win32u: Use the dummy surface for empty layered window surfaces.
[wine.git] / include / windows.media.render.idl
blobcb6a47b8c8c6ca04529bf55955e4e0d4a4620e2b
1 /*
2 * Copyright (C) 2023 Biswapriyo Nath
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifdef __WIDL__
20 #pragma winrt ns_prefix
21 #endif
23 import "windows.foundation.idl";
25 namespace Windows.Media.Render {
26 typedef enum AudioRenderCategory AudioRenderCategory;
29 contract(Windows.Foundation.UniversalApiContract, 1.0)
31 enum AudioRenderCategory
33 Other = 0,
34 [contract(Windows.Foundation.UniversalApiContract, 1.0)]
35 ForegroundOnlyMedia = 1,
36 [contract(Windows.Foundation.UniversalApiContract, 1.0)]
37 BackgroundCapableMedia = 2,
38 Communications = 3,
39 Alerts = 4,
40 SoundEffects = 5,
41 GameEffects = 6,
42 GameMedia = 7,
43 [contract(Windows.Foundation.UniversalApiContract, 1.0)]
44 GameChat = 8,
45 [contract(Windows.Foundation.UniversalApiContract, 1.0)]
46 Speech = 9,
47 [contract(Windows.Foundation.UniversalApiContract, 1.0)]
48 Movie = 10,
49 [contract(Windows.Foundation.UniversalApiContract, 1.0)]
50 Media = 11,