2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
33 #include "d3d8_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
37 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
39 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
41 d3d8_null_wined3d_object_destroyed
,
44 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
46 BYTE
*c
= (BYTE
*)&format
;
48 /* Don't translate FOURCC formats */
49 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
53 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
54 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
55 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
56 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
57 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
58 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
59 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
60 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
61 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
62 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
63 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
64 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
65 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
66 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
67 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
68 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
69 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
70 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
71 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
72 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
73 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
74 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
75 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
76 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
77 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
78 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
79 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
80 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
81 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
82 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
83 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
84 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
85 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
86 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
87 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
89 FIXME("Unhandled wined3d format %#x.\n", format
);
90 return D3DFMT_UNKNOWN
;
94 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
96 BYTE
*c
= (BYTE
*)&format
;
98 /* Don't translate FOURCC formats */
99 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
103 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
104 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
105 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
106 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
107 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
108 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
109 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
110 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
111 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
112 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
113 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
114 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
115 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
116 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
117 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
118 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
119 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
120 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
121 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
122 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
123 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
124 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
125 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
126 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
127 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
128 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
129 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
130 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
131 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
132 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
133 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
134 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
135 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
136 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
137 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
139 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
140 return WINED3DFMT_UNKNOWN
;
144 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
)
146 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
147 | D3DLOCK_NOOVERWRITE
149 | D3DLOCK_NO_DIRTY_UPDATE
;
150 unsigned int wined3d_flags
;
152 wined3d_flags
= flags
& handled
;
153 if (!(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
154 wined3d_flags
|= WINED3D_MAP_READ
;
155 if (!(flags
& D3DLOCK_READONLY
))
156 wined3d_flags
|= WINED3D_MAP_WRITE
;
157 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
158 wined3d_flags
|= WINED3D_MAP_READ
| WINED3D_MAP_WRITE
;
159 flags
&= ~(handled
| D3DLOCK_READONLY
);
162 FIXME("Unhandled flags %#x.\n", flags
);
164 return wined3d_flags
;
167 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
169 switch (primitive_type
)
171 case D3DPT_POINTLIST
:
172 return primitive_count
;
175 return primitive_count
* 2;
177 case D3DPT_LINESTRIP
:
178 return primitive_count
+ 1;
180 case D3DPT_TRIANGLELIST
:
181 return primitive_count
* 3;
183 case D3DPT_TRIANGLESTRIP
:
184 case D3DPT_TRIANGLEFAN
:
185 return primitive_count
+ 2;
188 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
193 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
197 case WINED3D_SWAP_EFFECT_DISCARD
:
198 return D3DSWAPEFFECT_DISCARD
;
199 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
200 return D3DSWAPEFFECT_FLIP
;
201 case WINED3D_SWAP_EFFECT_COPY
:
202 return D3DSWAPEFFECT_COPY
;
203 case WINED3D_SWAP_EFFECT_COPY_VSYNC
:
204 return D3DSWAPEFFECT_COPY_VSYNC
;
206 FIXME("Unhandled swap effect %#x.\n", effect
);
207 return D3DSWAPEFFECT_FLIP
;
211 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
212 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
214 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
215 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
216 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
217 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
218 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
219 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
220 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
221 present_parameters
->Windowed
= swapchain_desc
->windowed
;
222 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
223 present_parameters
->AutoDepthStencilFormat
224 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
225 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
226 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
227 present_parameters
->FullScreen_PresentationInterval
= presentation_interval
;
230 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
234 case D3DSWAPEFFECT_DISCARD
:
235 return WINED3D_SWAP_EFFECT_DISCARD
;
236 case D3DSWAPEFFECT_FLIP
:
237 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
238 case D3DSWAPEFFECT_COPY
:
239 return WINED3D_SWAP_EFFECT_COPY
;
240 case D3DSWAPEFFECT_COPY_VSYNC
:
241 return WINED3D_SWAP_EFFECT_COPY_VSYNC
;
243 FIXME("Unhandled swap effect %#x.\n", effect
);
244 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
248 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
252 case D3DPRESENT_INTERVAL_IMMEDIATE
:
253 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
254 case D3DPRESENT_INTERVAL_ONE
:
255 return WINED3D_SWAP_INTERVAL_ONE
;
256 case D3DPRESENT_INTERVAL_TWO
:
257 return WINED3D_SWAP_INTERVAL_TWO
;
258 case D3DPRESENT_INTERVAL_THREE
:
259 return WINED3D_SWAP_INTERVAL_THREE
;
260 case D3DPRESENT_INTERVAL_FOUR
:
261 return WINED3D_SWAP_INTERVAL_FOUR
;
263 FIXME("Unhandled presentation interval %#x.\n", interval
);
264 case D3DPRESENT_INTERVAL_DEFAULT
:
265 return WINED3D_SWAP_INTERVAL_DEFAULT
;
269 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
270 const D3DPRESENT_PARAMETERS
*present_parameters
)
272 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
274 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
277 if (present_parameters
->BackBufferCount
> 3
278 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
279 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
280 && present_parameters
->BackBufferCount
> 1))
282 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
285 switch (present_parameters
->FullScreen_PresentationInterval
)
287 case D3DPRESENT_INTERVAL_DEFAULT
:
288 case D3DPRESENT_INTERVAL_ONE
:
289 case D3DPRESENT_INTERVAL_TWO
:
290 case D3DPRESENT_INTERVAL_THREE
:
291 case D3DPRESENT_INTERVAL_FOUR
:
292 case D3DPRESENT_INTERVAL_IMMEDIATE
:
295 WARN("Invalid presentation interval %#x.\n",
296 present_parameters
->FullScreen_PresentationInterval
);
300 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
301 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
302 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
303 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
304 swapchain_desc
->backbuffer_usage
= WINED3DUSAGE_RENDERTARGET
;
305 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
306 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
307 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
308 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
309 swapchain_desc
->windowed
= present_parameters
->Windowed
;
310 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
311 swapchain_desc
->auto_depth_stencil_format
312 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
313 swapchain_desc
->flags
314 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
315 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
316 swapchain_desc
->auto_restore_display_mode
= TRUE
;
318 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
319 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
324 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const struct wined3d_caps
*wined3d_caps
)
326 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
327 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
328 caps
->Caps
= wined3d_caps
->Caps
;
329 caps
->Caps2
= wined3d_caps
->Caps2
;
330 caps
->Caps3
= wined3d_caps
->Caps3
;
331 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
332 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
333 caps
->DevCaps
= wined3d_caps
->DevCaps
;
334 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
335 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
336 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
337 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
338 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
339 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
340 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
341 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
342 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
343 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
344 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
345 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
346 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
347 caps
->LineCaps
= wined3d_caps
->LineCaps
;
348 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
349 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
350 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
351 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
352 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
353 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
354 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
355 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
356 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
357 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
358 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
359 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
360 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
361 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
362 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
363 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
364 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
365 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
366 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
367 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
368 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
369 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
370 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
371 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
372 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
373 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
374 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
375 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
376 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
377 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
378 caps
->MaxPixelShaderValue
= wined3d_caps
->PixelShader1xMaxValue
;
380 caps
->Caps2
&= D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_CANRENDERWINDOWED
381 | D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_FULLSCREENGAMMA
382 | D3DCAPS2_NO2DDURING3DSCENE
| D3DCAPS2_RESERVED
;
383 caps
->Caps3
&= D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
| D3DCAPS3_RESERVED
;
384 caps
->PrimitiveMiscCaps
&= D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
385 | D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
| D3DPMISCCAPS_CULLCCW
386 | D3DPMISCCAPS_COLORWRITEENABLE
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
387 | D3DPMISCCAPS_CLIPTLVERTS
| D3DPMISCCAPS_TSSARGTEMP
| D3DPMISCCAPS_BLENDOP
388 | D3DPMISCCAPS_NULLREFERENCE
;
389 caps
->RasterCaps
&= D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
390 | D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_ANTIALIASEDGES
391 | D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
392 | D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
393 | D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
394 | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
;
395 caps
->SrcBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
396 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
397 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
398 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
399 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
400 caps
->DestBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
401 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
402 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
403 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
404 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
405 caps
->TextureCaps
&= D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
406 | D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
407 | D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
408 | D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
409 | D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
410 | D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
;
411 caps
->TextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
412 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
413 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
414 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
415 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
416 caps
->CubeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
417 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
418 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
419 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
420 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
421 caps
->VolumeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
422 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
423 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
424 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
425 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
426 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
427 caps
->VertexProcessingCaps
&= D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
428 | D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
429 | D3DVTXPCAPS_TWEENING
| D3DVTXPCAPS_NO_VSDT_UBYTE4
;
431 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
432 if (caps
->PixelShaderVersion
)
433 caps
->PixelShaderVersion
= D3DPS_VERSION(1, 4);
435 caps
->PixelShaderVersion
= D3DPS_VERSION(0, 0);
436 if (caps
->VertexShaderVersion
)
437 caps
->VertexShaderVersion
= D3DVS_VERSION(1, 1);
439 caps
->VertexShaderVersion
= D3DVS_VERSION(0, 0);
440 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
443 /* Handle table functions */
444 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
446 struct d3d8_handle_entry
*entry
;
450 DWORD index
= t
->free_entries
- t
->entries
;
451 /* Use a free handle */
452 entry
= t
->free_entries
;
453 if (entry
->type
!= D3D8_HANDLE_FREE
)
455 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
456 return D3D8_INVALID_HANDLE
;
458 t
->free_entries
= entry
->object
;
459 entry
->object
= object
;
465 if (!(t
->entry_count
< t
->table_size
))
468 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
469 struct d3d8_handle_entry
*new_entries
;
471 if (!(new_entries
= heap_realloc(t
->entries
, new_size
* sizeof(*t
->entries
))))
473 ERR("Failed to grow the handle table.\n");
474 return D3D8_INVALID_HANDLE
;
476 t
->entries
= new_entries
;
477 t
->table_size
= new_size
;
480 entry
= &t
->entries
[t
->entry_count
];
481 entry
->object
= object
;
484 return t
->entry_count
++;
487 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
489 struct d3d8_handle_entry
*entry
;
492 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
494 WARN("Invalid handle %u passed.\n", handle
);
498 entry
= &t
->entries
[handle
];
499 if (entry
->type
!= type
)
501 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
505 object
= entry
->object
;
506 entry
->object
= t
->free_entries
;
507 entry
->type
= D3D8_HANDLE_FREE
;
508 t
->free_entries
= entry
;
513 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
515 struct d3d8_handle_entry
*entry
;
517 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
519 WARN("Invalid handle %u passed.\n", handle
);
523 entry
= &t
->entries
[handle
];
524 if (entry
->type
!= type
)
526 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
530 return entry
->object
;
533 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
535 TRACE("iface %p, riid %s, out %p.\n",
536 iface
, debugstr_guid(riid
), out
);
538 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
539 || IsEqualGUID(riid
, &IID_IUnknown
))
541 IDirect3DDevice8_AddRef(iface
);
546 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
549 return E_NOINTERFACE
;
552 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
554 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
555 ULONG ref
= InterlockedIncrement(&device
->ref
);
557 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
562 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
564 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
567 if (device
->inDestruction
)
570 ref
= InterlockedDecrement(&device
->ref
);
572 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
576 IDirect3D8
*parent
= device
->d3d_parent
;
579 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
581 wined3d_mutex_lock();
583 device
->inDestruction
= TRUE
;
585 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
587 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
589 heap_free(device
->decls
);
591 if (device
->vertex_buffer
)
592 wined3d_buffer_decref(device
->vertex_buffer
);
593 if (device
->index_buffer
)
594 wined3d_buffer_decref(device
->index_buffer
);
596 wined3d_device_uninit_3d(device
->wined3d_device
);
597 wined3d_device_release_focus_window(device
->wined3d_device
);
598 wined3d_device_decref(device
->wined3d_device
);
599 heap_free(device
->handle_table
.entries
);
602 wined3d_mutex_unlock();
604 IDirect3D8_Release(parent
);
609 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
611 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
613 TRACE("iface %p.\n", iface
);
615 TRACE("device state: %#x.\n", device
->device_state
);
617 switch (device
->device_state
)
620 case D3D8_DEVICE_STATE_OK
:
622 case D3D8_DEVICE_STATE_LOST
:
623 return D3DERR_DEVICELOST
;
624 case D3D8_DEVICE_STATE_NOT_RESET
:
625 return D3DERR_DEVICENOTRESET
;
629 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
631 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
634 TRACE("iface %p.\n", iface
);
636 wined3d_mutex_lock();
637 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
638 wined3d_mutex_unlock();
643 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
645 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
647 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
650 FIXME("Byte count ignored.\n");
652 wined3d_mutex_lock();
653 wined3d_device_evict_managed_resources(device
->wined3d_device
);
654 wined3d_mutex_unlock();
659 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
661 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
663 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
666 return D3DERR_INVALIDCALL
;
668 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
671 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
673 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
674 struct wined3d_caps wined3d_caps
;
677 TRACE("iface %p, caps %p.\n", iface
, caps
);
680 return D3DERR_INVALIDCALL
;
682 wined3d_mutex_lock();
683 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
684 wined3d_mutex_unlock();
686 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
691 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
693 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
694 struct wined3d_display_mode wined3d_mode
;
697 TRACE("iface %p, mode %p.\n", iface
, mode
);
699 wined3d_mutex_lock();
700 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
701 wined3d_mutex_unlock();
705 mode
->Width
= wined3d_mode
.width
;
706 mode
->Height
= wined3d_mode
.height
;
707 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
708 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
714 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
715 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
717 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
719 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
721 wined3d_mutex_lock();
722 wined3d_device_get_creation_parameters(device
->wined3d_device
,
723 (struct wined3d_device_creation_parameters
*)parameters
);
724 wined3d_mutex_unlock();
729 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
730 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
732 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
733 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
736 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
737 iface
, hotspot_x
, hotspot_y
, bitmap
);
741 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
742 return D3DERR_INVALIDCALL
;
745 wined3d_mutex_lock();
746 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
747 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
748 wined3d_mutex_unlock();
753 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
755 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
757 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
759 wined3d_mutex_lock();
760 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
761 wined3d_mutex_unlock();
764 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
766 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
769 TRACE("iface %p, show %#x.\n", iface
, show
);
771 wined3d_mutex_lock();
772 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
773 wined3d_mutex_unlock();
778 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
779 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
781 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
782 struct wined3d_swapchain_desc desc
;
783 struct d3d8_swapchain
*object
;
784 unsigned int swap_interval
;
785 unsigned int i
, count
;
788 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
789 iface
, present_parameters
, swapchain
);
791 if (!present_parameters
->Windowed
)
793 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
794 return D3DERR_INVALIDCALL
;
797 wined3d_mutex_lock();
798 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
799 for (i
= 0; i
< count
; ++i
)
801 struct wined3d_swapchain
*wined3d_swapchain
;
803 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
804 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
808 wined3d_mutex_unlock();
809 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
810 return D3DERR_INVALIDCALL
;
813 wined3d_mutex_unlock();
815 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
816 return D3DERR_INVALIDCALL
;
817 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
818 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, swap_interval
, &object
)))
819 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
820 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
821 &desc
, present_parameters
->FullScreen_PresentationInterval
);
826 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
828 struct wined3d_resource_desc desc
;
829 IDirect3DBaseTexture8
*texture
;
830 struct d3d8_surface
*surface
;
833 wined3d_resource_get_desc(resource
, &desc
);
834 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
837 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
839 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
840 return D3DERR_DEVICELOST
;
843 parent
= wined3d_resource_get_parent(resource
);
844 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
846 IDirect3DBaseTexture8_Release(texture
);
847 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
848 return D3DERR_DEVICELOST
;
851 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
852 if (!surface
->resource
.refcount
)
855 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
856 return D3DERR_DEVICELOST
;
859 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
860 D3DPRESENT_PARAMETERS
*present_parameters
)
862 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
863 struct wined3d_swapchain_desc swapchain_desc
;
866 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
868 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
870 WARN("App not active, returning D3DERR_DEVICELOST.\n");
871 return D3DERR_DEVICELOST
;
873 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
874 return D3DERR_INVALIDCALL
;
876 wined3d_mutex_lock();
878 if (device
->vertex_buffer
)
880 wined3d_buffer_decref(device
->vertex_buffer
);
881 device
->vertex_buffer
= NULL
;
882 device
->vertex_buffer_size
= 0;
884 if (device
->index_buffer
)
886 wined3d_buffer_decref(device
->index_buffer
);
887 device
->index_buffer
= NULL
;
888 device
->index_buffer_size
= 0;
891 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
892 NULL
, reset_enum_callback
, TRUE
)))
894 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
895 device
->implicit_swapchain
->swap_interval
896 = wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
897 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
898 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
,
899 !!swapchain_desc
.enable_auto_depth_stencil
);
900 device
->device_state
= D3D8_DEVICE_STATE_OK
;
904 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
906 wined3d_mutex_unlock();
911 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
912 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
914 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
916 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
917 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
919 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
920 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
921 * shows a framerate on Windows in applications that only call the device
922 * method, like e.g. the dx8 sdk samples. The conclusion is that native
923 * calls the swapchain's public method from the device. */
924 return IDirect3DSwapChain8_Present(&device
->implicit_swapchain
->IDirect3DSwapChain8_iface
,
925 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
928 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
929 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
931 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
932 struct wined3d_swapchain
*wined3d_swapchain
;
933 struct wined3d_texture
*wined3d_texture
;
934 struct d3d8_surface
*surface_impl
;
936 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
937 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
939 /* backbuffer_type is ignored by native. */
941 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
942 wined3d_mutex_lock();
944 wined3d_swapchain
= device
->implicit_swapchain
->wined3d_swapchain
;
945 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(wined3d_swapchain
, backbuffer_idx
)))
947 wined3d_mutex_unlock();
949 return D3DERR_INVALIDCALL
;
952 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
953 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
954 IDirect3DSurface8_AddRef(*backbuffer
);
956 wined3d_mutex_unlock();
960 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
962 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
965 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
967 wined3d_mutex_lock();
968 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
969 wined3d_mutex_unlock();
974 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
976 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
978 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
980 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
981 wined3d_mutex_lock();
982 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
983 wined3d_mutex_unlock();
986 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
988 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
990 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
992 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
993 wined3d_mutex_lock();
994 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
995 wined3d_mutex_unlock();
998 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
999 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1000 D3DPOOL pool
, IDirect3DTexture8
**texture
)
1002 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1003 struct d3d8_texture
*object
;
1006 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1007 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
1010 return D3DERR_INVALIDCALL
;
1013 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1014 return D3DERR_OUTOFVIDEOMEMORY
;
1016 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1019 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1024 TRACE("Created texture %p.\n", object
);
1025 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1030 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
1031 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1032 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
1034 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1035 struct d3d8_texture
*object
;
1038 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1039 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
1042 return D3DERR_INVALIDCALL
;
1045 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1046 return D3DERR_OUTOFVIDEOMEMORY
;
1048 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1051 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1056 TRACE("Created volume texture %p.\n", object
);
1057 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1062 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
1063 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
1065 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1066 struct d3d8_texture
*object
;
1069 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1070 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
1073 return D3DERR_INVALIDCALL
;
1076 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1077 return D3DERR_OUTOFVIDEOMEMORY
;
1079 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1082 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1087 TRACE("Created cube texture %p.\n", object
);
1088 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1093 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1094 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
1096 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1097 struct d3d8_vertexbuffer
*object
;
1100 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
1101 iface
, size
, usage
, fvf
, pool
, buffer
);
1103 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1104 return D3DERR_OUTOFVIDEOMEMORY
;
1106 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1109 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1114 TRACE("Created vertex buffer %p.\n", object
);
1115 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
1120 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1121 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
1123 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1124 struct d3d8_indexbuffer
*object
;
1127 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
1128 iface
, size
, usage
, format
, pool
, buffer
);
1130 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1131 return D3DERR_OUTOFVIDEOMEMORY
;
1133 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1136 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1141 TRACE("Created index buffer %p.\n", object
);
1142 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
1147 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
1148 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
1149 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
1151 struct wined3d_resource_desc desc
;
1152 struct d3d8_surface
*surface_impl
;
1153 struct wined3d_texture
*texture
;
1156 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
1157 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1158 device
, width
, height
, format
, flags
, surface
,
1159 usage
, pool
, multisample_type
, multisample_quality
);
1161 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1162 desc
.format
= wined3dformat_from_d3dformat(format
);
1163 desc
.multisample_type
= multisample_type
;
1164 desc
.multisample_quality
= multisample_quality
;
1165 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1166 if (pool
== D3DPOOL_SCRATCH
)
1167 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1168 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
)
1169 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1171 desc
.height
= height
;
1175 wined3d_mutex_lock();
1177 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1178 1, 1, flags
, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
1180 wined3d_mutex_unlock();
1181 WARN("Failed to create texture, hr %#x.\n", hr
);
1185 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1186 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
1187 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
1188 IDirect3DSurface8_AddRef(*surface
);
1189 wined3d_texture_decref(texture
);
1191 wined3d_mutex_unlock();
1196 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
1197 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
1198 IDirect3DSurface8
**surface
)
1200 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1203 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1204 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
1207 return D3DERR_INVALIDCALL
;
1211 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1213 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1214 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1217 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
1218 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
1219 IDirect3DSurface8
**surface
)
1221 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1223 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1224 iface
, width
, height
, format
, multisample_type
, surface
);
1227 return D3DERR_INVALIDCALL
;
1231 /* TODO: Verify that Discard is false */
1232 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1233 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1236 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1237 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1238 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1240 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1242 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1243 iface
, width
, height
, format
, surface
);
1247 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1248 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
1251 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1252 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1253 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1255 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1256 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1257 enum wined3d_format_id src_format
, dst_format
;
1258 struct wined3d_sub_resource_desc wined3d_desc
;
1261 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1262 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1264 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1265 * destination texture is in WINED3D_POOL_DEFAULT. */
1267 wined3d_mutex_lock();
1268 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1269 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1271 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1272 wined3d_mutex_unlock();
1273 return D3DERR_INVALIDCALL
;
1275 src_format
= wined3d_desc
.format
;
1276 src_w
= wined3d_desc
.width
;
1277 src_h
= wined3d_desc
.height
;
1279 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1280 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1282 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1283 wined3d_mutex_unlock();
1284 return D3DERR_INVALIDCALL
;
1286 dst_format
= wined3d_desc
.format
;
1288 /* Check that the source and destination formats match */
1289 if (src_format
!= dst_format
)
1291 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1292 src_surface
, dst_surface
);
1293 wined3d_mutex_unlock();
1294 return D3DERR_INVALIDCALL
;
1297 /* Quick if complete copy ... */
1298 if (!rect_count
&& !src_rects
&& !dst_points
)
1300 RECT rect
= {0, 0, src_w
, src_h
};
1301 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1302 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1307 /* Copy rect by rect */
1308 if (src_rects
&& dst_points
)
1310 for (i
= 0; i
< rect_count
; ++i
)
1312 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1313 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1314 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1315 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1317 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1318 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1323 for (i
= 0; i
< rect_count
; ++i
)
1325 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1326 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1327 RECT dst_rect
= {0, 0, w
, h
};
1329 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1330 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1334 wined3d_mutex_unlock();
1339 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1340 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1342 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1343 struct d3d8_texture
*src_impl
, *dst_impl
;
1346 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1348 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1349 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1351 wined3d_mutex_lock();
1352 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1353 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1354 wined3d_mutex_unlock();
1359 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1361 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1362 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1365 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1369 WARN("Invalid destination surface passed.\n");
1370 return D3DERR_INVALIDCALL
;
1373 wined3d_mutex_lock();
1374 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
->wined3d_swapchain
,
1375 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1376 wined3d_mutex_unlock();
1381 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1382 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1384 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1385 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1386 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1387 struct wined3d_rendertarget_view
*original_dsv
, *rtv
;
1388 HRESULT hr
= D3D_OK
;
1390 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1392 if (rt_impl
&& d3d8_surface_get_device(rt_impl
) != device
)
1394 WARN("Render target surface does not match device.\n");
1395 return D3DERR_INVALIDCALL
;
1398 wined3d_mutex_lock();
1402 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1403 struct wined3d_rendertarget_view
*original_rtv
;
1404 struct d3d8_surface
*original_surface
;
1406 /* If no render target is passed in check the size against the current RT */
1409 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1411 wined3d_mutex_unlock();
1412 return D3DERR_NOTFOUND
;
1414 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1415 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1416 original_surface
->sub_resource_idx
, &rt_desc
);
1419 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1420 rt_impl
->sub_resource_idx
, &rt_desc
);
1422 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1424 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1426 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1427 wined3d_mutex_unlock();
1428 return D3DERR_INVALIDCALL
;
1430 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1431 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1433 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1434 wined3d_mutex_unlock();
1435 return D3DERR_INVALIDCALL
;
1439 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1440 rtv
= ds_impl
? d3d8_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1441 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1442 d3d8_surface_release_rendertarget_view(ds_impl
, rtv
);
1443 rtv
= render_target
? d3d8_surface_acquire_rendertarget_view(rt_impl
) : NULL
;
1444 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0, rtv
, TRUE
)))
1445 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1446 d3d8_surface_release_rendertarget_view(rt_impl
, rtv
);
1448 wined3d_mutex_unlock();
1453 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1455 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1456 struct wined3d_rendertarget_view
*wined3d_rtv
;
1457 struct d3d8_surface
*surface_impl
;
1460 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1463 return D3DERR_INVALIDCALL
;
1465 wined3d_mutex_lock();
1466 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1468 /* We want the sub resource parent here, since the view itself may be
1469 * internal to wined3d and may not have a parent. */
1470 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1471 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1472 IDirect3DSurface8_AddRef(*render_target
);
1477 ERR("Failed to get wined3d render target.\n");
1478 *render_target
= NULL
;
1479 hr
= D3DERR_NOTFOUND
;
1481 wined3d_mutex_unlock();
1486 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1488 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1489 struct wined3d_rendertarget_view
*wined3d_dsv
;
1490 struct d3d8_surface
*surface_impl
;
1491 HRESULT hr
= D3D_OK
;
1493 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1496 return D3DERR_INVALIDCALL
;
1498 wined3d_mutex_lock();
1499 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1501 /* We want the sub resource parent here, since the view itself may be
1502 * internal to wined3d and may not have a parent. */
1503 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1504 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1505 IDirect3DSurface8_AddRef(*depth_stencil
);
1509 hr
= D3DERR_NOTFOUND
;
1510 *depth_stencil
= NULL
;
1512 wined3d_mutex_unlock();
1517 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1519 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1522 TRACE("iface %p.\n", iface
);
1524 wined3d_mutex_lock();
1525 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1526 wined3d_mutex_unlock();
1531 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1533 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1536 TRACE("iface %p.\n", iface
);
1538 wined3d_mutex_lock();
1539 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1540 wined3d_mutex_unlock();
1545 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1546 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1548 const struct wined3d_color c
=
1550 ((color
>> 16) & 0xff) / 255.0f
,
1551 ((color
>> 8) & 0xff) / 255.0f
,
1552 (color
& 0xff) / 255.0f
,
1553 ((color
>> 24) & 0xff) / 255.0f
,
1555 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1558 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1559 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1561 if (rect_count
&& !rects
)
1563 WARN("count %u with NULL rects.\n", rect_count
);
1567 wined3d_mutex_lock();
1568 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1569 wined3d_mutex_unlock();
1574 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1575 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1577 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1579 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1581 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1582 wined3d_mutex_lock();
1583 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1584 wined3d_mutex_unlock();
1589 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1590 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1592 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1594 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1596 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1597 wined3d_mutex_lock();
1598 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1599 wined3d_mutex_unlock();
1604 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1605 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1607 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1609 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1611 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1612 wined3d_mutex_lock();
1613 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1614 wined3d_mutex_unlock();
1619 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1621 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1622 struct wined3d_sub_resource_desc rt_desc
;
1623 struct wined3d_rendertarget_view
*rtv
;
1624 struct d3d8_surface
*surface
;
1625 struct wined3d_viewport vp
;
1627 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1629 wined3d_mutex_lock();
1630 if (!(rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1632 wined3d_mutex_unlock();
1633 return D3DERR_NOTFOUND
;
1635 surface
= wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1636 wined3d_texture_get_sub_resource_desc(surface
->wined3d_texture
, surface
->sub_resource_idx
, &rt_desc
);
1638 if (viewport
->X
> rt_desc
.width
|| viewport
->Width
> rt_desc
.width
- viewport
->X
1639 || viewport
->Y
> rt_desc
.height
|| viewport
->Height
> rt_desc
.height
- viewport
->Y
)
1641 WARN("Invalid viewport, returning D3DERR_INVALIDCALL.\n");
1642 wined3d_mutex_unlock();
1643 return D3DERR_INVALIDCALL
;
1648 vp
.width
= viewport
->Width
;
1649 vp
.height
= viewport
->Height
;
1650 vp
.min_z
= viewport
->MinZ
;
1651 vp
.max_z
= viewport
->MaxZ
;
1653 wined3d_device_set_viewports(device
->wined3d_device
, 1, &vp
);
1654 wined3d_mutex_unlock();
1659 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1661 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1662 struct wined3d_viewport wined3d_viewport
;
1664 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1666 wined3d_mutex_lock();
1667 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &wined3d_viewport
);
1668 wined3d_mutex_unlock();
1670 viewport
->X
= wined3d_viewport
.x
;
1671 viewport
->Y
= wined3d_viewport
.y
;
1672 viewport
->Width
= wined3d_viewport
.width
;
1673 viewport
->Height
= wined3d_viewport
.height
;
1674 viewport
->MinZ
= wined3d_viewport
.min_z
;
1675 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1680 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1682 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1684 TRACE("iface %p, material %p.\n", iface
, material
);
1686 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1687 wined3d_mutex_lock();
1688 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1689 wined3d_mutex_unlock();
1694 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1696 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1698 TRACE("iface %p, material %p.\n", iface
, material
);
1700 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1701 wined3d_mutex_lock();
1702 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1703 wined3d_mutex_unlock();
1708 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1710 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1713 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1715 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1716 wined3d_mutex_lock();
1717 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1718 wined3d_mutex_unlock();
1723 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1725 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1728 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1730 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1731 wined3d_mutex_lock();
1732 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1733 wined3d_mutex_unlock();
1738 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1740 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1743 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1745 wined3d_mutex_lock();
1746 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1747 wined3d_mutex_unlock();
1752 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1754 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1757 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1759 wined3d_mutex_lock();
1760 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1761 wined3d_mutex_unlock();
1766 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1768 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1771 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1773 wined3d_mutex_lock();
1774 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1775 wined3d_mutex_unlock();
1780 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1782 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1785 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1787 wined3d_mutex_lock();
1788 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1789 wined3d_mutex_unlock();
1794 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1795 D3DRENDERSTATETYPE state
, DWORD value
)
1797 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1799 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1801 wined3d_mutex_lock();
1805 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1809 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1811 wined3d_mutex_unlock();
1816 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1817 D3DRENDERSTATETYPE state
, DWORD
*value
)
1819 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1821 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1823 wined3d_mutex_lock();
1827 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1831 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1833 wined3d_mutex_unlock();
1838 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1840 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1843 TRACE("iface %p.\n", iface
);
1845 wined3d_mutex_lock();
1846 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1847 wined3d_mutex_unlock();
1852 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1854 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1855 struct wined3d_stateblock
*stateblock
;
1858 TRACE("iface %p, token %p.\n", iface
, token
);
1860 /* Tell wineD3D to endstateblock before anything else (in case we run out
1861 * of memory later and cause locking problems)
1863 wined3d_mutex_lock();
1864 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1867 WARN("Failed to end the state block, %#x.\n", hr
);
1868 wined3d_mutex_unlock();
1872 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1873 wined3d_mutex_unlock();
1875 if (*token
== D3D8_INVALID_HANDLE
)
1877 ERR("Failed to create a handle\n");
1878 wined3d_mutex_lock();
1879 wined3d_stateblock_decref(stateblock
);
1880 wined3d_mutex_unlock();
1885 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1890 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1892 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1893 struct wined3d_stateblock
*stateblock
;
1895 TRACE("iface %p, token %#x.\n", iface
, token
);
1900 wined3d_mutex_lock();
1901 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1904 WARN("Invalid handle (%#x) passed.\n", token
);
1905 wined3d_mutex_unlock();
1906 return D3DERR_INVALIDCALL
;
1908 wined3d_stateblock_apply(stateblock
);
1909 wined3d_mutex_unlock();
1914 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1916 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1917 struct wined3d_stateblock
*stateblock
;
1919 TRACE("iface %p, token %#x.\n", iface
, token
);
1921 wined3d_mutex_lock();
1922 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1925 WARN("Invalid handle (%#x) passed.\n", token
);
1926 wined3d_mutex_unlock();
1927 return D3DERR_INVALIDCALL
;
1929 wined3d_stateblock_capture(stateblock
);
1930 wined3d_mutex_unlock();
1935 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1937 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1938 struct wined3d_stateblock
*stateblock
;
1940 TRACE("iface %p, token %#x.\n", iface
, token
);
1942 wined3d_mutex_lock();
1943 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1947 WARN("Invalid handle (%#x) passed.\n", token
);
1948 wined3d_mutex_unlock();
1949 return D3DERR_INVALIDCALL
;
1952 if (wined3d_stateblock_decref(stateblock
))
1954 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1956 wined3d_mutex_unlock();
1961 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1962 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1964 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1965 struct wined3d_stateblock
*stateblock
;
1968 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1970 if (type
!= D3DSBT_ALL
1971 && type
!= D3DSBT_PIXELSTATE
1972 && type
!= D3DSBT_VERTEXSTATE
)
1974 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1975 return D3DERR_INVALIDCALL
;
1978 wined3d_mutex_lock();
1979 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1982 wined3d_mutex_unlock();
1983 ERR("Failed to create the state block, hr %#x\n", hr
);
1987 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1988 wined3d_mutex_unlock();
1990 if (*handle
== D3D8_INVALID_HANDLE
)
1992 ERR("Failed to allocate a handle.\n");
1993 wined3d_mutex_lock();
1994 wined3d_stateblock_decref(stateblock
);
1995 wined3d_mutex_unlock();
2000 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
2005 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
2007 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2010 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2011 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
2013 wined3d_mutex_lock();
2014 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2015 wined3d_mutex_unlock();
2020 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
2022 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2025 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2027 wined3d_mutex_lock();
2028 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2029 wined3d_mutex_unlock();
2034 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
2036 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2037 struct wined3d_texture
*wined3d_texture
;
2038 struct d3d8_texture
*texture_impl
;
2040 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2043 return D3DERR_INVALIDCALL
;
2045 wined3d_mutex_lock();
2046 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2048 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2049 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
2050 IDirect3DBaseTexture8_AddRef(*texture
);
2056 wined3d_mutex_unlock();
2061 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
2063 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2064 struct d3d8_texture
*texture_impl
;
2067 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2069 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
2071 wined3d_mutex_lock();
2072 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2073 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2074 wined3d_mutex_unlock();
2079 static const struct tss_lookup
2084 enum wined3d_texture_stage_state texture_state
;
2085 enum wined3d_sampler_state sampler_state
;
2090 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 0, unused */
2091 {FALSE
, {WINED3D_TSS_COLOR_OP
}}, /* 1, D3DTSS_COLOROP */
2092 {FALSE
, {WINED3D_TSS_COLOR_ARG1
}}, /* 2, D3DTSS_COLORARG1 */
2093 {FALSE
, {WINED3D_TSS_COLOR_ARG2
}}, /* 3, D3DTSS_COLORARG2 */
2094 {FALSE
, {WINED3D_TSS_ALPHA_OP
}}, /* 4, D3DTSS_ALPHAOP */
2095 {FALSE
, {WINED3D_TSS_ALPHA_ARG1
}}, /* 5, D3DTSS_ALPHAARG1 */
2096 {FALSE
, {WINED3D_TSS_ALPHA_ARG2
}}, /* 6, D3DTSS_ALPHAARG2 */
2097 {FALSE
, {WINED3D_TSS_BUMPENV_MAT00
}}, /* 7, D3DTSS_BUMPENVMAT00 */
2098 {FALSE
, {WINED3D_TSS_BUMPENV_MAT01
}}, /* 8, D3DTSS_BUMPENVMAT01 */
2099 {FALSE
, {WINED3D_TSS_BUMPENV_MAT10
}}, /* 9, D3DTSS_BUMPENVMAT10 */
2100 {FALSE
, {WINED3D_TSS_BUMPENV_MAT11
}}, /* 10, D3DTSS_BUMPENVMAT11 */
2101 {FALSE
, {WINED3D_TSS_TEXCOORD_INDEX
}}, /* 11, D3DTSS_TEXCOORDINDEX */
2102 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 12, unused */
2103 {TRUE
, {WINED3D_SAMP_ADDRESS_U
}}, /* 13, D3DTSS_ADDRESSU */
2104 {TRUE
, {WINED3D_SAMP_ADDRESS_V
}}, /* 14, D3DTSS_ADDRESSV */
2105 {TRUE
, {WINED3D_SAMP_BORDER_COLOR
}}, /* 15, D3DTSS_BORDERCOLOR */
2106 {TRUE
, {WINED3D_SAMP_MAG_FILTER
}}, /* 16, D3DTSS_MAGFILTER */
2107 {TRUE
, {WINED3D_SAMP_MIN_FILTER
}}, /* 17, D3DTSS_MINFILTER */
2108 {TRUE
, {WINED3D_SAMP_MIP_FILTER
}}, /* 18, D3DTSS_MIPFILTER */
2109 {TRUE
, {WINED3D_SAMP_MIPMAP_LOD_BIAS
}}, /* 19, D3DTSS_MIPMAPLODBIAS */
2110 {TRUE
, {WINED3D_SAMP_MAX_MIP_LEVEL
}}, /* 20, D3DTSS_MAXMIPLEVEL */
2111 {TRUE
, {WINED3D_SAMP_MAX_ANISOTROPY
}}, /* 21, D3DTSS_MAXANISOTROPY */
2112 {FALSE
, {WINED3D_TSS_BUMPENV_LSCALE
}}, /* 22, D3DTSS_BUMPENVLSCALE */
2113 {FALSE
, {WINED3D_TSS_BUMPENV_LOFFSET
}}, /* 23, D3DTSS_BUMPENVLOFFSET */
2114 {FALSE
, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2115 {TRUE
, {WINED3D_SAMP_ADDRESS_W
}}, /* 25, D3DTSS_ADDRESSW */
2116 {FALSE
, {WINED3D_TSS_COLOR_ARG0
}}, /* 26, D3DTSS_COLORARG0 */
2117 {FALSE
, {WINED3D_TSS_ALPHA_ARG0
}}, /* 27, D3DTSS_ALPHAARG0 */
2118 {FALSE
, {WINED3D_TSS_RESULT_ARG
}}, /* 28, D3DTSS_RESULTARG */
2121 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
2122 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
2124 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2125 const struct tss_lookup
*l
;
2127 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
2129 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2131 WARN("Invalid Type %#x passed.\n", Type
);
2135 l
= &tss_lookup
[Type
];
2137 wined3d_mutex_lock();
2138 if (l
->sampler_state
)
2139 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
);
2141 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
);
2142 wined3d_mutex_unlock();
2147 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
2148 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
2150 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2151 const struct tss_lookup
*l
;
2153 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
2155 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2157 WARN("Invalid type %#x passed.\n", type
);
2161 l
= &tss_lookup
[type
];
2163 wined3d_mutex_lock();
2164 if (l
->sampler_state
)
2165 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
, value
);
2167 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
, value
);
2168 wined3d_mutex_unlock();
2173 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
2175 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2178 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2180 wined3d_mutex_lock();
2181 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2182 wined3d_mutex_unlock();
2187 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
2188 DWORD info_id
, void *info
, DWORD info_size
)
2190 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n", iface
, info_id
, info
, info_size
);
2197 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
2198 UINT palette_idx
, const PALETTEENTRY
*entries
)
2200 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
2202 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2203 * does not have a d3d8/9-style palette API */
2208 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
2209 UINT palette_idx
, PALETTEENTRY
*entries
)
2211 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2213 return D3DERR_INVALIDCALL
;
2216 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
2218 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2223 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
2225 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
2227 return D3DERR_INVALIDCALL
;
2230 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
2231 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2233 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2236 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2237 iface
, primitive_type
, start_vertex
, primitive_count
);
2239 wined3d_mutex_lock();
2240 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2241 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2242 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2243 wined3d_mutex_unlock();
2248 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
2249 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2250 UINT start_idx
, UINT primitive_count
)
2252 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2255 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2256 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
2258 wined3d_mutex_lock();
2259 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2260 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2261 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2262 wined3d_mutex_unlock();
2267 /* The caller is responsible for wined3d locking */
2268 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2272 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2274 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2275 struct wined3d_buffer_desc desc
;
2276 struct wined3d_buffer
*buffer
;
2278 TRACE("Growing vertex buffer to %u bytes\n", size
);
2280 desc
.byte_width
= size
;
2281 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
;
2282 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
2283 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2284 desc
.misc_flags
= 0;
2285 desc
.structure_byte_stride
= 0;
2287 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2288 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2290 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
2294 if (device
->vertex_buffer
)
2295 wined3d_buffer_decref(device
->vertex_buffer
);
2297 device
->vertex_buffer
= buffer
;
2298 device
->vertex_buffer_size
= size
;
2299 device
->vertex_buffer_pos
= 0;
2304 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2305 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2308 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2310 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2311 struct wined3d_map_desc wined3d_map_desc
;
2312 struct wined3d_box wined3d_box
= {0};
2313 UINT size
= vtx_count
* stride
;
2314 struct wined3d_resource
*vb
;
2317 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2318 iface
, primitive_type
, primitive_count
, data
, stride
);
2320 if (!primitive_count
)
2322 WARN("primitive_count is 0, returning D3D_OK\n");
2326 wined3d_mutex_lock();
2327 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2331 vb_pos
= device
->vertex_buffer_pos
;
2332 align
= vb_pos
% stride
;
2333 if (align
) align
= stride
- align
;
2334 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2339 wined3d_box
.left
= vb_pos
;
2340 wined3d_box
.right
= vb_pos
+ size
;
2341 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2342 if (FAILED(wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2343 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2345 memcpy(wined3d_map_desc
.data
, data
, size
);
2346 wined3d_resource_unmap(vb
, 0);
2347 device
->vertex_buffer_pos
= vb_pos
+ size
;
2349 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2353 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2354 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2355 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2358 wined3d_mutex_unlock();
2362 /* The caller is responsible for wined3d locking */
2363 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2367 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2369 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2370 struct wined3d_buffer_desc desc
;
2371 struct wined3d_buffer
*buffer
;
2373 TRACE("Growing index buffer to %u bytes\n", size
);
2375 desc
.byte_width
= size
;
2376 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
| WINED3DUSAGE_STATICDECL
;
2377 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
2378 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2379 desc
.misc_flags
= 0;
2380 desc
.structure_byte_stride
= 0;
2382 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2383 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2385 ERR("Failed to create index buffer, hr %#x.\n", hr
);
2389 if (device
->index_buffer
)
2390 wined3d_buffer_decref(device
->index_buffer
);
2392 device
->index_buffer
= buffer
;
2393 device
->index_buffer_size
= size
;
2394 device
->index_buffer_pos
= 0;
2399 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2400 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2401 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2402 const void *vertex_data
, UINT vertex_stride
)
2404 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2405 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2406 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2407 UINT vtx_size
= vertex_count
* vertex_stride
;
2408 UINT idx_size
= idx_count
* idx_fmt_size
;
2409 struct wined3d_map_desc wined3d_map_desc
;
2410 struct wined3d_box wined3d_box
= {0};
2411 struct wined3d_resource
*ib
, *vb
;
2412 UINT vb_pos
, ib_pos
, align
;
2415 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2416 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2417 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2418 index_data
, index_format
, vertex_data
, vertex_stride
);
2420 if (!primitive_count
)
2422 WARN("primitive_count is 0, returning D3D_OK\n");
2426 wined3d_mutex_lock();
2428 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2432 vb_pos
= device
->vertex_buffer_pos
;
2433 align
= vb_pos
% vertex_stride
;
2434 if (align
) align
= vertex_stride
- align
;
2435 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2440 wined3d_box
.left
= vb_pos
;
2441 wined3d_box
.right
= vb_pos
+ vtx_size
;
2442 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2443 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2444 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2446 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2447 wined3d_resource_unmap(vb
, 0);
2448 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2450 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2454 ib_pos
= device
->index_buffer_pos
;
2455 align
= ib_pos
% idx_fmt_size
;
2456 if (align
) align
= idx_fmt_size
- align
;
2457 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2462 wined3d_box
.left
= ib_pos
;
2463 wined3d_box
.right
= ib_pos
+ idx_size
;
2464 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2465 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2466 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2468 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2469 wined3d_resource_unmap(ib
, 0);
2470 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2472 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2476 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2477 wined3dformat_from_d3dformat(index_format
), 0);
2478 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2480 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2481 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2483 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2484 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2485 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2488 wined3d_mutex_unlock();
2492 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2493 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2495 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2496 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2499 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2500 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2502 wined3d_mutex_lock();
2503 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2504 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2505 wined3d_mutex_unlock();
2510 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2511 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2513 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2514 struct d3d8_vertex_shader
*object
;
2515 DWORD shader_handle
;
2519 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2520 iface
, declaration
, byte_code
, shader
, usage
);
2522 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2525 return E_OUTOFMEMORY
;
2528 wined3d_mutex_lock();
2529 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2530 wined3d_mutex_unlock();
2531 if (handle
== D3D8_INVALID_HANDLE
)
2533 ERR("Failed to allocate vertex shader handle.\n");
2536 return E_OUTOFMEMORY
;
2539 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2541 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2544 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2545 wined3d_mutex_lock();
2546 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2547 wined3d_mutex_unlock();
2553 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2554 *shader
= shader_handle
;
2559 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2561 struct d3d8_vertex_declaration
*d3d8_declaration
;
2562 struct FvfToDecl
*convertedDecls
= device
->decls
;
2563 int p
, low
, high
; /* deliberately signed */
2566 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2569 high
= device
->numConvertedDecls
- 1;
2572 p
= (low
+ high
) >> 1;
2575 if (convertedDecls
[p
].fvf
== fvf
)
2577 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2578 return convertedDecls
[p
].declaration
;
2581 if (convertedDecls
[p
].fvf
< fvf
)
2586 TRACE("not found. Creating and inserting at position %d.\n", low
);
2588 if (!(d3d8_declaration
= heap_alloc(sizeof(*d3d8_declaration
))))
2591 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2593 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2594 heap_free(d3d8_declaration
);
2598 if (device
->declArraySize
== device
->numConvertedDecls
)
2600 UINT grow
= device
->declArraySize
/ 2;
2602 if (!(convertedDecls
= heap_realloc(convertedDecls
,
2603 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
))))
2605 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2608 device
->decls
= convertedDecls
;
2609 device
->declArraySize
+= grow
;
2612 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2613 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2614 convertedDecls
[low
].declaration
= d3d8_declaration
;
2615 convertedDecls
[low
].fvf
= fvf
;
2616 ++device
->numConvertedDecls
;
2618 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2620 return d3d8_declaration
;
2623 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2625 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2626 struct d3d8_vertex_shader
*shader_impl
;
2628 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2630 if (VS_HIGHESTFIXEDFXF
>= shader
)
2632 TRACE("Setting FVF, %#x\n", shader
);
2634 wined3d_mutex_lock();
2635 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2636 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2637 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2638 wined3d_mutex_unlock();
2643 TRACE("Setting shader\n");
2645 wined3d_mutex_lock();
2646 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2648 WARN("Invalid handle (%#x) passed.\n", shader
);
2649 wined3d_mutex_unlock();
2651 return D3DERR_INVALIDCALL
;
2654 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2655 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2656 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2657 wined3d_mutex_unlock();
2662 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2664 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2665 struct wined3d_vertex_declaration
*wined3d_declaration
;
2666 struct d3d8_vertex_declaration
*d3d8_declaration
;
2668 TRACE("iface %p, shader %p.\n", iface
, shader
);
2670 wined3d_mutex_lock();
2671 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2673 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2674 *shader
= d3d8_declaration
->shader_handle
;
2680 wined3d_mutex_unlock();
2682 TRACE("Returning %#x.\n", *shader
);
2687 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2689 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2690 struct d3d8_vertex_shader
*shader_impl
;
2692 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2694 wined3d_mutex_lock();
2695 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2697 WARN("Invalid handle (%#x) passed.\n", shader
);
2698 wined3d_mutex_unlock();
2700 return D3DERR_INVALIDCALL
;
2703 if (shader_impl
->wined3d_shader
2704 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2705 IDirect3DDevice8_SetVertexShader(iface
, 0);
2707 wined3d_mutex_unlock();
2709 d3d8_vertex_shader_destroy(shader_impl
);
2714 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2715 DWORD start_register
, const void *data
, DWORD count
)
2717 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2720 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2721 iface
, start_register
, data
, count
);
2723 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2725 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2726 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2727 return D3DERR_INVALIDCALL
;
2730 wined3d_mutex_lock();
2731 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2732 wined3d_mutex_unlock();
2737 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2738 DWORD start_register
, void *data
, DWORD count
)
2740 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2743 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2744 iface
, start_register
, data
, count
);
2746 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2748 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2749 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2750 return D3DERR_INVALIDCALL
;
2753 wined3d_mutex_lock();
2754 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2755 wined3d_mutex_unlock();
2760 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2761 DWORD shader
, void *data
, DWORD
*data_size
)
2763 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2764 struct d3d8_vertex_declaration
*declaration
;
2765 struct d3d8_vertex_shader
*shader_impl
;
2767 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2768 iface
, shader
, data
, data_size
);
2770 wined3d_mutex_lock();
2771 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2772 wined3d_mutex_unlock();
2776 WARN("Invalid handle (%#x) passed.\n", shader
);
2777 return D3DERR_INVALIDCALL
;
2779 declaration
= shader_impl
->vertex_declaration
;
2783 *data_size
= declaration
->elements_size
;
2787 /* MSDN claims that if *data_size is smaller than the required size
2788 * we should write the required size and return D3DERR_MOREDATA.
2789 * That's not actually true. */
2790 if (*data_size
< declaration
->elements_size
)
2791 return D3DERR_INVALIDCALL
;
2793 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2798 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2799 DWORD shader
, void *data
, DWORD
*data_size
)
2801 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2802 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2805 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2806 iface
, shader
, data
, data_size
);
2808 wined3d_mutex_lock();
2809 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2811 WARN("Invalid handle (%#x) passed.\n", shader
);
2812 wined3d_mutex_unlock();
2814 return D3DERR_INVALIDCALL
;
2817 if (!shader_impl
->wined3d_shader
)
2819 wined3d_mutex_unlock();
2824 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2825 wined3d_mutex_unlock();
2830 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2831 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2833 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2834 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2836 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2838 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2839 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2840 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2841 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2844 wined3d_mutex_lock();
2845 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2846 wined3d_device_set_index_buffer(device
->wined3d_device
,
2847 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
2848 wined3d_mutex_unlock();
2853 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2854 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2856 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2857 enum wined3d_format_id wined3d_format
;
2858 struct wined3d_buffer
*wined3d_buffer
;
2859 struct d3d8_indexbuffer
*buffer_impl
;
2861 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2864 return D3DERR_INVALIDCALL
;
2866 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2867 wined3d_mutex_lock();
2868 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2869 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
2871 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2872 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2873 IDirect3DIndexBuffer8_AddRef(*buffer
);
2879 wined3d_mutex_unlock();
2884 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2885 const DWORD
*byte_code
, DWORD
*shader
)
2887 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2888 struct d3d8_pixel_shader
*object
;
2889 DWORD shader_handle
;
2893 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2896 return D3DERR_INVALIDCALL
;
2898 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2899 return E_OUTOFMEMORY
;
2901 wined3d_mutex_lock();
2902 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2903 wined3d_mutex_unlock();
2904 if (handle
== D3D8_INVALID_HANDLE
)
2906 ERR("Failed to allocate pixel shader handle.\n");
2908 return E_OUTOFMEMORY
;
2911 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2913 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2916 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2917 wined3d_mutex_lock();
2918 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2919 wined3d_mutex_unlock();
2925 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2926 *shader
= shader_handle
;
2931 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2933 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2934 struct d3d8_pixel_shader
*shader_impl
;
2936 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2938 wined3d_mutex_lock();
2942 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2943 wined3d_mutex_unlock();
2947 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2949 WARN("Invalid handle (%#x) passed.\n", shader
);
2950 wined3d_mutex_unlock();
2951 return D3DERR_INVALIDCALL
;
2954 TRACE("Setting shader %p.\n", shader_impl
);
2955 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2956 wined3d_mutex_unlock();
2961 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2963 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2964 struct wined3d_shader
*object
;
2966 TRACE("iface %p, shader %p.\n", iface
, shader
);
2969 return D3DERR_INVALIDCALL
;
2971 wined3d_mutex_lock();
2972 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2974 struct d3d8_pixel_shader
*d3d8_shader
;
2975 d3d8_shader
= wined3d_shader_get_parent(object
);
2976 *shader
= d3d8_shader
->handle
;
2982 wined3d_mutex_unlock();
2984 TRACE("Returning %#x.\n", *shader
);
2989 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2991 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2992 struct d3d8_pixel_shader
*shader_impl
;
2994 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2996 wined3d_mutex_lock();
2998 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3000 WARN("Invalid handle (%#x) passed.\n", shader
);
3001 wined3d_mutex_unlock();
3002 return D3DERR_INVALIDCALL
;
3005 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
3006 IDirect3DDevice8_SetPixelShader(iface
, 0);
3008 wined3d_mutex_unlock();
3010 d3d8_pixel_shader_destroy(shader_impl
);
3015 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
3016 DWORD start_register
, const void *data
, DWORD count
)
3018 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3021 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3022 iface
, start_register
, data
, count
);
3024 wined3d_mutex_lock();
3025 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
3026 wined3d_mutex_unlock();
3031 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
3032 DWORD start_register
, void *data
, DWORD count
)
3034 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3037 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3038 iface
, start_register
, data
, count
);
3040 wined3d_mutex_lock();
3041 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
3042 wined3d_mutex_unlock();
3047 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
3048 DWORD shader
, void *data
, DWORD
*data_size
)
3050 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3051 struct d3d8_pixel_shader
*shader_impl
= NULL
;
3054 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3055 iface
, shader
, data
, data_size
);
3057 wined3d_mutex_lock();
3058 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3060 WARN("Invalid handle (%#x) passed.\n", shader
);
3061 wined3d_mutex_unlock();
3063 return D3DERR_INVALIDCALL
;
3066 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
3067 wined3d_mutex_unlock();
3072 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
3073 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3075 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3076 iface
, handle
, segment_count
, patch_info
);
3080 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
3081 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3083 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3084 iface
, handle
, segment_count
, patch_info
);
3088 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
3090 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3091 return D3DERR_INVALIDCALL
;
3094 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
3095 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
3097 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3098 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
3101 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
3102 iface
, stream_idx
, buffer
, stride
);
3104 wined3d_mutex_lock();
3107 struct wined3d_buffer
*wined3d_buffer
;
3108 unsigned int cur_offset
;
3110 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
,
3111 &cur_offset
, &stride
);
3113 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
3114 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
3115 wined3d_mutex_unlock();
3120 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
3121 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
3123 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3124 struct d3d8_vertexbuffer
*buffer_impl
;
3125 struct wined3d_buffer
*wined3d_buffer
= NULL
;
3128 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
3129 iface
, stream_idx
, buffer
, stride
);
3132 return D3DERR_INVALIDCALL
;
3134 wined3d_mutex_lock();
3135 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
3136 if (SUCCEEDED(hr
) && wined3d_buffer
)
3138 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3139 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
3140 IDirect3DVertexBuffer8_AddRef(*buffer
);
3145 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
3148 wined3d_mutex_unlock();
3153 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
3155 d3d8_device_QueryInterface
,
3157 d3d8_device_Release
,
3158 d3d8_device_TestCooperativeLevel
,
3159 d3d8_device_GetAvailableTextureMem
,
3160 d3d8_device_ResourceManagerDiscardBytes
,
3161 d3d8_device_GetDirect3D
,
3162 d3d8_device_GetDeviceCaps
,
3163 d3d8_device_GetDisplayMode
,
3164 d3d8_device_GetCreationParameters
,
3165 d3d8_device_SetCursorProperties
,
3166 d3d8_device_SetCursorPosition
,
3167 d3d8_device_ShowCursor
,
3168 d3d8_device_CreateAdditionalSwapChain
,
3170 d3d8_device_Present
,
3171 d3d8_device_GetBackBuffer
,
3172 d3d8_device_GetRasterStatus
,
3173 d3d8_device_SetGammaRamp
,
3174 d3d8_device_GetGammaRamp
,
3175 d3d8_device_CreateTexture
,
3176 d3d8_device_CreateVolumeTexture
,
3177 d3d8_device_CreateCubeTexture
,
3178 d3d8_device_CreateVertexBuffer
,
3179 d3d8_device_CreateIndexBuffer
,
3180 d3d8_device_CreateRenderTarget
,
3181 d3d8_device_CreateDepthStencilSurface
,
3182 d3d8_device_CreateImageSurface
,
3183 d3d8_device_CopyRects
,
3184 d3d8_device_UpdateTexture
,
3185 d3d8_device_GetFrontBuffer
,
3186 d3d8_device_SetRenderTarget
,
3187 d3d8_device_GetRenderTarget
,
3188 d3d8_device_GetDepthStencilSurface
,
3189 d3d8_device_BeginScene
,
3190 d3d8_device_EndScene
,
3192 d3d8_device_SetTransform
,
3193 d3d8_device_GetTransform
,
3194 d3d8_device_MultiplyTransform
,
3195 d3d8_device_SetViewport
,
3196 d3d8_device_GetViewport
,
3197 d3d8_device_SetMaterial
,
3198 d3d8_device_GetMaterial
,
3199 d3d8_device_SetLight
,
3200 d3d8_device_GetLight
,
3201 d3d8_device_LightEnable
,
3202 d3d8_device_GetLightEnable
,
3203 d3d8_device_SetClipPlane
,
3204 d3d8_device_GetClipPlane
,
3205 d3d8_device_SetRenderState
,
3206 d3d8_device_GetRenderState
,
3207 d3d8_device_BeginStateBlock
,
3208 d3d8_device_EndStateBlock
,
3209 d3d8_device_ApplyStateBlock
,
3210 d3d8_device_CaptureStateBlock
,
3211 d3d8_device_DeleteStateBlock
,
3212 d3d8_device_CreateStateBlock
,
3213 d3d8_device_SetClipStatus
,
3214 d3d8_device_GetClipStatus
,
3215 d3d8_device_GetTexture
,
3216 d3d8_device_SetTexture
,
3217 d3d8_device_GetTextureStageState
,
3218 d3d8_device_SetTextureStageState
,
3219 d3d8_device_ValidateDevice
,
3220 d3d8_device_GetInfo
,
3221 d3d8_device_SetPaletteEntries
,
3222 d3d8_device_GetPaletteEntries
,
3223 d3d8_device_SetCurrentTexturePalette
,
3224 d3d8_device_GetCurrentTexturePalette
,
3225 d3d8_device_DrawPrimitive
,
3226 d3d8_device_DrawIndexedPrimitive
,
3227 d3d8_device_DrawPrimitiveUP
,
3228 d3d8_device_DrawIndexedPrimitiveUP
,
3229 d3d8_device_ProcessVertices
,
3230 d3d8_device_CreateVertexShader
,
3231 d3d8_device_SetVertexShader
,
3232 d3d8_device_GetVertexShader
,
3233 d3d8_device_DeleteVertexShader
,
3234 d3d8_device_SetVertexShaderConstant
,
3235 d3d8_device_GetVertexShaderConstant
,
3236 d3d8_device_GetVertexShaderDeclaration
,
3237 d3d8_device_GetVertexShaderFunction
,
3238 d3d8_device_SetStreamSource
,
3239 d3d8_device_GetStreamSource
,
3240 d3d8_device_SetIndices
,
3241 d3d8_device_GetIndices
,
3242 d3d8_device_CreatePixelShader
,
3243 d3d8_device_SetPixelShader
,
3244 d3d8_device_GetPixelShader
,
3245 d3d8_device_DeletePixelShader
,
3246 d3d8_device_SetPixelShaderConstant
,
3247 d3d8_device_GetPixelShaderConstant
,
3248 d3d8_device_GetPixelShaderFunction
,
3249 d3d8_device_DrawRectPatch
,
3250 d3d8_device_DrawTriPatch
,
3251 d3d8_device_DeletePatch
,
3254 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3256 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
3259 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3260 struct wined3d_device
*device
)
3262 TRACE("device_parent %p, device %p\n", device_parent
, device
);
3265 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3267 TRACE("device_parent %p.\n", device_parent
);
3270 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3272 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3274 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3277 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
3279 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
3282 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
3283 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3284 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3286 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3287 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3289 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
3291 struct d3d8_surface
*d3d_surface
;
3293 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
3294 return E_OUTOFMEMORY
;
3296 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3297 *parent
= d3d_surface
;
3298 TRACE("Created surface %p.\n", d3d_surface
);
3300 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
3302 struct d3d8_volume
*d3d_volume
;
3304 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
3305 return E_OUTOFMEMORY
;
3307 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3308 *parent
= d3d_volume
;
3309 TRACE("Created volume %p.\n", d3d_volume
);
3313 ERR("Unhandled resource type %#x.\n", type
);
3320 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3321 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3322 struct wined3d_texture
**texture
)
3324 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3325 struct d3d8_surface
*d3d_surface
;
3328 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3329 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3331 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3332 texture_flags
| WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, &device
->IDirect3DDevice8_iface
,
3333 &d3d8_null_wined3d_parent_ops
, texture
)))
3335 WARN("Failed to create texture, hr %#x.\n", hr
);
3339 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3340 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3345 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3346 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3348 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3349 struct d3d8_swapchain
*d3d_swapchain
;
3352 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3354 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, WINED3D_SWAP_INTERVAL_DEFAULT
, &d3d_swapchain
)))
3356 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3361 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3362 wined3d_swapchain_incref(*swapchain
);
3363 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3368 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3370 device_parent_wined3d_device_created
,
3371 device_parent_mode_changed
,
3372 device_parent_activate
,
3373 device_parent_texture_sub_resource_created
,
3374 device_parent_create_swapchain_texture
,
3375 device_parent_create_swapchain
,
3378 static void setup_fpu(void)
3380 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3382 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3383 cw
= (cw
& ~0xf3f) | 0x3f;
3384 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3385 #elif defined(__i386__) && defined(_MSC_VER)
3388 cw
= (cw
& ~0xf3f) | 0x3f;
3391 FIXME("FPU setup not implemented for this platform.\n");
3395 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3396 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3398 struct wined3d_swapchain_desc swapchain_desc
;
3399 struct wined3d_swapchain
*wined3d_swapchain
;
3402 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3403 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3405 if (!(device
->handle_table
.entries
= heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE
3406 * sizeof(*device
->handle_table
.entries
))))
3408 ERR("Failed to allocate handle table memory.\n");
3409 return E_OUTOFMEMORY
;
3411 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3413 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3415 wined3d_mutex_lock();
3416 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3417 &device
->device_parent
, &device
->wined3d_device
);
3420 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3421 wined3d_mutex_unlock();
3422 heap_free(device
->handle_table
.entries
);
3426 if (!parameters
->Windowed
)
3428 HWND device_window
= parameters
->hDeviceWindow
;
3431 focus_window
= device_window
;
3432 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3434 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3435 wined3d_device_decref(device
->wined3d_device
);
3436 wined3d_mutex_unlock();
3437 heap_free(device
->handle_table
.entries
);
3442 device_window
= focus_window
;
3443 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3444 parameters
->BackBufferWidth
,
3445 parameters
->BackBufferHeight
);
3448 if (flags
& D3DCREATE_MULTITHREADED
)
3449 wined3d_device_set_multithreaded(device
->wined3d_device
);
3451 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3453 wined3d_device_release_focus_window(device
->wined3d_device
);
3454 wined3d_device_decref(device
->wined3d_device
);
3455 wined3d_mutex_unlock();
3456 heap_free(device
->handle_table
.entries
);
3457 return D3DERR_INVALIDCALL
;
3460 if (FAILED(hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
)))
3462 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3463 wined3d_device_release_focus_window(device
->wined3d_device
);
3464 wined3d_device_decref(device
->wined3d_device
);
3465 wined3d_mutex_unlock();
3466 heap_free(device
->handle_table
.entries
);
3470 wined3d_device_set_render_state(device
->wined3d_device
,
3471 WINED3D_RS_ZENABLE
, !!swapchain_desc
.enable_auto_depth_stencil
);
3472 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3473 wined3d_mutex_unlock();
3475 present_parameters_from_wined3d_swapchain_desc(parameters
,
3476 &swapchain_desc
, parameters
->FullScreen_PresentationInterval
);
3478 device
->declArraySize
= 16;
3479 if (!(device
->decls
= heap_alloc(device
->declArraySize
* sizeof(*device
->decls
))))
3481 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3486 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3487 device
->implicit_swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
3488 device
->implicit_swapchain
->swap_interval
3489 = wined3dswapinterval_from_d3d(parameters
->FullScreen_PresentationInterval
);
3491 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3492 IDirect3D8_AddRef(device
->d3d_parent
);
3497 wined3d_mutex_lock();
3498 wined3d_device_uninit_3d(device
->wined3d_device
);
3499 wined3d_device_release_focus_window(device
->wined3d_device
);
3500 wined3d_device_decref(device
->wined3d_device
);
3501 wined3d_mutex_unlock();
3502 heap_free(device
->handle_table
.entries
);