wined3d: Get rid of redundant ARB_occlusion_query checks.
[wine.git] / dlls / wined3d / query.c
blob369951d65ed197f6883dd2a2e01e150653798b40
1 /*
2 * Copyright 2005 Oliver Stieber
3 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
4 * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
30 return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
33 void wined3d_event_query_destroy(struct wined3d_event_query *query)
35 if (query->context) context_free_event_query(query);
36 HeapFree(GetProcessHeap(), 0, query);
39 static enum wined3d_event_query_result wined3d_event_query_test(const struct wined3d_event_query *query,
40 const struct wined3d_device *device)
42 struct wined3d_context *context;
43 const struct wined3d_gl_info *gl_info;
44 enum wined3d_event_query_result ret;
45 BOOL fence_result;
47 TRACE("(%p) : device %p\n", query, device);
49 if (!query->context)
51 TRACE("Query not started\n");
52 return WINED3D_EVENT_QUERY_NOT_STARTED;
55 if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
57 WARN("Event query tested from wrong thread\n");
58 return WINED3D_EVENT_QUERY_WRONG_THREAD;
61 context = context_acquire(device, context_get_rt_surface(query->context));
62 gl_info = context->gl_info;
64 if (gl_info->supported[ARB_SYNC])
66 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
67 checkGLcall("glClientWaitSync");
69 switch (gl_ret)
71 case GL_ALREADY_SIGNALED:
72 case GL_CONDITION_SATISFIED:
73 ret = WINED3D_EVENT_QUERY_OK;
74 break;
76 case GL_TIMEOUT_EXPIRED:
77 ret = WINED3D_EVENT_QUERY_WAITING;
78 break;
80 case GL_WAIT_FAILED:
81 default:
82 ERR("glClientWaitSync returned %#x.\n", gl_ret);
83 ret = WINED3D_EVENT_QUERY_ERROR;
86 else if (gl_info->supported[APPLE_FENCE])
88 fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
89 checkGLcall("glTestFenceAPPLE");
90 if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
91 else ret = WINED3D_EVENT_QUERY_WAITING;
93 else if (gl_info->supported[NV_FENCE])
95 fence_result = GL_EXTCALL(glTestFenceNV(query->object.id));
96 checkGLcall("glTestFenceNV");
97 if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
98 else ret = WINED3D_EVENT_QUERY_WAITING;
100 else
102 ERR("Event query created despite lack of GL support\n");
103 ret = WINED3D_EVENT_QUERY_ERROR;
106 context_release(context);
107 return ret;
110 enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
111 const struct wined3d_device *device)
113 struct wined3d_context *context;
114 const struct wined3d_gl_info *gl_info;
115 enum wined3d_event_query_result ret;
117 TRACE("query %p, device %p.\n", query, device);
119 if (!query->context)
121 TRACE("Query not started\n");
122 return WINED3D_EVENT_QUERY_NOT_STARTED;
124 gl_info = query->context->gl_info;
126 if (query->context->tid != GetCurrentThreadId() && !gl_info->supported[ARB_SYNC])
128 /* A glFinish does not reliably wait for draws in other contexts. The caller has
129 * to find its own way to cope with the thread switch
131 WARN("Event query finished from wrong thread\n");
132 return WINED3D_EVENT_QUERY_WRONG_THREAD;
135 context = context_acquire(device, context_get_rt_surface(query->context));
137 if (gl_info->supported[ARB_SYNC])
139 /* Apple seems to be into arbitrary limits, and timeouts larger than
140 * 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
141 * really care and can live with waiting a few μs less. (OS X 10.7.4). */
142 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff));
143 checkGLcall("glClientWaitSync");
145 switch (gl_ret)
147 case GL_ALREADY_SIGNALED:
148 case GL_CONDITION_SATISFIED:
149 ret = WINED3D_EVENT_QUERY_OK;
150 break;
152 /* We don't expect a timeout for a ~584 year wait */
153 default:
154 ERR("glClientWaitSync returned %#x.\n", gl_ret);
155 ret = WINED3D_EVENT_QUERY_ERROR;
158 else if (context->gl_info->supported[APPLE_FENCE])
160 GL_EXTCALL(glFinishFenceAPPLE(query->object.id));
161 checkGLcall("glFinishFenceAPPLE");
162 ret = WINED3D_EVENT_QUERY_OK;
164 else if (context->gl_info->supported[NV_FENCE])
166 GL_EXTCALL(glFinishFenceNV(query->object.id));
167 checkGLcall("glFinishFenceNV");
168 ret = WINED3D_EVENT_QUERY_OK;
170 else
172 ERR("Event query created without GL support\n");
173 ret = WINED3D_EVENT_QUERY_ERROR;
176 context_release(context);
177 return ret;
180 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device)
182 const struct wined3d_gl_info *gl_info;
183 struct wined3d_context *context;
185 if (query->context)
187 if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
189 context_free_event_query(query);
190 context = context_acquire(device, NULL);
191 context_alloc_event_query(context, query);
193 else
195 context = context_acquire(device, context_get_rt_surface(query->context));
198 else
200 context = context_acquire(device, NULL);
201 context_alloc_event_query(context, query);
204 gl_info = context->gl_info;
206 if (gl_info->supported[ARB_SYNC])
208 if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
209 checkGLcall("glDeleteSync");
210 query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
211 checkGLcall("glFenceSync");
213 else if (gl_info->supported[APPLE_FENCE])
215 GL_EXTCALL(glSetFenceAPPLE(query->object.id));
216 checkGLcall("glSetFenceAPPLE");
218 else if (gl_info->supported[NV_FENCE])
220 GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV));
221 checkGLcall("glSetFenceNV");
224 context_release(context);
227 ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
229 ULONG refcount = InterlockedIncrement(&query->ref);
231 TRACE("%p increasing refcount to %u.\n", query, refcount);
233 return refcount;
236 static void wined3d_query_destroy_object(void *object)
238 struct wined3d_query *query = object;
240 /* Queries are specific to the GL context that created them. Not
241 * deleting the query will obviously leak it, but that's still better
242 * than potentially deleting a different query with the same id in this
243 * context, and (still) leaking the actual query. */
244 if (query->type == WINED3D_QUERY_TYPE_EVENT)
246 struct wined3d_event_query *event_query = query->extendedData;
247 wined3d_event_query_destroy(event_query);
249 else if (query->type == WINED3D_QUERY_TYPE_OCCLUSION)
251 struct wined3d_occlusion_query *oq = query->extendedData;
253 if (oq->context) context_free_occlusion_query(oq);
254 HeapFree(GetProcessHeap(), 0, query->extendedData);
256 else if (query->type == WINED3D_QUERY_TYPE_TIMESTAMP)
258 struct wined3d_timestamp_query *tq = query->extendedData;
260 if (tq->context)
261 context_free_timestamp_query(tq);
262 HeapFree(GetProcessHeap(), 0, query->extendedData);
265 HeapFree(GetProcessHeap(), 0, query);
268 ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
270 ULONG refcount = InterlockedDecrement(&query->ref);
272 TRACE("%p decreasing refcount to %u.\n", query, refcount);
274 if (!refcount)
275 wined3d_cs_emit_destroy_object(query->device->cs, wined3d_query_destroy_object, query);
277 return refcount;
280 HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
281 void *data, UINT data_size, DWORD flags)
283 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
284 query, data, data_size, flags);
286 return query->query_ops->query_get_data(query, data, data_size, flags);
289 UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query)
291 TRACE("query %p.\n", query);
293 return query->data_size;
296 HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags)
298 TRACE("query %p, flags %#x.\n", query, flags);
300 return query->query_ops->query_issue(query, flags);
303 static void fill_query_data(void *out, unsigned int out_size, const void *result, unsigned int result_size)
305 memcpy(out, result, min(out_size, result_size));
308 static HRESULT wined3d_occlusion_query_ops_get_data(struct wined3d_query *query,
309 void *data, DWORD size, DWORD flags)
311 struct wined3d_occlusion_query *oq = query->extendedData;
312 struct wined3d_device *device = query->device;
313 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
314 struct wined3d_context *context;
315 GLuint available;
316 GLuint samples;
317 HRESULT res;
319 TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags);
321 if (!oq->context)
322 query->state = QUERY_CREATED;
324 if (query->state == QUERY_CREATED)
326 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
327 TRACE("Query wasn't yet started, returning S_OK\n");
328 samples = 0;
329 fill_query_data(data, size, &samples, sizeof(samples));
330 return S_OK;
333 if (query->state == QUERY_BUILDING)
335 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
336 TRACE("Query is building, returning S_FALSE\n");
337 return S_FALSE;
340 if (oq->context->tid != GetCurrentThreadId())
342 FIXME("%p Wrong thread, returning 1.\n", query);
343 samples = 1;
344 fill_query_data(data, size, &samples, sizeof(samples));
345 return S_OK;
348 context = context_acquire(device, context_get_rt_surface(oq->context));
350 GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT_AVAILABLE, &available));
351 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
352 TRACE("available %#x.\n", available);
354 if (available)
356 if (size)
358 GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT, &samples));
359 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)");
360 TRACE("Returning %d samples.\n", samples);
361 fill_query_data(data, size, &samples, sizeof(samples));
363 res = S_OK;
365 else
367 res = S_FALSE;
370 context_release(context);
372 return res;
375 static HRESULT wined3d_event_query_ops_get_data(struct wined3d_query *query,
376 void *data, DWORD size, DWORD flags)
378 struct wined3d_event_query *event_query = query->extendedData;
379 BOOL signaled;
380 enum wined3d_event_query_result ret;
382 TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags);
384 if (!data || !size)
385 return S_OK;
387 ret = wined3d_event_query_test(event_query, query->device);
388 switch(ret)
390 case WINED3D_EVENT_QUERY_OK:
391 case WINED3D_EVENT_QUERY_NOT_STARTED:
392 signaled = TRUE;
393 fill_query_data(data, size, &signaled, sizeof(signaled));
394 break;
396 case WINED3D_EVENT_QUERY_WAITING:
397 signaled = FALSE;
398 fill_query_data(data, size, &signaled, sizeof(signaled));
399 break;
401 case WINED3D_EVENT_QUERY_WRONG_THREAD:
402 FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
403 signaled = TRUE;
404 fill_query_data(data, size, &signaled, sizeof(signaled));
405 break;
407 case WINED3D_EVENT_QUERY_ERROR:
408 ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n");
409 return WINED3DERR_INVALIDCALL;
412 return S_OK;
415 void * CDECL wined3d_query_get_parent(const struct wined3d_query *query)
417 TRACE("query %p.\n", query);
419 return query->parent;
422 enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query)
424 TRACE("query %p.\n", query);
426 return query->type;
429 static HRESULT wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags)
431 TRACE("query %p, flags %#x.\n", query, flags);
433 TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", query, flags);
434 if (flags & WINED3DISSUE_END)
436 struct wined3d_event_query *event_query = query->extendedData;
438 wined3d_event_query_issue(event_query, query->device);
440 else if (flags & WINED3DISSUE_BEGIN)
442 /* Started implicitly at device creation */
443 ERR("Event query issued with START flag - what to do?\n");
446 if (flags & WINED3DISSUE_BEGIN)
447 query->state = QUERY_BUILDING;
448 else
449 query->state = QUERY_SIGNALLED;
451 return WINED3D_OK;
454 static HRESULT wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags)
456 struct wined3d_occlusion_query *oq = query->extendedData;
457 struct wined3d_device *device = query->device;
458 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
459 struct wined3d_context *context;
461 TRACE("query %p, flags %#x.\n", query, flags);
463 /* This is allowed according to MSDN and our tests. Reset the query and
464 * restart. */
465 if (flags & WINED3DISSUE_BEGIN)
467 if (query->state == QUERY_BUILDING)
469 if (oq->context->tid != GetCurrentThreadId())
471 FIXME("Wrong thread, can't restart query.\n");
473 context_free_occlusion_query(oq);
474 context = context_acquire(query->device, NULL);
475 context_alloc_occlusion_query(context, oq);
477 else
479 context = context_acquire(device, context_get_rt_surface(oq->context));
481 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
482 checkGLcall("glEndQuery()");
485 else
487 if (oq->context)
488 context_free_occlusion_query(oq);
489 context = context_acquire(query->device, NULL);
490 context_alloc_occlusion_query(context, oq);
493 GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED, oq->id));
494 checkGLcall("glBeginQuery()");
496 context_release(context);
498 if (flags & WINED3DISSUE_END)
500 /* MSDN says END on a non-building occlusion query returns an error,
501 * but our tests show that it returns OK. But OpenGL doesn't like it,
502 * so avoid generating an error. */
503 if (query->state == QUERY_BUILDING)
505 if (oq->context->tid != GetCurrentThreadId())
507 FIXME("Wrong thread, can't end query.\n");
509 else
511 context = context_acquire(device, context_get_rt_surface(oq->context));
513 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
514 checkGLcall("glEndQuery()");
516 context_release(context);
521 if (flags & WINED3DISSUE_BEGIN)
522 query->state = QUERY_BUILDING;
523 else
524 query->state = QUERY_SIGNALLED;
526 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
529 static HRESULT wined3d_timestamp_query_ops_get_data(struct wined3d_query *query,
530 void *data, DWORD size, DWORD flags)
532 struct wined3d_timestamp_query *tq = query->extendedData;
533 struct wined3d_device *device = query->device;
534 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
535 struct wined3d_context *context;
536 GLuint available;
537 GLuint64 timestamp;
538 HRESULT res;
540 TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags);
542 if (!tq->context)
543 query->state = QUERY_CREATED;
545 if (query->state == QUERY_CREATED)
547 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves. */
548 TRACE("Query wasn't yet started, returning S_OK.\n");
549 timestamp = 0;
550 fill_query_data(data, size, &timestamp, sizeof(timestamp));
551 return S_OK;
554 if (tq->context->tid != GetCurrentThreadId())
556 FIXME("%p Wrong thread, returning 1.\n", query);
557 timestamp = 1;
558 fill_query_data(data, size, &timestamp, sizeof(timestamp));
559 return S_OK;
562 context = context_acquire(device, context_get_rt_surface(tq->context));
564 GL_EXTCALL(glGetQueryObjectuiv(tq->id, GL_QUERY_RESULT_AVAILABLE, &available));
565 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
566 TRACE("available %#x.\n", available);
568 if (available)
570 if (size)
572 GL_EXTCALL(glGetQueryObjectui64v(tq->id, GL_QUERY_RESULT, &timestamp));
573 checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
574 TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp));
575 fill_query_data(data, size, &timestamp, sizeof(timestamp));
577 res = S_OK;
579 else
581 res = S_FALSE;
584 context_release(context);
586 return res;
589 static HRESULT wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags)
591 struct wined3d_device *device = query->device;
592 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
594 TRACE("query %p, flags %#x.\n", query, flags);
596 if (gl_info->supported[ARB_TIMER_QUERY])
598 struct wined3d_timestamp_query *tq = query->extendedData;
599 struct wined3d_context *context;
601 if (flags & WINED3DISSUE_BEGIN)
603 WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
605 if (flags & WINED3DISSUE_END)
607 if (tq->context)
608 context_free_timestamp_query(tq);
609 context = context_acquire(query->device, NULL);
610 context_alloc_timestamp_query(context, tq);
611 GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP));
612 checkGLcall("glQueryCounter()");
613 context_release(context);
616 else
618 ERR("Timestamp queries not supported.\n");
621 if (flags & WINED3DISSUE_END)
622 query->state = QUERY_SIGNALLED;
624 return WINED3D_OK;
627 static HRESULT wined3d_timestamp_disjoint_query_ops_get_data(struct wined3d_query *query,
628 void *data, DWORD size, DWORD flags)
630 TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags);
632 if (query->type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT)
634 static const struct wined3d_query_data_timestamp_disjoint disjoint_data = {1000 * 1000 * 1000, FALSE};
636 if (query->state == QUERY_BUILDING)
638 TRACE("Query is building, returning S_FALSE.\n");
639 return S_FALSE;
642 fill_query_data(data, size, &disjoint_data, sizeof(disjoint_data));
644 else
646 static const UINT64 freq = 1000 * 1000 * 1000;
648 fill_query_data(data, size, &freq, sizeof(freq));
650 return S_OK;
653 static HRESULT wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags)
655 TRACE("query %p, flags %#x.\n", query, flags);
657 if (flags & WINED3DISSUE_BEGIN)
658 query->state = QUERY_BUILDING;
659 if (flags & WINED3DISSUE_END)
660 query->state = QUERY_SIGNALLED;
662 return WINED3D_OK;
665 static const struct wined3d_query_ops event_query_ops =
667 wined3d_event_query_ops_get_data,
668 wined3d_event_query_ops_issue,
671 static const struct wined3d_query_ops occlusion_query_ops =
673 wined3d_occlusion_query_ops_get_data,
674 wined3d_occlusion_query_ops_issue,
677 static const struct wined3d_query_ops timestamp_query_ops =
679 wined3d_timestamp_query_ops_get_data,
680 wined3d_timestamp_query_ops_issue,
683 static const struct wined3d_query_ops timestamp_disjoint_query_ops =
685 wined3d_timestamp_disjoint_query_ops_get_data,
686 wined3d_timestamp_disjoint_query_ops_issue,
689 static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *device,
690 enum wined3d_query_type type, void *parent)
692 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
694 query->parent = parent;
696 switch (type)
698 case WINED3D_QUERY_TYPE_OCCLUSION:
699 TRACE("Occlusion query.\n");
700 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
702 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
703 return WINED3DERR_NOTAVAILABLE;
705 query->query_ops = &occlusion_query_ops;
706 query->data_size = sizeof(DWORD);
707 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
708 if (!query->extendedData)
710 ERR("Failed to allocate occlusion query extended data.\n");
711 return E_OUTOFMEMORY;
713 ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL;
714 break;
716 case WINED3D_QUERY_TYPE_EVENT:
717 TRACE("Event query.\n");
718 if (!wined3d_event_query_supported(gl_info))
720 WARN("Event queries not supported.\n");
721 return WINED3DERR_NOTAVAILABLE;
723 query->query_ops = &event_query_ops;
724 query->data_size = sizeof(BOOL);
725 query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
726 if (!query->extendedData)
728 ERR("Failed to allocate event query memory.\n");
729 return E_OUTOFMEMORY;
731 break;
733 case WINED3D_QUERY_TYPE_TIMESTAMP:
734 TRACE("Timestamp query.\n");
735 if (!gl_info->supported[ARB_TIMER_QUERY])
737 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
738 return WINED3DERR_NOTAVAILABLE;
740 query->query_ops = &timestamp_query_ops;
741 query->data_size = sizeof(UINT64);
742 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_timestamp_query));
743 if (!query->extendedData)
745 ERR("Failed to allocate timestamp query extended data.\n");
746 return E_OUTOFMEMORY;
748 ((struct wined3d_timestamp_query *)query->extendedData)->context = NULL;
749 break;
751 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
752 case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ:
753 TRACE("TIMESTAMP_DISJOINT query.\n");
754 if (!gl_info->supported[ARB_TIMER_QUERY])
756 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
757 return WINED3DERR_NOTAVAILABLE;
759 query->query_ops = &timestamp_disjoint_query_ops;
760 query->data_size = type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
761 ? sizeof(struct wined3d_query_data_timestamp_disjoint) : sizeof(UINT64);
762 query->extendedData = NULL;
763 break;
765 case WINED3D_QUERY_TYPE_VCACHE:
766 case WINED3D_QUERY_TYPE_RESOURCE_MANAGER:
767 case WINED3D_QUERY_TYPE_VERTEX_STATS:
768 case WINED3D_QUERY_TYPE_PIPELINE_TIMINGS:
769 case WINED3D_QUERY_TYPE_INTERFACE_TIMINGS:
770 case WINED3D_QUERY_TYPE_VERTEX_TIMINGS:
771 case WINED3D_QUERY_TYPE_PIXEL_TIMINGS:
772 case WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS:
773 case WINED3D_QUERY_TYPE_CACHE_UTILIZATION:
774 default:
775 FIXME("Unhandled query type %#x.\n", type);
776 return WINED3DERR_NOTAVAILABLE;
779 query->type = type;
780 query->state = QUERY_CREATED;
781 query->device = device;
782 query->ref = 1;
784 return WINED3D_OK;
787 HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
788 enum wined3d_query_type type, void *parent, struct wined3d_query **query)
790 struct wined3d_query *object;
791 HRESULT hr;
793 TRACE("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query);
795 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
796 if (!object)
797 return E_OUTOFMEMORY;
799 if (FAILED(hr = query_init(object, device, type, parent)))
801 WARN("Failed to initialize query, hr %#x.\n", hr);
802 HeapFree(GetProcessHeap(), 0, object);
803 return hr;
806 TRACE("Created query %p.\n", object);
807 *query = object;
809 return WINED3D_OK;