wshom.ocx: Added Dll[Un]RegisterServer implementation.
[wine.git] / dlls / wined3d / wined3d_main.c
blob7a0d4b6de98b6c6ce9823d4af32068dbc7ea0d42
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
27 #include "initguid.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 WINE_DECLARE_DEBUG_CHANNEL(winediag);
33 struct wined3d_wndproc
35 HWND window;
36 BOOL unicode;
37 WNDPROC proc;
38 struct wined3d_device *device;
41 struct wined3d_wndproc_table
43 struct wined3d_wndproc *entries;
44 unsigned int count;
45 unsigned int size;
48 static struct wined3d_wndproc_table wndproc_table;
50 int num_lock = 0;
51 void (CDECL *wine_tsx11_lock_ptr)(void) = NULL;
52 void (CDECL *wine_tsx11_unlock_ptr)(void) = NULL;
54 static CRITICAL_SECTION wined3d_cs;
55 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
57 0, 0, &wined3d_cs,
58 {&wined3d_cs_debug.ProcessLocksList,
59 &wined3d_cs_debug.ProcessLocksList},
60 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
62 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
64 static CRITICAL_SECTION wined3d_wndproc_cs;
65 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
67 0, 0, &wined3d_wndproc_cs,
68 {&wined3d_wndproc_cs_debug.ProcessLocksList,
69 &wined3d_wndproc_cs_debug.ProcessLocksList},
70 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
72 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
74 /* When updating default value here, make sure to update winecfg as well,
75 * where appropriate. */
76 struct wined3d_settings wined3d_settings =
78 VS_HW, /* Hardware by default */
79 PS_HW, /* Hardware by default */
80 TRUE, /* Use of GLSL enabled by default */
81 ORM_FBO, /* Use FBOs to do offscreen rendering */
82 RTL_READTEX, /* Default render target locking method */
83 PCI_VENDOR_NONE,/* PCI Vendor ID */
84 PCI_DEVICE_NONE,/* PCI Device ID */
85 0, /* The default of memory is set in init_driver_info */
86 NULL, /* No wine logo by default */
87 FALSE, /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
88 FALSE, /* No strict draw ordering. */
91 /* Do not call while under the GL lock. */
92 struct wined3d * CDECL wined3d_create(UINT version, DWORD flags, void *parent)
94 struct wined3d *object;
95 HRESULT hr;
97 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
98 if (!object)
100 ERR("Failed to allocate wined3d object memory.\n");
101 return NULL;
104 hr = wined3d_init(object, version, flags, parent);
105 if (FAILED(hr))
107 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
108 HeapFree(GetProcessHeap(), 0, object);
109 return NULL;
112 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
114 return object;
117 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
119 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
120 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
121 return ERROR_FILE_NOT_FOUND;
124 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
126 DWORD type;
127 DWORD size = sizeof(DWORD);
128 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
129 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
130 return ERROR_FILE_NOT_FOUND;
133 static void CDECL wined3d_do_nothing(void)
137 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
139 DWORD wined3d_context_tls_idx;
140 HMODULE mod;
141 char buffer[MAX_PATH+10];
142 DWORD size = sizeof(buffer);
143 HKEY hkey = 0;
144 HKEY appkey = 0;
145 DWORD len, tmpvalue;
146 WNDCLASSA wc;
148 wined3d_context_tls_idx = TlsAlloc();
149 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
151 DWORD err = GetLastError();
152 ERR("Failed to allocate context TLS index, err %#x.\n", err);
153 return FALSE;
155 context_set_tls_idx(wined3d_context_tls_idx);
157 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
158 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
159 * Various articles/posts about OpenGL problems on Windows recommend this. */
160 wc.style = CS_HREDRAW | CS_VREDRAW;
161 wc.lpfnWndProc = DefWindowProcA;
162 wc.cbClsExtra = 0;
163 wc.cbWndExtra = 0;
164 wc.hInstance = hInstDLL;
165 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
166 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
167 wc.hbrBackground = NULL;
168 wc.lpszMenuName = NULL;
169 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
171 if (!RegisterClassA(&wc))
173 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
174 if (!TlsFree(wined3d_context_tls_idx))
176 DWORD err = GetLastError();
177 ERR("Failed to free context TLS index, err %#x.\n", err);
179 return FALSE;
182 DisableThreadLibraryCalls(hInstDLL);
184 mod = GetModuleHandleA( "winex11.drv" );
185 if (mod)
187 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
188 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
190 else /* We are most likely on Windows */
192 wine_tsx11_lock_ptr = wined3d_do_nothing;
193 wine_tsx11_unlock_ptr = wined3d_do_nothing;
195 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
196 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
198 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
199 if (len && len < MAX_PATH)
201 HKEY tmpkey;
202 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
203 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
205 char *p, *appname = buffer;
206 if ((p = strrchr( appname, '/' ))) appname = p + 1;
207 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
208 strcat( appname, "\\Direct3D" );
209 TRACE("appname = [%s]\n", appname);
210 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
211 RegCloseKey( tmpkey );
215 if (hkey || appkey)
217 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
219 if (!strcmp(buffer,"none"))
221 TRACE("Disable vertex shaders\n");
222 wined3d_settings.vs_mode = VS_NONE;
225 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
227 if (!strcmp(buffer,"enabled"))
229 TRACE("Allow pixel shaders\n");
230 wined3d_settings.ps_mode = PS_HW;
232 if (!strcmp(buffer,"disabled"))
234 TRACE("Disable pixel shaders\n");
235 wined3d_settings.ps_mode = PS_NONE;
238 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
240 if (!strcmp(buffer,"disabled"))
242 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
243 TRACE("Use of GL Shading Language disabled\n");
244 wined3d_settings.glslRequested = FALSE;
247 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
249 if (!strcmp(buffer,"backbuffer"))
251 TRACE("Using the backbuffer for offscreen rendering\n");
252 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
254 else if (!strcmp(buffer,"fbo"))
256 TRACE("Using FBOs for offscreen rendering\n");
257 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
260 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
262 if (!strcmp(buffer,"disabled"))
264 TRACE("Disabling render target locking\n");
265 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
267 else if (!strcmp(buffer,"readdraw"))
269 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
270 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
272 else if (!strcmp(buffer,"readtex"))
274 TRACE("Using glReadPixels for render target reading and textures for writing\n");
275 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
278 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
280 int pci_device_id = tmpvalue;
282 /* A pci device id is 16-bit */
283 if(pci_device_id > 0xffff)
285 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
287 else
289 TRACE("Using PCI Device ID %04x\n", pci_device_id);
290 wined3d_settings.pci_device_id = pci_device_id;
293 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
295 int pci_vendor_id = tmpvalue;
297 /* A pci device id is 16-bit */
298 if(pci_vendor_id > 0xffff)
300 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
302 else
304 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
305 wined3d_settings.pci_vendor_id = pci_vendor_id;
308 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
310 int TmpVideoMemorySize = atoi(buffer);
311 if(TmpVideoMemorySize > 0)
313 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
314 TRACE("Use %iMB = %d byte for emulated_textureram\n",
315 TmpVideoMemorySize,
316 wined3d_settings.emulated_textureram);
318 else
319 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
321 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
323 size_t len = strlen(buffer) + 1;
325 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
326 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
327 else memcpy(wined3d_settings.logo, buffer, len);
329 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
331 if (!strcmp(buffer,"enabled"))
333 TRACE("Allow multisampling\n");
334 wined3d_settings.allow_multisampling = TRUE;
337 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
338 && !strcmp(buffer,"enabled"))
340 TRACE("Enforcing strict draw ordering.\n");
341 wined3d_settings.strict_draw_ordering = TRUE;
344 if (wined3d_settings.vs_mode == VS_HW)
345 TRACE("Allow HW vertex shaders\n");
346 if (wined3d_settings.ps_mode == PS_NONE)
347 TRACE("Disable pixel shaders\n");
348 if (wined3d_settings.glslRequested)
349 TRACE("If supported by your system, GL Shading Language will be used\n");
351 if (appkey) RegCloseKey( appkey );
352 if (hkey) RegCloseKey( hkey );
354 return TRUE;
357 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
359 DWORD wined3d_context_tls_idx = context_get_tls_idx();
360 unsigned int i;
362 if (!TlsFree(wined3d_context_tls_idx))
364 DWORD err = GetLastError();
365 ERR("Failed to free context TLS index, err %#x.\n", err);
368 for (i = 0; i < wndproc_table.count; ++i)
370 /* Trying to unregister these would be futile. These entries can only
371 * exist if either we skipped them in wined3d_unregister_window() due
372 * to the application replacing the wndproc after the entry was
373 * registered, or if the application still has an active wined3d
374 * device. In the latter case the application has bigger problems than
375 * these entries. */
376 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
378 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
380 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
381 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
383 return TRUE;
386 void WINAPI wined3d_mutex_lock(void)
388 EnterCriticalSection(&wined3d_cs);
391 void WINAPI wined3d_mutex_unlock(void)
393 LeaveCriticalSection(&wined3d_cs);
396 static void wined3d_wndproc_mutex_lock(void)
398 EnterCriticalSection(&wined3d_wndproc_cs);
401 static void wined3d_wndproc_mutex_unlock(void)
403 LeaveCriticalSection(&wined3d_wndproc_cs);
406 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
408 unsigned int i;
410 for (i = 0; i < wndproc_table.count; ++i)
412 if (wndproc_table.entries[i].window == window)
414 return &wndproc_table.entries[i];
418 return NULL;
421 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
423 struct wined3d_wndproc *entry;
424 struct wined3d_device *device;
425 BOOL unicode;
426 WNDPROC proc;
428 wined3d_wndproc_mutex_lock();
429 entry = wined3d_find_wndproc(window);
431 if (!entry)
433 wined3d_wndproc_mutex_unlock();
434 ERR("Window %p is not registered with wined3d.\n", window);
435 return DefWindowProcW(window, message, wparam, lparam);
438 device = entry->device;
439 unicode = entry->unicode;
440 proc = entry->proc;
441 wined3d_wndproc_mutex_unlock();
443 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
446 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
448 struct wined3d_wndproc *entry;
450 wined3d_wndproc_mutex_lock();
452 if (wined3d_find_wndproc(window))
454 wined3d_wndproc_mutex_unlock();
455 WARN("Window %p is already registered with wined3d.\n", window);
456 return TRUE;
459 if (wndproc_table.size == wndproc_table.count)
461 unsigned int new_size = max(1, wndproc_table.size * 2);
462 struct wined3d_wndproc *new_entries;
464 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
465 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
467 if (!new_entries)
469 wined3d_wndproc_mutex_unlock();
470 ERR("Failed to grow table.\n");
471 return FALSE;
474 wndproc_table.entries = new_entries;
475 wndproc_table.size = new_size;
478 entry = &wndproc_table.entries[wndproc_table.count++];
479 entry->window = window;
480 entry->unicode = IsWindowUnicode(window);
481 /* Set a window proc that matches the window. Some applications (e.g. NoX)
482 * replace the window proc after we've set ours, and expect to be able to
483 * call the previous one (ours) directly, without using CallWindowProc(). */
484 if (entry->unicode)
485 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
486 else
487 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
488 entry->device = device;
490 wined3d_wndproc_mutex_unlock();
492 return TRUE;
495 void wined3d_unregister_window(HWND window)
497 struct wined3d_wndproc *entry, *last;
498 LONG_PTR proc;
500 wined3d_wndproc_mutex_lock();
502 if (!(entry = wined3d_find_wndproc(window)))
504 wined3d_wndproc_mutex_unlock();
505 ERR("Window %p is not registered with wined3d.\n", window);
506 return;
509 if (entry->unicode)
511 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
512 if (proc != (LONG_PTR)wined3d_wndproc)
514 wined3d_wndproc_mutex_unlock();
515 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
516 window, proc, wined3d_wndproc);
517 return;
520 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
522 else
524 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
525 if (proc != (LONG_PTR)wined3d_wndproc)
527 wined3d_wndproc_mutex_unlock();
528 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
529 window, proc, wined3d_wndproc);
530 return;
533 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
536 last = &wndproc_table.entries[--wndproc_table.count];
537 if (entry != last) *entry = *last;
539 wined3d_wndproc_mutex_unlock();
542 /* At process attach */
543 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
545 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
547 switch (fdwReason)
549 case DLL_PROCESS_ATTACH:
550 return wined3d_dll_init(hInstDLL);
552 case DLL_PROCESS_DETACH:
553 return wined3d_dll_destroy(hInstDLL);
555 case DLL_THREAD_DETACH:
557 if (!context_set_current(NULL))
559 ERR("Failed to clear current context.\n");
561 return TRUE;
564 default:
565 return TRUE;