2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
84 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
86 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
87 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
88 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
89 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
90 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
91 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
92 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
94 FIXME("Unhandled wined3d format %#x.\n", format
);
95 return D3DFMT_UNKNOWN
;
99 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
101 BYTE
*c
= (BYTE
*)&format
;
103 /* Don't translate FOURCC formats */
104 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
108 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
109 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
110 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
111 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
112 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
113 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
114 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
115 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
116 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
117 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
118 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
119 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
120 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
121 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
122 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
123 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
124 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
125 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
126 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
127 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
128 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
129 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
130 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
131 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
132 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
133 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
134 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
135 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
136 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
137 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
138 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
139 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
140 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
141 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
142 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
143 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
144 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
145 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
146 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
147 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
148 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
149 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
150 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
151 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
152 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
153 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
154 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
155 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
156 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
158 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
159 return WINED3DFMT_UNKNOWN
;
163 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
)
165 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
166 | D3DLOCK_NOOVERWRITE
169 | D3DLOCK_NO_DIRTY_UPDATE
;
170 unsigned int wined3d_flags
;
172 wined3d_flags
= flags
& handled
;
173 if (!(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
174 wined3d_flags
|= WINED3D_MAP_READ
;
175 if (!(flags
& D3DLOCK_READONLY
))
176 wined3d_flags
|= WINED3D_MAP_WRITE
;
177 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
178 wined3d_flags
|= WINED3D_MAP_READ
| WINED3D_MAP_WRITE
;
179 flags
&= ~(handled
| D3DLOCK_READONLY
);
182 FIXME("Unhandled flags %#x.\n", flags
);
184 return wined3d_flags
;
187 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
189 switch (primitive_type
)
191 case D3DPT_POINTLIST
:
192 return primitive_count
;
195 return primitive_count
* 2;
197 case D3DPT_LINESTRIP
:
198 return primitive_count
+ 1;
200 case D3DPT_TRIANGLELIST
:
201 return primitive_count
* 3;
203 case D3DPT_TRIANGLESTRIP
:
204 case D3DPT_TRIANGLEFAN
:
205 return primitive_count
+ 2;
208 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
213 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
217 case WINED3D_SWAP_EFFECT_DISCARD
:
218 return D3DSWAPEFFECT_DISCARD
;
219 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
220 return D3DSWAPEFFECT_FLIP
;
221 case WINED3D_SWAP_EFFECT_COPY
:
222 return D3DSWAPEFFECT_COPY
;
223 case WINED3D_SWAP_EFFECT_OVERLAY
:
224 return D3DSWAPEFFECT_OVERLAY
;
225 case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
:
226 return D3DSWAPEFFECT_FLIPEX
;
228 FIXME("Unhandled swap effect %#x.\n", effect
);
229 return D3DSWAPEFFECT_FLIP
;
233 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
234 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
236 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
237 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
238 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
239 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
240 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
241 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
242 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
243 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
244 present_parameters
->Windowed
= swapchain_desc
->windowed
;
245 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
246 present_parameters
->AutoDepthStencilFormat
247 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
248 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
249 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
250 present_parameters
->PresentationInterval
= presentation_interval
;
253 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
257 case D3DSWAPEFFECT_DISCARD
:
258 return WINED3D_SWAP_EFFECT_DISCARD
;
259 case D3DSWAPEFFECT_FLIP
:
260 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
261 case D3DSWAPEFFECT_COPY
:
262 return WINED3D_SWAP_EFFECT_COPY
;
263 case D3DSWAPEFFECT_OVERLAY
:
264 return WINED3D_SWAP_EFFECT_OVERLAY
;
265 case D3DSWAPEFFECT_FLIPEX
:
266 return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
;
268 FIXME("Unhandled swap effect %#x.\n", effect
);
269 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
273 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
277 case D3DPRESENT_INTERVAL_IMMEDIATE
:
278 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
279 case D3DPRESENT_INTERVAL_ONE
:
280 return WINED3D_SWAP_INTERVAL_ONE
;
281 case D3DPRESENT_INTERVAL_TWO
:
282 return WINED3D_SWAP_INTERVAL_TWO
;
283 case D3DPRESENT_INTERVAL_THREE
:
284 return WINED3D_SWAP_INTERVAL_THREE
;
285 case D3DPRESENT_INTERVAL_FOUR
:
286 return WINED3D_SWAP_INTERVAL_FOUR
;
288 FIXME("Unhandled presentation interval %#x.\n", interval
);
289 case D3DPRESENT_INTERVAL_DEFAULT
:
290 return WINED3D_SWAP_INTERVAL_DEFAULT
;
294 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
295 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
297 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
298 UINT highest_bb_count
= extended
? 30 : 3;
300 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
302 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
305 if (present_parameters
->BackBufferCount
> highest_bb_count
306 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
307 && present_parameters
->BackBufferCount
> 1))
309 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
312 switch (present_parameters
->PresentationInterval
)
314 case D3DPRESENT_INTERVAL_DEFAULT
:
315 case D3DPRESENT_INTERVAL_ONE
:
316 case D3DPRESENT_INTERVAL_TWO
:
317 case D3DPRESENT_INTERVAL_THREE
:
318 case D3DPRESENT_INTERVAL_FOUR
:
319 case D3DPRESENT_INTERVAL_IMMEDIATE
:
322 WARN("Invalid presentation interval %#x.\n", present_parameters
->PresentationInterval
);
326 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
327 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
328 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
329 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
330 swapchain_desc
->backbuffer_usage
= WINED3DUSAGE_RENDERTARGET
;
331 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
332 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
333 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
334 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
335 swapchain_desc
->windowed
= present_parameters
->Windowed
;
336 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
337 swapchain_desc
->auto_depth_stencil_format
338 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
339 swapchain_desc
->flags
340 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
341 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
342 swapchain_desc
->auto_restore_display_mode
= TRUE
;
344 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
345 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
350 void d3dcaps_from_wined3dcaps(D3DCAPS9
*caps
, const struct wined3d_caps
*wined3d_caps
)
352 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
353 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
354 static const DWORD texture_filter_caps
=
355 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
356 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
357 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
358 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
359 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
361 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
362 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
363 caps
->Caps
= wined3d_caps
->Caps
;
364 caps
->Caps2
= wined3d_caps
->Caps2
;
365 caps
->Caps3
= wined3d_caps
->Caps3
;
366 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
367 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
368 caps
->DevCaps
= wined3d_caps
->DevCaps
;
369 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
370 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
371 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
372 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
373 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
374 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
375 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
376 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
377 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
378 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
379 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
380 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
381 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
382 caps
->LineCaps
= wined3d_caps
->LineCaps
;
383 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
384 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
385 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
386 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
387 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
388 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
389 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
390 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
391 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
392 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
393 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
394 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
395 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
396 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
397 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
398 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
399 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
400 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
401 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
402 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
403 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
404 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
405 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
406 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
407 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
408 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
409 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
410 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
411 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
412 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
413 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
414 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
415 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
416 caps
->MasterAdapterOrdinal
= wined3d_caps
->MasterAdapterOrdinal
;
417 caps
->AdapterOrdinalInGroup
= wined3d_caps
->AdapterOrdinalInGroup
;
418 caps
->NumberOfAdaptersInGroup
= wined3d_caps
->NumberOfAdaptersInGroup
;
419 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
420 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
421 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
422 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
423 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
424 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
425 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
426 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
427 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
428 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
429 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
430 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
431 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
432 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
433 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
434 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
435 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
437 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
438 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
440 /* Filter wined3d caps. */
441 caps
->TextureFilterCaps
&= texture_filter_caps
;
442 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
443 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
446 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
447 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
448 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
449 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
450 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
451 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
452 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
455 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
456 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
459 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
460 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
461 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
462 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
463 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
464 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
467 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
468 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
469 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
472 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
473 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
475 caps
->VertexProcessingCaps
&=
476 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
477 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
478 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
481 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
482 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
483 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
484 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
485 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
486 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
488 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
489 caps
->NumSimultaneousRTs
= min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
491 if (caps
->PixelShaderVersion
> 3)
493 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
497 DWORD major
= caps
->PixelShaderVersion
;
498 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
501 if (caps
->VertexShaderVersion
> 3)
503 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
507 DWORD major
= caps
->VertexShaderVersion
;
508 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
512 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
514 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
516 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
517 || IsEqualGUID(riid
, &IID_IUnknown
))
519 IDirect3DDevice9Ex_AddRef(iface
);
524 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
526 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
528 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
529 * It doesn't matter with which function the device was created. */
530 if (!device
->d3d_parent
->extended
)
532 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
534 return E_NOINTERFACE
;
537 IDirect3DDevice9Ex_AddRef(iface
);
542 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
545 return E_NOINTERFACE
;
548 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
550 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
551 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
553 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
558 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
560 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
563 if (device
->in_destruction
)
566 refcount
= InterlockedDecrement(&device
->refcount
);
568 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
573 device
->in_destruction
= TRUE
;
575 wined3d_mutex_lock();
576 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
578 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
580 heap_free(device
->fvf_decls
);
582 if (device
->vertex_buffer
)
583 wined3d_buffer_decref(device
->vertex_buffer
);
584 if (device
->index_buffer
)
585 wined3d_buffer_decref(device
->index_buffer
);
587 heap_free(device
->implicit_swapchains
);
589 wined3d_device_uninit_3d(device
->wined3d_device
);
590 wined3d_device_release_focus_window(device
->wined3d_device
);
591 wined3d_device_decref(device
->wined3d_device
);
592 wined3d_mutex_unlock();
594 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
602 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
604 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
606 TRACE("iface %p.\n", iface
);
608 TRACE("device state: %#x.\n", device
->device_state
);
610 if (device
->d3d_parent
->extended
)
613 switch (device
->device_state
)
616 case D3D9_DEVICE_STATE_OK
:
618 case D3D9_DEVICE_STATE_LOST
:
619 return D3DERR_DEVICELOST
;
620 case D3D9_DEVICE_STATE_NOT_RESET
:
621 return D3DERR_DEVICENOTRESET
;
625 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
627 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
630 TRACE("iface %p.\n", iface
);
632 wined3d_mutex_lock();
633 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
634 wined3d_mutex_unlock();
639 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
641 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
643 TRACE("iface %p.\n", iface
);
645 wined3d_mutex_lock();
646 wined3d_device_evict_managed_resources(device
->wined3d_device
);
647 wined3d_mutex_unlock();
652 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
654 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
656 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
659 return D3DERR_INVALIDCALL
;
661 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
664 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
666 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
667 struct wined3d_caps wined3d_caps
;
670 TRACE("iface %p, caps %p.\n", iface
, caps
);
673 return D3DERR_INVALIDCALL
;
675 memset(caps
, 0, sizeof(*caps
));
677 wined3d_mutex_lock();
678 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
679 wined3d_mutex_unlock();
681 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
686 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
688 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
689 struct wined3d_display_mode wined3d_mode
;
692 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
694 wined3d_mutex_lock();
695 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
696 wined3d_mutex_unlock();
700 mode
->Width
= wined3d_mode
.width
;
701 mode
->Height
= wined3d_mode
.height
;
702 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
703 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
709 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
710 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
712 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
714 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
716 wined3d_mutex_lock();
717 wined3d_device_get_creation_parameters(device
->wined3d_device
,
718 (struct wined3d_device_creation_parameters
*)parameters
);
719 wined3d_mutex_unlock();
724 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
725 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
727 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
728 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
731 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
732 iface
, hotspot_x
, hotspot_y
, bitmap
);
736 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
737 return D3DERR_INVALIDCALL
;
740 wined3d_mutex_lock();
741 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
742 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
743 wined3d_mutex_unlock();
748 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
750 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
752 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
754 wined3d_mutex_lock();
755 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
756 wined3d_mutex_unlock();
759 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
761 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
764 TRACE("iface %p, show %#x.\n", iface
, show
);
766 wined3d_mutex_lock();
767 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
768 wined3d_mutex_unlock();
773 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
774 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
776 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
777 struct wined3d_swapchain_desc desc
;
778 struct d3d9_swapchain
*object
;
779 unsigned int swap_interval
;
780 unsigned int i
, count
;
783 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
784 iface
, present_parameters
, swapchain
);
786 if (!present_parameters
->Windowed
)
788 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
789 return D3DERR_INVALIDCALL
;
792 wined3d_mutex_lock();
793 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
794 for (i
= 0; i
< count
; ++i
)
796 struct wined3d_swapchain
*wined3d_swapchain
;
798 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
799 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
803 wined3d_mutex_unlock();
804 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
805 return D3DERR_INVALIDCALL
;
808 wined3d_mutex_unlock();
810 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
811 device
->d3d_parent
->extended
))
812 return D3DERR_INVALIDCALL
;
813 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
814 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, swap_interval
, &object
)))
815 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
816 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
817 &desc
, present_parameters
->PresentationInterval
);
822 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
823 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
825 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
828 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
830 wined3d_mutex_lock();
831 if (swapchain_idx
< device
->implicit_swapchain_count
)
833 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
834 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
840 hr
= D3DERR_INVALIDCALL
;
842 wined3d_mutex_unlock();
847 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
849 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
852 TRACE("iface %p.\n", iface
);
854 wined3d_mutex_lock();
855 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
856 wined3d_mutex_unlock();
861 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
863 struct wined3d_resource_desc desc
;
864 IDirect3DBaseTexture9
*texture
;
865 struct d3d9_surface
*surface
;
868 wined3d_resource_get_desc(resource
, &desc
);
869 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
872 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
874 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
875 return D3DERR_INVALIDCALL
;
878 parent
= wined3d_resource_get_parent(resource
);
879 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
881 IDirect3DBaseTexture9_Release(texture
);
882 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
883 return D3DERR_INVALIDCALL
;
886 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
887 if (!surface
->resource
.refcount
)
890 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
891 return D3DERR_INVALIDCALL
;
894 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
896 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
897 struct wined3d_swapchain
*wined3d_swapchain
;
899 if (!(device
->implicit_swapchains
= heap_alloc(new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
900 return E_OUTOFMEMORY
;
902 for (i
= 0; i
< new_swapchain_count
; ++i
)
904 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
905 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
907 device
->implicit_swapchain_count
= new_swapchain_count
;
912 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
913 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
915 BOOL extended
= device
->d3d_parent
->extended
;
916 struct wined3d_swapchain_desc swapchain_desc
;
917 struct wined3d_display_mode wined3d_mode
;
918 struct wined3d_rendertarget_view
*rtv
;
922 if (!extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
924 WARN("App not active, returning D3DERR_DEVICELOST.\n");
925 return D3DERR_DEVICELOST
;
930 wined3d_mode
.width
= mode
->Width
;
931 wined3d_mode
.height
= mode
->Height
;
932 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
933 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
934 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
937 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
, extended
))
938 return D3DERR_INVALIDCALL
;
940 wined3d_mutex_lock();
942 if (device
->vertex_buffer
)
944 wined3d_buffer_decref(device
->vertex_buffer
);
945 device
->vertex_buffer
= NULL
;
946 device
->vertex_buffer_size
= 0;
949 if (device
->index_buffer
)
951 wined3d_buffer_decref(device
->index_buffer
);
952 device
->index_buffer
= NULL
;
953 device
->index_buffer_size
= 0;
956 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
957 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !extended
)))
959 heap_free(device
->implicit_swapchains
);
963 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
,
964 !!swapchain_desc
.enable_auto_depth_stencil
);
967 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
969 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
973 device
->implicit_swapchains
[0]->swap_interval
974 = wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
975 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
976 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
977 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
978 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
979 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
981 device
->device_state
= D3D9_DEVICE_STATE_OK
;
984 rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0);
985 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
986 for (i
= 1; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
987 device
->render_targets
[i
] = NULL
;
991 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
994 wined3d_mutex_unlock();
999 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
1000 D3DPRESENT_PARAMETERS
*present_parameters
)
1002 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1004 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
1006 return d3d9_device_reset(device
, present_parameters
, NULL
);
1009 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
1010 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
1012 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1013 struct d3d9_swapchain
*swapchain
;
1017 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1018 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
1020 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
1021 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
1024 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
1026 wined3d_mutex_lock();
1027 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
1029 swapchain
= device
->implicit_swapchains
[i
];
1030 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
1031 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, 0)))
1033 wined3d_mutex_unlock();
1037 wined3d_mutex_unlock();
1042 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
1043 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
1045 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1048 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1049 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
1051 /* backbuffer_type is ignored by native. */
1053 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1056 wined3d_mutex_lock();
1057 if (swapchain
>= device
->implicit_swapchain_count
)
1059 wined3d_mutex_unlock();
1060 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
1061 return D3DERR_INVALIDCALL
;
1064 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
1065 backbuffer_idx
, backbuffer_type
, backbuffer
);
1066 wined3d_mutex_unlock();
1071 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
1072 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
1074 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1077 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
1079 wined3d_mutex_lock();
1080 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
1081 swapchain
, (struct wined3d_raster_status
*)raster_status
);
1082 wined3d_mutex_unlock();
1087 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
1089 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1092 TRACE("iface %p, enable %#x.\n", iface
, enable
);
1094 wined3d_mutex_lock();
1095 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
1096 wined3d_mutex_unlock();
1101 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
1102 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
1104 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1106 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
1108 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1109 wined3d_mutex_lock();
1110 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1111 wined3d_mutex_unlock();
1114 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
1116 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1118 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1120 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1121 wined3d_mutex_lock();
1122 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1123 wined3d_mutex_unlock();
1126 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1127 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1128 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1130 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1131 struct d3d9_texture
*object
;
1132 BOOL set_mem
= FALSE
;
1135 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1136 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1141 if (!device
->d3d_parent
->extended
)
1143 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1147 if (pool
== D3DPOOL_SYSTEMMEM
)
1150 return D3DERR_INVALIDCALL
;
1155 if (pool
!= D3DPOOL_DEFAULT
)
1157 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1158 return D3DERR_INVALIDCALL
;
1160 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1164 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1165 return D3DERR_OUTOFVIDEOMEMORY
;
1167 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1170 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1176 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
1177 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1180 TRACE("Created texture %p.\n", object
);
1181 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1186 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1187 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1188 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1190 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1191 struct d3d9_texture
*object
;
1194 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1195 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1196 iface
, width
, height
, depth
, levels
,
1197 usage
, format
, pool
, texture
, shared_handle
);
1202 if (!device
->d3d_parent
->extended
)
1204 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1208 if (pool
!= D3DPOOL_DEFAULT
)
1210 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1211 return D3DERR_INVALIDCALL
;
1213 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1216 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1217 return D3DERR_OUTOFVIDEOMEMORY
;
1219 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1222 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1227 TRACE("Created volume texture %p.\n", object
);
1228 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1233 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1234 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1235 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1237 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1238 struct d3d9_texture
*object
;
1241 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1242 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1247 if (!device
->d3d_parent
->extended
)
1249 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1253 if (pool
!= D3DPOOL_DEFAULT
)
1255 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1256 return D3DERR_INVALIDCALL
;
1258 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1261 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1262 return D3DERR_OUTOFVIDEOMEMORY
;
1264 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1267 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1272 TRACE("Created cube texture %p.\n", object
);
1273 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1278 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1279 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1280 HANDLE
*shared_handle
)
1282 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1283 struct d3d9_vertexbuffer
*object
;
1286 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1287 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1291 if (!device
->d3d_parent
->extended
)
1293 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1297 if (pool
!= D3DPOOL_DEFAULT
)
1299 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1300 return D3DERR_NOTAVAILABLE
;
1302 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1305 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1306 return D3DERR_OUTOFVIDEOMEMORY
;
1308 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1311 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1316 TRACE("Created vertex buffer %p.\n", object
);
1317 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1322 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1323 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1324 HANDLE
*shared_handle
)
1326 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1327 struct d3d9_indexbuffer
*object
;
1330 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1331 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1335 if (!device
->d3d_parent
->extended
)
1337 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1341 if (pool
!= D3DPOOL_DEFAULT
)
1343 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1344 return D3DERR_NOTAVAILABLE
;
1346 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1349 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1350 return D3DERR_OUTOFVIDEOMEMORY
;
1352 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1355 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1360 TRACE("Created index buffer %p.\n", object
);
1361 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1366 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1367 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1368 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1370 struct wined3d_resource_desc desc
;
1371 struct d3d9_surface
*surface_impl
;
1372 struct wined3d_texture
*texture
;
1375 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1376 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1377 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1378 multisample_type
, multisample_quality
);
1380 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1381 desc
.format
= wined3dformat_from_d3dformat(format
);
1382 desc
.multisample_type
= multisample_type
;
1383 desc
.multisample_quality
= multisample_quality
;
1384 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1385 if (pool
== D3DPOOL_SCRATCH
)
1386 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1387 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
)
1388 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1390 desc
.height
= height
;
1394 if (is_gdi_compat_wined3dformat(desc
.format
))
1395 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1397 wined3d_mutex_lock();
1399 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1400 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1402 wined3d_mutex_unlock();
1403 WARN("Failed to create texture, hr %#x.\n", hr
);
1404 if (hr
== WINED3DERR_NOTAVAILABLE
)
1405 hr
= D3DERR_INVALIDCALL
;
1409 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1410 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1411 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1412 IDirect3DSurface9_AddRef(*surface
);
1415 wined3d_texture_update_desc(texture
, width
, height
,
1416 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1418 wined3d_texture_decref(texture
);
1420 wined3d_mutex_unlock();
1425 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1429 case WINED3DFMT_B8G8R8A8_UNORM
:
1430 case WINED3DFMT_B8G8R8X8_UNORM
:
1431 case WINED3DFMT_B5G6R5_UNORM
:
1432 case WINED3DFMT_B5G5R5X1_UNORM
:
1433 case WINED3DFMT_B5G5R5A1_UNORM
:
1434 case WINED3DFMT_B8G8R8_UNORM
:
1441 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1442 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1443 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1445 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1448 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1449 "lockable %#x, surface %p, shared_handle %p.\n",
1450 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1451 lockable
, surface
, shared_handle
);
1456 if (!device
->d3d_parent
->extended
)
1458 WARN("Trying to create a shared render target on a non-ex device.\n");
1462 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1466 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1468 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1469 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1472 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1473 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1474 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1476 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1477 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1479 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1480 "discard %#x, surface %p, shared_handle %p.\n",
1481 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1482 discard
, surface
, shared_handle
);
1487 if (!device
->d3d_parent
->extended
)
1489 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1493 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1497 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1499 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1500 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1504 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1505 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1506 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1508 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1509 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1510 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1511 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1512 struct wined3d_box src_box
;
1515 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
1516 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, dst_point
);
1518 wined3d_mutex_lock();
1520 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1521 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1522 if (src_desc
.format
!= dst_desc
.format
)
1524 wined3d_mutex_unlock();
1525 WARN("Surface formats (%#x/%#x) don't match.\n",
1526 d3dformat_from_wined3dformat(src_desc
.format
),
1527 d3dformat_from_wined3dformat(dst_desc
.format
));
1528 return D3DERR_INVALIDCALL
;
1532 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1534 wined3d_box_set(&src_box
, 0, 0, src_desc
.width
, src_desc
.height
, 0, 1);
1536 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1537 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1538 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1539 src
->sub_resource_idx
, &src_box
, 0);
1540 if (SUCCEEDED(hr
) && dst
->texture
)
1541 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1543 wined3d_mutex_unlock();
1546 return D3DERR_INVALIDCALL
;
1551 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1552 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1554 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1555 struct d3d9_texture
*src_impl
, *dst_impl
;
1558 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1560 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1561 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1563 wined3d_mutex_lock();
1564 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1565 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1567 d3d9_texture_flag_auto_gen_mipmap(dst_impl
);
1568 wined3d_mutex_unlock();
1573 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1574 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1576 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1577 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1578 struct wined3d_sub_resource_desc wined3d_desc
;
1579 RECT dst_rect
, src_rect
;
1582 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1584 if (!render_target
|| !dst_surface
)
1585 return D3DERR_INVALIDCALL
;
1587 wined3d_mutex_lock();
1588 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1589 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1591 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1592 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1594 /* TODO: Check surface sizes, pools, etc. */
1595 if (wined3d_desc
.multisample_type
)
1596 hr
= D3DERR_INVALIDCALL
;
1598 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1599 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1600 wined3d_mutex_unlock();
1605 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1606 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1608 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1609 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1610 HRESULT hr
= D3DERR_INVALIDCALL
;
1612 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1614 wined3d_mutex_lock();
1615 if (swapchain
< device
->implicit_swapchain_count
)
1616 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1617 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1618 wined3d_mutex_unlock();
1623 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1624 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1626 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1627 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1628 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1629 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1630 HRESULT hr
= D3DERR_INVALIDCALL
;
1633 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
1634 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, wine_dbgstr_rect(dst_rect
), filter
);
1636 wined3d_mutex_lock();
1637 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1640 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1644 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1647 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1651 if (dst_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1653 WARN("Destination resource is not in DEFAULT pool.\n");
1656 if (src_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1658 WARN("Source resource is not in DEFAULT pool.\n");
1662 if (dst
->texture
&& !(dst_desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_DEPTHSTENCIL
)))
1664 WARN("Destination is a regular texture.\n");
1668 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1670 if (device
->in_scene
)
1672 WARN("Rejecting depth / stencil blit while in scene.\n");
1676 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1677 || src_rect
->bottom
!= src_desc
.height
)
1679 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1680 wine_dbgstr_rect(src_rect
));
1684 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1685 || dst_rect
->bottom
!= dst_desc
.height
)
1687 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1688 wine_dbgstr_rect(dst_rect
));
1692 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1694 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1699 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1700 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1701 if (hr
== WINEDDERR_INVALIDRECT
)
1702 hr
= D3DERR_INVALIDCALL
;
1703 if (SUCCEEDED(hr
) && dst
->texture
)
1704 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1707 wined3d_mutex_unlock();
1711 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1712 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1714 const struct wined3d_color c
=
1716 ((color
>> 16) & 0xff) / 255.0f
,
1717 ((color
>> 8) & 0xff) / 255.0f
,
1718 (color
& 0xff) / 255.0f
,
1719 ((color
>> 24) & 0xff) / 255.0f
,
1721 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1722 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1723 struct wined3d_sub_resource_desc desc
;
1724 struct wined3d_rendertarget_view
*rtv
;
1727 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1729 wined3d_mutex_lock();
1731 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1732 surface_impl
->sub_resource_idx
, &desc
)))
1734 wined3d_mutex_unlock();
1735 return D3DERR_INVALIDCALL
;
1738 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1740 wined3d_mutex_unlock();
1741 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc
.access
);
1742 return D3DERR_INVALIDCALL
;
1744 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1746 wined3d_mutex_unlock();
1747 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1748 return D3DERR_INVALIDCALL
;
1750 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1752 wined3d_mutex_unlock();
1753 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1754 return D3DERR_INVALIDCALL
;
1757 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1758 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1759 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1760 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1761 if (SUCCEEDED(hr
) && surface_impl
->texture
)
1762 d3d9_texture_flag_auto_gen_mipmap(surface_impl
->texture
);
1764 wined3d_mutex_unlock();
1769 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1770 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1771 HANDLE
*shared_handle
)
1773 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1774 void *user_mem
= NULL
;
1776 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1777 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1780 if (pool
== D3DPOOL_MANAGED
)
1782 WARN("Attempting to create a managed offscreen plain surface.\n");
1783 return D3DERR_INVALIDCALL
;
1788 if (!device
->d3d_parent
->extended
)
1790 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1794 if (pool
== D3DPOOL_SYSTEMMEM
)
1795 user_mem
= *shared_handle
;
1798 if (pool
!= D3DPOOL_DEFAULT
)
1800 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1801 return D3DERR_INVALIDCALL
;
1803 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1807 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1808 * regardless of the pool they're created in. Should we set dynamic usage
1810 return d3d9_device_create_surface(device
, width
, height
, format
,
1811 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1814 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1816 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1817 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1818 struct wined3d_rendertarget_view
*rtv
;
1821 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1823 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
1825 WARN("Invalid index %u specified.\n", idx
);
1826 return D3DERR_INVALIDCALL
;
1829 if (!idx
&& !surface_impl
)
1831 WARN("Trying to set render target 0 to NULL.\n");
1832 return D3DERR_INVALIDCALL
;
1835 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
1837 WARN("Render target surface does not match device.\n");
1838 return D3DERR_INVALIDCALL
;
1841 wined3d_mutex_lock();
1842 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
1843 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
, rtv
, TRUE
);
1844 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1846 device
->render_targets
[idx
] = surface_impl
;
1847 wined3d_mutex_unlock();
1852 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1854 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1855 struct wined3d_rendertarget_view
*wined3d_rtv
;
1856 struct d3d9_surface
*surface_impl
;
1857 HRESULT hr
= D3D_OK
;
1859 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1862 return D3DERR_INVALIDCALL
;
1864 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
1866 WARN("Invalid index %u specified.\n", idx
);
1867 return D3DERR_INVALIDCALL
;
1870 wined3d_mutex_lock();
1871 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1873 /* We want the sub resource parent here, since the view itself may be
1874 * internal to wined3d and may not have a parent. */
1875 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1876 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1877 IDirect3DSurface9_AddRef(*surface
);
1881 hr
= D3DERR_NOTFOUND
;
1884 wined3d_mutex_unlock();
1889 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1891 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1892 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1893 struct wined3d_rendertarget_view
*rtv
;
1895 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1897 wined3d_mutex_lock();
1898 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1899 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1900 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
1901 wined3d_mutex_unlock();
1906 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1908 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1909 struct wined3d_rendertarget_view
*wined3d_dsv
;
1910 struct d3d9_surface
*surface_impl
;
1911 HRESULT hr
= D3D_OK
;
1913 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1916 return D3DERR_INVALIDCALL
;
1918 wined3d_mutex_lock();
1919 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1921 /* We want the sub resource parent here, since the view itself may be
1922 * internal to wined3d and may not have a parent. */
1923 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1924 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1925 IDirect3DSurface9_AddRef(*depth_stencil
);
1929 hr
= D3DERR_NOTFOUND
;
1930 *depth_stencil
= NULL
;
1932 wined3d_mutex_unlock();
1937 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1939 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1942 TRACE("iface %p.\n", iface
);
1944 wined3d_mutex_lock();
1945 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1946 device
->in_scene
= TRUE
;
1947 wined3d_mutex_unlock();
1952 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1954 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1957 TRACE("iface %p.\n", iface
);
1959 wined3d_mutex_lock();
1960 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1961 device
->in_scene
= FALSE
;
1962 wined3d_mutex_unlock();
1967 static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device
*device
)
1971 for (i
= 0; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
1973 struct d3d9_surface
*surface
= device
->render_targets
[i
];
1975 if (surface
&& surface
->texture
)
1976 d3d9_texture_flag_auto_gen_mipmap(surface
->texture
);
1980 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1981 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1983 const struct wined3d_color c
=
1985 ((color
>> 16) & 0xff) / 255.0f
,
1986 ((color
>> 8) & 0xff) / 255.0f
,
1987 (color
& 0xff) / 255.0f
,
1988 ((color
>> 24) & 0xff) / 255.0f
,
1990 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1993 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1994 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1996 if (rect_count
&& !rects
)
1998 WARN("count %u with NULL rects.\n", rect_count
);
2002 wined3d_mutex_lock();
2003 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
2005 d3d9_rts_flag_auto_gen_mipmap(device
);
2006 wined3d_mutex_unlock();
2011 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
2012 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2014 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2016 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2018 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2019 wined3d_mutex_lock();
2020 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
2021 wined3d_mutex_unlock();
2026 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
2027 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
2029 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2031 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2033 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2034 wined3d_mutex_lock();
2035 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
2036 wined3d_mutex_unlock();
2041 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
2042 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2044 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2046 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2048 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2049 wined3d_mutex_lock();
2050 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
2051 wined3d_mutex_unlock();
2056 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
2058 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2059 struct wined3d_viewport vp
;
2061 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2065 vp
.width
= viewport
->Width
;
2066 vp
.height
= viewport
->Height
;
2067 vp
.min_z
= viewport
->MinZ
;
2068 vp
.max_z
= viewport
->MaxZ
;
2070 wined3d_mutex_lock();
2071 wined3d_device_set_viewports(device
->wined3d_device
, 1, &vp
);
2072 wined3d_mutex_unlock();
2077 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
2079 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2080 struct wined3d_viewport wined3d_viewport
;
2082 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2084 wined3d_mutex_lock();
2085 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &wined3d_viewport
);
2086 wined3d_mutex_unlock();
2088 viewport
->X
= wined3d_viewport
.x
;
2089 viewport
->Y
= wined3d_viewport
.y
;
2090 viewport
->Width
= wined3d_viewport
.width
;
2091 viewport
->Height
= wined3d_viewport
.height
;
2092 viewport
->MinZ
= wined3d_viewport
.min_z
;
2093 viewport
->MaxZ
= wined3d_viewport
.max_z
;
2098 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
2100 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2102 TRACE("iface %p, material %p.\n", iface
, material
);
2104 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2105 wined3d_mutex_lock();
2106 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
2107 wined3d_mutex_unlock();
2112 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
2114 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2116 TRACE("iface %p, material %p.\n", iface
, material
);
2118 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2119 wined3d_mutex_lock();
2120 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
2121 wined3d_mutex_unlock();
2126 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
2128 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2131 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2133 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2134 wined3d_mutex_lock();
2135 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
2136 wined3d_mutex_unlock();
2141 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
2143 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2146 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2148 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2149 wined3d_mutex_lock();
2150 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
2151 wined3d_mutex_unlock();
2156 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
2158 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2161 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
2163 wined3d_mutex_lock();
2164 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
2165 wined3d_mutex_unlock();
2170 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
2172 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2175 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
2177 wined3d_mutex_lock();
2178 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
2179 wined3d_mutex_unlock();
2184 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2186 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2189 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2191 index
= min(index
, device
->max_user_clip_planes
- 1);
2193 wined3d_mutex_lock();
2194 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
2195 wined3d_mutex_unlock();
2200 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2202 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2205 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2207 index
= min(index
, device
->max_user_clip_planes
- 1);
2209 wined3d_mutex_lock();
2210 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
2211 wined3d_mutex_unlock();
2216 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2217 D3DRENDERSTATETYPE state
, DWORD value
)
2219 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2221 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2223 wined3d_mutex_lock();
2224 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
2225 wined3d_mutex_unlock();
2230 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2231 D3DRENDERSTATETYPE state
, DWORD
*value
)
2233 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2235 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2237 wined3d_mutex_lock();
2238 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
2239 wined3d_mutex_unlock();
2244 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2245 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2247 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2248 struct d3d9_stateblock
*object
;
2251 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2253 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2255 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2256 return D3DERR_INVALIDCALL
;
2259 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2260 return E_OUTOFMEMORY
;
2262 hr
= stateblock_init(object
, device
, type
, NULL
);
2265 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2270 TRACE("Created stateblock %p.\n", object
);
2271 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2276 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2278 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2281 TRACE("iface %p.\n", iface
);
2283 wined3d_mutex_lock();
2284 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
2285 wined3d_mutex_unlock();
2290 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2292 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2293 struct wined3d_stateblock
*wined3d_stateblock
;
2294 struct d3d9_stateblock
*object
;
2297 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2299 wined3d_mutex_lock();
2300 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
2301 wined3d_mutex_unlock();
2304 WARN("Failed to end the state block, hr %#x.\n", hr
);
2308 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2310 wined3d_mutex_lock();
2311 wined3d_stateblock_decref(wined3d_stateblock
);
2312 wined3d_mutex_unlock();
2313 return E_OUTOFMEMORY
;
2316 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2319 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2320 wined3d_mutex_lock();
2321 wined3d_stateblock_decref(wined3d_stateblock
);
2322 wined3d_mutex_unlock();
2327 TRACE("Created stateblock %p.\n", object
);
2328 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2333 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2335 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2338 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2340 wined3d_mutex_lock();
2341 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2342 wined3d_mutex_unlock();
2347 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2349 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2352 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2354 wined3d_mutex_lock();
2355 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2356 wined3d_mutex_unlock();
2361 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2363 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2364 struct wined3d_texture
*wined3d_texture
= NULL
;
2365 struct d3d9_texture
*texture_impl
;
2367 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2370 return D3DERR_INVALIDCALL
;
2372 wined3d_mutex_lock();
2373 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2375 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2376 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2377 IDirect3DBaseTexture9_AddRef(*texture
);
2383 wined3d_mutex_unlock();
2388 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2390 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2391 struct d3d9_texture
*texture_impl
;
2394 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2396 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2398 wined3d_mutex_lock();
2399 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2400 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2401 wined3d_mutex_unlock();
2406 static const enum wined3d_texture_stage_state tss_lookup
[] =
2408 WINED3D_TSS_INVALID
, /* 0, unused */
2409 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2410 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2411 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2412 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2413 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2414 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2415 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2416 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2417 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2418 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2419 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2420 WINED3D_TSS_INVALID
, /* 12, unused */
2421 WINED3D_TSS_INVALID
, /* 13, unused */
2422 WINED3D_TSS_INVALID
, /* 14, unused */
2423 WINED3D_TSS_INVALID
, /* 15, unused */
2424 WINED3D_TSS_INVALID
, /* 16, unused */
2425 WINED3D_TSS_INVALID
, /* 17, unused */
2426 WINED3D_TSS_INVALID
, /* 18, unused */
2427 WINED3D_TSS_INVALID
, /* 19, unused */
2428 WINED3D_TSS_INVALID
, /* 20, unused */
2429 WINED3D_TSS_INVALID
, /* 21, unused */
2430 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2431 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2432 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2433 WINED3D_TSS_INVALID
, /* 25, unused */
2434 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2435 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2436 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2437 WINED3D_TSS_INVALID
, /* 29, unused */
2438 WINED3D_TSS_INVALID
, /* 30, unused */
2439 WINED3D_TSS_INVALID
, /* 31, unused */
2440 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2443 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2444 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2446 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2448 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2450 if (state
>= ARRAY_SIZE(tss_lookup
))
2452 WARN("Invalid state %#x passed.\n", state
);
2456 wined3d_mutex_lock();
2457 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2458 wined3d_mutex_unlock();
2463 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2464 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2466 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2468 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2470 if (state
>= ARRAY_SIZE(tss_lookup
))
2472 WARN("Invalid state %#x passed.\n", state
);
2476 wined3d_mutex_lock();
2477 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2478 wined3d_mutex_unlock();
2483 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2484 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2486 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2488 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2490 wined3d_mutex_lock();
2491 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2492 wined3d_mutex_unlock();
2497 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2498 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2500 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2502 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2504 wined3d_mutex_lock();
2505 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2506 wined3d_mutex_unlock();
2511 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2513 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2516 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2518 wined3d_mutex_lock();
2519 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2520 wined3d_mutex_unlock();
2525 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2526 UINT palette_idx
, const PALETTEENTRY
*entries
)
2528 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2530 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2531 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2532 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2534 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2538 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2539 UINT palette_idx
, PALETTEENTRY
*entries
)
2541 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2543 return D3DERR_INVALIDCALL
;
2546 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2548 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2553 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2555 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2557 return D3DERR_INVALIDCALL
;
2560 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2562 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2564 TRACE("iface %p, rect %p.\n", iface
, rect
);
2566 wined3d_mutex_lock();
2567 wined3d_device_set_scissor_rects(device
->wined3d_device
, 1, rect
);
2568 wined3d_mutex_unlock();
2573 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2575 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2577 TRACE("iface %p, rect %p.\n", iface
, rect
);
2579 wined3d_mutex_lock();
2580 wined3d_device_get_scissor_rects(device
->wined3d_device
, NULL
, rect
);
2581 wined3d_mutex_unlock();
2586 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2588 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2590 TRACE("iface %p, software %#x.\n", iface
, software
);
2592 wined3d_mutex_lock();
2593 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2594 wined3d_mutex_unlock();
2599 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2601 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2604 TRACE("iface %p.\n", iface
);
2606 wined3d_mutex_lock();
2607 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2608 wined3d_mutex_unlock();
2613 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2615 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2618 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2620 wined3d_mutex_lock();
2621 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2622 wined3d_mutex_unlock();
2627 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2629 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2632 TRACE("iface %p.\n", iface
);
2634 wined3d_mutex_lock();
2635 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2636 wined3d_mutex_unlock();
2641 /* wined3d critical section must be taken by the caller. */
2642 static void d3d9_generate_auto_mipmaps(struct d3d9_device
*device
)
2644 struct wined3d_texture
*texture
;
2645 unsigned int i
, stage
;
2647 for (i
= 0; i
< D3D9_MAX_TEXTURE_UNITS
; ++i
)
2649 stage
= i
>= 16 ? i
- 16 + D3DVERTEXTEXTURESAMPLER0
: i
;
2650 if ((texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2651 d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture
));
2655 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2656 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2658 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2661 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2662 iface
, primitive_type
, start_vertex
, primitive_count
);
2664 wined3d_mutex_lock();
2665 if (!device
->has_vertex_declaration
)
2667 wined3d_mutex_unlock();
2668 WARN("Called without a valid vertex declaration set.\n");
2669 return D3DERR_INVALIDCALL
;
2671 d3d9_generate_auto_mipmaps(device
);
2672 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2673 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2674 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2676 d3d9_rts_flag_auto_gen_mipmap(device
);
2677 wined3d_mutex_unlock();
2682 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2683 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2684 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2686 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2689 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2690 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2691 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2692 vertex_count
, start_idx
, primitive_count
);
2694 wined3d_mutex_lock();
2695 if (!device
->has_vertex_declaration
)
2697 wined3d_mutex_unlock();
2698 WARN("Called without a valid vertex declaration set.\n");
2699 return D3DERR_INVALIDCALL
;
2701 d3d9_generate_auto_mipmaps(device
);
2702 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2703 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2704 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2705 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2707 d3d9_rts_flag_auto_gen_mipmap(device
);
2708 wined3d_mutex_unlock();
2713 /* The caller is responsible for wined3d locking */
2714 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2718 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2720 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2721 struct wined3d_buffer_desc desc
;
2722 struct wined3d_buffer
*buffer
;
2724 TRACE("Growing vertex buffer to %u bytes.\n", size
);
2726 desc
.byte_width
= size
;
2727 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
;
2728 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
2729 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2730 desc
.misc_flags
= 0;
2731 desc
.structure_byte_stride
= 0;
2733 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2734 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
2736 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
2740 if (device
->vertex_buffer
)
2741 wined3d_buffer_decref(device
->vertex_buffer
);
2743 device
->vertex_buffer
= buffer
;
2744 device
->vertex_buffer_size
= size
;
2745 device
->vertex_buffer_pos
= 0;
2750 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2751 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2753 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2755 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2756 struct wined3d_map_desc wined3d_map_desc
;
2757 struct wined3d_box wined3d_box
= {0};
2758 UINT size
= vtx_count
* stride
;
2759 struct wined3d_resource
*vb
;
2762 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2763 iface
, primitive_type
, primitive_count
, data
, stride
);
2765 if (!primitive_count
)
2767 WARN("primitive_count is 0, returning D3D_OK\n");
2771 wined3d_mutex_lock();
2773 if (!device
->has_vertex_declaration
)
2775 wined3d_mutex_unlock();
2776 WARN("Called without a valid vertex declaration set.\n");
2777 return D3DERR_INVALIDCALL
;
2780 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2784 vb_pos
= device
->vertex_buffer_pos
;
2785 align
= vb_pos
% stride
;
2786 if (align
) align
= stride
- align
;
2787 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2792 wined3d_box
.left
= vb_pos
;
2793 wined3d_box
.right
= vb_pos
+ size
;
2794 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2795 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2796 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2798 memcpy(wined3d_map_desc
.data
, data
, size
);
2799 wined3d_resource_unmap(vb
, 0);
2800 device
->vertex_buffer_pos
= vb_pos
+ size
;
2802 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2806 d3d9_generate_auto_mipmaps(device
);
2807 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2808 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2809 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2811 d3d9_rts_flag_auto_gen_mipmap(device
);
2814 wined3d_mutex_unlock();
2818 /* The caller is responsible for wined3d locking */
2819 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2823 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2825 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2826 struct wined3d_buffer_desc desc
;
2827 struct wined3d_buffer
*buffer
;
2829 TRACE("Growing index buffer to %u bytes.\n", size
);
2831 desc
.byte_width
= size
;
2832 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
| WINED3DUSAGE_STATICDECL
;
2833 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
2834 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2835 desc
.misc_flags
= 0;
2836 desc
.structure_byte_stride
= 0;
2838 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2839 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
2841 ERR("Failed to create index buffer, hr %#x.\n", hr
);
2845 if (device
->index_buffer
)
2846 wined3d_buffer_decref(device
->index_buffer
);
2848 device
->index_buffer
= buffer
;
2849 device
->index_buffer_size
= size
;
2850 device
->index_buffer_pos
= 0;
2855 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2856 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2857 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2858 const void *vertex_data
, UINT vertex_stride
)
2860 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2861 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2862 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2863 UINT vtx_size
= vertex_count
* vertex_stride
;
2864 UINT idx_size
= idx_count
* idx_fmt_size
;
2865 struct wined3d_map_desc wined3d_map_desc
;
2866 struct wined3d_box wined3d_box
= {0};
2867 struct wined3d_resource
*ib
, *vb
;
2868 UINT vb_pos
, ib_pos
, align
;
2871 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2872 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2873 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2874 index_data
, index_format
, vertex_data
, vertex_stride
);
2876 if (!primitive_count
)
2878 WARN("primitive_count is 0, returning D3D_OK.\n");
2882 wined3d_mutex_lock();
2884 if (!device
->has_vertex_declaration
)
2886 wined3d_mutex_unlock();
2887 WARN("Called without a valid vertex declaration set.\n");
2888 return D3DERR_INVALIDCALL
;
2891 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2895 vb_pos
= device
->vertex_buffer_pos
;
2896 align
= vb_pos
% vertex_stride
;
2897 if (align
) align
= vertex_stride
- align
;
2898 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2903 wined3d_box
.left
= vb_pos
;
2904 wined3d_box
.right
= vb_pos
+ vtx_size
;
2905 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2906 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2907 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2909 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2910 wined3d_resource_unmap(vb
, 0);
2911 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2913 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2917 ib_pos
= device
->index_buffer_pos
;
2918 align
= ib_pos
% idx_fmt_size
;
2919 if (align
) align
= idx_fmt_size
- align
;
2920 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2925 wined3d_box
.left
= ib_pos
;
2926 wined3d_box
.right
= ib_pos
+ idx_size
;
2927 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2928 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2929 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2931 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2932 wined3d_resource_unmap(ib
, 0);
2933 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2935 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2939 d3d9_generate_auto_mipmaps(device
);
2940 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2941 wined3dformat_from_d3dformat(index_format
), 0);
2942 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2944 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2945 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2947 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2948 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2951 d3d9_rts_flag_auto_gen_mipmap(device
);
2954 wined3d_mutex_unlock();
2958 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2959 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2960 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2962 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2963 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2964 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2967 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2968 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2970 wined3d_mutex_lock();
2971 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2972 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2973 flags
, dst_impl
->fvf
);
2974 wined3d_mutex_unlock();
2979 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2980 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2982 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2983 struct d3d9_vertex_declaration
*object
;
2986 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2990 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2991 return D3DERR_INVALIDCALL
;
2994 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2995 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
3000 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3001 IDirect3DVertexDeclaration9
*declaration
)
3003 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3004 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3006 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3008 wined3d_mutex_lock();
3009 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
3010 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
3011 device
->has_vertex_declaration
= !!decl_impl
;
3012 wined3d_mutex_unlock();
3017 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3018 IDirect3DVertexDeclaration9
**declaration
)
3020 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3021 struct wined3d_vertex_declaration
*wined3d_declaration
;
3022 struct d3d9_vertex_declaration
*declaration_impl
;
3024 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3026 if (!declaration
) return D3DERR_INVALIDCALL
;
3028 wined3d_mutex_lock();
3029 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
3031 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3032 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
3033 IDirect3DVertexDeclaration9_AddRef(*declaration
);
3037 *declaration
= NULL
;
3039 wined3d_mutex_unlock();
3041 TRACE("Returning %p.\n", *declaration
);
3045 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
3047 struct wined3d_vertex_declaration
*wined3d_declaration
;
3048 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
3049 struct d3d9_vertex_declaration
*d3d9_declaration
;
3050 D3DVERTEXELEMENT9
*elements
;
3051 int p
, low
, high
; /* deliberately signed */
3054 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3057 high
= device
->fvf_decl_count
- 1;
3060 p
= (low
+ high
) >> 1;
3063 if (fvf_decls
[p
].fvf
== fvf
)
3065 TRACE("found %p.\n", fvf_decls
[p
].decl
);
3066 return fvf_decls
[p
].decl
;
3069 if (fvf_decls
[p
].fvf
< fvf
)
3074 TRACE("not found. Creating and inserting at position %d.\n", low
);
3076 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
3079 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
3080 heap_free(elements
);
3084 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
3086 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
3088 if (!(fvf_decls
= heap_realloc(fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
))))
3090 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3093 device
->fvf_decls
= fvf_decls
;
3094 device
->fvf_decl_size
+= grow
;
3097 d3d9_declaration
->fvf
= fvf
;
3098 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
3099 wined3d_vertex_declaration_incref(wined3d_declaration
);
3100 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3102 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
3103 fvf_decls
[low
].decl
= wined3d_declaration
;
3104 fvf_decls
[low
].fvf
= fvf
;
3105 ++device
->fvf_decl_count
;
3107 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
3109 return wined3d_declaration
;
3112 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
3114 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3115 struct wined3d_vertex_declaration
*decl
;
3117 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
3121 WARN("%#x is not a valid FVF.\n", fvf
);
3125 wined3d_mutex_lock();
3126 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
3128 wined3d_mutex_unlock();
3129 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
3130 return D3DERR_DRIVERINTERNALERROR
;
3133 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
3134 device
->has_vertex_declaration
= TRUE
;
3135 wined3d_mutex_unlock();
3140 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
3142 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3143 struct wined3d_vertex_declaration
*wined3d_declaration
;
3144 struct d3d9_vertex_declaration
*d3d9_declaration
;
3146 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
3148 wined3d_mutex_lock();
3149 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
3151 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3152 *fvf
= d3d9_declaration
->fvf
;
3158 wined3d_mutex_unlock();
3160 TRACE("Returning FVF %#x.\n", *fvf
);
3165 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
3166 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
3168 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3169 struct d3d9_vertexshader
*object
;
3172 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3174 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3175 return E_OUTOFMEMORY
;
3177 hr
= vertexshader_init(object
, device
, byte_code
);
3180 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
3185 TRACE("Created vertex shader %p.\n", object
);
3186 *shader
= &object
->IDirect3DVertexShader9_iface
;
3191 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
3193 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3194 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
3196 TRACE("iface %p, shader %p.\n", iface
, shader
);
3198 wined3d_mutex_lock();
3199 wined3d_device_set_vertex_shader(device
->wined3d_device
,
3200 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3201 wined3d_mutex_unlock();
3206 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
3208 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3209 struct d3d9_vertexshader
*shader_impl
;
3210 struct wined3d_shader
*wined3d_shader
;
3212 TRACE("iface %p, shader %p.\n", iface
, shader
);
3214 wined3d_mutex_lock();
3215 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3217 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3218 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3219 IDirect3DVertexShader9_AddRef(*shader
);
3225 wined3d_mutex_unlock();
3227 TRACE("Returning %p.\n", *shader
);
3232 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3233 UINT reg_idx
, const float *data
, UINT count
)
3235 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3238 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3240 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3242 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3243 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3244 return D3DERR_INVALIDCALL
;
3247 wined3d_mutex_lock();
3248 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
,
3249 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3250 wined3d_mutex_unlock();
3255 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3256 UINT reg_idx
, float *data
, UINT count
)
3258 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3261 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3263 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3265 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3266 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3267 return D3DERR_INVALIDCALL
;
3270 wined3d_mutex_lock();
3271 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
,
3272 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3273 wined3d_mutex_unlock();
3278 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3279 UINT reg_idx
, const int *data
, UINT count
)
3281 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3284 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3286 wined3d_mutex_lock();
3287 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
,
3288 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3289 wined3d_mutex_unlock();
3294 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3295 UINT reg_idx
, int *data
, UINT count
)
3297 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3300 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3302 wined3d_mutex_lock();
3303 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
,
3304 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3305 wined3d_mutex_unlock();
3310 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3311 UINT reg_idx
, const BOOL
*data
, UINT count
)
3313 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3316 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3318 wined3d_mutex_lock();
3319 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3320 wined3d_mutex_unlock();
3325 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3326 UINT reg_idx
, BOOL
*data
, UINT count
)
3328 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3331 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3333 wined3d_mutex_lock();
3334 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3335 wined3d_mutex_unlock();
3340 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3341 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3343 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3344 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3347 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3348 iface
, stream_idx
, buffer
, offset
, stride
);
3350 wined3d_mutex_lock();
3353 struct wined3d_buffer
*wined3d_buffer
;
3354 unsigned int cur_offset
;
3356 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
,
3357 &cur_offset
, &stride
);
3359 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
3360 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
3361 wined3d_mutex_unlock();
3366 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3367 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3369 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3370 struct d3d9_vertexbuffer
*buffer_impl
;
3371 struct wined3d_buffer
*wined3d_buffer
;
3374 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3375 iface
, stream_idx
, buffer
, offset
, stride
);
3378 return D3DERR_INVALIDCALL
;
3380 wined3d_mutex_lock();
3381 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
3382 if (SUCCEEDED(hr
) && wined3d_buffer
)
3384 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3385 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3386 IDirect3DVertexBuffer9_AddRef(*buffer
);
3391 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
3394 wined3d_mutex_unlock();
3399 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3401 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3404 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3406 wined3d_mutex_lock();
3407 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3408 wined3d_mutex_unlock();
3413 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3415 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3418 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3420 wined3d_mutex_lock();
3421 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3422 wined3d_mutex_unlock();
3427 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3429 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3430 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3432 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3434 wined3d_mutex_lock();
3435 wined3d_device_set_index_buffer(device
->wined3d_device
,
3436 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
3437 wined3d_mutex_unlock();
3442 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3444 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3445 enum wined3d_format_id wined3d_format
;
3446 struct wined3d_buffer
*wined3d_buffer
;
3447 struct d3d9_indexbuffer
*buffer_impl
;
3449 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3452 return D3DERR_INVALIDCALL
;
3454 wined3d_mutex_lock();
3455 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
3457 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3458 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3459 IDirect3DIndexBuffer9_AddRef(*buffer
);
3465 wined3d_mutex_unlock();
3470 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3471 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3473 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3474 struct d3d9_pixelshader
*object
;
3477 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3479 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3481 FIXME("Failed to allocate pixel shader memory.\n");
3482 return E_OUTOFMEMORY
;
3485 hr
= pixelshader_init(object
, device
, byte_code
);
3488 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3493 TRACE("Created pixel shader %p.\n", object
);
3494 *shader
= &object
->IDirect3DPixelShader9_iface
;
3499 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3501 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3502 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3504 TRACE("iface %p, shader %p.\n", iface
, shader
);
3506 wined3d_mutex_lock();
3507 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3508 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3509 wined3d_mutex_unlock();
3514 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3516 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3517 struct d3d9_pixelshader
*shader_impl
;
3518 struct wined3d_shader
*wined3d_shader
;
3520 TRACE("iface %p, shader %p.\n", iface
, shader
);
3522 if (!shader
) return D3DERR_INVALIDCALL
;
3524 wined3d_mutex_lock();
3525 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3527 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3528 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3529 IDirect3DPixelShader9_AddRef(*shader
);
3535 wined3d_mutex_unlock();
3537 TRACE("Returning %p.\n", *shader
);
3542 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3543 UINT reg_idx
, const float *data
, UINT count
)
3545 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3548 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3550 wined3d_mutex_lock();
3551 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
,
3552 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3553 wined3d_mutex_unlock();
3558 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3559 UINT reg_idx
, float *data
, UINT count
)
3561 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3564 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3566 wined3d_mutex_lock();
3567 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
,
3568 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3569 wined3d_mutex_unlock();
3574 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3575 UINT reg_idx
, const int *data
, UINT count
)
3577 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3580 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3582 wined3d_mutex_lock();
3583 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
,
3584 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3585 wined3d_mutex_unlock();
3590 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3591 UINT reg_idx
, int *data
, UINT count
)
3593 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3596 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3598 wined3d_mutex_lock();
3599 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
,
3600 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3601 wined3d_mutex_unlock();
3606 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3607 UINT reg_idx
, const BOOL
*data
, UINT count
)
3609 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3612 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3614 wined3d_mutex_lock();
3615 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3616 wined3d_mutex_unlock();
3621 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3622 UINT reg_idx
, BOOL
*data
, UINT count
)
3624 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3627 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3629 wined3d_mutex_lock();
3630 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3631 wined3d_mutex_unlock();
3636 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3637 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3639 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3640 iface
, handle
, segment_count
, patch_info
);
3644 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3645 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3647 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3648 iface
, handle
, segment_count
, patch_info
);
3652 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3654 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3655 return D3DERR_INVALIDCALL
;
3658 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3660 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3661 struct d3d9_query
*object
;
3664 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3666 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3667 return E_OUTOFMEMORY
;
3669 hr
= query_init(object
, device
, type
);
3672 WARN("Failed to initialize query, hr %#x.\n", hr
);
3677 TRACE("Created query %p.\n", object
);
3678 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3679 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3684 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3685 UINT width
, UINT height
, float *rows
, float *columns
)
3687 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3688 iface
, width
, height
, rows
, columns
);
3693 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3694 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3695 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3697 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3698 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3699 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3700 dst_descs
, operation
, offset_x
, offset_y
);
3705 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3706 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3707 const RGNDATA
*dirty_region
, DWORD flags
)
3709 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3710 struct d3d9_swapchain
*swapchain
;
3714 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3715 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3716 dst_window_override
, dirty_region
, flags
);
3718 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3719 return S_PRESENT_OCCLUDED
;
3722 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3724 wined3d_mutex_lock();
3725 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3727 swapchain
= device
->implicit_swapchains
[i
];
3728 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
3729 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, flags
)))
3731 wined3d_mutex_unlock();
3735 wined3d_mutex_unlock();
3740 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3742 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3747 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3749 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3754 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3756 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3761 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3762 IDirect3DResource9
**resources
, UINT32 resource_count
)
3764 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3765 iface
, resources
, resource_count
);
3770 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3772 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3774 TRACE("iface %p, max_latency %u.\n", iface
, max_latency
);
3776 if (max_latency
> 30)
3777 return D3DERR_INVALIDCALL
;
3779 wined3d_mutex_lock();
3780 wined3d_device_set_max_frame_latency(device
->wined3d_device
, max_latency
);
3781 wined3d_mutex_unlock();
3786 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3788 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3790 TRACE("iface %p, max_latency %p.\n", iface
, max_latency
);
3792 wined3d_mutex_lock();
3793 *max_latency
= wined3d_device_get_max_frame_latency(device
->wined3d_device
);
3794 wined3d_mutex_unlock();
3799 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3801 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3802 struct wined3d_swapchain_desc swapchain_desc
;
3804 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3806 wined3d_mutex_lock();
3807 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3808 wined3d_mutex_unlock();
3810 if (swapchain_desc
.windowed
)
3813 /* FIXME: This is actually supposed to check if any other device is in
3814 * fullscreen mode. */
3815 if (dst_window
!= swapchain_desc
.device_window
)
3816 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3818 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3821 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3822 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3823 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3825 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3826 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3827 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3828 lockable
, surface
, shared_handle
, usage
);
3832 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3837 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3838 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3839 HANDLE
*shared_handle
, DWORD usage
)
3841 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3842 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3847 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3848 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3849 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3851 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3852 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3854 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3855 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3856 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3857 discard
, surface
, shared_handle
, usage
);
3859 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3861 WARN("Invalid usage %#x.\n", usage
);
3862 return D3DERR_INVALIDCALL
;
3866 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3869 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3872 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3873 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3876 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3877 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3879 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3881 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3883 if (!present_parameters
->Windowed
== !mode
)
3885 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3886 return D3DERR_INVALIDCALL
;
3889 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
3890 || mode
->Height
!= present_parameters
->BackBufferHeight
))
3892 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3893 mode
->Width
, mode
->Height
,
3894 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
3895 return D3DERR_INVALIDCALL
;
3898 return d3d9_device_reset(device
, present_parameters
, mode
);
3901 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3902 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3904 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3905 struct wined3d_display_mode wined3d_mode
;
3908 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3909 iface
, swapchain_idx
, mode
, rotation
);
3911 if (mode
->Size
!= sizeof(*mode
))
3912 return D3DERR_INVALIDCALL
;
3914 wined3d_mutex_lock();
3915 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3916 (enum wined3d_display_rotation
*)rotation
);
3917 wined3d_mutex_unlock();
3921 mode
->Width
= wined3d_mode
.width
;
3922 mode
->Height
= wined3d_mode
.height
;
3923 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3924 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3925 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3931 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3934 d3d9_device_QueryInterface
,
3936 d3d9_device_Release
,
3937 /* IDirect3DDevice9 */
3938 d3d9_device_TestCooperativeLevel
,
3939 d3d9_device_GetAvailableTextureMem
,
3940 d3d9_device_EvictManagedResources
,
3941 d3d9_device_GetDirect3D
,
3942 d3d9_device_GetDeviceCaps
,
3943 d3d9_device_GetDisplayMode
,
3944 d3d9_device_GetCreationParameters
,
3945 d3d9_device_SetCursorProperties
,
3946 d3d9_device_SetCursorPosition
,
3947 d3d9_device_ShowCursor
,
3948 d3d9_device_CreateAdditionalSwapChain
,
3949 d3d9_device_GetSwapChain
,
3950 d3d9_device_GetNumberOfSwapChains
,
3952 d3d9_device_Present
,
3953 d3d9_device_GetBackBuffer
,
3954 d3d9_device_GetRasterStatus
,
3955 d3d9_device_SetDialogBoxMode
,
3956 d3d9_device_SetGammaRamp
,
3957 d3d9_device_GetGammaRamp
,
3958 d3d9_device_CreateTexture
,
3959 d3d9_device_CreateVolumeTexture
,
3960 d3d9_device_CreateCubeTexture
,
3961 d3d9_device_CreateVertexBuffer
,
3962 d3d9_device_CreateIndexBuffer
,
3963 d3d9_device_CreateRenderTarget
,
3964 d3d9_device_CreateDepthStencilSurface
,
3965 d3d9_device_UpdateSurface
,
3966 d3d9_device_UpdateTexture
,
3967 d3d9_device_GetRenderTargetData
,
3968 d3d9_device_GetFrontBufferData
,
3969 d3d9_device_StretchRect
,
3970 d3d9_device_ColorFill
,
3971 d3d9_device_CreateOffscreenPlainSurface
,
3972 d3d9_device_SetRenderTarget
,
3973 d3d9_device_GetRenderTarget
,
3974 d3d9_device_SetDepthStencilSurface
,
3975 d3d9_device_GetDepthStencilSurface
,
3976 d3d9_device_BeginScene
,
3977 d3d9_device_EndScene
,
3979 d3d9_device_SetTransform
,
3980 d3d9_device_GetTransform
,
3981 d3d9_device_MultiplyTransform
,
3982 d3d9_device_SetViewport
,
3983 d3d9_device_GetViewport
,
3984 d3d9_device_SetMaterial
,
3985 d3d9_device_GetMaterial
,
3986 d3d9_device_SetLight
,
3987 d3d9_device_GetLight
,
3988 d3d9_device_LightEnable
,
3989 d3d9_device_GetLightEnable
,
3990 d3d9_device_SetClipPlane
,
3991 d3d9_device_GetClipPlane
,
3992 d3d9_device_SetRenderState
,
3993 d3d9_device_GetRenderState
,
3994 d3d9_device_CreateStateBlock
,
3995 d3d9_device_BeginStateBlock
,
3996 d3d9_device_EndStateBlock
,
3997 d3d9_device_SetClipStatus
,
3998 d3d9_device_GetClipStatus
,
3999 d3d9_device_GetTexture
,
4000 d3d9_device_SetTexture
,
4001 d3d9_device_GetTextureStageState
,
4002 d3d9_device_SetTextureStageState
,
4003 d3d9_device_GetSamplerState
,
4004 d3d9_device_SetSamplerState
,
4005 d3d9_device_ValidateDevice
,
4006 d3d9_device_SetPaletteEntries
,
4007 d3d9_device_GetPaletteEntries
,
4008 d3d9_device_SetCurrentTexturePalette
,
4009 d3d9_device_GetCurrentTexturePalette
,
4010 d3d9_device_SetScissorRect
,
4011 d3d9_device_GetScissorRect
,
4012 d3d9_device_SetSoftwareVertexProcessing
,
4013 d3d9_device_GetSoftwareVertexProcessing
,
4014 d3d9_device_SetNPatchMode
,
4015 d3d9_device_GetNPatchMode
,
4016 d3d9_device_DrawPrimitive
,
4017 d3d9_device_DrawIndexedPrimitive
,
4018 d3d9_device_DrawPrimitiveUP
,
4019 d3d9_device_DrawIndexedPrimitiveUP
,
4020 d3d9_device_ProcessVertices
,
4021 d3d9_device_CreateVertexDeclaration
,
4022 d3d9_device_SetVertexDeclaration
,
4023 d3d9_device_GetVertexDeclaration
,
4026 d3d9_device_CreateVertexShader
,
4027 d3d9_device_SetVertexShader
,
4028 d3d9_device_GetVertexShader
,
4029 d3d9_device_SetVertexShaderConstantF
,
4030 d3d9_device_GetVertexShaderConstantF
,
4031 d3d9_device_SetVertexShaderConstantI
,
4032 d3d9_device_GetVertexShaderConstantI
,
4033 d3d9_device_SetVertexShaderConstantB
,
4034 d3d9_device_GetVertexShaderConstantB
,
4035 d3d9_device_SetStreamSource
,
4036 d3d9_device_GetStreamSource
,
4037 d3d9_device_SetStreamSourceFreq
,
4038 d3d9_device_GetStreamSourceFreq
,
4039 d3d9_device_SetIndices
,
4040 d3d9_device_GetIndices
,
4041 d3d9_device_CreatePixelShader
,
4042 d3d9_device_SetPixelShader
,
4043 d3d9_device_GetPixelShader
,
4044 d3d9_device_SetPixelShaderConstantF
,
4045 d3d9_device_GetPixelShaderConstantF
,
4046 d3d9_device_SetPixelShaderConstantI
,
4047 d3d9_device_GetPixelShaderConstantI
,
4048 d3d9_device_SetPixelShaderConstantB
,
4049 d3d9_device_GetPixelShaderConstantB
,
4050 d3d9_device_DrawRectPatch
,
4051 d3d9_device_DrawTriPatch
,
4052 d3d9_device_DeletePatch
,
4053 d3d9_device_CreateQuery
,
4054 /* IDirect3DDevice9Ex */
4055 d3d9_device_SetConvolutionMonoKernel
,
4056 d3d9_device_ComposeRects
,
4057 d3d9_device_PresentEx
,
4058 d3d9_device_GetGPUThreadPriority
,
4059 d3d9_device_SetGPUThreadPriority
,
4060 d3d9_device_WaitForVBlank
,
4061 d3d9_device_CheckResourceResidency
,
4062 d3d9_device_SetMaximumFrameLatency
,
4063 d3d9_device_GetMaximumFrameLatency
,
4064 d3d9_device_CheckDeviceState
,
4065 d3d9_device_CreateRenderTargetEx
,
4066 d3d9_device_CreateOffscreenPlainSurfaceEx
,
4067 d3d9_device_CreateDepthStencilSurfaceEx
,
4068 d3d9_device_ResetEx
,
4069 d3d9_device_GetDisplayModeEx
,
4072 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
4074 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
4077 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
4078 struct wined3d_device
*device
)
4080 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
4083 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
4085 TRACE("device_parent %p.\n", device_parent
);
4088 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
4090 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4092 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
4094 if (!device
->d3d_parent
)
4098 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
4099 else if (device
->d3d_parent
->extended
)
4100 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
4102 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
4105 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
4106 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
4107 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
4109 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4110 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
4112 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
4114 struct d3d9_surface
*d3d_surface
;
4116 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
4117 return E_OUTOFMEMORY
;
4119 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4120 *parent
= d3d_surface
;
4121 TRACE("Created surface %p.\n", d3d_surface
);
4123 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
4125 struct d3d9_volume
*d3d_volume
;
4127 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
4128 return E_OUTOFMEMORY
;
4130 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4131 *parent
= d3d_volume
;
4132 TRACE("Created volume %p.\n", d3d_volume
);
4136 ERR("Unhandled resource type %#x.\n", type
);
4143 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
4144 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
4145 struct wined3d_texture
**texture
)
4147 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4148 struct d3d9_surface
*d3d_surface
;
4151 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4152 device_parent
, container_parent
, desc
, texture_flags
, texture
);
4154 if (container_parent
== device_parent
)
4155 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
4157 if (is_gdi_compat_wined3dformat(desc
->format
))
4158 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
4160 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
4161 texture_flags
| WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, container_parent
,
4162 &d3d9_null_wined3d_parent_ops
, texture
)))
4164 WARN("Failed to create texture, hr %#x.\n", hr
);
4168 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
4169 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
4174 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
4175 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
4177 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4178 struct d3d9_swapchain
*d3d_swapchain
;
4181 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
4183 if (FAILED(hr
= d3d9_swapchain_create(device
, desc
, WINED3D_SWAP_INTERVAL_DEFAULT
, &d3d_swapchain
)))
4185 WARN("Failed to create swapchain, hr %#x.\n", hr
);
4190 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
4191 wined3d_swapchain_incref(*swapchain
);
4192 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
4197 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
4199 device_parent_wined3d_device_created
,
4200 device_parent_mode_changed
,
4201 device_parent_activate
,
4202 device_parent_texture_sub_resource_created
,
4203 device_parent_create_swapchain_texture
,
4204 device_parent_create_swapchain
,
4207 static void setup_fpu(void)
4209 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4211 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
4212 cw
= (cw
& ~0xf3f) | 0x3f;
4213 __asm__
volatile ("fldcw %0" : : "m" (cw
));
4214 #elif defined(__i386__) && defined(_MSC_VER)
4217 cw
= (cw
& ~0xf3f) | 0x3f;
4220 FIXME("FPU setup not implemented for this platform.\n");
4224 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
4225 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
4226 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
4228 struct wined3d_swapchain_desc
*swapchain_desc
;
4229 struct wined3d_caps caps
;
4230 unsigned i
, count
= 1;
4234 FIXME("Ignoring display mode.\n");
4236 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4237 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4238 device
->refcount
= 1;
4240 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4242 wined3d_mutex_lock();
4243 if (FAILED(hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
4244 &device
->device_parent
, &device
->wined3d_device
)))
4246 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
4247 wined3d_mutex_unlock();
4251 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
4252 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
4253 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4254 count
= caps
.NumberOfAdaptersInGroup
;
4256 if (flags
& D3DCREATE_MULTITHREADED
)
4257 wined3d_device_set_multithreaded(device
->wined3d_device
);
4259 if (!parameters
->Windowed
)
4262 focus_window
= parameters
->hDeviceWindow
;
4263 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4265 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4266 wined3d_device_decref(device
->wined3d_device
);
4267 wined3d_mutex_unlock();
4271 for (i
= 0; i
< count
; ++i
)
4273 HWND device_window
= parameters
[i
].hDeviceWindow
;
4275 if (!device_window
) device_window
= focus_window
;
4276 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
4277 parameters
[i
].BackBufferWidth
,
4278 parameters
[i
].BackBufferHeight
);
4282 if (!(swapchain_desc
= heap_alloc(sizeof(*swapchain_desc
) * count
)))
4284 ERR("Failed to allocate wined3d parameters.\n");
4285 wined3d_device_release_focus_window(device
->wined3d_device
);
4286 wined3d_device_decref(device
->wined3d_device
);
4287 wined3d_mutex_unlock();
4288 return E_OUTOFMEMORY
;
4291 for (i
= 0; i
< count
; ++i
)
4293 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
4296 wined3d_device_release_focus_window(device
->wined3d_device
);
4297 wined3d_device_decref(device
->wined3d_device
);
4298 heap_free(swapchain_desc
);
4299 wined3d_mutex_unlock();
4300 return D3DERR_INVALIDCALL
;
4304 if (FAILED(hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
)))
4306 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
4307 wined3d_device_release_focus_window(device
->wined3d_device
);
4308 heap_free(swapchain_desc
);
4309 wined3d_device_decref(device
->wined3d_device
);
4310 wined3d_mutex_unlock();
4314 wined3d_device_set_render_state(device
->wined3d_device
,
4315 WINED3D_RS_ZENABLE
, !!swapchain_desc
->enable_auto_depth_stencil
);
4317 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4319 wined3d_device_uninit_3d(device
->wined3d_device
);
4320 wined3d_device_release_focus_window(device
->wined3d_device
);
4321 wined3d_device_decref(device
->wined3d_device
);
4322 wined3d_mutex_unlock();
4323 return E_OUTOFMEMORY
;
4325 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
4327 device
->implicit_swapchains
[i
]->swap_interval
4328 = wined3dswapinterval_from_d3d(parameters
[i
].PresentationInterval
);
4331 for (i
= 0; i
< count
; ++i
)
4333 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
],
4334 &swapchain_desc
[i
], parameters
[i
].PresentationInterval
);
4337 wined3d_mutex_unlock();
4339 heap_free(swapchain_desc
);
4341 /* Initialize the converted declaration array. This creates a valid pointer
4342 * and when adding decls HeapReAlloc() can be used without further checking. */
4343 if (!(device
->fvf_decls
= heap_alloc(0)))
4345 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4346 wined3d_mutex_lock();
4347 heap_free(device
->implicit_swapchains
);
4348 wined3d_device_uninit_3d(device
->wined3d_device
);
4349 wined3d_device_release_focus_window(device
->wined3d_device
);
4350 wined3d_device_decref(device
->wined3d_device
);
4351 wined3d_mutex_unlock();
4352 return E_OUTOFMEMORY
;
4355 /* We could also simply ignore the initial rendertarget since it's known
4356 * not to be a texture (we currently use these only for automatic mipmap
4358 wined3d_mutex_lock();
4359 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(
4360 wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0));
4361 wined3d_mutex_unlock();
4363 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4364 device
->d3d_parent
= parent
;