shell32/autocomplete: Reduce the strlen calls because they are redundant.
[wine.git] / dlls / d3d9 / device.c
bloba8dc7097c4873e8bbc363cf5627882ddc855cf96
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
30 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
32 d3d9_null_wined3d_object_destroyed,
35 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
37 BYTE *c = (BYTE *)&format;
39 /* Don't translate FOURCC formats */
40 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
42 switch(format)
44 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
45 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
46 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
47 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
48 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
49 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
50 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
51 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
52 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
53 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
54 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
55 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
56 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
57 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
58 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
59 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
60 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
61 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
73 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
74 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
75 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
76 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
77 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
79 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
80 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
81 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
82 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
83 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
84 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
85 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
86 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
87 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
88 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
89 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
90 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
91 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
92 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
93 default:
94 FIXME("Unhandled wined3d format %#x.\n", format);
95 return D3DFMT_UNKNOWN;
99 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
101 BYTE *c = (BYTE *)&format;
103 /* Don't translate FOURCC formats */
104 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
106 switch(format)
108 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
109 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
110 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
111 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
112 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
113 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
114 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
115 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
116 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
117 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
118 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
119 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
120 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
121 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
122 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
123 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
124 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
125 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
126 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
127 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
128 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
129 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
130 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
131 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
132 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
133 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
134 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
135 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
136 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
137 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
138 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
139 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
140 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
141 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
142 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
143 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
144 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
145 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
146 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
147 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
148 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
149 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
150 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
151 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
152 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
153 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
154 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
155 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
156 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
157 default:
158 FIXME("Unhandled D3DFORMAT %#x.\n", format);
159 return WINED3DFMT_UNKNOWN;
163 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
165 static const unsigned int handled = D3DLOCK_NOSYSLOCK
166 | D3DLOCK_NOOVERWRITE
167 | D3DLOCK_DISCARD
168 | D3DLOCK_DONOTWAIT
169 | D3DLOCK_NO_DIRTY_UPDATE;
170 unsigned int wined3d_flags;
172 wined3d_flags = flags & handled;
173 if (!(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD)))
174 wined3d_flags |= WINED3D_MAP_READ;
175 if (!(flags & D3DLOCK_READONLY))
176 wined3d_flags |= WINED3D_MAP_WRITE;
177 if (!(wined3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE)))
178 wined3d_flags |= WINED3D_MAP_READ | WINED3D_MAP_WRITE;
179 flags &= ~(handled | D3DLOCK_READONLY);
181 if (flags)
182 FIXME("Unhandled flags %#x.\n", flags);
184 return wined3d_flags;
187 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
189 switch (primitive_type)
191 case D3DPT_POINTLIST:
192 return primitive_count;
194 case D3DPT_LINELIST:
195 return primitive_count * 2;
197 case D3DPT_LINESTRIP:
198 return primitive_count + 1;
200 case D3DPT_TRIANGLELIST:
201 return primitive_count * 3;
203 case D3DPT_TRIANGLESTRIP:
204 case D3DPT_TRIANGLEFAN:
205 return primitive_count + 2;
207 default:
208 FIXME("Unhandled primitive type %#x.\n", primitive_type);
209 return 0;
213 static D3DSWAPEFFECT d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect)
215 switch (effect)
217 case WINED3D_SWAP_EFFECT_DISCARD:
218 return D3DSWAPEFFECT_DISCARD;
219 case WINED3D_SWAP_EFFECT_SEQUENTIAL:
220 return D3DSWAPEFFECT_FLIP;
221 case WINED3D_SWAP_EFFECT_COPY:
222 return D3DSWAPEFFECT_COPY;
223 case WINED3D_SWAP_EFFECT_OVERLAY:
224 return D3DSWAPEFFECT_OVERLAY;
225 case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL:
226 return D3DSWAPEFFECT_FLIPEX;
227 default:
228 FIXME("Unhandled swap effect %#x.\n", effect);
229 return D3DSWAPEFFECT_FLIP;
233 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
234 const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval)
236 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
237 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
238 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
239 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
240 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
241 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
242 present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
243 present_parameters->hDeviceWindow = swapchain_desc->device_window;
244 present_parameters->Windowed = swapchain_desc->windowed;
245 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
246 present_parameters->AutoDepthStencilFormat
247 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
248 present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK;
249 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
250 present_parameters->PresentationInterval = presentation_interval;
253 static enum wined3d_swap_effect wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect)
255 switch (effect)
257 case D3DSWAPEFFECT_DISCARD:
258 return WINED3D_SWAP_EFFECT_DISCARD;
259 case D3DSWAPEFFECT_FLIP:
260 return WINED3D_SWAP_EFFECT_SEQUENTIAL;
261 case D3DSWAPEFFECT_COPY:
262 return WINED3D_SWAP_EFFECT_COPY;
263 case D3DSWAPEFFECT_OVERLAY:
264 return WINED3D_SWAP_EFFECT_OVERLAY;
265 case D3DSWAPEFFECT_FLIPEX:
266 return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL;
267 default:
268 FIXME("Unhandled swap effect %#x.\n", effect);
269 return WINED3D_SWAP_EFFECT_SEQUENTIAL;
273 static enum wined3d_swap_interval wined3dswapinterval_from_d3d(DWORD interval)
275 switch (interval)
277 case D3DPRESENT_INTERVAL_IMMEDIATE:
278 return WINED3D_SWAP_INTERVAL_IMMEDIATE;
279 case D3DPRESENT_INTERVAL_ONE:
280 return WINED3D_SWAP_INTERVAL_ONE;
281 case D3DPRESENT_INTERVAL_TWO:
282 return WINED3D_SWAP_INTERVAL_TWO;
283 case D3DPRESENT_INTERVAL_THREE:
284 return WINED3D_SWAP_INTERVAL_THREE;
285 case D3DPRESENT_INTERVAL_FOUR:
286 return WINED3D_SWAP_INTERVAL_FOUR;
287 default:
288 FIXME("Unhandled presentation interval %#x.\n", interval);
289 case D3DPRESENT_INTERVAL_DEFAULT:
290 return WINED3D_SWAP_INTERVAL_DEFAULT;
294 static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
295 const D3DPRESENT_PARAMETERS *present_parameters, BOOL extended)
297 D3DSWAPEFFECT highest_swapeffect = extended ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_COPY;
298 UINT highest_bb_count = extended ? 30 : 3;
300 if (!present_parameters->SwapEffect || present_parameters->SwapEffect > highest_swapeffect)
302 WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect);
303 return FALSE;
305 if (present_parameters->BackBufferCount > highest_bb_count
306 || (present_parameters->SwapEffect == D3DSWAPEFFECT_COPY
307 && present_parameters->BackBufferCount > 1))
309 WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
310 return FALSE;
312 switch (present_parameters->PresentationInterval)
314 case D3DPRESENT_INTERVAL_DEFAULT:
315 case D3DPRESENT_INTERVAL_ONE:
316 case D3DPRESENT_INTERVAL_TWO:
317 case D3DPRESENT_INTERVAL_THREE:
318 case D3DPRESENT_INTERVAL_FOUR:
319 case D3DPRESENT_INTERVAL_IMMEDIATE:
320 break;
321 default:
322 WARN("Invalid presentation interval %#x.\n", present_parameters->PresentationInterval);
323 return FALSE;
326 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
327 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
328 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
329 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
330 swapchain_desc->backbuffer_usage = WINED3DUSAGE_RENDERTARGET;
331 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
332 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
333 swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
334 swapchain_desc->device_window = present_parameters->hDeviceWindow;
335 swapchain_desc->windowed = present_parameters->Windowed;
336 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
337 swapchain_desc->auto_depth_stencil_format
338 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
339 swapchain_desc->flags
340 = (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
341 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
342 swapchain_desc->auto_restore_display_mode = TRUE;
344 if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK)
345 FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
347 return TRUE;
350 void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps)
352 static const DWORD ps_minor_version[] = {0, 4, 0, 0};
353 static const DWORD vs_minor_version[] = {0, 1, 0, 0};
354 static const DWORD texture_filter_caps =
355 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
356 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
357 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
358 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
359 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
361 caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType;
362 caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal;
363 caps->Caps = wined3d_caps->Caps;
364 caps->Caps2 = wined3d_caps->Caps2;
365 caps->Caps3 = wined3d_caps->Caps3;
366 caps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE | D3DPRESENT_INTERVAL_ONE;
367 caps->CursorCaps = wined3d_caps->CursorCaps;
368 caps->DevCaps = wined3d_caps->DevCaps;
369 caps->PrimitiveMiscCaps = wined3d_caps->PrimitiveMiscCaps;
370 caps->RasterCaps = wined3d_caps->RasterCaps;
371 caps->ZCmpCaps = wined3d_caps->ZCmpCaps;
372 caps->SrcBlendCaps = wined3d_caps->SrcBlendCaps;
373 caps->DestBlendCaps = wined3d_caps->DestBlendCaps;
374 caps->AlphaCmpCaps = wined3d_caps->AlphaCmpCaps;
375 caps->ShadeCaps = wined3d_caps->ShadeCaps;
376 caps->TextureCaps = wined3d_caps->TextureCaps;
377 caps->TextureFilterCaps = wined3d_caps->TextureFilterCaps;
378 caps->CubeTextureFilterCaps = wined3d_caps->CubeTextureFilterCaps;
379 caps->VolumeTextureFilterCaps = wined3d_caps->VolumeTextureFilterCaps;
380 caps->TextureAddressCaps = wined3d_caps->TextureAddressCaps;
381 caps->VolumeTextureAddressCaps = wined3d_caps->VolumeTextureAddressCaps;
382 caps->LineCaps = wined3d_caps->LineCaps;
383 caps->MaxTextureWidth = wined3d_caps->MaxTextureWidth;
384 caps->MaxTextureHeight = wined3d_caps->MaxTextureHeight;
385 caps->MaxVolumeExtent = wined3d_caps->MaxVolumeExtent;
386 caps->MaxTextureRepeat = wined3d_caps->MaxTextureRepeat;
387 caps->MaxTextureAspectRatio = wined3d_caps->MaxTextureAspectRatio;
388 caps->MaxAnisotropy = wined3d_caps->MaxAnisotropy;
389 caps->MaxVertexW = wined3d_caps->MaxVertexW;
390 caps->GuardBandLeft = wined3d_caps->GuardBandLeft;
391 caps->GuardBandTop = wined3d_caps->GuardBandTop;
392 caps->GuardBandRight = wined3d_caps->GuardBandRight;
393 caps->GuardBandBottom = wined3d_caps->GuardBandBottom;
394 caps->ExtentsAdjust = wined3d_caps->ExtentsAdjust;
395 caps->StencilCaps = wined3d_caps->StencilCaps;
396 caps->FVFCaps = wined3d_caps->FVFCaps;
397 caps->TextureOpCaps = wined3d_caps->TextureOpCaps;
398 caps->MaxTextureBlendStages = wined3d_caps->MaxTextureBlendStages;
399 caps->MaxSimultaneousTextures = wined3d_caps->MaxSimultaneousTextures;
400 caps->VertexProcessingCaps = wined3d_caps->VertexProcessingCaps;
401 caps->MaxActiveLights = wined3d_caps->MaxActiveLights;
402 caps->MaxUserClipPlanes = wined3d_caps->MaxUserClipPlanes;
403 caps->MaxVertexBlendMatrices = wined3d_caps->MaxVertexBlendMatrices;
404 caps->MaxVertexBlendMatrixIndex = wined3d_caps->MaxVertexBlendMatrixIndex;
405 caps->MaxPointSize = wined3d_caps->MaxPointSize;
406 caps->MaxPrimitiveCount = wined3d_caps->MaxPrimitiveCount;
407 caps->MaxVertexIndex = wined3d_caps->MaxVertexIndex;
408 caps->MaxStreams = wined3d_caps->MaxStreams;
409 caps->MaxStreamStride = wined3d_caps->MaxStreamStride;
410 caps->VertexShaderVersion = wined3d_caps->VertexShaderVersion;
411 caps->MaxVertexShaderConst = wined3d_caps->MaxVertexShaderConst;
412 caps->PixelShaderVersion = wined3d_caps->PixelShaderVersion;
413 caps->PixelShader1xMaxValue = wined3d_caps->PixelShader1xMaxValue;
414 caps->DevCaps2 = wined3d_caps->DevCaps2;
415 caps->MaxNpatchTessellationLevel = wined3d_caps->MaxNpatchTessellationLevel;
416 caps->MasterAdapterOrdinal = wined3d_caps->MasterAdapterOrdinal;
417 caps->AdapterOrdinalInGroup = wined3d_caps->AdapterOrdinalInGroup;
418 caps->NumberOfAdaptersInGroup = wined3d_caps->NumberOfAdaptersInGroup;
419 caps->DeclTypes = wined3d_caps->DeclTypes;
420 caps->NumSimultaneousRTs = wined3d_caps->NumSimultaneousRTs;
421 caps->StretchRectFilterCaps = wined3d_caps->StretchRectFilterCaps;
422 caps->VS20Caps.Caps = wined3d_caps->VS20Caps.caps;
423 caps->VS20Caps.DynamicFlowControlDepth = wined3d_caps->VS20Caps.dynamic_flow_control_depth;
424 caps->VS20Caps.NumTemps = wined3d_caps->VS20Caps.temp_count;
425 caps->VS20Caps.StaticFlowControlDepth = wined3d_caps->VS20Caps.static_flow_control_depth;
426 caps->PS20Caps.Caps = wined3d_caps->PS20Caps.caps;
427 caps->PS20Caps.DynamicFlowControlDepth = wined3d_caps->PS20Caps.dynamic_flow_control_depth;
428 caps->PS20Caps.NumTemps = wined3d_caps->PS20Caps.temp_count;
429 caps->PS20Caps.StaticFlowControlDepth = wined3d_caps->PS20Caps.static_flow_control_depth;
430 caps->PS20Caps.NumInstructionSlots = wined3d_caps->PS20Caps.instruction_slot_count;
431 caps->VertexTextureFilterCaps = wined3d_caps->VertexTextureFilterCaps;
432 caps->MaxVShaderInstructionsExecuted = wined3d_caps->MaxVShaderInstructionsExecuted;
433 caps->MaxPShaderInstructionsExecuted = wined3d_caps->MaxPShaderInstructionsExecuted;
434 caps->MaxVertexShader30InstructionSlots = wined3d_caps->MaxVertexShader30InstructionSlots;
435 caps->MaxPixelShader30InstructionSlots = wined3d_caps->MaxPixelShader30InstructionSlots;
437 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
438 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
440 /* Filter wined3d caps. */
441 caps->TextureFilterCaps &= texture_filter_caps;
442 caps->CubeTextureFilterCaps &= texture_filter_caps;
443 caps->VolumeTextureFilterCaps &= texture_filter_caps;
445 caps->DevCaps &=
446 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
447 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
448 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
449 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
450 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
451 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
452 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
454 caps->ShadeCaps &=
455 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
456 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
458 caps->RasterCaps &=
459 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
460 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
461 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
462 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
463 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
464 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
466 caps->DevCaps2 &=
467 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
468 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
469 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
471 caps->Caps2 &=
472 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
473 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
475 caps->VertexProcessingCaps &=
476 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
477 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
478 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
480 caps->TextureCaps &=
481 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
482 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
483 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
484 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
485 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
486 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
488 caps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
489 caps->NumSimultaneousRTs = min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs);
491 if (caps->PixelShaderVersion > 3)
493 caps->PixelShaderVersion = D3DPS_VERSION(3, 0);
495 else
497 DWORD major = caps->PixelShaderVersion;
498 caps->PixelShaderVersion = D3DPS_VERSION(major, ps_minor_version[major]);
501 if (caps->VertexShaderVersion > 3)
503 caps->VertexShaderVersion = D3DVS_VERSION(3, 0);
505 else
507 DWORD major = caps->VertexShaderVersion;
508 caps->VertexShaderVersion = D3DVS_VERSION(major, vs_minor_version[major]);
512 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
514 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
516 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
517 || IsEqualGUID(riid, &IID_IUnknown))
519 IDirect3DDevice9Ex_AddRef(iface);
520 *out = iface;
521 return S_OK;
524 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
526 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
528 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
529 * It doesn't matter with which function the device was created. */
530 if (!device->d3d_parent->extended)
532 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
533 *out = NULL;
534 return E_NOINTERFACE;
537 IDirect3DDevice9Ex_AddRef(iface);
538 *out = iface;
539 return S_OK;
542 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
544 *out = NULL;
545 return E_NOINTERFACE;
548 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
550 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
551 ULONG refcount = InterlockedIncrement(&device->refcount);
553 TRACE("%p increasing refcount to %u.\n", iface, refcount);
555 return refcount;
558 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
560 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
561 ULONG refcount;
563 if (device->in_destruction)
564 return 0;
566 refcount = InterlockedDecrement(&device->refcount);
568 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
570 if (!refcount)
572 unsigned i;
573 device->in_destruction = TRUE;
575 wined3d_mutex_lock();
576 for (i = 0; i < device->fvf_decl_count; ++i)
578 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
580 heap_free(device->fvf_decls);
582 if (device->vertex_buffer)
583 wined3d_buffer_decref(device->vertex_buffer);
584 if (device->index_buffer)
585 wined3d_buffer_decref(device->index_buffer);
587 heap_free(device->implicit_swapchains);
589 wined3d_device_uninit_3d(device->wined3d_device);
590 wined3d_device_release_focus_window(device->wined3d_device);
591 wined3d_device_decref(device->wined3d_device);
592 wined3d_mutex_unlock();
594 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
596 heap_free(device);
599 return refcount;
602 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
604 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
606 TRACE("iface %p.\n", iface);
608 TRACE("device state: %#x.\n", device->device_state);
610 if (device->d3d_parent->extended)
611 return D3D_OK;
613 switch (device->device_state)
615 default:
616 case D3D9_DEVICE_STATE_OK:
617 return D3D_OK;
618 case D3D9_DEVICE_STATE_LOST:
619 return D3DERR_DEVICELOST;
620 case D3D9_DEVICE_STATE_NOT_RESET:
621 return D3DERR_DEVICENOTRESET;
625 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
627 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
628 UINT ret;
630 TRACE("iface %p.\n", iface);
632 wined3d_mutex_lock();
633 ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
634 wined3d_mutex_unlock();
636 return ret;
639 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
641 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
643 TRACE("iface %p.\n", iface);
645 wined3d_mutex_lock();
646 wined3d_device_evict_managed_resources(device->wined3d_device);
647 wined3d_mutex_unlock();
649 return D3D_OK;
652 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
654 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
656 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
658 if (!d3d9)
659 return D3DERR_INVALIDCALL;
661 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
664 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
666 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
667 struct wined3d_caps wined3d_caps;
668 HRESULT hr;
670 TRACE("iface %p, caps %p.\n", iface, caps);
672 if (!caps)
673 return D3DERR_INVALIDCALL;
675 memset(caps, 0, sizeof(*caps));
677 wined3d_mutex_lock();
678 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
679 wined3d_mutex_unlock();
681 d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
683 return hr;
686 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
688 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
689 struct wined3d_display_mode wined3d_mode;
690 HRESULT hr;
692 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
694 wined3d_mutex_lock();
695 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
696 wined3d_mutex_unlock();
698 if (SUCCEEDED(hr))
700 mode->Width = wined3d_mode.width;
701 mode->Height = wined3d_mode.height;
702 mode->RefreshRate = wined3d_mode.refresh_rate;
703 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
706 return hr;
709 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
710 D3DDEVICE_CREATION_PARAMETERS *parameters)
712 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
714 TRACE("iface %p, parameters %p.\n", iface, parameters);
716 wined3d_mutex_lock();
717 wined3d_device_get_creation_parameters(device->wined3d_device,
718 (struct wined3d_device_creation_parameters *)parameters);
719 wined3d_mutex_unlock();
721 return D3D_OK;
724 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
725 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
727 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
728 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
729 HRESULT hr;
731 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
732 iface, hotspot_x, hotspot_y, bitmap);
734 if (!bitmap)
736 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
737 return D3DERR_INVALIDCALL;
740 wined3d_mutex_lock();
741 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
742 hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx);
743 wined3d_mutex_unlock();
745 return hr;
748 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
750 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
752 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
754 wined3d_mutex_lock();
755 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
756 wined3d_mutex_unlock();
759 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
761 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
762 BOOL ret;
764 TRACE("iface %p, show %#x.\n", iface, show);
766 wined3d_mutex_lock();
767 ret = wined3d_device_show_cursor(device->wined3d_device, show);
768 wined3d_mutex_unlock();
770 return ret;
773 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
774 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
776 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
777 struct wined3d_swapchain_desc desc;
778 struct d3d9_swapchain *object;
779 unsigned int swap_interval;
780 unsigned int i, count;
781 HRESULT hr;
783 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
784 iface, present_parameters, swapchain);
786 if (!present_parameters->Windowed)
788 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
789 return D3DERR_INVALIDCALL;
792 wined3d_mutex_lock();
793 count = wined3d_device_get_swapchain_count(device->wined3d_device);
794 for (i = 0; i < count; ++i)
796 struct wined3d_swapchain *wined3d_swapchain;
798 wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
799 wined3d_swapchain_get_desc(wined3d_swapchain, &desc);
801 if (!desc.windowed)
803 wined3d_mutex_unlock();
804 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
805 return D3DERR_INVALIDCALL;
808 wined3d_mutex_unlock();
810 if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters,
811 device->d3d_parent->extended))
812 return D3DERR_INVALIDCALL;
813 swap_interval = wined3dswapinterval_from_d3d(present_parameters->PresentationInterval);
814 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, swap_interval, &object)))
815 *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface;
816 present_parameters_from_wined3d_swapchain_desc(present_parameters,
817 &desc, present_parameters->PresentationInterval);
819 return hr;
822 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
823 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
825 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
826 HRESULT hr;
828 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
830 wined3d_mutex_lock();
831 if (swapchain_idx < device->implicit_swapchain_count)
833 *swapchain = (IDirect3DSwapChain9 *)&device->implicit_swapchains[swapchain_idx]->IDirect3DSwapChain9Ex_iface;
834 IDirect3DSwapChain9Ex_AddRef(*swapchain);
835 hr = D3D_OK;
837 else
839 *swapchain = NULL;
840 hr = D3DERR_INVALIDCALL;
842 wined3d_mutex_unlock();
844 return hr;
847 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
849 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
850 UINT count;
852 TRACE("iface %p.\n", iface);
854 wined3d_mutex_lock();
855 count = wined3d_device_get_swapchain_count(device->wined3d_device);
856 wined3d_mutex_unlock();
858 return count;
861 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
863 struct wined3d_resource_desc desc;
864 IDirect3DBaseTexture9 *texture;
865 struct d3d9_surface *surface;
866 IUnknown *parent;
868 wined3d_resource_get_desc(resource, &desc);
869 if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
870 return D3D_OK;
872 if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D)
874 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
875 return D3DERR_INVALIDCALL;
878 parent = wined3d_resource_get_parent(resource);
879 if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
881 IDirect3DBaseTexture9_Release(texture);
882 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
883 return D3DERR_INVALIDCALL;
886 surface = wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource), 0);
887 if (!surface->resource.refcount)
888 return D3D_OK;
890 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface);
891 return D3DERR_INVALIDCALL;
894 static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
896 UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device);
897 struct wined3d_swapchain *wined3d_swapchain;
899 if (!(device->implicit_swapchains = heap_alloc(new_swapchain_count * sizeof(*device->implicit_swapchains))))
900 return E_OUTOFMEMORY;
902 for (i = 0; i < new_swapchain_count; ++i)
904 wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
905 device->implicit_swapchains[i] = wined3d_swapchain_get_parent(wined3d_swapchain);
907 device->implicit_swapchain_count = new_swapchain_count;
909 return D3D_OK;
912 static HRESULT d3d9_device_reset(struct d3d9_device *device,
913 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
915 BOOL extended = device->d3d_parent->extended;
916 struct wined3d_swapchain_desc swapchain_desc;
917 struct wined3d_display_mode wined3d_mode;
918 struct wined3d_rendertarget_view *rtv;
919 unsigned int i;
920 HRESULT hr;
922 if (!extended && device->device_state == D3D9_DEVICE_STATE_LOST)
924 WARN("App not active, returning D3DERR_DEVICELOST.\n");
925 return D3DERR_DEVICELOST;
928 if (mode)
930 wined3d_mode.width = mode->Width;
931 wined3d_mode.height = mode->Height;
932 wined3d_mode.refresh_rate = mode->RefreshRate;
933 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
934 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
937 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
938 return D3DERR_INVALIDCALL;
940 wined3d_mutex_lock();
942 if (device->vertex_buffer)
944 wined3d_buffer_decref(device->vertex_buffer);
945 device->vertex_buffer = NULL;
946 device->vertex_buffer_size = 0;
949 if (device->index_buffer)
951 wined3d_buffer_decref(device->index_buffer);
952 device->index_buffer = NULL;
953 device->index_buffer_size = 0;
956 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
957 mode ? &wined3d_mode : NULL, reset_enum_callback, !extended)))
959 heap_free(device->implicit_swapchains);
961 if (!extended)
963 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
964 !!swapchain_desc.enable_auto_depth_stencil);
967 if (FAILED(hr = d3d9_device_get_swapchains(device)))
969 device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
971 else
973 device->implicit_swapchains[0]->swap_interval
974 = wined3dswapinterval_from_d3d(present_parameters->PresentationInterval);
975 wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
976 present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
977 present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
978 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
979 present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
981 device->device_state = D3D9_DEVICE_STATE_OK;
984 rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0);
985 device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
986 for (i = 1; i < ARRAY_SIZE(device->render_targets); ++i)
987 device->render_targets[i] = NULL;
989 else if (!extended)
991 device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
994 wined3d_mutex_unlock();
996 return hr;
999 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
1000 D3DPRESENT_PARAMETERS *present_parameters)
1002 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1004 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
1006 return d3d9_device_reset(device, present_parameters, NULL);
1009 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
1010 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
1012 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1013 struct d3d9_swapchain *swapchain;
1014 unsigned int i;
1015 HRESULT hr;
1017 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1018 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
1020 if (device->device_state != D3D9_DEVICE_STATE_OK)
1021 return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
1023 if (dirty_region)
1024 FIXME("Ignoring dirty_region %p.\n", dirty_region);
1026 wined3d_mutex_lock();
1027 for (i = 0; i < device->implicit_swapchain_count; ++i)
1029 swapchain = device->implicit_swapchains[i];
1030 if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
1031 src_rect, dst_rect, dst_window_override, swapchain->swap_interval, 0)))
1033 wined3d_mutex_unlock();
1034 return hr;
1037 wined3d_mutex_unlock();
1039 return D3D_OK;
1042 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
1043 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
1045 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1046 HRESULT hr;
1048 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1049 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
1051 /* backbuffer_type is ignored by native. */
1053 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1054 *backbuffer = NULL;
1056 wined3d_mutex_lock();
1057 if (swapchain >= device->implicit_swapchain_count)
1059 wined3d_mutex_unlock();
1060 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain);
1061 return D3DERR_INVALIDCALL;
1064 hr = IDirect3DSwapChain9Ex_GetBackBuffer(&device->implicit_swapchains[swapchain]->IDirect3DSwapChain9Ex_iface,
1065 backbuffer_idx, backbuffer_type, backbuffer);
1066 wined3d_mutex_unlock();
1068 return hr;
1071 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
1072 UINT swapchain, D3DRASTER_STATUS *raster_status)
1074 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1075 HRESULT hr;
1077 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
1079 wined3d_mutex_lock();
1080 hr = wined3d_device_get_raster_status(device->wined3d_device,
1081 swapchain, (struct wined3d_raster_status *)raster_status);
1082 wined3d_mutex_unlock();
1084 return hr;
1087 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
1089 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1090 HRESULT hr;
1092 TRACE("iface %p, enable %#x.\n", iface, enable);
1094 wined3d_mutex_lock();
1095 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
1096 wined3d_mutex_unlock();
1098 return hr;
1101 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
1102 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
1104 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1106 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
1108 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1109 wined3d_mutex_lock();
1110 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
1111 wined3d_mutex_unlock();
1114 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
1116 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1118 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
1120 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1121 wined3d_mutex_lock();
1122 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
1123 wined3d_mutex_unlock();
1126 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
1127 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
1128 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
1130 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1131 struct d3d9_texture *object;
1132 BOOL set_mem = FALSE;
1133 HRESULT hr;
1135 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1136 iface, width, height, levels, usage, format, pool, texture, shared_handle);
1138 *texture = NULL;
1139 if (shared_handle)
1141 if (!device->d3d_parent->extended)
1143 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1144 return E_NOTIMPL;
1147 if (pool == D3DPOOL_SYSTEMMEM)
1149 if (levels != 1)
1150 return D3DERR_INVALIDCALL;
1151 set_mem = TRUE;
1153 else
1155 if (pool != D3DPOOL_DEFAULT)
1157 WARN("Trying to create a shared texture in pool %#x.\n", pool);
1158 return D3DERR_INVALIDCALL;
1160 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1164 if (!(object = heap_alloc_zero(sizeof(*object))))
1165 return D3DERR_OUTOFVIDEOMEMORY;
1167 hr = texture_init(object, device, width, height, levels, usage, format, pool);
1168 if (FAILED(hr))
1170 WARN("Failed to initialize texture, hr %#x.\n", hr);
1171 heap_free(object);
1172 return hr;
1175 if (set_mem)
1176 wined3d_texture_update_desc(object->wined3d_texture, width, height,
1177 wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
1178 *shared_handle, 0);
1180 TRACE("Created texture %p.\n", object);
1181 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
1183 return D3D_OK;
1186 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
1187 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
1188 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
1190 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1191 struct d3d9_texture *object;
1192 HRESULT hr;
1194 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1195 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1196 iface, width, height, depth, levels,
1197 usage, format, pool, texture, shared_handle);
1199 *texture = NULL;
1200 if (shared_handle)
1202 if (!device->d3d_parent->extended)
1204 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1205 return E_NOTIMPL;
1208 if (pool != D3DPOOL_DEFAULT)
1210 WARN("Trying to create a shared volume texture in pool %#x.\n", pool);
1211 return D3DERR_INVALIDCALL;
1213 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1216 if (!(object = heap_alloc_zero(sizeof(*object))))
1217 return D3DERR_OUTOFVIDEOMEMORY;
1219 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
1220 if (FAILED(hr))
1222 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
1223 heap_free(object);
1224 return hr;
1227 TRACE("Created volume texture %p.\n", object);
1228 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1230 return D3D_OK;
1233 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
1234 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
1235 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
1237 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1238 struct d3d9_texture *object;
1239 HRESULT hr;
1241 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1242 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
1244 *texture = NULL;
1245 if (shared_handle)
1247 if (!device->d3d_parent->extended)
1249 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1250 return E_NOTIMPL;
1253 if (pool != D3DPOOL_DEFAULT)
1255 WARN("Trying to create a shared cube texture in pool %#x.\n", pool);
1256 return D3DERR_INVALIDCALL;
1258 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1261 if (!(object = heap_alloc_zero(sizeof(*object))))
1262 return D3DERR_OUTOFVIDEOMEMORY;
1264 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
1265 if (FAILED(hr))
1267 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
1268 heap_free(object);
1269 return hr;
1272 TRACE("Created cube texture %p.\n", object);
1273 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1275 return D3D_OK;
1278 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1279 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
1280 HANDLE *shared_handle)
1282 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1283 struct d3d9_vertexbuffer *object;
1284 HRESULT hr;
1286 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1287 iface, size, usage, fvf, pool, buffer, shared_handle);
1289 if (shared_handle)
1291 if (!device->d3d_parent->extended)
1293 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1294 return E_NOTIMPL;
1297 if (pool != D3DPOOL_DEFAULT)
1299 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool);
1300 return D3DERR_NOTAVAILABLE;
1302 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1305 if (!(object = heap_alloc_zero(sizeof(*object))))
1306 return D3DERR_OUTOFVIDEOMEMORY;
1308 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
1309 if (FAILED(hr))
1311 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1312 heap_free(object);
1313 return hr;
1316 TRACE("Created vertex buffer %p.\n", object);
1317 *buffer = &object->IDirect3DVertexBuffer9_iface;
1319 return D3D_OK;
1322 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1323 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
1324 HANDLE *shared_handle)
1326 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1327 struct d3d9_indexbuffer *object;
1328 HRESULT hr;
1330 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1331 iface, size, usage, format, pool, buffer, shared_handle);
1333 if (shared_handle)
1335 if (!device->d3d_parent->extended)
1337 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1338 return E_NOTIMPL;
1341 if (pool != D3DPOOL_DEFAULT)
1343 WARN("Trying to create a shared index buffer in pool %#x.\n", pool);
1344 return D3DERR_NOTAVAILABLE;
1346 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1349 if (!(object = heap_alloc_zero(sizeof(*object))))
1350 return D3DERR_OUTOFVIDEOMEMORY;
1352 hr = indexbuffer_init(object, device, size, usage, format, pool);
1353 if (FAILED(hr))
1355 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1356 heap_free(object);
1357 return hr;
1360 TRACE("Created index buffer %p.\n", object);
1361 *buffer = &object->IDirect3DIndexBuffer9_iface;
1363 return D3D_OK;
1366 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
1367 D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
1368 D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, void *user_mem)
1370 struct wined3d_resource_desc desc;
1371 struct d3d9_surface *surface_impl;
1372 struct wined3d_texture *texture;
1373 HRESULT hr;
1375 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1376 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1377 device, width, height, format, flags, surface, usage, pool,
1378 multisample_type, multisample_quality);
1380 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1381 desc.format = wined3dformat_from_d3dformat(format);
1382 desc.multisample_type = multisample_type;
1383 desc.multisample_quality = multisample_quality;
1384 desc.usage = usage & WINED3DUSAGE_MASK;
1385 if (pool == D3DPOOL_SCRATCH)
1386 desc.usage |= WINED3DUSAGE_SCRATCH;
1387 desc.access = wined3daccess_from_d3dpool(pool, usage)
1388 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1389 desc.width = width;
1390 desc.height = height;
1391 desc.depth = 1;
1392 desc.size = 0;
1394 if (is_gdi_compat_wined3dformat(desc.format))
1395 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1397 wined3d_mutex_lock();
1399 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1400 1, 1, flags, NULL, NULL, &d3d9_null_wined3d_parent_ops, &texture)))
1402 wined3d_mutex_unlock();
1403 WARN("Failed to create texture, hr %#x.\n", hr);
1404 if (hr == WINED3DERR_NOTAVAILABLE)
1405 hr = D3DERR_INVALIDCALL;
1406 return hr;
1409 surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0);
1410 surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface;
1411 *surface = &surface_impl->IDirect3DSurface9_iface;
1412 IDirect3DSurface9_AddRef(*surface);
1414 if (user_mem)
1415 wined3d_texture_update_desc(texture, width, height,
1416 desc.format, multisample_type, multisample_quality, user_mem, 0);
1418 wined3d_texture_decref(texture);
1420 wined3d_mutex_unlock();
1422 return D3D_OK;
1425 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format)
1427 switch (format)
1429 case WINED3DFMT_B8G8R8A8_UNORM:
1430 case WINED3DFMT_B8G8R8X8_UNORM:
1431 case WINED3DFMT_B5G6R5_UNORM:
1432 case WINED3DFMT_B5G5R5X1_UNORM:
1433 case WINED3DFMT_B5G5R5A1_UNORM:
1434 case WINED3DFMT_B8G8R8_UNORM:
1435 return TRUE;
1436 default:
1437 return FALSE;
1441 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1442 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1443 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1445 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1446 DWORD flags = 0;
1448 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1449 "lockable %#x, surface %p, shared_handle %p.\n",
1450 iface, width, height, format, multisample_type, multisample_quality,
1451 lockable, surface, shared_handle);
1453 *surface = NULL;
1454 if (shared_handle)
1456 if (!device->d3d_parent->extended)
1458 WARN("Trying to create a shared render target on a non-ex device.\n");
1459 return E_NOTIMPL;
1462 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1465 if (lockable)
1466 flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1468 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1469 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1472 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1473 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1474 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1476 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1477 DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
1479 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1480 "discard %#x, surface %p, shared_handle %p.\n",
1481 iface, width, height, format, multisample_type, multisample_quality,
1482 discard, surface, shared_handle);
1484 *surface = NULL;
1485 if (shared_handle)
1487 if (!device->d3d_parent->extended)
1489 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1490 return E_NOTIMPL;
1493 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1496 if (discard)
1497 flags |= WINED3D_TEXTURE_CREATE_DISCARD;
1499 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1500 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1504 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
1505 IDirect3DSurface9 *src_surface, const RECT *src_rect,
1506 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
1508 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1509 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1510 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1511 struct wined3d_sub_resource_desc src_desc, dst_desc;
1512 struct wined3d_box src_box;
1513 HRESULT hr;
1515 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
1516 iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, dst_point);
1518 wined3d_mutex_lock();
1520 wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
1521 wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
1522 if (src_desc.format != dst_desc.format)
1524 wined3d_mutex_unlock();
1525 WARN("Surface formats (%#x/%#x) don't match.\n",
1526 d3dformat_from_wined3dformat(src_desc.format),
1527 d3dformat_from_wined3dformat(dst_desc.format));
1528 return D3DERR_INVALIDCALL;
1531 if (src_rect)
1532 wined3d_box_set(&src_box, src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1);
1533 else
1534 wined3d_box_set(&src_box, 0, 0, src_desc.width, src_desc.height, 0, 1);
1536 hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
1537 wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0,
1538 dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture),
1539 src->sub_resource_idx, &src_box, 0);
1540 if (SUCCEEDED(hr) && dst->texture)
1541 d3d9_texture_flag_auto_gen_mipmap(dst->texture);
1543 wined3d_mutex_unlock();
1545 if (FAILED(hr))
1546 return D3DERR_INVALIDCALL;
1548 return hr;
1551 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
1552 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1554 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1555 struct d3d9_texture *src_impl, *dst_impl;
1556 HRESULT hr;
1558 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1560 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1561 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1563 wined3d_mutex_lock();
1564 hr = wined3d_device_update_texture(device->wined3d_device,
1565 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1566 if (SUCCEEDED(hr))
1567 d3d9_texture_flag_auto_gen_mipmap(dst_impl);
1568 wined3d_mutex_unlock();
1570 return hr;
1573 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1574 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1576 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1577 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1578 struct wined3d_sub_resource_desc wined3d_desc;
1579 RECT dst_rect, src_rect;
1580 HRESULT hr;
1582 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1584 if (!render_target || !dst_surface)
1585 return D3DERR_INVALIDCALL;
1587 wined3d_mutex_lock();
1588 wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc);
1589 SetRect(&dst_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
1591 wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc);
1592 SetRect(&src_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
1594 /* TODO: Check surface sizes, pools, etc. */
1595 if (wined3d_desc.multisample_type)
1596 hr = D3DERR_INVALIDCALL;
1597 else
1598 hr = wined3d_texture_blt(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &dst_rect,
1599 rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
1600 wined3d_mutex_unlock();
1602 return hr;
1605 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1606 UINT swapchain, IDirect3DSurface9 *dst_surface)
1608 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1609 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1610 HRESULT hr = D3DERR_INVALIDCALL;
1612 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1614 wined3d_mutex_lock();
1615 if (swapchain < device->implicit_swapchain_count)
1616 hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain]->wined3d_swapchain,
1617 dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
1618 wined3d_mutex_unlock();
1620 return hr;
1623 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1624 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1626 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1627 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1628 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1629 struct wined3d_sub_resource_desc src_desc, dst_desc;
1630 HRESULT hr = D3DERR_INVALIDCALL;
1631 RECT d, s;
1633 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
1634 iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), filter);
1636 wined3d_mutex_lock();
1637 wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
1638 if (!dst_rect)
1640 SetRect(&d, 0, 0, dst_desc.width, dst_desc.height);
1641 dst_rect = &d;
1644 wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
1645 if (!src_rect)
1647 SetRect(&s, 0, 0, src_desc.width, src_desc.height);
1648 src_rect = &s;
1651 if (dst_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1653 WARN("Destination resource is not in DEFAULT pool.\n");
1654 goto done;
1656 if (src_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1658 WARN("Source resource is not in DEFAULT pool.\n");
1659 goto done;
1662 if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
1664 WARN("Destination is a regular texture.\n");
1665 goto done;
1668 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1670 if (device->in_scene)
1672 WARN("Rejecting depth / stencil blit while in scene.\n");
1673 goto done;
1676 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1677 || src_rect->bottom != src_desc.height)
1679 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1680 wine_dbgstr_rect(src_rect));
1681 goto done;
1684 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1685 || dst_rect->bottom != dst_desc.height)
1687 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1688 wine_dbgstr_rect(dst_rect));
1689 goto done;
1692 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1694 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1695 goto done;
1699 hr = wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, dst_rect,
1700 src->wined3d_texture, src->sub_resource_idx, src_rect, 0, NULL, filter);
1701 if (hr == WINEDDERR_INVALIDRECT)
1702 hr = D3DERR_INVALIDCALL;
1703 if (SUCCEEDED(hr) && dst->texture)
1704 d3d9_texture_flag_auto_gen_mipmap(dst->texture);
1706 done:
1707 wined3d_mutex_unlock();
1708 return hr;
1711 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1712 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1714 const struct wined3d_color c =
1716 ((color >> 16) & 0xff) / 255.0f,
1717 ((color >> 8) & 0xff) / 255.0f,
1718 (color & 0xff) / 255.0f,
1719 ((color >> 24) & 0xff) / 255.0f,
1721 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1722 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1723 struct wined3d_sub_resource_desc desc;
1724 struct wined3d_rendertarget_view *rtv;
1725 HRESULT hr;
1727 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1729 wined3d_mutex_lock();
1731 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl->wined3d_texture,
1732 surface_impl->sub_resource_idx, &desc)))
1734 wined3d_mutex_unlock();
1735 return D3DERR_INVALIDCALL;
1738 if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1740 wined3d_mutex_unlock();
1741 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc.access);
1742 return D3DERR_INVALIDCALL;
1744 if ((desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_TEXTURE)) == WINED3DUSAGE_TEXTURE)
1746 wined3d_mutex_unlock();
1747 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1748 return D3DERR_INVALIDCALL;
1750 if (desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1752 wined3d_mutex_unlock();
1753 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1754 return D3DERR_INVALIDCALL;
1757 rtv = d3d9_surface_acquire_rendertarget_view(surface_impl);
1758 hr = wined3d_device_clear_rendertarget_view(device->wined3d_device,
1759 rtv, rect, WINED3DCLEAR_TARGET, &c, 0.0f, 0);
1760 d3d9_surface_release_rendertarget_view(surface_impl, rtv);
1761 if (SUCCEEDED(hr) && surface_impl->texture)
1762 d3d9_texture_flag_auto_gen_mipmap(surface_impl->texture);
1764 wined3d_mutex_unlock();
1766 return hr;
1769 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1770 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1771 HANDLE *shared_handle)
1773 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1774 void *user_mem = NULL;
1776 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1777 iface, width, height, format, pool, surface, shared_handle);
1779 *surface = NULL;
1780 if (pool == D3DPOOL_MANAGED)
1782 WARN("Attempting to create a managed offscreen plain surface.\n");
1783 return D3DERR_INVALIDCALL;
1786 if (shared_handle)
1788 if (!device->d3d_parent->extended)
1790 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1791 return E_NOTIMPL;
1794 if (pool == D3DPOOL_SYSTEMMEM)
1795 user_mem = *shared_handle;
1796 else
1798 if (pool != D3DPOOL_DEFAULT)
1800 WARN("Trying to create a shared surface in pool %#x.\n", pool);
1801 return D3DERR_INVALIDCALL;
1803 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1807 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1808 * regardless of the pool they're created in. Should we set dynamic usage
1809 * here? */
1810 return d3d9_device_create_surface(device, width, height, format,
1811 WINED3D_TEXTURE_CREATE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
1814 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1816 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1817 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1818 struct wined3d_rendertarget_view *rtv;
1819 HRESULT hr;
1821 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1823 if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
1825 WARN("Invalid index %u specified.\n", idx);
1826 return D3DERR_INVALIDCALL;
1829 if (!idx && !surface_impl)
1831 WARN("Trying to set render target 0 to NULL.\n");
1832 return D3DERR_INVALIDCALL;
1835 if (surface_impl && d3d9_surface_get_device(surface_impl) != device)
1837 WARN("Render target surface does not match device.\n");
1838 return D3DERR_INVALIDCALL;
1841 wined3d_mutex_lock();
1842 rtv = surface_impl ? d3d9_surface_acquire_rendertarget_view(surface_impl) : NULL;
1843 hr = wined3d_device_set_rendertarget_view(device->wined3d_device, idx, rtv, TRUE);
1844 d3d9_surface_release_rendertarget_view(surface_impl, rtv);
1845 if (SUCCEEDED(hr))
1846 device->render_targets[idx] = surface_impl;
1847 wined3d_mutex_unlock();
1849 return hr;
1852 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1854 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1855 struct wined3d_rendertarget_view *wined3d_rtv;
1856 struct d3d9_surface *surface_impl;
1857 HRESULT hr = D3D_OK;
1859 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1861 if (!surface)
1862 return D3DERR_INVALIDCALL;
1864 if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
1866 WARN("Invalid index %u specified.\n", idx);
1867 return D3DERR_INVALIDCALL;
1870 wined3d_mutex_lock();
1871 if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, idx)))
1873 /* We want the sub resource parent here, since the view itself may be
1874 * internal to wined3d and may not have a parent. */
1875 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv);
1876 *surface = &surface_impl->IDirect3DSurface9_iface;
1877 IDirect3DSurface9_AddRef(*surface);
1879 else
1881 hr = D3DERR_NOTFOUND;
1882 *surface = NULL;
1884 wined3d_mutex_unlock();
1886 return hr;
1889 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1891 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1892 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1893 struct wined3d_rendertarget_view *rtv;
1895 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1897 wined3d_mutex_lock();
1898 rtv = ds_impl ? d3d9_surface_acquire_rendertarget_view(ds_impl) : NULL;
1899 wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv);
1900 d3d9_surface_release_rendertarget_view(ds_impl, rtv);
1901 wined3d_mutex_unlock();
1903 return D3D_OK;
1906 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1908 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1909 struct wined3d_rendertarget_view *wined3d_dsv;
1910 struct d3d9_surface *surface_impl;
1911 HRESULT hr = D3D_OK;
1913 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1915 if (!depth_stencil)
1916 return D3DERR_INVALIDCALL;
1918 wined3d_mutex_lock();
1919 if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
1921 /* We want the sub resource parent here, since the view itself may be
1922 * internal to wined3d and may not have a parent. */
1923 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
1924 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1925 IDirect3DSurface9_AddRef(*depth_stencil);
1927 else
1929 hr = D3DERR_NOTFOUND;
1930 *depth_stencil = NULL;
1932 wined3d_mutex_unlock();
1934 return hr;
1937 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1939 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1940 HRESULT hr;
1942 TRACE("iface %p.\n", iface);
1944 wined3d_mutex_lock();
1945 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1946 device->in_scene = TRUE;
1947 wined3d_mutex_unlock();
1949 return hr;
1952 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1954 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1955 HRESULT hr;
1957 TRACE("iface %p.\n", iface);
1959 wined3d_mutex_lock();
1960 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1961 device->in_scene = FALSE;
1962 wined3d_mutex_unlock();
1964 return hr;
1967 static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device *device)
1969 unsigned int i;
1971 for (i = 0; i < ARRAY_SIZE(device->render_targets); ++i)
1973 struct d3d9_surface *surface = device->render_targets[i];
1975 if (surface && surface->texture)
1976 d3d9_texture_flag_auto_gen_mipmap(surface->texture);
1980 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1981 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1983 const struct wined3d_color c =
1985 ((color >> 16) & 0xff) / 255.0f,
1986 ((color >> 8) & 0xff) / 255.0f,
1987 (color & 0xff) / 255.0f,
1988 ((color >> 24) & 0xff) / 255.0f,
1990 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1991 HRESULT hr;
1993 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1994 iface, rect_count, rects, flags, color, z, stencil);
1996 if (rect_count && !rects)
1998 WARN("count %u with NULL rects.\n", rect_count);
1999 rect_count = 0;
2002 wined3d_mutex_lock();
2003 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
2004 if (SUCCEEDED(hr))
2005 d3d9_rts_flag_auto_gen_mipmap(device);
2006 wined3d_mutex_unlock();
2008 return hr;
2011 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
2012 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
2014 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2016 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
2018 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2019 wined3d_mutex_lock();
2020 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
2021 wined3d_mutex_unlock();
2023 return D3D_OK;
2026 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
2027 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
2029 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2031 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
2033 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2034 wined3d_mutex_lock();
2035 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
2036 wined3d_mutex_unlock();
2038 return D3D_OK;
2041 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
2042 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
2044 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2046 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
2048 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2049 wined3d_mutex_lock();
2050 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
2051 wined3d_mutex_unlock();
2053 return D3D_OK;
2056 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
2058 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2059 struct wined3d_viewport vp;
2061 TRACE("iface %p, viewport %p.\n", iface, viewport);
2063 vp.x = viewport->X;
2064 vp.y = viewport->Y;
2065 vp.width = viewport->Width;
2066 vp.height = viewport->Height;
2067 vp.min_z = viewport->MinZ;
2068 vp.max_z = viewport->MaxZ;
2070 wined3d_mutex_lock();
2071 wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
2072 wined3d_mutex_unlock();
2074 return D3D_OK;
2077 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
2079 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2080 struct wined3d_viewport wined3d_viewport;
2082 TRACE("iface %p, viewport %p.\n", iface, viewport);
2084 wined3d_mutex_lock();
2085 wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport);
2086 wined3d_mutex_unlock();
2088 viewport->X = wined3d_viewport.x;
2089 viewport->Y = wined3d_viewport.y;
2090 viewport->Width = wined3d_viewport.width;
2091 viewport->Height = wined3d_viewport.height;
2092 viewport->MinZ = wined3d_viewport.min_z;
2093 viewport->MaxZ = wined3d_viewport.max_z;
2095 return D3D_OK;
2098 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
2100 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2102 TRACE("iface %p, material %p.\n", iface, material);
2104 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2105 wined3d_mutex_lock();
2106 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
2107 wined3d_mutex_unlock();
2109 return D3D_OK;
2112 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
2114 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2116 TRACE("iface %p, material %p.\n", iface, material);
2118 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2119 wined3d_mutex_lock();
2120 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
2121 wined3d_mutex_unlock();
2123 return D3D_OK;
2126 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
2128 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2129 HRESULT hr;
2131 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
2133 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2134 wined3d_mutex_lock();
2135 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
2136 wined3d_mutex_unlock();
2138 return hr;
2141 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
2143 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2144 HRESULT hr;
2146 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
2148 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2149 wined3d_mutex_lock();
2150 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
2151 wined3d_mutex_unlock();
2153 return hr;
2156 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
2158 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2159 HRESULT hr;
2161 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
2163 wined3d_mutex_lock();
2164 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
2165 wined3d_mutex_unlock();
2167 return hr;
2170 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
2172 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2173 HRESULT hr;
2175 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
2177 wined3d_mutex_lock();
2178 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
2179 wined3d_mutex_unlock();
2181 return hr;
2184 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
2186 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2187 HRESULT hr;
2189 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
2191 index = min(index, device->max_user_clip_planes - 1);
2193 wined3d_mutex_lock();
2194 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
2195 wined3d_mutex_unlock();
2197 return hr;
2200 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
2202 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2203 HRESULT hr;
2205 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
2207 index = min(index, device->max_user_clip_planes - 1);
2209 wined3d_mutex_lock();
2210 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
2211 wined3d_mutex_unlock();
2213 return hr;
2216 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
2217 D3DRENDERSTATETYPE state, DWORD value)
2219 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2221 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2223 wined3d_mutex_lock();
2224 wined3d_device_set_render_state(device->wined3d_device, state, value);
2225 wined3d_mutex_unlock();
2227 return D3D_OK;
2230 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
2231 D3DRENDERSTATETYPE state, DWORD *value)
2233 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2235 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2237 wined3d_mutex_lock();
2238 *value = wined3d_device_get_render_state(device->wined3d_device, state);
2239 wined3d_mutex_unlock();
2241 return D3D_OK;
2244 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
2245 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
2247 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2248 struct d3d9_stateblock *object;
2249 HRESULT hr;
2251 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
2253 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
2255 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2256 return D3DERR_INVALIDCALL;
2259 if (!(object = heap_alloc_zero(sizeof(*object))))
2260 return E_OUTOFMEMORY;
2262 hr = stateblock_init(object, device, type, NULL);
2263 if (FAILED(hr))
2265 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
2266 heap_free(object);
2267 return hr;
2270 TRACE("Created stateblock %p.\n", object);
2271 *stateblock = &object->IDirect3DStateBlock9_iface;
2273 return D3D_OK;
2276 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
2278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2279 HRESULT hr;
2281 TRACE("iface %p.\n", iface);
2283 wined3d_mutex_lock();
2284 hr = wined3d_device_begin_stateblock(device->wined3d_device);
2285 wined3d_mutex_unlock();
2287 return hr;
2290 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
2292 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2293 struct wined3d_stateblock *wined3d_stateblock;
2294 struct d3d9_stateblock *object;
2295 HRESULT hr;
2297 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
2299 wined3d_mutex_lock();
2300 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
2301 wined3d_mutex_unlock();
2302 if (FAILED(hr))
2304 WARN("Failed to end the state block, hr %#x.\n", hr);
2305 return hr;
2308 if (!(object = heap_alloc_zero(sizeof(*object))))
2310 wined3d_mutex_lock();
2311 wined3d_stateblock_decref(wined3d_stateblock);
2312 wined3d_mutex_unlock();
2313 return E_OUTOFMEMORY;
2316 hr = stateblock_init(object, device, 0, wined3d_stateblock);
2317 if (FAILED(hr))
2319 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
2320 wined3d_mutex_lock();
2321 wined3d_stateblock_decref(wined3d_stateblock);
2322 wined3d_mutex_unlock();
2323 heap_free(object);
2324 return hr;
2327 TRACE("Created stateblock %p.\n", object);
2328 *stateblock = &object->IDirect3DStateBlock9_iface;
2330 return D3D_OK;
2333 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
2335 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2336 HRESULT hr;
2338 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
2340 wined3d_mutex_lock();
2341 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
2342 wined3d_mutex_unlock();
2344 return hr;
2347 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
2349 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2350 HRESULT hr;
2352 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
2354 wined3d_mutex_lock();
2355 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
2356 wined3d_mutex_unlock();
2358 return hr;
2361 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
2363 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2364 struct wined3d_texture *wined3d_texture = NULL;
2365 struct d3d9_texture *texture_impl;
2367 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
2369 if (!texture)
2370 return D3DERR_INVALIDCALL;
2372 wined3d_mutex_lock();
2373 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
2375 texture_impl = wined3d_texture_get_parent(wined3d_texture);
2376 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
2377 IDirect3DBaseTexture9_AddRef(*texture);
2379 else
2381 *texture = NULL;
2383 wined3d_mutex_unlock();
2385 return D3D_OK;
2388 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
2390 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2391 struct d3d9_texture *texture_impl;
2392 HRESULT hr;
2394 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
2396 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
2398 wined3d_mutex_lock();
2399 hr = wined3d_device_set_texture(device->wined3d_device, stage,
2400 texture_impl ? texture_impl->wined3d_texture : NULL);
2401 wined3d_mutex_unlock();
2403 return hr;
2406 static const enum wined3d_texture_stage_state tss_lookup[] =
2408 WINED3D_TSS_INVALID, /* 0, unused */
2409 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
2410 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
2411 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
2412 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
2413 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
2414 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
2415 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
2416 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
2417 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
2418 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
2419 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
2420 WINED3D_TSS_INVALID, /* 12, unused */
2421 WINED3D_TSS_INVALID, /* 13, unused */
2422 WINED3D_TSS_INVALID, /* 14, unused */
2423 WINED3D_TSS_INVALID, /* 15, unused */
2424 WINED3D_TSS_INVALID, /* 16, unused */
2425 WINED3D_TSS_INVALID, /* 17, unused */
2426 WINED3D_TSS_INVALID, /* 18, unused */
2427 WINED3D_TSS_INVALID, /* 19, unused */
2428 WINED3D_TSS_INVALID, /* 20, unused */
2429 WINED3D_TSS_INVALID, /* 21, unused */
2430 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
2431 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
2432 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2433 WINED3D_TSS_INVALID, /* 25, unused */
2434 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
2435 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
2436 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
2437 WINED3D_TSS_INVALID, /* 29, unused */
2438 WINED3D_TSS_INVALID, /* 30, unused */
2439 WINED3D_TSS_INVALID, /* 31, unused */
2440 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
2443 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
2444 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
2446 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2448 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
2450 if (state >= ARRAY_SIZE(tss_lookup))
2452 WARN("Invalid state %#x passed.\n", state);
2453 return D3D_OK;
2456 wined3d_mutex_lock();
2457 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
2458 wined3d_mutex_unlock();
2460 return D3D_OK;
2463 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
2464 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
2466 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2468 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
2470 if (state >= ARRAY_SIZE(tss_lookup))
2472 WARN("Invalid state %#x passed.\n", state);
2473 return D3D_OK;
2476 wined3d_mutex_lock();
2477 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
2478 wined3d_mutex_unlock();
2480 return D3D_OK;
2483 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
2484 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
2486 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2488 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
2490 wined3d_mutex_lock();
2491 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
2492 wined3d_mutex_unlock();
2494 return D3D_OK;
2497 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
2498 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
2500 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2502 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
2504 wined3d_mutex_lock();
2505 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
2506 wined3d_mutex_unlock();
2508 return D3D_OK;
2511 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
2513 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2514 HRESULT hr;
2516 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
2518 wined3d_mutex_lock();
2519 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
2520 wined3d_mutex_unlock();
2522 return hr;
2525 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
2526 UINT palette_idx, const PALETTEENTRY *entries)
2528 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2530 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2531 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2532 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2534 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2535 return D3D_OK;
2538 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
2539 UINT palette_idx, PALETTEENTRY *entries)
2541 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2543 return D3DERR_INVALIDCALL;
2546 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
2548 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2550 return D3D_OK;
2553 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
2555 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
2557 return D3DERR_INVALIDCALL;
2560 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
2562 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2564 TRACE("iface %p, rect %p.\n", iface, rect);
2566 wined3d_mutex_lock();
2567 wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect);
2568 wined3d_mutex_unlock();
2570 return D3D_OK;
2573 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
2575 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2577 TRACE("iface %p, rect %p.\n", iface, rect);
2579 wined3d_mutex_lock();
2580 wined3d_device_get_scissor_rects(device->wined3d_device, NULL, rect);
2581 wined3d_mutex_unlock();
2583 return D3D_OK;
2586 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
2588 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2590 TRACE("iface %p, software %#x.\n", iface, software);
2592 wined3d_mutex_lock();
2593 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
2594 wined3d_mutex_unlock();
2596 return D3D_OK;
2599 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
2601 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2602 BOOL ret;
2604 TRACE("iface %p.\n", iface);
2606 wined3d_mutex_lock();
2607 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
2608 wined3d_mutex_unlock();
2610 return ret;
2613 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
2615 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2616 HRESULT hr;
2618 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
2620 wined3d_mutex_lock();
2621 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
2622 wined3d_mutex_unlock();
2624 return hr;
2627 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
2629 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2630 float ret;
2632 TRACE("iface %p.\n", iface);
2634 wined3d_mutex_lock();
2635 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
2636 wined3d_mutex_unlock();
2638 return ret;
2641 /* wined3d critical section must be taken by the caller. */
2642 static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
2644 struct wined3d_texture *texture;
2645 unsigned int i, stage;
2647 for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)
2649 stage = i >= 16 ? i - 16 + D3DVERTEXTEXTURESAMPLER0 : i;
2650 if ((texture = wined3d_device_get_texture(device->wined3d_device, stage)))
2651 d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture));
2655 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
2656 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
2658 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2659 HRESULT hr;
2661 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2662 iface, primitive_type, start_vertex, primitive_count);
2664 wined3d_mutex_lock();
2665 if (!device->has_vertex_declaration)
2667 wined3d_mutex_unlock();
2668 WARN("Called without a valid vertex declaration set.\n");
2669 return D3DERR_INVALIDCALL;
2671 d3d9_generate_auto_mipmaps(device);
2672 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2673 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
2674 vertex_count_from_primitive_count(primitive_type, primitive_count));
2675 if (SUCCEEDED(hr))
2676 d3d9_rts_flag_auto_gen_mipmap(device);
2677 wined3d_mutex_unlock();
2679 return hr;
2682 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2683 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
2684 UINT vertex_count, UINT start_idx, UINT primitive_count)
2686 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2687 HRESULT hr;
2689 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2690 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2691 iface, primitive_type, base_vertex_idx, min_vertex_idx,
2692 vertex_count, start_idx, primitive_count);
2694 wined3d_mutex_lock();
2695 if (!device->has_vertex_declaration)
2697 wined3d_mutex_unlock();
2698 WARN("Called without a valid vertex declaration set.\n");
2699 return D3DERR_INVALIDCALL;
2701 d3d9_generate_auto_mipmaps(device);
2702 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2703 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2704 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2705 vertex_count_from_primitive_count(primitive_type, primitive_count));
2706 if (SUCCEEDED(hr))
2707 d3d9_rts_flag_auto_gen_mipmap(device);
2708 wined3d_mutex_unlock();
2710 return hr;
2713 /* The caller is responsible for wined3d locking */
2714 static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
2716 HRESULT hr;
2718 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2720 UINT size = max(device->vertex_buffer_size * 2, min_size);
2721 struct wined3d_buffer_desc desc;
2722 struct wined3d_buffer *buffer;
2724 TRACE("Growing vertex buffer to %u bytes.\n", size);
2726 desc.byte_width = size;
2727 desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
2728 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
2729 desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
2730 desc.misc_flags = 0;
2731 desc.structure_byte_stride = 0;
2733 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2734 NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
2736 ERR("Failed to create vertex buffer, hr %#x.\n", hr);
2737 return hr;
2740 if (device->vertex_buffer)
2741 wined3d_buffer_decref(device->vertex_buffer);
2743 device->vertex_buffer = buffer;
2744 device->vertex_buffer_size = size;
2745 device->vertex_buffer_pos = 0;
2747 return D3D_OK;
2750 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2751 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2753 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2754 HRESULT hr;
2755 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2756 struct wined3d_map_desc wined3d_map_desc;
2757 struct wined3d_box wined3d_box = {0};
2758 UINT size = vtx_count * stride;
2759 struct wined3d_resource *vb;
2760 UINT vb_pos, align;
2762 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2763 iface, primitive_type, primitive_count, data, stride);
2765 if (!primitive_count)
2767 WARN("primitive_count is 0, returning D3D_OK\n");
2768 return D3D_OK;
2771 wined3d_mutex_lock();
2773 if (!device->has_vertex_declaration)
2775 wined3d_mutex_unlock();
2776 WARN("Called without a valid vertex declaration set.\n");
2777 return D3DERR_INVALIDCALL;
2780 hr = d3d9_device_prepare_vertex_buffer(device, size);
2781 if (FAILED(hr))
2782 goto done;
2784 vb_pos = device->vertex_buffer_pos;
2785 align = vb_pos % stride;
2786 if (align) align = stride - align;
2787 if (vb_pos + size + align > device->vertex_buffer_size)
2788 vb_pos = 0;
2789 else
2790 vb_pos += align;
2792 wined3d_box.left = vb_pos;
2793 wined3d_box.right = vb_pos + size;
2794 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2795 if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
2796 WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2797 goto done;
2798 memcpy(wined3d_map_desc.data, data, size);
2799 wined3d_resource_unmap(vb, 0);
2800 device->vertex_buffer_pos = vb_pos + size;
2802 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2803 if (FAILED(hr))
2804 goto done;
2806 d3d9_generate_auto_mipmaps(device);
2807 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2808 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2809 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2810 if (SUCCEEDED(hr))
2811 d3d9_rts_flag_auto_gen_mipmap(device);
2813 done:
2814 wined3d_mutex_unlock();
2815 return hr;
2818 /* The caller is responsible for wined3d locking */
2819 static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2821 HRESULT hr;
2823 if (device->index_buffer_size < min_size || !device->index_buffer)
2825 UINT size = max(device->index_buffer_size * 2, min_size);
2826 struct wined3d_buffer_desc desc;
2827 struct wined3d_buffer *buffer;
2829 TRACE("Growing index buffer to %u bytes.\n", size);
2831 desc.byte_width = size;
2832 desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
2833 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
2834 desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
2835 desc.misc_flags = 0;
2836 desc.structure_byte_stride = 0;
2838 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2839 NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
2841 ERR("Failed to create index buffer, hr %#x.\n", hr);
2842 return hr;
2845 if (device->index_buffer)
2846 wined3d_buffer_decref(device->index_buffer);
2848 device->index_buffer = buffer;
2849 device->index_buffer_size = size;
2850 device->index_buffer_pos = 0;
2852 return D3D_OK;
2855 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2856 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2857 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2858 const void *vertex_data, UINT vertex_stride)
2860 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2861 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2862 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2863 UINT vtx_size = vertex_count * vertex_stride;
2864 UINT idx_size = idx_count * idx_fmt_size;
2865 struct wined3d_map_desc wined3d_map_desc;
2866 struct wined3d_box wined3d_box = {0};
2867 struct wined3d_resource *ib, *vb;
2868 UINT vb_pos, ib_pos, align;
2869 HRESULT hr;
2871 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2872 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2873 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2874 index_data, index_format, vertex_data, vertex_stride);
2876 if (!primitive_count)
2878 WARN("primitive_count is 0, returning D3D_OK.\n");
2879 return D3D_OK;
2882 wined3d_mutex_lock();
2884 if (!device->has_vertex_declaration)
2886 wined3d_mutex_unlock();
2887 WARN("Called without a valid vertex declaration set.\n");
2888 return D3DERR_INVALIDCALL;
2891 hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2892 if (FAILED(hr))
2893 goto done;
2895 vb_pos = device->vertex_buffer_pos;
2896 align = vb_pos % vertex_stride;
2897 if (align) align = vertex_stride - align;
2898 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2899 vb_pos = 0;
2900 else
2901 vb_pos += align;
2903 wined3d_box.left = vb_pos;
2904 wined3d_box.right = vb_pos + vtx_size;
2905 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2906 if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
2907 WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2908 goto done;
2909 memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
2910 wined3d_resource_unmap(vb, 0);
2911 device->vertex_buffer_pos = vb_pos + vtx_size;
2913 hr = d3d9_device_prepare_index_buffer(device, idx_size);
2914 if (FAILED(hr))
2915 goto done;
2917 ib_pos = device->index_buffer_pos;
2918 align = ib_pos % idx_fmt_size;
2919 if (align) align = idx_fmt_size - align;
2920 if (ib_pos + idx_size + align > device->index_buffer_size)
2921 ib_pos = 0;
2922 else
2923 ib_pos += align;
2925 wined3d_box.left = ib_pos;
2926 wined3d_box.right = ib_pos + idx_size;
2927 ib = wined3d_buffer_get_resource(device->index_buffer);
2928 if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
2929 WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2930 goto done;
2931 memcpy(wined3d_map_desc.data, index_data, idx_size);
2932 wined3d_resource_unmap(ib, 0);
2933 device->index_buffer_pos = ib_pos + idx_size;
2935 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2936 if (FAILED(hr))
2937 goto done;
2939 d3d9_generate_auto_mipmaps(device);
2940 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2941 wined3dformat_from_d3dformat(index_format), 0);
2942 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
2944 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2945 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2947 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2948 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
2950 if (SUCCEEDED(hr))
2951 d3d9_rts_flag_auto_gen_mipmap(device);
2953 done:
2954 wined3d_mutex_unlock();
2955 return hr;
2958 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2959 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2960 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2962 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2963 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2964 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2965 HRESULT hr;
2967 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2968 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2970 wined3d_mutex_lock();
2971 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2972 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2973 flags, dst_impl->fvf);
2974 wined3d_mutex_unlock();
2976 return hr;
2979 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2980 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2982 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2983 struct d3d9_vertex_declaration *object;
2984 HRESULT hr;
2986 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2988 if (!declaration)
2990 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2991 return D3DERR_INVALIDCALL;
2994 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2995 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2997 return hr;
3000 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
3001 IDirect3DVertexDeclaration9 *declaration)
3003 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3004 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
3006 TRACE("iface %p, declaration %p.\n", iface, declaration);
3008 wined3d_mutex_lock();
3009 wined3d_device_set_vertex_declaration(device->wined3d_device,
3010 decl_impl ? decl_impl->wined3d_declaration : NULL);
3011 device->has_vertex_declaration = !!decl_impl;
3012 wined3d_mutex_unlock();
3014 return D3D_OK;
3017 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
3018 IDirect3DVertexDeclaration9 **declaration)
3020 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3021 struct wined3d_vertex_declaration *wined3d_declaration;
3022 struct d3d9_vertex_declaration *declaration_impl;
3024 TRACE("iface %p, declaration %p.\n", iface, declaration);
3026 if (!declaration) return D3DERR_INVALIDCALL;
3028 wined3d_mutex_lock();
3029 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
3031 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
3032 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
3033 IDirect3DVertexDeclaration9_AddRef(*declaration);
3035 else
3037 *declaration = NULL;
3039 wined3d_mutex_unlock();
3041 TRACE("Returning %p.\n", *declaration);
3042 return D3D_OK;
3045 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
3047 struct wined3d_vertex_declaration *wined3d_declaration;
3048 struct fvf_declaration *fvf_decls = device->fvf_decls;
3049 struct d3d9_vertex_declaration *d3d9_declaration;
3050 D3DVERTEXELEMENT9 *elements;
3051 int p, low, high; /* deliberately signed */
3052 HRESULT hr;
3054 TRACE("Searching for declaration for fvf %08x... ", fvf);
3056 low = 0;
3057 high = device->fvf_decl_count - 1;
3058 while (low <= high)
3060 p = (low + high) >> 1;
3061 TRACE("%d ", p);
3063 if (fvf_decls[p].fvf == fvf)
3065 TRACE("found %p.\n", fvf_decls[p].decl);
3066 return fvf_decls[p].decl;
3069 if (fvf_decls[p].fvf < fvf)
3070 low = p + 1;
3071 else
3072 high = p - 1;
3074 TRACE("not found. Creating and inserting at position %d.\n", low);
3076 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
3077 return NULL;
3079 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
3080 heap_free(elements);
3081 if (FAILED(hr))
3082 return NULL;
3084 if (device->fvf_decl_size == device->fvf_decl_count)
3086 UINT grow = max(device->fvf_decl_size / 2, 8);
3088 if (!(fvf_decls = heap_realloc(fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow))))
3090 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
3091 return NULL;
3093 device->fvf_decls = fvf_decls;
3094 device->fvf_decl_size += grow;
3097 d3d9_declaration->fvf = fvf;
3098 wined3d_declaration = d3d9_declaration->wined3d_declaration;
3099 wined3d_vertex_declaration_incref(wined3d_declaration);
3100 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
3102 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
3103 fvf_decls[low].decl = wined3d_declaration;
3104 fvf_decls[low].fvf = fvf;
3105 ++device->fvf_decl_count;
3107 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration, device->fvf_decl_count);
3109 return wined3d_declaration;
3112 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
3114 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3115 struct wined3d_vertex_declaration *decl;
3117 TRACE("iface %p, fvf %#x.\n", iface, fvf);
3119 if (!fvf)
3121 WARN("%#x is not a valid FVF.\n", fvf);
3122 return D3D_OK;
3125 wined3d_mutex_lock();
3126 if (!(decl = device_get_fvf_declaration(device, fvf)))
3128 wined3d_mutex_unlock();
3129 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
3130 return D3DERR_DRIVERINTERNALERROR;
3133 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
3134 device->has_vertex_declaration = TRUE;
3135 wined3d_mutex_unlock();
3137 return D3D_OK;
3140 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
3142 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3143 struct wined3d_vertex_declaration *wined3d_declaration;
3144 struct d3d9_vertex_declaration *d3d9_declaration;
3146 TRACE("iface %p, fvf %p.\n", iface, fvf);
3148 wined3d_mutex_lock();
3149 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
3151 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
3152 *fvf = d3d9_declaration->fvf;
3154 else
3156 *fvf = 0;
3158 wined3d_mutex_unlock();
3160 TRACE("Returning FVF %#x.\n", *fvf);
3162 return D3D_OK;
3165 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
3166 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
3168 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3169 struct d3d9_vertexshader *object;
3170 HRESULT hr;
3172 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
3174 if (!(object = heap_alloc_zero(sizeof(*object))))
3175 return E_OUTOFMEMORY;
3177 hr = vertexshader_init(object, device, byte_code);
3178 if (FAILED(hr))
3180 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
3181 heap_free(object);
3182 return hr;
3185 TRACE("Created vertex shader %p.\n", object);
3186 *shader = &object->IDirect3DVertexShader9_iface;
3188 return D3D_OK;
3191 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
3193 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3194 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
3196 TRACE("iface %p, shader %p.\n", iface, shader);
3198 wined3d_mutex_lock();
3199 wined3d_device_set_vertex_shader(device->wined3d_device,
3200 shader_obj ? shader_obj->wined3d_shader : NULL);
3201 wined3d_mutex_unlock();
3203 return D3D_OK;
3206 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
3208 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3209 struct d3d9_vertexshader *shader_impl;
3210 struct wined3d_shader *wined3d_shader;
3212 TRACE("iface %p, shader %p.\n", iface, shader);
3214 wined3d_mutex_lock();
3215 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
3217 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3218 *shader = &shader_impl->IDirect3DVertexShader9_iface;
3219 IDirect3DVertexShader9_AddRef(*shader);
3221 else
3223 *shader = NULL;
3225 wined3d_mutex_unlock();
3227 TRACE("Returning %p.\n", *shader);
3229 return D3D_OK;
3232 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
3233 UINT reg_idx, const float *data, UINT count)
3235 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3236 HRESULT hr;
3238 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3240 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
3242 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3243 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
3244 return D3DERR_INVALIDCALL;
3247 wined3d_mutex_lock();
3248 hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
3249 reg_idx, count, (const struct wined3d_vec4 *)data);
3250 wined3d_mutex_unlock();
3252 return hr;
3255 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
3256 UINT reg_idx, float *data, UINT count)
3258 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3259 HRESULT hr;
3261 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3263 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
3265 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3266 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
3267 return D3DERR_INVALIDCALL;
3270 wined3d_mutex_lock();
3271 hr = wined3d_device_get_vs_consts_f(device->wined3d_device,
3272 reg_idx, count, (struct wined3d_vec4 *)data);
3273 wined3d_mutex_unlock();
3275 return hr;
3278 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
3279 UINT reg_idx, const int *data, UINT count)
3281 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3282 HRESULT hr;
3284 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3286 wined3d_mutex_lock();
3287 hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
3288 reg_idx, count, (const struct wined3d_ivec4 *)data);
3289 wined3d_mutex_unlock();
3291 return hr;
3294 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
3295 UINT reg_idx, int *data, UINT count)
3297 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3298 HRESULT hr;
3300 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3302 wined3d_mutex_lock();
3303 hr = wined3d_device_get_vs_consts_i(device->wined3d_device,
3304 reg_idx, count, (struct wined3d_ivec4 *)data);
3305 wined3d_mutex_unlock();
3307 return hr;
3310 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
3311 UINT reg_idx, const BOOL *data, UINT count)
3313 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3314 HRESULT hr;
3316 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3318 wined3d_mutex_lock();
3319 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
3320 wined3d_mutex_unlock();
3322 return hr;
3325 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
3326 UINT reg_idx, BOOL *data, UINT count)
3328 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3329 HRESULT hr;
3331 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3333 wined3d_mutex_lock();
3334 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, count, data);
3335 wined3d_mutex_unlock();
3337 return hr;
3340 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
3341 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
3343 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3344 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
3345 HRESULT hr;
3347 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3348 iface, stream_idx, buffer, offset, stride);
3350 wined3d_mutex_lock();
3351 if (!stride)
3353 struct wined3d_buffer *wined3d_buffer;
3354 unsigned int cur_offset;
3356 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
3357 &cur_offset, &stride);
3359 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
3360 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
3361 wined3d_mutex_unlock();
3363 return hr;
3366 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
3367 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
3369 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3370 struct d3d9_vertexbuffer *buffer_impl;
3371 struct wined3d_buffer *wined3d_buffer;
3372 HRESULT hr;
3374 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3375 iface, stream_idx, buffer, offset, stride);
3377 if (!buffer)
3378 return D3DERR_INVALIDCALL;
3380 wined3d_mutex_lock();
3381 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
3382 if (SUCCEEDED(hr) && wined3d_buffer)
3384 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3385 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
3386 IDirect3DVertexBuffer9_AddRef(*buffer);
3388 else
3390 if (FAILED(hr))
3391 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
3392 *buffer = NULL;
3394 wined3d_mutex_unlock();
3396 return hr;
3399 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
3401 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3402 HRESULT hr;
3404 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
3406 wined3d_mutex_lock();
3407 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
3408 wined3d_mutex_unlock();
3410 return hr;
3413 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
3415 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3416 HRESULT hr;
3418 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
3420 wined3d_mutex_lock();
3421 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
3422 wined3d_mutex_unlock();
3424 return hr;
3427 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
3429 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3430 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
3432 TRACE("iface %p, buffer %p.\n", iface, buffer);
3434 wined3d_mutex_lock();
3435 wined3d_device_set_index_buffer(device->wined3d_device,
3436 ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
3437 wined3d_mutex_unlock();
3439 return D3D_OK;
3442 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
3444 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3445 enum wined3d_format_id wined3d_format;
3446 struct wined3d_buffer *wined3d_buffer;
3447 struct d3d9_indexbuffer *buffer_impl;
3449 TRACE("iface %p, buffer %p.\n", iface, buffer);
3451 if (!buffer)
3452 return D3DERR_INVALIDCALL;
3454 wined3d_mutex_lock();
3455 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL)))
3457 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3458 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
3459 IDirect3DIndexBuffer9_AddRef(*buffer);
3461 else
3463 *buffer = NULL;
3465 wined3d_mutex_unlock();
3467 return D3D_OK;
3470 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
3471 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
3473 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3474 struct d3d9_pixelshader *object;
3475 HRESULT hr;
3477 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
3479 if (!(object = heap_alloc_zero(sizeof(*object))))
3481 FIXME("Failed to allocate pixel shader memory.\n");
3482 return E_OUTOFMEMORY;
3485 hr = pixelshader_init(object, device, byte_code);
3486 if (FAILED(hr))
3488 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
3489 heap_free(object);
3490 return hr;
3493 TRACE("Created pixel shader %p.\n", object);
3494 *shader = &object->IDirect3DPixelShader9_iface;
3496 return D3D_OK;
3499 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
3501 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3502 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
3504 TRACE("iface %p, shader %p.\n", iface, shader);
3506 wined3d_mutex_lock();
3507 wined3d_device_set_pixel_shader(device->wined3d_device,
3508 shader_obj ? shader_obj->wined3d_shader : NULL);
3509 wined3d_mutex_unlock();
3511 return D3D_OK;
3514 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
3516 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3517 struct d3d9_pixelshader *shader_impl;
3518 struct wined3d_shader *wined3d_shader;
3520 TRACE("iface %p, shader %p.\n", iface, shader);
3522 if (!shader) return D3DERR_INVALIDCALL;
3524 wined3d_mutex_lock();
3525 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3527 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3528 *shader = &shader_impl->IDirect3DPixelShader9_iface;
3529 IDirect3DPixelShader9_AddRef(*shader);
3531 else
3533 *shader = NULL;
3535 wined3d_mutex_unlock();
3537 TRACE("Returning %p.\n", *shader);
3539 return D3D_OK;
3542 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3543 UINT reg_idx, const float *data, UINT count)
3545 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3546 HRESULT hr;
3548 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3550 wined3d_mutex_lock();
3551 hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
3552 reg_idx, count, (const struct wined3d_vec4 *)data);
3553 wined3d_mutex_unlock();
3555 return hr;
3558 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3559 UINT reg_idx, float *data, UINT count)
3561 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3562 HRESULT hr;
3564 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3566 wined3d_mutex_lock();
3567 hr = wined3d_device_get_ps_consts_f(device->wined3d_device,
3568 reg_idx, count, (struct wined3d_vec4 *)data);
3569 wined3d_mutex_unlock();
3571 return hr;
3574 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3575 UINT reg_idx, const int *data, UINT count)
3577 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3578 HRESULT hr;
3580 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3582 wined3d_mutex_lock();
3583 hr = wined3d_device_set_ps_consts_i(device->wined3d_device,
3584 reg_idx, count, (const struct wined3d_ivec4 *)data);
3585 wined3d_mutex_unlock();
3587 return hr;
3590 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3591 UINT reg_idx, int *data, UINT count)
3593 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3594 HRESULT hr;
3596 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3598 wined3d_mutex_lock();
3599 hr = wined3d_device_get_ps_consts_i(device->wined3d_device,
3600 reg_idx, count, (struct wined3d_ivec4 *)data);
3601 wined3d_mutex_unlock();
3603 return hr;
3606 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3607 UINT reg_idx, const BOOL *data, UINT count)
3609 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3610 HRESULT hr;
3612 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3614 wined3d_mutex_lock();
3615 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, count, data);
3616 wined3d_mutex_unlock();
3618 return hr;
3621 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3622 UINT reg_idx, BOOL *data, UINT count)
3624 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3625 HRESULT hr;
3627 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3629 wined3d_mutex_lock();
3630 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, count, data);
3631 wined3d_mutex_unlock();
3633 return hr;
3636 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
3637 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
3639 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3640 iface, handle, segment_count, patch_info);
3641 return D3D_OK;
3644 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
3645 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
3647 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3648 iface, handle, segment_count, patch_info);
3649 return D3D_OK;
3652 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
3654 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
3655 return D3DERR_INVALIDCALL;
3658 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
3660 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3661 struct d3d9_query *object;
3662 HRESULT hr;
3664 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
3666 if (!(object = heap_alloc_zero(sizeof(*object))))
3667 return E_OUTOFMEMORY;
3669 hr = query_init(object, device, type);
3670 if (FAILED(hr))
3672 WARN("Failed to initialize query, hr %#x.\n", hr);
3673 heap_free(object);
3674 return hr;
3677 TRACE("Created query %p.\n", object);
3678 if (query) *query = &object->IDirect3DQuery9_iface;
3679 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
3681 return D3D_OK;
3684 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
3685 UINT width, UINT height, float *rows, float *columns)
3687 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3688 iface, width, height, rows, columns);
3690 return E_NOTIMPL;
3693 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
3694 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
3695 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
3697 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3698 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3699 iface, src_surface, dst_surface, src_descs, rect_count,
3700 dst_descs, operation, offset_x, offset_y);
3702 return E_NOTIMPL;
3705 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
3706 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
3707 const RGNDATA *dirty_region, DWORD flags)
3709 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3710 struct d3d9_swapchain *swapchain;
3711 unsigned int i;
3712 HRESULT hr;
3714 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3715 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
3716 dst_window_override, dirty_region, flags);
3718 if (device->device_state != D3D9_DEVICE_STATE_OK)
3719 return S_PRESENT_OCCLUDED;
3721 if (dirty_region)
3722 FIXME("Ignoring dirty_region %p.\n", dirty_region);
3724 wined3d_mutex_lock();
3725 for (i = 0; i < device->implicit_swapchain_count; ++i)
3727 swapchain = device->implicit_swapchains[i];
3728 if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
3729 src_rect, dst_rect, dst_window_override, swapchain->swap_interval, flags)))
3731 wined3d_mutex_unlock();
3732 return hr;
3735 wined3d_mutex_unlock();
3737 return D3D_OK;
3740 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
3742 FIXME("iface %p, priority %p stub!\n", iface, priority);
3744 return E_NOTIMPL;
3747 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
3749 FIXME("iface %p, priority %d stub!\n", iface, priority);
3751 return E_NOTIMPL;
3754 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
3756 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
3758 return E_NOTIMPL;
3761 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
3762 IDirect3DResource9 **resources, UINT32 resource_count)
3764 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3765 iface, resources, resource_count);
3767 return E_NOTIMPL;
3770 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
3772 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3774 TRACE("iface %p, max_latency %u.\n", iface, max_latency);
3776 if (max_latency > 30)
3777 return D3DERR_INVALIDCALL;
3779 wined3d_mutex_lock();
3780 wined3d_device_set_max_frame_latency(device->wined3d_device, max_latency);
3781 wined3d_mutex_unlock();
3783 return S_OK;
3786 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
3788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3790 TRACE("iface %p, max_latency %p.\n", iface, max_latency);
3792 wined3d_mutex_lock();
3793 *max_latency = wined3d_device_get_max_frame_latency(device->wined3d_device);
3794 wined3d_mutex_unlock();
3796 return S_OK;
3799 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3801 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3802 struct wined3d_swapchain_desc swapchain_desc;
3804 TRACE("iface %p, dst_window %p.\n", iface, dst_window);
3806 wined3d_mutex_lock();
3807 wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
3808 wined3d_mutex_unlock();
3810 if (swapchain_desc.windowed)
3811 return D3D_OK;
3813 /* FIXME: This is actually supposed to check if any other device is in
3814 * fullscreen mode. */
3815 if (dst_window != swapchain_desc.device_window)
3816 return device->device_state == D3D9_DEVICE_STATE_OK ? S_PRESENT_OCCLUDED : D3D_OK;
3818 return device->device_state == D3D9_DEVICE_STATE_OK ? D3D_OK : S_PRESENT_OCCLUDED;
3821 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3822 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3823 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3825 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3826 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3827 iface, width, height, format, multisample_type, multisample_quality,
3828 lockable, surface, shared_handle, usage);
3830 *surface = NULL;
3831 if (shared_handle)
3832 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3834 return E_NOTIMPL;
3837 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3838 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3839 HANDLE *shared_handle, DWORD usage)
3841 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3842 iface, width, height, format, pool, surface, shared_handle, usage);
3844 return E_NOTIMPL;
3847 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3848 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3849 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3851 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3852 DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
3854 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3855 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3856 iface, width, height, format, multisample_type, multisample_quality,
3857 discard, surface, shared_handle, usage);
3859 if (usage & D3DUSAGE_DEPTHSTENCIL)
3861 WARN("Invalid usage %#x.\n", usage);
3862 return D3DERR_INVALIDCALL;
3865 if (shared_handle)
3866 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3868 if (discard)
3869 flags |= WINED3D_TEXTURE_CREATE_DISCARD;
3871 *surface = NULL;
3872 return d3d9_device_create_surface(device, width, height, format, flags, surface,
3873 D3DUSAGE_DEPTHSTENCIL | usage, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
3876 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3877 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3879 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3881 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3883 if (!present_parameters->Windowed == !mode)
3885 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3886 return D3DERR_INVALIDCALL;
3889 if (mode && (mode->Width != present_parameters->BackBufferWidth
3890 || mode->Height != present_parameters->BackBufferHeight))
3892 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3893 mode->Width, mode->Height,
3894 present_parameters->BackBufferWidth, present_parameters->BackBufferHeight);
3895 return D3DERR_INVALIDCALL;
3898 return d3d9_device_reset(device, present_parameters, mode);
3901 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3902 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3904 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3905 struct wined3d_display_mode wined3d_mode;
3906 HRESULT hr;
3908 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3909 iface, swapchain_idx, mode, rotation);
3911 if (mode->Size != sizeof(*mode))
3912 return D3DERR_INVALIDCALL;
3914 wined3d_mutex_lock();
3915 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3916 (enum wined3d_display_rotation *)rotation);
3917 wined3d_mutex_unlock();
3919 if (SUCCEEDED(hr))
3921 mode->Width = wined3d_mode.width;
3922 mode->Height = wined3d_mode.height;
3923 mode->RefreshRate = wined3d_mode.refresh_rate;
3924 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3925 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3928 return hr;
3931 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3933 /* IUnknown */
3934 d3d9_device_QueryInterface,
3935 d3d9_device_AddRef,
3936 d3d9_device_Release,
3937 /* IDirect3DDevice9 */
3938 d3d9_device_TestCooperativeLevel,
3939 d3d9_device_GetAvailableTextureMem,
3940 d3d9_device_EvictManagedResources,
3941 d3d9_device_GetDirect3D,
3942 d3d9_device_GetDeviceCaps,
3943 d3d9_device_GetDisplayMode,
3944 d3d9_device_GetCreationParameters,
3945 d3d9_device_SetCursorProperties,
3946 d3d9_device_SetCursorPosition,
3947 d3d9_device_ShowCursor,
3948 d3d9_device_CreateAdditionalSwapChain,
3949 d3d9_device_GetSwapChain,
3950 d3d9_device_GetNumberOfSwapChains,
3951 d3d9_device_Reset,
3952 d3d9_device_Present,
3953 d3d9_device_GetBackBuffer,
3954 d3d9_device_GetRasterStatus,
3955 d3d9_device_SetDialogBoxMode,
3956 d3d9_device_SetGammaRamp,
3957 d3d9_device_GetGammaRamp,
3958 d3d9_device_CreateTexture,
3959 d3d9_device_CreateVolumeTexture,
3960 d3d9_device_CreateCubeTexture,
3961 d3d9_device_CreateVertexBuffer,
3962 d3d9_device_CreateIndexBuffer,
3963 d3d9_device_CreateRenderTarget,
3964 d3d9_device_CreateDepthStencilSurface,
3965 d3d9_device_UpdateSurface,
3966 d3d9_device_UpdateTexture,
3967 d3d9_device_GetRenderTargetData,
3968 d3d9_device_GetFrontBufferData,
3969 d3d9_device_StretchRect,
3970 d3d9_device_ColorFill,
3971 d3d9_device_CreateOffscreenPlainSurface,
3972 d3d9_device_SetRenderTarget,
3973 d3d9_device_GetRenderTarget,
3974 d3d9_device_SetDepthStencilSurface,
3975 d3d9_device_GetDepthStencilSurface,
3976 d3d9_device_BeginScene,
3977 d3d9_device_EndScene,
3978 d3d9_device_Clear,
3979 d3d9_device_SetTransform,
3980 d3d9_device_GetTransform,
3981 d3d9_device_MultiplyTransform,
3982 d3d9_device_SetViewport,
3983 d3d9_device_GetViewport,
3984 d3d9_device_SetMaterial,
3985 d3d9_device_GetMaterial,
3986 d3d9_device_SetLight,
3987 d3d9_device_GetLight,
3988 d3d9_device_LightEnable,
3989 d3d9_device_GetLightEnable,
3990 d3d9_device_SetClipPlane,
3991 d3d9_device_GetClipPlane,
3992 d3d9_device_SetRenderState,
3993 d3d9_device_GetRenderState,
3994 d3d9_device_CreateStateBlock,
3995 d3d9_device_BeginStateBlock,
3996 d3d9_device_EndStateBlock,
3997 d3d9_device_SetClipStatus,
3998 d3d9_device_GetClipStatus,
3999 d3d9_device_GetTexture,
4000 d3d9_device_SetTexture,
4001 d3d9_device_GetTextureStageState,
4002 d3d9_device_SetTextureStageState,
4003 d3d9_device_GetSamplerState,
4004 d3d9_device_SetSamplerState,
4005 d3d9_device_ValidateDevice,
4006 d3d9_device_SetPaletteEntries,
4007 d3d9_device_GetPaletteEntries,
4008 d3d9_device_SetCurrentTexturePalette,
4009 d3d9_device_GetCurrentTexturePalette,
4010 d3d9_device_SetScissorRect,
4011 d3d9_device_GetScissorRect,
4012 d3d9_device_SetSoftwareVertexProcessing,
4013 d3d9_device_GetSoftwareVertexProcessing,
4014 d3d9_device_SetNPatchMode,
4015 d3d9_device_GetNPatchMode,
4016 d3d9_device_DrawPrimitive,
4017 d3d9_device_DrawIndexedPrimitive,
4018 d3d9_device_DrawPrimitiveUP,
4019 d3d9_device_DrawIndexedPrimitiveUP,
4020 d3d9_device_ProcessVertices,
4021 d3d9_device_CreateVertexDeclaration,
4022 d3d9_device_SetVertexDeclaration,
4023 d3d9_device_GetVertexDeclaration,
4024 d3d9_device_SetFVF,
4025 d3d9_device_GetFVF,
4026 d3d9_device_CreateVertexShader,
4027 d3d9_device_SetVertexShader,
4028 d3d9_device_GetVertexShader,
4029 d3d9_device_SetVertexShaderConstantF,
4030 d3d9_device_GetVertexShaderConstantF,
4031 d3d9_device_SetVertexShaderConstantI,
4032 d3d9_device_GetVertexShaderConstantI,
4033 d3d9_device_SetVertexShaderConstantB,
4034 d3d9_device_GetVertexShaderConstantB,
4035 d3d9_device_SetStreamSource,
4036 d3d9_device_GetStreamSource,
4037 d3d9_device_SetStreamSourceFreq,
4038 d3d9_device_GetStreamSourceFreq,
4039 d3d9_device_SetIndices,
4040 d3d9_device_GetIndices,
4041 d3d9_device_CreatePixelShader,
4042 d3d9_device_SetPixelShader,
4043 d3d9_device_GetPixelShader,
4044 d3d9_device_SetPixelShaderConstantF,
4045 d3d9_device_GetPixelShaderConstantF,
4046 d3d9_device_SetPixelShaderConstantI,
4047 d3d9_device_GetPixelShaderConstantI,
4048 d3d9_device_SetPixelShaderConstantB,
4049 d3d9_device_GetPixelShaderConstantB,
4050 d3d9_device_DrawRectPatch,
4051 d3d9_device_DrawTriPatch,
4052 d3d9_device_DeletePatch,
4053 d3d9_device_CreateQuery,
4054 /* IDirect3DDevice9Ex */
4055 d3d9_device_SetConvolutionMonoKernel,
4056 d3d9_device_ComposeRects,
4057 d3d9_device_PresentEx,
4058 d3d9_device_GetGPUThreadPriority,
4059 d3d9_device_SetGPUThreadPriority,
4060 d3d9_device_WaitForVBlank,
4061 d3d9_device_CheckResourceResidency,
4062 d3d9_device_SetMaximumFrameLatency,
4063 d3d9_device_GetMaximumFrameLatency,
4064 d3d9_device_CheckDeviceState,
4065 d3d9_device_CreateRenderTargetEx,
4066 d3d9_device_CreateOffscreenPlainSurfaceEx,
4067 d3d9_device_CreateDepthStencilSurfaceEx,
4068 d3d9_device_ResetEx,
4069 d3d9_device_GetDisplayModeEx,
4072 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
4074 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
4077 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4078 struct wined3d_device *device)
4080 TRACE("device_parent %p, device %p.\n", device_parent, device);
4083 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4085 TRACE("device_parent %p.\n", device_parent);
4088 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4090 struct d3d9_device *device = device_from_device_parent(device_parent);
4092 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4094 if (!device->d3d_parent)
4095 return;
4097 if (!activate)
4098 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_LOST, D3D9_DEVICE_STATE_OK);
4099 else if (device->d3d_parent->extended)
4100 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_OK, D3D9_DEVICE_STATE_LOST);
4101 else
4102 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_NOT_RESET, D3D9_DEVICE_STATE_LOST);
4105 static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
4106 enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4107 void **parent, const struct wined3d_parent_ops **parent_ops)
4109 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4110 device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
4112 if (type == WINED3D_RTYPE_TEXTURE_2D)
4114 struct d3d9_surface *d3d_surface;
4116 if (!(d3d_surface = heap_alloc_zero(sizeof(*d3d_surface))))
4117 return E_OUTOFMEMORY;
4119 surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops);
4120 *parent = d3d_surface;
4121 TRACE("Created surface %p.\n", d3d_surface);
4123 else if (type == WINED3D_RTYPE_TEXTURE_3D)
4125 struct d3d9_volume *d3d_volume;
4127 if (!(d3d_volume = heap_alloc_zero(sizeof(*d3d_volume))))
4128 return E_OUTOFMEMORY;
4130 volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops);
4131 *parent = d3d_volume;
4132 TRACE("Created volume %p.\n", d3d_volume);
4134 else
4136 ERR("Unhandled resource type %#x.\n", type);
4137 return E_FAIL;
4140 return D3D_OK;
4143 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4144 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
4145 struct wined3d_texture **texture)
4147 struct d3d9_device *device = device_from_device_parent(device_parent);
4148 struct d3d9_surface *d3d_surface;
4149 HRESULT hr;
4151 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4152 device_parent, container_parent, desc, texture_flags, texture);
4154 if (container_parent == device_parent)
4155 container_parent = &device->IDirect3DDevice9Ex_iface;
4157 if (is_gdi_compat_wined3dformat(desc->format))
4158 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
4160 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
4161 texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent,
4162 &d3d9_null_wined3d_parent_ops, texture)))
4164 WARN("Failed to create texture, hr %#x.\n", hr);
4165 return hr;
4168 d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0);
4169 d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface;
4171 return hr;
4174 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4175 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4177 struct d3d9_device *device = device_from_device_parent(device_parent);
4178 struct d3d9_swapchain *d3d_swapchain;
4179 HRESULT hr;
4181 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
4183 if (FAILED(hr = d3d9_swapchain_create(device, desc, WINED3D_SWAP_INTERVAL_DEFAULT, &d3d_swapchain)))
4185 WARN("Failed to create swapchain, hr %#x.\n", hr);
4186 *swapchain = NULL;
4187 return hr;
4190 *swapchain = d3d_swapchain->wined3d_swapchain;
4191 wined3d_swapchain_incref(*swapchain);
4192 IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
4194 return hr;
4197 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
4199 device_parent_wined3d_device_created,
4200 device_parent_mode_changed,
4201 device_parent_activate,
4202 device_parent_texture_sub_resource_created,
4203 device_parent_create_swapchain_texture,
4204 device_parent_create_swapchain,
4207 static void setup_fpu(void)
4209 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4210 WORD cw;
4211 __asm__ volatile ("fnstcw %0" : "=m" (cw));
4212 cw = (cw & ~0xf3f) | 0x3f;
4213 __asm__ volatile ("fldcw %0" : : "m" (cw));
4214 #elif defined(__i386__) && defined(_MSC_VER)
4215 WORD cw;
4216 __asm fnstcw cw;
4217 cw = (cw & ~0xf3f) | 0x3f;
4218 __asm fldcw cw;
4219 #else
4220 FIXME("FPU setup not implemented for this platform.\n");
4221 #endif
4224 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
4225 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
4226 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
4228 struct wined3d_swapchain_desc *swapchain_desc;
4229 struct wined3d_caps caps;
4230 unsigned i, count = 1;
4231 HRESULT hr;
4233 if (mode)
4234 FIXME("Ignoring display mode.\n");
4236 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
4237 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
4238 device->refcount = 1;
4240 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
4242 wined3d_mutex_lock();
4243 if (FAILED(hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
4244 &device->device_parent, &device->wined3d_device)))
4246 WARN("Failed to create wined3d device, hr %#x.\n", hr);
4247 wined3d_mutex_unlock();
4248 return hr;
4251 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
4252 device->max_user_clip_planes = caps.MaxUserClipPlanes;
4253 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
4254 count = caps.NumberOfAdaptersInGroup;
4256 if (flags & D3DCREATE_MULTITHREADED)
4257 wined3d_device_set_multithreaded(device->wined3d_device);
4259 if (!parameters->Windowed)
4261 if (!focus_window)
4262 focus_window = parameters->hDeviceWindow;
4263 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
4265 ERR("Failed to acquire focus window, hr %#x.\n", hr);
4266 wined3d_device_decref(device->wined3d_device);
4267 wined3d_mutex_unlock();
4268 return hr;
4271 for (i = 0; i < count; ++i)
4273 HWND device_window = parameters[i].hDeviceWindow;
4275 if (!device_window) device_window = focus_window;
4276 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
4277 parameters[i].BackBufferWidth,
4278 parameters[i].BackBufferHeight);
4282 if (!(swapchain_desc = heap_alloc(sizeof(*swapchain_desc) * count)))
4284 ERR("Failed to allocate wined3d parameters.\n");
4285 wined3d_device_release_focus_window(device->wined3d_device);
4286 wined3d_device_decref(device->wined3d_device);
4287 wined3d_mutex_unlock();
4288 return E_OUTOFMEMORY;
4291 for (i = 0; i < count; ++i)
4293 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i],
4294 parent->extended))
4296 wined3d_device_release_focus_window(device->wined3d_device);
4297 wined3d_device_decref(device->wined3d_device);
4298 heap_free(swapchain_desc);
4299 wined3d_mutex_unlock();
4300 return D3DERR_INVALIDCALL;
4304 if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc)))
4306 WARN("Failed to initialize 3D, hr %#x.\n", hr);
4307 wined3d_device_release_focus_window(device->wined3d_device);
4308 heap_free(swapchain_desc);
4309 wined3d_device_decref(device->wined3d_device);
4310 wined3d_mutex_unlock();
4311 return hr;
4314 wined3d_device_set_render_state(device->wined3d_device,
4315 WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
4317 if (FAILED(hr = d3d9_device_get_swapchains(device)))
4319 wined3d_device_uninit_3d(device->wined3d_device);
4320 wined3d_device_release_focus_window(device->wined3d_device);
4321 wined3d_device_decref(device->wined3d_device);
4322 wined3d_mutex_unlock();
4323 return E_OUTOFMEMORY;
4325 for (i = 0; i < device->implicit_swapchain_count; ++i)
4327 device->implicit_swapchains[i]->swap_interval
4328 = wined3dswapinterval_from_d3d(parameters[i].PresentationInterval);
4331 for (i = 0; i < count; ++i)
4333 present_parameters_from_wined3d_swapchain_desc(&parameters[i],
4334 &swapchain_desc[i], parameters[i].PresentationInterval);
4337 wined3d_mutex_unlock();
4339 heap_free(swapchain_desc);
4341 /* Initialize the converted declaration array. This creates a valid pointer
4342 * and when adding decls HeapReAlloc() can be used without further checking. */
4343 if (!(device->fvf_decls = heap_alloc(0)))
4345 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4346 wined3d_mutex_lock();
4347 heap_free(device->implicit_swapchains);
4348 wined3d_device_uninit_3d(device->wined3d_device);
4349 wined3d_device_release_focus_window(device->wined3d_device);
4350 wined3d_device_decref(device->wined3d_device);
4351 wined3d_mutex_unlock();
4352 return E_OUTOFMEMORY;
4355 /* We could also simply ignore the initial rendertarget since it's known
4356 * not to be a texture (we currently use these only for automatic mipmap
4357 * generation). */
4358 wined3d_mutex_lock();
4359 device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(
4360 wined3d_device_get_rendertarget_view(device->wined3d_device, 0));
4361 wined3d_mutex_unlock();
4363 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
4364 device->d3d_parent = parent;
4366 return D3D_OK;