2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d8_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
24 static inline struct d3d8_vertexbuffer
*impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
26 return CONTAINING_RECORD(iface
, struct d3d8_vertexbuffer
, IDirect3DVertexBuffer8_iface
);
29 static HRESULT WINAPI
d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8
*iface
, REFIID riid
, void **object
)
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
33 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)
34 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
35 || IsEqualGUID(riid
, &IID_IUnknown
))
37 IDirect3DVertexBuffer8_AddRef(iface
);
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
48 static ULONG WINAPI
d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8
*iface
)
50 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
51 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
53 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
57 IDirect3DDevice8_AddRef(buffer
->parent_device
);
59 wined3d_buffer_incref(buffer
->wined3d_buffer
);
60 wined3d_mutex_unlock();
66 static ULONG WINAPI
d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface
)
68 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
69 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
71 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
75 IDirect3DDevice8
*device
= buffer
->parent_device
;
78 wined3d_buffer_decref(buffer
->wined3d_buffer
);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice8_Release(device
);
88 static HRESULT WINAPI
d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8
*iface
,
89 IDirect3DDevice8
**device
)
91 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
93 TRACE("iface %p, device %p.\n", iface
, device
);
95 *device
= buffer
->parent_device
;
96 IDirect3DDevice8_AddRef(*device
);
98 TRACE("Returning device %p.\n", *device
);
103 static HRESULT WINAPI
d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8
*iface
,
104 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
106 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
110 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
113 static HRESULT WINAPI
d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8
*iface
,
114 REFGUID guid
, void *data
, DWORD
*data_size
)
116 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
117 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
118 iface
, debugstr_guid(guid
), data
, data_size
);
120 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
123 static HRESULT WINAPI
d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8
*iface
, REFGUID guid
)
125 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
126 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
128 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
131 static DWORD WINAPI
d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8
*iface
, DWORD priority
)
133 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
134 struct wined3d_resource
*resource
;
137 TRACE("iface %p, priority %u.\n", iface
, priority
);
139 wined3d_mutex_lock();
140 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
141 previous
= wined3d_resource_set_priority(resource
, priority
);
142 wined3d_mutex_unlock();
147 static DWORD WINAPI
d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8
*iface
)
149 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
150 const struct wined3d_resource
*resource
;
153 TRACE("iface %p.\n", iface
);
155 wined3d_mutex_lock();
156 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
157 priority
= wined3d_resource_get_priority(resource
);
158 wined3d_mutex_unlock();
163 static void WINAPI
d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8
*iface
)
165 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
167 TRACE("iface %p.\n", iface
);
169 wined3d_mutex_lock();
170 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
171 wined3d_mutex_unlock();
174 static D3DRESOURCETYPE WINAPI
d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8
*iface
)
176 TRACE("iface %p.\n", iface
);
178 return D3DRTYPE_VERTEXBUFFER
;
181 static HRESULT WINAPI
d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8
*iface
, UINT offset
, UINT size
,
182 BYTE
**data
, DWORD flags
)
184 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
185 struct wined3d_map_desc wined3d_map_desc
;
186 struct wined3d_box wined3d_box
= {0};
189 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
190 iface
, offset
, size
, data
, flags
);
192 wined3d_box
.left
= offset
;
193 wined3d_box
.right
= offset
+ size
;
194 wined3d_mutex_lock();
195 hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->wined3d_buffer
),
196 0, &wined3d_map_desc
, &wined3d_box
, wined3dmapflags_from_d3dmapflags(flags
));
197 wined3d_mutex_unlock();
198 *data
= wined3d_map_desc
.data
;
203 static HRESULT WINAPI
d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8
*iface
)
205 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
207 TRACE("iface %p.\n", iface
);
209 wined3d_mutex_lock();
210 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
211 wined3d_mutex_unlock();
216 static HRESULT WINAPI
d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8
*iface
,
217 D3DVERTEXBUFFER_DESC
*desc
)
219 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
220 struct wined3d_resource_desc wined3d_desc
;
221 struct wined3d_resource
*wined3d_resource
;
223 TRACE("iface %p, desc %p.\n", iface
, desc
);
225 wined3d_mutex_lock();
226 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
227 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
228 wined3d_mutex_unlock();
230 desc
->Format
= D3DFMT_VERTEXDATA
;
231 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
232 desc
->Usage
= d3dusage_from_wined3dusage(wined3d_desc
.usage
);
233 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
234 desc
->Size
= wined3d_desc
.size
;
235 desc
->FVF
= buffer
->fvf
;
240 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
243 d3d8_vertexbuffer_QueryInterface
,
244 d3d8_vertexbuffer_AddRef
,
245 d3d8_vertexbuffer_Release
,
246 /* IDirect3DResource8 */
247 d3d8_vertexbuffer_GetDevice
,
248 d3d8_vertexbuffer_SetPrivateData
,
249 d3d8_vertexbuffer_GetPrivateData
,
250 d3d8_vertexbuffer_FreePrivateData
,
251 d3d8_vertexbuffer_SetPriority
,
252 d3d8_vertexbuffer_GetPriority
,
253 d3d8_vertexbuffer_PreLoad
,
254 d3d8_vertexbuffer_GetType
,
255 /* IDirect3DVertexBuffer8 */
256 d3d8_vertexbuffer_Lock
,
257 d3d8_vertexbuffer_Unlock
,
258 d3d8_vertexbuffer_GetDesc
,
261 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
263 struct d3d8_vertexbuffer
*buffer
= parent
;
264 d3d8_resource_cleanup(&buffer
->resource
);
268 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
270 d3d8_vertexbuffer_wined3d_object_destroyed
,
273 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
274 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
276 struct wined3d_buffer_desc desc
;
279 if (pool
== D3DPOOL_SCRATCH
)
281 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
282 return D3DERR_INVALIDCALL
;
285 buffer
->IDirect3DVertexBuffer8_iface
.lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
286 d3d8_resource_init(&buffer
->resource
);
289 desc
.byte_width
= size
;
290 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
291 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
292 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
)
293 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
295 desc
.structure_byte_stride
= 0;
297 wined3d_mutex_lock();
298 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
299 &d3d8_vertexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
300 wined3d_mutex_unlock();
303 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
307 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
308 IDirect3DDevice8_AddRef(buffer
->parent_device
);
313 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
317 assert(iface
->lpVtbl
== &Direct3DVertexBuffer8_Vtbl
);
319 return impl_from_IDirect3DVertexBuffer8(iface
);
322 static inline struct d3d8_indexbuffer
*impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
324 return CONTAINING_RECORD(iface
, struct d3d8_indexbuffer
, IDirect3DIndexBuffer8_iface
);
327 static HRESULT WINAPI
d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8
*iface
, REFIID riid
, void **object
)
329 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
331 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer8
)
332 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
333 || IsEqualGUID(riid
, &IID_IUnknown
))
335 IDirect3DIndexBuffer8_AddRef(iface
);
340 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
343 return E_NOINTERFACE
;
346 static ULONG WINAPI
d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8
*iface
)
348 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
349 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
351 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
355 IDirect3DDevice8_AddRef(buffer
->parent_device
);
356 wined3d_mutex_lock();
357 wined3d_buffer_incref(buffer
->wined3d_buffer
);
358 wined3d_mutex_unlock();
364 static ULONG WINAPI
d3d8_indexbuffer_Release(IDirect3DIndexBuffer8
*iface
)
366 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
367 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
369 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
373 IDirect3DDevice8
*device
= buffer
->parent_device
;
375 wined3d_mutex_lock();
376 wined3d_buffer_decref(buffer
->wined3d_buffer
);
377 wined3d_mutex_unlock();
379 /* Release the device last, as it may cause the device to be destroyed. */
380 IDirect3DDevice8_Release(device
);
386 static HRESULT WINAPI
d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8
*iface
,
387 IDirect3DDevice8
**device
)
389 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
391 TRACE("iface %p, device %p.\n", iface
, device
);
393 *device
= buffer
->parent_device
;
394 IDirect3DDevice8_AddRef(*device
);
396 TRACE("Returning device %p.\n", *device
);
401 static HRESULT WINAPI
d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8
*iface
,
402 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
404 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
405 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
406 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
408 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
411 static HRESULT WINAPI
d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8
*iface
,
412 REFGUID guid
, void *data
, DWORD
*data_size
)
414 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
415 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
416 iface
, debugstr_guid(guid
), data
, data_size
);
418 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
421 static HRESULT WINAPI
d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8
*iface
, REFGUID guid
)
423 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
424 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
426 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
429 static DWORD WINAPI
d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8
*iface
, DWORD priority
)
431 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
432 struct wined3d_resource
*resource
;
435 TRACE("iface %p, priority %u.\n", iface
, priority
);
437 wined3d_mutex_lock();
438 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
439 previous
= wined3d_resource_set_priority(resource
, priority
);
440 wined3d_mutex_unlock();
445 static DWORD WINAPI
d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8
*iface
)
447 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
448 const struct wined3d_resource
*resource
;
451 TRACE("iface %p.\n", iface
);
453 wined3d_mutex_lock();
454 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
455 priority
= wined3d_resource_get_priority(resource
);
456 wined3d_mutex_unlock();
461 static void WINAPI
d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8
*iface
)
463 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
465 TRACE("iface %p.\n", iface
);
467 wined3d_mutex_lock();
468 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
469 wined3d_mutex_unlock();
472 static D3DRESOURCETYPE WINAPI
d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8
*iface
)
474 TRACE("iface %p.\n", iface
);
476 return D3DRTYPE_INDEXBUFFER
;
479 static HRESULT WINAPI
d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8
*iface
, UINT offset
, UINT size
,
480 BYTE
**data
, DWORD flags
)
482 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
483 struct wined3d_map_desc wined3d_map_desc
;
484 struct wined3d_box wined3d_box
= {0};
487 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
488 iface
, offset
, size
, data
, flags
);
490 wined3d_box
.left
= offset
;
491 wined3d_box
.right
= offset
+ size
;
492 wined3d_mutex_lock();
493 hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->wined3d_buffer
),
494 0, &wined3d_map_desc
, &wined3d_box
, wined3dmapflags_from_d3dmapflags(flags
));
495 wined3d_mutex_unlock();
496 *data
= wined3d_map_desc
.data
;
501 static HRESULT WINAPI
d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8
*iface
)
503 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
505 TRACE("iface %p.\n", iface
);
507 wined3d_mutex_lock();
508 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
509 wined3d_mutex_unlock();
514 static HRESULT WINAPI
d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8
*iface
,
515 D3DINDEXBUFFER_DESC
*desc
)
517 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
518 struct wined3d_resource_desc wined3d_desc
;
519 struct wined3d_resource
*wined3d_resource
;
521 TRACE("iface %p, desc %p.\n", iface
, desc
);
523 wined3d_mutex_lock();
524 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
525 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
526 wined3d_mutex_unlock();
528 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
529 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
530 desc
->Usage
= d3dusage_from_wined3dusage(wined3d_desc
.usage
);
531 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
532 desc
->Size
= wined3d_desc
.size
;
537 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
=
540 d3d8_indexbuffer_QueryInterface
,
541 d3d8_indexbuffer_AddRef
,
542 d3d8_indexbuffer_Release
,
543 /* IDirect3DResource8 */
544 d3d8_indexbuffer_GetDevice
,
545 d3d8_indexbuffer_SetPrivateData
,
546 d3d8_indexbuffer_GetPrivateData
,
547 d3d8_indexbuffer_FreePrivateData
,
548 d3d8_indexbuffer_SetPriority
,
549 d3d8_indexbuffer_GetPriority
,
550 d3d8_indexbuffer_PreLoad
,
551 d3d8_indexbuffer_GetType
,
552 /* IDirect3DIndexBuffer8 */
553 d3d8_indexbuffer_Lock
,
554 d3d8_indexbuffer_Unlock
,
555 d3d8_indexbuffer_GetDesc
,
558 static void STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed(void *parent
)
560 struct d3d8_indexbuffer
*buffer
= parent
;
561 d3d8_resource_cleanup(&buffer
->resource
);
565 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
=
567 d3d8_indexbuffer_wined3d_object_destroyed
,
570 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
571 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
573 struct wined3d_buffer_desc desc
;
576 desc
.byte_width
= size
;
577 desc
.usage
= (usage
& WINED3DUSAGE_MASK
) | WINED3DUSAGE_STATICDECL
;
578 if (pool
== D3DPOOL_SCRATCH
)
579 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
580 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
581 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
)
582 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
584 desc
.structure_byte_stride
= 0;
586 buffer
->IDirect3DIndexBuffer8_iface
.lpVtbl
= &d3d8_indexbuffer_vtbl
;
587 d3d8_resource_init(&buffer
->resource
);
588 buffer
->format
= wined3dformat_from_d3dformat(format
);
590 wined3d_mutex_lock();
591 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
592 &d3d8_indexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
593 wined3d_mutex_unlock();
596 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
600 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
601 IDirect3DDevice8_AddRef(buffer
->parent_device
);
606 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
610 assert(iface
->lpVtbl
== &d3d8_indexbuffer_vtbl
);
612 return impl_from_IDirect3DIndexBuffer8(iface
);