3 * Copyright 2002 Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/debug.h"
27 #include "wine/unicode.h"
29 #include "d3dx9_36_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
33 typedef struct ID3DXBufferImpl
35 ID3DXBuffer ID3DXBuffer_iface
;
42 static inline ID3DXBufferImpl
*impl_from_ID3DXBuffer(ID3DXBuffer
*iface
)
44 return CONTAINING_RECORD(iface
, ID3DXBufferImpl
, ID3DXBuffer_iface
);
47 static HRESULT WINAPI
ID3DXBufferImpl_QueryInterface(ID3DXBuffer
*iface
, REFIID riid
, void **ppobj
)
49 ID3DXBufferImpl
*This
= impl_from_ID3DXBuffer(iface
);
51 if (IsEqualGUID(riid
, &IID_IUnknown
)
52 || IsEqualGUID(riid
, &IID_ID3DXBuffer
))
54 IUnknown_AddRef(iface
);
59 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
63 static ULONG WINAPI
ID3DXBufferImpl_AddRef(ID3DXBuffer
*iface
)
65 ID3DXBufferImpl
*This
= impl_from_ID3DXBuffer(iface
);
66 ULONG ref
= InterlockedIncrement(&This
->ref
);
68 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
73 static ULONG WINAPI
ID3DXBufferImpl_Release(ID3DXBuffer
*iface
)
75 ID3DXBufferImpl
*This
= impl_from_ID3DXBuffer(iface
);
76 ULONG ref
= InterlockedDecrement(&This
->ref
);
78 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
82 HeapFree(GetProcessHeap(), 0, This
->buffer
);
83 HeapFree(GetProcessHeap(), 0, This
);
88 static LPVOID WINAPI
ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer
*iface
)
90 ID3DXBufferImpl
*This
= impl_from_ID3DXBuffer(iface
);
94 static DWORD WINAPI
ID3DXBufferImpl_GetBufferSize(ID3DXBuffer
*iface
)
96 ID3DXBufferImpl
*This
= impl_from_ID3DXBuffer(iface
);
97 return This
->bufferSize
;
100 const ID3DXBufferVtbl D3DXBuffer_Vtbl
=
102 ID3DXBufferImpl_QueryInterface
,
103 ID3DXBufferImpl_AddRef
,
104 ID3DXBufferImpl_Release
,
105 ID3DXBufferImpl_GetBufferPointer
,
106 ID3DXBufferImpl_GetBufferSize
109 HRESULT WINAPI
D3DXCreateBuffer(DWORD NumBytes
, LPD3DXBUFFER
* ppBuffer
)
111 ID3DXBufferImpl
*object
;
113 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(ID3DXBufferImpl
));
117 return E_OUTOFMEMORY
;
119 object
->ID3DXBuffer_iface
.lpVtbl
= &D3DXBuffer_Vtbl
;
121 object
->bufferSize
= NumBytes
;
122 object
->buffer
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, NumBytes
);
123 if (object
->buffer
== NULL
)
125 HeapFree(GetProcessHeap(), 0, object
);
127 return E_OUTOFMEMORY
;
130 *ppBuffer
= &object
->ID3DXBuffer_iface
;