2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "ddraw_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
27 /*****************************************************************************
29 *****************************************************************************/
31 static void update_clip_space(struct d3d_device
*device
,
32 struct wined3d_vec3
*scale
, struct wined3d_vec3
*offset
)
34 D3DMATRIX clip_space
=
36 scale
->x
, 0.0f
, 0.0f
, 0.0f
,
37 0.0f
, scale
->y
, 0.0f
, 0.0f
,
38 0.0f
, 0.0f
, scale
->z
, 0.0f
,
39 offset
->x
, offset
->y
, offset
->z
, 1.0f
,
43 multiply_matrix(&projection
, &clip_space
, &device
->legacy_projection
);
44 wined3d_device_set_transform(device
->wined3d_device
,
45 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&projection
);
46 device
->legacy_clipspace
= clip_space
;
49 /*****************************************************************************
52 * activates the viewport using IDirect3DDevice7::SetViewport
54 *****************************************************************************/
55 void viewport_activate(struct d3d_viewport
*This
, BOOL ignore_lights
)
57 struct wined3d_vec3 scale
, offset
;
62 struct d3d_light
*light
;
64 /* Activate all the lights associated with this context */
65 LIST_FOR_EACH_ENTRY(light
, &This
->light_list
, struct d3d_light
, entry
)
67 light_activate(light
);
71 if (This
->version
== DDRAW_VIEWPORT_VERSION_NONE
)
73 TRACE("Viewport data was not set.\n");
77 /* And copy the values in the structure used by the device */
78 if (This
->version
== DDRAW_VIEWPORT_VERSION_2
)
80 vp
.dwX
= This
->viewports
.vp2
.dwX
;
81 vp
.dwY
= This
->viewports
.vp2
.dwY
;
82 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
83 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
87 scale
.x
= 2.0f
/ This
->viewports
.vp2
.dvClipWidth
;
88 scale
.y
= 2.0f
/ This
->viewports
.vp2
.dvClipHeight
;
89 scale
.z
= 1.0f
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
90 offset
.x
= -2.0f
* This
->viewports
.vp2
.dvClipX
/ This
->viewports
.vp2
.dvClipWidth
- 1.0f
;
91 offset
.y
= -2.0f
* This
->viewports
.vp2
.dvClipY
/ This
->viewports
.vp2
.dvClipHeight
+ 1.0f
;
92 offset
.z
= -This
->viewports
.vp2
.dvMinZ
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
96 vp
.dwX
= This
->viewports
.vp1
.dwX
;
97 vp
.dwY
= This
->viewports
.vp1
.dwY
;
98 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
99 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
103 scale
.x
= 2.0f
* This
->viewports
.vp1
.dvScaleX
/ This
->viewports
.vp1
.dwWidth
;
104 scale
.y
= 2.0f
* This
->viewports
.vp1
.dvScaleY
/ This
->viewports
.vp1
.dwHeight
;
111 update_clip_space(This
->active_device
, &scale
, &offset
);
112 IDirect3DDevice7_SetViewport(&This
->active_device
->IDirect3DDevice7_iface
, &vp
);
115 /*****************************************************************************
116 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
118 * Writes viewport information to TRACE
120 *****************************************************************************/
121 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
123 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
124 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
125 TRACE(" - dwWidth = %d dwHeight = %d\n",
126 lpvp
->dwWidth
, lpvp
->dwHeight
);
127 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
128 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
129 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
130 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
131 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
132 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
135 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
137 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
138 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
139 TRACE(" - dwWidth = %d dwHeight = %d\n",
140 lpvp
->dwWidth
, lpvp
->dwHeight
);
141 TRACE(" - dvClipX = %f dvClipY = %f\n",
142 lpvp
->dvClipX
, lpvp
->dvClipY
);
143 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
144 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
145 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
146 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
149 static inline struct d3d_viewport
*impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
151 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
154 /*****************************************************************************
156 *****************************************************************************/
158 /*****************************************************************************
159 * IDirect3DViewport3::QueryInterface
161 * A normal QueryInterface. Can query all interface versions and the
162 * IUnknown interface. The VTables of the different versions
166 * refiid: Interface id queried for
167 * obj: Address to write the interface pointer to
171 * E_NOINTERFACE if the requested interface wasn't found
173 *****************************************************************************/
174 static HRESULT WINAPI
d3d_viewport_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
176 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
178 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
179 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
180 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
181 || IsEqualGUID(&IID_IUnknown
, riid
))
183 IDirect3DViewport3_AddRef(iface
);
188 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
191 return E_NOINTERFACE
;
194 /*****************************************************************************
195 * IDirect3DViewport3::AddRef
197 * Increases the refcount.
202 *****************************************************************************/
203 static ULONG WINAPI
d3d_viewport_AddRef(IDirect3DViewport3
*iface
)
205 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
206 ULONG ref
= InterlockedIncrement(&viewport
->ref
);
208 TRACE("%p increasing refcount to %u.\n", viewport
, ref
);
213 /*****************************************************************************
214 * IDirect3DViewport3::Release
216 * Reduces the refcount. If it falls to 0, the interface is released
221 *****************************************************************************/
222 static ULONG WINAPI
d3d_viewport_Release(IDirect3DViewport3
*iface
)
224 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
225 ULONG ref
= InterlockedDecrement(&viewport
->ref
);
227 TRACE("%p decreasing refcount to %u.\n", viewport
, ref
);
235 /*****************************************************************************
236 * IDirect3DViewport Methods.
237 *****************************************************************************/
239 /*****************************************************************************
240 * IDirect3DViewport3::Initialize
242 * No-op initialization.
245 * Direct3D: The direct3D device this viewport is assigned to
248 * DDERR_ALREADYINITIALIZED
250 *****************************************************************************/
251 static HRESULT WINAPI
d3d_viewport_Initialize(IDirect3DViewport3
*iface
, IDirect3D
*d3d
)
253 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
255 return DDERR_ALREADYINITIALIZED
;
258 static HRESULT WINAPI
d3d_viewport_GetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*vp
)
260 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
263 TRACE("iface %p, vp %p.\n", iface
, vp
);
266 return DDERR_INVALIDPARAMS
;
268 if (viewport
->version
== DDRAW_VIEWPORT_VERSION_NONE
)
270 WARN("Viewport data was not set.\n");
271 return D3DERR_VIEWPORTDATANOTSET
;
274 wined3d_mutex_lock();
277 if (viewport
->version
== DDRAW_VIEWPORT_VERSION_1
)
279 memcpy(vp
, &viewport
->viewports
.vp1
, size
);
285 vp1
.dwSize
= sizeof(vp1
);
286 vp1
.dwX
= viewport
->viewports
.vp2
.dwX
;
287 vp1
.dwY
= viewport
->viewports
.vp2
.dwY
;
288 vp1
.dwWidth
= viewport
->viewports
.vp2
.dwWidth
;
289 vp1
.dwHeight
= viewport
->viewports
.vp2
.dwHeight
;
294 vp1
.dvMinZ
= viewport
->viewports
.vp2
.dvMinZ
;
295 vp1
.dvMaxZ
= viewport
->viewports
.vp2
.dvMaxZ
;
296 memcpy(vp
, &vp1
, size
);
301 TRACE(" returning D3DVIEWPORT :\n");
302 _dump_D3DVIEWPORT(vp
);
305 wined3d_mutex_unlock();
310 static HRESULT WINAPI
d3d_viewport_SetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*vp
)
312 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
313 struct d3d_device
*device
= viewport
->active_device
;
314 struct wined3d_sub_resource_desc rt_desc
;
315 struct wined3d_rendertarget_view
*rtv
;
316 IDirect3DViewport3
*current_viewport
;
317 struct ddraw_surface
*surface
;
319 TRACE("iface %p, vp %p.\n", iface
, vp
);
322 return DDERR_INVALIDPARAMS
;
324 if (vp
->dwSize
!= sizeof(*vp
))
326 WARN("Invalid D3DVIEWPORT size %u.\n", vp
->dwSize
);
327 return DDERR_INVALIDPARAMS
;
332 TRACE(" getting D3DVIEWPORT :\n");
333 _dump_D3DVIEWPORT(vp
);
338 WARN("Viewport not bound to a device, returning D3DERR_VIEWPORTHASNODEVICE.\n");
339 return D3DERR_VIEWPORTHASNODEVICE
;
342 wined3d_mutex_lock();
344 if (device
->version
> 1)
346 if (!(rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
348 wined3d_mutex_unlock();
349 return DDERR_INVALIDCAPS
;
351 surface
= wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
352 wined3d_texture_get_sub_resource_desc(surface
->wined3d_texture
, surface
->sub_resource_idx
, &rt_desc
);
354 if (vp
->dwX
> rt_desc
.width
|| vp
->dwWidth
> rt_desc
.width
- vp
->dwX
355 || vp
->dwY
> rt_desc
.height
|| vp
->dwHeight
> rt_desc
.height
- vp
->dwY
)
357 WARN("Invalid viewport, returning DDERR_INVALIDPARAMS.\n");
358 wined3d_mutex_unlock();
359 return DDERR_INVALIDPARAMS
;
363 viewport
->version
= DDRAW_VIEWPORT_VERSION_1
;
364 viewport
->viewports
.vp1
= *vp
;
366 /* Empirical testing on a couple of d3d1 games showed that these values
367 * should be ignored. */
368 viewport
->viewports
.vp1
.dvMinZ
= 0.0f
;
369 viewport
->viewports
.vp1
.dvMaxZ
= 1.0f
;
371 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(&device
->IDirect3DDevice3_iface
, ¤t_viewport
)))
373 if (current_viewport
== iface
)
374 viewport_activate(viewport
, FALSE
);
375 IDirect3DViewport3_Release(current_viewport
);
378 wined3d_mutex_unlock();
383 /*****************************************************************************
384 * IDirect3DViewport3::TransformVertices
386 * Transforms vertices by the transformation matrix.
388 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
389 * so it's tempting to forward it to there. However, there are some
390 * tiny differences. First, the lpOffscreen flag that is reported back,
391 * then there is the homogeneous vertex that is generated. Also there's a lack
392 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
393 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
394 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
398 * dwVertexCount: The number of vertices to be transformed
399 * data: Pointer to the vertex input / output data.
400 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
401 * offscreen: Logical AND of the planes that clipped the vertices if clipping
402 * is on. 0 if clipping is off.
406 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
407 * DDERR_INVALIDPARAMS if no clipping flag is specified
409 *****************************************************************************/
410 struct transform_vertices_vertex
412 float x
, y
, z
, w
; /* w is unused in input data. */
419 static HRESULT WINAPI
d3d_viewport_TransformVertices(IDirect3DViewport3
*iface
,
420 DWORD dwVertexCount
, D3DTRANSFORMDATA
*data
, DWORD dwFlags
, DWORD
*offscreen
)
422 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
423 D3DVIEWPORT vp
= viewport
->viewports
.vp1
;
424 D3DMATRIX view_mat
, world_mat
, proj_mat
, mat
;
425 struct transform_vertices_vertex
*in
, *out
;
429 struct d3d_device
*device
= viewport
->active_device
;
430 BOOL activate
= device
->current_viewport
!= viewport
;
432 TRACE("iface %p, vertex_count %u, data %p, flags %#x, offscreen %p.\n",
433 iface
, dwVertexCount
, data
, dwFlags
, offscreen
);
435 /* Tests on windows show that Windows crashes when this occurs,
436 * so don't return the (intuitive) return value
439 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
440 return D3DERR_VIEWPORTHASNODEVICE;
444 if (!data
|| data
->dwSize
!= sizeof(*data
))
446 WARN("Transform data is NULL or size is incorrect, returning DDERR_INVALIDPARAMS\n");
447 return DDERR_INVALIDPARAMS
;
449 if (!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
451 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
452 return DDERR_INVALIDPARAMS
;
455 wined3d_mutex_lock();
457 viewport_activate(viewport
, TRUE
);
459 wined3d_device_get_transform(device
->wined3d_device
,
460 D3DTRANSFORMSTATE_VIEW
, (struct wined3d_matrix
*)&view_mat
);
461 wined3d_device_get_transform(device
->wined3d_device
,
462 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix
*)&world_mat
);
463 wined3d_device_get_transform(device
->wined3d_device
,
464 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&proj_mat
);
465 multiply_matrix(&mat
, &view_mat
, &world_mat
);
466 multiply_matrix(&mat
, &proj_mat
, &mat
);
468 /* The pointer is not tested against NULL on Windows. */
469 if (dwFlags
& D3DTRANSFORM_CLIPPED
)
475 for(i
= 0; i
< dwVertexCount
; i
++)
477 in
= (struct transform_vertices_vertex
*)((char *)data
->lpIn
+ data
->dwInSize
* i
);
478 out
= (struct transform_vertices_vertex
*)((char *)data
->lpOut
+ data
->dwOutSize
* i
);
480 x
= (in
->x
* mat
._11
) + (in
->y
* mat
._21
) + (in
->z
* mat
._31
) + mat
._41
;
481 y
= (in
->x
* mat
._12
) + (in
->y
* mat
._22
) + (in
->z
* mat
._32
) + mat
._42
;
482 z
= (in
->x
* mat
._13
) + (in
->y
* mat
._23
) + (in
->z
* mat
._33
) + mat
._43
;
483 w
= (in
->x
* mat
._14
) + (in
->y
* mat
._24
) + (in
->z
* mat
._34
) + mat
._44
;
485 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
487 /* If clipping is enabled, Windows assumes that outH is
488 * a valid pointer. */
489 outH
[i
].u1
.hx
= (x
- device
->legacy_clipspace
._41
* w
) / device
->legacy_clipspace
._11
;
490 outH
[i
].u2
.hy
= (y
- device
->legacy_clipspace
._42
* w
) / device
->legacy_clipspace
._22
;
491 outH
[i
].u3
.hz
= (z
- device
->legacy_clipspace
._43
* w
) / device
->legacy_clipspace
._33
;
495 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
497 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
499 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
501 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
503 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
505 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
507 *offscreen
&= outH
[i
].dwFlags
;
511 /* Looks like native just drops the vertex, leaves whatever data
512 * it has in the output buffer and goes on with the next vertex.
513 * The exact scheme hasn't been figured out yet, but windows
514 * definitely writes something there.
525 x
*= w
; y
*= w
; z
*= w
;
527 out
->x
= (x
+ 1.0f
) * vp
.dwWidth
* 0.5 + vp
.dwX
;
528 out
->y
= (-y
+ 1.0f
) * vp
.dwHeight
* 0.5 + vp
.dwY
;
531 out
->payload
= in
->payload
;
534 if (activate
&& device
->current_viewport
)
535 viewport_activate(device
->current_viewport
, TRUE
);
537 wined3d_mutex_unlock();
543 /*****************************************************************************
544 * IDirect3DViewport3::LightElements
546 * The DirectX 5.0 sdk says that it's not implemented
554 *****************************************************************************/
555 static HRESULT WINAPI
d3d_viewport_LightElements(IDirect3DViewport3
*iface
,
556 DWORD element_count
, D3DLIGHTDATA
*data
)
558 TRACE("iface %p, element_count %u, data %p.\n", iface
, element_count
, data
);
560 return DDERR_UNSUPPORTED
;
563 static HRESULT WINAPI
d3d_viewport_SetBackground(IDirect3DViewport3
*iface
, D3DMATERIALHANDLE material
)
565 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
566 struct d3d_material
*m
;
568 TRACE("iface %p, material %#x.\n", iface
, material
);
570 wined3d_mutex_lock();
572 if (!(m
= ddraw_get_object(&viewport
->ddraw
->d3ddevice
->handle_table
, material
- 1, DDRAW_HANDLE_MATERIAL
)))
574 WARN("Invalid material handle %#x.\n", material
);
575 wined3d_mutex_unlock();
576 return DDERR_INVALIDPARAMS
;
579 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
580 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
581 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
582 viewport
->background
= m
;
584 wined3d_mutex_unlock();
589 /*****************************************************************************
590 * IDirect3DViewport3::GetBackground
592 * Returns the material handle assigned to the background of the viewport
595 * lphMat: Address to store the handle
596 * lpValid: is set to FALSE if no background is set, TRUE if one is set
601 *****************************************************************************/
602 static HRESULT WINAPI
d3d_viewport_GetBackground(IDirect3DViewport3
*iface
,
603 D3DMATERIALHANDLE
*material
, BOOL
*valid
)
605 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
607 TRACE("iface %p, material %p, valid %p.\n", iface
, material
, valid
);
609 wined3d_mutex_lock();
611 *valid
= !!viewport
->background
;
613 *material
= viewport
->background
? viewport
->background
->Handle
: 0;
614 wined3d_mutex_unlock();
619 /*****************************************************************************
620 * IDirect3DViewport3::SetBackgroundDepth
622 * Sets a surface that represents the background depth. Its contents are
623 * used to set the depth buffer in IDirect3DViewport3::Clear
626 * lpDDSurface: Surface to set
628 * Returns: D3D_OK, because it's a stub
630 *****************************************************************************/
631 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth(IDirect3DViewport3
*iface
, IDirectDrawSurface
*surface
)
633 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
638 /*****************************************************************************
639 * IDirect3DViewport3::GetBackgroundDepth
641 * Returns the surface that represents the depth field
644 * lplpDDSurface: Address to store the interface pointer
645 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
648 * D3D_OK, because it's a stub
649 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
651 *****************************************************************************/
652 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth(IDirect3DViewport3
*iface
,
653 IDirectDrawSurface
**surface
, BOOL
*valid
)
655 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
660 /*****************************************************************************
661 * IDirect3DViewport3::Clear
663 * Clears the render target and / or the z buffer
666 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
668 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
669 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
673 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
674 * The return value of IDirect3DDevice7::Clear
676 *****************************************************************************/
677 static HRESULT WINAPI
d3d_viewport_Clear(IDirect3DViewport3
*iface
,
678 DWORD rect_count
, D3DRECT
*rects
, DWORD flags
)
680 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
681 DWORD color
= 0x00000000;
683 IDirect3DViewport3
*current_viewport
;
684 IDirect3DDevice3
*d3d_device3
;
686 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, rect_count
, rects
, flags
);
688 if (!rects
|| !rect_count
)
690 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
694 if (This
->active_device
== NULL
) {
695 ERR(" Trying to clear a viewport not attached to a device!\n");
696 return D3DERR_VIEWPORTHASNODEVICE
;
698 d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
700 wined3d_mutex_lock();
702 if (flags
& D3DCLEAR_TARGET
)
704 if (!This
->background
)
705 WARN("No background material set.\n");
707 color
= D3DRGBA(This
->background
->mat
.u
.diffuse
.u1
.r
,
708 This
->background
->mat
.u
.diffuse
.u2
.g
,
709 This
->background
->mat
.u
.diffuse
.u3
.b
,
710 This
->background
->mat
.u
.diffuse
.u4
.a
);
713 /* Need to temporarily activate the viewport to clear it. The previously
714 * active one will be restored afterwards. */
715 viewport_activate(This
, TRUE
);
717 hr
= IDirect3DDevice7_Clear(&This
->active_device
->IDirect3DDevice7_iface
, rect_count
, rects
,
718 flags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
720 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
722 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
723 viewport_activate(vp
, TRUE
);
724 IDirect3DViewport3_Release(current_viewport
);
727 wined3d_mutex_unlock();
732 /*****************************************************************************
733 * IDirect3DViewport3::AddLight
735 * Adds an light to the viewport
738 * lpDirect3DLight: Interface of the light to add
742 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
743 * DDERR_INVALIDPARAMS if there are 8 lights or more
745 *****************************************************************************/
746 static HRESULT WINAPI
d3d_viewport_AddLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
748 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
749 struct d3d_light
*light_impl
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
751 DWORD map
= This
->map_lights
;
753 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
755 wined3d_mutex_lock();
757 if (This
->num_lights
>= 8)
759 wined3d_mutex_unlock();
760 return DDERR_INVALIDPARAMS
;
763 if (light_impl
->active_viewport
)
765 wined3d_mutex_unlock();
766 WARN("Light %p is active in viewport %p.\n", light_impl
, light_impl
->active_viewport
);
767 return D3DERR_LIGHTHASVIEWPORT
;
770 /* Find a light number and update both light and viewports objects accordingly */
776 light_impl
->dwLightIndex
= i
;
778 This
->map_lights
|= 1<<i
;
780 /* Add the light in the 'linked' chain */
781 list_add_head(&This
->light_list
, &light_impl
->entry
);
782 IDirect3DLight_AddRef(lpDirect3DLight
);
784 /* Attach the light to the viewport */
785 light_impl
->active_viewport
= This
;
787 /* If active, activate the light */
788 if (This
->active_device
&& light_impl
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
790 /* Disable the flag so that light_activate actually does its job. */
791 light_impl
->light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
792 light_activate(light_impl
);
795 wined3d_mutex_unlock();
800 /*****************************************************************************
801 * IDirect3DViewport3::DeleteLight
803 * Deletes a light from the viewports' light list
806 * lpDirect3DLight: Light to delete
810 * DDERR_INVALIDPARAMS if the light wasn't found
812 *****************************************************************************/
813 static HRESULT WINAPI
d3d_viewport_DeleteLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
815 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
816 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
818 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
820 wined3d_mutex_lock();
822 if (l
->active_viewport
!= viewport
)
824 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
825 wined3d_mutex_unlock();
826 return DDERR_INVALIDPARAMS
;
830 list_remove(&l
->entry
);
831 l
->active_viewport
= NULL
;
832 IDirect3DLight_Release(lpDirect3DLight
);
833 --viewport
->num_lights
;
834 viewport
->map_lights
&= ~(1 << l
->dwLightIndex
);
836 wined3d_mutex_unlock();
841 /*****************************************************************************
842 * IDirect3DViewport::NextLight
844 * Enumerates the lights associated with the viewport
847 * lpDirect3DLight: Light to start with
848 * lplpDirect3DLight: Address to store the successor to
851 * D3D_OK, because it's a stub
853 *****************************************************************************/
854 static HRESULT WINAPI
d3d_viewport_NextLight(IDirect3DViewport3
*iface
,
855 IDirect3DLight
*lpDirect3DLight
, IDirect3DLight
**lplpDirect3DLight
, DWORD flags
)
857 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
858 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
862 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
863 iface
, lpDirect3DLight
, lplpDirect3DLight
, flags
);
865 if (!lplpDirect3DLight
)
866 return DDERR_INVALIDPARAMS
;
868 wined3d_mutex_lock();
873 if (!l
|| l
->active_viewport
!= viewport
)
876 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
880 entry
= list_next(&viewport
->light_list
, &l
->entry
);
884 entry
= list_head(&viewport
->light_list
);
888 entry
= list_tail(&viewport
->light_list
);
893 WARN("Invalid flags %#x.\n", flags
);
899 *lplpDirect3DLight
= (IDirect3DLight
*)LIST_ENTRY(entry
, struct d3d_light
, entry
);
900 IDirect3DLight_AddRef(*lplpDirect3DLight
);
905 *lplpDirect3DLight
= NULL
;
906 hr
= DDERR_INVALIDPARAMS
;
909 wined3d_mutex_unlock();
914 /*****************************************************************************
915 * IDirect3DViewport2 Methods.
916 *****************************************************************************/
918 static HRESULT WINAPI
d3d_viewport_GetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*vp
)
920 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
923 TRACE("iface %p, vp %p.\n", iface
, vp
);
926 return DDERR_INVALIDPARAMS
;
928 if (viewport
->version
== DDRAW_VIEWPORT_VERSION_NONE
)
930 WARN("Viewport data was not set.\n");
931 return D3DERR_VIEWPORTDATANOTSET
;
934 wined3d_mutex_lock();
936 if (viewport
->version
== DDRAW_VIEWPORT_VERSION_2
)
938 memcpy(vp
, &viewport
->viewports
.vp2
, size
);
944 vp2
.dwSize
= sizeof(vp2
);
945 vp2
.dwX
= viewport
->viewports
.vp1
.dwX
;
946 vp2
.dwY
= viewport
->viewports
.vp1
.dwY
;
947 vp2
.dwWidth
= viewport
->viewports
.vp1
.dwWidth
;
948 vp2
.dwHeight
= viewport
->viewports
.vp1
.dwHeight
;
951 vp2
.dvClipWidth
= 0.0f
;
952 vp2
.dvClipHeight
= 0.0f
;
953 vp2
.dvMinZ
= viewport
->viewports
.vp1
.dvMinZ
;
954 vp2
.dvMaxZ
= viewport
->viewports
.vp1
.dvMaxZ
;
955 memcpy(vp
, &vp2
, size
);
960 TRACE(" returning D3DVIEWPORT2 :\n");
961 _dump_D3DVIEWPORT2(vp
);
964 wined3d_mutex_unlock();
969 static HRESULT WINAPI
d3d_viewport_SetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*vp
)
971 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
972 struct d3d_device
*device
= viewport
->active_device
;
973 struct wined3d_sub_resource_desc rt_desc
;
974 struct wined3d_rendertarget_view
*rtv
;
975 IDirect3DViewport3
*current_viewport
;
976 struct ddraw_surface
*surface
;
978 TRACE("iface %p, vp %p.\n", iface
, vp
);
981 return DDERR_INVALIDPARAMS
;
983 if (vp
->dwSize
!= sizeof(*vp
))
985 WARN("Invalid D3DVIEWPORT2 size %u.\n", vp
->dwSize
);
986 return DDERR_INVALIDPARAMS
;
991 TRACE(" getting D3DVIEWPORT2 :\n");
992 _dump_D3DVIEWPORT2(vp
);
997 WARN("Viewport not bound to a device, returning D3DERR_VIEWPORTHASNODEVICE.\n");
998 return D3DERR_VIEWPORTHASNODEVICE
;
1001 wined3d_mutex_lock();
1003 if (device
->version
> 1)
1005 if (!(rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1007 wined3d_mutex_unlock();
1008 return DDERR_INVALIDCAPS
;
1010 surface
= wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1011 wined3d_texture_get_sub_resource_desc(surface
->wined3d_texture
, surface
->sub_resource_idx
, &rt_desc
);
1013 if (vp
->dwX
> rt_desc
.width
|| vp
->dwWidth
> rt_desc
.width
- vp
->dwX
1014 || vp
->dwY
> rt_desc
.height
|| vp
->dwHeight
> rt_desc
.height
- vp
->dwY
)
1016 WARN("Invalid viewport, returning DDERR_INVALIDPARAMS.\n");
1017 wined3d_mutex_unlock();
1018 return DDERR_INVALIDPARAMS
;
1022 viewport
->version
= DDRAW_VIEWPORT_VERSION_2
;
1023 viewport
->viewports
.vp2
= *vp
;
1025 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(&device
->IDirect3DDevice3_iface
, ¤t_viewport
)))
1027 if (current_viewport
== iface
)
1028 viewport_activate(viewport
, FALSE
);
1029 IDirect3DViewport3_Release(current_viewport
);
1032 wined3d_mutex_unlock();
1037 /*****************************************************************************
1038 * IDirect3DViewport3 Methods.
1039 *****************************************************************************/
1041 /*****************************************************************************
1042 * IDirect3DViewport3::SetBackgroundDepth2
1044 * Sets a IDirectDrawSurface4 surface as the background depth surface
1047 * lpDDS: Surface to set
1050 * D3D_OK, because it's stub
1052 *****************************************************************************/
1053 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
1054 IDirectDrawSurface4
*surface
)
1056 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
1061 /*****************************************************************************
1062 * IDirect3DViewport3::GetBackgroundDepth2
1064 * Returns the IDirect3DSurface4 interface to the background depth surface
1067 * lplpDDS: Address to store the interface pointer at
1068 * lpValid: Set to true if a surface is assigned
1071 * D3D_OK because it's a stub
1073 *****************************************************************************/
1074 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1075 IDirectDrawSurface4
**surface
, BOOL
*valid
)
1077 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
1082 /*****************************************************************************
1083 * IDirect3DViewport3::Clear2
1085 * Another clearing method
1088 * Count: Number of rectangles to clear
1089 * Rects: Rectangle array to clear
1090 * Flags: Some flags :)
1091 * Color: Color to fill the render target with
1092 * Z: Value to fill the depth buffer with
1093 * Stencil: Value to fill the stencil bits with
1097 *****************************************************************************/
1098 static HRESULT WINAPI
d3d_viewport_Clear2(IDirect3DViewport3
*iface
, DWORD rect_count
,
1099 D3DRECT
*rects
, DWORD flags
, DWORD color
, D3DVALUE depth
, DWORD stencil
)
1101 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
1103 IDirect3DViewport3
*current_viewport
;
1104 IDirect3DDevice3
*d3d_device3
;
1106 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1107 iface
, rect_count
, rects
, flags
, color
, depth
, stencil
);
1109 if (!rects
|| !rect_count
)
1111 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
1115 wined3d_mutex_lock();
1117 if (!viewport
->active_device
)
1119 WARN("Trying to clear a viewport not attached to a device.\n");
1120 wined3d_mutex_unlock();
1121 return D3DERR_VIEWPORTHASNODEVICE
;
1123 d3d_device3
= &viewport
->active_device
->IDirect3DDevice3_iface
;
1124 /* Need to temporarily activate viewport to clear it. Previously active
1125 * one will be restored afterwards. */
1126 viewport_activate(viewport
, TRUE
);
1128 hr
= IDirect3DDevice7_Clear(&viewport
->active_device
->IDirect3DDevice7_iface
,
1129 rect_count
, rects
, flags
, color
, depth
, stencil
);
1130 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
1132 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
1133 viewport_activate(vp
, TRUE
);
1134 IDirect3DViewport3_Release(current_viewport
);
1137 wined3d_mutex_unlock();
1142 /*****************************************************************************
1144 *****************************************************************************/
1146 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1148 /*** IUnknown Methods ***/
1149 d3d_viewport_QueryInterface
,
1150 d3d_viewport_AddRef
,
1151 d3d_viewport_Release
,
1152 /*** IDirect3DViewport Methods */
1153 d3d_viewport_Initialize
,
1154 d3d_viewport_GetViewport
,
1155 d3d_viewport_SetViewport
,
1156 d3d_viewport_TransformVertices
,
1157 d3d_viewport_LightElements
,
1158 d3d_viewport_SetBackground
,
1159 d3d_viewport_GetBackground
,
1160 d3d_viewport_SetBackgroundDepth
,
1161 d3d_viewport_GetBackgroundDepth
,
1163 d3d_viewport_AddLight
,
1164 d3d_viewport_DeleteLight
,
1165 d3d_viewport_NextLight
,
1166 /*** IDirect3DViewport2 Methods ***/
1167 d3d_viewport_GetViewport2
,
1168 d3d_viewport_SetViewport2
,
1169 /*** IDirect3DViewport3 Methods ***/
1170 d3d_viewport_SetBackgroundDepth2
,
1171 d3d_viewport_GetBackgroundDepth2
,
1172 d3d_viewport_Clear2
,
1175 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
1177 if (!iface
) return NULL
;
1178 assert(iface
->lpVtbl
== &d3d_viewport_vtbl
);
1179 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1182 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
)
1184 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1185 if (!iface
) return NULL
;
1186 assert(iface
->lpVtbl
== (IDirect3DViewport2Vtbl
*)&d3d_viewport_vtbl
);
1187 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1190 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
)
1192 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1193 if (!iface
) return NULL
;
1194 assert(iface
->lpVtbl
== (IDirect3DViewportVtbl
*)&d3d_viewport_vtbl
);
1195 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1198 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
)
1200 viewport
->IDirect3DViewport3_iface
.lpVtbl
= &d3d_viewport_vtbl
;
1202 viewport
->ddraw
= ddraw
;
1203 viewport
->version
= DDRAW_VIEWPORT_VERSION_NONE
;
1204 list_init(&viewport
->light_list
);