2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)) {
35 IUnknown_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 ULONG WINAPI
IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface
) {
45 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
53 ULONG WINAPI
IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface
) {
54 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
60 IWineD3DVolumeTexture_Release(This
->wineD3DVolumeTexture
);
61 HeapFree(GetProcessHeap(), 0, This
);
66 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
68 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
69 TRACE("(%p) Relay\n", This
);
70 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
73 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
74 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
75 TRACE("(%p) Relay\n", This
);
76 return IWineD3DVolumeTexture_SetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, SizeOfData
, Flags
);
79 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
80 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
81 TRACE("(%p) Relay\n", This
);
82 return IWineD3DVolumeTexture_GetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, pSizeOfData
);
85 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
) {
86 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
87 TRACE("(%p) Relay\n", This
);
88 return IWineD3DVolumeTexture_FreePrivateData(This
->wineD3DVolumeTexture
, refguid
);
91 DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD PriorityNew
) {
92 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
93 TRACE("(%p) Relay\n", This
);
94 return IWineD3DVolumeTexture_SetPriority(This
->wineD3DVolumeTexture
, PriorityNew
);
97 DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
) {
98 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
99 TRACE("(%p) Relay\n", This
);
100 return IWineD3DVolumeTexture_GetPriority(This
->wineD3DVolumeTexture
);
103 void WINAPI
IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface
) {
104 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
105 TRACE("(%p) Relay\n", This
);
106 return IWineD3DVolumeTexture_PreLoad(This
->wineD3DVolumeTexture
);
109 D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
110 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
111 TRACE("(%p) Relay\n", This
);
112 return IWineD3DVolumeTexture_GetType(This
->wineD3DVolumeTexture
);
115 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
116 DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD LODNew
) {
117 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
118 TRACE("(%p) Relay\n", This
);
119 return IWineD3DVolumeTexture_SetLOD(This
->wineD3DVolumeTexture
, LODNew
);
122 DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
) {
123 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
124 TRACE("(%p) Relay\n", This
);
125 return IWineD3DVolumeTexture_GetLOD(This
->wineD3DVolumeTexture
);
128 DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface
) {
129 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
130 TRACE("(%p) Relay\n", This
);
131 return IWineD3DVolumeTexture_GetLevelCount(This
->wineD3DVolumeTexture
);
134 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
135 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
136 TRACE("(%p) Relay\n", This
);
137 return IWineD3DVolumeTexture_SetAutoGenFilterType(This
->wineD3DVolumeTexture
, FilterType
);
140 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
141 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
142 TRACE("(%p) Relay\n", This
);
143 return IWineD3DVolumeTexture_GetAutoGenFilterType(This
->wineD3DVolumeTexture
);
146 void WINAPI
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface
) {
147 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
148 TRACE("(%p) Relay\n", This
);
149 return IWineD3DVolumeTexture_GenerateMipSubLevels(This
->wineD3DVolumeTexture
);
152 /* IDirect3DVolumeTexture9 Interface follow: */
153 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, D3DVOLUME_DESC
* pDesc
) {
154 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
155 WINED3DVOLUME_DESC wined3ddesc
;
158 TRACE("(%p) Relay\n", This
);
160 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
161 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
162 wined3ddesc
.Type
= &pDesc
->Type
;
163 wined3ddesc
.Usage
= &pDesc
->Usage
;
164 wined3ddesc
.Pool
= &pDesc
->Pool
;
165 wined3ddesc
.Size
= &tmpInt
;
166 wined3ddesc
.Width
= &pDesc
->Width
;
167 wined3ddesc
.Height
= &pDesc
->Height
;
168 wined3ddesc
.Depth
= &pDesc
->Depth
;
170 return IWineD3DVolumeTexture_GetLevelDesc(This
->wineD3DVolumeTexture
, Level
, &wined3ddesc
);
173 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, IDirect3DVolume9
** ppVolumeLevel
) {
174 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
175 HRESULT hrc
= D3D_OK
;
176 IWineD3DVolume
*myVolume
= NULL
;
178 TRACE("(%p) Relay\n", This
);
180 hrc
= IWineD3DVolumeTexture_GetVolumeLevel(This
->wineD3DVolumeTexture
, Level
, &myVolume
);
181 if (hrc
== D3D_OK
&& NULL
!= ppVolumeLevel
) {
182 IWineD3DVolumeTexture_GetParent(myVolume
, (IUnknown
**)ppVolumeLevel
);
183 IWineD3DVolumeTexture_Release(myVolume
);
188 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) {
189 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
190 TRACE("(%p) Relay %p %p %p %ld\n", This
, This
->wineD3DVolumeTexture
, pLockedVolume
, pBox
,Flags
);
191 return IWineD3DVolumeTexture_LockBox(This
->wineD3DVolumeTexture
, Level
, pLockedVolume
, pBox
, Flags
);
194 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
) {
195 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
196 TRACE("(%p) Relay %p %d\n", This
, This
->wineD3DVolumeTexture
, Level
);
197 return IWineD3DVolumeTexture_UnlockBox(This
->wineD3DVolumeTexture
, Level
);
200 HRESULT WINAPI
IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface
, CONST D3DBOX
* pDirtyBox
) {
201 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
202 TRACE("(%p) Relay\n", This
);
203 return IWineD3DVolumeTexture_AddDirtyBox(This
->wineD3DVolumeTexture
, pDirtyBox
);
207 const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl
=
210 IDirect3DVolumeTexture9Impl_QueryInterface
,
211 IDirect3DVolumeTexture9Impl_AddRef
,
212 IDirect3DVolumeTexture9Impl_Release
,
213 /* IDirect3DResource9 */
214 IDirect3DVolumeTexture9Impl_GetDevice
,
215 IDirect3DVolumeTexture9Impl_SetPrivateData
,
216 IDirect3DVolumeTexture9Impl_GetPrivateData
,
217 IDirect3DVolumeTexture9Impl_FreePrivateData
,
218 IDirect3DVolumeTexture9Impl_SetPriority
,
219 IDirect3DVolumeTexture9Impl_GetPriority
,
220 IDirect3DVolumeTexture9Impl_PreLoad
,
221 IDirect3DVolumeTexture9Impl_GetType
,
222 /* IDirect3DBaseTexture9 */
223 IDirect3DVolumeTexture9Impl_SetLOD
,
224 IDirect3DVolumeTexture9Impl_GetLOD
,
225 IDirect3DVolumeTexture9Impl_GetLevelCount
,
226 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType
,
227 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType
,
228 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels
,
229 /* IDirect3DVolumeTexture9 */
230 IDirect3DVolumeTexture9Impl_GetLevelDesc
,
231 IDirect3DVolumeTexture9Impl_GetVolumeLevel
,
232 IDirect3DVolumeTexture9Impl_LockBox
,
233 IDirect3DVolumeTexture9Impl_UnlockBox
,
234 IDirect3DVolumeTexture9Impl_AddDirtyBox
238 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
239 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface
,
240 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
241 D3DFORMAT Format
, D3DPOOL Pool
,
242 IDirect3DVolumeTexture9
** ppVolumeTexture
, HANDLE
* pSharedHandle
) {
244 IDirect3DVolumeTexture9Impl
*object
;
245 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
246 HRESULT hrc
= D3D_OK
;
248 TRACE("(%p) Relay\n", This
);
250 /* Allocate the storage for the device */
251 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture9Impl
));
252 if (NULL
== object
) {
253 FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This
);
254 return D3DERR_OUTOFVIDEOMEMORY
;
257 object
->lpVtbl
= &Direct3DVolumeTexture9_Vtbl
;
259 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
, Usage
,
260 (WINED3DFORMAT
)Format
, Pool
, &object
->wineD3DVolumeTexture
, pSharedHandle
,
261 (IUnknown
*)object
, D3D9CB_CreateVolume
);
267 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
268 HeapFree(GetProcessHeap(), 0, object
);
270 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE9
) object
;
271 TRACE("(%p) : Created volume texture %p\n", This
, object
);
273 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);