2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
)
214 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
215 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
216 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
217 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
218 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
219 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
220 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
221 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
222 swapchain_desc
->windowed
= present_parameters
->Windowed
;
223 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
224 swapchain_desc
->auto_depth_stencil_format
225 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
226 swapchain_desc
->flags
= present_parameters
->Flags
;
227 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
228 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
229 swapchain_desc
->auto_restore_display_mode
= TRUE
;
232 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
234 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
236 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
237 || IsEqualGUID(riid
, &IID_IUnknown
))
239 IDirect3DDevice9Ex_AddRef(iface
);
244 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
246 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
248 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
249 * It doesn't matter with which function the device was created. */
250 if (!device
->d3d_parent
->extended
)
252 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
254 return E_NOINTERFACE
;
257 IDirect3DDevice9Ex_AddRef(iface
);
262 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
265 return E_NOINTERFACE
;
268 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
270 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
271 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
273 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
278 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
280 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
283 if (device
->in_destruction
)
286 refcount
= InterlockedDecrement(&device
->refcount
);
288 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
293 device
->in_destruction
= TRUE
;
295 wined3d_mutex_lock();
296 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
298 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
300 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
302 if (device
->vertex_buffer
)
303 wined3d_buffer_decref(device
->vertex_buffer
);
304 if (device
->index_buffer
)
305 wined3d_buffer_decref(device
->index_buffer
);
307 wined3d_device_uninit_3d(device
->wined3d_device
);
308 wined3d_device_release_focus_window(device
->wined3d_device
);
309 wined3d_device_decref(device
->wined3d_device
);
310 wined3d_mutex_unlock();
312 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
314 HeapFree(GetProcessHeap(), 0, device
);
320 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
322 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
324 TRACE("iface %p.\n", iface
);
326 TRACE("device state: %#x.\n", device
->device_state
);
328 if (device
->d3d_parent
->extended
)
331 switch (device
->device_state
)
334 case D3D9_DEVICE_STATE_OK
:
336 case D3D9_DEVICE_STATE_LOST
:
337 return D3DERR_DEVICELOST
;
338 case D3D9_DEVICE_STATE_NOT_RESET
:
339 return D3DERR_DEVICENOTRESET
;
343 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
345 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
348 TRACE("iface %p.\n", iface
);
350 wined3d_mutex_lock();
351 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
352 wined3d_mutex_unlock();
357 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
359 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
361 TRACE("iface %p.\n", iface
);
363 wined3d_mutex_lock();
364 wined3d_device_evict_managed_resources(device
->wined3d_device
);
365 wined3d_mutex_unlock();
370 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
372 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
374 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
377 return D3DERR_INVALIDCALL
;
379 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
382 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
384 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
385 WINED3DCAPS
*wined3d_caps
;
388 TRACE("iface %p, caps %p.\n", iface
, caps
);
391 return D3DERR_INVALIDCALL
;
393 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
394 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
396 memset(caps
, 0, sizeof(*caps
));
398 wined3d_mutex_lock();
399 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
400 wined3d_mutex_unlock();
402 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
403 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
405 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
406 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
413 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
415 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
416 struct wined3d_display_mode wined3d_mode
;
419 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
421 wined3d_mutex_lock();
422 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
423 wined3d_mutex_unlock();
427 mode
->Width
= wined3d_mode
.width
;
428 mode
->Height
= wined3d_mode
.height
;
429 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
430 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
436 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
437 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
439 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
441 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
443 wined3d_mutex_lock();
444 wined3d_device_get_creation_parameters(device
->wined3d_device
,
445 (struct wined3d_device_creation_parameters
*)parameters
);
446 wined3d_mutex_unlock();
451 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
452 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
454 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
455 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
458 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
459 iface
, hotspot_x
, hotspot_y
, bitmap
);
463 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
464 return D3DERR_INVALIDCALL
;
467 wined3d_mutex_lock();
468 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
469 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
470 wined3d_mutex_unlock();
475 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
477 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
479 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
481 wined3d_mutex_lock();
482 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
483 wined3d_mutex_unlock();
486 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
488 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
491 TRACE("iface %p, show %#x.\n", iface
, show
);
493 wined3d_mutex_lock();
494 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
501 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
503 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
504 struct wined3d_swapchain_desc desc
;
505 struct d3d9_swapchain
*object
;
509 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
510 iface
, present_parameters
, swapchain
);
512 if (!present_parameters
->Windowed
)
514 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
515 return D3DERR_INVALIDCALL
;
518 wined3d_mutex_lock();
519 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
520 for (i
= 0; i
< count
; ++i
)
522 struct wined3d_swapchain
*wined3d_swapchain
;
524 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
525 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
529 wined3d_mutex_unlock();
530 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
531 return D3DERR_INVALIDCALL
;
534 wined3d_mutex_unlock();
536 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
537 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
538 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
539 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
544 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
545 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
547 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
548 struct wined3d_swapchain
*wined3d_swapchain
;
549 struct d3d9_swapchain
*swapchain_impl
;
552 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
554 wined3d_mutex_lock();
555 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
557 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
558 *swapchain
= (IDirect3DSwapChain9
*)&swapchain_impl
->IDirect3DSwapChain9Ex_iface
;
559 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
565 hr
= D3DERR_INVALIDCALL
;
567 wined3d_mutex_unlock();
572 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
574 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
577 TRACE("iface %p.\n", iface
);
579 wined3d_mutex_lock();
580 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
581 wined3d_mutex_unlock();
586 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
588 struct wined3d_resource_desc desc
;
590 wined3d_resource_get_desc(resource
, &desc
);
591 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
593 struct d3d9_surface
*surface
;
595 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
597 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
598 IDirect3DBaseTexture9
*texture
;
600 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
602 IDirect3DBaseTexture9_Release(texture
);
603 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
604 return D3DERR_INVALIDCALL
;
610 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
612 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
613 return D3DERR_INVALIDCALL
;
616 surface
= wined3d_resource_get_parent(resource
);
617 if (surface
->resource
.refcount
)
619 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
620 return D3DERR_INVALIDCALL
;
623 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
629 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
630 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
632 struct wined3d_swapchain_desc swapchain_desc
;
633 struct wined3d_display_mode wined3d_mode
;
636 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
638 WARN("App not active, returning D3DERR_DEVICELOST.\n");
639 return D3DERR_DEVICELOST
;
644 wined3d_mode
.width
= mode
->Width
;
645 wined3d_mode
.height
= mode
->Height
;
646 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
647 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
648 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
651 wined3d_mutex_lock();
653 if (device
->vertex_buffer
)
655 wined3d_buffer_decref(device
->vertex_buffer
);
656 device
->vertex_buffer
= NULL
;
657 device
->vertex_buffer_size
= 0;
660 if (device
->index_buffer
)
662 wined3d_buffer_decref(device
->index_buffer
);
663 device
->index_buffer
= NULL
;
664 device
->index_buffer_size
= 0;
667 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
668 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
669 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
671 struct wined3d_swapchain
*wined3d_swapchain
;
673 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
674 wined3d_swapchain_get_desc(wined3d_swapchain
, &swapchain_desc
);
675 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
676 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
677 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
678 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
680 device
->device_state
= D3D9_DEVICE_STATE_OK
;
682 else if (!device
->d3d_parent
->extended
)
684 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
687 wined3d_mutex_unlock();
692 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
693 D3DPRESENT_PARAMETERS
*present_parameters
)
695 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
697 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
699 return d3d9_device_reset(device
, present_parameters
, NULL
);
702 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
703 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
705 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
708 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
709 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
711 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
712 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
714 wined3d_mutex_lock();
715 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
716 dst_window_override
, dirty_region
, 0);
717 wined3d_mutex_unlock();
722 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
723 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
725 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
726 struct wined3d_surface
*wined3d_surface
= NULL
;
727 struct d3d9_surface
*surface_impl
;
730 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
731 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
733 wined3d_mutex_lock();
734 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
735 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
736 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
738 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
739 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
740 IDirect3DSurface9_AddRef(*backbuffer
);
742 wined3d_mutex_unlock();
746 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
747 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
749 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
752 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
754 wined3d_mutex_lock();
755 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
756 swapchain
, (struct wined3d_raster_status
*)raster_status
);
757 wined3d_mutex_unlock();
762 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
764 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
767 TRACE("iface %p, enable %#x.\n", iface
, enable
);
769 wined3d_mutex_lock();
770 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
771 wined3d_mutex_unlock();
776 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
777 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
779 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
781 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
783 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
784 wined3d_mutex_lock();
785 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
786 wined3d_mutex_unlock();
789 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
791 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
793 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
795 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
796 wined3d_mutex_lock();
797 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
798 wined3d_mutex_unlock();
801 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
802 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
803 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
805 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
806 struct d3d9_texture
*object
;
807 BOOL set_mem
= FALSE
;
810 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
811 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
816 if (!device
->d3d_parent
->extended
)
818 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
822 if (pool
== D3DPOOL_SYSTEMMEM
)
825 return D3DERR_INVALIDCALL
;
830 if (pool
!= D3DPOOL_DEFAULT
)
832 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
833 return D3DERR_INVALIDCALL
;
835 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
839 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
841 return D3DERR_OUTOFVIDEOMEMORY
;
843 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
846 WARN("Failed to initialize texture, hr %#x.\n", hr
);
847 HeapFree(GetProcessHeap(), 0, object
);
852 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
853 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
856 TRACE("Created texture %p.\n", object
);
857 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
862 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
863 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
864 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
866 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
867 struct d3d9_texture
*object
;
870 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
871 iface
, width
, height
, depth
, levels
);
872 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
873 usage
, format
, pool
, texture
, shared_handle
);
878 if (!device
->d3d_parent
->extended
)
880 WARN("Trying to create a shared volume texture on a non-ex device.\n");
884 if (pool
!= D3DPOOL_DEFAULT
)
886 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
887 return D3DERR_INVALIDCALL
;
889 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
892 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
894 return D3DERR_OUTOFVIDEOMEMORY
;
896 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
899 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
900 HeapFree(GetProcessHeap(), 0, object
);
904 TRACE("Created volume texture %p.\n", object
);
905 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
910 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
911 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
912 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
914 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
915 struct d3d9_texture
*object
;
918 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
919 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
924 if (!device
->d3d_parent
->extended
)
926 WARN("Trying to create a shared cube texture on a non-ex device.\n");
930 if (pool
!= D3DPOOL_DEFAULT
)
932 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
933 return D3DERR_INVALIDCALL
;
935 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
938 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
940 return D3DERR_OUTOFVIDEOMEMORY
;
942 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
945 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
946 HeapFree(GetProcessHeap(), 0, object
);
950 TRACE("Created cube texture %p.\n", object
);
951 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
956 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
957 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
958 HANDLE
*shared_handle
)
960 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
961 struct d3d9_vertexbuffer
*object
;
964 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
965 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
969 if (!device
->d3d_parent
->extended
)
971 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
975 if (pool
!= D3DPOOL_DEFAULT
)
977 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
978 return D3DERR_NOTAVAILABLE
;
980 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
983 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
985 return D3DERR_OUTOFVIDEOMEMORY
;
987 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
990 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
991 HeapFree(GetProcessHeap(), 0, object
);
995 TRACE("Created vertex buffer %p.\n", object
);
996 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1001 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1002 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1003 HANDLE
*shared_handle
)
1005 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1006 struct d3d9_indexbuffer
*object
;
1009 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1010 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1014 if (!device
->d3d_parent
->extended
)
1016 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1020 if (pool
!= D3DPOOL_DEFAULT
)
1022 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1023 return D3DERR_NOTAVAILABLE
;
1025 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1028 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1030 return D3DERR_OUTOFVIDEOMEMORY
;
1032 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1035 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1036 HeapFree(GetProcessHeap(), 0, object
);
1040 TRACE("Created index buffer %p.\n", object
);
1041 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1046 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1047 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1048 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1050 struct wined3d_resource
*sub_resource
;
1051 struct wined3d_resource_desc desc
;
1052 struct d3d9_surface
*surface_impl
;
1053 struct wined3d_texture
*texture
;
1056 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1057 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1058 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1059 multisample_type
, multisample_quality
);
1061 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
1062 desc
.format
= wined3dformat_from_d3dformat(format
);
1063 desc
.multisample_type
= multisample_type
;
1064 desc
.multisample_quality
= multisample_quality
;
1065 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1068 desc
.height
= height
;
1072 wined3d_mutex_lock();
1074 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1075 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1077 wined3d_mutex_unlock();
1078 WARN("Failed to create texture, hr %#x.\n", hr
);
1082 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
1083 surface_impl
= wined3d_resource_get_parent(sub_resource
);
1084 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1085 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1086 IDirect3DSurface9_AddRef(*surface
);
1089 wined3d_texture_update_desc(texture
, width
, height
,
1090 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1092 wined3d_texture_decref(texture
);
1094 wined3d_mutex_unlock();
1099 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1100 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1101 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1103 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1106 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1107 "lockable %#x, surface %p, shared_handle %p.\n",
1108 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1109 lockable
, surface
, shared_handle
);
1114 if (!device
->d3d_parent
->extended
)
1116 WARN("Trying to create a shared render target on a non-ex device.\n");
1120 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1124 flags
|= WINED3D_SURFACE_MAPPABLE
;
1126 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1127 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1130 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1131 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1132 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1134 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1135 DWORD flags
= WINED3D_SURFACE_MAPPABLE
;
1137 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1138 "discard %#x, surface %p, shared_handle %p.\n",
1139 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1140 discard
, surface
, shared_handle
);
1145 if (!device
->d3d_parent
->extended
)
1147 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1151 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1155 flags
|= WINED3D_SURFACE_DISCARD
;
1157 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1158 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1162 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1163 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1164 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1166 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1167 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1168 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1171 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1172 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1174 wined3d_mutex_lock();
1175 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
1176 dst
->wined3d_surface
, dst_point
);
1177 wined3d_mutex_unlock();
1182 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1183 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1185 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1186 struct d3d9_texture
*src_impl
, *dst_impl
;
1189 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1191 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1192 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1194 wined3d_mutex_lock();
1195 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1196 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1197 wined3d_mutex_unlock();
1202 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1203 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1205 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1206 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1209 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1211 wined3d_mutex_lock();
1212 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1213 wined3d_mutex_unlock();
1218 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1219 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1221 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1222 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1225 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1227 wined3d_mutex_lock();
1228 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1229 wined3d_mutex_unlock();
1234 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1235 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1237 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1238 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1239 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1240 HRESULT hr
= D3DERR_INVALIDCALL
;
1241 struct wined3d_resource_desc src_desc
, dst_desc
;
1242 struct wined3d_resource
*wined3d_resource
;
1244 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1245 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1247 wined3d_mutex_lock();
1248 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1249 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1251 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1252 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1254 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1256 if (device
->in_scene
)
1258 WARN("Rejecting depth / stencil blit while in scene.\n");
1264 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1265 || src_rect
->bottom
!= src_desc
.height
)
1267 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1268 wine_dbgstr_rect(src_rect
));
1274 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1275 || dst_rect
->bottom
!= dst_desc
.height
)
1277 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1278 wine_dbgstr_rect(dst_rect
));
1282 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1284 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1289 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1290 if (hr
== WINEDDERR_INVALIDRECT
)
1291 hr
= D3DERR_INVALIDCALL
;
1294 wined3d_mutex_unlock();
1298 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1299 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1301 const struct wined3d_color c
=
1303 ((color
>> 16) & 0xff) / 255.0f
,
1304 ((color
>> 8) & 0xff) / 255.0f
,
1305 (color
& 0xff) / 255.0f
,
1306 ((color
>> 24) & 0xff) / 255.0f
,
1308 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1309 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1310 struct wined3d_resource
*wined3d_resource
;
1311 struct wined3d_resource_desc desc
;
1314 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1316 wined3d_mutex_lock();
1318 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1319 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1321 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1323 wined3d_mutex_unlock();
1324 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1325 return D3DERR_INVALIDCALL
;
1327 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1329 wined3d_mutex_unlock();
1330 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1331 return D3DERR_INVALIDCALL
;
1333 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1335 wined3d_mutex_unlock();
1336 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1337 return D3DERR_INVALIDCALL
;
1340 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1341 d3d9_surface_get_rendertarget_view(surface_impl
), rect
, &c
);
1343 wined3d_mutex_unlock();
1348 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1349 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1350 HANDLE
*shared_handle
)
1352 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1353 void *user_mem
= NULL
;
1355 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1356 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1359 if (pool
== D3DPOOL_MANAGED
)
1361 WARN("Attempting to create a managed offscreen plain surface.\n");
1362 return D3DERR_INVALIDCALL
;
1367 if (!device
->d3d_parent
->extended
)
1369 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1373 if (pool
== D3DPOOL_SYSTEMMEM
)
1374 user_mem
= *shared_handle
;
1377 if (pool
!= D3DPOOL_DEFAULT
)
1379 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1380 return D3DERR_INVALIDCALL
;
1382 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1386 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1387 * regardless of the pool they're created in. Should we set dynamic usage
1389 return d3d9_device_create_surface(device
, width
, height
, format
,
1390 WINED3D_SURFACE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1393 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1395 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1396 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1399 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1401 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1403 WARN("Invalid index %u specified.\n", idx
);
1404 return D3DERR_INVALIDCALL
;
1407 if (!idx
&& !surface_impl
)
1409 WARN("Trying to set render target 0 to NULL.\n");
1410 return D3DERR_INVALIDCALL
;
1413 wined3d_mutex_lock();
1414 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
,
1415 surface_impl
? d3d9_surface_get_rendertarget_view(surface_impl
) : NULL
, TRUE
);
1416 wined3d_mutex_unlock();
1421 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1423 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1424 struct wined3d_rendertarget_view
*wined3d_rtv
;
1425 struct d3d9_surface
*surface_impl
;
1426 HRESULT hr
= D3D_OK
;
1428 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1431 return D3DERR_INVALIDCALL
;
1433 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1435 WARN("Invalid index %u specified.\n", idx
);
1436 return D3DERR_INVALIDCALL
;
1439 wined3d_mutex_lock();
1440 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1442 /* We want the sub resource parent here, since the view itself may be
1443 * internal to wined3d and may not have a parent. */
1444 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1445 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1446 IDirect3DSurface9_AddRef(*surface
);
1450 hr
= WINED3DERR_NOTFOUND
;
1453 wined3d_mutex_unlock();
1458 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1460 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1461 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1463 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1465 wined3d_mutex_lock();
1466 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1467 ds_impl
? d3d9_surface_get_rendertarget_view(ds_impl
) : NULL
);
1468 wined3d_mutex_unlock();
1473 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1475 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1476 struct wined3d_rendertarget_view
*wined3d_dsv
;
1477 struct d3d9_surface
*surface_impl
;
1478 HRESULT hr
= D3D_OK
;
1480 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1483 return D3DERR_INVALIDCALL
;
1485 wined3d_mutex_lock();
1486 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1488 /* We want the sub resource parent here, since the view itself may be
1489 * internal to wined3d and may not have a parent. */
1490 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1491 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1492 IDirect3DSurface9_AddRef(*depth_stencil
);
1496 hr
= WINED3DERR_NOTFOUND
;
1497 *depth_stencil
= NULL
;
1499 wined3d_mutex_unlock();
1504 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1506 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1509 TRACE("iface %p.\n", iface
);
1511 wined3d_mutex_lock();
1512 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1513 device
->in_scene
= TRUE
;
1514 wined3d_mutex_unlock();
1519 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1521 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1524 TRACE("iface %p.\n", iface
);
1526 wined3d_mutex_lock();
1527 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1528 device
->in_scene
= FALSE
;
1529 wined3d_mutex_unlock();
1534 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1535 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1537 const struct wined3d_color c
=
1539 ((color
>> 16) & 0xff) / 255.0f
,
1540 ((color
>> 8) & 0xff) / 255.0f
,
1541 (color
& 0xff) / 255.0f
,
1542 ((color
>> 24) & 0xff) / 255.0f
,
1544 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1547 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1548 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1550 wined3d_mutex_lock();
1551 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1552 wined3d_mutex_unlock();
1557 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1558 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1560 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1562 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1564 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1565 wined3d_mutex_lock();
1566 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1567 wined3d_mutex_unlock();
1572 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1573 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1575 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1577 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1579 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1580 wined3d_mutex_lock();
1581 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1582 wined3d_mutex_unlock();
1587 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1588 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1590 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1592 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1594 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1595 wined3d_mutex_lock();
1596 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1597 wined3d_mutex_unlock();
1602 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1604 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1606 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1608 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1609 wined3d_mutex_lock();
1610 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1611 wined3d_mutex_unlock();
1616 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1618 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1620 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1622 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1623 wined3d_mutex_lock();
1624 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1625 wined3d_mutex_unlock();
1630 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1632 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1634 TRACE("iface %p, material %p.\n", iface
, material
);
1636 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1637 wined3d_mutex_lock();
1638 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1639 wined3d_mutex_unlock();
1644 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1646 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1648 TRACE("iface %p, material %p.\n", iface
, material
);
1650 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1651 wined3d_mutex_lock();
1652 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1653 wined3d_mutex_unlock();
1658 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1660 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1663 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1665 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1666 wined3d_mutex_lock();
1667 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1668 wined3d_mutex_unlock();
1673 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1675 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1678 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1680 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1681 wined3d_mutex_lock();
1682 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1683 wined3d_mutex_unlock();
1688 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1690 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1693 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1695 wined3d_mutex_lock();
1696 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1697 wined3d_mutex_unlock();
1702 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1704 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1707 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1709 wined3d_mutex_lock();
1710 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1711 wined3d_mutex_unlock();
1716 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1718 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1721 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1723 wined3d_mutex_lock();
1724 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1725 wined3d_mutex_unlock();
1730 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1735 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1737 wined3d_mutex_lock();
1738 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1739 wined3d_mutex_unlock();
1744 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1745 D3DRENDERSTATETYPE state
, DWORD value
)
1747 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1749 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1751 wined3d_mutex_lock();
1752 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1753 wined3d_mutex_unlock();
1758 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1759 D3DRENDERSTATETYPE state
, DWORD
*value
)
1761 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1763 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1765 wined3d_mutex_lock();
1766 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1767 wined3d_mutex_unlock();
1772 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1773 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1775 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1776 struct d3d9_stateblock
*object
;
1779 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1781 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1783 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1784 return D3DERR_INVALIDCALL
;
1787 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1789 return E_OUTOFMEMORY
;
1791 hr
= stateblock_init(object
, device
, type
, NULL
);
1794 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1795 HeapFree(GetProcessHeap(), 0, object
);
1799 TRACE("Created stateblock %p.\n", object
);
1800 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1805 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1807 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1810 TRACE("iface %p.\n", iface
);
1812 wined3d_mutex_lock();
1813 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1814 wined3d_mutex_unlock();
1819 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1821 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1822 struct wined3d_stateblock
*wined3d_stateblock
;
1823 struct d3d9_stateblock
*object
;
1826 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1828 wined3d_mutex_lock();
1829 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1830 wined3d_mutex_unlock();
1833 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1837 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1840 wined3d_mutex_lock();
1841 wined3d_stateblock_decref(wined3d_stateblock
);
1842 wined3d_mutex_unlock();
1843 return E_OUTOFMEMORY
;
1846 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1849 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1850 wined3d_mutex_lock();
1851 wined3d_stateblock_decref(wined3d_stateblock
);
1852 wined3d_mutex_unlock();
1853 HeapFree(GetProcessHeap(), 0, object
);
1857 TRACE("Created stateblock %p.\n", object
);
1858 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1863 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1865 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1868 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1870 wined3d_mutex_lock();
1871 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1872 wined3d_mutex_unlock();
1877 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1879 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1882 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1884 wined3d_mutex_lock();
1885 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1886 wined3d_mutex_unlock();
1891 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1893 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1894 struct wined3d_texture
*wined3d_texture
= NULL
;
1895 struct d3d9_texture
*texture_impl
;
1897 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1900 return D3DERR_INVALIDCALL
;
1902 wined3d_mutex_lock();
1903 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1905 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1906 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1907 IDirect3DBaseTexture9_AddRef(*texture
);
1913 wined3d_mutex_unlock();
1918 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1920 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1921 struct d3d9_texture
*texture_impl
;
1924 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1926 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1928 wined3d_mutex_lock();
1929 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1930 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1931 wined3d_mutex_unlock();
1936 static const enum wined3d_texture_stage_state tss_lookup
[] =
1938 WINED3D_TSS_INVALID
, /* 0, unused */
1939 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1940 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1941 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1942 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1943 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1944 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1945 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1946 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1947 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1948 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1949 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1950 WINED3D_TSS_INVALID
, /* 12, unused */
1951 WINED3D_TSS_INVALID
, /* 13, unused */
1952 WINED3D_TSS_INVALID
, /* 14, unused */
1953 WINED3D_TSS_INVALID
, /* 15, unused */
1954 WINED3D_TSS_INVALID
, /* 16, unused */
1955 WINED3D_TSS_INVALID
, /* 17, unused */
1956 WINED3D_TSS_INVALID
, /* 18, unused */
1957 WINED3D_TSS_INVALID
, /* 19, unused */
1958 WINED3D_TSS_INVALID
, /* 20, unused */
1959 WINED3D_TSS_INVALID
, /* 21, unused */
1960 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1961 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1962 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1963 WINED3D_TSS_INVALID
, /* 25, unused */
1964 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1965 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1966 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1967 WINED3D_TSS_INVALID
, /* 29, unused */
1968 WINED3D_TSS_INVALID
, /* 30, unused */
1969 WINED3D_TSS_INVALID
, /* 31, unused */
1970 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1973 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1974 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1976 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1978 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1980 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1982 WARN("Invalid state %#x passed.\n", state
);
1986 wined3d_mutex_lock();
1987 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
1988 wined3d_mutex_unlock();
1993 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1994 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1996 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1998 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2000 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2002 WARN("Invalid state %#x passed.\n", state
);
2006 wined3d_mutex_lock();
2007 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2008 wined3d_mutex_unlock();
2013 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2014 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2016 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2018 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2020 wined3d_mutex_lock();
2021 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2022 wined3d_mutex_unlock();
2027 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2028 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2030 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2032 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2034 wined3d_mutex_lock();
2035 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2036 wined3d_mutex_unlock();
2041 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2043 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2046 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2048 wined3d_mutex_lock();
2049 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2050 wined3d_mutex_unlock();
2055 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2056 UINT palette_idx
, const PALETTEENTRY
*entries
)
2058 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2060 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2061 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2062 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2064 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2068 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2069 UINT palette_idx
, PALETTEENTRY
*entries
)
2071 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2073 return D3DERR_INVALIDCALL
;
2076 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2078 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2083 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2085 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2087 return D3DERR_INVALIDCALL
;
2090 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2092 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2094 TRACE("iface %p, rect %p.\n", iface
, rect
);
2096 wined3d_mutex_lock();
2097 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2098 wined3d_mutex_unlock();
2103 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2105 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2107 TRACE("iface %p, rect %p.\n", iface
, rect
);
2109 wined3d_mutex_lock();
2110 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2111 wined3d_mutex_unlock();
2116 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2118 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2120 TRACE("iface %p, software %#x.\n", iface
, software
);
2122 wined3d_mutex_lock();
2123 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2124 wined3d_mutex_unlock();
2129 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2131 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2134 TRACE("iface %p.\n", iface
);
2136 wined3d_mutex_lock();
2137 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2138 wined3d_mutex_unlock();
2143 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2145 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2148 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2150 wined3d_mutex_lock();
2151 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2152 wined3d_mutex_unlock();
2157 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2159 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2162 TRACE("iface %p.\n", iface
);
2164 wined3d_mutex_lock();
2165 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2166 wined3d_mutex_unlock();
2171 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2172 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2174 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2177 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2178 iface
, primitive_type
, start_vertex
, primitive_count
);
2180 wined3d_mutex_lock();
2181 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2182 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2183 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2184 wined3d_mutex_unlock();
2189 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2190 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2191 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2193 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2196 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2197 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2198 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2199 vertex_count
, start_idx
, primitive_count
);
2201 wined3d_mutex_lock();
2202 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2203 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2204 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2205 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2206 wined3d_mutex_unlock();
2211 /* The caller is responsible for wined3d locking */
2212 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2216 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2218 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2219 struct wined3d_buffer
*buffer
;
2221 TRACE("Growing vertex buffer to %u bytes\n", size
);
2223 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2224 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2227 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2231 if (device
->vertex_buffer
)
2232 wined3d_buffer_decref(device
->vertex_buffer
);
2234 device
->vertex_buffer
= buffer
;
2235 device
->vertex_buffer_size
= size
;
2236 device
->vertex_buffer_pos
= 0;
2241 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2242 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2244 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2246 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2247 UINT size
= vtx_count
* stride
;
2251 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2252 iface
, primitive_type
, primitive_count
, data
, stride
);
2254 if (!primitive_count
)
2256 WARN("primitive_count is 0, returning D3D_OK\n");
2260 wined3d_mutex_lock();
2262 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2266 vb_pos
= device
->vertex_buffer_pos
;
2267 align
= vb_pos
% stride
;
2268 if (align
) align
= stride
- align
;
2269 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2274 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2275 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2278 memcpy(buffer_data
, data
, size
);
2279 wined3d_buffer_unmap(device
->vertex_buffer
);
2280 device
->vertex_buffer_pos
= vb_pos
+ size
;
2282 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2286 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2287 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2288 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2291 wined3d_mutex_unlock();
2295 /* The caller is responsible for wined3d locking */
2296 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2300 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2302 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2303 struct wined3d_buffer
*buffer
;
2305 TRACE("Growing index buffer to %u bytes\n", size
);
2307 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2308 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2311 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2315 if (device
->index_buffer
)
2316 wined3d_buffer_decref(device
->index_buffer
);
2318 device
->index_buffer
= buffer
;
2319 device
->index_buffer_size
= size
;
2320 device
->index_buffer_pos
= 0;
2325 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2326 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2327 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2328 const void *vertex_data
, UINT vertex_stride
)
2330 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2334 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2335 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2336 UINT idx_size
= idx_count
* idx_fmt_size
;
2339 UINT vtx_size
= vertex_count
* vertex_stride
;
2342 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2343 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2344 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2345 index_data
, index_format
, vertex_data
, vertex_stride
);
2347 if (!primitive_count
)
2349 WARN("primitive_count is 0, returning D3D_OK\n");
2353 wined3d_mutex_lock();
2355 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2359 vb_pos
= device
->vertex_buffer_pos
;
2360 align
= vb_pos
% vertex_stride
;
2361 if (align
) align
= vertex_stride
- align
;
2362 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2367 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2368 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2371 memcpy(buffer_data
, vertex_data
, vtx_size
);
2372 wined3d_buffer_unmap(device
->vertex_buffer
);
2373 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2375 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2379 ib_pos
= device
->index_buffer_pos
;
2380 align
= ib_pos
% idx_fmt_size
;
2381 if (align
) align
= idx_fmt_size
- align
;
2382 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2387 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2388 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2391 memcpy(buffer_data
, index_data
, idx_size
);
2392 wined3d_buffer_unmap(device
->index_buffer
);
2393 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2395 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2399 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2400 wined3dformat_from_d3dformat(index_format
));
2401 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2403 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2404 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2406 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2407 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2408 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2411 wined3d_mutex_unlock();
2415 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2416 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2417 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2419 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2420 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2421 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2424 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2425 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2427 wined3d_mutex_lock();
2428 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2429 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2430 flags
, dst_impl
->fvf
);
2431 wined3d_mutex_unlock();
2436 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2437 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2439 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2440 struct d3d9_vertex_declaration
*object
;
2443 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2447 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2448 return D3DERR_INVALIDCALL
;
2451 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2452 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2457 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2458 IDirect3DVertexDeclaration9
*declaration
)
2460 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2461 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2463 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2465 wined3d_mutex_lock();
2466 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2467 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2468 wined3d_mutex_unlock();
2473 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2474 IDirect3DVertexDeclaration9
**declaration
)
2476 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2477 struct wined3d_vertex_declaration
*wined3d_declaration
;
2478 struct d3d9_vertex_declaration
*declaration_impl
;
2480 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2482 if (!declaration
) return D3DERR_INVALIDCALL
;
2484 wined3d_mutex_lock();
2485 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2487 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2488 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2489 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2493 *declaration
= NULL
;
2495 wined3d_mutex_unlock();
2497 TRACE("Returning %p.\n", *declaration
);
2501 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2503 struct wined3d_vertex_declaration
*wined3d_declaration
;
2504 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2505 struct d3d9_vertex_declaration
*d3d9_declaration
;
2506 D3DVERTEXELEMENT9
*elements
;
2507 int p
, low
, high
; /* deliberately signed */
2510 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2513 high
= device
->fvf_decl_count
- 1;
2516 p
= (low
+ high
) >> 1;
2519 if (fvf_decls
[p
].fvf
== fvf
)
2521 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2522 return fvf_decls
[p
].decl
;
2525 if (fvf_decls
[p
].fvf
< fvf
)
2530 TRACE("not found. Creating and inserting at position %d.\n", low
);
2532 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2535 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2536 HeapFree(GetProcessHeap(), 0, elements
);
2540 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2542 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2544 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2547 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2550 device
->fvf_decls
= fvf_decls
;
2551 device
->fvf_decl_size
+= grow
;
2554 d3d9_declaration
->fvf
= fvf
;
2555 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2556 wined3d_vertex_declaration_incref(wined3d_declaration
);
2557 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2559 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2560 fvf_decls
[low
].decl
= wined3d_declaration
;
2561 fvf_decls
[low
].fvf
= fvf
;
2562 ++device
->fvf_decl_count
;
2564 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2566 return wined3d_declaration
;
2569 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2571 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2572 struct wined3d_vertex_declaration
*decl
;
2574 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2578 WARN("%#x is not a valid FVF.\n", fvf
);
2582 wined3d_mutex_lock();
2583 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2585 wined3d_mutex_unlock();
2586 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2587 return D3DERR_DRIVERINTERNALERROR
;
2590 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2591 wined3d_mutex_unlock();
2596 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2598 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2599 struct wined3d_vertex_declaration
*wined3d_declaration
;
2600 struct d3d9_vertex_declaration
*d3d9_declaration
;
2602 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2604 wined3d_mutex_lock();
2605 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2607 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2608 *fvf
= d3d9_declaration
->fvf
;
2614 wined3d_mutex_unlock();
2616 TRACE("Returning FVF %#x.\n", *fvf
);
2621 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2622 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2624 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2625 struct d3d9_vertexshader
*object
;
2628 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2630 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2632 return E_OUTOFMEMORY
;
2634 hr
= vertexshader_init(object
, device
, byte_code
);
2637 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2638 HeapFree(GetProcessHeap(), 0, object
);
2642 TRACE("Created vertex shader %p.\n", object
);
2643 *shader
= &object
->IDirect3DVertexShader9_iface
;
2648 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2650 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2651 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2653 TRACE("iface %p, shader %p.\n", iface
, shader
);
2655 wined3d_mutex_lock();
2656 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2657 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2658 wined3d_mutex_unlock();
2663 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2665 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2666 struct d3d9_vertexshader
*shader_impl
;
2667 struct wined3d_shader
*wined3d_shader
;
2669 TRACE("iface %p, shader %p.\n", iface
, shader
);
2671 wined3d_mutex_lock();
2672 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2674 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2675 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2676 IDirect3DVertexShader9_AddRef(*shader
);
2682 wined3d_mutex_unlock();
2684 TRACE("Returning %p.\n", *shader
);
2689 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2690 UINT reg_idx
, const float *data
, UINT count
)
2692 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2695 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2697 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2699 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2700 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2701 return D3DERR_INVALIDCALL
;
2704 wined3d_mutex_lock();
2705 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2706 wined3d_mutex_unlock();
2711 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2712 UINT reg_idx
, float *data
, UINT count
)
2714 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2717 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2719 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2721 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2722 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2723 return D3DERR_INVALIDCALL
;
2726 wined3d_mutex_lock();
2727 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2728 wined3d_mutex_unlock();
2733 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2734 UINT reg_idx
, const int *data
, UINT count
)
2736 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2739 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2741 wined3d_mutex_lock();
2742 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2743 wined3d_mutex_unlock();
2748 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2749 UINT reg_idx
, int *data
, UINT count
)
2751 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2754 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2756 wined3d_mutex_lock();
2757 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2758 wined3d_mutex_unlock();
2763 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2764 UINT reg_idx
, const BOOL
*data
, UINT count
)
2766 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2769 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2771 wined3d_mutex_lock();
2772 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2773 wined3d_mutex_unlock();
2778 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2779 UINT reg_idx
, BOOL
*data
, UINT count
)
2781 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2784 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2786 wined3d_mutex_lock();
2787 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2788 wined3d_mutex_unlock();
2793 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2794 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2796 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2797 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2800 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2801 iface
, stream_idx
, buffer
, offset
, stride
);
2803 wined3d_mutex_lock();
2804 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2805 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2806 wined3d_mutex_unlock();
2811 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2812 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2814 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2815 struct d3d9_vertexbuffer
*buffer_impl
;
2816 struct wined3d_buffer
*wined3d_buffer
;
2819 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2820 iface
, stream_idx
, buffer
, offset
, stride
);
2823 return D3DERR_INVALIDCALL
;
2825 wined3d_mutex_lock();
2826 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2827 if (SUCCEEDED(hr
) && wined3d_buffer
)
2829 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2830 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2831 IDirect3DVertexBuffer9_AddRef(*buffer
);
2836 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2839 wined3d_mutex_unlock();
2844 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2846 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2849 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2851 wined3d_mutex_lock();
2852 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2853 wined3d_mutex_unlock();
2858 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2860 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2863 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2865 wined3d_mutex_lock();
2866 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2867 wined3d_mutex_unlock();
2872 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2874 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2875 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2877 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2879 wined3d_mutex_lock();
2880 wined3d_device_set_index_buffer(device
->wined3d_device
,
2881 ib
? ib
->wined3d_buffer
: NULL
,
2882 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2883 wined3d_mutex_unlock();
2888 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2890 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2891 enum wined3d_format_id wined3d_format
;
2892 struct wined3d_buffer
*wined3d_buffer
;
2893 struct d3d9_indexbuffer
*buffer_impl
;
2895 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2898 return D3DERR_INVALIDCALL
;
2900 wined3d_mutex_lock();
2901 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2903 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2904 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2905 IDirect3DIndexBuffer9_AddRef(*buffer
);
2911 wined3d_mutex_unlock();
2916 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2917 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2919 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2920 struct d3d9_pixelshader
*object
;
2923 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2925 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2928 FIXME("Failed to allocate pixel shader memory.\n");
2929 return E_OUTOFMEMORY
;
2932 hr
= pixelshader_init(object
, device
, byte_code
);
2935 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2936 HeapFree(GetProcessHeap(), 0, object
);
2940 TRACE("Created pixel shader %p.\n", object
);
2941 *shader
= &object
->IDirect3DPixelShader9_iface
;
2946 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2948 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2949 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2951 TRACE("iface %p, shader %p.\n", iface
, shader
);
2953 wined3d_mutex_lock();
2954 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2955 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2956 wined3d_mutex_unlock();
2961 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2963 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2964 struct d3d9_pixelshader
*shader_impl
;
2965 struct wined3d_shader
*wined3d_shader
;
2967 TRACE("iface %p, shader %p.\n", iface
, shader
);
2969 if (!shader
) return D3DERR_INVALIDCALL
;
2971 wined3d_mutex_lock();
2972 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2974 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2975 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2976 IDirect3DPixelShader9_AddRef(*shader
);
2982 wined3d_mutex_unlock();
2984 TRACE("Returning %p.\n", *shader
);
2989 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2990 UINT reg_idx
, const float *data
, UINT count
)
2992 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2995 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2997 wined3d_mutex_lock();
2998 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2999 wined3d_mutex_unlock();
3004 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3005 UINT reg_idx
, float *data
, UINT count
)
3007 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3010 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3012 wined3d_mutex_lock();
3013 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
3014 wined3d_mutex_unlock();
3019 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3020 UINT reg_idx
, const int *data
, UINT count
)
3022 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3025 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3027 wined3d_mutex_lock();
3028 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3029 wined3d_mutex_unlock();
3034 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3035 UINT reg_idx
, int *data
, UINT count
)
3037 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3040 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3042 wined3d_mutex_lock();
3043 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3044 wined3d_mutex_unlock();
3049 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3050 UINT reg_idx
, const BOOL
*data
, UINT count
)
3052 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3055 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3057 wined3d_mutex_lock();
3058 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3059 wined3d_mutex_unlock();
3064 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3065 UINT reg_idx
, BOOL
*data
, UINT count
)
3067 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3070 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3072 wined3d_mutex_lock();
3073 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3074 wined3d_mutex_unlock();
3079 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3080 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3082 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3083 iface
, handle
, segment_count
, patch_info
);
3087 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3088 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3090 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3091 iface
, handle
, segment_count
, patch_info
);
3095 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3097 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3098 return D3DERR_INVALIDCALL
;
3101 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3103 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3104 struct d3d9_query
*object
;
3107 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3109 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3111 return E_OUTOFMEMORY
;
3113 hr
= query_init(object
, device
, type
);
3116 WARN("Failed to initialize query, hr %#x.\n", hr
);
3117 HeapFree(GetProcessHeap(), 0, object
);
3121 TRACE("Created query %p.\n", object
);
3122 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3123 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3128 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3129 UINT width
, UINT height
, float *rows
, float *columns
)
3131 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3132 iface
, width
, height
, rows
, columns
);
3137 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3138 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3139 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3141 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3142 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3143 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3144 dst_descs
, operation
, offset_x
, offset_y
);
3149 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3150 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3151 const RGNDATA
*dirty_region
, DWORD flags
)
3153 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3156 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3157 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3158 dst_window_override
, dirty_region
, flags
);
3160 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3161 return S_PRESENT_OCCLUDED
;
3163 wined3d_mutex_lock();
3164 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
3165 dst_window_override
, dirty_region
, flags
);
3166 wined3d_mutex_unlock();
3171 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3173 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3178 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3180 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3185 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3187 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3192 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3193 IDirect3DResource9
**resources
, UINT32 resource_count
)
3195 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3196 iface
, resources
, resource_count
);
3201 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3203 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3208 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3210 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3217 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3219 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3220 struct wined3d_swapchain_desc swapchain_desc
;
3221 struct wined3d_swapchain
*swapchain
;
3223 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3225 wined3d_mutex_lock();
3226 swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3227 wined3d_swapchain_get_desc(swapchain
, &swapchain_desc
);
3228 wined3d_mutex_unlock();
3230 if (swapchain_desc
.windowed
)
3233 /* FIXME: This is actually supposed to check if any other device is in
3234 * fullscreen mode. */
3235 if (dst_window
!= swapchain_desc
.device_window
)
3236 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3238 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3241 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3242 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3243 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3245 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3246 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3247 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3248 lockable
, surface
, shared_handle
, usage
);
3252 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3257 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3258 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3259 HANDLE
*shared_handle
, DWORD usage
)
3261 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3262 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3267 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3268 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3269 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3271 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3272 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3273 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3274 discard
, surface
, shared_handle
, usage
);
3278 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3283 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3284 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3286 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3288 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3290 return d3d9_device_reset(device
, present_parameters
, mode
);
3293 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3294 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3296 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3297 struct wined3d_display_mode wined3d_mode
;
3300 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3301 iface
, swapchain_idx
, mode
, rotation
);
3303 if (mode
->Size
!= sizeof(*mode
))
3304 return D3DERR_INVALIDCALL
;
3306 wined3d_mutex_lock();
3307 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3308 (enum wined3d_display_rotation
*)rotation
);
3309 wined3d_mutex_unlock();
3313 mode
->Width
= wined3d_mode
.width
;
3314 mode
->Height
= wined3d_mode
.height
;
3315 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3316 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3317 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3323 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3326 d3d9_device_QueryInterface
,
3328 d3d9_device_Release
,
3329 /* IDirect3DDevice9 */
3330 d3d9_device_TestCooperativeLevel
,
3331 d3d9_device_GetAvailableTextureMem
,
3332 d3d9_device_EvictManagedResources
,
3333 d3d9_device_GetDirect3D
,
3334 d3d9_device_GetDeviceCaps
,
3335 d3d9_device_GetDisplayMode
,
3336 d3d9_device_GetCreationParameters
,
3337 d3d9_device_SetCursorProperties
,
3338 d3d9_device_SetCursorPosition
,
3339 d3d9_device_ShowCursor
,
3340 d3d9_device_CreateAdditionalSwapChain
,
3341 d3d9_device_GetSwapChain
,
3342 d3d9_device_GetNumberOfSwapChains
,
3344 d3d9_device_Present
,
3345 d3d9_device_GetBackBuffer
,
3346 d3d9_device_GetRasterStatus
,
3347 d3d9_device_SetDialogBoxMode
,
3348 d3d9_device_SetGammaRamp
,
3349 d3d9_device_GetGammaRamp
,
3350 d3d9_device_CreateTexture
,
3351 d3d9_device_CreateVolumeTexture
,
3352 d3d9_device_CreateCubeTexture
,
3353 d3d9_device_CreateVertexBuffer
,
3354 d3d9_device_CreateIndexBuffer
,
3355 d3d9_device_CreateRenderTarget
,
3356 d3d9_device_CreateDepthStencilSurface
,
3357 d3d9_device_UpdateSurface
,
3358 d3d9_device_UpdateTexture
,
3359 d3d9_device_GetRenderTargetData
,
3360 d3d9_device_GetFrontBufferData
,
3361 d3d9_device_StretchRect
,
3362 d3d9_device_ColorFill
,
3363 d3d9_device_CreateOffscreenPlainSurface
,
3364 d3d9_device_SetRenderTarget
,
3365 d3d9_device_GetRenderTarget
,
3366 d3d9_device_SetDepthStencilSurface
,
3367 d3d9_device_GetDepthStencilSurface
,
3368 d3d9_device_BeginScene
,
3369 d3d9_device_EndScene
,
3371 d3d9_device_SetTransform
,
3372 d3d9_device_GetTransform
,
3373 d3d9_device_MultiplyTransform
,
3374 d3d9_device_SetViewport
,
3375 d3d9_device_GetViewport
,
3376 d3d9_device_SetMaterial
,
3377 d3d9_device_GetMaterial
,
3378 d3d9_device_SetLight
,
3379 d3d9_device_GetLight
,
3380 d3d9_device_LightEnable
,
3381 d3d9_device_GetLightEnable
,
3382 d3d9_device_SetClipPlane
,
3383 d3d9_device_GetClipPlane
,
3384 d3d9_device_SetRenderState
,
3385 d3d9_device_GetRenderState
,
3386 d3d9_device_CreateStateBlock
,
3387 d3d9_device_BeginStateBlock
,
3388 d3d9_device_EndStateBlock
,
3389 d3d9_device_SetClipStatus
,
3390 d3d9_device_GetClipStatus
,
3391 d3d9_device_GetTexture
,
3392 d3d9_device_SetTexture
,
3393 d3d9_device_GetTextureStageState
,
3394 d3d9_device_SetTextureStageState
,
3395 d3d9_device_GetSamplerState
,
3396 d3d9_device_SetSamplerState
,
3397 d3d9_device_ValidateDevice
,
3398 d3d9_device_SetPaletteEntries
,
3399 d3d9_device_GetPaletteEntries
,
3400 d3d9_device_SetCurrentTexturePalette
,
3401 d3d9_device_GetCurrentTexturePalette
,
3402 d3d9_device_SetScissorRect
,
3403 d3d9_device_GetScissorRect
,
3404 d3d9_device_SetSoftwareVertexProcessing
,
3405 d3d9_device_GetSoftwareVertexProcessing
,
3406 d3d9_device_SetNPatchMode
,
3407 d3d9_device_GetNPatchMode
,
3408 d3d9_device_DrawPrimitive
,
3409 d3d9_device_DrawIndexedPrimitive
,
3410 d3d9_device_DrawPrimitiveUP
,
3411 d3d9_device_DrawIndexedPrimitiveUP
,
3412 d3d9_device_ProcessVertices
,
3413 d3d9_device_CreateVertexDeclaration
,
3414 d3d9_device_SetVertexDeclaration
,
3415 d3d9_device_GetVertexDeclaration
,
3418 d3d9_device_CreateVertexShader
,
3419 d3d9_device_SetVertexShader
,
3420 d3d9_device_GetVertexShader
,
3421 d3d9_device_SetVertexShaderConstantF
,
3422 d3d9_device_GetVertexShaderConstantF
,
3423 d3d9_device_SetVertexShaderConstantI
,
3424 d3d9_device_GetVertexShaderConstantI
,
3425 d3d9_device_SetVertexShaderConstantB
,
3426 d3d9_device_GetVertexShaderConstantB
,
3427 d3d9_device_SetStreamSource
,
3428 d3d9_device_GetStreamSource
,
3429 d3d9_device_SetStreamSourceFreq
,
3430 d3d9_device_GetStreamSourceFreq
,
3431 d3d9_device_SetIndices
,
3432 d3d9_device_GetIndices
,
3433 d3d9_device_CreatePixelShader
,
3434 d3d9_device_SetPixelShader
,
3435 d3d9_device_GetPixelShader
,
3436 d3d9_device_SetPixelShaderConstantF
,
3437 d3d9_device_GetPixelShaderConstantF
,
3438 d3d9_device_SetPixelShaderConstantI
,
3439 d3d9_device_GetPixelShaderConstantI
,
3440 d3d9_device_SetPixelShaderConstantB
,
3441 d3d9_device_GetPixelShaderConstantB
,
3442 d3d9_device_DrawRectPatch
,
3443 d3d9_device_DrawTriPatch
,
3444 d3d9_device_DeletePatch
,
3445 d3d9_device_CreateQuery
,
3446 /* IDirect3DDevice9Ex */
3447 d3d9_device_SetConvolutionMonoKernel
,
3448 d3d9_device_ComposeRects
,
3449 d3d9_device_PresentEx
,
3450 d3d9_device_GetGPUThreadPriority
,
3451 d3d9_device_SetGPUThreadPriority
,
3452 d3d9_device_WaitForVBlank
,
3453 d3d9_device_CheckResourceResidency
,
3454 d3d9_device_SetMaximumFrameLatency
,
3455 d3d9_device_GetMaximumFrameLatency
,
3456 d3d9_device_CheckDeviceState
,
3457 d3d9_device_CreateRenderTargetEx
,
3458 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3459 d3d9_device_CreateDepthStencilSurfaceEx
,
3460 d3d9_device_ResetEx
,
3461 d3d9_device_GetDisplayModeEx
,
3464 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3466 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3469 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3470 struct wined3d_device
*device
)
3472 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3475 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3477 TRACE("device_parent %p.\n", device_parent
);
3480 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3482 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3484 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3486 if (!device
->d3d_parent
)
3490 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3491 else if (device
->d3d_parent
->extended
)
3492 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3494 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3497 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3498 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
3499 const struct wined3d_parent_ops
**parent_ops
)
3501 struct d3d9_surface
*d3d_surface
;
3503 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
3504 device_parent
, container_parent
, surface
, parent
, parent_ops
);
3506 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3507 return E_OUTOFMEMORY
;
3509 surface_init(d3d_surface
, container_parent
, surface
, parent_ops
);
3510 *parent
= d3d_surface
;
3511 TRACE("Created surface %p.\n", d3d_surface
);
3516 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3517 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
3518 const struct wined3d_parent_ops
**parent_ops
)
3520 struct d3d9_volume
*d3d_volume
;
3522 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
3523 device_parent
, container_parent
, volume
, parent
, parent_ops
);
3525 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3526 return E_OUTOFMEMORY
;
3528 volume_init(d3d_volume
, container_parent
, volume
, parent_ops
);
3529 *parent
= d3d_volume
;
3530 TRACE("Created volume %p.\n", d3d_volume
);
3535 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3536 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
3538 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3539 struct wined3d_resource_desc texture_desc
;
3540 struct d3d9_surface
*d3d_surface
;
3541 struct wined3d_texture
*texture
;
3544 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3545 device_parent
, container_parent
, desc
, surface
);
3547 if (container_parent
== device_parent
)
3548 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3550 texture_desc
= *desc
;
3551 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
3552 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
3553 WINED3D_SURFACE_MAPPABLE
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, &texture
)))
3555 WARN("Failed to create texture, hr %#x.\n", hr
);
3559 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3560 wined3d_surface_incref(*surface
);
3561 wined3d_texture_decref(texture
);
3563 d3d_surface
= wined3d_surface_get_parent(*surface
);
3564 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3569 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3570 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3572 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3573 struct d3d9_swapchain
*d3d_swapchain
;
3576 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3578 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3581 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3586 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3587 wined3d_swapchain_incref(*swapchain
);
3588 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3593 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3595 device_parent_wined3d_device_created
,
3596 device_parent_mode_changed
,
3597 device_parent_activate
,
3598 device_parent_surface_created
,
3599 device_parent_volume_created
,
3600 device_parent_create_swapchain_surface
,
3601 device_parent_create_swapchain
,
3604 static void setup_fpu(void)
3606 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3608 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3609 cw
= (cw
& ~0xf3f) | 0x3f;
3610 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3611 #elif defined(__i386__) && defined(_MSC_VER)
3614 cw
= (cw
& ~0xf3f) | 0x3f;
3617 FIXME("FPU setup not implemented for this platform.\n");
3621 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3622 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3623 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3625 struct wined3d_swapchain_desc
*swapchain_desc
;
3630 FIXME("Ignoring display mode.\n");
3632 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3633 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3634 device
->refcount
= 1;
3636 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3638 wined3d_mutex_lock();
3639 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3640 &device
->device_parent
, &device
->wined3d_device
);
3643 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3644 wined3d_mutex_unlock();
3648 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3652 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3653 count
= caps
.NumberOfAdaptersInGroup
;
3656 if (flags
& D3DCREATE_MULTITHREADED
)
3657 wined3d_device_set_multithreaded(device
->wined3d_device
);
3659 if (!parameters
->Windowed
)
3662 focus_window
= parameters
->hDeviceWindow
;
3663 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3665 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3666 wined3d_device_decref(device
->wined3d_device
);
3667 wined3d_mutex_unlock();
3671 for (i
= 0; i
< count
; ++i
)
3673 HWND device_window
= parameters
[i
].hDeviceWindow
;
3675 if (!device_window
) device_window
= focus_window
;
3676 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3677 parameters
[i
].BackBufferWidth
,
3678 parameters
[i
].BackBufferHeight
);
3682 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3683 if (!swapchain_desc
)
3685 ERR("Failed to allocate wined3d parameters.\n");
3686 wined3d_device_decref(device
->wined3d_device
);
3687 wined3d_mutex_unlock();
3688 return E_OUTOFMEMORY
;
3691 for (i
= 0; i
< count
; ++i
)
3693 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
]);
3696 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3699 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3700 wined3d_device_release_focus_window(device
->wined3d_device
);
3701 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3702 wined3d_device_decref(device
->wined3d_device
);
3703 wined3d_mutex_unlock();
3707 wined3d_mutex_unlock();
3709 for (i
= 0; i
< count
; ++i
)
3711 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3713 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3715 /* Initialize the converted declaration array. This creates a valid pointer
3716 * and when adding decls HeapReAlloc() can be used without further checking. */
3717 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3718 if (!device
->fvf_decls
)
3720 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3721 wined3d_mutex_lock();
3722 wined3d_device_uninit_3d(device
->wined3d_device
);
3723 wined3d_device_release_focus_window(device
->wined3d_device
);
3724 wined3d_device_decref(device
->wined3d_device
);
3725 wined3d_mutex_unlock();
3726 return E_OUTOFMEMORY
;
3729 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3730 device
->d3d_parent
= parent
;