include/mscvpdb.h: Use flexible array members for the rest of structures.
[wine.git] / dlls / d3dx9_29 / Makefile.in
blob75eb3e7324302e1320e92500cdd95d496e79ad04
1 EXTRADEFS = -DD3DX_SDK_VERSION=29
2 MODULE = d3dx9_29.dll
3 IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
4 PARENTSRC = ../d3dx9_36
5 DELAYIMPORTS = windowscodecs
7 EXTRADLLFLAGS = -Wb,--prefer-native
9 SOURCES = \
10 animation.c \
11 core.c \
12 effect.c \
13 font.c \
14 line.c \
15 main.c \
16 math.c \
17 mesh.c \
18 preshader.c \
19 render.c \
20 shader.c \
21 skin.c \
22 sprite.c \
23 surface.c \
24 texture.c \
25 txc_compress_dxtn.c \
26 txc_fetch_dxtn.c \
27 util.c \
28 version.rc \
29 volume.c \
30 xfile.c