shell32/autocomplete: Reduce the strlen calls because they are redundant.
[wine.git] / dlls / d3d11 / texture.c
blob36d97415a251680f3668b0afe5d245aa089dcad3
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 /* ID3D11Texture1D methods */
30 static inline struct d3d_texture1d *impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
32 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
35 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D *iface, REFIID iid, void **out)
37 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
39 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
41 if (IsEqualGUID(iid, &IID_ID3D11Texture1D)
42 || IsEqualGUID(iid, &IID_ID3D11Resource)
43 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
44 || IsEqualGUID(iid, &IID_IUnknown))
46 *out = iface;
47 IUnknown_AddRef(iface);
48 return S_OK;
51 if (IsEqualGUID(iid, &IID_ID3D10Texture1D)
52 || IsEqualGUID(iid, &IID_ID3D10Resource)
53 || IsEqualGUID(iid, &IID_ID3D10DeviceChild))
55 *out = &texture->ID3D10Texture1D_iface;
56 IUnknown_AddRef((IUnknown *)*out);
57 return S_OK;
60 if (texture->dxgi_surface)
62 TRACE("Forwarding to dxgi surface.\n");
63 return IUnknown_QueryInterface(texture->dxgi_surface, iid, out);
66 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
68 *out = NULL;
69 return E_NOINTERFACE;
72 static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
74 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
75 ULONG refcount = InterlockedIncrement(&texture->refcount);
77 TRACE("%p increasing refcount to %u.\n", texture, refcount);
79 if (refcount == 1)
81 ID3D11Device2_AddRef(texture->device);
82 wined3d_mutex_lock();
83 wined3d_texture_incref(texture->wined3d_texture);
84 wined3d_mutex_unlock();
87 return refcount;
90 static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
92 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
93 ULONG refcount = InterlockedDecrement(&texture->refcount);
95 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
97 if (!refcount)
99 ID3D11Device2 *device = texture->device;
101 wined3d_mutex_lock();
102 wined3d_texture_decref(texture->wined3d_texture);
103 wined3d_mutex_unlock();
104 /* Release the device last, it may cause the wined3d device to be
105 * destroyed. */
106 ID3D11Device2_Release(device);
109 return refcount;
112 static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface, ID3D11Device **device)
114 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
116 TRACE("iface %p, device %p.\n", iface, device);
118 *device = (ID3D11Device *)texture->device;
119 ID3D11Device_AddRef(*device);
122 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D *iface,
123 REFGUID guid, UINT *data_size, void *data)
125 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
126 IDXGISurface *dxgi_surface;
127 HRESULT hr;
129 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
131 if (texture->dxgi_surface
132 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
134 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
135 IDXGISurface_Release(dxgi_surface);
136 return hr;
139 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
142 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D *iface,
143 REFGUID guid, UINT data_size, const void *data)
145 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
146 IDXGISurface *dxgi_surface;
147 HRESULT hr;
149 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
151 if (texture->dxgi_surface
152 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
154 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
155 IDXGISurface_Release(dxgi_surface);
156 return hr;
159 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
162 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
163 REFGUID guid, const IUnknown *data)
165 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
166 IDXGISurface *dxgi_surface;
167 HRESULT hr;
169 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
171 if (texture->dxgi_surface
172 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
174 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
175 IDXGISurface_Release(dxgi_surface);
176 return hr;
179 return d3d_set_private_data_interface(&texture->private_store, guid, data);
182 static void STDMETHODCALLTYPE d3d11_texture1d_GetType(ID3D11Texture1D *iface,
183 D3D11_RESOURCE_DIMENSION *resource_dimension)
185 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
187 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
190 static void STDMETHODCALLTYPE d3d11_texture1d_SetEvictionPriority(ID3D11Texture1D *iface, UINT eviction_priority)
192 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
195 static UINT STDMETHODCALLTYPE d3d11_texture1d_GetEvictionPriority(ID3D11Texture1D *iface)
197 FIXME("iface %p stub!\n", iface);
199 return 0;
202 static void STDMETHODCALLTYPE d3d11_texture1d_GetDesc(ID3D11Texture1D *iface, D3D11_TEXTURE1D_DESC *desc)
204 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
206 TRACE("iface %p, desc %p.\n", iface, desc);
208 *desc = texture->desc;
211 static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
213 /* IUnknown methods */
214 d3d11_texture1d_QueryInterface,
215 d3d11_texture1d_AddRef,
216 d3d11_texture1d_Release,
217 /* ID3D11DeviceChild methods */
218 d3d11_texture1d_GetDevice,
219 d3d11_texture1d_GetPrivateData,
220 d3d11_texture1d_SetPrivateData,
221 d3d11_texture1d_SetPrivateDataInterface,
222 /* ID3D11Resource methods */
223 d3d11_texture1d_GetType,
224 d3d11_texture1d_SetEvictionPriority,
225 d3d11_texture1d_GetEvictionPriority,
226 /* ID3D11Texture1D methods */
227 d3d11_texture1d_GetDesc,
230 struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
232 if (!iface)
233 return NULL;
234 assert(iface->lpVtbl == &d3d11_texture1d_vtbl);
235 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
238 static inline struct d3d_texture1d *impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
240 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
243 /* IUnknown methods */
245 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_QueryInterface(ID3D10Texture1D *iface, REFIID iid, void **out)
247 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
249 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
251 return d3d11_texture1d_QueryInterface(&texture->ID3D11Texture1D_iface, iid, out);
254 static ULONG STDMETHODCALLTYPE d3d10_texture1d_AddRef(ID3D10Texture1D *iface)
256 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
258 TRACE("iface %p.\n", iface);
260 return d3d11_texture1d_AddRef(&texture->ID3D11Texture1D_iface);
263 static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent)
265 struct d3d_texture1d *texture = parent;
267 if (texture->dxgi_surface)
268 IUnknown_Release(texture->dxgi_surface);
269 wined3d_private_store_cleanup(&texture->private_store);
270 heap_free(texture);
273 static ULONG STDMETHODCALLTYPE d3d10_texture1d_Release(ID3D10Texture1D *iface)
275 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
277 TRACE("iface %p.\n", iface);
279 return d3d11_texture1d_Release(&texture->ID3D11Texture1D_iface);
282 /* ID3D10DeviceChild methods */
284 static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface, ID3D10Device **device)
286 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
288 TRACE("iface %p, device %p.\n", iface, device);
290 ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
293 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
294 REFGUID guid, UINT *data_size, void *data)
296 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
298 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
300 return d3d11_texture1d_GetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
303 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateData(ID3D10Texture1D *iface,
304 REFGUID guid, UINT data_size, const void *data)
306 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
308 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
310 return d3d11_texture1d_SetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
313 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateDataInterface(ID3D10Texture1D *iface,
314 REFGUID guid, const IUnknown *data)
316 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
318 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
320 return d3d11_texture1d_SetPrivateDataInterface(&texture->ID3D11Texture1D_iface, guid, data);
323 /* ID3D10Resource methods */
325 static void STDMETHODCALLTYPE d3d10_texture1d_GetType(ID3D10Texture1D *iface,
326 D3D10_RESOURCE_DIMENSION *resource_dimension)
328 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
330 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
333 static void STDMETHODCALLTYPE d3d10_texture1d_SetEvictionPriority(ID3D10Texture1D *iface, UINT eviction_priority)
335 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
338 static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1D *iface)
340 FIXME("iface %p stub!\n", iface);
342 return 0;
345 /* ID3D10Texture1D methods */
347 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
348 D3D10_MAP map_type, UINT map_flags, void **data)
350 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
351 struct wined3d_map_desc wined3d_map_desc;
352 HRESULT hr;
354 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p.\n",
355 iface, sub_resource_idx, map_type, map_flags, data);
357 if (map_flags)
358 FIXME("Ignoring map_flags %#x.\n", map_flags);
360 wined3d_mutex_lock();
361 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
362 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
364 *data = wined3d_map_desc.data;
366 wined3d_mutex_unlock();
368 return hr;
371 static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
373 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
375 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
377 wined3d_mutex_lock();
378 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
379 wined3d_mutex_unlock();
382 static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
384 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
385 D3D11_TEXTURE1D_DESC d3d11_desc;
387 TRACE("iface %p, desc %p.\n", iface, desc);
389 d3d11_texture1d_GetDesc(&texture->ID3D11Texture1D_iface, &d3d11_desc);
391 desc->Width = d3d11_desc.Width;
392 desc->MipLevels = d3d11_desc.MipLevels;
393 desc->ArraySize = d3d11_desc.ArraySize;
394 desc->Format = d3d11_desc.Format;
395 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
396 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
397 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
398 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
401 static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
403 /* IUnknown methods */
404 d3d10_texture1d_QueryInterface,
405 d3d10_texture1d_AddRef,
406 d3d10_texture1d_Release,
407 /* ID3D10DeviceChild methods */
408 d3d10_texture1d_GetDevice,
409 d3d10_texture1d_GetPrivateData,
410 d3d10_texture1d_SetPrivateData,
411 d3d10_texture1d_SetPrivateDataInterface,
412 /* ID3D10Resource methods */
413 d3d10_texture1d_GetType,
414 d3d10_texture1d_SetEvictionPriority,
415 d3d10_texture1d_GetEvictionPriority,
416 /* ID3D10Texture1D methods */
417 d3d10_texture1d_Map,
418 d3d10_texture1d_Unmap,
419 d3d10_texture1d_GetDesc,
422 struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
424 if (!iface)
425 return NULL;
426 assert(iface->lpVtbl == &d3d10_texture1d_vtbl);
427 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
430 static const struct wined3d_parent_ops d3d_texture1d_wined3d_parent_ops =
432 d3d_texture1d_wined3d_object_released,
435 HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
436 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **out)
438 struct wined3d_resource_desc wined3d_desc;
439 struct d3d_texture1d *texture;
440 unsigned int levels;
441 DWORD flags = 0;
442 HRESULT hr;
444 if (!(texture = heap_alloc_zero(sizeof(*texture))))
445 return E_OUTOFMEMORY;
447 texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
448 texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
449 texture->refcount = 1;
450 wined3d_private_store_init(&texture->private_store);
451 texture->desc = *desc;
452 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(desc->Width) + 1;
453 texture->desc.MipLevels = levels;
455 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_1D;
456 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
457 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
458 wined3d_desc.multisample_quality = 0;
459 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
460 wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
461 desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
462 wined3d_desc.width = desc->Width;
463 wined3d_desc.height = 1;
464 wined3d_desc.depth = 1;
465 wined3d_desc.size = 0;
467 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
468 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
469 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
470 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
472 wined3d_mutex_lock();
473 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
474 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
475 texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
477 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
478 wined3d_private_store_cleanup(&texture->private_store);
479 heap_free(texture);
480 wined3d_mutex_unlock();
481 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
482 hr = E_INVALIDARG;
483 return hr;
486 if (desc->MipLevels == 1 && desc->ArraySize == 1)
488 IWineDXGIDevice *wine_device;
490 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
491 (void **)&wine_device)))
493 ERR("Device should implement IWineDXGIDevice.\n");
494 wined3d_texture_decref(texture->wined3d_texture);
495 wined3d_mutex_unlock();
496 return E_FAIL;
499 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
500 (IUnknown *)&texture->ID3D10Texture1D_iface, (void **)&texture->dxgi_surface);
501 IWineDXGIDevice_Release(wine_device);
502 if (FAILED(hr))
504 ERR("Failed to create DXGI surface, returning %#.x\n", hr);
505 texture->dxgi_surface = NULL;
506 wined3d_texture_decref(texture->wined3d_texture);
507 wined3d_mutex_unlock();
508 return hr;
511 wined3d_mutex_unlock();
513 ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
515 TRACE("Created texture %p.\n", texture);
516 *out = texture;
518 return S_OK;
521 /* ID3D11Texture2D methods */
523 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
525 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
527 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
529 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
530 || IsEqualGUID(riid, &IID_ID3D11Resource)
531 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
532 || IsEqualGUID(riid, &IID_IUnknown))
534 *object = &texture->ID3D11Texture2D_iface;
535 IUnknown_AddRef((IUnknown *)*object);
536 return S_OK;
538 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
539 || IsEqualGUID(riid, &IID_ID3D10Resource)
540 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
542 *object = &texture->ID3D10Texture2D_iface;
543 IUnknown_AddRef((IUnknown *)*object);
544 return S_OK;
547 if (texture->dxgi_surface)
549 TRACE("Forwarding to dxgi surface.\n");
550 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
553 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
555 *object = NULL;
556 return E_NOINTERFACE;
559 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
561 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
562 ULONG refcount = InterlockedIncrement(&texture->refcount);
564 TRACE("%p increasing refcount to %u.\n", texture, refcount);
566 if (refcount == 1)
568 ID3D11Device2_AddRef(texture->device);
569 wined3d_mutex_lock();
570 wined3d_texture_incref(texture->wined3d_texture);
571 wined3d_mutex_unlock();
574 return refcount;
577 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
579 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
580 ULONG refcount = InterlockedDecrement(&texture->refcount);
582 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
584 if (!refcount)
586 ID3D11Device2 *device = texture->device;
588 wined3d_mutex_lock();
589 wined3d_texture_decref(texture->wined3d_texture);
590 wined3d_mutex_unlock();
591 /* Release the device last, it may cause the wined3d device to be
592 * destroyed. */
593 ID3D11Device2_Release(device);
596 return refcount;
599 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
601 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
603 TRACE("iface %p, device %p.\n", iface, device);
605 *device = (ID3D11Device *)texture->device;
606 ID3D11Device_AddRef(*device);
609 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
610 REFGUID guid, UINT *data_size, void *data)
612 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
613 IDXGISurface *dxgi_surface;
614 HRESULT hr;
616 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
618 if (texture->dxgi_surface
619 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
621 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
622 IDXGISurface_Release(dxgi_surface);
623 return hr;
626 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
629 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
630 REFGUID guid, UINT data_size, const void *data)
632 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
633 IDXGISurface *dxgi_surface;
634 HRESULT hr;
636 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
638 if (texture->dxgi_surface
639 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
641 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
642 IDXGISurface_Release(dxgi_surface);
643 return hr;
646 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
649 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
650 REFGUID guid, const IUnknown *data)
652 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
653 IDXGISurface *dxgi_surface;
654 HRESULT hr;
656 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
658 if (texture->dxgi_surface
659 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
661 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
662 IDXGISurface_Release(dxgi_surface);
663 return hr;
666 return d3d_set_private_data_interface(&texture->private_store, guid, data);
669 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
670 D3D11_RESOURCE_DIMENSION *resource_dimension)
672 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
674 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
677 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
679 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
682 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
684 FIXME("iface %p stub!\n", iface);
686 return 0;
689 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
691 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
692 struct wined3d_resource_desc wined3d_desc;
694 TRACE("iface %p, desc %p.\n", iface, desc);
696 *desc = texture->desc;
698 wined3d_mutex_lock();
699 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
700 wined3d_mutex_unlock();
702 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
703 * to get everything from wined3d, but e.g. bind flags don't exist as such
704 * there (yet). */
705 desc->Width = wined3d_desc.width;
706 desc->Height = wined3d_desc.height;
707 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
708 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
709 ? 1 : wined3d_desc.multisample_type;
710 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
713 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
715 /* IUnknown methods */
716 d3d11_texture2d_QueryInterface,
717 d3d11_texture2d_AddRef,
718 d3d11_texture2d_Release,
719 /* ID3D11DeviceChild methods */
720 d3d11_texture2d_GetDevice,
721 d3d11_texture2d_GetPrivateData,
722 d3d11_texture2d_SetPrivateData,
723 d3d11_texture2d_SetPrivateDataInterface,
724 /* ID3D11Resource methods */
725 d3d11_texture2d_GetType,
726 d3d11_texture2d_SetEvictionPriority,
727 d3d11_texture2d_GetEvictionPriority,
728 /* ID3D11Texture2D methods */
729 d3d11_texture2d_GetDesc,
732 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
734 if (!iface)
735 return NULL;
736 assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
737 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
740 /* IUnknown methods */
742 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
744 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
747 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
749 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
751 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
753 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
756 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
758 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
760 TRACE("iface %p.\n", iface);
762 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
765 static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
767 struct d3d_texture2d *texture = parent;
769 if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
770 wined3d_private_store_cleanup(&texture->private_store);
771 heap_free(texture);
774 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
776 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
778 TRACE("iface %p.\n", iface);
780 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
783 /* ID3D10DeviceChild methods */
785 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
787 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
789 TRACE("iface %p, device %p.\n", iface, device);
791 ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
794 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
795 REFGUID guid, UINT *data_size, void *data)
797 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
799 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
801 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
804 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
805 REFGUID guid, UINT data_size, const void *data)
807 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
809 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
811 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
814 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
815 REFGUID guid, const IUnknown *data)
817 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
819 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
821 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
824 /* ID3D10Resource methods */
826 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
827 D3D10_RESOURCE_DIMENSION *resource_dimension)
829 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
831 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
834 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
836 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
839 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
841 FIXME("iface %p stub!\n", iface);
843 return 0;
846 /* ID3D10Texture2D methods */
848 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
849 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
851 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
852 struct wined3d_map_desc wined3d_map_desc;
853 HRESULT hr;
855 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
856 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
858 if (map_flags)
859 FIXME("Ignoring map_flags %#x.\n", map_flags);
861 wined3d_mutex_lock();
862 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
863 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
865 mapped_texture->pData = wined3d_map_desc.data;
866 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
868 wined3d_mutex_unlock();
870 return hr;
873 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
875 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
877 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
879 wined3d_mutex_lock();
880 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
881 wined3d_mutex_unlock();
884 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
886 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
887 D3D11_TEXTURE2D_DESC d3d11_desc;
889 TRACE("iface %p, desc %p\n", iface, desc);
891 d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
893 desc->Width = d3d11_desc.Width;
894 desc->Height = d3d11_desc.Height;
895 desc->MipLevels = d3d11_desc.MipLevels;
896 desc->ArraySize = d3d11_desc.ArraySize;
897 desc->Format = d3d11_desc.Format;
898 desc->SampleDesc = d3d11_desc.SampleDesc;
899 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
900 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
901 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
902 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
905 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
907 /* IUnknown methods */
908 d3d10_texture2d_QueryInterface,
909 d3d10_texture2d_AddRef,
910 d3d10_texture2d_Release,
911 /* ID3D10DeviceChild methods */
912 d3d10_texture2d_GetDevice,
913 d3d10_texture2d_GetPrivateData,
914 d3d10_texture2d_SetPrivateData,
915 d3d10_texture2d_SetPrivateDataInterface,
916 /* ID3D10Resource methods */
917 d3d10_texture2d_GetType,
918 d3d10_texture2d_SetEvictionPriority,
919 d3d10_texture2d_GetEvictionPriority,
920 /* ID3D10Texture2D methods */
921 d3d10_texture2d_Map,
922 d3d10_texture2d_Unmap,
923 d3d10_texture2d_GetDesc,
926 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
928 if (!iface)
929 return NULL;
930 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
931 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
934 static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
936 d3d_texture2d_wined3d_object_released,
939 static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
941 if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM
942 || desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
943 || desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))
944 return FALSE;
946 if (desc->Usage != D3D11_USAGE_DEFAULT)
947 return FALSE;
949 return TRUE;
952 static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc, D3D_FEATURE_LEVEL feature_level)
954 if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_TEXTURE2D,
955 desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
956 return FALSE;
958 if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
959 && desc->ArraySize < 6)
961 WARN("Invalid array size %u for cube texture.\n", desc->ArraySize);
962 return FALSE;
965 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE
966 && !is_gdi_compatible_texture(desc))
968 WARN("Incompatible description used to create GDI compatible texture.\n");
969 return FALSE;
972 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
973 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
975 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET and "
976 "D3D11_BIND_SHADER_RESOURCE.\n");
977 return FALSE;
980 return TRUE;
983 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
984 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out)
986 struct wined3d_resource_desc wined3d_desc;
987 struct d3d_texture2d *texture;
988 unsigned int levels;
989 DWORD flags = 0;
990 HRESULT hr;
992 if (!validate_texture2d_desc(desc, device->feature_level))
994 WARN("Failed to validate texture desc.\n");
995 return E_INVALIDARG;
998 if (!(texture = heap_alloc_zero(sizeof(*texture))))
999 return E_OUTOFMEMORY;
1001 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
1002 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
1003 texture->refcount = 1;
1004 wined3d_mutex_lock();
1005 wined3d_private_store_init(&texture->private_store);
1006 texture->desc = *desc;
1008 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1009 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
1010 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
1011 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
1012 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
1013 wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
1014 desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
1015 wined3d_desc.width = desc->Width;
1016 wined3d_desc.height = desc->Height;
1017 wined3d_desc.depth = 1;
1018 wined3d_desc.size = 0;
1020 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
1022 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
1023 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1024 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
1025 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
1027 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
1028 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
1029 texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
1031 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1032 wined3d_private_store_cleanup(&texture->private_store);
1033 heap_free(texture);
1034 wined3d_mutex_unlock();
1035 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
1036 hr = E_INVALIDARG;
1037 return hr;
1039 texture->desc.MipLevels = levels;
1041 if (desc->MipLevels == 1 && desc->ArraySize == 1)
1043 IWineDXGIDevice *wine_device;
1045 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
1046 (void **)&wine_device)))
1048 ERR("Device should implement IWineDXGIDevice.\n");
1049 wined3d_texture_decref(texture->wined3d_texture);
1050 wined3d_mutex_unlock();
1051 return E_FAIL;
1054 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
1055 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
1056 IWineDXGIDevice_Release(wine_device);
1057 if (FAILED(hr))
1059 ERR("Failed to create DXGI surface, returning %#.x\n", hr);
1060 texture->dxgi_surface = NULL;
1061 wined3d_texture_decref(texture->wined3d_texture);
1062 wined3d_mutex_unlock();
1063 return hr;
1066 wined3d_mutex_unlock();
1068 ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
1070 TRACE("Created texture %p.\n", texture);
1071 *out = texture;
1073 return S_OK;
1076 /* ID3D11Texture3D methods */
1078 static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
1080 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
1083 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
1085 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1087 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1089 if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
1090 || IsEqualGUID(riid, &IID_ID3D11Resource)
1091 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
1092 || IsEqualGUID(riid, &IID_IUnknown))
1094 IUnknown_AddRef(iface);
1095 *object = iface;
1096 return S_OK;
1098 else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
1099 || IsEqualGUID(riid, &IID_ID3D10Resource)
1100 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
1102 IUnknown_AddRef(iface);
1103 *object = &texture->ID3D10Texture3D_iface;
1104 return S_OK;
1107 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
1109 *object = NULL;
1110 return E_NOINTERFACE;
1113 static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
1115 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1116 ULONG refcount = InterlockedIncrement(&texture->refcount);
1118 TRACE("%p increasing refcount to %u.\n", texture, refcount);
1120 if (refcount == 1)
1122 ID3D11Device2_AddRef(texture->device);
1123 wined3d_mutex_lock();
1124 wined3d_texture_incref(texture->wined3d_texture);
1125 wined3d_mutex_unlock();
1128 return refcount;
1131 static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
1133 struct d3d_texture3d *texture = parent;
1135 wined3d_private_store_cleanup(&texture->private_store);
1136 heap_free(parent);
1139 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
1141 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1142 ULONG refcount = InterlockedDecrement(&texture->refcount);
1144 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
1146 if (!refcount)
1148 ID3D11Device2 *device = texture->device;
1150 wined3d_mutex_lock();
1151 wined3d_texture_decref(texture->wined3d_texture);
1152 wined3d_mutex_unlock();
1153 /* Release the device last, it may cause the wined3d device to be
1154 * destroyed. */
1155 ID3D11Device2_Release(device);
1158 return refcount;
1161 static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
1163 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1165 TRACE("iface %p, device %p.\n", iface, device);
1167 *device = (ID3D11Device *)texture->device;
1168 ID3D11Device_AddRef(*device);
1171 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
1172 REFGUID guid, UINT *data_size, void *data)
1174 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1176 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1178 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
1181 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
1182 REFGUID guid, UINT data_size, const void *data)
1184 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1186 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1188 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
1191 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
1192 REFGUID guid, const IUnknown *data)
1194 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1196 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1198 return d3d_set_private_data_interface(&texture->private_store, guid, data);
1201 static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
1202 D3D11_RESOURCE_DIMENSION *resource_dimension)
1204 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
1206 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
1209 static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
1211 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
1214 static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
1216 FIXME("iface %p stub!\n", iface);
1218 return 0;
1221 static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
1223 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1225 TRACE("iface %p, desc %p.\n", iface, desc);
1227 *desc = texture->desc;
1230 static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
1232 /* IUnknown methods */
1233 d3d11_texture3d_QueryInterface,
1234 d3d11_texture3d_AddRef,
1235 d3d11_texture3d_Release,
1236 /* ID3D11DeviceChild methods */
1237 d3d11_texture3d_GetDevice,
1238 d3d11_texture3d_GetPrivateData,
1239 d3d11_texture3d_SetPrivateData,
1240 d3d11_texture3d_SetPrivateDataInterface,
1241 /* ID3D11Resource methods */
1242 d3d11_texture3d_GetType,
1243 d3d11_texture3d_SetEvictionPriority,
1244 d3d11_texture3d_GetEvictionPriority,
1245 /* ID3D11Texture3D methods */
1246 d3d11_texture3d_GetDesc,
1249 /* ID3D10Texture3D methods */
1251 static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
1253 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
1256 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
1258 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1260 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1262 return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
1265 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
1267 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1269 TRACE("iface %p.\n", iface);
1271 return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
1274 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
1276 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1278 TRACE("iface %p.\n", iface);
1280 return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
1283 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
1285 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1287 TRACE("iface %p, device %p.\n", iface, device);
1289 ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
1292 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
1293 REFGUID guid, UINT *data_size, void *data)
1295 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1297 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1298 iface, debugstr_guid(guid), data_size, data);
1300 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
1303 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
1304 REFGUID guid, UINT data_size, const void *data)
1306 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1308 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1309 iface, debugstr_guid(guid), data_size, data);
1311 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
1314 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
1315 REFGUID guid, const IUnknown *data)
1317 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1319 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1321 return d3d_set_private_data_interface(&texture->private_store, guid, data);
1324 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
1325 D3D10_RESOURCE_DIMENSION *resource_dimension)
1327 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
1329 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
1332 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
1334 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
1337 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
1339 FIXME("iface %p stub!\n", iface);
1341 return 0;
1344 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
1345 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
1347 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1348 struct wined3d_map_desc wined3d_map_desc;
1349 HRESULT hr;
1351 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
1352 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
1354 if (map_flags)
1355 FIXME("Ignoring map_flags %#x.\n", map_flags);
1357 wined3d_mutex_lock();
1358 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
1359 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
1361 mapped_texture->pData = wined3d_map_desc.data;
1362 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
1363 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
1365 wined3d_mutex_unlock();
1367 return hr;
1370 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
1372 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1374 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
1376 wined3d_mutex_lock();
1377 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
1378 wined3d_mutex_unlock();
1381 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
1383 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1384 D3D11_TEXTURE3D_DESC d3d11_desc;
1386 TRACE("iface %p, desc %p.\n", iface, desc);
1388 d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
1390 desc->Width = d3d11_desc.Width;
1391 desc->Height = d3d11_desc.Height;
1392 desc->Depth = d3d11_desc.Depth;
1393 desc->MipLevels = d3d11_desc.MipLevels;
1394 desc->Format = d3d11_desc.Format;
1395 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
1396 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
1397 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
1398 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
1401 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
1403 /* IUnknown methods */
1404 d3d10_texture3d_QueryInterface,
1405 d3d10_texture3d_AddRef,
1406 d3d10_texture3d_Release,
1407 /* ID3D10DeviceChild methods */
1408 d3d10_texture3d_GetDevice,
1409 d3d10_texture3d_GetPrivateData,
1410 d3d10_texture3d_SetPrivateData,
1411 d3d10_texture3d_SetPrivateDataInterface,
1412 /* ID3D10Resource methods */
1413 d3d10_texture3d_GetType,
1414 d3d10_texture3d_SetEvictionPriority,
1415 d3d10_texture3d_GetEvictionPriority,
1416 /* ID3D10Texture3D methods */
1417 d3d10_texture3d_Map,
1418 d3d10_texture3d_Unmap,
1419 d3d10_texture3d_GetDesc,
1422 struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
1424 if (!iface)
1425 return NULL;
1426 assert(iface->lpVtbl == &d3d10_texture3d_vtbl);
1427 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
1430 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
1432 if (!iface)
1433 return NULL;
1434 assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
1435 return impl_from_ID3D11Texture3D(iface);
1438 static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
1440 d3d_texture3d_wined3d_object_released,
1443 static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
1444 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
1446 struct wined3d_resource_desc wined3d_desc;
1447 unsigned int levels;
1448 DWORD flags = 0;
1449 HRESULT hr;
1451 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
1452 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
1454 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET "
1455 "and D3D11_BIND_SHADER_RESOURCE.\n");
1456 return E_INVALIDARG;
1459 texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
1460 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
1461 texture->refcount = 1;
1462 wined3d_mutex_lock();
1463 wined3d_private_store_init(&texture->private_store);
1464 texture->desc = *desc;
1466 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
1467 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
1468 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1469 wined3d_desc.multisample_quality = 0;
1470 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
1471 wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
1472 desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
1473 wined3d_desc.width = desc->Width;
1474 wined3d_desc.height = desc->Height;
1475 wined3d_desc.depth = desc->Depth;
1476 wined3d_desc.size = 0;
1478 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
1480 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
1481 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
1483 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
1484 1, levels, flags, (struct wined3d_sub_resource_data *)data, texture,
1485 &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
1487 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1488 wined3d_private_store_cleanup(&texture->private_store);
1489 wined3d_mutex_unlock();
1490 if (hr == WINED3DERR_INVALIDCALL)
1491 hr = E_INVALIDARG;
1492 return hr;
1494 wined3d_mutex_unlock();
1495 texture->desc.MipLevels = levels;
1497 ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
1499 return S_OK;
1502 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
1503 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
1505 struct d3d_texture3d *object;
1506 HRESULT hr;
1508 if (!(object = heap_alloc_zero(sizeof(*object))))
1509 return E_OUTOFMEMORY;
1511 if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
1513 WARN("Failed to initialize texture, hr %#x.\n", hr);
1514 heap_free(object);
1515 return hr;
1518 TRACE("Created texture %p.\n", object);
1519 *texture = object;
1521 return S_OK;