2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
26 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
31 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
33 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
36 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
41 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
43 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
45 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
46 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
47 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3DTexture9_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
63 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
64 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
70 struct d3d9_surface
*surface
;
72 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
74 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
76 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
78 wined3d_texture_incref(texture
->wined3d_texture
);
79 wined3d_mutex_unlock();
85 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
87 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
88 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
90 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
94 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
95 struct d3d9_surface
*surface
;
98 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
100 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
102 wined3d_texture_decref(texture
->wined3d_texture
);
103 wined3d_mutex_unlock();
105 /* Release the device last, as it may cause the device to be destroyed. */
106 IDirect3DDevice9Ex_Release(parent_device
);
111 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
113 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
115 TRACE("iface %p, device %p.\n", iface
, device
);
117 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
118 IDirect3DDevice9_AddRef(*device
);
120 TRACE("Returning device %p.\n", *device
);
125 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
126 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
128 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
129 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
130 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
132 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
135 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
136 REFGUID guid
, void *data
, DWORD
*data_size
)
138 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface
, debugstr_guid(guid
), data
, data_size
);
142 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
145 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
147 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
148 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
150 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
153 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
155 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
156 struct wined3d_resource
*resource
;
159 TRACE("iface %p, priority %u.\n", iface
, priority
);
161 wined3d_mutex_lock();
162 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
163 ret
= wined3d_resource_set_priority(resource
, priority
);
164 wined3d_mutex_unlock();
169 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
171 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
172 const struct wined3d_resource
*resource
;
175 TRACE("iface %p.\n", iface
);
177 wined3d_mutex_lock();
178 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
179 ret
= wined3d_resource_get_priority(resource
);
180 wined3d_mutex_unlock();
185 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
187 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
189 TRACE("iface %p.\n", iface
);
191 wined3d_mutex_lock();
192 wined3d_texture_preload(texture
->wined3d_texture
);
193 wined3d_mutex_unlock();
196 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
198 TRACE("iface %p.\n", iface
);
200 return D3DRTYPE_TEXTURE
;
203 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
205 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
208 TRACE("iface %p, lod %u.\n", iface
, lod
);
210 wined3d_mutex_lock();
211 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
212 wined3d_mutex_unlock();
217 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
219 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
222 TRACE("iface %p.\n", iface
);
224 wined3d_mutex_lock();
225 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
226 wined3d_mutex_unlock();
231 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
233 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
236 TRACE("iface %p.\n", iface
);
238 wined3d_mutex_lock();
239 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
240 wined3d_mutex_unlock();
245 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
247 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
250 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
252 wined3d_mutex_lock();
253 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
254 (enum wined3d_texture_filter_type
)filter_type
);
255 wined3d_mutex_unlock();
260 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
262 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
263 D3DTEXTUREFILTERTYPE ret
;
265 TRACE("iface %p.\n", iface
);
267 wined3d_mutex_lock();
268 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
269 wined3d_mutex_unlock();
274 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
276 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
278 TRACE("iface %p.\n", iface
);
280 wined3d_mutex_lock();
281 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
282 wined3d_mutex_unlock();
285 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
287 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
288 struct wined3d_resource
*sub_resource
;
291 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
293 wined3d_mutex_lock();
294 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
295 hr
= D3DERR_INVALIDCALL
;
298 struct wined3d_resource_desc wined3d_desc
;
300 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
301 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
302 desc
->Type
= wined3d_desc
.resource_type
;
303 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
304 desc
->Pool
= wined3d_desc
.pool
;
305 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
306 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
307 desc
->Width
= wined3d_desc
.width
;
308 desc
->Height
= wined3d_desc
.height
;
310 wined3d_mutex_unlock();
315 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
316 UINT level
, IDirect3DSurface9
**surface
)
318 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
319 struct wined3d_resource
*sub_resource
;
320 struct d3d9_surface
*surface_impl
;
322 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
324 wined3d_mutex_lock();
325 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
327 wined3d_mutex_unlock();
328 return D3DERR_INVALIDCALL
;
331 surface_impl
= wined3d_resource_get_parent(sub_resource
);
332 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
333 IDirect3DSurface9_AddRef(*surface
);
334 wined3d_mutex_unlock();
339 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
340 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
342 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
343 struct wined3d_resource
*sub_resource
;
344 struct d3d9_surface
*surface_impl
;
347 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
348 iface
, level
, locked_rect
, rect
, flags
);
350 wined3d_mutex_lock();
351 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
352 hr
= D3DERR_INVALIDCALL
;
355 surface_impl
= wined3d_resource_get_parent(sub_resource
);
356 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
358 wined3d_mutex_unlock();
363 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
365 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
366 struct wined3d_resource
*sub_resource
;
367 struct d3d9_surface
*surface_impl
;
370 TRACE("iface %p, level %u.\n", iface
, level
);
372 wined3d_mutex_lock();
373 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
374 hr
= D3DERR_INVALIDCALL
;
377 surface_impl
= wined3d_resource_get_parent(sub_resource
);
378 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
380 wined3d_mutex_unlock();
385 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
387 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
390 TRACE("iface %p, dirty_rect %s.\n",
391 iface
, wine_dbgstr_rect(dirty_rect
));
393 wined3d_mutex_lock();
395 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
398 struct wined3d_box dirty_region
;
400 dirty_region
.left
= dirty_rect
->left
;
401 dirty_region
.top
= dirty_rect
->top
;
402 dirty_region
.right
= dirty_rect
->right
;
403 dirty_region
.bottom
= dirty_rect
->bottom
;
404 dirty_region
.front
= 0;
405 dirty_region
.back
= 1;
406 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
408 wined3d_mutex_unlock();
413 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
416 d3d9_texture_2d_QueryInterface
,
417 d3d9_texture_2d_AddRef
,
418 d3d9_texture_2d_Release
,
419 /* IDirect3DResource9 */
420 d3d9_texture_2d_GetDevice
,
421 d3d9_texture_2d_SetPrivateData
,
422 d3d9_texture_2d_GetPrivateData
,
423 d3d9_texture_2d_FreePrivateData
,
424 d3d9_texture_2d_SetPriority
,
425 d3d9_texture_2d_GetPriority
,
426 d3d9_texture_2d_PreLoad
,
427 d3d9_texture_2d_GetType
,
428 /* IDirect3dBaseTexture9 */
429 d3d9_texture_2d_SetLOD
,
430 d3d9_texture_2d_GetLOD
,
431 d3d9_texture_2d_GetLevelCount
,
432 d3d9_texture_2d_SetAutoGenFilterType
,
433 d3d9_texture_2d_GetAutoGenFilterType
,
434 d3d9_texture_2d_GenerateMipSubLevels
,
435 /* IDirect3DTexture9 */
436 d3d9_texture_2d_GetLevelDesc
,
437 d3d9_texture_2d_GetSurfaceLevel
,
438 d3d9_texture_2d_LockRect
,
439 d3d9_texture_2d_UnlockRect
,
440 d3d9_texture_2d_AddDirtyRect
,
443 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
445 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
447 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
448 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
449 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
450 || IsEqualGUID(riid
, &IID_IUnknown
))
452 IDirect3DCubeTexture9_AddRef(iface
);
457 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
460 return E_NOINTERFACE
;
463 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
465 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
466 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
468 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
472 struct d3d9_surface
*surface
;
474 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
475 wined3d_mutex_lock();
476 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
478 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
480 wined3d_texture_incref(texture
->wined3d_texture
);
481 wined3d_mutex_unlock();
487 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
489 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
490 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
492 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
496 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
497 struct d3d9_surface
*surface
;
499 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
501 wined3d_mutex_lock();
502 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
504 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
506 wined3d_texture_decref(texture
->wined3d_texture
);
507 wined3d_mutex_unlock();
509 /* Release the device last, as it may cause the device to be destroyed. */
510 IDirect3DDevice9Ex_Release(parent_device
);
515 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
517 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
519 TRACE("iface %p, device %p.\n", iface
, device
);
521 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
522 IDirect3DDevice9_AddRef(*device
);
524 TRACE("Returning device %p.\n", *device
);
529 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
530 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
532 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
533 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
534 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
536 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
539 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
540 REFGUID guid
, void *data
, DWORD
*data_size
)
542 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
543 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
544 iface
, debugstr_guid(guid
), data
, data_size
);
546 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
549 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
551 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
552 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
554 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
557 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
559 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
560 struct wined3d_resource
*resource
;
563 TRACE("iface %p, priority %u.\n", iface
, priority
);
565 wined3d_mutex_lock();
566 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
567 ret
= wined3d_resource_set_priority(resource
, priority
);
568 wined3d_mutex_unlock();
573 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
575 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
576 const struct wined3d_resource
*resource
;
579 TRACE("iface %p.\n", iface
);
581 wined3d_mutex_lock();
582 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
583 ret
= wined3d_resource_get_priority(resource
);
584 wined3d_mutex_unlock();
589 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
591 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
593 TRACE("iface %p.\n", iface
);
595 wined3d_mutex_lock();
596 wined3d_texture_preload(texture
->wined3d_texture
);
597 wined3d_mutex_unlock();
600 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
602 TRACE("iface %p.\n", iface
);
604 return D3DRTYPE_CUBETEXTURE
;
607 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
609 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
612 TRACE("iface %p, lod %u.\n", iface
, lod
);
614 wined3d_mutex_lock();
615 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
616 wined3d_mutex_unlock();
621 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
623 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
626 TRACE("iface %p.\n", iface
);
628 wined3d_mutex_lock();
629 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
630 wined3d_mutex_unlock();
635 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
637 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
640 TRACE("iface %p.\n", iface
);
642 wined3d_mutex_lock();
643 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
644 wined3d_mutex_unlock();
649 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
650 D3DTEXTUREFILTERTYPE filter_type
)
652 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
655 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
657 wined3d_mutex_lock();
658 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
659 (enum wined3d_texture_filter_type
)filter_type
);
660 wined3d_mutex_unlock();
665 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
667 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
668 D3DTEXTUREFILTERTYPE ret
;
670 TRACE("iface %p.\n", iface
);
672 wined3d_mutex_lock();
673 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
674 wined3d_mutex_unlock();
679 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
681 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
683 TRACE("iface %p.\n", iface
);
685 wined3d_mutex_lock();
686 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
687 wined3d_mutex_unlock();
690 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
692 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
693 struct wined3d_resource
*sub_resource
;
697 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
699 wined3d_mutex_lock();
700 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
701 if (level
>= level_count
)
703 wined3d_mutex_unlock();
704 return D3DERR_INVALIDCALL
;
707 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
708 hr
= D3DERR_INVALIDCALL
;
711 struct wined3d_resource_desc wined3d_desc
;
713 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
714 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
715 desc
->Type
= wined3d_desc
.resource_type
;
716 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
717 desc
->Pool
= wined3d_desc
.pool
;
718 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
719 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
720 desc
->Width
= wined3d_desc
.width
;
721 desc
->Height
= wined3d_desc
.height
;
723 wined3d_mutex_unlock();
728 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
729 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
731 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
732 struct wined3d_resource
*sub_resource
;
733 struct d3d9_surface
*surface_impl
;
734 UINT sub_resource_idx
;
737 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
739 wined3d_mutex_lock();
740 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
741 if (level
>= level_count
)
743 wined3d_mutex_unlock();
744 return D3DERR_INVALIDCALL
;
747 sub_resource_idx
= level_count
* face
+ level
;
748 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
750 wined3d_mutex_unlock();
751 return D3DERR_INVALIDCALL
;
754 surface_impl
= wined3d_resource_get_parent(sub_resource
);
755 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
756 IDirect3DSurface9_AddRef(*surface
);
757 wined3d_mutex_unlock();
762 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
763 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
766 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
767 struct wined3d_resource
*sub_resource
;
768 struct d3d9_surface
*surface_impl
;
769 UINT sub_resource_idx
;
772 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
773 iface
, face
, level
, locked_rect
, rect
, flags
);
775 wined3d_mutex_lock();
776 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
777 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
778 hr
= D3DERR_INVALIDCALL
;
781 surface_impl
= wined3d_resource_get_parent(sub_resource
);
782 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
784 wined3d_mutex_unlock();
789 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
790 D3DCUBEMAP_FACES face
, UINT level
)
792 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
793 struct wined3d_resource
*sub_resource
;
794 struct d3d9_surface
*surface_impl
;
795 UINT sub_resource_idx
;
798 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
800 wined3d_mutex_lock();
801 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
802 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
803 hr
= D3DERR_INVALIDCALL
;
806 surface_impl
= wined3d_resource_get_parent(sub_resource
);
807 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
809 wined3d_mutex_unlock();
814 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
815 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
817 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
820 TRACE("iface %p, face %#x, dirty_rect %s.\n",
821 iface
, face
, wine_dbgstr_rect(dirty_rect
));
823 wined3d_mutex_lock();
825 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
828 struct wined3d_box dirty_region
;
830 dirty_region
.left
= dirty_rect
->left
;
831 dirty_region
.top
= dirty_rect
->top
;
832 dirty_region
.right
= dirty_rect
->right
;
833 dirty_region
.bottom
= dirty_rect
->bottom
;
834 dirty_region
.front
= 0;
835 dirty_region
.back
= 1;
836 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
838 wined3d_mutex_unlock();
843 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
846 d3d9_texture_cube_QueryInterface
,
847 d3d9_texture_cube_AddRef
,
848 d3d9_texture_cube_Release
,
849 /* IDirect3DResource9 */
850 d3d9_texture_cube_GetDevice
,
851 d3d9_texture_cube_SetPrivateData
,
852 d3d9_texture_cube_GetPrivateData
,
853 d3d9_texture_cube_FreePrivateData
,
854 d3d9_texture_cube_SetPriority
,
855 d3d9_texture_cube_GetPriority
,
856 d3d9_texture_cube_PreLoad
,
857 d3d9_texture_cube_GetType
,
858 /* IDirect3DBaseTexture9 */
859 d3d9_texture_cube_SetLOD
,
860 d3d9_texture_cube_GetLOD
,
861 d3d9_texture_cube_GetLevelCount
,
862 d3d9_texture_cube_SetAutoGenFilterType
,
863 d3d9_texture_cube_GetAutoGenFilterType
,
864 d3d9_texture_cube_GenerateMipSubLevels
,
865 /* IDirect3DCubeTexture9 */
866 d3d9_texture_cube_GetLevelDesc
,
867 d3d9_texture_cube_GetCubeMapSurface
,
868 d3d9_texture_cube_LockRect
,
869 d3d9_texture_cube_UnlockRect
,
870 d3d9_texture_cube_AddDirtyRect
,
873 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
875 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
877 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
878 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
879 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
880 || IsEqualGUID(riid
, &IID_IUnknown
))
882 IDirect3DVolumeTexture9_AddRef(iface
);
887 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
890 return E_NOINTERFACE
;
893 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
895 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
896 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
898 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
902 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
903 wined3d_mutex_lock();
904 wined3d_texture_incref(texture
->wined3d_texture
);
905 wined3d_mutex_unlock();
911 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
913 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
914 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
916 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
920 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
922 wined3d_mutex_lock();
923 wined3d_texture_decref(texture
->wined3d_texture
);
924 wined3d_mutex_unlock();
926 /* Release the device last, as it may cause the device to be destroyed. */
927 IDirect3DDevice9Ex_Release(parent_device
);
932 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
934 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
936 TRACE("iface %p, device %p.\n", iface
, device
);
938 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
939 IDirect3DDevice9_AddRef(*device
);
941 TRACE("Returning device %p.\n", *device
);
946 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
947 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
949 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
950 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
951 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
953 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
956 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
957 REFGUID guid
, void *data
, DWORD
*data_size
)
959 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
960 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
961 iface
, debugstr_guid(guid
), data
, data_size
);
963 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
966 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
968 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
969 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
971 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
974 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
976 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
977 struct wined3d_resource
*resource
;
980 TRACE("iface %p, priority %u.\n", iface
, priority
);
982 wined3d_mutex_lock();
983 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
984 ret
= wined3d_resource_set_priority(resource
, priority
);
985 wined3d_mutex_unlock();
990 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
992 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
993 const struct wined3d_resource
*resource
;
996 TRACE("iface %p.\n", iface
);
998 wined3d_mutex_lock();
999 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
1000 ret
= wined3d_resource_get_priority(resource
);
1001 wined3d_mutex_unlock();
1006 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
1008 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1010 TRACE("iface %p.\n", iface
);
1012 wined3d_mutex_lock();
1013 wined3d_texture_preload(texture
->wined3d_texture
);
1014 wined3d_mutex_unlock();
1017 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
1019 TRACE("iface %p.\n", iface
);
1021 return D3DRTYPE_VOLUMETEXTURE
;
1024 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
1026 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1029 TRACE("iface %p, lod %u.\n", iface
, lod
);
1031 wined3d_mutex_lock();
1032 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
1033 wined3d_mutex_unlock();
1038 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1040 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1043 TRACE("iface %p.\n", iface
);
1045 wined3d_mutex_lock();
1046 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1047 wined3d_mutex_unlock();
1052 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1054 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1057 TRACE("iface %p.\n", iface
);
1059 wined3d_mutex_lock();
1060 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1061 wined3d_mutex_unlock();
1066 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1067 D3DTEXTUREFILTERTYPE filter_type
)
1069 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1072 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1074 wined3d_mutex_lock();
1075 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1076 (enum wined3d_texture_filter_type
)filter_type
);
1077 wined3d_mutex_unlock();
1082 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1084 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1085 D3DTEXTUREFILTERTYPE filter_type
;
1087 TRACE("iface %p.\n", iface
);
1089 wined3d_mutex_lock();
1090 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1091 wined3d_mutex_unlock();
1096 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1098 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1100 TRACE("iface %p.\n", iface
);
1102 wined3d_mutex_lock();
1103 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1104 wined3d_mutex_unlock();
1107 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1109 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1110 struct wined3d_resource
*sub_resource
;
1111 HRESULT hr
= D3D_OK
;
1113 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1115 wined3d_mutex_lock();
1116 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1117 hr
= D3DERR_INVALIDCALL
;
1120 struct wined3d_resource_desc wined3d_desc
;
1122 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
1123 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1124 desc
->Type
= wined3d_desc
.resource_type
;
1125 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1126 desc
->Pool
= wined3d_desc
.pool
;
1127 desc
->Width
= wined3d_desc
.width
;
1128 desc
->Height
= wined3d_desc
.height
;
1129 desc
->Depth
= wined3d_desc
.depth
;
1131 wined3d_mutex_unlock();
1136 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1137 UINT level
, IDirect3DVolume9
**volume
)
1139 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1140 struct wined3d_resource
*sub_resource
;
1141 struct d3d9_volume
*volume_impl
;
1143 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1145 wined3d_mutex_lock();
1146 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1148 wined3d_mutex_unlock();
1149 return D3DERR_INVALIDCALL
;
1152 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1153 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1154 IDirect3DVolume9_AddRef(*volume
);
1155 wined3d_mutex_unlock();
1160 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1161 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1163 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1164 struct wined3d_resource
*sub_resource
;
1165 struct d3d9_volume
*volume_impl
;
1168 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1169 iface
, level
, locked_box
, box
, flags
);
1171 wined3d_mutex_lock();
1172 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1173 hr
= D3DERR_INVALIDCALL
;
1176 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1177 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1179 wined3d_mutex_unlock();
1184 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1186 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1187 struct wined3d_resource
*sub_resource
;
1188 struct d3d9_volume
*volume_impl
;
1191 TRACE("iface %p, level %u.\n", iface
, level
);
1193 wined3d_mutex_lock();
1194 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1195 hr
= D3DERR_INVALIDCALL
;
1198 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1199 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1201 wined3d_mutex_unlock();
1206 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1208 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1211 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1213 wined3d_mutex_lock();
1214 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1215 wined3d_mutex_unlock();
1221 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1224 d3d9_texture_3d_QueryInterface
,
1225 d3d9_texture_3d_AddRef
,
1226 d3d9_texture_3d_Release
,
1227 /* IDirect3DResource9 */
1228 d3d9_texture_3d_GetDevice
,
1229 d3d9_texture_3d_SetPrivateData
,
1230 d3d9_texture_3d_GetPrivateData
,
1231 d3d9_texture_3d_FreePrivateData
,
1232 d3d9_texture_3d_SetPriority
,
1233 d3d9_texture_3d_GetPriority
,
1234 d3d9_texture_3d_PreLoad
,
1235 d3d9_texture_3d_GetType
,
1236 /* IDirect3DBaseTexture9 */
1237 d3d9_texture_3d_SetLOD
,
1238 d3d9_texture_3d_GetLOD
,
1239 d3d9_texture_3d_GetLevelCount
,
1240 d3d9_texture_3d_SetAutoGenFilterType
,
1241 d3d9_texture_3d_GetAutoGenFilterType
,
1242 d3d9_texture_3d_GenerateMipSubLevels
,
1243 /* IDirect3DVolumeTexture9 */
1244 d3d9_texture_3d_GetLevelDesc
,
1245 d3d9_texture_3d_GetVolumeLevel
,
1246 d3d9_texture_3d_LockBox
,
1247 d3d9_texture_3d_UnlockBox
,
1248 d3d9_texture_3d_AddDirtyBox
,
1251 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1256 if (iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1257 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1258 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
)
1260 WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface
);
1264 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1267 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1269 struct d3d9_texture
*texture
= parent
;
1270 d3d9_resource_cleanup(&texture
->resource
);
1271 HeapFree(GetProcessHeap(), 0, texture
);
1274 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1276 d3d9_texture_wined3d_object_destroyed
,
1279 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1280 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1282 struct wined3d_resource_desc desc
;
1283 DWORD surface_flags
= 0;
1286 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1287 d3d9_resource_init(&texture
->resource
);
1288 list_init(&texture
->rtv_list
);
1290 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
1291 desc
.format
= wined3dformat_from_d3dformat(format
);
1292 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1293 desc
.multisample_quality
= 0;
1294 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1295 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1298 desc
.height
= height
;
1302 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1303 surface_flags
|= WINED3D_SURFACE_MAPPABLE
;
1307 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1310 levels
= wined3d_log2i(max(width
, height
)) + 1;
1313 wined3d_mutex_lock();
1314 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, surface_flags
,
1315 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1316 wined3d_mutex_unlock();
1319 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1323 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1324 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1329 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1330 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1332 struct wined3d_resource_desc desc
;
1333 DWORD surface_flags
= 0;
1336 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1337 d3d9_resource_init(&texture
->resource
);
1338 list_init(&texture
->rtv_list
);
1340 desc
.resource_type
= WINED3D_RTYPE_CUBE_TEXTURE
;
1341 desc
.format
= wined3dformat_from_d3dformat(format
);
1342 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1343 desc
.multisample_quality
= 0;
1344 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1345 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1347 desc
.width
= edge_length
;
1348 desc
.height
= edge_length
;
1352 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1353 surface_flags
|= WINED3D_SURFACE_MAPPABLE
;
1357 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1360 levels
= wined3d_log2i(edge_length
) + 1;
1363 wined3d_mutex_lock();
1364 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, surface_flags
,
1365 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1366 wined3d_mutex_unlock();
1369 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1373 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1374 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1379 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1380 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1382 struct wined3d_resource_desc desc
;
1385 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1386 d3d9_resource_init(&texture
->resource
);
1387 list_init(&texture
->rtv_list
);
1389 desc
.resource_type
= WINED3D_RTYPE_VOLUME_TEXTURE
;
1390 desc
.format
= wined3dformat_from_d3dformat(format
);
1391 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1392 desc
.multisample_quality
= 0;
1393 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1394 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1397 desc
.height
= height
;
1403 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1406 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
1409 wined3d_mutex_lock();
1410 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, 0,
1411 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1412 wined3d_mutex_unlock();
1415 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1419 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1420 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);