2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO
= 0,
76 CHANNEL_SOURCE_ONE
= 1,
81 CHANNEL_SOURCE_COMPLEX0
= 6,
82 CHANNEL_SOURCE_COMPLEX1
= 7,
87 COMPLEX_FIXUP_NONE
= 0,
88 COMPLEX_FIXUP_YUY2
= 1,
89 COMPLEX_FIXUP_UYVY
= 2,
90 COMPLEX_FIXUP_YV12
= 3,
92 COMPLEX_FIXUP_NV12
= 5,
96 struct color_fixup_desc
98 unsigned short x_sign_fixup
: 1;
99 unsigned short x_source
: 3;
100 unsigned short y_sign_fixup
: 1;
101 unsigned short y_source
: 3;
102 unsigned short z_sign_fixup
: 1;
103 unsigned short z_source
: 3;
104 unsigned short w_sign_fixup
: 1;
105 unsigned short w_source
: 3;
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
110 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
112 static inline struct color_fixup_desc
create_color_fixup_desc(
113 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
114 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
116 struct color_fixup_desc fixup
=
126 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
128 struct color_fixup_desc fixup
=
130 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
132 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
138 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
140 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
143 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
145 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
148 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
150 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
151 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
152 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
153 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
156 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
158 enum complex_fixup complex_fixup
= 0;
159 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
160 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
161 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
162 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
163 return complex_fixup
;
166 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
167 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
168 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
171 #define MAX_STREAM_OUT 4
172 #define MAX_STREAMS 16
173 #define MAX_TEXTURES 8
174 #define MAX_FRAGMENT_SAMPLERS 16
175 #define MAX_VERTEX_SAMPLERS 4
176 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
177 #define MAX_ACTIVE_LIGHTS 8
178 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
179 #define MAX_CONSTANT_BUFFERS 15
180 #define MAX_SAMPLER_OBJECTS 16
181 #define MAX_SHADER_RESOURCE_VIEWS 128
182 #define MAX_VERTEX_BLENDS 4
186 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
189 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
190 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
192 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
194 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
196 return magLookup
[mag_filter
];
199 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
200 enum wined3d_texture_filter_type mip_filter
)
202 return minMipLookup
[min_filter
].mip
[mip_filter
];
205 /* float_16_to_32() and float_32_to_16() (see implementation in
206 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
207 * to standard C floats and vice versa. They do not depend on the encoding
208 * of the C float, so they are platform independent, but slow. On x86 and
209 * other IEEE 754 compliant platforms the conversion can be accelerated by
210 * bit shifting the exponent and mantissa. There are also some SSE-based
211 * assembly routines out there.
213 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
215 static inline float float_16_to_32(const unsigned short *in
)
217 const unsigned short s
= ((*in
) & 0x8000u
);
218 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
219 const unsigned short m
= (*in
) & 0x3ffu
;
220 const float sgn
= (s
? -1.0f
: 1.0f
);
223 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
224 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
226 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
228 if(m
== 0) return sgn
* INFINITY
;
233 static inline float float_24_to_32(DWORD in
)
235 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
236 const unsigned short e
= (in
& 0x780000u
) >> 19;
237 const unsigned int m
= in
& 0x7ffffu
;
241 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
242 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
246 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
250 if (m
== 0) return sgn
* INFINITY
;
255 #define ORM_BACKBUFFER 0
258 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
259 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
261 /* NOTE: When adding fields to this structure, make sure to update the default
262 * values in wined3d_main.c as well. */
263 struct wined3d_settings
265 DWORD max_gl_version
;
267 int offscreen_rendering_mode
;
268 unsigned short pci_vendor_id
;
269 unsigned short pci_device_id
;
270 /* Memory tracking and object counting. */
271 UINT64 emulated_textureram
;
273 int allow_multisampling
;
274 BOOL strict_draw_ordering
;
275 BOOL always_offscreen
;
276 unsigned int max_sm_vs
;
277 unsigned int max_sm_gs
;
278 unsigned int max_sm_ps
;
282 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
284 enum wined3d_shader_resource_type
286 WINED3D_SHADER_RESOURCE_NONE
,
287 WINED3D_SHADER_RESOURCE_BUFFER
,
288 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
289 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
290 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
291 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
292 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
293 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
294 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
295 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
298 #define WINED3D_SHADER_CONST_VS_F 0x00000001
299 #define WINED3D_SHADER_CONST_VS_I 0x00000002
300 #define WINED3D_SHADER_CONST_VS_B 0x00000004
301 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
302 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
303 #define WINED3D_SHADER_CONST_PS_F 0x00000020
304 #define WINED3D_SHADER_CONST_PS_I 0x00000040
305 #define WINED3D_SHADER_CONST_PS_B 0x00000080
306 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
307 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
308 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
309 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
310 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
311 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000
312 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000
313 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000
314 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000
315 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000
316 #define WINED3D_SHADER_CONST_FFP_PS 0x00040000
317 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000
319 enum wined3d_shader_register_type
322 WINED3DSPR_INPUT
= 1,
323 WINED3DSPR_CONST
= 2,
325 WINED3DSPR_TEXTURE
= 3,
326 WINED3DSPR_RASTOUT
= 4,
327 WINED3DSPR_ATTROUT
= 5,
328 WINED3DSPR_TEXCRDOUT
= 6,
329 WINED3DSPR_OUTPUT
= 6,
330 WINED3DSPR_CONSTINT
= 7,
331 WINED3DSPR_COLOROUT
= 8,
332 WINED3DSPR_DEPTHOUT
= 9,
333 WINED3DSPR_SAMPLER
= 10,
334 WINED3DSPR_CONST2
= 11,
335 WINED3DSPR_CONST3
= 12,
336 WINED3DSPR_CONST4
= 13,
337 WINED3DSPR_CONSTBOOL
= 14,
338 WINED3DSPR_LOOP
= 15,
339 WINED3DSPR_TEMPFLOAT16
= 16,
340 WINED3DSPR_MISCTYPE
= 17,
341 WINED3DSPR_LABEL
= 18,
342 WINED3DSPR_PREDICATE
= 19,
344 WINED3DSPR_CONSTBUFFER
,
350 enum wined3d_data_type
354 WINED3D_DATA_RESOURCE
,
355 WINED3D_DATA_SAMPLER
,
361 enum wined3d_immconst_type
363 WINED3D_IMMCONST_SCALAR
,
364 WINED3D_IMMCONST_VEC4
,
367 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
369 enum wined3d_shader_src_modifier
371 WINED3DSPSM_NONE
= 0,
373 WINED3DSPSM_BIAS
= 2,
374 WINED3DSPSM_BIASNEG
= 3,
375 WINED3DSPSM_SIGN
= 4,
376 WINED3DSPSM_SIGNNEG
= 5,
377 WINED3DSPSM_COMP
= 6,
379 WINED3DSPSM_X2NEG
= 8,
382 WINED3DSPSM_ABS
= 11,
383 WINED3DSPSM_ABSNEG
= 12,
384 WINED3DSPSM_NOT
= 13,
387 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
388 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
389 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
390 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
391 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
393 enum wined3d_shader_dst_modifier
395 WINED3DSPDM_NONE
= 0,
396 WINED3DSPDM_SATURATE
= 1,
397 WINED3DSPDM_PARTIALPRECISION
= 2,
398 WINED3DSPDM_MSAMPCENTROID
= 4,
401 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
402 #define WINED3DSI_TEXLD_PROJECT 0x1
403 #define WINED3DSI_TEXLD_BIAS 0x2
404 #define WINED3DSI_INDEXED_DYNAMIC 0x4
406 enum wined3d_shader_rel_op
408 WINED3D_SHADER_REL_OP_GT
= 1,
409 WINED3D_SHADER_REL_OP_EQ
= 2,
410 WINED3D_SHADER_REL_OP_GE
= 3,
411 WINED3D_SHADER_REL_OP_LT
= 4,
412 WINED3D_SHADER_REL_OP_NE
= 5,
413 WINED3D_SHADER_REL_OP_LE
= 6,
416 #define WINED3D_SM1_VS 0xfffeu
417 #define WINED3D_SM1_PS 0xffffu
418 #define WINED3D_SM4_PS 0x0000u
419 #define WINED3D_SM4_VS 0x0001u
420 #define WINED3D_SM4_GS 0x0002u
422 /* Shader version tokens, and shader end tokens */
423 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
424 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
426 /* Shader backends */
428 /* TODO: Make this dynamic, based on shader limits ? */
429 #define MAX_ATTRIBS 16
430 #define MAX_REG_ADDR 1
431 #define MAX_REG_TEMP 32
432 #define MAX_REG_TEXCRD 8
433 #define MAX_REG_INPUT 32
434 #define MAX_REG_OUTPUT 32
435 #define MAX_CONST_I 16
436 #define MAX_CONST_B 16
437 #define WINED3D_MAX_CBS 15
439 /* FIXME: This needs to go up to 2048 for
440 * Shader model 3 according to msdn (and for software shaders) */
441 #define MAX_LABELS 16
443 struct wined3d_string_buffer
447 unsigned int buffer_size
;
448 unsigned int content_size
;
451 enum WINED3D_SHADER_INSTRUCTION_HANDLER
467 WINED3DSIH_DCL_CONSTANT_BUFFER
,
468 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
469 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
470 WINED3DSIH_DCL_VERTICES_OUT
,
533 WINED3DSIH_SAMPLE_GRAD
,
534 WINED3DSIH_SAMPLE_LOD
,
548 WINED3DSIH_TEXDP3TEX
,
552 WINED3DSIH_TEXM3x2DEPTH
,
553 WINED3DSIH_TEXM3x2PAD
,
554 WINED3DSIH_TEXM3x2TEX
,
556 WINED3DSIH_TEXM3x3DIFF
,
557 WINED3DSIH_TEXM3x3PAD
,
558 WINED3DSIH_TEXM3x3SPEC
,
559 WINED3DSIH_TEXM3x3TEX
,
560 WINED3DSIH_TEXM3x3VSPEC
,
561 WINED3DSIH_TEXREG2AR
,
562 WINED3DSIH_TEXREG2GB
,
563 WINED3DSIH_TEXREG2RGB
,
569 WINED3DSIH_TABLE_SIZE
572 enum wined3d_shader_type
574 WINED3D_SHADER_TYPE_PIXEL
,
575 WINED3D_SHADER_TYPE_VERTEX
,
576 WINED3D_SHADER_TYPE_GEOMETRY
,
577 WINED3D_SHADER_TYPE_COUNT
,
580 struct wined3d_shader_version
582 enum wined3d_shader_type type
;
587 struct wined3d_shader_resource_info
589 enum wined3d_shader_resource_type type
;
590 enum wined3d_data_type data_type
;
593 struct wined3d_shader_sampler_map_entry
595 unsigned int resource_idx
;
596 unsigned int sampler_idx
;
597 unsigned int bind_idx
;
600 struct wined3d_shader_sampler_map
602 struct wined3d_shader_sampler_map_entry
*entries
;
607 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
609 struct wined3d_shader_reg_maps
611 struct wined3d_shader_version shader_version
;
612 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
613 BYTE address
; /* MAX_REG_ADDR, 1 */
614 WORD labels
; /* MAX_LABELS, 16 */
615 DWORD temporary
; /* MAX_REG_TEMP, 32 */
616 DWORD
*constf
; /* pixel, vertex */
617 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
618 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
619 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
620 WORD integer_constants
; /* MAX_CONST_I, 16 */
621 WORD boolean_constants
; /* MAX_CONST_B, 16 */
622 WORD local_int_consts
; /* MAX_CONST_I, 16 */
623 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
624 UINT cb_sizes
[WINED3D_MAX_CBS
];
626 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
627 struct wined3d_shader_sampler_map sampler_map
;
628 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
629 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
638 WORD usesrelconstF
: 1;
647 DWORD rt_mask
; /* Used render targets, 32 max. */
649 /* Whether or not loops are used in this shader, and nesting depth */
651 UINT min_rel_offset
, max_rel_offset
;
654 /* Keeps track of details for TEX_M#x# instructions which need to maintain
655 * state information between multiple instructions. */
656 struct wined3d_shader_tex_mx
658 unsigned int current_row
;
662 struct wined3d_shader_loop_state
668 struct wined3d_shader_context
670 const struct wined3d_shader
*shader
;
671 const struct wined3d_gl_info
*gl_info
;
672 const struct wined3d_shader_reg_maps
*reg_maps
;
673 struct wined3d_string_buffer
*buffer
;
674 struct wined3d_shader_tex_mx
*tex_mx
;
675 struct wined3d_shader_loop_state
*loop_state
;
679 struct wined3d_shader_register_index
681 const struct wined3d_shader_src_param
*rel_addr
;
685 struct wined3d_shader_register
687 enum wined3d_shader_register_type type
;
688 enum wined3d_data_type data_type
;
689 struct wined3d_shader_register_index idx
[2];
690 enum wined3d_immconst_type immconst_type
;
691 DWORD immconst_data
[4];
694 struct wined3d_shader_dst_param
696 struct wined3d_shader_register reg
;
702 struct wined3d_shader_src_param
704 struct wined3d_shader_register reg
;
706 enum wined3d_shader_src_modifier modifiers
;
709 struct wined3d_shader_semantic
711 enum wined3d_decl_usage usage
;
713 enum wined3d_shader_resource_type resource_type
;
714 enum wined3d_data_type resource_data_type
;
715 struct wined3d_shader_dst_param reg
;
718 struct wined3d_shader_instruction
720 const struct wined3d_shader_context
*ctx
;
721 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
724 const struct wined3d_shader_src_param
*predicate
;
726 const struct wined3d_shader_dst_param
*dst
;
728 const struct wined3d_shader_src_param
*src
;
731 struct wined3d_shader_semantic semantic
;
732 enum wined3d_primitive_type primitive_type
;
733 struct wined3d_shader_src_param src
;
738 struct wined3d_shader_attribute
740 enum wined3d_decl_usage usage
;
744 struct wined3d_shader_loop_control
751 struct wined3d_shader_frontend
753 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
754 void (*shader_free
)(void *data
);
755 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
756 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
757 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
760 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
761 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
763 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
765 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
766 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
774 DWORD vs_uniform_count
;
775 DWORD ps_uniform_count
;
776 float ps_1x_max_value
;
781 enum wined3d_gl_resource_type
783 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
784 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
785 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
786 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
787 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
788 WINED3D_GL_RES_TYPE_BUFFER
= 5,
789 WINED3D_GL_RES_TYPE_RB
= 6,
790 WINED3D_GL_RES_TYPE_COUNT
= 7,
793 enum vertexprocessing_mode
{
799 #define WINED3D_CONST_NUM_UNUSED ~0U
801 enum wined3d_ffp_ps_fog_mode
803 WINED3D_FFP_PS_FOG_OFF
,
804 WINED3D_FFP_PS_FOG_LINEAR
,
805 WINED3D_FFP_PS_FOG_EXP
,
806 WINED3D_FFP_PS_FOG_EXP2
,
809 /* Stateblock dependent parameters which have to be hardcoded
810 * into the shader code
813 #define WINED3D_PSARGS_PROJECTED (1u << 3)
814 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
815 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
816 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
817 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
819 /* Used for Shader Model 1 pixel shaders to track the bound texture
820 * type. 2D and RECT textures are separated through NP2 fixup. */
821 enum wined3d_shader_tex_types
823 WINED3D_SHADER_TEX_2D
= 0,
824 WINED3D_SHADER_TEX_3D
= 1,
825 WINED3D_SHADER_TEX_CUBE
= 2,
828 struct ps_compile_args
{
829 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
830 enum vertexprocessing_mode vp_mode
;
831 enum wined3d_ffp_ps_fog_mode fog
;
832 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
833 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
834 WORD srgb_correction
;
836 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
837 D3D9 has a limit of 16 samplers and the fixup is superfluous
838 in D3D10 (unconditional NP2 support mandatory). */
839 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
848 struct vs_compile_args
851 BYTE clip_enabled
: 1;
853 BYTE per_vertex_point_size
: 1;
855 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
858 struct wined3d_context
;
859 struct wined3d_state
;
860 struct fragment_pipeline
;
861 struct wined3d_vertex_pipe_ops
;
863 struct wined3d_shader_backend_ops
865 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
866 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
867 const struct wined3d_state
*state
);
868 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
869 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
870 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
871 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
872 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
873 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
874 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
875 const struct wined3d_state
*state
);
876 void (*shader_destroy
)(struct wined3d_shader
*shader
);
877 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
878 const struct fragment_pipeline
*fragment_pipe
);
879 void (*shader_free_private
)(struct wined3d_device
*device
);
880 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
881 void (*shader_free_context_data
)(struct wined3d_context
*context
);
882 void (*shader_init_context_state
)(struct wined3d_context
*context
);
883 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
884 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
885 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
888 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
889 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
890 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
892 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
894 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
895 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
896 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
897 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
899 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
900 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
901 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
902 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
904 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
905 (vec)[0] = D3DCOLOR_R(dw); \
906 (vec)[1] = D3DCOLOR_G(dw); \
907 (vec)[2] = D3DCOLOR_B(dw); \
908 (vec)[3] = D3DCOLOR_A(dw); \
911 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
913 /* Checking of API calls */
914 /* --------------------- */
915 #ifndef WINE_NO_DEBUG_MSGS
916 #define checkGLcall(A) \
919 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
920 err = gl_info->gl_ops.gl.p_glGetError(); \
921 if (err == GL_NO_ERROR) { \
922 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
925 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
926 debug_glerror(err), err, A, __FILE__, __LINE__); \
927 err = gl_info->gl_ops.gl.p_glGetError(); \
928 } while (err != GL_NO_ERROR); \
931 #define checkGLcall(A) do {} while(0)
936 WINED3D_FFP_POSITION
= 0,
937 WINED3D_FFP_BLENDWEIGHT
= 1,
938 WINED3D_FFP_BLENDINDICES
= 2,
939 WINED3D_FFP_NORMAL
= 3,
940 WINED3D_FFP_PSIZE
= 4,
941 WINED3D_FFP_DIFFUSE
= 5,
942 WINED3D_FFP_SPECULAR
= 6,
943 WINED3D_FFP_TEXCOORD0
= 7,
944 WINED3D_FFP_TEXCOORD1
= 8,
945 WINED3D_FFP_TEXCOORD2
= 9,
946 WINED3D_FFP_TEXCOORD3
= 10,
947 WINED3D_FFP_TEXCOORD4
= 11,
948 WINED3D_FFP_TEXCOORD5
= 12,
949 WINED3D_FFP_TEXCOORD6
= 13,
950 WINED3D_FFP_TEXCOORD7
= 14,
951 WINED3D_FFP_ATTRIBS_COUNT
= 15,
954 enum wined3d_ffp_emit_idx
956 WINED3D_FFP_EMIT_FLOAT1
= 0,
957 WINED3D_FFP_EMIT_FLOAT2
= 1,
958 WINED3D_FFP_EMIT_FLOAT3
= 2,
959 WINED3D_FFP_EMIT_FLOAT4
= 3,
960 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
961 WINED3D_FFP_EMIT_UBYTE4
= 5,
962 WINED3D_FFP_EMIT_SHORT2
= 6,
963 WINED3D_FFP_EMIT_SHORT4
= 7,
964 WINED3D_FFP_EMIT_UBYTE4N
= 8,
965 WINED3D_FFP_EMIT_SHORT2N
= 9,
966 WINED3D_FFP_EMIT_SHORT4N
= 10,
967 WINED3D_FFP_EMIT_USHORT2N
= 11,
968 WINED3D_FFP_EMIT_USHORT4N
= 12,
969 WINED3D_FFP_EMIT_UDEC3
= 13,
970 WINED3D_FFP_EMIT_DEC3N
= 14,
971 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
972 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
973 WINED3D_FFP_EMIT_INVALID
= 17,
974 WINED3D_FFP_EMIT_COUNT
= 18
977 struct wined3d_bo_address
979 GLuint buffer_object
;
983 struct wined3d_const_bo_address
985 GLuint buffer_object
;
989 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
991 return (struct wined3d_const_bo_address
*)data
;
994 struct wined3d_stream_info_element
996 const struct wined3d_format
*format
;
997 struct wined3d_bo_address data
;
999 unsigned int stream_idx
;
1000 unsigned int divisor
;
1003 struct wined3d_stream_info
1005 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1006 DWORD position_transformed
: 1;
1008 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1009 WORD use_map
; /* MAX_ATTRIBS, 16 */
1012 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
1013 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1014 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1018 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1019 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1021 /* Routines and structures related to state management */
1023 #define STATE_RENDER(a) (a)
1024 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1026 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1027 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1029 /* + 1 because samplers start with 0 */
1030 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1031 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1033 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1034 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1036 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1037 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1039 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1040 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1042 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1043 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1045 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1046 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1047 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1048 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1050 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1051 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1053 #define STATE_VIEWPORT (STATE_VDECL + 1)
1054 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1056 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1057 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1058 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1059 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1061 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1062 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1064 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1065 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1067 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1068 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1070 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1071 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1073 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1074 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1076 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1077 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1079 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1080 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1082 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1083 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1085 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1086 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1088 #define STATE_HIGHEST (STATE_COLOR_KEY)
1096 struct wined3d_occlusion_query
1100 struct wined3d_context
*context
;
1103 union wined3d_gl_query_object
1109 struct wined3d_event_query
1112 union wined3d_gl_query_object object
;
1113 struct wined3d_context
*context
;
1116 enum wined3d_event_query_result
1118 WINED3D_EVENT_QUERY_OK
,
1119 WINED3D_EVENT_QUERY_WAITING
,
1120 WINED3D_EVENT_QUERY_NOT_STARTED
,
1121 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1122 WINED3D_EVENT_QUERY_ERROR
1125 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1126 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1127 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1128 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1129 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1131 struct wined3d_timestamp_query
1135 struct wined3d_context
*context
;
1138 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1139 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1141 struct wined3d_context
1143 const struct wined3d_gl_info
*gl_info
;
1144 const struct wined3d_d3d_info
*d3d_info
;
1145 const struct StateEntry
*state_table
;
1146 /* State dirtification
1147 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1148 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1149 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1150 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1152 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1153 DWORD numDirtyEntries
;
1154 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1156 struct wined3d_swapchain
*swapchain
;
1157 struct wined3d_surface
*current_rt
;
1158 DWORD tid
; /* Thread ID which owns this context at the moment */
1160 /* Stores some information about the context state for optimization */
1161 DWORD render_offscreen
: 1;
1162 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1163 DWORD last_was_pshader
: 1;
1164 DWORD last_was_vshader
: 1;
1165 DWORD namedArraysLoaded
: 1;
1166 DWORD numberedArraysLoaded
: 1;
1167 DWORD last_was_blit
: 1;
1168 DWORD last_was_ckey
: 1;
1169 DWORD fog_coord
: 1;
1170 DWORD fog_enabled
: 1;
1171 DWORD num_untracked_materials
: 2; /* Max value 2 */
1173 DWORD destroyed
: 1;
1175 DWORD use_immediate_mode_draw
: 1;
1176 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1177 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1178 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1179 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1180 DWORD rebind_fbo
: 1;
1181 DWORD needs_set
: 1;
1182 DWORD hdc_is_private
: 1;
1183 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1184 DWORD update_shader_resource_bindings
: 1;
1186 DWORD shader_update_mask
;
1187 DWORD constant_update_mask
;
1188 DWORD numbered_array_mask
;
1189 GLenum tracking_parm
; /* Which source is tracking current colour */
1190 GLenum untracked_materials
[2];
1191 UINT blit_w
, blit_h
;
1192 enum fogsource fog_source
;
1193 DWORD active_texture
;
1194 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1196 UINT instance_count
;
1198 /* The actual opengl context */
1203 HWND restore_pf_win
;
1210 void *shader_backend_data
;
1211 void *fragment_pipe_data
;
1214 UINT fbo_entry_count
;
1215 struct list fbo_list
;
1216 struct list fbo_destroy_list
;
1217 struct fbo_entry
*current_fbo
;
1218 GLuint fbo_read_binding
;
1219 GLuint fbo_draw_binding
;
1220 struct wined3d_surface
**blit_targets
;
1221 GLenum
*draw_buffers
;
1222 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1225 GLuint
*free_occlusion_queries
;
1226 UINT free_occlusion_query_size
;
1227 UINT free_occlusion_query_count
;
1228 struct list occlusion_queries
;
1230 union wined3d_gl_query_object
*free_event_queries
;
1231 UINT free_event_query_size
;
1232 UINT free_event_query_count
;
1233 struct list event_queries
;
1235 GLuint
*free_timestamp_queries
;
1236 UINT free_timestamp_query_size
;
1237 UINT free_timestamp_query_count
;
1238 struct list timestamp_queries
;
1240 struct wined3d_stream_info stream_info
;
1242 /* Fences for GL_APPLE_flush_buffer_range */
1243 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1244 unsigned int num_buffer_queries
;
1246 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1247 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1249 /* Extension emulation */
1250 GLint gl_fog_source
;
1251 GLfloat fog_coord_value
;
1252 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1253 GLuint dummy_arbfp_prog
;
1256 struct wined3d_fb_state
1258 struct wined3d_rendertarget_view
**render_targets
;
1259 struct wined3d_rendertarget_view
*depth_stencil
;
1262 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1266 DWORD representative
;
1267 APPLYSTATEFUNC apply
;
1270 struct StateEntryTemplate
1273 struct StateEntry content
;
1274 enum wined3d_gl_extension extension
;
1277 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1278 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1279 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1281 struct fragment_caps
1284 DWORD PrimitiveMiscCaps
;
1285 DWORD TextureOpCaps
;
1286 DWORD MaxTextureBlendStages
;
1287 DWORD MaxSimultaneousTextures
;
1290 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1291 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1293 struct fragment_pipeline
1295 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1296 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1297 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1298 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1299 void (*free_private
)(struct wined3d_device
*device
);
1300 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1301 void (*free_context_data
)(struct wined3d_context
*context
);
1302 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1303 const struct StateEntryTemplate
*states
;
1306 struct wined3d_vertex_caps
1309 BOOL ffp_generic_attributes
;
1310 DWORD max_active_lights
;
1311 DWORD max_vertex_blend_matrices
;
1312 DWORD max_vertex_blend_matrix_index
;
1313 DWORD vertex_processing_caps
;
1315 DWORD max_user_clip_planes
;
1319 struct wined3d_vertex_pipe_ops
1321 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1322 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1323 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1324 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1325 void (*vp_free
)(struct wined3d_device
*device
);
1326 const struct StateEntryTemplate
*vp_states
;
1329 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1330 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1331 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1332 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1333 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1334 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1335 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1336 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1338 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1339 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1340 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1342 /* "Base" state table */
1343 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1344 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1345 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1346 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1348 enum wined3d_blit_op
1350 WINED3D_BLIT_OP_COLOR_BLIT
,
1351 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1352 WINED3D_BLIT_OP_COLOR_FILL
,
1353 WINED3D_BLIT_OP_DEPTH_FILL
,
1354 WINED3D_BLIT_OP_DEPTH_BLIT
,
1357 /* Shaders for color conversions in blits. Do not do blit operations while
1358 * already under the GL lock. */
1361 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1362 void (*free_private
)(struct wined3d_device
*device
);
1363 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1364 const struct wined3d_color_key
*color_key
);
1365 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1366 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1367 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1368 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1369 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1370 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1371 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1372 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1373 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1374 void (*blit_surface
)(struct wined3d_device
*device
, DWORD filter
,
1375 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1376 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1377 const struct wined3d_color_key
*color_key
);
1380 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1381 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1382 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1384 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1385 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1386 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1387 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1390 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1391 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1392 void context_alloc_event_query(struct wined3d_context
*context
,
1393 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1394 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1395 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1396 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1397 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1398 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1399 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1400 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1401 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1402 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1403 unsigned int unit
) DECLSPEC_HIDDEN
;
1404 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1405 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1406 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1407 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1408 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1409 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1410 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1411 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1412 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1413 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1414 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1415 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1416 void context_resource_released(const struct wined3d_device
*device
,
1417 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1418 void context_resource_unloaded(const struct wined3d_device
*device
,
1419 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1420 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1421 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1422 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1423 void context_state_drawbuf(struct wined3d_context
*context
,
1424 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1425 void context_state_fb(struct wined3d_context
*context
,
1426 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1427 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1428 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1429 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1431 /*****************************************************************************
1432 * Internal representation of a light
1434 struct wined3d_light_info
1436 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1437 DWORD OriginalIndex
;
1441 /* Converted parms to speed up swapping lights */
1442 struct wined3d_vec4 position
;
1443 struct wined3d_vec4 direction
;
1450 /* The default light parameters */
1451 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1453 struct wined3d_pixel_format
1455 int iPixelFormat
; /* WGL pixel format */
1456 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1457 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1458 int depthSize
, stencilSize
;
1459 BOOL windowDrawable
;
1465 enum wined3d_pci_vendor
1467 HW_VENDOR_SOFTWARE
= 0x0000,
1468 HW_VENDOR_AMD
= 0x1002,
1469 HW_VENDOR_NVIDIA
= 0x10de,
1470 HW_VENDOR_VMWARE
= 0x15ad,
1471 HW_VENDOR_INTEL
= 0x8086,
1474 enum wined3d_pci_device
1478 CARD_AMD_RAGE_128PRO
= 0x5246,
1479 CARD_AMD_RADEON_7200
= 0x5144,
1480 CARD_AMD_RADEON_8500
= 0x514c,
1481 CARD_AMD_RADEON_9500
= 0x4144,
1482 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1483 CARD_AMD_RADEON_X700
= 0x5e4c,
1484 CARD_AMD_RADEON_X1600
= 0x71c2,
1485 CARD_AMD_RADEON_HD2350
= 0x94c7,
1486 CARD_AMD_RADEON_HD2600
= 0x9581,
1487 CARD_AMD_RADEON_HD2900
= 0x9400,
1488 CARD_AMD_RADEON_HD3200
= 0x9620,
1489 CARD_AMD_RADEON_HD4200M
= 0x9712,
1490 CARD_AMD_RADEON_HD4350
= 0x954f,
1491 CARD_AMD_RADEON_HD4600
= 0x9495,
1492 CARD_AMD_RADEON_HD4700
= 0x944e,
1493 CARD_AMD_RADEON_HD4800
= 0x944c,
1494 CARD_AMD_RADEON_HD5400
= 0x68f9,
1495 CARD_AMD_RADEON_HD5600
= 0x68d8,
1496 CARD_AMD_RADEON_HD5700
= 0x68be,
1497 CARD_AMD_RADEON_HD5800
= 0x6898,
1498 CARD_AMD_RADEON_HD5900
= 0x689c,
1499 CARD_AMD_RADEON_HD6300
= 0x9803,
1500 CARD_AMD_RADEON_HD6400
= 0x6770,
1501 CARD_AMD_RADEON_HD6410D
= 0x9644,
1502 CARD_AMD_RADEON_HD6550D
= 0x9640,
1503 CARD_AMD_RADEON_HD6600
= 0x6758,
1504 CARD_AMD_RADEON_HD6600M
= 0x6741,
1505 CARD_AMD_RADEON_HD6700
= 0x68ba,
1506 CARD_AMD_RADEON_HD6800
= 0x6739,
1507 CARD_AMD_RADEON_HD6900
= 0x6719,
1508 CARD_AMD_RADEON_HD7660D
= 0x9901,
1509 CARD_AMD_RADEON_HD7700
= 0x683d,
1510 CARD_AMD_RADEON_HD7800
= 0x6819,
1511 CARD_AMD_RADEON_HD7900
= 0x679a,
1512 CARD_AMD_RADEON_HD8600M
= 0x6660,
1513 CARD_AMD_RADEON_HD8670
= 0x6610,
1514 CARD_AMD_RADEON_HD8770
= 0x665c,
1515 CARD_AMD_RADEON_R3
= 0x9830,
1516 CARD_AMD_RADEON_R7
= 0x130f,
1517 CARD_AMD_RADEON_R9
= 0x67b1,
1519 CARD_NVIDIA_RIVA_128
= 0x0018,
1520 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1521 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1522 CARD_NVIDIA_GEFORCE
= 0x0100,
1523 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1524 CARD_NVIDIA_GEFORCE2
= 0x0150,
1525 CARD_NVIDIA_GEFORCE3
= 0x0200,
1526 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1527 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1528 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1529 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1530 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1531 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1532 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1533 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1534 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1535 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1536 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1537 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1538 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1539 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1540 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1541 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1542 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1543 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1544 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1545 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1546 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1547 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1548 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1549 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1550 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1551 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1552 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1553 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1554 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1555 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1556 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1557 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1558 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1559 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1560 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1561 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1562 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1563 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1564 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1565 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1566 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1567 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1568 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1569 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1570 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1571 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1572 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1573 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1574 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1575 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1576 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1577 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1578 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1579 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1580 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1581 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1582 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1583 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1584 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1585 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1586 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1587 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1588 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1589 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1590 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1591 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1592 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1593 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1594 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1595 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1596 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1597 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1598 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1599 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1600 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1601 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1602 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1603 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1604 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1605 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1606 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1608 CARD_VMWARE_SVGA3D
= 0x0405,
1610 CARD_INTEL_830M
= 0x3577,
1611 CARD_INTEL_855GM
= 0x3582,
1612 CARD_INTEL_845G
= 0x2562,
1613 CARD_INTEL_865G
= 0x2572,
1614 CARD_INTEL_915G
= 0x2582,
1615 CARD_INTEL_E7221G
= 0x258a,
1616 CARD_INTEL_915GM
= 0x2592,
1617 CARD_INTEL_945G
= 0x2772,
1618 CARD_INTEL_945GM
= 0x27a2,
1619 CARD_INTEL_945GME
= 0x27ae,
1620 CARD_INTEL_Q35
= 0x29b2,
1621 CARD_INTEL_G33
= 0x29c2,
1622 CARD_INTEL_Q33
= 0x29d2,
1623 CARD_INTEL_PNVG
= 0xa001,
1624 CARD_INTEL_PNVM
= 0xa011,
1625 CARD_INTEL_965Q
= 0x2992,
1626 CARD_INTEL_965G
= 0x2982,
1627 CARD_INTEL_946GZ
= 0x2972,
1628 CARD_INTEL_965GM
= 0x2a02,
1629 CARD_INTEL_965GME
= 0x2a12,
1630 CARD_INTEL_GM45
= 0x2a42,
1631 CARD_INTEL_IGD
= 0x2e02,
1632 CARD_INTEL_Q45
= 0x2e12,
1633 CARD_INTEL_G45
= 0x2e22,
1634 CARD_INTEL_G41
= 0x2e32,
1635 CARD_INTEL_B43
= 0x2e92,
1636 CARD_INTEL_ILKD
= 0x0042,
1637 CARD_INTEL_ILKM
= 0x0046,
1638 CARD_INTEL_SNBD
= 0x0122,
1639 CARD_INTEL_SNBM
= 0x0126,
1640 CARD_INTEL_SNBS
= 0x010a,
1641 CARD_INTEL_IVBD
= 0x0162,
1642 CARD_INTEL_IVBM
= 0x0166,
1643 CARD_INTEL_IVBS
= 0x015a,
1644 CARD_INTEL_HWM
= 0x0416,
1647 struct wined3d_fbo_ops
1649 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1650 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1651 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1652 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1653 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1654 GLsizei width
, GLsizei height
);
1655 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1656 GLenum internalformat
, GLsizei width
, GLsizei height
);
1657 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1658 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1659 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1660 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1661 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1662 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1663 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1664 GLenum textarget
, GLuint texture
, GLint level
);
1665 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1666 GLenum textarget
, GLuint texture
, GLint level
);
1667 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1668 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1669 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1670 GLenum renderbuffertarget
, GLuint renderbuffer
);
1671 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1672 GLenum pname
, GLint
*params
);
1673 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1674 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1675 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1678 struct wined3d_gl_limits
1683 UINT texture_coords
;
1684 UINT vertex_uniform_blocks
;
1685 UINT geometry_uniform_blocks
;
1686 UINT fragment_uniform_blocks
;
1687 UINT fragment_samplers
;
1688 UINT vertex_samplers
;
1689 UINT combined_samplers
;
1690 UINT general_combiners
;
1693 UINT texture3d_size
;
1694 float pointsize_max
;
1695 float pointsize_min
;
1700 UINT vertex_attribs
;
1703 UINT glsl_vs_float_constants
;
1704 UINT glsl_ps_float_constants
;
1706 UINT arb_vs_float_constants
;
1707 UINT arb_vs_native_constants
;
1708 UINT arb_vs_instructions
;
1710 UINT arb_ps_float_constants
;
1711 UINT arb_ps_local_constants
;
1712 UINT arb_ps_native_constants
;
1713 UINT arb_ps_instructions
;
1717 struct wined3d_gl_info
1719 DWORD selected_gl_version
;
1721 struct wined3d_gl_limits limits
;
1722 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1724 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1725 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1726 float fixed_polyoffset_scale
, float_polyoffset_scale
;
1728 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1729 struct opengl_funcs gl_ops
;
1730 struct wined3d_fbo_ops fbo_ops
;
1732 struct wined3d_format
*formats
;
1735 struct wined3d_driver_info
1737 enum wined3d_pci_vendor vendor
;
1738 enum wined3d_pci_device device
;
1740 const char *description
;
1746 struct wined3d_d3d_limits
1748 UINT vs_version
, gs_version
, ps_version
;
1749 DWORD vs_uniform_count
;
1750 DWORD ps_uniform_count
;
1752 UINT ffp_blend_stages
;
1753 UINT ffp_vertex_blend_matrices
;
1756 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1757 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1758 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1760 struct wined3d_ffp_attrib_ops
1762 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1763 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1764 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1765 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1766 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1769 struct wined3d_d3d_info
1771 struct wined3d_d3d_limits limits
;
1772 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1774 BOOL ffp_generic_attributes
;
1776 BOOL shader_color_key
;
1777 DWORD valid_rt_mask
;
1780 /* The adapter structure */
1781 struct wined3d_adapter
1785 enum wined3d_format_id screen_format
;
1787 struct wined3d_gl_info gl_info
;
1788 struct wined3d_d3d_info d3d_info
;
1789 struct wined3d_driver_info driver_info
;
1790 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1791 unsigned int cfg_count
;
1792 struct wined3d_pixel_format
*cfgs
;
1794 UINT64 vram_bytes_used
;
1797 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1798 const struct fragment_pipeline
*fragment_pipe
;
1799 const struct wined3d_shader_backend_ops
*shader_backend
;
1800 const struct blit_shader
*blitter
;
1803 struct wined3d_caps_gl_ctx
1809 HGLRC restore_gl_ctx
;
1811 const struct wined3d_gl_info
*gl_info
;
1813 GLuint test_program_id
;
1816 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
1817 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
1818 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
1819 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1821 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1822 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
1824 enum projection_types
1837 /*****************************************************************************
1838 * Fixed function pipeline replacements
1840 #define ARG_UNUSED 0xff
1841 struct texture_stage_op
1853 struct color_fixup_desc color_fixup
;
1854 unsigned tex_type
: 3;
1856 unsigned projected
: 2;
1857 unsigned padding
: 10;
1860 struct ffp_frag_settings
1862 struct texture_stage_op op
[MAX_TEXTURES
];
1863 enum wined3d_ffp_ps_fog_mode fog
;
1864 unsigned char sRGB_write
;
1865 unsigned char emul_clipplanes
;
1866 unsigned char color_key_enabled
;
1867 unsigned char padding
;
1870 struct ffp_frag_desc
1872 struct wine_rb_entry entry
;
1873 struct ffp_frag_settings settings
;
1876 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1877 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1878 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1880 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1881 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1882 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1883 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1884 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1885 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1886 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1888 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1889 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1891 enum wined3d_ffp_vs_fog_mode
1893 WINED3D_FFP_VS_FOG_OFF
= 0,
1894 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1895 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1896 WINED3D_FFP_VS_FOG_RANGE
= 3,
1899 #define WINED3D_FFP_TCI_SHIFT 16
1900 #define WINED3D_FFP_TCI_MASK 0xffu
1902 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1903 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
1905 struct wined3d_ffp_vs_settings
1907 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1908 DWORD diffuse_source
: 2;
1909 DWORD emissive_source
: 2;
1910 DWORD ambient_source
: 2;
1911 DWORD specular_source
: 2;
1913 DWORD transformed
: 1;
1914 DWORD vertexblends
: 2;
1917 DWORD normalize
: 1;
1919 DWORD localviewer
: 1;
1920 DWORD point_size
: 1;
1921 DWORD per_vertex_point_size
: 1;
1923 DWORD texcoords
: 8; /* MAX_TEXTURES */
1924 DWORD ortho_fog
: 1;
1927 DWORD texgen
[MAX_TEXTURES
];
1930 struct wined3d_ffp_vs_desc
1932 struct wine_rb_entry entry
;
1933 struct wined3d_ffp_vs_settings settings
;
1936 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1937 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1944 struct wined3d_adapter adapters
[1];
1947 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1948 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1949 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1951 struct wined3d_stream_output
1953 struct wined3d_buffer
*buffer
;
1957 struct wined3d_stream_state
1959 struct wined3d_buffer
*buffer
;
1966 #define WINED3D_STATE_NO_REF 0x00000001
1967 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1969 struct wined3d_state
1972 const struct wined3d_fb_state
*fb
;
1974 struct wined3d_vertex_declaration
*vertex_declaration
;
1975 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1976 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1977 struct wined3d_buffer
*index_buffer
;
1978 enum wined3d_format_id index_format
;
1979 INT base_vertex_index
;
1980 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1981 GLenum gl_primitive_type
;
1982 struct wined3d_query
*predicate
;
1983 BOOL predicate_value
;
1985 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
1986 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
1987 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
1988 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
1990 BOOL vs_consts_b
[MAX_CONST_B
];
1991 INT vs_consts_i
[MAX_CONST_I
* 4];
1994 BOOL ps_consts_b
[MAX_CONST_B
];
1995 INT ps_consts_i
[MAX_CONST_I
* 4];
1998 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
1999 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2000 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2002 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2003 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2004 struct wined3d_material material
;
2005 struct wined3d_viewport viewport
;
2008 /* Light hashmap. Collisions are handled using linked lists. */
2009 #define LIGHTMAP_SIZE 43
2010 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2011 struct list light_map
[LIGHTMAP_SIZE
];
2012 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2014 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2017 #define WINED3D_UNMAPPED_STAGE ~0U
2019 /* Multithreaded flag. Removed from the public header to signal that
2020 * wined3d_device_create() ignores it. */
2021 #define WINED3DCREATE_MULTITHREADED 0x00000004
2023 struct wined3d_device
2027 /* WineD3D Information */
2028 struct wined3d_device_parent
*device_parent
;
2029 struct wined3d
*wined3d
;
2030 struct wined3d_adapter
*adapter
;
2032 /* Window styles to restore when switching fullscreen mode */
2036 /* X and GL Information */
2037 GLenum offscreenBuffer
;
2039 const struct wined3d_shader_backend_ops
*shader_backend
;
2041 void *fragment_priv
;
2044 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2045 /* Array of functions for states which are handled by more than one pipeline part */
2046 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2047 const struct blit_shader
*blitter
;
2049 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2050 BYTE bCursorVisible
: 1;
2051 BYTE d3d_initialized
: 1;
2052 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2053 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2054 BYTE filter_messages
: 1;
2057 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2061 struct wined3d_state state
;
2062 struct wined3d_state
*update_state
;
2063 struct wined3d_stateblock
*recording
;
2065 /* Internal use fields */
2066 struct wined3d_device_creation_parameters create_parms
;
2069 struct wined3d_rendertarget_view
*back_buffer_view
;
2070 struct wined3d_swapchain
**swapchains
;
2071 UINT swapchain_count
;
2073 struct list resources
; /* a linked list to track resources created by the device */
2074 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2075 struct wine_rb_tree samplers
;
2077 /* Render Target Support */
2078 struct wined3d_fb_state fb
;
2079 struct wined3d_surface
*onscreen_depth_stencil
;
2080 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2082 /* For rendering to a texture using glCopyTexImage */
2083 GLuint depth_blt_texture
;
2085 /* Cursor management */
2090 UINT cursorWidth
, cursorHeight
;
2091 struct wined3d_texture
*cursor_texture
;
2092 HCURSOR hardwareCursor
;
2094 /* The Wine logo texture */
2095 struct wined3d_texture
*logo_texture
;
2097 /* Textures for when no other textures are mapped */
2098 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2099 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2100 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2101 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2103 /* Command stream */
2104 struct wined3d_cs
*cs
;
2106 /* Context management */
2107 struct wined3d_context
**contexts
;
2111 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2112 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2113 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2114 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2115 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2116 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2117 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2118 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2119 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2120 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2121 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2122 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2123 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2124 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2125 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2127 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2129 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2130 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2131 return context
->isStateDirty
[idx
] & (1u << shift
);
2134 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2135 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2137 struct wined3d_resource_ops
2139 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2140 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2141 void (*resource_unload
)(struct wined3d_resource
*resource
);
2144 struct wined3d_resource
2149 struct wined3d_device
*device
;
2150 enum wined3d_resource_type type
;
2151 enum wined3d_gl_resource_type gl_type
;
2152 const struct wined3d_format
*format
;
2153 unsigned int format_flags
;
2154 enum wined3d_multisample_type multisample_type
;
2155 UINT multisample_quality
;
2157 enum wined3d_pool pool
;
2167 struct list resource_list_entry
;
2170 const struct wined3d_parent_ops
*parent_ops
;
2171 const struct wined3d_resource_ops
*resource_ops
;
2174 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2176 return resource
->resource_ops
->resource_incref(resource
);
2179 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2181 return resource
->resource_ops
->resource_decref(resource
);
2184 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2185 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2186 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2187 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2188 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2189 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2190 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2191 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2192 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2193 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2194 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2195 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2196 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2197 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2198 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2200 /* Tests show that the start address of resources is 32 byte aligned */
2201 #define RESOURCE_ALIGNMENT 16
2205 struct wined3d_sampler_desc sampler_desc
;
2206 unsigned int base_level
;
2210 struct wined3d_texture_ops
2212 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2213 struct wined3d_context
*context
, BOOL srgb
);
2214 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2215 const struct wined3d_box
*dirty_region
);
2216 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2217 void (*texture_sub_resource_invalidate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2218 void (*texture_sub_resource_validate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2219 void (*texture_sub_resource_upload_data
)(struct wined3d_resource
*sub_resource
,
2220 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2221 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2222 struct wined3d_context
*context
, BOOL srgb
);
2225 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2226 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2227 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2228 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2229 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2230 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2231 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2232 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2233 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2234 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2235 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2237 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2239 struct wined3d_texture
2241 struct wined3d_resource resource
;
2242 const struct wined3d_texture_ops
*texture_ops
;
2243 struct gl_texture texture_rgb
, texture_srgb
;
2244 struct wined3d_resource
**sub_resources
;
2245 struct wined3d_swapchain
*swapchain
;
2248 float pow2_matrix
[16];
2250 enum wined3d_texture_filter_type filter_type
;
2255 /* May only be accessed from the command stream worker thread. */
2256 struct wined3d_texture_async
2260 /* Color keys for DDraw */
2261 struct wined3d_color_key dst_blt_color_key
;
2262 struct wined3d_color_key src_blt_color_key
;
2263 struct wined3d_color_key dst_overlay_color_key
;
2264 struct wined3d_color_key src_overlay_color_key
;
2265 struct wined3d_color_key gl_color_key
;
2266 DWORD color_key_flags
;
2270 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2272 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2275 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2278 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2281 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2282 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2283 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2284 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2285 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2286 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2287 void wined3d_texture_force_reload(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2288 void wined3d_texture_load(struct wined3d_texture
*texture
,
2289 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2290 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2291 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2292 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2293 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2294 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2296 #define WINED3D_LOCATION_DISCARDED 0x00000001
2297 #define WINED3D_LOCATION_SYSMEM 0x00000002
2298 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2299 #define WINED3D_LOCATION_DIB 0x00000008
2300 #define WINED3D_LOCATION_BUFFER 0x00000010
2301 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2302 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2303 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2304 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2305 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2307 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2309 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000001
2311 struct wined3d_volume
2313 struct wined3d_resource resource
;
2314 struct wined3d_texture
*container
;
2316 DWORD flags
, locations
;
2317 GLint texture_level
;
2318 DWORD download_count
;
2322 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2324 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2327 BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2328 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2329 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2330 void wined3d_volume_destroy(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2331 void wined3d_volume_get_pitch(const struct wined3d_volume
*volume
, UINT
*row_pitch
, UINT
*slice_pitch
) DECLSPEC_HIDDEN
;
2332 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2333 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2334 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2335 void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2336 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2337 const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2339 struct wined3d_surface_dib
2346 struct wined3d_renderbuffer_entry
2357 struct wined3d_surface
**render_targets
;
2358 struct wined3d_surface
*depth_stencil
;
2359 DWORD color_location
, ds_location
;
2365 struct wined3d_surface_ops
2367 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2368 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2371 struct wined3d_surface
2373 struct wined3d_resource resource
;
2374 const struct wined3d_surface_ops
*surface_ops
;
2375 struct wined3d_texture
*container
;
2387 GLuint rb_multisample
;
2389 GLenum texture_target
;
2390 unsigned int texture_level
;
2391 unsigned int texture_layer
;
2397 struct wined3d_surface_dib dib
;
2400 struct list renderbuffers
;
2401 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2402 SIZE ds_current_size
;
2404 /* DirectDraw Overlay handling */
2405 RECT overlay_srcrect
;
2406 RECT overlay_destrect
;
2407 struct wined3d_surface
*overlay_dest
;
2408 struct list overlays
;
2409 struct list overlay_entry
;
2412 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2414 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2417 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2418 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2420 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2421 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2424 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2425 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2426 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2427 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2428 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2429 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2430 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2431 void surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2432 void surface_load_ds_location(struct wined3d_surface
*surface
,
2433 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2434 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2435 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2436 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2437 void surface_prepare_rb(struct wined3d_surface
*surface
,
2438 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2439 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2440 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2441 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2442 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2443 HRESULT
wined3d_surface_update_desc(struct wined3d_surface
*surface
,
2444 const struct wined3d_gl_info
*gl_info
, void *mem
, unsigned int pitch
) DECLSPEC_HIDDEN
;
2445 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2446 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2447 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2448 HRESULT
wined3d_surface_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2449 GLenum target
, unsigned int level
, unsigned int layer
, DWORD flags
,
2450 struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2451 void wined3d_surface_destroy(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2452 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2453 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2454 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2455 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2457 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2458 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2459 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2461 /* Surface flags: */
2462 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2463 #define SFLAG_DISCARD 0x00000002 /* ??? */
2464 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2465 #define SFLAG_LOST 0x00000008 /* Surface lost flag for ddraw. */
2466 #define SFLAG_CLIENT 0x00000010 /* GL_APPLE_client_storage is used with this surface. */
2467 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2469 struct wined3d_sampler
2471 struct wine_rb_entry entry
;
2473 struct wined3d_device
*device
;
2475 struct wined3d_sampler_desc desc
;
2479 struct wined3d_vertex_declaration_element
2481 const struct wined3d_format
*format
;
2483 unsigned int input_slot
;
2484 unsigned int offset
;
2485 unsigned int output_slot
;
2486 enum wined3d_input_classification input_slot_class
;
2487 unsigned int instance_data_step_rate
;
2493 struct wined3d_vertex_declaration
2497 const struct wined3d_parent_ops
*parent_ops
;
2498 struct wined3d_device
*device
;
2500 struct wined3d_vertex_declaration_element
*elements
;
2503 BOOL position_transformed
;
2504 BOOL half_float_conv_needed
;
2507 struct wined3d_saved_states
2509 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2510 WORD streamSource
; /* MAX_STREAMS, 16 */
2511 WORD streamFreq
; /* MAX_STREAMS, 16 */
2512 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2513 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2514 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2515 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2516 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2517 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2518 BOOL
*pixelShaderConstantsF
;
2519 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2520 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2521 BOOL
*vertexShaderConstantsF
;
2522 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2523 DWORD primitive_type
: 1;
2527 DWORD vertexDecl
: 1;
2528 DWORD pixelShader
: 1;
2529 DWORD vertexShader
: 1;
2530 DWORD scissorRect
: 1;
2539 struct wined3d_stateblock
2541 LONG ref
; /* Note: Ref counting not required */
2542 struct wined3d_device
*device
;
2544 /* Array indicating whether things have been set or changed */
2545 struct wined3d_saved_states changed
;
2546 struct wined3d_state state
;
2548 /* Contained state management */
2549 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2550 unsigned int num_contained_render_states
;
2551 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2552 unsigned int num_contained_transform_states
;
2553 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2554 unsigned int num_contained_vs_consts_i
;
2555 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2556 unsigned int num_contained_vs_consts_b
;
2557 DWORD
*contained_vs_consts_f
;
2558 unsigned int num_contained_vs_consts_f
;
2559 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2560 unsigned int num_contained_ps_consts_i
;
2561 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2562 unsigned int num_contained_ps_consts_b
;
2563 DWORD
*contained_ps_consts_f
;
2564 unsigned int num_contained_ps_consts_f
;
2565 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2566 unsigned int num_contained_tss_states
;
2567 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2568 unsigned int num_contained_sampler_states
;
2571 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2573 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2574 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2575 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2576 DWORD flags
) DECLSPEC_HIDDEN
;
2577 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2579 struct wined3d_cs_ops
2581 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2582 void (*submit
)(struct wined3d_cs
*cs
);
2587 const struct wined3d_cs_ops
*ops
;
2588 struct wined3d_device
*device
;
2589 struct wined3d_fb_state fb
;
2590 struct wined3d_state state
;
2596 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2597 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2599 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2600 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2601 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2602 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2603 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2604 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2605 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2606 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2607 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2608 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2609 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
2610 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
2611 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2612 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2613 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2614 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2615 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2616 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2617 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2618 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2619 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2620 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2621 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2622 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2623 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2624 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2625 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2626 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2627 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2628 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2629 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2630 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2631 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2632 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2633 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2634 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2635 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2636 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2637 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2638 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2639 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2640 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2641 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2642 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2643 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2644 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2645 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2646 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2648 /* Direct3D terminology with little modifications. We do not have an issued state
2649 * because only the driver knows about it, but we have a created state because d3d
2650 * allows GetData on a created issue, but opengl doesn't
2658 struct wined3d_query_ops
2660 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2661 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2664 struct wined3d_query
2669 const struct wined3d_query_ops
*query_ops
;
2670 struct wined3d_device
*device
;
2671 enum query_state state
;
2672 enum wined3d_query_type type
;
2677 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2678 * fixed function semantics as D3DCOLOR or FLOAT16 */
2679 enum wined3d_buffer_conversion_type
2686 struct wined3d_map_range
2692 struct wined3d_buffer
2694 struct wined3d_resource resource
;
2696 struct wined3d_buffer_desc desc
;
2698 GLuint buffer_object
;
2699 GLenum buffer_object_usage
;
2700 GLenum buffer_type_hint
;
2704 struct wined3d_map_range
*maps
;
2705 ULONG maps_size
, modified_areas
;
2706 struct wined3d_event_query
*query
;
2708 /* conversion stuff */
2709 UINT decl_change_count
, full_conversion_count
;
2711 UINT stride
; /* 0 if no conversion */
2712 UINT conversion_stride
; /* 0 if no shifted conversion */
2713 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2716 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2718 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2721 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2722 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2723 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2724 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2725 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2726 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2728 struct wined3d_rendertarget_view
2732 struct wined3d_resource
*resource
;
2734 const struct wined3d_parent_ops
*parent_ops
;
2736 const struct wined3d_format
*format
;
2737 unsigned int format_flags
;
2738 unsigned int sub_resource_idx
;
2739 unsigned int buffer_offset
;
2742 unsigned int height
;
2746 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
2747 const struct wined3d_rendertarget_view
*view
)
2749 struct wined3d_resource
*resource
;
2750 struct wined3d_texture
*texture
;
2755 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE
&& view
->resource
->type
!= WINED3D_RTYPE_CUBE_TEXTURE
)
2758 texture
= wined3d_texture_from_resource(view
->resource
);
2759 if (!(resource
= wined3d_texture_get_sub_resource(texture
, view
->sub_resource_idx
)))
2762 return surface_from_resource(resource
);
2765 struct wined3d_shader_resource_view
2769 struct wined3d_resource
*resource
;
2771 const struct wined3d_parent_ops
*parent_ops
;
2774 struct wined3d_swapchain_ops
2776 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2777 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2780 struct wined3d_swapchain
2784 const struct wined3d_parent_ops
*parent_ops
;
2785 const struct wined3d_swapchain_ops
*swapchain_ops
;
2786 struct wined3d_device
*device
;
2788 struct wined3d_texture
**back_buffers
;
2789 struct wined3d_texture
*front_buffer
;
2790 struct wined3d_swapchain_desc desc
;
2791 struct wined3d_display_mode original_mode
, d3d_mode
;
2792 struct wined3d_gamma_ramp orig_gamma
;
2793 BOOL render_to_fbo
, reapply_mode
;
2794 const struct wined3d_format
*ds_format
;
2795 struct wined3d_palette
*palette
;
2797 LONG prev_time
, frames
; /* Performance tracking */
2799 struct wined3d_context
**context
;
2800 unsigned int num_contexts
;
2809 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2811 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
2812 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2813 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2814 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2815 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2817 /*****************************************************************************
2818 * Utility function prototypes
2821 /* Trace routines */
2822 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2823 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2824 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2825 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2826 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2827 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2828 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2829 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
2830 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2831 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2832 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2833 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2834 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2835 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2836 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2837 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2838 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2839 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2840 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2841 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2843 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2844 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2845 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2846 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2847 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2848 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2849 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2850 void sampler_texdim(struct wined3d_context
*context
,
2851 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2852 void tex_alphaop(struct wined3d_context
*context
,
2853 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2854 void apply_pixelshader(struct wined3d_context
*context
,
2855 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2856 void state_alpha_test(struct wined3d_context
*context
,
2857 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2858 void state_fogcolor(struct wined3d_context
*context
,
2859 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2860 void state_fogdensity(struct wined3d_context
*context
,
2861 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2862 void state_fogstartend(struct wined3d_context
*context
,
2863 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2864 void state_fog_fragpart(struct wined3d_context
*context
,
2865 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2866 void state_nop(struct wined3d_context
*context
,
2867 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2868 void state_srgbwrite(struct wined3d_context
*context
,
2869 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2871 void state_clipping(struct wined3d_context
*context
,
2872 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2873 void clipplane(struct wined3d_context
*context
,
2874 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2875 void state_pointsprite_w(struct wined3d_context
*context
,
2876 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2877 void state_pointsprite(struct wined3d_context
*context
,
2878 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2880 BOOL
getColorBits(const struct wined3d_format
*format
,
2881 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2882 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2883 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2884 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2887 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2888 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2889 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2891 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2893 struct wined3d_shader_lconst
2900 struct wined3d_shader_limits
2902 unsigned int sampler
;
2903 unsigned int constant_int
;
2904 unsigned int constant_float
;
2905 unsigned int constant_bool
;
2906 unsigned int packed_output
;
2907 unsigned int packed_input
;
2911 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2913 #define PRINTF_ATTR(fmt,args)
2916 struct wined3d_string_buffer_list
2921 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2922 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
2923 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
2924 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2925 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2927 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2928 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
2929 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2931 /* Vertex shader utility functions */
2932 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2933 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2935 struct wined3d_vertex_shader
2937 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2940 struct wined3d_geometry_shader
2942 enum wined3d_primitive_type input_type
;
2943 enum wined3d_primitive_type output_type
;
2947 struct wined3d_pixel_shader
2949 /* Pixel shader input semantics */
2950 DWORD input_reg_map
[MAX_REG_INPUT
];
2951 BOOL input_reg_used
[MAX_REG_INPUT
];
2952 unsigned int declared_in_count
;
2954 /* Some information about the shader behavior */
2959 struct wined3d_shader
2962 const struct wined3d_shader_limits
*limits
;
2964 UINT functionLength
;
2965 BOOL load_local_constsF
;
2966 const struct wined3d_shader_frontend
*frontend
;
2967 void *frontend_data
;
2971 const struct wined3d_parent_ops
*parent_ops
;
2973 /* Programs this shader is linked with */
2974 struct list linked_programs
;
2976 /* Immediate constants (override global ones) */
2977 struct list constantsB
;
2978 struct list constantsF
;
2979 struct list constantsI
;
2980 struct wined3d_shader_reg_maps reg_maps
;
2981 BOOL lconst_inf_or_nan
;
2983 struct wined3d_shader_signature input_signature
;
2984 struct wined3d_shader_signature output_signature
;
2985 char *signature_strings
;
2987 /* Pointer to the parent device */
2988 struct wined3d_device
*device
;
2989 struct list shader_list_entry
;
2993 struct wined3d_vertex_shader vs
;
2994 struct wined3d_geometry_shader gs
;
2995 struct wined3d_pixel_shader ps
;
2999 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3000 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3001 BOOL position_transformed
, struct ps_compile_args
*args
,
3002 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3004 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3005 WORD swizzle_map
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
3007 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3008 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3009 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3010 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
3011 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
3012 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
3013 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
3014 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3015 unsigned int max
) DECLSPEC_HIDDEN
;
3016 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3017 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3018 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3020 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3024 case WINED3DSPR_RASTOUT
:
3026 if (reg
->idx
[0].offset
)
3031 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3032 case WINED3DSPR_CONSTBOOL
: /* b# */
3033 case WINED3DSPR_LOOP
: /* aL */
3034 case WINED3DSPR_PREDICATE
: /* p0 */
3035 case WINED3DSPR_PRIMID
: /* primID */
3038 case WINED3DSPR_MISCTYPE
:
3039 switch (reg
->idx
[0].offset
)
3049 case WINED3DSPR_IMMCONST
:
3050 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3057 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3058 const struct wined3d_state
*state
, float *position_fixup
)
3060 float center_offset
;
3062 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3063 center_offset
= 63.0f
/ 64.0f
;
3065 center_offset
= -1.0f
/ 64.0f
;
3067 position_fixup
[0] = 1.0f
;
3068 position_fixup
[1] = 1.0f
;
3069 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3070 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3072 if (context
->render_offscreen
)
3074 position_fixup
[1] *= -1.0f
;
3075 position_fixup
[3] *= -1.0f
;
3079 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3081 struct wined3d_shader_lconst
*lconst
;
3083 if (shader
->load_local_constsF
)
3086 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3088 if (lconst
->idx
== reg
)
3095 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3096 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3097 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3098 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3099 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3100 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3101 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3102 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3103 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3104 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3105 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3106 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3107 float *start
, float *end
) DECLSPEC_HIDDEN
;
3109 /* Using additional shader constants (uniforms in GLSL / program environment
3110 * or local parameters in ARB) is costly:
3111 * ARB only knows float4 parameters and GLSL compiler are not really smart
3112 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3113 * (in fact most compilers map a float2 to a full float4 uniform).
3115 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3116 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3117 * into a single shader constant (uniform / program parameter).
3119 * This structure is shared between the GLSL and the ARB backend.*/
3120 struct ps_np2fixup_info
{
3121 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3122 WORD active
; /* bitfield indicating if we can apply the fixup */
3126 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3127 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3129 struct wined3d_palette
3132 struct wined3d_device
*device
;
3135 RGBQUAD colors
[256];
3139 /* DirectDraw utility functions */
3140 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3142 /*****************************************************************************
3143 * Pixel format management
3146 /* WineD3D pixel format flags */
3147 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3148 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3149 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3150 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3151 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3152 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3153 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3154 #define WINED3DFMT_FLAG_GETDC 0x00000100
3155 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3156 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3157 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3158 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3159 #define WINED3DFMT_FLAG_VTF 0x00002000
3160 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3161 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3162 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3163 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3164 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3165 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3166 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3168 struct wined3d_rational
3174 struct wined3d_color_key_conversion
3176 enum wined3d_format_id dst_format
;
3177 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3178 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3181 struct wined3d_format
3183 enum wined3d_format_id id
;
3199 UINT block_byte_count
;
3201 enum wined3d_ffp_emit_idx emit_idx
;
3202 GLint component_count
;
3204 GLint gl_vtx_format
;
3205 GLboolean gl_normalized
;
3206 unsigned int component_size
;
3209 GLint glGammaInternal
;
3213 UINT conv_byte_count
;
3214 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3215 struct wined3d_rational height_scale
;
3216 struct color_fixup_desc color_fixup
;
3217 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3218 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3221 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3222 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3223 UINT
wined3d_format_calculate_pitch(const struct wined3d_format
*format
, UINT width
) DECLSPEC_HIDDEN
;
3224 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3225 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3226 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3227 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3228 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3229 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3230 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3231 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3232 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3233 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3235 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3237 /* Check state->vertex_declaration to allow this to be used before the
3238 * stream info is validated, for example in device_update_tex_unit_map(). */
3239 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3242 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3244 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3247 static inline void context_apply_state(struct wined3d_context
*context
,
3248 const struct wined3d_state
*state
, DWORD state_id
)
3250 const struct StateEntry
*state_table
= context
->state_table
;
3251 DWORD rep
= state_table
[state_id
].representative
;
3252 state_table
[rep
].apply(context
, state
, rep
);
3255 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3256 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3258 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))