usp10: Fall back to 'dflt' language if shaping language tag isn't found.
[wine.git] / include / d3d11.idl
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1 /*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 import "oaidl.idl";
21 import "ocidl.idl";
22 import "dxgi.idl";
23 import "d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28 typedef RECT D3D11_RECT;
30 interface ID3D11Device;
31 interface ID3D11ClassLinkage;
32 interface ID3D11Resource;
33 interface ID3D11VideoProcessorInputView;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
39 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
40 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
41 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
42 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
43 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
44 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
45 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
46 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
47 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
48 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
49 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
50 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
51 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
52 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
53 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
54 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
55 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
56 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
57 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
58 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
59 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
60 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
61 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
62 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
63 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
64 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
65 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
66 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
67 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
68 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
69 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
71 const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
72 const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
73 const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
74 const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
75 const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
76 const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
77 const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
78 const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
79 const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
80 const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
81 const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
82 const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
83 const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
84 const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
85 const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
86 const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
87 const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
88 const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
89 const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
90 const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
91 const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
92 const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
93 const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
94 const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
95 const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
96 const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
97 const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
98 const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
99 const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
100 const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
101 const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
102 const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
103 const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
104 const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
105 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
106 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
107 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
108 const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
109 const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
110 const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
111 const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
112 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
113 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
114 const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
115 const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
116 const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
117 const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
118 const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
119 const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
120 const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
121 const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
123 const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
124 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
125 const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
126 cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
127 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
128 const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
129 const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
130 const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
131 const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
132 const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
133 cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
134 const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
135 const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
136 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
137 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
138 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
139 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
140 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
141 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
142 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
143 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
145 cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
147 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
149 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
151 const UINT D3D11_MAX_MAXANISOTROPY = 16;
152 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
153 const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
154 const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
155 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
156 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
158 const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
159 const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
161 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
162 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
163 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
164 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
165 const UINT D3D11_SHADER_MAX_TYPES = 65535;
166 const UINT D3D11_SHADER_MINOR_VERSION = 0;
167 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
169 const UINT D3D11_OMAC_SIZE = 16;
171 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
172 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
173 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
174 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
175 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
176 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
177 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
178 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
179 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
180 const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
181 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
182 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
183 cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
184 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
185 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
186 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
187 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
188 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
189 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
190 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
191 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
192 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
193 cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
195 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
197 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
198 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
199 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
200 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
201 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
202 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
203 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
204 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
205 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
206 const UINT D3D11_REQ_MAXANISOTROPY = 16;
207 const UINT D3D11_REQ_MIP_LEVELS = 15;
208 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
209 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
210 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
211 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
212 cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
213 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
214 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
215 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
216 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
217 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
218 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
219 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
220 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
221 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
223 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
225 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
226 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
228 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
229 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
230 const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
231 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
232 const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
233 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
234 const UINT D3D11_SO_STREAM_COUNT = 4;
236 const UINT D3D11_SPEC_DATE_DAY = 16;
237 const UINT D3D11_SPEC_DATE_MONTH = 05;
238 const UINT D3D11_SPEC_DATE_YEAR = 2011;
240 cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
241 cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
242 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
243 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
244 cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
245 cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
246 cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
247 cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
249 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
250 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
251 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
252 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
253 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
254 const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
255 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
256 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
258 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
259 cpp_quote("struct CD3D11_DEFAULT {};")
260 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
261 cpp_quote("#endif")
263 typedef enum D3D11_BLEND
265 D3D11_BLEND_ZERO = 1,
266 D3D11_BLEND_ONE = 2,
267 D3D11_BLEND_SRC_COLOR = 3,
268 D3D11_BLEND_INV_SRC_COLOR = 4,
269 D3D11_BLEND_SRC_ALPHA = 5,
270 D3D11_BLEND_INV_SRC_ALPHA = 6,
271 D3D11_BLEND_DEST_ALPHA = 7,
272 D3D11_BLEND_INV_DEST_ALPHA = 8,
273 D3D11_BLEND_DEST_COLOR = 9,
274 D3D11_BLEND_INV_DEST_COLOR = 10,
275 D3D11_BLEND_SRC_ALPHA_SAT = 11,
276 D3D11_BLEND_BLEND_FACTOR = 14,
277 D3D11_BLEND_INV_BLEND_FACTOR = 15,
278 D3D11_BLEND_SRC1_COLOR = 16,
279 D3D11_BLEND_INV_SRC1_COLOR = 17,
280 D3D11_BLEND_SRC1_ALPHA = 18,
281 D3D11_BLEND_INV_SRC1_ALPHA = 19,
282 } D3D11_BLEND;
284 typedef enum D3D11_BLEND_OP
286 D3D11_BLEND_OP_ADD = 1,
287 D3D11_BLEND_OP_SUBTRACT,
288 D3D11_BLEND_OP_REV_SUBTRACT,
289 D3D11_BLEND_OP_MIN,
290 D3D11_BLEND_OP_MAX
291 } D3D11_BLEND_OP;
293 typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
295 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
296 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
297 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
298 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
299 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
300 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
301 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
302 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
303 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
304 } D3D11_VIDEO_DECODER_BUFFER_TYPE;
306 typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
308 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
309 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
310 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
311 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
312 } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
314 typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
316 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
317 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
318 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
319 } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
321 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
323 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
324 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
325 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
326 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
327 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
328 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
329 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
330 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
331 } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
333 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
335 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
336 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
337 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
338 } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
340 typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
342 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
343 D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
344 D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
345 D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
346 } D3D11_VIDEO_PROCESSOR_ROTATION;
348 typedef struct D3D11_BOX
350 UINT left;
351 UINT top;
352 UINT front;
353 UINT right;
354 UINT bottom;
355 UINT back;
356 } D3D11_BOX;
358 typedef struct D3D11_BUFFER_RTV
360 union
362 UINT FirstElement;
363 UINT ElementOffset;
365 union
367 UINT NumElements;
368 UINT ElementWidth;
370 } D3D11_BUFFER_RTV;
372 typedef struct D3D11_BUFFER_SRV
374 union
376 UINT FirstElement;
377 UINT ElementOffset;
379 union
381 UINT NumElements;
382 UINT ElementWidth;
384 } D3D11_BUFFER_SRV;
386 typedef struct D3D11_BUFFER_UAV
388 UINT FirstElement;
389 UINT NumElements;
390 UINT Flags;
391 } D3D11_BUFFER_UAV;
393 typedef struct D3D11_BUFFEREX_SRV
395 UINT FirstElement;
396 UINT NumElements;
397 UINT Flags;
398 } D3D11_BUFFEREX_SRV;
400 typedef struct D3D11_CLASS_INSTANCE_DESC
402 UINT InstanceId;
403 UINT InstanceIndex;
404 UINT TypeId;
405 UINT ConstantBuffer;
406 UINT BaseConstantBufferOffset;
407 UINT BaseTexture;
408 UINT BaseSampler;
409 BOOL Created;
410 } D3D11_CLASS_INSTANCE_DESC;
412 typedef enum D3D11_COMPARISON_FUNC
414 D3D11_COMPARISON_NEVER = 1,
415 D3D11_COMPARISON_LESS,
416 D3D11_COMPARISON_EQUAL,
417 D3D11_COMPARISON_LESS_EQUAL,
418 D3D11_COMPARISON_GREATER,
419 D3D11_COMPARISON_NOT_EQUAL,
420 D3D11_COMPARISON_GREATER_EQUAL,
421 D3D11_COMPARISON_ALWAYS
422 } D3D11_COMPARISON_FUNC;
424 typedef enum D3D11_COUNTER
426 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
427 } D3D11_COUNTER;
429 typedef struct D3D11_COUNTER_DESC
431 D3D11_COUNTER Counter;
432 UINT MiscFlags;
433 } D3D11_COUNTER_DESC;
435 typedef struct D3D11_COUNTER_INFO
437 D3D11_COUNTER LastDeviceDependentCounter;
438 UINT NumSimultaneousCounters;
439 UINT8 NumDetectableParallelUnits;
440 } D3D11_COUNTER_INFO;
442 typedef enum D3D11_COUNTER_TYPE
444 D3D11_COUNTER_TYPE_FLOAT32,
445 D3D11_COUNTER_TYPE_UINT16,
446 D3D11_COUNTER_TYPE_UINT32,
447 D3D11_COUNTER_TYPE_UINT64,
448 } D3D11_COUNTER_TYPE;
450 typedef enum D3D11_CULL_MODE
452 D3D11_CULL_NONE = 1,
453 D3D11_CULL_FRONT,
454 D3D11_CULL_BACK
455 } D3D11_CULL_MODE;
457 typedef enum D3D11_DEPTH_WRITE_MASK
459 D3D11_DEPTH_WRITE_MASK_ZERO,
460 D3D11_DEPTH_WRITE_MASK_ALL,
461 } D3D11_DEPTH_WRITE_MASK;
463 typedef enum D3D11_DEVICE_CONTEXT_TYPE
465 D3D11_DEVICE_CONTEXT_IMMEDIATE,
466 D3D11_DEVICE_CONTEXT_DEFERRED,
467 } D3D11_DEVICE_CONTEXT_TYPE;
469 typedef enum D3D11_DSV_DIMENSION
471 D3D11_DSV_DIMENSION_UNKNOWN,
472 D3D11_DSV_DIMENSION_TEXTURE1D,
473 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
474 D3D11_DSV_DIMENSION_TEXTURE2D,
475 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
476 D3D11_DSV_DIMENSION_TEXTURE2DMS,
477 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
478 } D3D11_DSV_DIMENSION;
480 typedef enum D3D11_FEATURE
482 D3D11_FEATURE_THREADING,
483 D3D11_FEATURE_DOUBLES,
484 D3D11_FEATURE_FORMAT_SUPPORT,
485 D3D11_FEATURE_FORMAT_SUPPORT2,
486 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
487 D3D11_FEATURE_D3D11_OPTIONS,
488 D3D11_FEATURE_ARCHITECTURE_INFO,
489 D3D11_FEATURE_D3D9_OPTIONS,
490 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
491 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
492 } D3D11_FEATURE;
494 typedef struct D3D11_FEATURE_DATA_THREADING
496 BOOL DriverConcurrentCreates;
497 BOOL DriverCommandLists;
498 } D3D11_FEATURE_DATA_THREADING;
500 typedef struct D3D11_FEATURE_DATA_DOUBLES
502 BOOL DoublePrecisionFloatShaderOps;
503 } D3D11_FEATURE_DATA_DOUBLES;
505 typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
507 BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
508 } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
510 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
512 BOOL OutputMergerLogicOp;
513 BOOL UAVOnlyRenderingForcedSampleCount;
514 BOOL DiscardAPIsSeenByDriver;
515 BOOL FlagsForUpdateAndCopySeenByDriver;
516 BOOL ClearView;
517 BOOL CopyWithOverlap;
518 BOOL ConstantBufferPartialUpdate;
519 BOOL ConstantBufferOffsetting;
520 BOOL MapNoOverwriteOnDynamicConstantBuffer;
521 BOOL MapNoOverwriteOnDynamicBufferSRV;
522 BOOL MultisampleRTVWithForcedSampleCountOne;
523 BOOL SAD4ShaderInstructions;
524 BOOL ExtendedDoublesShaderInstructions;
525 BOOL ExtendedResourceSharing;
526 } D3D11_FEATURE_DATA_D3D11_OPTIONS;
528 typedef enum D3D11_FILL_MODE
530 D3D11_FILL_WIREFRAME = 2,
531 D3D11_FILL_SOLID
532 } D3D11_FILL_MODE;
534 typedef enum D3D11_FILTER_TYPE
536 D3D11_FILTER_TYPE_POINT = 0,
537 D3D11_FILTER_TYPE_LINEAR = 1
538 } D3D11_FILTER_TYPE;
540 const UINT D3D11_MIN_FILTER_SHIFT = 4;
541 const UINT D3D11_MAG_FILTER_SHIFT = 2;
542 const UINT D3D11_MIP_FILTER_SHIFT = 0;
543 const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
544 const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
545 const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
547 cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
548 cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
549 cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
550 cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
551 cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
553 cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
554 cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
555 cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
556 cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
558 cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
559 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
561 cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
562 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
564 cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
565 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
567 cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
569 cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
570 cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
571 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
572 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
573 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
575 typedef enum D3D11_FILTER
577 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
578 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
579 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
580 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
581 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
582 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
583 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
584 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
585 D3D11_FILTER_ANISOTROPIC = 0x55,
586 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
587 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
588 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
589 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
590 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
591 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
592 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
593 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
594 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
595 } D3D11_FILTER;
597 typedef enum D3D11_DSV_FLAG
599 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
600 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
601 } D3D11_DSV_FLAG;
603 typedef enum D3D11_BUFFEREX_SRV_FLAG
605 D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
606 } D3D11_BUFFEREX_SRV_FLAG;
608 typedef enum D3D11_UAV_FLAG
610 D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
611 D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
612 D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
613 } D3D11_UAV_FLAG;
615 typedef enum D3D11_INPUT_CLASSIFICATION
617 D3D11_INPUT_PER_VERTEX_DATA,
618 D3D11_INPUT_PER_INSTANCE_DATA,
619 } D3D11_INPUT_CLASSIFICATION;
621 const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
623 typedef struct D3D11_INPUT_ELEMENT_DESC
625 LPCSTR SemanticName;
626 UINT SemanticIndex;
627 DXGI_FORMAT Format;
628 UINT InputSlot;
629 UINT AlignedByteOffset;
630 D3D11_INPUT_CLASSIFICATION InputSlotClass;
631 UINT InstanceDataStepRate;
632 } D3D11_INPUT_ELEMENT_DESC;
634 typedef enum D3D11_MAP
636 D3D11_MAP_READ = 1,
637 D3D11_MAP_WRITE,
638 D3D11_MAP_READ_WRITE,
639 D3D11_MAP_WRITE_DISCARD,
640 D3D11_MAP_WRITE_NO_OVERWRITE
641 } D3D11_MAP;
643 typedef enum D3D11_MAP_FLAG
645 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
646 } D3D11_MAP_FLAG;
648 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
650 UINT64 NumPrimitivesWritten;
651 UINT64 PrimitivesStorageNeeded;
652 } D3D11_QUERY_DATA_SO_STATISTICS;
654 typedef struct D3D11_MAPPED_SUBRESOURCE
656 void *pData;
657 UINT RowPitch;
658 UINT DepthPitch;
659 } D3D11_MAPPED_SUBRESOURCE;
661 typedef enum D3D11_QUERY
663 D3D11_QUERY_EVENT,
664 D3D11_QUERY_OCCLUSION,
665 D3D11_QUERY_TIMESTAMP,
666 D3D11_QUERY_TIMESTAMP_DISJOINT,
667 D3D11_QUERY_PIPELINE_STATISTICS,
668 D3D11_QUERY_OCCLUSION_PREDICATE,
669 D3D11_QUERY_SO_STATISTICS,
670 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
671 D3D11_QUERY_SO_STATISTICS_STREAM0,
672 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
673 D3D11_QUERY_SO_STATISTICS_STREAM1,
674 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
675 D3D11_QUERY_SO_STATISTICS_STREAM2,
676 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
677 D3D11_QUERY_SO_STATISTICS_STREAM3,
678 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
679 } D3D11_QUERY;
681 typedef enum D3D11_QUERY_MISC_FLAG
683 D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
684 } D3D11_QUERY_MISC_FLAG;
686 typedef enum D3D11_ASYNC_GETDATA_FLAG
688 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
689 } D3D11_ASYNC_GETDATA_FLAG;
691 typedef enum D3D11_RESOURCE_MISC_FLAG
693 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
694 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
695 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
696 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
697 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
698 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
699 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
700 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
701 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
702 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
703 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
704 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
705 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
706 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
707 } D3D11_RESOURCE_MISC_FLAG;
709 typedef struct D3D11_QUERY_DESC
711 D3D11_QUERY Query;
712 UINT MiscFlags;
713 } D3D11_QUERY_DESC;
715 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
716 cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
717 cpp_quote(" CD3D11_QUERY_DESC() {}")
718 cpp_quote(" ~CD3D11_QUERY_DESC() {}")
719 cpp_quote(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
720 cpp_quote(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
721 cpp_quote(" Query = query;")
722 cpp_quote(" MiscFlags = misc_flags;")
723 cpp_quote(" }")
724 cpp_quote(" operator const D3D11_QUERY_DESC&() const {")
725 cpp_quote(" return *this;")
726 cpp_quote(" }")
727 cpp_quote("};")
728 cpp_quote("#endif")
730 typedef struct D3D11_RASTERIZER_DESC
732 D3D11_FILL_MODE FillMode;
733 D3D11_CULL_MODE CullMode;
734 BOOL FrontCounterClockwise;
735 INT DepthBias;
736 FLOAT DepthBiasClamp;
737 FLOAT SlopeScaledDepthBias;
738 BOOL DepthClipEnable;
739 BOOL ScissorEnable;
740 BOOL MultisampleEnable;
741 BOOL AntialiasedLineEnable;
742 } D3D11_RASTERIZER_DESC;
744 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
745 cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
746 cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
747 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
748 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
749 cpp_quote(" FillMode = D3D11_FILL_SOLID;")
750 cpp_quote(" CullMode = D3D11_CULL_BACK;")
751 cpp_quote(" FrontCounterClockwise = FALSE;")
752 cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
753 cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
754 cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
755 cpp_quote(" DepthClipEnable = TRUE;")
756 cpp_quote(" ScissorEnable = FALSE;")
757 cpp_quote(" MultisampleEnable = FALSE;")
758 cpp_quote(" AntialiasedLineEnable = FALSE;")
759 cpp_quote(" }")
760 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
761 cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
762 cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
763 cpp_quote(" FillMode = fillMode;")
764 cpp_quote(" CullMode = cullMode;")
765 cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
766 cpp_quote(" DepthBias = depthBias;")
767 cpp_quote(" DepthBiasClamp = depthBiasClamp;")
768 cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
769 cpp_quote(" DepthClipEnable = depthClipEnable;")
770 cpp_quote(" ScissorEnable = scissorEnable;")
771 cpp_quote(" MultisampleEnable = multisampleEnable;")
772 cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
773 cpp_quote(" }")
774 cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
775 cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
776 cpp_quote("};")
777 cpp_quote("#endif")
779 typedef enum D3D11_RESOURCE_DIMENSION
781 D3D11_RESOURCE_DIMENSION_UNKNOWN,
782 D3D11_RESOURCE_DIMENSION_BUFFER,
783 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
784 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
785 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
786 } D3D11_RESOURCE_DIMENSION;
788 typedef enum D3D11_RTV_DIMENSION
790 D3D11_RTV_DIMENSION_UNKNOWN,
791 D3D11_RTV_DIMENSION_BUFFER,
792 D3D11_RTV_DIMENSION_TEXTURE1D,
793 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
794 D3D11_RTV_DIMENSION_TEXTURE2D,
795 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
796 D3D11_RTV_DIMENSION_TEXTURE2DMS,
797 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
798 D3D11_RTV_DIMENSION_TEXTURE3D,
799 } D3D11_RTV_DIMENSION;
801 typedef struct D3D11_SO_DECLARATION_ENTRY
803 UINT Stream;
804 LPCSTR SemanticName;
805 UINT SemanticIndex;
806 BYTE StartComponent;
807 BYTE ComponentCount;
808 BYTE OutputSlot;
809 } D3D11_SO_DECLARATION_ENTRY;
811 typedef enum D3D11_STENCIL_OP
813 D3D11_STENCIL_OP_KEEP = 1,
814 D3D11_STENCIL_OP_ZERO,
815 D3D11_STENCIL_OP_REPLACE,
816 D3D11_STENCIL_OP_INCR_SAT,
817 D3D11_STENCIL_OP_DECR_SAT,
818 D3D11_STENCIL_OP_INVERT,
819 D3D11_STENCIL_OP_INCR,
820 D3D11_STENCIL_OP_DECR
821 } D3D11_STENCIL_OP;
823 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
824 cpp_quote("}")
825 cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
826 cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
827 cpp_quote("}")
828 cpp_quote("extern \"C\"{")
829 cpp_quote("#endif")
831 typedef struct D3D11_SUBRESOURCE_DATA
833 const void *pSysMem;
834 UINT SysMemPitch;
835 UINT SysMemSlicePitch;
836 } D3D11_SUBRESOURCE_DATA;
838 typedef struct D3D11_TEX1D_ARRAY_DSV
840 UINT MipSlice;
841 UINT FirstArraySlice;
842 UINT ArraySize;
843 } D3D11_TEX1D_ARRAY_DSV;
845 typedef struct D3D11_TEX1D_ARRAY_RTV
847 UINT MipSlice;
848 UINT FirstArraySlice;
849 UINT ArraySize;
850 } D3D11_TEX1D_ARRAY_RTV;
852 typedef struct D3D11_TEX1D_ARRAY_SRV
854 UINT MostDetailedMip;
855 UINT MipLevels;
856 UINT FirstArraySlice;
857 UINT ArraySize;
858 } D3D11_TEX1D_ARRAY_SRV;
860 typedef struct D3D11_TEX1D_ARRAY_UAV
862 UINT MipSlice;
863 UINT FirstArraySlice;
864 UINT ArraySize;
865 } D3D11_TEX1D_ARRAY_UAV;
867 typedef struct D3D11_TEX1D_DSV
869 UINT MipSlice;
870 } D3D11_TEX1D_DSV;
872 typedef struct D3D11_TEX1D_RTV
874 UINT MipSlice;
875 } D3D11_TEX1D_RTV;
877 typedef struct D3D11_TEX1D_SRV
879 UINT MostDetailedMip;
880 UINT MipLevels;
881 } D3D11_TEX1D_SRV;
883 typedef struct D3D11_TEX1D_UAV
885 UINT MipSlice;
886 } D3D11_TEX1D_UAV;
888 typedef struct D3D11_TEX2D_ARRAY_DSV
890 UINT MipSlice;
891 UINT FirstArraySlice;
892 UINT ArraySize;
893 } D3D11_TEX2D_ARRAY_DSV;
895 typedef struct D3D11_TEX2D_ARRAY_RTV
897 UINT MipSlice;
898 UINT FirstArraySlice;
899 UINT ArraySize;
900 } D3D11_TEX2D_ARRAY_RTV;
902 typedef struct D3D11_TEX2D_ARRAY_SRV
904 UINT MostDetailedMip;
905 UINT MipLevels;
906 UINT FirstArraySlice;
907 UINT ArraySize;
908 } D3D11_TEX2D_ARRAY_SRV;
910 typedef struct D3D11_TEX2D_ARRAY_UAV
912 UINT MipSlice;
913 UINT FirstArraySlice;
914 UINT ArraySize;
915 } D3D11_TEX2D_ARRAY_UAV;
917 typedef struct D3D11_TEX2D_DSV
919 UINT MipSlice;
920 } D3D11_TEX2D_DSV;
922 typedef struct D3D11_TEX2D_RTV
924 UINT MipSlice;
925 } D3D11_TEX2D_RTV;
927 typedef struct D3D11_TEX2D_SRV
929 UINT MostDetailedMip;
930 UINT MipLevels;
931 } D3D11_TEX2D_SRV;
933 typedef struct D3D11_TEX2D_UAV
935 UINT MipSlice;
936 } D3D11_TEX2D_UAV;
938 typedef struct D3D11_TEX2DMS_ARRAY_DSV
940 UINT FirstArraySlice;
941 UINT ArraySize;
942 } D3D11_TEX2DMS_ARRAY_DSV;
944 typedef struct D3D11_TEX2DMS_ARRAY_RTV
946 UINT FirstArraySlice;
947 UINT ArraySize;
948 } D3D11_TEX2DMS_ARRAY_RTV;
950 typedef struct D3D11_TEX2DMS_ARRAY_SRV
952 UINT FirstArraySlice;
953 UINT ArraySize;
954 } D3D11_TEX2DMS_ARRAY_SRV;
956 typedef struct D3D11_TEX2DMS_DSV
958 UINT UnusedField_NothingToDefine;
959 } D3D11_TEX2DMS_DSV;
961 typedef struct D3D11_TEX2DMS_RTV
963 UINT UnusedField_NothingToDefine;
964 } D3D11_TEX2DMS_RTV;
966 typedef struct D3D11_TEX2DMS_SRV
968 UINT UnusedField_NothingToDefine;
969 } D3D11_TEX2DMS_SRV;
971 typedef struct D3D11_TEX3D_RTV
973 UINT MipSlice;
974 UINT FirstWSlice;
975 UINT WSize;
976 } D3D11_TEX3D_RTV;
978 typedef struct D3D11_TEX3D_SRV
980 UINT MostDetailedMip;
981 UINT MipLevels;
982 } D3D11_TEX3D_SRV;
984 typedef struct D3D11_TEX3D_UAV
986 UINT MipSlice;
987 UINT FirstWSlice;
988 UINT WSize;
989 } D3D11_TEX3D_UAV;
991 typedef struct D3D11_TEXCUBE_ARRAY_SRV
993 UINT MostDetailedMip;
994 UINT MipLevels;
995 UINT First2DArrayFace;
996 UINT NumCubes;
997 } D3D11_TEXCUBE_ARRAY_SRV;
999 typedef struct D3D11_TEXCUBE_SRV
1001 UINT MostDetailedMip;
1002 UINT MipLevels;
1003 } D3D11_TEXCUBE_SRV;
1005 typedef enum D3D11_TEXTURE_ADDRESS_MODE
1007 D3D11_TEXTURE_ADDRESS_WRAP = 1,
1008 D3D11_TEXTURE_ADDRESS_MIRROR,
1009 D3D11_TEXTURE_ADDRESS_CLAMP,
1010 D3D11_TEXTURE_ADDRESS_BORDER,
1011 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
1012 } D3D11_TEXTURE_ADDRESS_MODE;
1014 typedef enum D3D11_UAV_DIMENSION
1016 D3D11_UAV_DIMENSION_UNKNOWN,
1017 D3D11_UAV_DIMENSION_BUFFER,
1018 D3D11_UAV_DIMENSION_TEXTURE1D,
1019 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
1020 D3D11_UAV_DIMENSION_TEXTURE2D,
1021 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
1022 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
1023 } D3D11_UAV_DIMENSION;
1025 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
1027 DXGI_FORMAT Format;
1028 D3D11_UAV_DIMENSION ViewDimension;
1030 union
1032 D3D11_BUFFER_UAV Buffer;
1033 D3D11_TEX1D_UAV Texture1D;
1034 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
1035 D3D11_TEX2D_UAV Texture2D;
1036 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
1037 D3D11_TEX3D_UAV Texture3D;
1039 } D3D11_UNORDERED_ACCESS_VIEW_DESC;
1041 typedef enum D3D11_USAGE
1043 D3D11_USAGE_DEFAULT,
1044 D3D11_USAGE_IMMUTABLE,
1045 D3D11_USAGE_DYNAMIC,
1046 D3D11_USAGE_STAGING,
1047 } D3D11_USAGE;
1049 typedef enum D3D11_BIND_FLAG
1051 D3D11_BIND_VERTEX_BUFFER = 0x0001,
1052 D3D11_BIND_INDEX_BUFFER = 0x0002,
1053 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
1054 D3D11_BIND_SHADER_RESOURCE = 0x0008,
1055 D3D11_BIND_STREAM_OUTPUT = 0x0010,
1056 D3D11_BIND_RENDER_TARGET = 0x0020,
1057 D3D11_BIND_DEPTH_STENCIL = 0x0040,
1058 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
1059 D3D11_BIND_DECODER = 0x0200,
1060 D3D11_BIND_VIDEO_ENCODER = 0x0400
1061 } D3D11_BIND_FLAG;
1063 typedef enum D3D11_CPU_ACCESS_FLAG
1065 D3D11_CPU_ACCESS_WRITE = 0x00010000,
1066 D3D11_CPU_ACCESS_READ = 0x00020000
1067 } D3D11_CPU_ACCESS_FLAG;
1069 typedef struct D3D11_VIEWPORT
1071 FLOAT TopLeftX;
1072 FLOAT TopLeftY;
1073 FLOAT Width;
1074 FLOAT Height;
1075 FLOAT MinDepth;
1076 FLOAT MaxDepth;
1077 } D3D11_VIEWPORT;
1079 typedef enum D3D11_COLOR_WRITE_ENABLE
1081 D3D11_COLOR_WRITE_ENABLE_RED = 1,
1082 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
1083 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
1084 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
1085 D3D11_COLOR_WRITE_ENABLE_ALL =
1086 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
1087 } D3D11_COLOR_WRITE_ENABLE;
1089 typedef enum D3D11_FORMAT_SUPPORT
1091 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
1092 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
1093 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
1094 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
1095 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
1096 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
1097 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
1098 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
1099 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
1100 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
1101 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
1102 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
1103 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
1104 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
1105 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
1106 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
1107 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
1108 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
1109 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
1110 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
1111 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
1112 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
1113 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
1114 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
1115 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
1116 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
1117 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000,
1118 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000,
1119 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
1120 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
1121 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
1122 } D3D11_FORMAT_SUPPORT;
1124 typedef enum D3D11_CLEAR_FLAG
1126 D3D11_CLEAR_DEPTH = 0x0001L,
1127 D3D11_CLEAR_STENCIL = 0x0002L
1128 } D3D11_CLEAR_FLAG;
1130 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1132 BOOL BlendEnable;
1133 D3D11_BLEND SrcBlend;
1134 D3D11_BLEND DestBlend;
1135 D3D11_BLEND_OP BlendOp;
1136 D3D11_BLEND SrcBlendAlpha;
1137 D3D11_BLEND DestBlendAlpha;
1138 D3D11_BLEND_OP BlendOpAlpha;
1139 UINT8 RenderTargetWriteMask;
1140 } D3D11_RENDER_TARGET_BLEND_DESC;
1142 typedef struct D3D11_BLEND_DESC
1144 BOOL AlphaToCoverageEnable;
1145 BOOL IndependentBlendEnable;
1146 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
1147 } D3D11_BLEND_DESC;
1149 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1150 cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1151 cpp_quote(" CD3D11_BLEND_DESC() {}")
1152 cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1153 cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1154 cpp_quote(" AlphaToCoverageEnable = FALSE;")
1155 cpp_quote(" IndependentBlendEnable = FALSE;")
1156 cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
1157 cpp_quote(" target->BlendEnable = FALSE;")
1158 cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1159 cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1160 cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1161 cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1162 cpp_quote(" }")
1163 cpp_quote(" }")
1164 cpp_quote(" ~CD3D11_BLEND_DESC() {}")
1165 cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1166 cpp_quote("};" )
1167 cpp_quote("#endif" )
1169 typedef struct D3D11_BUFFER_DESC
1171 UINT ByteWidth;
1172 D3D11_USAGE Usage;
1173 UINT BindFlags;
1174 UINT CPUAccessFlags;
1175 UINT MiscFlags;
1176 UINT StructureByteStride;
1177 } D3D11_BUFFER_DESC;
1179 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1180 cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1181 cpp_quote(" CD3D11_BUFFER_DESC() {}" )
1182 cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1183 cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1184 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1185 cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1186 cpp_quote(" ByteWidth = byteWidth;")
1187 cpp_quote(" Usage = usage;")
1188 cpp_quote(" BindFlags = bindFlags;")
1189 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1190 cpp_quote(" MiscFlags = miscFlags;" )
1191 cpp_quote(" StructureByteStride = structureByteStride;")
1192 cpp_quote(" }")
1193 cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
1194 cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1195 cpp_quote("};" )
1196 cpp_quote("#endif" )
1198 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1200 DXGI_FORMAT Format;
1201 D3D11_DSV_DIMENSION ViewDimension;
1202 UINT Flags;
1204 union
1206 D3D11_TEX1D_DSV Texture1D;
1207 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1208 D3D11_TEX2D_DSV Texture2D;
1209 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1210 D3D11_TEX2DMS_DSV Texture2DMS;
1211 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1213 } D3D11_DEPTH_STENCIL_VIEW_DESC;
1215 typedef struct D3D11_DEPTH_STENCILOP_DESC
1217 D3D11_STENCIL_OP StencilFailOp;
1218 D3D11_STENCIL_OP StencilDepthFailOp;
1219 D3D11_STENCIL_OP StencilPassOp;
1220 D3D11_COMPARISON_FUNC StencilFunc;
1221 } D3D11_DEPTH_STENCILOP_DESC;
1223 typedef struct D3D11_DEPTH_STENCIL_DESC
1225 BOOL DepthEnable;
1226 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1227 D3D11_COMPARISON_FUNC DepthFunc;
1228 BOOL StencilEnable;
1229 UINT8 StencilReadMask;
1230 UINT8 StencilWriteMask;
1231 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1232 D3D11_DEPTH_STENCILOP_DESC BackFace;
1233 } D3D11_DEPTH_STENCIL_DESC;
1235 cpp_quote("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )")
1236 cpp_quote("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {")
1237 cpp_quote(" CD3D11_DEPTH_STENCIL_DESC() {}")
1238 cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}")
1239 cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {")
1240 cpp_quote(" const D3D11_DEPTH_STENCILOP_DESC default_op =")
1241 cpp_quote(" {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};")
1242 cpp_quote(" DepthEnable = TRUE;")
1243 cpp_quote(" DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;")
1244 cpp_quote(" DepthFunc = D3D11_COMPARISON_LESS;")
1245 cpp_quote(" StencilEnable = FALSE;")
1246 cpp_quote(" StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;")
1247 cpp_quote(" StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;")
1248 cpp_quote(" FrontFace = default_op;")
1249 cpp_quote(" BackFace = default_op;")
1250 cpp_quote(" }")
1251 cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(")
1252 cpp_quote(" BOOL depth_enable,")
1253 cpp_quote(" D3D11_DEPTH_WRITE_MASK depth_write_mask,")
1254 cpp_quote(" D3D11_COMPARISON_FUNC depth_func,")
1255 cpp_quote(" BOOL stencil_enable,")
1256 cpp_quote(" UINT8 stencil_read_mask,")
1257 cpp_quote(" UINT8 stencil_write_mask,")
1258 cpp_quote(" D3D11_STENCIL_OP front_stencil_fail_op,")
1259 cpp_quote(" D3D11_STENCIL_OP front_stencil_depth_fail_op,")
1260 cpp_quote(" D3D11_STENCIL_OP front_stencil_pass_op,")
1261 cpp_quote(" D3D11_COMPARISON_FUNC front_stencil_func,")
1262 cpp_quote(" D3D11_STENCIL_OP back_stencil_fail_op,")
1263 cpp_quote(" D3D11_STENCIL_OP back_stencil_depth_fail_op,")
1264 cpp_quote(" D3D11_STENCIL_OP back_stencil_pass_op,")
1265 cpp_quote(" D3D11_COMPARISON_FUNC back_stencil_func) {")
1266 cpp_quote(" DepthEnable = depth_enable;")
1267 cpp_quote(" DepthWriteMask = depth_write_mask;")
1268 cpp_quote(" DepthFunc = depth_func;")
1269 cpp_quote(" StencilEnable = stencil_enable;")
1270 cpp_quote(" StencilReadMask = stencil_read_mask;")
1271 cpp_quote(" StencilWriteMask = stencil_write_mask;")
1272 cpp_quote(" FrontFace.StencilFailOp = front_stencil_fail_op;")
1273 cpp_quote(" FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;")
1274 cpp_quote(" FrontFace.StencilPassOp = front_stencil_pass_op;")
1275 cpp_quote(" FrontFace.StencilFunc = front_stencil_func;")
1276 cpp_quote(" BackFace.StencilFailOp = back_stencil_fail_op;")
1277 cpp_quote(" BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;")
1278 cpp_quote(" BackFace.StencilPassOp = back_stencil_pass_op;")
1279 cpp_quote(" BackFace.StencilFunc = back_stencil_func;")
1280 cpp_quote(" }")
1281 cpp_quote(" ~CD3D11_DEPTH_STENCIL_DESC() {}")
1282 cpp_quote(" operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }")
1283 cpp_quote("};")
1284 cpp_quote("#endif")
1286 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1288 DXGI_FORMAT Format;
1289 D3D11_RTV_DIMENSION ViewDimension;
1291 union
1293 D3D11_BUFFER_RTV Buffer;
1294 D3D11_TEX1D_RTV Texture1D;
1295 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1296 D3D11_TEX2D_RTV Texture2D;
1297 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1298 D3D11_TEX2DMS_RTV Texture2DMS;
1299 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1300 D3D11_TEX3D_RTV Texture3D;
1302 } D3D11_RENDER_TARGET_VIEW_DESC;
1304 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1305 cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1306 cpp_quote(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1307 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1308 cpp_quote(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1309 cpp_quote(" Format = format;")
1310 cpp_quote(" ViewDimension = dim;")
1311 cpp_quote(" switch(dim) {")
1312 cpp_quote(" case D3D11_RTV_DIMENSION_BUFFER:")
1313 cpp_quote(" Buffer.FirstElement = mip_slice;")
1314 cpp_quote(" Buffer.NumElements = first_slice;")
1315 cpp_quote(" break;")
1316 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1317 cpp_quote(" Texture1D.MipSlice = mip_slice;")
1318 cpp_quote(" break;")
1319 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1320 cpp_quote(" Texture1DArray.MipSlice = mip_slice;")
1321 cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1322 cpp_quote(" Texture1DArray.ArraySize = array_size;")
1323 cpp_quote(" break;")
1324 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1325 cpp_quote(" Texture2D.MipSlice = mip_slice;")
1326 cpp_quote(" break;")
1327 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1328 cpp_quote(" Texture2DArray.MipSlice = mip_slice;")
1329 cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1330 cpp_quote(" Texture2DArray.ArraySize = array_size;")
1331 cpp_quote(" break;")
1332 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1333 cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1334 cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1335 cpp_quote(" break;")
1336 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1337 cpp_quote(" Texture3D.MipSlice = mip_slice;")
1338 cpp_quote(" Texture3D.FirstWSlice = first_slice;")
1339 cpp_quote(" Texture3D.WSize = array_size;")
1340 cpp_quote(" break;")
1341 cpp_quote(" default:")
1342 cpp_quote(" break;")
1343 cpp_quote(" }")
1344 cpp_quote(" }")
1345 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1346 cpp_quote(" UINT elem_cnt) {")
1347 cpp_quote(" Format = format;")
1348 cpp_quote(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1349 cpp_quote(" Buffer.FirstElement = first_elem;")
1350 cpp_quote(" Buffer.NumElements = elem_cnt;")
1351 cpp_quote(" }")
1352 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1353 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1354 cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1355 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1356 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1357 cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1358 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1359 cpp_quote(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1360 cpp_quote(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1361 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1362 cpp_quote(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1363 cpp_quote(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1364 cpp_quote(" return *this;")
1365 cpp_quote(" }")
1366 cpp_quote("};")
1367 cpp_quote("#endif")
1370 typedef struct D3D11_SAMPLER_DESC
1372 D3D11_FILTER Filter;
1373 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1374 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1375 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1376 FLOAT MipLODBias;
1377 UINT MaxAnisotropy;
1378 D3D11_COMPARISON_FUNC ComparisonFunc;
1379 FLOAT BorderColor[4];
1380 FLOAT MinLOD;
1381 FLOAT MaxLOD;
1382 } D3D11_SAMPLER_DESC;
1384 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1385 cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1386 cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1387 cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1388 cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1389 cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1390 cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1391 cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1392 cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1393 cpp_quote(" MipLODBias = 0;")
1394 cpp_quote(" MaxAnisotropy = 1;")
1395 cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1396 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1397 cpp_quote(" MinLOD = -3.402823466e+38f;")
1398 cpp_quote(" MaxLOD = 3.402823466e+38f;")
1399 cpp_quote(" }")
1400 cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1401 cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1402 cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1403 cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1404 cpp_quote(" Filter = filter;")
1405 cpp_quote(" AddressU = addressU;")
1406 cpp_quote(" AddressV = addressV;")
1407 cpp_quote(" AddressW = addressW;")
1408 cpp_quote(" MipLODBias = mipLODBias;")
1409 cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1410 cpp_quote(" ComparisonFunc = comparisonFunc;")
1411 cpp_quote(" if(borderColor) {")
1412 cpp_quote(" BorderColor[0] = borderColor[0];")
1413 cpp_quote(" BorderColor[1] = borderColor[1];")
1414 cpp_quote(" BorderColor[2] = borderColor[2];")
1415 cpp_quote(" BorderColor[3] = borderColor[3];")
1416 cpp_quote(" }else {")
1417 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1418 cpp_quote(" }")
1419 cpp_quote(" MinLOD = minLOD;")
1420 cpp_quote(" MaxLOD = maxLOD;")
1421 cpp_quote(" }")
1422 cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1423 cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1424 cpp_quote("};")
1425 cpp_quote("#endif")
1427 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1429 DXGI_FORMAT Format;
1430 D3D11_SRV_DIMENSION ViewDimension;
1432 union
1434 D3D11_BUFFER_SRV Buffer;
1435 D3D11_TEX1D_SRV Texture1D;
1436 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1437 D3D11_TEX2D_SRV Texture2D;
1438 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1439 D3D11_TEX2DMS_SRV Texture2DMS;
1440 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1441 D3D11_TEX3D_SRV Texture3D;
1442 D3D11_TEXCUBE_SRV TextureCube;
1443 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1444 D3D11_BUFFEREX_SRV BufferEx;
1446 } D3D11_SHADER_RESOURCE_VIEW_DESC;
1448 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1449 cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1450 cpp_quote(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1451 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1452 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1453 cpp_quote(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1454 cpp_quote(" Format = format;")
1455 cpp_quote(" ViewDimension = dim;")
1456 cpp_quote(" switch(ViewDimension) {")
1457 cpp_quote(" case D3D11_SRV_DIMENSION_BUFFER:")
1458 cpp_quote(" Buffer.FirstElement = most_detailed_mip;")
1459 cpp_quote(" Buffer.NumElements = mip_levels;")
1460 cpp_quote(" break;")
1461 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1462 cpp_quote(" Texture1D.MostDetailedMip = most_detailed_mip;")
1463 cpp_quote(" Texture1D.MipLevels = mip_levels;")
1464 cpp_quote(" break;")
1465 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1466 cpp_quote(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1467 cpp_quote(" Texture1DArray.MipLevels = mip_levels;")
1468 cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1469 cpp_quote(" Texture1DArray.ArraySize = array_size;")
1470 cpp_quote(" break;")
1471 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1472 cpp_quote(" Texture2D.MostDetailedMip = most_detailed_mip;")
1473 cpp_quote(" Texture2D.MipLevels = mip_levels;")
1474 cpp_quote(" break;")
1475 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1476 cpp_quote(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1477 cpp_quote(" Texture2DArray.MipLevels = mip_levels;")
1478 cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1479 cpp_quote(" Texture2DArray.ArraySize = array_size;")
1480 cpp_quote(" break;")
1481 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1482 cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1483 cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1484 cpp_quote(" break;")
1485 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1486 cpp_quote(" Texture3D.MostDetailedMip = most_detailed_mip;")
1487 cpp_quote(" Texture3D.MipLevels = mip_levels;")
1488 cpp_quote(" break;")
1489 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1490 cpp_quote(" TextureCube.MostDetailedMip = most_detailed_mip;")
1491 cpp_quote(" TextureCube.MipLevels = mip_levels;")
1492 cpp_quote(" break;")
1493 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1494 cpp_quote(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1495 cpp_quote(" TextureCubeArray.MipLevels = mip_levels;")
1496 cpp_quote(" TextureCubeArray.First2DArrayFace = first_slice;")
1497 cpp_quote(" TextureCubeArray.NumCubes = array_size;")
1498 cpp_quote(" break;")
1499 cpp_quote(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1500 cpp_quote(" BufferEx.FirstElement = most_detailed_mip;")
1501 cpp_quote(" BufferEx.NumElements = mip_levels;")
1502 cpp_quote(" BufferEx.Flags = flags;")
1503 cpp_quote(" break;")
1504 cpp_quote(" default:")
1505 cpp_quote(" break;")
1506 cpp_quote(" }")
1507 cpp_quote(" }")
1508 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1509 cpp_quote(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1510 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1511 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1512 cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1513 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1514 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1515 cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1516 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1517 cpp_quote(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1518 cpp_quote(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1519 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1520 cpp_quote(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1521 cpp_quote(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1522 cpp_quote(" return *this;")
1523 cpp_quote(" }")
1524 cpp_quote("};")
1525 cpp_quote("#endif")
1527 typedef struct D3D11_TEXTURE1D_DESC
1529 UINT Width;
1530 UINT MipLevels;
1531 UINT ArraySize;
1532 DXGI_FORMAT Format;
1533 D3D11_USAGE Usage;
1534 UINT BindFlags;
1535 UINT CPUAccessFlags;
1536 UINT MiscFlags;
1537 } D3D11_TEXTURE1D_DESC;
1539 typedef struct D3D11_TEXTURE2D_DESC
1541 UINT Width;
1542 UINT Height;
1543 UINT MipLevels;
1544 UINT ArraySize;
1545 DXGI_FORMAT Format;
1546 DXGI_SAMPLE_DESC SampleDesc;
1547 D3D11_USAGE Usage;
1548 UINT BindFlags;
1549 UINT CPUAccessFlags;
1550 UINT MiscFlags;
1551 } D3D11_TEXTURE2D_DESC;
1553 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1554 cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1555 cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1556 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1557 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1558 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1559 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1560 cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1561 cpp_quote(" Width = width;")
1562 cpp_quote(" Height = height;")
1563 cpp_quote(" MipLevels = mipLevels;")
1564 cpp_quote(" ArraySize = arraySize;")
1565 cpp_quote(" Format = format;")
1566 cpp_quote(" SampleDesc.Count = sampleCount;")
1567 cpp_quote(" SampleDesc.Quality = sampleQuality;")
1568 cpp_quote(" Usage = usage;")
1569 cpp_quote(" BindFlags = bindFlags;")
1570 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1571 cpp_quote(" MiscFlags = miscFlags;")
1572 cpp_quote(" }" )
1573 cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1574 cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1575 cpp_quote("};")
1576 cpp_quote("#endif")
1578 typedef struct D3D11_TEXTURE3D_DESC
1580 UINT Width;
1581 UINT Height;
1582 UINT Depth;
1583 UINT MipLevels;
1584 DXGI_FORMAT Format;
1585 D3D11_USAGE Usage;
1586 UINT BindFlags;
1587 UINT CPUAccessFlags;
1588 UINT MiscFlags;
1589 } D3D11_TEXTURE3D_DESC;
1591 typedef struct D3D11_VIDEO_DECODER_DESC
1593 GUID Guid;
1594 UINT SampleWidth;
1595 UINT SampleHeight;
1596 DXGI_FORMAT OutputFormat;
1597 } D3D11_VIDEO_DECODER_DESC;
1599 typedef struct D3D11_VIDEO_DECODER_CONFIG
1601 GUID guidConfigBitstreamEncryption;
1602 GUID guidConfigMBcontrolEncryption;
1603 GUID guidConfigResidDiffEncryption;
1604 UINT ConfigBitstreamRaw;
1605 UINT ConfigMBcontrolRasterOrder;
1606 UINT ConfigResidDiffHost;
1607 UINT ConfigSpatialResid8;
1608 UINT ConfigResid8Subtraction;
1609 UINT ConfigSpatialHost8or9Clipping;
1610 UINT ConfigSpatialResidInterleaved;
1611 UINT ConfigIntraResidUnsigned;
1612 UINT ConfigResidDiffAccelerator;
1613 UINT ConfigHostInverseScan;
1614 UINT ConfigSpecificIDCT;
1615 UINT Config4GroupedCoefs;
1616 USHORT ConfigMinRenderTargetBuffCount;
1617 USHORT ConfigDecoderSpecific;
1618 } D3D11_VIDEO_DECODER_CONFIG;
1620 typedef enum D3D11_VIDEO_FRAME_FORMAT
1622 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
1623 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
1624 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
1625 } D3D11_VIDEO_FRAME_FORMAT;
1627 typedef enum D3D11_VIDEO_USAGE
1629 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
1630 D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
1631 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
1632 } D3D11_VIDEO_USAGE;
1634 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1636 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
1637 DXGI_RATIONAL InputFrameRate;
1638 UINT InputWidth;
1639 UINT InputHeight;
1640 DXGI_RATIONAL OutputFrameRate;
1641 UINT OutputWidth;
1642 UINT OutputHeight;
1643 D3D11_VIDEO_USAGE Usage;
1644 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
1646 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1648 UINT DeviceCaps;
1649 UINT FeatureCaps;
1650 UINT FilterCaps;
1651 UINT InputFormatCaps;
1652 UINT AutoStreamCaps;
1653 UINT StereoCaps;
1654 UINT RateConversionCapsCount;
1655 UINT MaxInputStreams;
1656 UINT MaxStreamStates;
1657 } D3D11_VIDEO_PROCESSOR_CAPS;
1659 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1661 UINT PastFrames;
1662 UINT FutureFrames;
1663 UINT ProcessorCaps;
1664 UINT ITelecineCaps;
1665 UINT CustomRateCount;
1666 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
1668 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1670 DXGI_RATIONAL CustomRate;
1671 UINT OutputFrames;
1672 BOOL InputInterlaced;
1673 UINT InputFramesOrFields;
1674 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
1676 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1678 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
1679 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
1680 D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
1681 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
1682 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
1683 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
1684 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
1685 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
1686 } D3D11_VIDEO_PROCESSOR_FILTER;
1688 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1690 int Minimum;
1691 int Maximum;
1692 int Default;
1693 float Multiplier;
1694 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
1696 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1698 D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
1699 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
1700 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
1701 } D3D11_AUTHENTICATED_CHANNEL_TYPE;
1703 typedef enum D3D11_VDOV_DIMENSION
1705 D3D11_VDOV_DIMENSION_UNKNOWN = 0,
1706 D3D11_VDOV_DIMENSION_TEXTURE2D = 1
1707 } D3D11_VDOV_DIMENSION;
1709 typedef struct D3D11_TEX2D_VDOV
1711 UINT ArraySlice;
1712 } D3D11_TEX2D_VDOV;
1714 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1716 GUID DecodeProfile;
1717 D3D11_VDOV_DIMENSION ViewDimension;
1718 union {
1719 D3D11_TEX2D_VDOV Texture2D;
1721 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
1723 typedef enum D3D11_VPIV_DIMENSION
1725 D3D11_VPIV_DIMENSION_UNKNOWN = 0,
1726 D3D11_VPIV_DIMENSION_TEXTURE2D = 1
1727 } D3D11_VPIV_DIMENSION;
1729 typedef struct D3D11_TEX2D_VPIV
1731 UINT MipSlice;
1732 UINT ArraySlice;
1733 } D3D11_TEX2D_VPIV;
1735 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1737 UINT FourCC;
1738 D3D11_VPIV_DIMENSION ViewDimension;
1739 union {
1740 D3D11_TEX2D_VPIV Texture2D;
1742 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
1744 typedef enum D3D11_VPOV_DIMENSION
1746 D3D11_VPOV_DIMENSION_UNKNOWN = 0,
1747 D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
1748 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
1749 } D3D11_VPOV_DIMENSION;
1751 typedef struct D3D11_TEX2D_VPOV
1753 UINT MipSlice;
1754 } D3D11_TEX2D_VPOV;
1756 typedef struct D3D11_TEX2D_ARRAY_VPOV
1758 UINT MipSlice;
1759 UINT FirstArraySlice;
1760 UINT ArraySize;
1761 } D3D11_TEX2D_ARRAY_VPOV;
1763 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1765 D3D11_VPOV_DIMENSION ViewDimension;
1766 union {
1767 D3D11_TEX2D_VPOV Texture2D;
1768 D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
1770 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
1772 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1774 UINT Caps;
1775 UINT KeyExchangeTypeCount;
1776 UINT BlockAlignmentSize;
1777 ULONGLONG ProtectedMemorySize;
1778 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
1780 typedef struct D3D11_ENCRYPTED_BLOCK_INFO
1782 UINT NumEncryptedBytesAtBeginning;
1783 UINT NumBytesInSkipPattern;
1784 UINT NumBytesInEncryptPattern;
1785 } D3D11_ENCRYPTED_BLOCK_INFO;
1787 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
1789 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
1790 UINT BufferIndex;
1791 UINT DataOffset;
1792 UINT DataSize;
1793 UINT FirstMBaddress;
1794 UINT NumMBsInBuffer;
1795 UINT Width;
1796 UINT Height;
1797 UINT Stride;
1798 UINT ReservedBits;
1799 void *pIV;
1800 UINT IVSize;
1801 BOOL PartialEncryption;
1802 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
1803 } D3D11_VIDEO_DECODER_BUFFER_DESC;
1805 typedef struct D3D11_VIDEO_DECODER_EXTENSION
1807 UINT Function;
1808 void *pPrivateInputData;
1809 UINT PrivateInputDataSize;
1810 void *pPrivateOutputData;
1811 UINT PrivateOutputDataSize;
1812 UINT ResourceCount;
1813 ID3D11Resource **ppResourceList;
1814 } D3D11_VIDEO_DECODER_EXTENSION;
1816 typedef struct D3D11_VIDEO_COLOR_YCbCrA
1818 float Y;
1819 float Cb;
1820 float Cr;
1821 float A;
1822 } D3D11_VIDEO_COLOR_YCbCrA;
1824 typedef struct D3D11_VIDEO_COLOR_RGBA
1826 float R;
1827 float G;
1828 float B;
1829 float A;
1830 } D3D11_VIDEO_COLOR_RGBA;
1832 typedef struct D3D11_VIDEO_COLOR
1834 union
1836 D3D11_VIDEO_COLOR_YCbCrA YCbCr;
1837 D3D11_VIDEO_COLOR_RGBA RGBA;
1839 } D3D11_VIDEO_COLOR;
1841 typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
1843 UINT Usage : 1;
1844 UINT RGB_Range : 1;
1845 UINT YCbCr_Matrix : 1;
1846 UINT YCbCr_xvYCC : 1;
1847 UINT Nominal_Range : 2;
1848 UINT Reserved : 26;
1849 } D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
1851 typedef struct D3D11_VIDEO_PROCESSOR_STREAM
1853 BOOL Enable;
1854 UINT OutputIndex;
1855 UINT InputFrameOrField;
1856 UINT PastFrames;
1857 UINT FutureFrames;
1858 ID3D11VideoProcessorInputView **ppPastSurfaces;
1859 ID3D11VideoProcessorInputView *pInputSurface;
1860 ID3D11VideoProcessorInputView **ppFutureSurfaces;
1861 ID3D11VideoProcessorInputView **ppPastSurfacesRight;
1862 ID3D11VideoProcessorInputView *pInputSurfaceRight;
1863 ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
1864 } D3D11_VIDEO_PROCESSOR_STREAM;
1866 typedef struct D3D11_OMAC
1868 BYTE Omac[D3D11_OMAC_SIZE];
1869 } D3D11_OMAC;
1871 typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
1873 D3D11_OMAC omac;
1874 GUID ConfigureType;
1875 HANDLE hChannel;
1876 UINT SequenceNumber;
1877 HRESULT ReturnCode;
1878 } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
1880 typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
1882 UINT64 Frequency;
1883 BOOL Disjoint;
1884 } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
1886 typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
1888 UINT64 IAVertices;
1889 UINT64 IAPrimitives;
1890 UINT64 VSInvocations;
1891 UINT64 GSInvocations;
1892 UINT64 GSPrimitives;
1893 UINT64 CInvocations;
1894 UINT64 CPrimitives;
1895 UINT64 PSInvocations;
1896 UINT64 HSInvocations;
1897 UINT64 DSInvocations;
1898 UINT64 CSInvocations;
1899 } D3D11_QUERY_DATA_PIPELINE_STATISTICS;
1902 object,
1903 local,
1904 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
1906 interface ID3D11DeviceChild : IUnknown
1908 void GetDevice(
1909 [out] ID3D11Device **ppDevice);
1910 HRESULT GetPrivateData(
1911 [in] REFGUID guid,
1912 [in, out] UINT *pDataSize,
1913 [out] void *pData);
1914 HRESULT SetPrivateData(
1915 [in] REFGUID guid,
1916 [in] UINT DataSize,
1917 [in] const void *pData);
1918 HRESULT SetPrivateDataInterface(
1919 [in] REFGUID guid,
1920 [in] const IUnknown *pData);
1924 object,
1925 local,
1926 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
1928 interface ID3D11Asynchronous : ID3D11DeviceChild
1930 UINT GetDataSize();
1934 object,
1935 local,
1936 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
1938 interface ID3D11Query : ID3D11Asynchronous
1940 void GetDesc(
1941 [out] D3D11_QUERY_DESC *pDesc);
1945 object,
1946 local,
1947 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
1949 interface ID3D11Resource : ID3D11DeviceChild
1951 void GetType(
1952 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
1953 void SetEvictionPriority(
1954 [in] UINT EvictionPriority);
1955 UINT GetEvictionPriority();
1959 object,
1960 local,
1961 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
1963 interface ID3D11View : ID3D11DeviceChild
1965 void GetResource(
1966 [out] ID3D11Resource **ppResource);
1970 object,
1971 local,
1972 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
1974 interface ID3D11BlendState : ID3D11DeviceChild
1976 void GetDesc(
1977 [out] D3D11_BLEND_DESC *pDesc);
1981 object,
1982 local,
1983 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
1985 interface ID3D11Buffer : ID3D11Resource
1987 void GetDesc(
1988 [out] D3D11_BUFFER_DESC *pDesc);
1992 object,
1993 local,
1994 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
1996 interface ID3D11ClassInstance : ID3D11DeviceChild
1998 void GetClassLinkage(
1999 [out] ID3D11ClassLinkage **ppLinkage);
2000 void GetDesc(
2001 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
2002 void GetInstanceName(
2003 [out] LPSTR pInstanceName,
2004 [in, out] SIZE_T *pBufferLength);
2005 void GetTypeName(
2006 [out] LPSTR pTypeName,
2007 [in, out] SIZE_T *pBufferLength);
2011 object,
2012 local,
2013 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
2015 interface ID3D11ClassLinkage : ID3D11DeviceChild
2017 HRESULT GetClassInstance(
2018 [in] LPCSTR pClassInstanceName,
2019 [in] UINT InstanceIndex,
2020 [out] ID3D11ClassInstance **ppInstance);
2021 HRESULT CreateClassInstance(
2022 [in] LPCSTR pClassTypeName,
2023 [in] UINT ConstantBufferOffset,
2024 [in] UINT ConstantVectorOffset,
2025 [in] UINT TextureOffset,
2026 [in] UINT SamplerOffset,
2027 [out] ID3D11ClassInstance **ppInstance);
2031 object,
2032 local,
2033 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
2035 interface ID3D11CommandList : ID3D11DeviceChild
2037 UINT GetContextFlags();
2041 object,
2042 local,
2043 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
2045 interface ID3D11ComputeShader : ID3D11DeviceChild
2050 object,
2051 local,
2052 uuid(6e8c49fb-a371-4770-b440-29086022b741)
2054 interface ID3D11Counter : ID3D11Asynchronous
2056 void GetDesc(
2057 [out] D3D11_COUNTER_DESC *pDesc);
2061 object,
2062 local,
2063 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
2065 interface ID3D11DepthStencilState : ID3D11DeviceChild
2067 void GetDesc(
2068 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
2072 object,
2073 local,
2074 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
2076 interface ID3D11DepthStencilView : ID3D11View
2078 void GetDesc(
2079 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
2083 object,
2084 local,
2085 uuid(f582c508-0f36-490c-9977-31eece268cfa)
2087 interface ID3D11DomainShader : ID3D11DeviceChild
2092 object,
2093 local,
2094 uuid(38325b96-effb-4022-ba02-2e795b70275c)
2096 interface ID3D11GeometryShader : ID3D11DeviceChild
2101 object,
2102 local,
2103 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
2105 interface ID3D11HullShader : ID3D11DeviceChild
2110 object,
2111 local,
2112 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
2114 interface ID3D11InputLayout : ID3D11DeviceChild
2119 object,
2120 local,
2121 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
2123 interface ID3D11PixelShader : ID3D11DeviceChild
2128 object,
2129 local,
2130 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
2132 interface ID3D11Predicate : ID3D11Query
2137 object,
2138 local,
2139 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
2141 interface ID3D11RasterizerState : ID3D11DeviceChild
2143 void GetDesc(
2144 [out] D3D11_RASTERIZER_DESC *pDesc);
2148 object,
2149 local,
2150 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
2152 interface ID3D11RenderTargetView : ID3D11View
2154 void GetDesc(
2155 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
2159 object,
2160 local,
2161 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
2163 interface ID3D11SamplerState : ID3D11DeviceChild
2165 void GetDesc(
2166 [out] D3D11_SAMPLER_DESC *pDesc);
2170 object,
2171 local,
2172 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
2174 interface ID3D11ShaderResourceView : ID3D11View
2176 void GetDesc(
2177 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
2181 object,
2182 local,
2183 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
2185 interface ID3D11Texture1D : ID3D11Resource
2187 void GetDesc(
2188 [out] D3D11_TEXTURE1D_DESC *pDesc);
2192 object,
2193 local,
2194 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
2196 interface ID3D11Texture2D : ID3D11Resource
2198 void GetDesc(
2199 [out] D3D11_TEXTURE2D_DESC *pDesc);
2203 object,
2204 local,
2205 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
2207 interface ID3D11Texture3D : ID3D11Resource
2209 void GetDesc(
2210 [out] D3D11_TEXTURE3D_DESC *pDesc);
2214 object,
2215 local,
2216 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
2218 interface ID3D11UnorderedAccessView : ID3D11View
2220 void GetDesc(
2221 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
2225 object,
2226 local,
2227 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
2229 interface ID3D11VertexShader : ID3D11DeviceChild
2234 object,
2235 local,
2236 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
2238 interface ID3D11DeviceContext : ID3D11DeviceChild
2240 void VSSetConstantBuffers(
2241 [in] UINT StartSlot,
2242 [in] UINT NumBuffers,
2243 [in] ID3D11Buffer *const *ppConstantBuffers);
2244 void PSSetShaderResources(
2245 [in] UINT StartSlot,
2246 [in] UINT NumViews,
2247 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2248 void PSSetShader(
2249 [in] ID3D11PixelShader *pPixelShader,
2250 [in] ID3D11ClassInstance *const *ppClassInstances,
2251 UINT NumClassInstances);
2252 void PSSetSamplers(
2253 [in] UINT StartSlot,
2254 [in] UINT NumSamplers,
2255 [in] ID3D11SamplerState *const *ppSamplers);
2256 void VSSetShader(
2257 [in] ID3D11VertexShader *pVertexShader,
2258 [in] ID3D11ClassInstance *const *ppClassInstances,
2259 UINT NumClassInstances);
2260 void DrawIndexed(
2261 [in] UINT IndexCount,
2262 [in] UINT StartIndexLocation,
2263 [in] INT BaseVertexLocation);
2264 void Draw(
2265 [in] UINT VertexCount,
2266 [in] UINT StartVertexLocation);
2267 HRESULT Map(
2268 [in] ID3D11Resource *pResource,
2269 [in] UINT Subresource,
2270 [in] D3D11_MAP MapType,
2271 [in] UINT MapFlags,
2272 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
2273 void Unmap(
2274 [in] ID3D11Resource *pResource,
2275 [in] UINT Subresource);
2276 void PSSetConstantBuffers(
2277 [in] UINT StartSlot,
2278 [in] UINT NumBuffers,
2279 [in] ID3D11Buffer *const *ppConstantBuffers);
2280 void IASetInputLayout(
2281 [in] ID3D11InputLayout *pInputLayout);
2282 void IASetVertexBuffers(
2283 [in] UINT StartSlot,
2284 [in] UINT NumBuffers,
2285 [in] ID3D11Buffer *const *ppVertexBuffers,
2286 [in] const UINT *pStrides,
2287 [in] const UINT *pOffsets);
2288 void IASetIndexBuffer(
2289 [in] ID3D11Buffer *pIndexBuffer,
2290 [in] DXGI_FORMAT Format,
2291 [in] UINT Offset);
2292 void DrawIndexedInstanced(
2293 [in] UINT IndexCountPerInstance,
2294 [in] UINT InstanceCount,
2295 [in] UINT StartIndexLocation,
2296 [in] INT BaseVertexLocation,
2297 [in] UINT StartInstanceLocation);
2298 void DrawInstanced(
2299 [in] UINT VertexCountPerInstance,
2300 [in] UINT InstanceCount,
2301 [in] UINT StartVertexLocation,
2302 [in] UINT StartInstanceLocation);
2303 void GSSetConstantBuffers(
2304 [in] UINT StartSlot,
2305 [in] UINT NumBuffers,
2306 [in] ID3D11Buffer *const *ppConstantBuffers);
2307 void GSSetShader(
2308 [in] ID3D11GeometryShader *pShader,
2309 [in] ID3D11ClassInstance *const *ppClassInstances,
2310 UINT NumClassInstances);
2311 void IASetPrimitiveTopology(
2312 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
2313 void VSSetShaderResources(
2314 [in] UINT StartSlot,
2315 [in] UINT NumViews,
2316 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2317 void VSSetSamplers(
2318 [in] UINT StartSlot,
2319 [in] UINT NumSamplers,
2320 [in] ID3D11SamplerState *const *ppSamplers);
2321 void Begin(
2322 [in] ID3D11Asynchronous *pAsync);
2323 void End(
2324 [in] ID3D11Asynchronous *pAsync);
2325 HRESULT GetData(
2326 [in] ID3D11Asynchronous *pAsync,
2327 [in] void *pData,
2328 [in] UINT DataSize,
2329 [in] UINT GetDataFlags);
2330 void SetPredication(
2331 [in] ID3D11Predicate *pPredicate,
2332 [in] BOOL PredicateValue);
2333 void GSSetShaderResources(
2334 [in] UINT StartSlot,
2335 [in] UINT NumViews,
2336 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2337 void GSSetSamplers(
2338 [in] UINT StartSlot,
2339 [in] UINT NumSamplers,
2340 [in] ID3D11SamplerState *const *ppSamplers);
2341 void OMSetRenderTargets(
2342 [in] UINT NumViews,
2343 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2344 [in] ID3D11DepthStencilView *pDepthStencilView);
2345 void OMSetRenderTargetsAndUnorderedAccessViews(
2346 [in] UINT NumRTVs,
2347 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2348 [in] ID3D11DepthStencilView *pDepthStencilView,
2349 [in] UINT UAVStartSlot,
2350 [in] UINT NumUAVs,
2351 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2352 [in] const UINT *pUAVInitialCounts);
2353 void OMSetBlendState(
2354 [in] ID3D11BlendState *pBlendState,
2355 [in] const FLOAT BlendFactor[4],
2356 [in] UINT SampleMask);
2357 void OMSetDepthStencilState(
2358 [in] ID3D11DepthStencilState *pDepthStencilState,
2359 [in] UINT StencilRef);
2360 void SOSetTargets(
2361 [in] UINT NumBuffers,
2362 [in] ID3D11Buffer *const *ppSOTargets,
2363 [in] const UINT *pOffsets);
2364 void DrawAuto();
2365 void DrawIndexedInstancedIndirect(
2366 [in] ID3D11Buffer *pBufferForArgs,
2367 [in] UINT AlignedByteOffsetForArgs);
2368 void DrawInstancedIndirect(
2369 [in] ID3D11Buffer *pBufferForArgs,
2370 [in] UINT AlignedByteOffsetForArgs);
2371 void Dispatch(
2372 [in] UINT ThreadGroupCountX,
2373 [in] UINT ThreadGroupCountY,
2374 [in] UINT ThreadGroupCountZ);
2375 void DispatchIndirect(
2376 [in] ID3D11Buffer *pBufferForArgs,
2377 [in] UINT AlignedByteOffsetForArgs);
2378 void RSSetState(
2379 [in] ID3D11RasterizerState *pRasterizerState);
2380 void RSSetViewports(
2381 [in] UINT NumViewports,
2382 [in] const D3D11_VIEWPORT *pViewports);
2383 void RSSetScissorRects(
2384 [in] UINT NumRects,
2385 [in] const D3D11_RECT *pRects);
2386 void CopySubresourceRegion(
2387 [in] ID3D11Resource *pDstResource,
2388 [in] UINT DstSubresource,
2389 [in] UINT DstX,
2390 [in] UINT DstY,
2391 [in] UINT DstZ,
2392 [in] ID3D11Resource *pSrcResource,
2393 [in] UINT SrcSubresource,
2394 [in] const D3D11_BOX *pSrcBox);
2395 void CopyResource(
2396 [in] ID3D11Resource *pDstResource,
2397 [in] ID3D11Resource *pSrcResource);
2398 void UpdateSubresource(
2399 [in] ID3D11Resource *pDstResource,
2400 [in] UINT DstSubresource,
2401 [in] const D3D11_BOX *pDstBox,
2402 [in] const void *pSrcData,
2403 [in] UINT SrcRowPitch,
2404 [in] UINT SrcDepthPitch);
2405 void CopyStructureCount(
2406 [in] ID3D11Buffer *pDstBuffer,
2407 [in] UINT DstAlignedByteOffset,
2408 [in] ID3D11UnorderedAccessView *pSrcView);
2409 void ClearRenderTargetView(
2410 [in] ID3D11RenderTargetView *pRenderTargetView,
2411 [in] const FLOAT ColorRGBA[4]);
2412 void ClearUnorderedAccessViewUint(
2413 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2414 [in] const UINT Values[4]);
2415 void ClearUnorderedAccessViewFloat(
2416 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2417 [in] const FLOAT Values[4]);
2418 void ClearDepthStencilView(
2419 [in] ID3D11DepthStencilView *pDepthStencilView,
2420 [in] UINT ClearFlags,
2421 [in] FLOAT Depth,
2422 [in] UINT8 Stencil);
2423 void GenerateMips(
2424 [in] ID3D11ShaderResourceView *pShaderResourceView);
2425 void SetResourceMinLOD(
2426 [in] ID3D11Resource *pResource, FLOAT MinLOD);
2427 FLOAT GetResourceMinLOD(
2428 [in] ID3D11Resource *pResource);
2429 void ResolveSubresource(
2430 [in] ID3D11Resource *pDstResource,
2431 [in] UINT DstSubresource,
2432 [in] ID3D11Resource *pSrcResource,
2433 [in] UINT SrcSubresource,
2434 [in] DXGI_FORMAT Format);
2435 void ExecuteCommandList(
2436 [in] ID3D11CommandList *pCommandList,
2437 BOOL RestoreContextState);
2438 void HSSetShaderResources(
2439 [in] UINT StartSlot,
2440 [in] UINT NumViews,
2441 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2442 void HSSetShader(
2443 [in] ID3D11HullShader *pHullShader,
2444 [in] ID3D11ClassInstance *const *ppClassInstances,
2445 UINT NumClassInstances);
2446 void HSSetSamplers(
2447 [in] UINT StartSlot,
2448 [in] UINT NumSamplers,
2449 [in] ID3D11SamplerState *const *ppSamplers);
2450 void HSSetConstantBuffers(
2451 [in] UINT StartSlot,
2452 [in] UINT NumBuffers,
2453 [in] ID3D11Buffer *const *ppConstantBuffers);
2454 void DSSetShaderResources(
2455 [in] UINT StartSlot,
2456 [in] UINT NumViews,
2457 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2458 void DSSetShader(
2459 [in] ID3D11DomainShader *pDomainShader,
2460 [in] ID3D11ClassInstance *const *ppClassInstances,
2461 UINT NumClassInstances);
2462 void DSSetSamplers(
2463 [in] UINT StartSlot,
2464 [in] UINT NumSamplers,
2465 [in] ID3D11SamplerState *const *ppSamplers);
2466 void DSSetConstantBuffers(
2467 [in] UINT StartSlot,
2468 [in] UINT NumBuffers,
2469 [in] ID3D11Buffer *const *ppConstantBuffers);
2470 void CSSetShaderResources(
2471 [in] UINT StartSlot,
2472 [in] UINT NumViews,
2473 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2474 void CSSetUnorderedAccessViews(
2475 [in] UINT StartSlot,
2476 [in] UINT NumUAVs,
2477 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2478 [in] const UINT *pUAVInitialCounts);
2479 void CSSetShader(
2480 [in] ID3D11ComputeShader *pComputeShader,
2481 [in] ID3D11ClassInstance *const *ppClassInstances,
2482 UINT NumClassInstances);
2483 void CSSetSamplers(
2484 [in] UINT StartSlot,
2485 [in] UINT NumSamplers,
2486 [in] ID3D11SamplerState *const *ppSamplers);
2487 void CSSetConstantBuffers(
2488 [in] UINT StartSlot,
2489 [in] UINT NumBuffers,
2490 [in] ID3D11Buffer *const *ppConstantBuffers);
2491 void VSGetConstantBuffers(
2492 [in] UINT StartSlot,
2493 [in] UINT NumBuffers,
2494 [out] ID3D11Buffer **ppConstantBuffers);
2495 void PSGetShaderResources(
2496 [in] UINT StartSlot,
2497 [in] UINT NumViews,
2498 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2499 void PSGetShader(
2500 [out] ID3D11PixelShader **ppPixelShader,
2501 [out] ID3D11ClassInstance **ppClassInstances,
2502 [in, out] UINT *pNumClassInstances);
2503 void PSGetSamplers(
2504 [in] UINT StartSlot,
2505 [in] UINT NumSamplers,
2506 [out] ID3D11SamplerState **ppSamplers);
2507 void VSGetShader(
2508 [out] ID3D11VertexShader **ppVertexShader,
2509 [out] ID3D11ClassInstance **ppClassInstances,
2510 [in, out] UINT *pNumClassInstances);
2511 void PSGetConstantBuffers(
2512 [in] UINT StartSlot,
2513 [in] UINT NumBuffers,
2514 [out] ID3D11Buffer **ppConstantBuffers);
2515 void IAGetInputLayout(
2516 [out] ID3D11InputLayout **ppInputLayout);
2517 void IAGetVertexBuffers(
2518 [in] UINT StartSlot,
2519 [in] UINT NumBuffers,
2520 [out] ID3D11Buffer **ppVertexBuffers,
2521 [out] UINT *pStrides,
2522 [out] UINT *pOffsets);
2523 void IAGetIndexBuffer(
2524 [out] ID3D11Buffer **pIndexBuffer,
2525 [out] DXGI_FORMAT* Format,
2526 [out] UINT* Offset);
2527 void GSGetConstantBuffers(
2528 [in] UINT StartSlot,
2529 [in] UINT NumBuffers,
2530 [out] ID3D11Buffer **ppConstantBuffers);
2531 void GSGetShader(
2532 [out] ID3D11GeometryShader **ppGeometryShader,
2533 [out] ID3D11ClassInstance **ppClassInstances,
2534 [in, out] UINT *pNumClassInstances);
2535 void IAGetPrimitiveTopology(
2536 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
2537 void VSGetShaderResources(
2538 [in] UINT StartSlot,
2539 [in] UINT NumViews,
2540 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2541 void VSGetSamplers(
2542 [in] UINT StartSlot,
2543 [in] UINT NumSamplers,
2544 [out] ID3D11SamplerState **ppSamplers);
2545 void GetPredication(
2546 [out] ID3D11Predicate **ppPredicate,
2547 [out] BOOL *pPredicateValue);
2548 void GSGetShaderResources(
2549 [in] UINT StartSlot,
2550 [in] UINT NumViews,
2551 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2552 void GSGetSamplers(
2553 [in] UINT StartSlot,
2554 [in] UINT NumSamplers,
2555 [out] ID3D11SamplerState **ppSamplers);
2556 void OMGetRenderTargets(
2557 [in] UINT NumViews,
2558 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2559 [out] ID3D11DepthStencilView **ppDepthStencilView);
2560 void OMGetRenderTargetsAndUnorderedAccessViews(
2561 [in] UINT NumRTVs,
2562 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2563 [out] ID3D11DepthStencilView **ppDepthStencilView,
2564 [in] UINT UAVStartSlot,
2565 [in] UINT NumUAVs,
2566 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2567 void OMGetBlendState(
2568 [out] ID3D11BlendState **ppBlendState,
2569 [out] FLOAT BlendFactor[4],
2570 [out] UINT *pSampleMask);
2571 void OMGetDepthStencilState(
2572 [out] ID3D11DepthStencilState **ppDepthStencilState,
2573 [out] UINT *pStencilRef);
2574 void SOGetTargets(
2575 [in] UINT NumBuffers,
2576 [out] ID3D11Buffer **ppSOTargets);
2577 void RSGetState(
2578 [out] ID3D11RasterizerState **ppRasterizerState);
2579 void RSGetViewports(
2580 [in, out] UINT *pNumViewports,
2581 [out] D3D11_VIEWPORT *pViewports);
2582 void RSGetScissorRects(
2583 [in, out] UINT *pNumRects,
2584 [out] D3D11_RECT *pRects);
2585 void HSGetShaderResources(
2586 [in] UINT StartSlot,
2587 [in] UINT NumViews,
2588 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2589 void HSGetShader(
2590 [out] ID3D11HullShader **ppHullShader,
2591 [out] ID3D11ClassInstance **ppClassInstances,
2592 [in, out] UINT *pNumClassInstances);
2593 void HSGetSamplers(
2594 [in] UINT StartSlot,
2595 [in] UINT NumSamplers,
2596 [out] ID3D11SamplerState **ppSamplers);
2597 void HSGetConstantBuffers(
2598 [in] UINT StartSlot,
2599 [in] UINT NumBuffers,
2600 [out] ID3D11Buffer **ppConstantBuffers);
2601 void DSGetShaderResources(
2602 [in] UINT StartSlot,
2603 [in] UINT NumViews,
2604 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2605 void DSGetShader(
2606 [out] ID3D11DomainShader **ppDomainShader,
2607 [out] ID3D11ClassInstance **ppClassInstances,
2608 [in, out] UINT *pNumClassInstances);
2609 void DSGetSamplers(
2610 [in] UINT StartSlot,
2611 [in] UINT NumSamplers,
2612 [out] ID3D11SamplerState **ppSamplers);
2613 void DSGetConstantBuffers(
2614 [in] UINT StartSlot,
2615 [in] UINT NumBuffers,
2616 [out] ID3D11Buffer **ppConstantBuffers);
2617 void CSGetShaderResources(
2618 [in] UINT StartSlot,
2619 [in] UINT NumViews,
2620 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2621 void CSGetUnorderedAccessViews(
2622 [in] UINT StartSlot,
2623 [in] UINT NumUAVs,
2624 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2625 void CSGetShader(
2626 [out] ID3D11ComputeShader **ppComputeShader,
2627 [out] ID3D11ClassInstance **ppClassInstances,
2628 [in, out] UINT *pNumClassInstances);
2629 void CSGetSamplers(
2630 [in] UINT StartSlot,
2631 [in] UINT NumSamplers,
2632 [out] ID3D11SamplerState **ppSamplers);
2633 void CSGetConstantBuffers(
2634 [in] UINT StartSlot,
2635 [in] UINT NumBuffers,
2636 [out] ID3D11Buffer **ppConstantBuffers);
2637 void ClearState();
2638 void Flush();
2639 D3D11_DEVICE_CONTEXT_TYPE GetType();
2640 UINT GetContextFlags();
2641 HRESULT FinishCommandList(
2642 BOOL RestoreDeferredContextState,
2643 [out] ID3D11CommandList **ppCommandList);
2647 object,
2648 uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
2649 local,
2650 pointer_default(unique)
2652 interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
2654 HRESULT GetCertificateSize(
2655 UINT *pCertificateSize);
2656 HRESULT GetCertificate(
2657 UINT CertificateSize,
2658 BYTE *pCertificate);
2659 void GetChannelHandle(
2660 HANDLE *pChannelHandle);
2664 object,
2665 uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
2666 local,
2667 pointer_default(unique)
2669 interface ID3D11CryptoSession : ID3D11DeviceChild
2671 void GetCryptoType(
2672 GUID *pCryptoType);
2673 void GetDecoderProfile(
2674 GUID *pDecoderProfile);
2675 HRESULT GetCertificateSize(
2676 UINT *pCertificateSize);
2677 HRESULT GetCertificate(
2678 UINT CertificateSize,
2679 BYTE *pCertificate);
2680 void GetCryptoSessionHandle(
2681 HANDLE *pCryptoSessionHandle);
2685 object,
2686 uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
2687 local,
2688 pointer_default(unique)
2690 interface ID3D11VideoDecoder : ID3D11DeviceChild
2692 HRESULT GetCreationParameters(
2693 D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2694 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2695 HRESULT GetDriverHandle(
2696 HANDLE *pDriverHandle);
2700 object,
2701 uuid(31627037-53ab-4200-9061-05faa9ab45f9),
2702 local,
2703 pointer_default(unique)
2705 interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
2707 HRESULT GetVideoProcessorContentDesc(
2708 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
2709 HRESULT CheckVideoProcessorFormat(
2710 DXGI_FORMAT Format,
2711 UINT *pFlags);
2712 HRESULT GetVideoProcessorCaps(
2713 D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
2714 HRESULT GetVideoProcessorRateConversionCaps(
2715 UINT TypeIndex,
2716 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2717 HRESULT GetVideoProcessorCustomRate(
2718 UINT TypeIndex,
2719 UINT CustomRateIndex,
2720 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
2721 HRESULT GetVideoProcessorFilterRange(
2722 D3D11_VIDEO_PROCESSOR_FILTER Filter,
2723 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
2727 object,
2728 uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
2729 local,
2730 pointer_default(unique)
2732 interface ID3D11VideoProcessor : ID3D11DeviceChild
2734 void GetContentDesc(
2735 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
2736 void GetRateConversionCaps(
2737 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2741 object,
2742 uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
2743 local,
2744 pointer_default(unique)
2746 interface ID3D11VideoDecoderOutputView : ID3D11View
2748 void GetDesc(
2749 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
2753 object,
2754 uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
2755 local,
2756 pointer_default(unique)
2758 interface ID3D11VideoProcessorInputView : ID3D11View
2760 void GetDesc(
2761 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
2765 object,
2766 uuid(a048285e-25a9-4527-bd93-d68b68c44254),
2767 local,
2768 pointer_default(unique)
2770 interface ID3D11VideoProcessorOutputView : ID3D11View
2772 void GetDesc(
2773 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
2777 object,
2778 uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
2779 local,
2780 pointer_default(unique)
2782 interface ID3D11VideoDevice : IUnknown
2784 HRESULT CreateVideoDecoder(
2785 const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2786 const D3D11_VIDEO_DECODER_CONFIG *pConfig,
2787 ID3D11VideoDecoder **ppDecoder);
2788 HRESULT CreateVideoProcessor(
2789 ID3D11VideoProcessorEnumerator *pEnum,
2790 UINT RateConversionIndex,
2791 ID3D11VideoProcessor **ppVideoProcessor);
2792 HRESULT CreateAuthenticatedChannel(
2793 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
2794 ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
2795 HRESULT CreateCryptoSession(
2796 const GUID *pCryptoType,
2797 const GUID *pDecoderProfile,
2798 const GUID *pKeyExchangeType,
2799 ID3D11CryptoSession **ppCryptoSession);
2800 HRESULT CreateVideoDecoderOutputView(
2801 ID3D11Resource *pResource,
2802 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
2803 ID3D11VideoDecoderOutputView **ppVDOVView);
2804 HRESULT CreateVideoProcessorInputView(
2805 ID3D11Resource *pResource,
2806 ID3D11VideoProcessorEnumerator *pEnum,
2807 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
2808 ID3D11VideoProcessorInputView **ppVPIView);
2809 HRESULT CreateVideoProcessorOutputView(
2810 ID3D11Resource *pResource,
2811 ID3D11VideoProcessorEnumerator *pEnum,
2812 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
2813 ID3D11VideoProcessorOutputView **ppVPOView);
2814 HRESULT CreateVideoProcessorEnumerator(
2815 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
2816 ID3D11VideoProcessorEnumerator **ppEnum);
2817 UINT GetVideoDecoderProfileCount();
2818 HRESULT GetVideoDecoderProfile(
2819 UINT Index,
2820 GUID *pDecoderProfile);
2821 HRESULT CheckVideoDecoderFormat(
2822 const GUID *pDecoderProfile,
2823 DXGI_FORMAT Format,
2824 BOOL *pSupported);
2825 HRESULT GetVideoDecoderConfigCount(
2826 const D3D11_VIDEO_DECODER_DESC *pDesc,
2827 UINT *pCount);
2828 HRESULT GetVideoDecoderConfig(
2829 const D3D11_VIDEO_DECODER_DESC *pDesc,
2830 UINT Index,
2831 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2832 HRESULT GetContentProtectionCaps(
2833 const GUID *pCryptoType,
2834 const GUID *pDecoderProfile,
2835 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
2836 HRESULT CheckCryptoKeyExchange(
2837 const GUID *pCryptoType,
2838 const GUID *pDecoderProfile,
2839 UINT Index,
2840 GUID *pKeyExchangeType);
2841 HRESULT SetPrivateData(
2842 REFGUID guid,
2843 UINT DataSize,
2844 const void *pData);
2845 HRESULT SetPrivateDataInterface(
2846 REFGUID guid,
2847 const IUnknown *pData);
2851 object,
2852 uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4),
2853 local,
2854 pointer_default(unique)
2856 interface ID3D11VideoContext : ID3D11DeviceChild
2858 HRESULT GetDecoderBuffer(
2859 [in] ID3D11VideoDecoder *decoder,
2860 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type,
2861 [out] UINT *buffer_size,
2862 [out] void **buffer
2864 HRESULT ReleaseDecoderBuffer(
2865 [in] ID3D11VideoDecoder *decoder,
2866 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
2868 HRESULT DecoderBeginFrame(
2869 [in] ID3D11VideoDecoder *decoder,
2870 [in] ID3D11VideoDecoderOutputView *view,
2871 [in] UINT key_size,
2872 [in] const void *key
2874 HRESULT DecoderEndFrame(
2875 [in] ID3D11VideoDecoder *decoder
2877 HRESULT SubmitDecoderBuffers(
2878 [in] ID3D11VideoDecoder *decoder,
2879 [in] UINT buffers_count,
2880 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc
2882 HRESULT DecoderExtension(
2883 [in] ID3D11VideoDecoder *decoder,
2884 [in] const D3D11_VIDEO_DECODER_EXTENSION *extension
2886 void VideoProcessorSetOutputTargetRect(
2887 [in] ID3D11VideoProcessor *processor,
2888 [in] BOOL enable,
2889 [in] const RECT *rect
2891 void VideoProcessorSetOutputBackgroundColor(
2892 [in] ID3D11VideoProcessor *processor,
2893 [in] BOOL y_cb_cr,
2894 [in] const D3D11_VIDEO_COLOR *color
2896 void VideoProcessorSetOutputColorSpace(
2897 [in] ID3D11VideoProcessor *processor,
2898 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2900 void VideoProcessorSetOutputAlphaFillMode(
2901 [in] ID3D11VideoProcessor *processor,
2902 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
2903 [in] UINT stream_idx
2905 void VideoProcessorSetOutputConstriction(
2906 [in] ID3D11VideoProcessor *processor,
2907 [in] BOOL enable,
2908 [in] SIZE size
2910 void VideoProcessorSetOutputStereoMode(
2911 [in] ID3D11VideoProcessor *processor,
2912 [in] BOOL enable
2914 HRESULT VideoProcessorSetOutputExtension(
2915 [in] ID3D11VideoProcessor *processor,
2916 [in] const GUID *guid,
2917 [in] UINT data_size,
2918 [in] void *data
2920 void VideoProcessorGetOutputTargetRect(
2921 [in] ID3D11VideoProcessor *processor,
2922 [out] BOOL *enabled,
2923 [out] RECT *rect
2925 void VideoProcessorGetOutputBackgroundColor(
2926 [in] ID3D11VideoProcessor *processor,
2927 [out] BOOL *y_cb_cr,
2928 [out] D3D11_VIDEO_COLOR *color
2930 void VideoProcessorGetOutputColorSpace(
2931 [in] ID3D11VideoProcessor *processor,
2932 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2934 void VideoProcessorGetOutputAlphaFillMode(
2935 [in] ID3D11VideoProcessor *processor,
2936 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
2937 [out] UINT *stream_idx
2939 void VideoProcessorGetOutputConstriction(
2940 [in] ID3D11VideoProcessor *processor,
2941 [out] BOOL *enabled,
2942 [out] SIZE *size
2944 void VideoProcessorGetOutputStereoMode(
2945 [in] ID3D11VideoProcessor *processor,
2946 [out] BOOL *enabled
2948 HRESULT VideoProcessorGetOutputExtension(
2949 [in] ID3D11VideoProcessor *processor,
2950 [in] const GUID *guid,
2951 [in] UINT data_size,
2952 [out] void *data
2954 void VideoProcessorSetStreamFrameFormat(
2955 [in] ID3D11VideoProcessor *processor,
2956 [in] UINT stream_idx,
2957 [in] D3D11_VIDEO_FRAME_FORMAT format
2959 void VideoProcessorSetStreamColorSpace(
2960 [in] ID3D11VideoProcessor *processor,
2961 [in] UINT stream_idx,
2962 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2964 void VideoProcessorSetStreamOutputRate(
2965 [in] ID3D11VideoProcessor *processor,
2966 [in] UINT stream_idx,
2967 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
2968 [in] BOOL repeat,
2969 [in] const DXGI_RATIONAL *custom_rate
2971 void VideoProcessorSetStreamSourceRect(
2972 [in] ID3D11VideoProcessor *processor,
2973 [in] UINT stream_idx,
2974 [in] BOOL enable,
2975 [in] const RECT *rect
2977 void VideoProcessorSetStreamDestRect(
2978 [in] ID3D11VideoProcessor *processor,
2979 [in] UINT stream_idx,
2980 [in] BOOL enable,
2981 [in] const RECT *rect
2983 void VideoProcessorSetStreamAlpha(
2984 [in] ID3D11VideoProcessor *processor,
2985 [in] UINT stream_idx,
2986 [in] BOOL enable,
2987 [in] float alpha
2989 void VideoProcessorSetStreamPalette(
2990 [in] ID3D11VideoProcessor *processor,
2991 [in] UINT stream_idx,
2992 [in] UINT entry_count,
2993 [in] const UINT *entries
2995 void VideoProcessorSetStreamPixelAspectRatio(
2996 [in] ID3D11VideoProcessor *processor,
2997 [in] UINT stream_idx,
2998 [in] BOOL enable,
2999 [in] const DXGI_RATIONAL *src_aspect_ratio,
3000 [in] const DXGI_RATIONAL *dst_aspect_ratio
3002 void VideoProcessorSetStreamLumaKey(
3003 [in] ID3D11VideoProcessor *processor,
3004 [in] UINT stream_idx,
3005 [in] BOOL enable,
3006 [in] float lower,
3007 [in] float upper
3009 void VideoProcessorSetStreamStereoFormat(
3010 [in] ID3D11VideoProcessor *processor,
3011 [in] UINT stream_idx,
3012 [in] BOOL enable,
3013 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
3014 [in] BOOL left_view_frame0,
3015 [in] BOOL base_view_frame0,
3016 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
3017 [in] int mono_offset
3019 void VideoProcessorSetStreamAutoProcessingMode(
3020 [in] ID3D11VideoProcessor *processor,
3021 [in] UINT stream_idx,
3022 [in] BOOL enable
3024 void VideoProcessorSetStreamFilter(
3025 [in] ID3D11VideoProcessor *processor,
3026 [in] UINT stream_idx,
3027 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
3028 [in] BOOL enable,
3029 [in] int level
3031 HRESULT VideoProcessorSetStreamExtension(
3032 [in] ID3D11VideoProcessor *processor,
3033 [in] UINT stream_idx,
3034 [in] const GUID *guid,
3035 [in] UINT data_size,
3036 [in] void *data
3038 void VideoProcessorGetStreamFrameFormat(
3039 [in] ID3D11VideoProcessor *processor,
3040 [in] UINT stream_idx,
3041 [out] D3D11_VIDEO_FRAME_FORMAT *format
3043 void VideoProcessorGetStreamColorSpace(
3044 [in] ID3D11VideoProcessor *processor,
3045 [in] UINT stream_idx,
3046 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3048 void VideoProcessorGetStreamOutputRate(
3049 [in] ID3D11VideoProcessor *processor,
3050 [in] UINT stream_idx,
3051 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
3052 [out] BOOL *repeat,
3053 [out] DXGI_RATIONAL *custom_rate
3055 void VideoProcessorGetStreamSourceRect(
3056 [in] ID3D11VideoProcessor *processor,
3057 [in] UINT stream_idx,
3058 [out] BOOL *enabled,
3059 [out] RECT *rect
3061 void VideoProcessorGetStreamDestRect(
3062 [in] ID3D11VideoProcessor *processor,
3063 [in] UINT stream_idx,
3064 [out] BOOL *enabled,
3065 [out] RECT *rect
3067 void VideoProcessorGetStreamAlpha(
3068 [in] ID3D11VideoProcessor *processor,
3069 [in] UINT stream_idx,
3070 [out] BOOL *enabled,
3071 [out] float *alpha
3073 void VideoProcessorGetStreamPalette(
3074 [in] ID3D11VideoProcessor *processor,
3075 [in] UINT stream_idx,
3076 [in] UINT entry_count,
3077 [out] UINT *entries
3079 void VideoProcessorGetStreamPixelAspectRatio(
3080 [in] ID3D11VideoProcessor *processor,
3081 [in] UINT stream_idx,
3082 [out] BOOL *enabled,
3083 [out] DXGI_RATIONAL *src_aspect_ratio,
3084 [out] DXGI_RATIONAL *dst_aspect_ratio
3086 void VideoProcessorGetStreamLumaKey(
3087 [in] ID3D11VideoProcessor *processor,
3088 [in] UINT stream_idx,
3089 [out] BOOL *enabled,
3090 [out] float *lower,
3091 [out] float *upper
3093 void VideoProcessorGetStreamStereoFormat(
3094 [in] ID3D11VideoProcessor *processor,
3095 [in] UINT stream_idx,
3096 [out] BOOL *enabled,
3097 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
3098 [out] BOOL *left_view_frame0,
3099 [out] BOOL *base_view_frame0,
3100 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
3101 [out] int *mono_offset
3103 void VideoProcessorGetStreamAutoProcessingMode(
3104 [in] ID3D11VideoProcessor *processor,
3105 [in] UINT stream_idx,
3106 [out] BOOL *enabled
3108 void VideoProcessorGetStreamFilter(
3109 [in] ID3D11VideoProcessor *processor,
3110 [in] UINT stream_idx,
3111 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
3112 [out] BOOL *enabled,
3113 [out] int *level
3115 HRESULT VideoProcessorGetStreamExtension(
3116 [in] ID3D11VideoProcessor *processor,
3117 [in] UINT stream_idx,
3118 [in] const GUID *guid,
3119 [in] UINT data_size,
3120 [out] void *data
3122 HRESULT VideoProcessorBlt(
3123 [in] ID3D11VideoProcessor *processor,
3124 [in] ID3D11VideoProcessorOutputView *view,
3125 [in] UINT frame_idx,
3126 [in] UINT stream_count,
3127 [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams
3129 HRESULT NegotiateCryptoSessionKeyExchange(
3130 [in] ID3D11CryptoSession *session,
3131 [in] UINT data_size,
3132 [in, out] void *data
3134 void EncryptionBlt(
3135 [in] ID3D11CryptoSession *session,
3136 [in] ID3D11Texture2D *src_surface,
3137 [in] ID3D11Texture2D *dst_surface,
3138 [in] UINT iv_size,
3139 [in, out] void *iv
3141 void DecryptionBlt(
3142 [in] ID3D11CryptoSession *session,
3143 [in] ID3D11Texture2D *src_surface,
3144 [in] ID3D11Texture2D *dst_surface,
3145 [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info,
3146 [in] UINT key_size,
3147 [in] const void *key,
3148 [in] UINT iv_size,
3149 [in, out] void *iv
3151 void StartSessionKeyRefresh(
3152 [in] ID3D11CryptoSession *session,
3153 [in] UINT random_number_size,
3154 [out] void *random_number
3156 void FinishSessionKeyRefresh(
3157 [in] ID3D11CryptoSession *session
3159 HRESULT GetEncryptionBltKey(
3160 [in] ID3D11CryptoSession *session,
3161 [in] UINT key_size,
3162 [out] void *key
3164 HRESULT NegotiateAuthenticatedChannelKeyExchange(
3165 [in] ID3D11AuthenticatedChannel *channel,
3166 [in] UINT data_size,
3167 [in, out] void *data
3169 HRESULT QueryAuthenticatedChannel(
3170 [in] ID3D11AuthenticatedChannel *channel,
3171 [in] UINT input_size,
3172 [in] const void *input,
3173 [in] UINT output_size,
3174 [out] void *output
3176 HRESULT ConfigureAuthenticatedChannel(
3177 [in] ID3D11AuthenticatedChannel *channel,
3178 [in] UINT input_size,
3179 [in] const void *input,
3180 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output
3182 void VideoProcessorSetStreamRotation(
3183 [in] ID3D11VideoProcessor *processor,
3184 [in] UINT stream_idx,
3185 [in] BOOL enable,
3186 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3188 void VideoProcessorGetStreamRotation(
3189 [in] ID3D11VideoProcessor *processor,
3190 [in] UINT stream_idx,
3191 [out] BOOL *enable,
3192 [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation
3197 object,
3198 local,
3199 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
3201 interface ID3D11Device : IUnknown
3203 HRESULT CreateBuffer(
3204 [in] const D3D11_BUFFER_DESC *pDesc,
3205 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3206 [out] ID3D11Buffer **ppBuffer);
3207 HRESULT CreateTexture1D(
3208 [in] const D3D11_TEXTURE1D_DESC *pDesc,
3209 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3210 [out] ID3D11Texture1D **ppTexture1D);
3211 HRESULT CreateTexture2D(
3212 [in] const D3D11_TEXTURE2D_DESC *pDesc,
3213 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3214 [out] ID3D11Texture2D **ppTexture2D);
3215 HRESULT CreateTexture3D(
3216 [in] const D3D11_TEXTURE3D_DESC *pDesc,
3217 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3218 [out] ID3D11Texture3D **ppTexture3D);
3219 HRESULT CreateShaderResourceView(
3220 [in] ID3D11Resource *pResource,
3221 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
3222 [out] ID3D11ShaderResourceView **ppSRView);
3223 HRESULT CreateUnorderedAccessView(
3224 [in] ID3D11Resource *pResource,
3225 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
3226 [out] ID3D11UnorderedAccessView **ppUAView);
3227 HRESULT CreateRenderTargetView(
3228 [in] ID3D11Resource *pResource,
3229 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
3230 [out] ID3D11RenderTargetView **ppRTView);
3231 HRESULT CreateDepthStencilView(
3232 [in] ID3D11Resource *pResource,
3233 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
3234 [out] ID3D11DepthStencilView **ppDepthStencilView);
3235 HRESULT CreateInputLayout(
3236 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
3237 [in] UINT NumElements,
3238 [in] const void *pShaderBytecodeWithInputSignature,
3239 [in] SIZE_T BytecodeLength,
3240 [out] ID3D11InputLayout **ppInputLayout);
3241 HRESULT CreateVertexShader(
3242 [in] const void *pShaderBytecode,
3243 [in] SIZE_T BytecodeLength,
3244 [in] ID3D11ClassLinkage *pClassLinkage,
3245 [out] ID3D11VertexShader **ppVertexShader);
3246 HRESULT CreateGeometryShader(
3247 [in] const void *pShaderBytecode,
3248 [in] SIZE_T BytecodeLength,
3249 [in] ID3D11ClassLinkage *pClassLinkage,
3250 [out] ID3D11GeometryShader **ppGeometryShader);
3251 HRESULT CreateGeometryShaderWithStreamOutput(
3252 [in] const void *pShaderBytecode,
3253 [in] SIZE_T BytecodeLength,
3254 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
3255 [in] UINT NumEntries,
3256 [in] const UINT *pBufferStrides,
3257 [in] UINT NumStrides,
3258 [in] UINT RasterizedStream,
3259 [in] ID3D11ClassLinkage *pClassLinkage,
3260 [out] ID3D11GeometryShader **ppGeometryShader);
3261 HRESULT CreatePixelShader(
3262 [in] const void *pShaderBytecode,
3263 [in] SIZE_T BytecodeLength,
3264 [in] ID3D11ClassLinkage *pClassLinkage,
3265 [out] ID3D11PixelShader **ppPixelShader);
3266 HRESULT CreateHullShader(
3267 [in] const void *pShaderBytecode,
3268 [in] SIZE_T BytecodeLength,
3269 [in] ID3D11ClassLinkage *pClassLinkage,
3270 [out] ID3D11HullShader **ppHullShader);
3271 HRESULT CreateDomainShader(
3272 [in] const void *pShaderBytecode,
3273 [in] SIZE_T BytecodeLength,
3274 [in] ID3D11ClassLinkage *pClassLinkage,
3275 [out] ID3D11DomainShader **ppDomainShader);
3276 HRESULT CreateComputeShader(
3277 [in] const void *pShaderBytecode,
3278 [in] SIZE_T BytecodeLength,
3279 [in] ID3D11ClassLinkage *pClassLinkage,
3280 [out] ID3D11ComputeShader **ppComputeShader);
3281 HRESULT CreateClassLinkage(
3282 [out] ID3D11ClassLinkage **ppLinkage);
3283 HRESULT CreateBlendState(
3284 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
3285 [out] ID3D11BlendState **ppBlendState);
3286 HRESULT CreateDepthStencilState(
3287 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
3288 [out] ID3D11DepthStencilState **ppDepthStencilState);
3289 HRESULT CreateRasterizerState(
3290 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
3291 [out] ID3D11RasterizerState **ppRasterizerState);
3292 HRESULT CreateSamplerState(
3293 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
3294 [out] ID3D11SamplerState **ppSamplerState);
3295 HRESULT CreateQuery(
3296 [in] const D3D11_QUERY_DESC *pQueryDesc,
3297 [out] ID3D11Query **ppQuery);
3298 HRESULT CreatePredicate(
3299 [in] const D3D11_QUERY_DESC *pPredicateDesc,
3300 [out] ID3D11Predicate **ppPredicate);
3301 HRESULT CreateCounter(
3302 [in] const D3D11_COUNTER_DESC *pCounterDesc,
3303 [out] ID3D11Counter **ppCounter);
3304 HRESULT CreateDeferredContext(
3305 UINT ContextFlags,
3306 [out] ID3D11DeviceContext **ppDeferredContext);
3307 HRESULT OpenSharedResource(
3308 [in] HANDLE hResource,
3309 [in] REFIID ReturnedInterface,
3310 [out] void **ppResource);
3311 HRESULT CheckFormatSupport(
3312 [in] DXGI_FORMAT Format,
3313 [out] UINT *pFormatSupport);
3314 HRESULT CheckMultisampleQualityLevels(
3315 [in] DXGI_FORMAT Format,
3316 [in] UINT SampleCount,
3317 [out] UINT *pNumQualityLevels);
3318 void CheckCounterInfo(
3319 [out] D3D11_COUNTER_INFO *pCounterInfo);
3320 HRESULT CheckCounter(
3321 [in] const D3D11_COUNTER_DESC *pDesc,
3322 [out] D3D11_COUNTER_TYPE *pType,
3323 [out] UINT *pActiveCounters,
3324 [out] LPSTR szName,
3325 [in, out] UINT *pNameLength,
3326 [out] LPSTR szUnits,
3327 [in, out] UINT *pUnitsLength,
3328 [out] LPSTR szDescription,
3329 [in, out] UINT *pDescriptionLength);
3330 HRESULT CheckFeatureSupport(
3331 D3D11_FEATURE Feature,
3332 [out] void *pFeatureSupportData,
3333 UINT FeatureSupportDataSize);
3334 HRESULT GetPrivateData(
3335 [in] REFGUID guid,
3336 [in, out] UINT *pDataSize,
3337 [out] void *pData);
3338 HRESULT SetPrivateData(
3339 [in] REFGUID guid,
3340 [in] UINT DataSize,
3341 [in] const void *pData);
3342 HRESULT SetPrivateDataInterface(
3343 [in] REFGUID guid,
3344 [in] const IUnknown *pData);
3345 D3D_FEATURE_LEVEL GetFeatureLevel();
3346 UINT GetCreationFlags();
3347 HRESULT GetDeviceRemovedReason();
3348 void GetImmediateContext(
3349 [out] ID3D11DeviceContext **ppImmediateContext);
3350 HRESULT SetExceptionMode(UINT RaiseFlags);
3351 UINT GetExceptionMode();
3354 typedef enum D3D11_CREATE_DEVICE_FLAG {
3355 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
3356 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
3357 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
3358 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
3359 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
3360 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
3361 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
3362 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
3363 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
3364 } D3D11_CREATE_DEVICE_FLAG;
3366 const UINT D3D11_SDK_VERSION = 7;
3368 cpp_quote("#include <d3d10_1.h>")
3369 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
3370 cpp_quote("# include <d3d11sdklayers.h>")
3371 cpp_quote("#endif")
3372 cpp_quote("#include <d3d10misc.h>")
3373 cpp_quote("#include <d3d10shader.h>")
3374 cpp_quote("#include <d3d10effect.h>")
3375 cpp_quote("#include <d3d10_1shader.h>")
3377 const UINT _FACD3D11 = 0x87c;
3378 cpp_quote("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
3380 cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3381 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3383 cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3384 cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3386 cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3387 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3388 cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3390 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
3391 HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
3392 const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
3393 D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);