wined3d: Don't bother with glGetError() if we have ARB_DEBUG_OUTPUT.
[wine.git] / dlls / api-ms-win-core-threadpool-legacy-l1-1-0 / api-ms-win-core-threadpool-legacy-l1-1-0.spec
blob6f0c1c95c0e0c17cb72f2566e8d8f68f0a74f2db
1 @ stdcall ChangeTimerQueueTimer(ptr ptr long long) kernel32.ChangeTimerQueueTimer
2 @ stdcall CreateTimerQueue() kernel32.CreateTimerQueue
3 @ stdcall CreateTimerQueueTimer(ptr long ptr ptr long long long) kernel32.CreateTimerQueueTimer
4 @ stdcall DeleteTimerQueueEx(long long) kernel32.DeleteTimerQueueEx
5 @ stdcall DeleteTimerQueueTimer(long long long) kernel32.DeleteTimerQueueTimer
6 @ stdcall QueueUserWorkItem(ptr ptr long) kernel32.QueueUserWorkItem
7 @ stdcall UnregisterWaitEx(long long) kernel32.UnregisterWaitEx