wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch().
[wine.git] / dlls / wined3d / wined3d_private.h
blob443f763da4e9608b2ab1bc70019a7a757e0e74f5
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <stdarg.h>
35 #include <math.h>
36 #include <limits.h>
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
39 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winreg.h"
43 #include "wingdi.h"
44 #include "winuser.h"
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
48 #include "objbase.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
55 #ifndef ARRAY_SIZE
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
57 #endif
59 /* Driver quirks */
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO = 0,
76 CHANNEL_SOURCE_ONE = 1,
77 CHANNEL_SOURCE_X = 2,
78 CHANNEL_SOURCE_Y = 3,
79 CHANNEL_SOURCE_Z = 4,
80 CHANNEL_SOURCE_W = 5,
81 CHANNEL_SOURCE_COMPLEX0 = 6,
82 CHANNEL_SOURCE_COMPLEX1 = 7,
85 enum complex_fixup
87 COMPLEX_FIXUP_NONE = 0,
88 COMPLEX_FIXUP_YUY2 = 1,
89 COMPLEX_FIXUP_UYVY = 2,
90 COMPLEX_FIXUP_YV12 = 3,
91 COMPLEX_FIXUP_P8 = 4,
92 COMPLEX_FIXUP_NV12 = 5,
95 #include <pshpack2.h>
96 struct color_fixup_desc
98 unsigned short x_sign_fixup : 1;
99 unsigned short x_source : 3;
100 unsigned short y_sign_fixup : 1;
101 unsigned short y_source : 3;
102 unsigned short z_sign_fixup : 1;
103 unsigned short z_source : 3;
104 unsigned short w_sign_fixup : 1;
105 unsigned short w_source : 3;
107 #include <poppack.h>
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
110 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
112 static inline struct color_fixup_desc create_color_fixup_desc(
113 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
114 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
116 struct color_fixup_desc fixup =
118 sign0, src0,
119 sign1, src1,
120 sign2, src2,
121 sign3, src3,
123 return fixup;
126 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
128 struct color_fixup_desc fixup =
130 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
131 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
132 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
133 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
135 return fixup;
138 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
140 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
143 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
145 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
148 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
150 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
153 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
155 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
156 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
157 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
158 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
161 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
163 enum complex_fixup complex_fixup = 0;
164 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
165 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
166 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
167 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
168 return complex_fixup;
171 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
172 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
173 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
175 /* Device caps */
176 #define MAX_STREAM_OUT 4
177 #define MAX_STREAMS 16
178 #define MAX_TEXTURES 8
179 #define MAX_FRAGMENT_SAMPLERS 16
180 #define MAX_VERTEX_SAMPLERS 4
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
182 #define MAX_ACTIVE_LIGHTS 8
183 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
184 #define MAX_CONSTANT_BUFFERS 15
185 #define MAX_SAMPLER_OBJECTS 16
186 #define MAX_SHADER_RESOURCE_VIEWS 128
187 #define MAX_VERTEX_BLENDS 4
188 #define MAX_MULTISAMPLE_TYPES 8
190 struct min_lookup
192 GLenum mip[WINED3D_TEXF_LINEAR + 1];
195 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
196 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
198 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
200 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
202 return magLookup[mag_filter];
205 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
206 enum wined3d_texture_filter_type mip_filter)
208 return minMipLookup[min_filter].mip[mip_filter];
211 /* float_16_to_32() and float_32_to_16() (see implementation in
212 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
213 * to standard C floats and vice versa. They do not depend on the encoding
214 * of the C float, so they are platform independent, but slow. On x86 and
215 * other IEEE 754 compliant platforms the conversion can be accelerated by
216 * bit shifting the exponent and mantissa. There are also some SSE-based
217 * assembly routines out there.
219 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
221 static inline float float_16_to_32(const unsigned short *in)
223 const unsigned short s = ((*in) & 0x8000u);
224 const unsigned short e = ((*in) & 0x7c00u) >> 10;
225 const unsigned short m = (*in) & 0x3ffu;
226 const float sgn = (s ? -1.0f : 1.0f);
228 if(e == 0) {
229 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
230 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
231 } else if(e < 31) {
232 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
233 } else {
234 if(m == 0) return sgn * INFINITY;
235 else return NAN;
239 static inline float float_24_to_32(DWORD in)
241 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
242 const unsigned short e = (in & 0x780000u) >> 19;
243 const unsigned int m = in & 0x7ffffu;
245 if (e == 0)
247 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
248 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
250 else if (e < 15)
252 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
254 else
256 if (m == 0) return sgn * INFINITY;
257 else return NAN;
261 static inline unsigned int wined3d_popcount(unsigned int x)
263 #ifdef HAVE___BUILTIN_POPCOUNT
264 return __builtin_popcount(x);
265 #else
266 x -= x >> 1 & 0x55555555;
267 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
268 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
269 #endif
272 #define ORM_BACKBUFFER 0
273 #define ORM_FBO 1
275 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
276 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
278 /* NOTE: When adding fields to this structure, make sure to update the default
279 * values in wined3d_main.c as well. */
280 struct wined3d_settings
282 DWORD max_gl_version;
283 BOOL glslRequested;
284 int offscreen_rendering_mode;
285 unsigned short pci_vendor_id;
286 unsigned short pci_device_id;
287 /* Memory tracking and object counting. */
288 UINT64 emulated_textureram;
289 char *logo;
290 int allow_multisampling;
291 BOOL strict_draw_ordering;
292 BOOL always_offscreen;
293 unsigned int max_sm_vs;
294 unsigned int max_sm_gs;
295 unsigned int max_sm_ps;
296 BOOL no_3d;
299 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
301 enum wined3d_shader_resource_type
303 WINED3D_SHADER_RESOURCE_NONE,
304 WINED3D_SHADER_RESOURCE_BUFFER,
305 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
306 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
307 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
308 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
309 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
310 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
311 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
312 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
315 #define WINED3D_SHADER_CONST_VS_F 0x00000001
316 #define WINED3D_SHADER_CONST_VS_I 0x00000002
317 #define WINED3D_SHADER_CONST_VS_B 0x00000004
318 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
319 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
320 #define WINED3D_SHADER_CONST_PS_F 0x00000020
321 #define WINED3D_SHADER_CONST_PS_I 0x00000040
322 #define WINED3D_SHADER_CONST_PS_B 0x00000080
323 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
324 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
325 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
326 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
327 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
328 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000
329 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000
330 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000
331 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000
332 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000
333 #define WINED3D_SHADER_CONST_FFP_PS 0x00040000
334 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000
336 enum wined3d_shader_register_type
338 WINED3DSPR_TEMP = 0,
339 WINED3DSPR_INPUT = 1,
340 WINED3DSPR_CONST = 2,
341 WINED3DSPR_ADDR = 3,
342 WINED3DSPR_TEXTURE = 3,
343 WINED3DSPR_RASTOUT = 4,
344 WINED3DSPR_ATTROUT = 5,
345 WINED3DSPR_TEXCRDOUT = 6,
346 WINED3DSPR_OUTPUT = 6,
347 WINED3DSPR_CONSTINT = 7,
348 WINED3DSPR_COLOROUT = 8,
349 WINED3DSPR_DEPTHOUT = 9,
350 WINED3DSPR_SAMPLER = 10,
351 WINED3DSPR_CONST2 = 11,
352 WINED3DSPR_CONST3 = 12,
353 WINED3DSPR_CONST4 = 13,
354 WINED3DSPR_CONSTBOOL = 14,
355 WINED3DSPR_LOOP = 15,
356 WINED3DSPR_TEMPFLOAT16 = 16,
357 WINED3DSPR_MISCTYPE = 17,
358 WINED3DSPR_LABEL = 18,
359 WINED3DSPR_PREDICATE = 19,
360 WINED3DSPR_IMMCONST,
361 WINED3DSPR_CONSTBUFFER,
362 WINED3DSPR_IMMCONSTBUFFER,
363 WINED3DSPR_PRIMID,
364 WINED3DSPR_NULL,
365 WINED3DSPR_RESOURCE,
368 enum wined3d_data_type
370 WINED3D_DATA_FLOAT,
371 WINED3D_DATA_INT,
372 WINED3D_DATA_RESOURCE,
373 WINED3D_DATA_SAMPLER,
374 WINED3D_DATA_UINT,
375 WINED3D_DATA_UNORM,
376 WINED3D_DATA_SNORM,
379 enum wined3d_immconst_type
381 WINED3D_IMMCONST_SCALAR,
382 WINED3D_IMMCONST_VEC4,
385 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
387 enum wined3d_shader_src_modifier
389 WINED3DSPSM_NONE = 0,
390 WINED3DSPSM_NEG = 1,
391 WINED3DSPSM_BIAS = 2,
392 WINED3DSPSM_BIASNEG = 3,
393 WINED3DSPSM_SIGN = 4,
394 WINED3DSPSM_SIGNNEG = 5,
395 WINED3DSPSM_COMP = 6,
396 WINED3DSPSM_X2 = 7,
397 WINED3DSPSM_X2NEG = 8,
398 WINED3DSPSM_DZ = 9,
399 WINED3DSPSM_DW = 10,
400 WINED3DSPSM_ABS = 11,
401 WINED3DSPSM_ABSNEG = 12,
402 WINED3DSPSM_NOT = 13,
405 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
406 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
407 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
408 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
409 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
411 enum wined3d_shader_dst_modifier
413 WINED3DSPDM_NONE = 0,
414 WINED3DSPDM_SATURATE = 1,
415 WINED3DSPDM_PARTIALPRECISION = 2,
416 WINED3DSPDM_MSAMPCENTROID = 4,
419 enum wined3d_shader_interpolation_mode
421 WINED3DSIM_CONSTANT = 1,
422 WINED3DSIM_LINEAR = 2,
423 WINED3DSIM_LINEAR_CENTROID = 3,
424 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
425 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
426 WINED3DSIM_LINEAR_SAMPLE = 6,
427 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
430 enum wined3d_shader_global_flags
432 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
433 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
436 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
437 #define WINED3DSI_TEXLD_PROJECT 0x1
438 #define WINED3DSI_TEXLD_BIAS 0x2
439 #define WINED3DSI_INDEXED_DYNAMIC 0x4
440 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
441 #define WINED3DSI_RESINFO_UINT 0x2
442 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
444 enum wined3d_shader_rel_op
446 WINED3D_SHADER_REL_OP_GT = 1,
447 WINED3D_SHADER_REL_OP_EQ = 2,
448 WINED3D_SHADER_REL_OP_GE = 3,
449 WINED3D_SHADER_REL_OP_LT = 4,
450 WINED3D_SHADER_REL_OP_NE = 5,
451 WINED3D_SHADER_REL_OP_LE = 6,
454 #define WINED3D_SM1_VS 0xfffeu
455 #define WINED3D_SM1_PS 0xffffu
456 #define WINED3D_SM4_PS 0x0000u
457 #define WINED3D_SM4_VS 0x0001u
458 #define WINED3D_SM4_GS 0x0002u
460 /* Shader version tokens, and shader end tokens */
461 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
462 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
464 /* Shader backends */
466 /* TODO: Make this dynamic, based on shader limits ? */
467 #define MAX_ATTRIBS 16
468 #define MAX_REG_ADDR 1
469 #define MAX_REG_TEMP 32
470 #define MAX_REG_TEXCRD 8
471 #define MAX_REG_INPUT 32
472 #define MAX_REG_OUTPUT 32
473 #define MAX_CONST_I 16
474 #define MAX_CONST_B 16
475 #define WINED3D_MAX_CBS 15
477 /* FIXME: This needs to go up to 2048 for
478 * Shader model 3 according to msdn (and for software shaders) */
479 #define MAX_LABELS 16
481 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
483 struct wined3d_string_buffer
485 struct list entry;
486 char *buffer;
487 unsigned int buffer_size;
488 unsigned int content_size;
491 enum WINED3D_SHADER_INSTRUCTION_HANDLER
493 WINED3DSIH_ABS,
494 WINED3DSIH_ADD,
495 WINED3DSIH_AND,
496 WINED3DSIH_BEM,
497 WINED3DSIH_BREAK,
498 WINED3DSIH_BREAKC,
499 WINED3DSIH_BREAKP,
500 WINED3DSIH_CALL,
501 WINED3DSIH_CALLNZ,
502 WINED3DSIH_CMP,
503 WINED3DSIH_CND,
504 WINED3DSIH_CRS,
505 WINED3DSIH_CUT,
506 WINED3DSIH_DCL,
507 WINED3DSIH_DCL_CONSTANT_BUFFER,
508 WINED3DSIH_DCL_GLOBAL_FLAGS,
509 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
510 WINED3DSIH_DCL_INPUT,
511 WINED3DSIH_DCL_INPUT_PRIMITIVE,
512 WINED3DSIH_DCL_INPUT_PS,
513 WINED3DSIH_DCL_INPUT_PS_SGV,
514 WINED3DSIH_DCL_INPUT_PS_SIV,
515 WINED3DSIH_DCL_INPUT_SGV,
516 WINED3DSIH_DCL_INPUT_SIV,
517 WINED3DSIH_DCL_OUTPUT,
518 WINED3DSIH_DCL_OUTPUT_SIV,
519 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
520 WINED3DSIH_DCL_SAMPLER,
521 WINED3DSIH_DCL_TEMPS,
522 WINED3DSIH_DCL_VERTICES_OUT,
523 WINED3DSIH_DEF,
524 WINED3DSIH_DEFB,
525 WINED3DSIH_DEFI,
526 WINED3DSIH_DIV,
527 WINED3DSIH_DP2,
528 WINED3DSIH_DP2ADD,
529 WINED3DSIH_DP3,
530 WINED3DSIH_DP4,
531 WINED3DSIH_DST,
532 WINED3DSIH_DSX,
533 WINED3DSIH_DSY,
534 WINED3DSIH_ELSE,
535 WINED3DSIH_EMIT,
536 WINED3DSIH_ENDIF,
537 WINED3DSIH_ENDLOOP,
538 WINED3DSIH_ENDREP,
539 WINED3DSIH_EQ,
540 WINED3DSIH_EXP,
541 WINED3DSIH_EXPP,
542 WINED3DSIH_FRC,
543 WINED3DSIH_FTOI,
544 WINED3DSIH_FTOU,
545 WINED3DSIH_GE,
546 WINED3DSIH_IADD,
547 WINED3DSIH_IEQ,
548 WINED3DSIH_IF,
549 WINED3DSIH_IFC,
550 WINED3DSIH_IGE,
551 WINED3DSIH_ILT,
552 WINED3DSIH_IMAD,
553 WINED3DSIH_IMAX,
554 WINED3DSIH_IMIN,
555 WINED3DSIH_IMUL,
556 WINED3DSIH_INE,
557 WINED3DSIH_INEG,
558 WINED3DSIH_ISHL,
559 WINED3DSIH_ITOF,
560 WINED3DSIH_LABEL,
561 WINED3DSIH_LD,
562 WINED3DSIH_LIT,
563 WINED3DSIH_LOG,
564 WINED3DSIH_LOGP,
565 WINED3DSIH_LOOP,
566 WINED3DSIH_LRP,
567 WINED3DSIH_LT,
568 WINED3DSIH_M3x2,
569 WINED3DSIH_M3x3,
570 WINED3DSIH_M3x4,
571 WINED3DSIH_M4x3,
572 WINED3DSIH_M4x4,
573 WINED3DSIH_MAD,
574 WINED3DSIH_MAX,
575 WINED3DSIH_MIN,
576 WINED3DSIH_MOV,
577 WINED3DSIH_MOVA,
578 WINED3DSIH_MOVC,
579 WINED3DSIH_MUL,
580 WINED3DSIH_NE,
581 WINED3DSIH_NOP,
582 WINED3DSIH_NOT,
583 WINED3DSIH_NRM,
584 WINED3DSIH_OR,
585 WINED3DSIH_PHASE,
586 WINED3DSIH_POW,
587 WINED3DSIH_RCP,
588 WINED3DSIH_REP,
589 WINED3DSIH_RESINFO,
590 WINED3DSIH_RET,
591 WINED3DSIH_ROUND_NI,
592 WINED3DSIH_ROUND_PI,
593 WINED3DSIH_ROUND_Z,
594 WINED3DSIH_RSQ,
595 WINED3DSIH_SAMPLE,
596 WINED3DSIH_SAMPLE_B,
597 WINED3DSIH_SAMPLE_C,
598 WINED3DSIH_SAMPLE_C_LZ,
599 WINED3DSIH_SAMPLE_GRAD,
600 WINED3DSIH_SAMPLE_LOD,
601 WINED3DSIH_SETP,
602 WINED3DSIH_SGE,
603 WINED3DSIH_SGN,
604 WINED3DSIH_SINCOS,
605 WINED3DSIH_SLT,
606 WINED3DSIH_SQRT,
607 WINED3DSIH_SUB,
608 WINED3DSIH_TEX,
609 WINED3DSIH_TEXBEM,
610 WINED3DSIH_TEXBEML,
611 WINED3DSIH_TEXCOORD,
612 WINED3DSIH_TEXDEPTH,
613 WINED3DSIH_TEXDP3,
614 WINED3DSIH_TEXDP3TEX,
615 WINED3DSIH_TEXKILL,
616 WINED3DSIH_TEXLDD,
617 WINED3DSIH_TEXLDL,
618 WINED3DSIH_TEXM3x2DEPTH,
619 WINED3DSIH_TEXM3x2PAD,
620 WINED3DSIH_TEXM3x2TEX,
621 WINED3DSIH_TEXM3x3,
622 WINED3DSIH_TEXM3x3DIFF,
623 WINED3DSIH_TEXM3x3PAD,
624 WINED3DSIH_TEXM3x3SPEC,
625 WINED3DSIH_TEXM3x3TEX,
626 WINED3DSIH_TEXM3x3VSPEC,
627 WINED3DSIH_TEXREG2AR,
628 WINED3DSIH_TEXREG2GB,
629 WINED3DSIH_TEXREG2RGB,
630 WINED3DSIH_UDIV,
631 WINED3DSIH_UGE,
632 WINED3DSIH_USHR,
633 WINED3DSIH_UTOF,
634 WINED3DSIH_XOR,
635 WINED3DSIH_TABLE_SIZE
638 enum wined3d_shader_type
640 WINED3D_SHADER_TYPE_PIXEL,
641 WINED3D_SHADER_TYPE_VERTEX,
642 WINED3D_SHADER_TYPE_GEOMETRY,
643 WINED3D_SHADER_TYPE_COUNT,
646 struct wined3d_shader_version
648 enum wined3d_shader_type type;
649 BYTE major;
650 BYTE minor;
653 struct wined3d_shader_resource_info
655 enum wined3d_shader_resource_type type;
656 enum wined3d_data_type data_type;
659 #define WINED3D_SAMPLER_DEFAULT ~0x0u
661 struct wined3d_shader_sampler_map_entry
663 unsigned int resource_idx;
664 unsigned int sampler_idx;
665 unsigned int bind_idx;
668 struct wined3d_shader_sampler_map
670 struct wined3d_shader_sampler_map_entry *entries;
671 size_t size;
672 size_t count;
675 struct wined3d_shader_immediate_constant_buffer
677 UINT element_count;
678 DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
681 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
683 struct wined3d_shader_reg_maps
685 struct wined3d_shader_version shader_version;
686 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
687 BYTE address; /* MAX_REG_ADDR, 1 */
688 WORD labels; /* MAX_LABELS, 16 */
689 DWORD temporary; /* MAX_REG_TEMP, 32 */
690 DWORD *constf; /* pixel, vertex */
691 const struct wined3d_shader_immediate_constant_buffer *icb;
692 union
694 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
695 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
696 } u;
697 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
698 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
699 WORD integer_constants; /* MAX_CONST_I, 16 */
700 WORD boolean_constants; /* MAX_CONST_B, 16 */
701 WORD local_int_consts; /* MAX_CONST_I, 16 */
702 WORD local_bool_consts; /* MAX_CONST_B, 16 */
703 UINT cb_sizes[WINED3D_MAX_CBS];
705 struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
706 struct wined3d_shader_sampler_map sampler_map;
707 BYTE bumpmat; /* MAX_TEXTURES, 8 */
708 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
710 WORD usesnrm : 1;
711 WORD vpos : 1;
712 WORD usesdsx : 1;
713 WORD usesdsy : 1;
714 WORD usestexldd : 1;
715 WORD usesmova : 1;
716 WORD usesfacing : 1;
717 WORD usesrelconstF : 1;
718 WORD fog : 1;
719 WORD usestexldl : 1;
720 WORD usesifc : 1;
721 WORD usescall : 1;
722 WORD usespow : 1;
723 WORD point_size : 1;
724 WORD padding : 2;
726 DWORD rt_mask; /* Used render targets, 32 max. */
728 /* Whether or not loops are used in this shader, and nesting depth */
729 unsigned loop_depth;
730 UINT min_rel_offset, max_rel_offset;
733 /* Keeps track of details for TEX_M#x# instructions which need to maintain
734 * state information between multiple instructions. */
735 struct wined3d_shader_tex_mx
737 unsigned int current_row;
738 DWORD texcoord_w[2];
741 struct wined3d_shader_loop_state
743 UINT current_depth;
744 UINT current_reg;
747 struct wined3d_shader_context
749 const struct wined3d_shader *shader;
750 const struct wined3d_gl_info *gl_info;
751 const struct wined3d_shader_reg_maps *reg_maps;
752 struct wined3d_string_buffer *buffer;
753 struct wined3d_shader_tex_mx *tex_mx;
754 struct wined3d_shader_loop_state *loop_state;
755 void *backend_data;
758 struct wined3d_shader_register_index
760 const struct wined3d_shader_src_param *rel_addr;
761 unsigned int offset;
764 struct wined3d_shader_register
766 enum wined3d_shader_register_type type;
767 enum wined3d_data_type data_type;
768 struct wined3d_shader_register_index idx[2];
769 enum wined3d_immconst_type immconst_type;
770 DWORD immconst_data[4];
773 struct wined3d_shader_dst_param
775 struct wined3d_shader_register reg;
776 DWORD write_mask;
777 DWORD modifiers;
778 DWORD shift;
781 struct wined3d_shader_src_param
783 struct wined3d_shader_register reg;
784 DWORD swizzle;
785 enum wined3d_shader_src_modifier modifiers;
788 struct wined3d_shader_semantic
790 enum wined3d_decl_usage usage;
791 UINT usage_idx;
792 enum wined3d_shader_resource_type resource_type;
793 enum wined3d_data_type resource_data_type;
794 struct wined3d_shader_dst_param reg;
797 struct wined3d_shader_register_semantic
799 struct wined3d_shader_dst_param reg;
800 enum wined3d_sysval_semantic sysval_semantic;
803 struct wined3d_shader_instruction
805 const struct wined3d_shader_context *ctx;
806 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
807 DWORD flags;
808 BOOL coissue;
809 const struct wined3d_shader_src_param *predicate;
810 UINT dst_count;
811 const struct wined3d_shader_dst_param *dst;
812 UINT src_count;
813 const struct wined3d_shader_src_param *src;
814 union
816 struct wined3d_shader_semantic semantic;
817 struct wined3d_shader_register_semantic register_semantic;
818 enum wined3d_primitive_type primitive_type;
819 struct wined3d_shader_dst_param dst;
820 struct wined3d_shader_src_param src;
821 UINT count;
822 const struct wined3d_shader_immediate_constant_buffer *icb;
823 } declaration;
826 struct wined3d_shader_attribute
828 enum wined3d_decl_usage usage;
829 UINT usage_idx;
832 struct wined3d_shader_loop_control
834 unsigned int count;
835 unsigned int start;
836 int step;
839 struct wined3d_shader_frontend
841 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
842 void (*shader_free)(void *data);
843 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
844 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
845 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
848 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
849 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
851 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
853 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
854 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
856 struct shader_caps
858 UINT vs_version;
859 UINT gs_version;
860 UINT ps_version;
862 DWORD vs_uniform_count;
863 DWORD ps_uniform_count;
864 float ps_1x_max_value;
865 DWORD varying_count;
867 DWORD wined3d_caps;
870 enum wined3d_gl_resource_type
872 WINED3D_GL_RES_TYPE_TEX_1D = 0,
873 WINED3D_GL_RES_TYPE_TEX_2D = 1,
874 WINED3D_GL_RES_TYPE_TEX_3D = 2,
875 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
876 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
877 WINED3D_GL_RES_TYPE_BUFFER = 5,
878 WINED3D_GL_RES_TYPE_RB = 6,
879 WINED3D_GL_RES_TYPE_COUNT = 7,
882 enum vertexprocessing_mode {
883 fixedfunction,
884 vertexshader,
885 pretransformed
888 #define WINED3D_CONST_NUM_UNUSED ~0U
890 enum wined3d_ffp_ps_fog_mode
892 WINED3D_FFP_PS_FOG_OFF,
893 WINED3D_FFP_PS_FOG_LINEAR,
894 WINED3D_FFP_PS_FOG_EXP,
895 WINED3D_FFP_PS_FOG_EXP2,
898 /* Stateblock dependent parameters which have to be hardcoded
899 * into the shader code
902 #define WINED3D_PSARGS_PROJECTED (1u << 3)
903 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
904 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
905 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
906 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
908 /* Used for Shader Model 1 pixel shaders to track the bound texture
909 * type. 2D and RECT textures are separated through NP2 fixup. */
910 enum wined3d_shader_tex_types
912 WINED3D_SHADER_TEX_2D = 0,
913 WINED3D_SHADER_TEX_3D = 1,
914 WINED3D_SHADER_TEX_CUBE = 2,
917 struct ps_compile_args {
918 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
919 enum vertexprocessing_mode vp_mode;
920 enum wined3d_ffp_ps_fog_mode fog;
921 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
922 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */
923 WORD srgb_correction;
924 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
925 D3D9 has a limit of 16 samplers and the fixup is superfluous
926 in D3D10 (unconditional NP2 support mandatory). */
927 WORD np2_fixup;
928 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
929 WORD texcoords_initialized; /* MAX_TEXTURES, 8 */
930 BOOL pointsprite;
931 BOOL flatshading;
934 enum fog_src_type {
935 VS_FOG_Z = 0,
936 VS_FOG_COORD = 1
939 struct vs_compile_args
941 BYTE fog_src;
942 BYTE clip_enabled : 1;
943 BYTE point_size : 1;
944 BYTE per_vertex_point_size : 1;
945 BYTE flatshading : 1;
946 BYTE padding : 4;
947 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
950 struct wined3d_context;
951 struct wined3d_state;
952 struct fragment_pipeline;
953 struct wined3d_vertex_pipe_ops;
955 struct wined3d_shader_backend_ops
957 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
958 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
959 const struct wined3d_state *state);
960 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
961 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
962 enum wined3d_gl_resource_type tex_type, const SIZE *ds_mask_size);
963 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
964 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
965 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
966 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
967 const struct wined3d_state *state);
968 void (*shader_destroy)(struct wined3d_shader *shader);
969 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
970 const struct fragment_pipeline *fragment_pipe);
971 void (*shader_free_private)(struct wined3d_device *device);
972 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
973 void (*shader_free_context_data)(struct wined3d_context *context);
974 void (*shader_init_context_state)(struct wined3d_context *context);
975 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
976 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
977 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
980 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
981 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
982 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
984 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
986 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
987 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
988 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
989 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
991 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
992 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
993 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
994 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
996 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
997 (vec)[0] = D3DCOLOR_R(dw); \
998 (vec)[1] = D3DCOLOR_G(dw); \
999 (vec)[2] = D3DCOLOR_B(dw); \
1000 (vec)[3] = D3DCOLOR_A(dw); \
1001 } while(0)
1003 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1005 /* Checking of API calls */
1006 /* --------------------- */
1007 #ifndef WINE_NO_DEBUG_MSGS
1008 #define checkGLcall(A) \
1009 do { \
1010 GLint err; \
1011 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
1012 err = gl_info->gl_ops.gl.p_glGetError(); \
1013 if (err == GL_NO_ERROR) { \
1014 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
1016 } else do { \
1017 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
1018 debug_glerror(err), err, A, __FILE__, __LINE__); \
1019 err = gl_info->gl_ops.gl.p_glGetError(); \
1020 } while (err != GL_NO_ERROR); \
1021 } while(0)
1022 #else
1023 #define checkGLcall(A) do {} while(0)
1024 #endif
1026 enum wined3d_ffp_idx
1028 WINED3D_FFP_POSITION = 0,
1029 WINED3D_FFP_BLENDWEIGHT = 1,
1030 WINED3D_FFP_BLENDINDICES = 2,
1031 WINED3D_FFP_NORMAL = 3,
1032 WINED3D_FFP_PSIZE = 4,
1033 WINED3D_FFP_DIFFUSE = 5,
1034 WINED3D_FFP_SPECULAR = 6,
1035 WINED3D_FFP_TEXCOORD0 = 7,
1036 WINED3D_FFP_TEXCOORD1 = 8,
1037 WINED3D_FFP_TEXCOORD2 = 9,
1038 WINED3D_FFP_TEXCOORD3 = 10,
1039 WINED3D_FFP_TEXCOORD4 = 11,
1040 WINED3D_FFP_TEXCOORD5 = 12,
1041 WINED3D_FFP_TEXCOORD6 = 13,
1042 WINED3D_FFP_TEXCOORD7 = 14,
1043 WINED3D_FFP_ATTRIBS_COUNT = 15,
1046 enum wined3d_ffp_emit_idx
1048 WINED3D_FFP_EMIT_FLOAT1 = 0,
1049 WINED3D_FFP_EMIT_FLOAT2 = 1,
1050 WINED3D_FFP_EMIT_FLOAT3 = 2,
1051 WINED3D_FFP_EMIT_FLOAT4 = 3,
1052 WINED3D_FFP_EMIT_D3DCOLOR = 4,
1053 WINED3D_FFP_EMIT_UBYTE4 = 5,
1054 WINED3D_FFP_EMIT_SHORT2 = 6,
1055 WINED3D_FFP_EMIT_SHORT4 = 7,
1056 WINED3D_FFP_EMIT_UBYTE4N = 8,
1057 WINED3D_FFP_EMIT_SHORT2N = 9,
1058 WINED3D_FFP_EMIT_SHORT4N = 10,
1059 WINED3D_FFP_EMIT_USHORT2N = 11,
1060 WINED3D_FFP_EMIT_USHORT4N = 12,
1061 WINED3D_FFP_EMIT_UDEC3 = 13,
1062 WINED3D_FFP_EMIT_DEC3N = 14,
1063 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
1064 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
1065 WINED3D_FFP_EMIT_INVALID = 17,
1066 WINED3D_FFP_EMIT_COUNT = 18
1069 struct wined3d_bo_address
1071 GLuint buffer_object;
1072 BYTE *addr;
1075 struct wined3d_const_bo_address
1077 GLuint buffer_object;
1078 const BYTE *addr;
1081 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1083 return (struct wined3d_const_bo_address *)data;
1086 struct wined3d_stream_info_element
1088 const struct wined3d_format *format;
1089 struct wined3d_bo_address data;
1090 GLsizei stride;
1091 unsigned int stream_idx;
1092 unsigned int divisor;
1095 struct wined3d_stream_info
1097 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1098 DWORD position_transformed : 1;
1099 DWORD all_vbo : 1;
1100 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1101 WORD use_map; /* MAX_ATTRIBS, 16 */
1104 void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count,
1105 UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN;
1106 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
1108 #define eps 1e-8f
1110 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1111 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1113 /* Routines and structures related to state management */
1115 #define STATE_RENDER(a) (a)
1116 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1118 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1119 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1121 /* + 1 because samplers start with 0 */
1122 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1123 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1125 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1126 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1128 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1129 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1131 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1132 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1134 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1135 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1137 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1138 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1139 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1140 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1142 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1143 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1145 #define STATE_VIEWPORT (STATE_VDECL + 1)
1146 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1148 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1149 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1150 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1151 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1153 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1154 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1156 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1157 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1159 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1160 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1162 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1163 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1165 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1166 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1168 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1169 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1171 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1172 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1174 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1175 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1177 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1178 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1180 #define STATE_HIGHEST (STATE_COLOR_KEY)
1182 enum fogsource {
1183 FOGSOURCE_FFP,
1184 FOGSOURCE_VS,
1185 FOGSOURCE_COORD,
1188 struct wined3d_occlusion_query
1190 struct list entry;
1191 GLuint id;
1192 struct wined3d_context *context;
1195 union wined3d_gl_query_object
1197 GLuint id;
1198 GLsync sync;
1201 struct wined3d_event_query
1203 struct list entry;
1204 union wined3d_gl_query_object object;
1205 struct wined3d_context *context;
1208 enum wined3d_event_query_result
1210 WINED3D_EVENT_QUERY_OK,
1211 WINED3D_EVENT_QUERY_WAITING,
1212 WINED3D_EVENT_QUERY_NOT_STARTED,
1213 WINED3D_EVENT_QUERY_WRONG_THREAD,
1214 WINED3D_EVENT_QUERY_ERROR
1217 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1218 enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
1219 const struct wined3d_device *device) DECLSPEC_HIDDEN;
1220 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1221 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1223 struct wined3d_timestamp_query
1225 struct list entry;
1226 GLuint id;
1227 struct wined3d_context *context;
1230 void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1231 void context_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1233 struct wined3d_context
1235 const struct wined3d_gl_info *gl_info;
1236 const struct wined3d_d3d_info *d3d_info;
1237 const struct StateEntry *state_table;
1238 /* State dirtification
1239 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1240 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1241 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1242 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1244 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1245 DWORD numDirtyEntries;
1246 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1248 struct wined3d_swapchain *swapchain;
1249 struct wined3d_surface *current_rt;
1250 DWORD tid; /* Thread ID which owns this context at the moment */
1252 /* Stores some information about the context state for optimization */
1253 DWORD render_offscreen : 1;
1254 DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1255 DWORD last_was_pshader : 1;
1256 DWORD last_was_vshader : 1;
1257 DWORD last_was_normal : 1;
1258 DWORD namedArraysLoaded : 1;
1259 DWORD numberedArraysLoaded : 1;
1260 DWORD last_was_blit : 1;
1261 DWORD last_was_ckey : 1;
1262 DWORD fog_coord : 1;
1263 DWORD fog_enabled : 1;
1264 DWORD num_untracked_materials : 2; /* Max value 2 */
1265 DWORD current : 1;
1266 DWORD destroyed : 1;
1267 DWORD valid : 1;
1268 DWORD texShaderBumpMap : 8; /* MAX_TEXTURES, 8 */
1269 DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */
1270 DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */
1271 DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */
1272 DWORD use_immediate_mode_draw : 1;
1273 DWORD rebind_fbo : 1;
1274 DWORD needs_set : 1;
1275 DWORD hdc_is_private : 1;
1276 DWORD hdc_has_format : 1; /* only meaningful if hdc_is_private */
1277 DWORD update_shader_resource_bindings : 1;
1278 DWORD padding : 14;
1279 DWORD shader_update_mask;
1280 DWORD constant_update_mask;
1281 DWORD numbered_array_mask;
1282 GLenum tracking_parm; /* Which source is tracking current colour */
1283 GLenum untracked_materials[2];
1284 UINT blit_w, blit_h;
1285 enum fogsource fog_source;
1286 DWORD active_texture;
1287 DWORD texture_type[MAX_COMBINED_SAMPLERS];
1289 UINT instance_count;
1291 /* The actual opengl context */
1292 UINT level;
1293 HGLRC restore_ctx;
1294 HDC restore_dc;
1295 int restore_pf;
1296 HWND restore_pf_win;
1297 HGLRC glCtx;
1298 HWND win_handle;
1299 HDC hdc;
1300 int pixel_format;
1301 GLint aux_buffers;
1303 void *shader_backend_data;
1304 void *fragment_pipe_data;
1306 /* FBOs */
1307 UINT fbo_entry_count;
1308 struct list fbo_list;
1309 struct list fbo_destroy_list;
1310 struct fbo_entry *current_fbo;
1311 GLuint fbo_read_binding;
1312 GLuint fbo_draw_binding;
1313 struct wined3d_surface **blit_targets;
1314 GLenum *draw_buffers;
1315 DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
1317 /* Queries */
1318 GLuint *free_occlusion_queries;
1319 UINT free_occlusion_query_size;
1320 UINT free_occlusion_query_count;
1321 struct list occlusion_queries;
1323 union wined3d_gl_query_object *free_event_queries;
1324 UINT free_event_query_size;
1325 UINT free_event_query_count;
1326 struct list event_queries;
1328 GLuint *free_timestamp_queries;
1329 UINT free_timestamp_query_size;
1330 UINT free_timestamp_query_count;
1331 struct list timestamp_queries;
1333 struct wined3d_stream_info stream_info;
1335 /* Fences for GL_APPLE_flush_buffer_range */
1336 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1337 unsigned int num_buffer_queries;
1339 DWORD tex_unit_map[MAX_COMBINED_SAMPLERS];
1340 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1342 /* Extension emulation */
1343 GLint gl_fog_source;
1344 GLfloat fog_coord_value;
1345 GLfloat color[4], fogstart, fogend, fogcolor[4];
1346 GLuint dummy_arbfp_prog;
1349 struct wined3d_fb_state
1351 struct wined3d_rendertarget_view **render_targets;
1352 struct wined3d_rendertarget_view *depth_stencil;
1355 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1357 struct StateEntry
1359 DWORD representative;
1360 APPLYSTATEFUNC apply;
1363 struct StateEntryTemplate
1365 DWORD state;
1366 struct StateEntry content;
1367 enum wined3d_gl_extension extension;
1370 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1371 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1372 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1374 struct fragment_caps
1376 DWORD wined3d_caps;
1377 DWORD PrimitiveMiscCaps;
1378 DWORD TextureOpCaps;
1379 DWORD MaxTextureBlendStages;
1380 DWORD MaxSimultaneousTextures;
1383 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1384 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1386 struct fragment_pipeline
1388 void (*enable_extension)(const struct wined3d_gl_info *gl_info, BOOL enable);
1389 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1390 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
1391 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1392 void (*free_private)(struct wined3d_device *device);
1393 BOOL (*allocate_context_data)(struct wined3d_context *context);
1394 void (*free_context_data)(struct wined3d_context *context);
1395 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1396 const struct StateEntryTemplate *states;
1399 struct wined3d_vertex_caps
1401 BOOL xyzrhw;
1402 BOOL emulated_flatshading;
1403 BOOL ffp_generic_attributes;
1404 DWORD max_active_lights;
1405 DWORD max_vertex_blend_matrices;
1406 DWORD max_vertex_blend_matrix_index;
1407 DWORD vertex_processing_caps;
1408 DWORD fvf_caps;
1409 DWORD max_user_clip_planes;
1410 DWORD raster_caps;
1413 struct wined3d_vertex_pipe_ops
1415 void (*vp_enable)(const struct wined3d_gl_info *gl_info, BOOL enable);
1416 void (*vp_get_caps)(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps);
1417 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
1418 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1419 void (*vp_free)(struct wined3d_device *device);
1420 const struct StateEntryTemplate *vp_states;
1423 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1424 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN;
1425 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1426 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1427 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1428 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1429 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1430 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN;
1432 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
1433 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
1434 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
1436 /* "Base" state table */
1437 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1438 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
1439 const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
1440 const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1442 enum wined3d_blit_op
1444 WINED3D_BLIT_OP_COLOR_BLIT,
1445 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
1446 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
1447 WINED3D_BLIT_OP_COLOR_FILL,
1448 WINED3D_BLIT_OP_DEPTH_FILL,
1449 WINED3D_BLIT_OP_DEPTH_BLIT,
1452 /* Shaders for color conversions in blits. Do not do blit operations while
1453 * already under the GL lock. */
1454 struct blit_shader
1456 HRESULT (*alloc_private)(struct wined3d_device *device);
1457 void (*free_private)(struct wined3d_device *device);
1458 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface,
1459 const struct wined3d_color_key *color_key);
1460 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1461 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info,
1462 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1463 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1464 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
1465 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
1466 const RECT *rect, const struct wined3d_color *color);
1467 HRESULT (*depth_fill)(struct wined3d_device *device,
1468 struct wined3d_rendertarget_view *view, const RECT *rect, float depth);
1469 void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
1470 struct wined3d_surface *src_surface, const RECT *src_rect,
1471 struct wined3d_surface *dst_surface, const RECT *dst_rect,
1472 const struct wined3d_color_key *color_key);
1475 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1476 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1477 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1479 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
1480 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info,
1481 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1482 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1483 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
1484 DECLSPEC_HIDDEN;
1486 struct wined3d_context *context_acquire(const struct wined3d_device *device,
1487 struct wined3d_surface *target) DECLSPEC_HIDDEN;
1488 void context_alloc_event_query(struct wined3d_context *context,
1489 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1490 void context_alloc_occlusion_query(struct wined3d_context *context,
1491 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1492 void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1493 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
1494 UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
1495 BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
1496 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1497 struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1498 void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
1499 unsigned int unit) DECLSPEC_HIDDEN;
1500 void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
1501 void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1502 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
1503 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1504 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
1505 void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1506 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1507 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1508 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1509 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1510 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
1511 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1512 void context_resource_released(const struct wined3d_device *device,
1513 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1514 void context_resource_unloaded(const struct wined3d_device *device,
1515 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1516 void context_restore(struct wined3d_context *context, struct wined3d_surface *restore) DECLSPEC_HIDDEN;
1517 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1518 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1519 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1520 void context_state_drawbuf(struct wined3d_context *context,
1521 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1522 void context_state_fb(struct wined3d_context *context,
1523 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1524 void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
1525 void context_stream_info_from_declaration(struct wined3d_context *context,
1526 const struct wined3d_state *state, struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
1528 /*****************************************************************************
1529 * Internal representation of a light
1531 struct wined3d_light_info
1533 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1534 DWORD OriginalIndex;
1535 LONG glIndex;
1536 BOOL enabled;
1538 /* Converted parms to speed up swapping lights */
1539 struct wined3d_vec4 position;
1540 struct wined3d_vec4 direction;
1541 float exponent;
1542 float cutoff;
1544 struct list entry;
1547 /* The default light parameters */
1548 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
1550 struct wined3d_pixel_format
1552 int iPixelFormat; /* WGL pixel format */
1553 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1554 int redSize, greenSize, blueSize, alphaSize, colorSize;
1555 int depthSize, stencilSize;
1556 BOOL windowDrawable;
1557 BOOL doubleBuffer;
1558 int auxBuffers;
1559 int numSamples;
1562 enum wined3d_pci_vendor
1564 HW_VENDOR_SOFTWARE = 0x0000,
1565 HW_VENDOR_AMD = 0x1002,
1566 HW_VENDOR_NVIDIA = 0x10de,
1567 HW_VENDOR_VMWARE = 0x15ad,
1568 HW_VENDOR_INTEL = 0x8086,
1571 enum wined3d_pci_device
1573 CARD_WINE = 0x0000,
1575 CARD_AMD_RAGE_128PRO = 0x5246,
1576 CARD_AMD_RADEON_7200 = 0x5144,
1577 CARD_AMD_RADEON_8500 = 0x514c,
1578 CARD_AMD_RADEON_9500 = 0x4144,
1579 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1580 CARD_AMD_RADEON_X700 = 0x5e4c,
1581 CARD_AMD_RADEON_X1600 = 0x71c2,
1582 CARD_AMD_RADEON_HD2350 = 0x94c7,
1583 CARD_AMD_RADEON_HD2600 = 0x9581,
1584 CARD_AMD_RADEON_HD2900 = 0x9400,
1585 CARD_AMD_RADEON_HD3200 = 0x9620,
1586 CARD_AMD_RADEON_HD3850 = 0x9515,
1587 CARD_AMD_RADEON_HD4200M = 0x9712,
1588 CARD_AMD_RADEON_HD4350 = 0x954f,
1589 CARD_AMD_RADEON_HD4600 = 0x9495,
1590 CARD_AMD_RADEON_HD4700 = 0x944e,
1591 CARD_AMD_RADEON_HD4800 = 0x944c,
1592 CARD_AMD_RADEON_HD5400 = 0x68f9,
1593 CARD_AMD_RADEON_HD5600 = 0x68d8,
1594 CARD_AMD_RADEON_HD5700 = 0x68be,
1595 CARD_AMD_RADEON_HD5800 = 0x6898,
1596 CARD_AMD_RADEON_HD5900 = 0x689c,
1597 CARD_AMD_RADEON_HD6300 = 0x9803,
1598 CARD_AMD_RADEON_HD6400 = 0x6770,
1599 CARD_AMD_RADEON_HD6410D = 0x9644,
1600 CARD_AMD_RADEON_HD6550D = 0x9640,
1601 CARD_AMD_RADEON_HD6600 = 0x6758,
1602 CARD_AMD_RADEON_HD6600M = 0x6741,
1603 CARD_AMD_RADEON_HD6700 = 0x68ba,
1604 CARD_AMD_RADEON_HD6800 = 0x6739,
1605 CARD_AMD_RADEON_HD6900 = 0x6719,
1606 CARD_AMD_RADEON_HD7660D = 0x9901,
1607 CARD_AMD_RADEON_HD7700 = 0x683d,
1608 CARD_AMD_RADEON_HD7800 = 0x6819,
1609 CARD_AMD_RADEON_HD7900 = 0x679a,
1610 CARD_AMD_RADEON_HD8600M = 0x6660,
1611 CARD_AMD_RADEON_HD8670 = 0x6610,
1612 CARD_AMD_RADEON_HD8770 = 0x665c,
1613 CARD_AMD_RADEON_R3 = 0x9830,
1614 CARD_AMD_RADEON_R7 = 0x130f,
1615 CARD_AMD_RADEON_R9 = 0x67b1,
1617 CARD_NVIDIA_RIVA_128 = 0x0018,
1618 CARD_NVIDIA_RIVA_TNT = 0x0020,
1619 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1620 CARD_NVIDIA_GEFORCE = 0x0100,
1621 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1622 CARD_NVIDIA_GEFORCE2 = 0x0150,
1623 CARD_NVIDIA_GEFORCE3 = 0x0200,
1624 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1625 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1626 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1627 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1628 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1629 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1630 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1631 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1632 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1633 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1634 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1635 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1636 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
1637 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1638 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1639 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1640 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1641 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1642 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1643 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1644 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1645 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
1646 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
1647 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1648 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1649 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1650 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1651 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1652 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1653 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1654 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1655 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1656 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1657 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
1658 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
1659 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1660 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1661 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1662 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1663 CARD_NVIDIA_GEFORCE_410M = 0x1055,
1664 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1665 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1666 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1667 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1668 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1669 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
1670 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1671 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1672 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1673 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
1674 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
1675 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
1676 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
1677 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
1678 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
1679 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1680 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1681 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
1682 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
1683 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
1684 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
1685 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
1686 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
1687 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
1688 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
1689 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
1690 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
1691 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
1692 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
1693 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
1694 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
1695 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
1696 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
1697 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
1698 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
1699 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
1700 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
1701 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
1702 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
1703 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
1704 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
1706 CARD_VMWARE_SVGA3D = 0x0405,
1708 CARD_INTEL_830M = 0x3577,
1709 CARD_INTEL_855GM = 0x3582,
1710 CARD_INTEL_845G = 0x2562,
1711 CARD_INTEL_865G = 0x2572,
1712 CARD_INTEL_915G = 0x2582,
1713 CARD_INTEL_E7221G = 0x258a,
1714 CARD_INTEL_915GM = 0x2592,
1715 CARD_INTEL_945G = 0x2772,
1716 CARD_INTEL_945GM = 0x27a2,
1717 CARD_INTEL_945GME = 0x27ae,
1718 CARD_INTEL_Q35 = 0x29b2,
1719 CARD_INTEL_G33 = 0x29c2,
1720 CARD_INTEL_Q33 = 0x29d2,
1721 CARD_INTEL_PNVG = 0xa001,
1722 CARD_INTEL_PNVM = 0xa011,
1723 CARD_INTEL_965Q = 0x2992,
1724 CARD_INTEL_965G = 0x2982,
1725 CARD_INTEL_946GZ = 0x2972,
1726 CARD_INTEL_965GM = 0x2a02,
1727 CARD_INTEL_965GME = 0x2a12,
1728 CARD_INTEL_GM45 = 0x2a42,
1729 CARD_INTEL_IGD = 0x2e02,
1730 CARD_INTEL_Q45 = 0x2e12,
1731 CARD_INTEL_G45 = 0x2e22,
1732 CARD_INTEL_G41 = 0x2e32,
1733 CARD_INTEL_B43 = 0x2e92,
1734 CARD_INTEL_ILKD = 0x0042,
1735 CARD_INTEL_ILKM = 0x0046,
1736 CARD_INTEL_SNBD = 0x0122,
1737 CARD_INTEL_SNBM = 0x0126,
1738 CARD_INTEL_SNBS = 0x010a,
1739 CARD_INTEL_IVBD = 0x0162,
1740 CARD_INTEL_IVBM = 0x0166,
1741 CARD_INTEL_IVBS = 0x015a,
1742 CARD_INTEL_HWM = 0x0416,
1745 struct wined3d_fbo_ops
1747 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
1748 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
1749 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
1750 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
1751 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
1752 GLsizei width, GLsizei height);
1753 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
1754 GLenum internalformat, GLsizei width, GLsizei height);
1755 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
1756 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
1757 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
1758 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
1759 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
1760 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
1761 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
1762 GLenum textarget, GLuint texture, GLint level);
1763 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
1764 GLenum textarget, GLuint texture, GLint level);
1765 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
1766 GLenum textarget, GLuint texture, GLint level, GLint layer);
1767 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
1768 GLenum renderbuffertarget, GLuint renderbuffer);
1769 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
1770 GLenum pname, GLint *params);
1771 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1772 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1773 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
1776 struct wined3d_gl_limits
1778 UINT buffers;
1779 UINT lights;
1780 UINT textures;
1781 UINT texture_coords;
1782 UINT vertex_uniform_blocks;
1783 UINT geometry_uniform_blocks;
1784 UINT fragment_uniform_blocks;
1785 UINT fragment_samplers;
1786 UINT vertex_samplers;
1787 UINT combined_samplers;
1788 UINT general_combiners;
1789 UINT clipplanes;
1790 UINT texture_size;
1791 UINT texture3d_size;
1792 float pointsize_max;
1793 float pointsize_min;
1794 UINT blends;
1795 UINT anisotropy;
1796 float shininess;
1797 UINT samples;
1798 UINT vertex_attribs;
1800 UINT glsl_varyings;
1801 UINT glsl_vs_float_constants;
1802 UINT glsl_ps_float_constants;
1804 UINT arb_vs_float_constants;
1805 UINT arb_vs_native_constants;
1806 UINT arb_vs_instructions;
1807 UINT arb_vs_temps;
1808 UINT arb_ps_float_constants;
1809 UINT arb_ps_local_constants;
1810 UINT arb_ps_native_constants;
1811 UINT arb_ps_instructions;
1812 UINT arb_ps_temps;
1815 struct wined3d_gl_info
1817 DWORD selected_gl_version;
1818 DWORD glsl_version;
1819 struct wined3d_gl_limits limits;
1820 DWORD reserved_glsl_constants, reserved_arb_constants;
1821 DWORD quirks;
1822 BOOL supported[WINED3D_GL_EXT_COUNT];
1823 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
1824 float fixed_polyoffset_scale, float_polyoffset_scale;
1826 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
1827 struct opengl_funcs gl_ops;
1828 struct wined3d_fbo_ops fbo_ops;
1830 struct wined3d_format *formats;
1833 struct wined3d_driver_info
1835 enum wined3d_pci_vendor vendor;
1836 enum wined3d_pci_device device;
1837 const char *name;
1838 const char *description;
1839 UINT64 vram_bytes;
1840 DWORD version_high;
1841 DWORD version_low;
1844 struct wined3d_d3d_limits
1846 UINT vs_version, gs_version, ps_version;
1847 DWORD vs_uniform_count;
1848 DWORD ps_uniform_count;
1849 UINT varying_count;
1850 UINT ffp_textures;
1851 UINT ffp_blend_stages;
1852 UINT ffp_vertex_blend_matrices;
1855 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
1856 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
1857 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
1859 struct wined3d_ffp_attrib_ops
1861 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
1862 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
1863 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
1864 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
1865 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
1868 struct wined3d_d3d_info
1870 struct wined3d_d3d_limits limits;
1871 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
1872 BOOL xyzrhw;
1873 BOOL emulated_flatshading;
1874 BOOL ffp_generic_attributes;
1875 BOOL vs_clipping;
1876 BOOL shader_color_key;
1877 DWORD valid_rt_mask;
1878 DWORD wined3d_creation_flags;
1881 /* The adapter structure */
1882 struct wined3d_adapter
1884 UINT ordinal;
1885 POINT monitor_position;
1886 enum wined3d_format_id screen_format;
1888 struct wined3d_gl_info gl_info;
1889 struct wined3d_d3d_info d3d_info;
1890 struct wined3d_driver_info driver_info;
1891 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1892 unsigned int cfg_count;
1893 struct wined3d_pixel_format *cfgs;
1894 UINT64 vram_bytes;
1895 UINT64 vram_bytes_used;
1896 LUID luid;
1898 const struct wined3d_vertex_pipe_ops *vertex_pipe;
1899 const struct fragment_pipeline *fragment_pipe;
1900 const struct wined3d_shader_backend_ops *shader_backend;
1901 const struct blit_shader *blitter;
1904 struct wined3d_caps_gl_ctx
1906 HDC dc;
1907 HWND wnd;
1908 HGLRC gl_ctx;
1909 HDC restore_dc;
1910 HGLRC restore_gl_ctx;
1912 const struct wined3d_gl_info *gl_info;
1913 GLuint test_vbo;
1914 GLuint test_program_id;
1917 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) DECLSPEC_HIDDEN;
1918 BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter,
1919 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
1920 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
1922 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1923 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
1925 enum projection_types
1927 proj_none = 0,
1928 proj_count3 = 1,
1929 proj_count4 = 2
1932 enum dst_arg
1934 resultreg = 0,
1935 tempreg = 1
1938 /*****************************************************************************
1939 * Fixed function pipeline replacements
1941 #define ARG_UNUSED 0xff
1942 struct texture_stage_op
1944 unsigned cop : 8;
1945 unsigned carg1 : 8;
1946 unsigned carg2 : 8;
1947 unsigned carg0 : 8;
1949 unsigned aop : 8;
1950 unsigned aarg1 : 8;
1951 unsigned aarg2 : 8;
1952 unsigned aarg0 : 8;
1954 struct color_fixup_desc color_fixup;
1955 unsigned tex_type : 3;
1956 unsigned dst : 1;
1957 unsigned projected : 2;
1958 unsigned padding : 10;
1961 struct ffp_frag_settings
1963 struct texture_stage_op op[MAX_TEXTURES];
1964 enum wined3d_ffp_ps_fog_mode fog;
1965 unsigned char sRGB_write;
1966 unsigned char emul_clipplanes;
1967 unsigned char texcoords_initialized;
1968 unsigned char color_key_enabled : 1;
1969 unsigned char pointsprite : 1;
1970 unsigned char flatshading : 1;
1971 unsigned char padding : 5;
1974 struct ffp_frag_desc
1976 struct wine_rb_entry entry;
1977 struct ffp_frag_settings settings;
1980 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1981 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN;
1982 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1984 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1985 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
1986 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
1987 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1988 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1989 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1990 void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) DECLSPEC_HIDDEN;
1991 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
1993 extern const float wined3d_srgb_const0[] DECLSPEC_HIDDEN;
1994 extern const float wined3d_srgb_const1[] DECLSPEC_HIDDEN;
1996 enum wined3d_ffp_vs_fog_mode
1998 WINED3D_FFP_VS_FOG_OFF = 0,
1999 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
2000 WINED3D_FFP_VS_FOG_DEPTH = 2,
2001 WINED3D_FFP_VS_FOG_RANGE = 3,
2004 #define WINED3D_FFP_TCI_SHIFT 16
2005 #define WINED3D_FFP_TCI_MASK 0xffu
2007 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2008 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2010 struct wined3d_ffp_vs_settings
2012 DWORD light_type : 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
2013 DWORD diffuse_source : 2;
2014 DWORD emissive_source : 2;
2015 DWORD ambient_source : 2;
2016 DWORD specular_source : 2;
2018 DWORD transformed : 1;
2019 DWORD vertexblends : 2;
2020 DWORD clipping : 1;
2021 DWORD normal : 1;
2022 DWORD normalize : 1;
2023 DWORD lighting : 1;
2024 DWORD localviewer : 1;
2025 DWORD point_size : 1;
2026 DWORD per_vertex_point_size : 1;
2027 DWORD fog_mode : 2;
2028 DWORD texcoords : 8; /* MAX_TEXTURES */
2029 DWORD ortho_fog : 1;
2030 DWORD flatshading : 1;
2031 DWORD padding : 10;
2033 DWORD texgen[MAX_TEXTURES];
2036 struct wined3d_ffp_vs_desc
2038 struct wine_rb_entry entry;
2039 struct wined3d_ffp_vs_settings settings;
2042 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
2043 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
2045 struct wined3d
2047 LONG ref;
2048 DWORD flags;
2049 UINT adapter_count;
2050 struct wined3d_adapter adapters[1];
2053 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
2054 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
2055 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
2057 struct wined3d_stream_output
2059 struct wined3d_buffer *buffer;
2060 UINT offset;
2063 struct wined3d_stream_state
2065 struct wined3d_buffer *buffer;
2066 UINT offset;
2067 UINT stride;
2068 UINT frequency;
2069 UINT flags;
2072 #define WINED3D_STATE_NO_REF 0x00000001
2073 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2075 struct wined3d_state
2077 DWORD flags;
2078 const struct wined3d_fb_state *fb;
2080 struct wined3d_vertex_declaration *vertex_declaration;
2081 struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
2082 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2083 struct wined3d_buffer *index_buffer;
2084 enum wined3d_format_id index_format;
2085 INT base_vertex_index;
2086 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2087 GLenum gl_primitive_type;
2088 struct wined3d_query *predicate;
2089 BOOL predicate_value;
2091 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
2092 struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
2093 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
2094 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
2096 BOOL vs_consts_b[MAX_CONST_B];
2097 INT vs_consts_i[MAX_CONST_I * 4];
2098 float *vs_consts_f;
2100 BOOL ps_consts_b[MAX_CONST_B];
2101 INT ps_consts_i[MAX_CONST_I * 4];
2102 float *ps_consts_f;
2104 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2105 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2106 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2108 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
2109 struct wined3d_vec4 clip_planes[MAX_CLIPPLANES];
2110 struct wined3d_material material;
2111 struct wined3d_viewport viewport;
2112 RECT scissor_rect;
2114 /* Light hashmap. Collisions are handled using linked lists. */
2115 #define LIGHTMAP_SIZE 43
2116 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2117 struct list light_map[LIGHTMAP_SIZE];
2118 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS];
2120 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2123 #define WINED3D_UNMAPPED_STAGE ~0U
2125 /* Multithreaded flag. Removed from the public header to signal that
2126 * wined3d_device_create() ignores it. */
2127 #define WINED3DCREATE_MULTITHREADED 0x00000004
2129 struct wined3d_device
2131 LONG ref;
2133 /* WineD3D Information */
2134 struct wined3d_device_parent *device_parent;
2135 struct wined3d *wined3d;
2136 struct wined3d_adapter *adapter;
2138 /* Window styles to restore when switching fullscreen mode */
2139 LONG style;
2140 LONG exStyle;
2142 /* X and GL Information */
2143 GLenum offscreenBuffer;
2145 const struct wined3d_shader_backend_ops *shader_backend;
2146 void *shader_priv;
2147 void *fragment_priv;
2148 void *vertex_priv;
2149 void *blit_priv;
2150 struct StateEntry StateTable[STATE_HIGHEST + 1];
2151 /* Array of functions for states which are handled by more than one pipeline part */
2152 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
2153 const struct blit_shader *blitter;
2155 BYTE vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
2156 BYTE bCursorVisible : 1;
2157 BYTE d3d_initialized : 1;
2158 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2159 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
2160 BYTE filter_messages : 1;
2161 BYTE padding : 2;
2163 unsigned char surface_alignment; /* Line Alignment of surfaces */
2165 WORD padding2 : 16;
2167 struct wined3d_state state;
2168 struct wined3d_state *update_state;
2169 struct wined3d_stateblock *recording;
2171 /* Internal use fields */
2172 struct wined3d_device_creation_parameters create_parms;
2173 HWND focus_window;
2175 struct wined3d_rendertarget_view *back_buffer_view;
2176 struct wined3d_swapchain **swapchains;
2177 UINT swapchain_count;
2179 struct list resources; /* a linked list to track resources created by the device */
2180 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
2181 struct wine_rb_tree samplers;
2183 /* Render Target Support */
2184 struct wined3d_fb_state fb;
2185 struct wined3d_surface *onscreen_depth_stencil;
2186 struct wined3d_rendertarget_view *auto_depth_stencil_view;
2188 /* For rendering to a texture using glCopyTexImage */
2189 GLuint depth_blt_texture;
2191 /* Cursor management */
2192 UINT xHotSpot;
2193 UINT yHotSpot;
2194 UINT xScreenSpace;
2195 UINT yScreenSpace;
2196 UINT cursorWidth, cursorHeight;
2197 struct wined3d_texture *cursor_texture;
2198 HCURSOR hardwareCursor;
2200 /* The Wine logo texture */
2201 struct wined3d_texture *logo_texture;
2203 /* Textures for when no other textures are mapped */
2204 UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS];
2205 UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS];
2206 UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS];
2207 UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS];
2209 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2210 GLuint default_sampler;
2212 /* Command stream */
2213 struct wined3d_cs *cs;
2215 /* Context management */
2216 struct wined3d_context **contexts;
2217 UINT context_count;
2220 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
2221 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
2222 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
2223 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2224 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2225 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
2226 UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
2227 BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
2228 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
2229 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
2230 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2231 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2232 void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
2233 struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
2234 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
2236 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
2238 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2239 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2240 return context->isStateDirty[idx] & (1u << shift);
2243 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2244 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2246 struct wined3d_resource_ops
2248 ULONG (*resource_incref)(struct wined3d_resource *resource);
2249 ULONG (*resource_decref)(struct wined3d_resource *resource);
2250 void (*resource_unload)(struct wined3d_resource *resource);
2251 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2252 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2253 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2256 struct wined3d_resource
2258 LONG ref;
2259 LONG bind_count;
2260 LONG map_count;
2261 struct wined3d_device *device;
2262 enum wined3d_resource_type type;
2263 enum wined3d_gl_resource_type gl_type;
2264 const struct wined3d_format *format;
2265 unsigned int format_flags;
2266 enum wined3d_multisample_type multisample_type;
2267 UINT multisample_quality;
2268 DWORD usage;
2269 enum wined3d_pool pool;
2270 DWORD access_flags;
2271 DWORD draw_binding;
2272 DWORD map_binding;
2273 UINT width;
2274 UINT height;
2275 UINT depth;
2276 UINT size;
2277 DWORD priority;
2278 void *heap_memory;
2279 struct list resource_list_entry;
2281 void *parent;
2282 const struct wined3d_parent_ops *parent_ops;
2283 const struct wined3d_resource_ops *resource_ops;
2286 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
2288 return resource->resource_ops->resource_incref(resource);
2291 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
2293 return resource->resource_ops->resource_decref(resource);
2296 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2297 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
2298 enum wined3d_resource_type type, const struct wined3d_format *format,
2299 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2300 DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
2301 void *parent, const struct wined3d_parent_ops *parent_ops,
2302 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
2303 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2304 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2305 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2306 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2307 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2308 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2309 DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
2310 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2312 /* Tests show that the start address of resources is 32 byte aligned */
2313 #define RESOURCE_ALIGNMENT 16
2315 struct gl_texture
2317 struct wined3d_sampler_desc sampler_desc;
2318 unsigned int base_level;
2319 GLuint name;
2322 struct wined3d_texture_ops
2324 void (*texture_sub_resource_load)(struct wined3d_resource *sub_resource,
2325 struct wined3d_context *context, BOOL srgb);
2326 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
2327 const struct wined3d_box *dirty_region);
2328 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
2329 void (*texture_sub_resource_invalidate_location)(struct wined3d_resource *sub_resource, DWORD location);
2330 void (*texture_sub_resource_validate_location)(struct wined3d_resource *sub_resource, DWORD location);
2331 void (*texture_sub_resource_upload_data)(struct wined3d_resource *sub_resource,
2332 const struct wined3d_context *context, const struct wined3d_sub_resource_data *data);
2333 void (*texture_prepare_texture)(struct wined3d_texture *texture,
2334 struct wined3d_context *context, BOOL srgb);
2337 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2338 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2339 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2340 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2341 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2342 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2343 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2344 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2345 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2346 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2347 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2349 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2351 struct wined3d_texture
2353 struct wined3d_resource resource;
2354 const struct wined3d_texture_ops *texture_ops;
2355 struct gl_texture texture_rgb, texture_srgb;
2356 struct wined3d_resource **sub_resources;
2357 struct wined3d_swapchain *swapchain;
2358 UINT layer_count;
2359 UINT level_count;
2360 float pow2_matrix[16];
2361 UINT lod;
2362 enum wined3d_texture_filter_type filter_type;
2363 DWORD sampler;
2364 DWORD flags;
2365 GLenum target;
2367 void *user_memory;
2368 unsigned int row_pitch;
2370 /* May only be accessed from the command stream worker thread. */
2371 struct wined3d_texture_async
2373 DWORD flags;
2375 /* Color keys for DDraw */
2376 struct wined3d_color_key dst_blt_color_key;
2377 struct wined3d_color_key src_blt_color_key;
2378 struct wined3d_color_key dst_overlay_color_key;
2379 struct wined3d_color_key src_overlay_color_key;
2380 struct wined3d_color_key gl_color_key;
2381 DWORD color_key_flags;
2382 } async;
2385 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
2387 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
2390 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
2391 BOOL srgb)
2393 return srgb ? &texture->texture_srgb : &texture->texture_rgb;
2396 void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
2397 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2398 void wined3d_texture_bind(struct wined3d_texture *texture,
2399 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2400 void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
2401 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2402 void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2403 void wined3d_texture_load(struct wined3d_texture *texture,
2404 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2405 void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
2406 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2407 void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2408 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
2409 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2411 #define WINED3D_LOCATION_DISCARDED 0x00000001
2412 #define WINED3D_LOCATION_SYSMEM 0x00000002
2413 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2414 #define WINED3D_LOCATION_DIB 0x00000008
2415 #define WINED3D_LOCATION_BUFFER 0x00000010
2416 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2417 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2418 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2419 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2420 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2422 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
2424 struct wined3d_volume
2426 struct wined3d_resource resource;
2427 struct wined3d_texture *container;
2429 DWORD locations;
2430 GLint texture_level;
2431 DWORD download_count;
2432 GLuint pbo;
2435 static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
2437 return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
2440 BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
2441 HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
2442 unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
2443 void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
2444 void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch) DECLSPEC_HIDDEN;
2445 void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
2446 BOOL srgb_mode) DECLSPEC_HIDDEN;
2447 void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
2448 HRESULT wined3d_volume_map(struct wined3d_volume *volume,
2449 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) DECLSPEC_HIDDEN;
2450 void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
2451 HRESULT wined3d_volume_unmap(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
2452 void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context,
2453 const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
2455 struct wined3d_surface_dib
2457 HBITMAP DIBsection;
2458 void *bitmap_data;
2459 UINT bitmap_size;
2462 struct wined3d_renderbuffer_entry
2464 struct list entry;
2465 GLuint id;
2466 UINT width;
2467 UINT height;
2470 struct fbo_entry
2472 struct list entry;
2473 struct wined3d_surface **render_targets;
2474 struct wined3d_surface *depth_stencil;
2475 DWORD color_location, ds_location;
2476 DWORD rt_mask;
2477 BOOL attached;
2478 GLuint id;
2481 struct wined3d_surface_ops
2483 HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
2484 void (*surface_unmap)(struct wined3d_surface *surface);
2487 struct wined3d_surface
2489 struct wined3d_resource resource;
2490 const struct wined3d_surface_ops *surface_ops;
2491 struct wined3d_texture *container;
2492 DWORD locations;
2494 DWORD flags;
2496 UINT pow2Width;
2497 UINT pow2Height;
2499 /* PBO */
2500 GLuint pbo;
2501 GLuint rb_multisample;
2502 GLuint rb_resolved;
2503 GLenum texture_target;
2504 unsigned int texture_level;
2505 unsigned int texture_layer;
2507 RECT lockedRect;
2508 int lockCount;
2510 /* For GetDC */
2511 struct wined3d_surface_dib dib;
2512 HDC hDC;
2514 struct list renderbuffers;
2515 const struct wined3d_renderbuffer_entry *current_renderbuffer;
2516 SIZE ds_current_size;
2518 /* DirectDraw Overlay handling */
2519 RECT overlay_srcrect;
2520 RECT overlay_destrect;
2521 struct wined3d_surface *overlay_dest;
2522 struct list overlays;
2523 struct list overlay_entry;
2526 static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource)
2528 return CONTAINING_RECORD(resource, struct wined3d_surface, resource);
2531 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context)
2533 return !context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2534 && context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL;
2537 static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface,
2538 const struct wined3d_context *context, BOOL srgb)
2540 return srgb && needs_separate_srgb_gl_texture(context)
2541 ? surface->container->texture_srgb.name : surface->container->texture_rgb.name;
2544 HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2545 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2546 const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2547 void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2548 HRESULT surface_color_fill(struct wined3d_surface *s,
2549 const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
2550 HRESULT surface_create_dib_section(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2551 GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2552 void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
2553 unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
2554 void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
2555 void surface_load(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2556 void surface_load_ds_location(struct wined3d_surface *surface,
2557 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2558 void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
2559 struct wined3d_context *context) DECLSPEC_HIDDEN;
2560 HRESULT surface_load_location(struct wined3d_surface *surface,
2561 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2562 HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_desc *map_desc,
2563 const struct wined3d_box *box, DWORD flags) DECLSPEC_HIDDEN;
2564 void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2565 void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
2566 DWORD location) DECLSPEC_HIDDEN;
2567 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
2568 const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
2569 void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
2570 void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2571 HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2572 HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
2573 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2574 HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
2575 struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
2576 void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
2577 HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
2578 GLenum target, unsigned int level, unsigned int layer, DWORD flags,
2579 struct wined3d_surface **surface) DECLSPEC_HIDDEN;
2580 void wined3d_surface_destroy(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2581 void surface_prepare_map_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2582 void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
2583 const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
2584 BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
2586 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
2587 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2589 /* Surface flags: */
2590 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2591 #define SFLAG_DISCARD 0x00000002 /* ??? */
2592 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2593 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2595 struct wined3d_sampler
2597 struct wine_rb_entry entry;
2598 LONG refcount;
2599 struct wined3d_device *device;
2600 void *parent;
2601 struct wined3d_sampler_desc desc;
2602 GLuint name;
2605 struct wined3d_vertex_declaration_element
2607 const struct wined3d_format *format;
2608 BOOL ffp_valid;
2609 unsigned int input_slot;
2610 unsigned int offset;
2611 unsigned int output_slot;
2612 enum wined3d_input_classification input_slot_class;
2613 unsigned int instance_data_step_rate;
2614 BYTE method;
2615 BYTE usage;
2616 BYTE usage_idx;
2619 struct wined3d_vertex_declaration
2621 LONG ref;
2622 void *parent;
2623 const struct wined3d_parent_ops *parent_ops;
2624 struct wined3d_device *device;
2626 struct wined3d_vertex_declaration_element *elements;
2627 UINT element_count;
2629 BOOL position_transformed;
2630 BOOL half_float_conv_needed;
2633 struct wined3d_saved_states
2635 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2636 WORD streamSource; /* MAX_STREAMS, 16 */
2637 WORD streamFreq; /* MAX_STREAMS, 16 */
2638 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2639 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2640 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2641 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2642 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2643 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2644 BOOL *pixelShaderConstantsF;
2645 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2646 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2647 BOOL *vertexShaderConstantsF;
2648 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2649 DWORD primitive_type : 1;
2650 DWORD indices : 1;
2651 DWORD material : 1;
2652 DWORD viewport : 1;
2653 DWORD vertexDecl : 1;
2654 DWORD pixelShader : 1;
2655 DWORD vertexShader : 1;
2656 DWORD scissorRect : 1;
2657 DWORD padding : 4;
2660 struct StageState {
2661 DWORD stage;
2662 DWORD state;
2665 struct wined3d_stateblock
2667 LONG ref; /* Note: Ref counting not required */
2668 struct wined3d_device *device;
2670 /* Array indicating whether things have been set or changed */
2671 struct wined3d_saved_states changed;
2672 struct wined3d_state state;
2674 /* Contained state management */
2675 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2676 unsigned int num_contained_render_states;
2677 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2678 unsigned int num_contained_transform_states;
2679 DWORD contained_vs_consts_i[MAX_CONST_I];
2680 unsigned int num_contained_vs_consts_i;
2681 DWORD contained_vs_consts_b[MAX_CONST_B];
2682 unsigned int num_contained_vs_consts_b;
2683 DWORD *contained_vs_consts_f;
2684 unsigned int num_contained_vs_consts_f;
2685 DWORD contained_ps_consts_i[MAX_CONST_I];
2686 unsigned int num_contained_ps_consts_i;
2687 DWORD contained_ps_consts_b[MAX_CONST_B];
2688 unsigned int num_contained_ps_consts_b;
2689 DWORD *contained_ps_consts_f;
2690 unsigned int num_contained_ps_consts_f;
2691 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2692 unsigned int num_contained_tss_states;
2693 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2694 unsigned int num_contained_sampler_states;
2697 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2699 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
2700 HRESULT state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
2701 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
2702 DWORD flags) DECLSPEC_HIDDEN;
2703 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
2705 struct wined3d_cs_ops
2707 void *(*require_space)(struct wined3d_cs *cs, size_t size);
2708 void (*submit)(struct wined3d_cs *cs);
2711 struct wined3d_cs
2713 const struct wined3d_cs_ops *ops;
2714 struct wined3d_device *device;
2715 struct wined3d_fb_state fb;
2716 struct wined3d_state state;
2718 size_t data_size;
2719 void *data;
2722 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
2723 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
2725 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
2726 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
2727 void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_count,
2728 UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN;
2729 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
2730 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2731 const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
2732 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
2733 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
2734 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
2735 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
2736 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
2737 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
2738 UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
2739 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
2740 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
2741 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
2742 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2743 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
2744 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
2745 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
2746 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
2747 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
2748 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
2749 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
2750 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
2751 UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
2752 void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
2753 UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
2754 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
2755 enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
2756 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
2757 void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
2758 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
2759 void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
2760 struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
2761 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
2762 struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
2763 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
2764 UINT frequency, UINT flags) DECLSPEC_HIDDEN;
2765 void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2766 void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
2767 enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
2768 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
2769 const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
2770 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
2771 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
2772 void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
2774 /* Direct3D terminology with little modifications. We do not have an issued state
2775 * because only the driver knows about it, but we have a created state because d3d
2776 * allows GetData on a created issue, but opengl doesn't
2778 enum query_state {
2779 QUERY_CREATED,
2780 QUERY_SIGNALLED,
2781 QUERY_BUILDING
2784 struct wined3d_query_ops
2786 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2787 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2790 struct wined3d_query
2792 LONG ref;
2794 void *parent;
2795 const struct wined3d_query_ops *query_ops;
2796 struct wined3d_device *device;
2797 enum query_state state;
2798 enum wined3d_query_type type;
2799 DWORD data_size;
2800 void *extendedData;
2803 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2804 * fixed function semantics as D3DCOLOR or FLOAT16 */
2805 enum wined3d_buffer_conversion_type
2807 CONV_NONE,
2808 CONV_D3DCOLOR,
2809 CONV_POSITIONT,
2812 struct wined3d_map_range
2814 UINT offset;
2815 UINT size;
2818 struct wined3d_buffer
2820 struct wined3d_resource resource;
2822 struct wined3d_buffer_desc desc;
2824 GLuint buffer_object;
2825 GLenum buffer_object_usage;
2826 GLenum buffer_type_hint;
2827 DWORD flags;
2828 void *map_ptr;
2830 struct wined3d_map_range *maps;
2831 ULONG maps_size, modified_areas;
2832 struct wined3d_event_query *query;
2834 /* conversion stuff */
2835 UINT decl_change_count, full_conversion_count;
2836 UINT draw_count;
2837 UINT stride; /* 0 if no conversion */
2838 UINT conversion_stride; /* 0 if no shifted conversion */
2839 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2842 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2844 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2847 void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
2848 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
2849 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
2850 void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
2851 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2852 void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
2853 HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
2854 const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
2856 struct wined3d_rendertarget_view
2858 LONG refcount;
2860 struct wined3d_resource *resource;
2861 void *parent;
2862 const struct wined3d_parent_ops *parent_ops;
2864 const struct wined3d_format *format;
2865 unsigned int format_flags;
2866 unsigned int sub_resource_idx;
2867 unsigned int buffer_offset;
2869 unsigned int width;
2870 unsigned int height;
2871 unsigned int depth;
2874 static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
2875 const struct wined3d_rendertarget_view *view)
2877 struct wined3d_resource *resource;
2878 struct wined3d_texture *texture;
2880 if (!view || view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
2881 return NULL;
2883 texture = wined3d_texture_from_resource(view->resource);
2884 if (!(resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx)))
2885 return NULL;
2887 return surface_from_resource(resource);
2890 struct wined3d_shader_resource_view
2892 LONG refcount;
2894 struct wined3d_resource *resource;
2895 void *parent;
2896 const struct wined3d_parent_ops *parent_ops;
2899 struct wined3d_swapchain_ops
2901 void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2902 const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
2905 struct wined3d_swapchain
2907 LONG ref;
2908 void *parent;
2909 const struct wined3d_parent_ops *parent_ops;
2910 const struct wined3d_swapchain_ops *swapchain_ops;
2911 struct wined3d_device *device;
2913 struct wined3d_texture **back_buffers;
2914 struct wined3d_texture *front_buffer;
2915 struct wined3d_swapchain_desc desc;
2916 struct wined3d_display_mode original_mode, d3d_mode;
2917 struct wined3d_gamma_ramp orig_gamma;
2918 BOOL render_to_fbo, reapply_mode;
2919 const struct wined3d_format *ds_format;
2920 struct wined3d_palette *palette;
2922 LONG prev_time, frames; /* Performance tracking */
2924 struct wined3d_context **context;
2925 unsigned int num_contexts;
2927 HWND win_handle;
2928 HWND device_window;
2930 HDC backup_dc;
2931 HWND backup_wnd;
2934 void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
2936 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
2937 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2938 void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2939 HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2940 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2942 /*****************************************************************************
2943 * Utility function prototypes
2946 /* Trace routines */
2947 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
2948 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
2949 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2950 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
2951 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
2952 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2953 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2954 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
2955 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
2956 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
2957 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
2958 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
2959 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
2960 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2961 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
2962 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
2963 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
2964 const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
2965 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2966 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2967 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
2968 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2970 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2971 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2972 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2973 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
2974 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2975 void texture_activate_dimensions(const struct wined3d_texture *texture,
2976 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2977 void sampler_texdim(struct wined3d_context *context,
2978 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2979 void tex_alphaop(struct wined3d_context *context,
2980 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2981 void apply_pixelshader(struct wined3d_context *context,
2982 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2983 void state_alpha_test(struct wined3d_context *context,
2984 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2985 void state_fogcolor(struct wined3d_context *context,
2986 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2987 void state_fogdensity(struct wined3d_context *context,
2988 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2989 void state_fogstartend(struct wined3d_context *context,
2990 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2991 void state_fog_fragpart(struct wined3d_context *context,
2992 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2993 void state_nop(struct wined3d_context *context,
2994 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2995 void state_srgbwrite(struct wined3d_context *context,
2996 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2998 void state_clipping(struct wined3d_context *context,
2999 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3000 void clipplane(struct wined3d_context *context,
3001 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3002 void state_pointsprite_w(struct wined3d_context *context,
3003 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3004 void state_pointsprite(struct wined3d_context *context,
3005 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3006 void state_shademode(struct wined3d_context *context,
3007 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3009 GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
3011 /* Math utils */
3012 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
3013 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
3015 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
3017 struct wined3d_shader_lconst
3019 struct list entry;
3020 unsigned int idx;
3021 DWORD value[4];
3024 struct wined3d_shader_limits
3026 unsigned int sampler;
3027 unsigned int constant_int;
3028 unsigned int constant_float;
3029 unsigned int constant_bool;
3030 unsigned int packed_output;
3031 unsigned int packed_input;
3034 #ifdef __GNUC__
3035 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3036 #else
3037 #define PRINTF_ATTR(fmt,args)
3038 #endif
3040 struct wined3d_string_buffer_list
3042 struct list list;
3045 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
3046 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
3047 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3048 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
3049 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
3051 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
3052 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
3053 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
3055 /* Vertex shader utility functions */
3056 BOOL vshader_get_input(const struct wined3d_shader *shader,
3057 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
3059 struct wined3d_vertex_shader
3061 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
3064 struct wined3d_geometry_shader
3066 enum wined3d_primitive_type input_type;
3067 enum wined3d_primitive_type output_type;
3068 UINT vertices_out;
3071 struct wined3d_pixel_shader
3073 /* Pixel shader input semantics */
3074 DWORD input_reg_map[MAX_REG_INPUT];
3075 BOOL input_reg_used[MAX_REG_INPUT];
3076 unsigned int declared_in_count;
3078 /* Some information about the shader behavior */
3079 BOOL color0_mov;
3080 DWORD color0_reg;
3083 struct wined3d_shader
3085 LONG ref;
3086 const struct wined3d_shader_limits *limits;
3087 DWORD *function;
3088 UINT functionLength;
3089 BOOL load_local_constsF;
3090 const struct wined3d_shader_frontend *frontend;
3091 void *frontend_data;
3092 void *backend_data;
3094 void *parent;
3095 const struct wined3d_parent_ops *parent_ops;
3097 /* Programs this shader is linked with */
3098 struct list linked_programs;
3100 /* Immediate constants (override global ones) */
3101 struct list constantsB;
3102 struct list constantsF;
3103 struct list constantsI;
3104 struct wined3d_shader_reg_maps reg_maps;
3105 BOOL lconst_inf_or_nan;
3107 struct wined3d_shader_signature input_signature;
3108 struct wined3d_shader_signature output_signature;
3109 char *signature_strings;
3111 /* Pointer to the parent device */
3112 struct wined3d_device *device;
3113 struct list shader_list_entry;
3115 union
3117 struct wined3d_vertex_shader vs;
3118 struct wined3d_geometry_shader gs;
3119 struct wined3d_pixel_shader ps;
3120 } u;
3123 void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
3124 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3125 BOOL position_transformed, struct ps_compile_args *args,
3126 const struct wined3d_context *context) DECLSPEC_HIDDEN;
3128 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3129 WORD swizzle_map, struct vs_compile_args *args,
3130 const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
3132 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3133 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3134 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3135 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
3136 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3137 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
3138 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3139 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
3140 unsigned int max) DECLSPEC_HIDDEN;
3141 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
3142 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
3143 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
3145 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
3147 switch (reg->type)
3149 case WINED3DSPR_RASTOUT:
3150 /* oFog & oPts */
3151 if (reg->idx[0].offset)
3152 return TRUE;
3153 /* oPos */
3154 return FALSE;
3156 case WINED3DSPR_DEPTHOUT: /* oDepth */
3157 case WINED3DSPR_CONSTBOOL: /* b# */
3158 case WINED3DSPR_LOOP: /* aL */
3159 case WINED3DSPR_PREDICATE: /* p0 */
3160 case WINED3DSPR_PRIMID: /* primID */
3161 return TRUE;
3163 case WINED3DSPR_MISCTYPE:
3164 switch (reg->idx[0].offset)
3166 case 0: /* vPos */
3167 return FALSE;
3168 case 1: /* vFace */
3169 return TRUE;
3170 default:
3171 return FALSE;
3174 case WINED3DSPR_IMMCONST:
3175 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
3177 default:
3178 return FALSE;
3182 static inline void shader_get_position_fixup(const struct wined3d_context *context,
3183 const struct wined3d_state *state, float *position_fixup)
3185 float center_offset;
3187 if (context->swapchain->device->wined3d->flags & WINED3D_PIXEL_CENTER_INTEGER)
3188 center_offset = 63.0f / 64.0f;
3189 else
3190 center_offset = -1.0f / 64.0f;
3192 position_fixup[0] = 1.0f;
3193 position_fixup[1] = 1.0f;
3194 position_fixup[2] = center_offset / state->viewport.width;
3195 position_fixup[3] = -center_offset / state->viewport.height;
3197 if (context->render_offscreen)
3199 position_fixup[1] *= -1.0f;
3200 position_fixup[3] *= -1.0f;
3204 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
3206 struct wined3d_shader_lconst *lconst;
3208 if (shader->load_local_constsF)
3209 return FALSE;
3211 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
3213 if (lconst->idx == reg)
3214 return TRUE;
3217 return FALSE;
3220 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3221 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3222 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3223 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3224 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3225 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3226 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3227 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
3228 float *out_min, float *out_max) DECLSPEC_HIDDEN;
3229 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
3230 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
3231 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
3232 float *start, float *end) DECLSPEC_HIDDEN;
3234 /* Using additional shader constants (uniforms in GLSL / program environment
3235 * or local parameters in ARB) is costly:
3236 * ARB only knows float4 parameters and GLSL compiler are not really smart
3237 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3238 * (in fact most compilers map a float2 to a full float4 uniform).
3240 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3241 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3242 * into a single shader constant (uniform / program parameter).
3244 * This structure is shared between the GLSL and the ARB backend.*/
3245 struct ps_np2fixup_info {
3246 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
3247 WORD active; /* bitfield indicating if we can apply the fixup */
3248 WORD num_consts;
3251 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
3252 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
3254 struct wined3d_palette
3256 LONG ref;
3257 struct wined3d_device *device;
3259 unsigned int size;
3260 RGBQUAD colors[256];
3261 DWORD flags;
3264 /* DirectDraw utility functions */
3265 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
3267 /*****************************************************************************
3268 * Pixel format management
3271 /* WineD3D pixel format flags */
3272 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3273 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3274 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3275 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3276 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3277 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3278 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3279 #define WINED3DFMT_FLAG_GETDC 0x00000100
3280 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3281 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3282 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3283 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3284 #define WINED3DFMT_FLAG_VTF 0x00002000
3285 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3286 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3287 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3288 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3289 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3290 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3291 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3292 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3294 struct wined3d_rational
3296 UINT numerator;
3297 UINT denominator;
3300 struct wined3d_color_key_conversion
3302 enum wined3d_format_id dst_format;
3303 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width,
3304 unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key);
3307 struct wined3d_format
3309 enum wined3d_format_id id;
3311 DWORD red_size;
3312 DWORD green_size;
3313 DWORD blue_size;
3314 DWORD alpha_size;
3315 DWORD red_offset;
3316 DWORD green_offset;
3317 DWORD blue_offset;
3318 DWORD alpha_offset;
3319 UINT byte_count;
3320 BYTE depth_size;
3321 BYTE stencil_size;
3323 UINT block_width;
3324 UINT block_height;
3325 UINT block_byte_count;
3327 enum wined3d_ffp_emit_idx emit_idx;
3328 GLint component_count;
3329 GLenum gl_vtx_type;
3330 GLint gl_vtx_format;
3331 GLboolean gl_normalized;
3332 unsigned int component_size;
3334 GLint glInternal;
3335 GLint glGammaInternal;
3336 GLint rtInternal;
3337 GLint glFormat;
3338 GLint glType;
3339 UINT conv_byte_count;
3340 DWORD multisample_types;
3341 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
3342 struct wined3d_rational height_scale;
3343 struct color_fixup_desc color_fixup;
3344 void (*convert)(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
3345 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth);
3348 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3349 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3350 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
3351 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
3352 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3353 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
3354 DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface,
3355 const struct wined3d_color *color) DECLSPEC_HIDDEN;
3356 BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
3357 const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) DECLSPEC_HIDDEN;
3358 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
3359 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
3360 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
3361 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
3363 static inline BOOL use_vs(const struct wined3d_state *state)
3365 /* Check state->vertex_declaration to allow this to be used before the
3366 * stream info is validated, for example in device_update_tex_unit_map(). */
3367 return state->shader[WINED3D_SHADER_TYPE_VERTEX] && !state->vertex_declaration->position_transformed;
3370 static inline BOOL use_ps(const struct wined3d_state *state)
3372 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
3375 static inline void context_apply_state(struct wined3d_context *context,
3376 const struct wined3d_state *state, DWORD state_id)
3378 const struct StateEntry *state_table = context->state_table;
3379 DWORD rep = state_table[state_id].representative;
3380 state_table[rep].apply(context, state, rep);
3383 static inline BOOL needs_srgb_write(const struct wined3d_context *context,
3384 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
3386 return (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
3387 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
3388 && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE;
3391 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3392 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3394 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
3396 #endif