2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
84 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
86 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
87 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
88 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
89 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
90 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
91 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
92 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
94 FIXME("Unhandled wined3d format %#x.\n", format
);
95 return D3DFMT_UNKNOWN
;
99 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
101 BYTE
*c
= (BYTE
*)&format
;
103 /* Don't translate FOURCC formats */
104 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
108 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
109 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
110 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
111 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
112 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
113 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
114 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
115 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
116 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
117 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
118 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
119 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
120 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
121 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
122 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
123 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
124 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
125 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
126 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
127 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
128 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
129 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
130 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
131 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
132 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
133 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
134 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
135 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
136 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
137 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
138 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
139 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
140 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
141 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
142 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
143 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
144 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
145 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
146 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
147 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
148 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
149 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
150 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
151 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
152 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
153 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
154 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
155 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
156 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
158 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
159 return WINED3DFMT_UNKNOWN
;
163 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
165 switch (primitive_type
)
167 case D3DPT_POINTLIST
:
168 return primitive_count
;
171 return primitive_count
* 2;
173 case D3DPT_LINESTRIP
:
174 return primitive_count
+ 1;
176 case D3DPT_TRIANGLELIST
:
177 return primitive_count
* 3;
179 case D3DPT_TRIANGLESTRIP
:
180 case D3DPT_TRIANGLEFAN
:
181 return primitive_count
+ 2;
184 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
189 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
190 const struct wined3d_swapchain_desc
*swapchain_desc
)
192 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
193 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
194 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
195 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
196 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
197 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
198 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
199 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
200 present_parameters
->Windowed
= swapchain_desc
->windowed
;
201 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
202 present_parameters
->AutoDepthStencilFormat
203 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
204 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
205 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
206 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
209 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
210 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
212 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
213 UINT highest_bb_count
= extended
? 30 : 3;
215 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
217 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
220 if (present_parameters
->BackBufferCount
> highest_bb_count
221 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
222 && present_parameters
->BackBufferCount
> 1))
224 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
228 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
229 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
230 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
231 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
232 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
233 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
234 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
235 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
236 swapchain_desc
->windowed
= present_parameters
->Windowed
;
237 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
238 swapchain_desc
->auto_depth_stencil_format
239 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
240 swapchain_desc
->flags
241 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
242 if (is_gdi_compat_wined3dformat(swapchain_desc
->backbuffer_format
))
243 swapchain_desc
->flags
|= WINED3D_SWAPCHAIN_GDI_COMPATIBLE
;
244 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
245 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
246 swapchain_desc
->auto_restore_display_mode
= TRUE
;
248 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
249 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
254 void d3dcaps_from_wined3dcaps(D3DCAPS9
*caps
, const WINED3DCAPS
*wined3d_caps
)
256 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
257 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
258 static const DWORD texture_filter_caps
=
259 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
260 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
261 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
262 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
263 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
265 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
266 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
267 caps
->Caps
= wined3d_caps
->Caps
;
268 caps
->Caps2
= wined3d_caps
->Caps2
;
269 caps
->Caps3
= wined3d_caps
->Caps3
;
270 caps
->PresentationIntervals
= wined3d_caps
->PresentationIntervals
;
271 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
272 caps
->DevCaps
= wined3d_caps
->DevCaps
;
273 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
274 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
275 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
276 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
277 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
278 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
279 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
280 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
281 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
282 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
283 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
284 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
285 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
286 caps
->LineCaps
= wined3d_caps
->LineCaps
;
287 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
288 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
289 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
290 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
291 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
292 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
293 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
294 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
295 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
296 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
297 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
298 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
299 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
300 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
301 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
302 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
303 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
304 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
305 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
306 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
307 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
308 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
309 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
310 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
311 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
312 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
313 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
314 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
315 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
316 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
317 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
318 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
319 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
320 caps
->MasterAdapterOrdinal
= wined3d_caps
->MasterAdapterOrdinal
;
321 caps
->AdapterOrdinalInGroup
= wined3d_caps
->AdapterOrdinalInGroup
;
322 caps
->NumberOfAdaptersInGroup
= wined3d_caps
->NumberOfAdaptersInGroup
;
323 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
324 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
325 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
326 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
327 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
328 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
329 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
330 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
331 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
332 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
333 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
334 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
335 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
336 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
337 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
338 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
339 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
341 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
342 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
344 /* Filter wined3d caps. */
345 caps
->TextureFilterCaps
&= texture_filter_caps
;
346 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
347 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
350 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
351 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
352 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
353 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
354 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
355 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
356 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
359 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
360 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
363 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
364 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
365 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
366 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
367 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
368 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
371 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
372 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
373 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
376 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
377 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
379 caps
->VertexProcessingCaps
&=
380 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
381 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
382 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
385 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
386 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
387 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
388 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
389 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
390 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
392 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
393 caps
->NumSimultaneousRTs
= min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
395 if (caps
->PixelShaderVersion
> 3)
397 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
401 DWORD major
= caps
->PixelShaderVersion
;
402 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
405 if (caps
->VertexShaderVersion
> 3)
407 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
411 DWORD major
= caps
->VertexShaderVersion
;
412 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
416 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
418 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
420 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
421 || IsEqualGUID(riid
, &IID_IUnknown
))
423 IDirect3DDevice9Ex_AddRef(iface
);
428 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
430 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
432 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
433 * It doesn't matter with which function the device was created. */
434 if (!device
->d3d_parent
->extended
)
436 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
438 return E_NOINTERFACE
;
441 IDirect3DDevice9Ex_AddRef(iface
);
446 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
449 return E_NOINTERFACE
;
452 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
454 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
455 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
457 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
462 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
464 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
467 if (device
->in_destruction
)
470 refcount
= InterlockedDecrement(&device
->refcount
);
472 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
477 device
->in_destruction
= TRUE
;
479 wined3d_mutex_lock();
480 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
482 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
484 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
486 if (device
->vertex_buffer
)
487 wined3d_buffer_decref(device
->vertex_buffer
);
488 if (device
->index_buffer
)
489 wined3d_buffer_decref(device
->index_buffer
);
491 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
493 wined3d_device_uninit_3d(device
->wined3d_device
);
494 wined3d_device_release_focus_window(device
->wined3d_device
);
495 wined3d_device_decref(device
->wined3d_device
);
496 wined3d_mutex_unlock();
498 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
500 HeapFree(GetProcessHeap(), 0, device
);
506 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
508 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
510 TRACE("iface %p.\n", iface
);
512 TRACE("device state: %#x.\n", device
->device_state
);
514 if (device
->d3d_parent
->extended
)
517 switch (device
->device_state
)
520 case D3D9_DEVICE_STATE_OK
:
522 case D3D9_DEVICE_STATE_LOST
:
523 return D3DERR_DEVICELOST
;
524 case D3D9_DEVICE_STATE_NOT_RESET
:
525 return D3DERR_DEVICENOTRESET
;
529 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
531 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
534 TRACE("iface %p.\n", iface
);
536 wined3d_mutex_lock();
537 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
538 wined3d_mutex_unlock();
543 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
545 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
547 TRACE("iface %p.\n", iface
);
549 wined3d_mutex_lock();
550 wined3d_device_evict_managed_resources(device
->wined3d_device
);
551 wined3d_mutex_unlock();
556 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
558 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
560 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
563 return D3DERR_INVALIDCALL
;
565 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
568 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
570 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
571 WINED3DCAPS wined3d_caps
;
574 TRACE("iface %p, caps %p.\n", iface
, caps
);
577 return D3DERR_INVALIDCALL
;
579 memset(caps
, 0, sizeof(*caps
));
581 wined3d_mutex_lock();
582 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
583 wined3d_mutex_unlock();
585 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
590 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
592 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
593 struct wined3d_display_mode wined3d_mode
;
596 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
598 wined3d_mutex_lock();
599 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
600 wined3d_mutex_unlock();
604 mode
->Width
= wined3d_mode
.width
;
605 mode
->Height
= wined3d_mode
.height
;
606 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
607 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
613 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
614 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
616 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
618 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
620 wined3d_mutex_lock();
621 wined3d_device_get_creation_parameters(device
->wined3d_device
,
622 (struct wined3d_device_creation_parameters
*)parameters
);
623 wined3d_mutex_unlock();
628 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
629 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
631 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
632 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
635 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
636 iface
, hotspot_x
, hotspot_y
, bitmap
);
640 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
641 return D3DERR_INVALIDCALL
;
644 wined3d_mutex_lock();
645 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
646 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
647 wined3d_mutex_unlock();
652 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
654 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
656 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
658 wined3d_mutex_lock();
659 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
660 wined3d_mutex_unlock();
663 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
665 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
668 TRACE("iface %p, show %#x.\n", iface
, show
);
670 wined3d_mutex_lock();
671 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
672 wined3d_mutex_unlock();
677 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
678 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
680 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
681 struct wined3d_swapchain_desc desc
;
682 struct d3d9_swapchain
*object
;
686 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
687 iface
, present_parameters
, swapchain
);
689 if (!present_parameters
->Windowed
)
691 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
692 return D3DERR_INVALIDCALL
;
695 wined3d_mutex_lock();
696 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
697 for (i
= 0; i
< count
; ++i
)
699 struct wined3d_swapchain
*wined3d_swapchain
;
701 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
702 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
706 wined3d_mutex_unlock();
707 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
708 return D3DERR_INVALIDCALL
;
711 wined3d_mutex_unlock();
713 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
714 device
->d3d_parent
->extended
))
715 return D3DERR_INVALIDCALL
;
716 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
717 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
718 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
723 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
724 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
726 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
729 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
731 wined3d_mutex_lock();
732 if (swapchain_idx
< device
->implicit_swapchain_count
)
734 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
735 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
741 hr
= D3DERR_INVALIDCALL
;
743 wined3d_mutex_unlock();
748 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
750 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
753 TRACE("iface %p.\n", iface
);
755 wined3d_mutex_lock();
756 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
757 wined3d_mutex_unlock();
762 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
764 struct wined3d_resource_desc desc
;
765 IDirect3DBaseTexture9
*texture
;
766 struct d3d9_surface
*surface
;
769 wined3d_resource_get_desc(resource
, &desc
);
770 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
773 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
775 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
776 return D3DERR_INVALIDCALL
;
779 parent
= wined3d_resource_get_parent(resource
);
780 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
782 IDirect3DBaseTexture9_Release(texture
);
783 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
784 return D3DERR_INVALIDCALL
;
787 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
788 if (!surface
->resource
.refcount
)
791 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
792 return D3DERR_INVALIDCALL
;
795 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
797 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
798 struct wined3d_swapchain
*wined3d_swapchain
;
800 if (!(device
->implicit_swapchains
= HeapAlloc(GetProcessHeap(), 0,
801 new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
802 return E_OUTOFMEMORY
;
804 for (i
= 0; i
< new_swapchain_count
; ++i
)
806 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
807 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
809 device
->implicit_swapchain_count
= new_swapchain_count
;
814 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
815 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
817 struct wined3d_swapchain_desc swapchain_desc
;
818 struct wined3d_display_mode wined3d_mode
;
821 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
823 WARN("App not active, returning D3DERR_DEVICELOST.\n");
824 return D3DERR_DEVICELOST
;
829 wined3d_mode
.width
= mode
->Width
;
830 wined3d_mode
.height
= mode
->Height
;
831 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
832 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
833 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
836 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
,
837 device
->d3d_parent
->extended
))
838 return D3DERR_INVALIDCALL
;
840 wined3d_mutex_lock();
842 if (device
->vertex_buffer
)
844 wined3d_buffer_decref(device
->vertex_buffer
);
845 device
->vertex_buffer
= NULL
;
846 device
->vertex_buffer_size
= 0;
849 if (device
->index_buffer
)
851 wined3d_buffer_decref(device
->index_buffer
);
852 device
->index_buffer
= NULL
;
853 device
->index_buffer_size
= 0;
856 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
857 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
859 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
861 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
863 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
867 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
868 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
869 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
870 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
871 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
873 device
->device_state
= D3D9_DEVICE_STATE_OK
;
876 else if (!device
->d3d_parent
->extended
)
878 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
881 wined3d_mutex_unlock();
886 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
887 D3DPRESENT_PARAMETERS
*present_parameters
)
889 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
891 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
893 return d3d9_device_reset(device
, present_parameters
, NULL
);
896 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
897 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
899 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
903 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
904 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
906 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
907 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
910 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
912 wined3d_mutex_lock();
913 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
915 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
916 src_rect
, dst_rect
, dst_window_override
, 0)))
918 wined3d_mutex_unlock();
922 wined3d_mutex_unlock();
927 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
928 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
930 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
933 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
934 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
936 /* backbuffer_type is ignored by native. */
938 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
941 wined3d_mutex_lock();
942 if (swapchain
>= device
->implicit_swapchain_count
)
944 wined3d_mutex_unlock();
945 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
946 return D3DERR_INVALIDCALL
;
949 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
950 backbuffer_idx
, backbuffer_type
, backbuffer
);
951 wined3d_mutex_unlock();
956 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
957 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
959 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
962 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
964 wined3d_mutex_lock();
965 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
966 swapchain
, (struct wined3d_raster_status
*)raster_status
);
967 wined3d_mutex_unlock();
972 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
974 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
977 TRACE("iface %p, enable %#x.\n", iface
, enable
);
979 wined3d_mutex_lock();
980 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
981 wined3d_mutex_unlock();
986 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
987 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
989 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
991 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
993 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
994 wined3d_mutex_lock();
995 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
996 wined3d_mutex_unlock();
999 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
1001 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1003 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1005 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1006 wined3d_mutex_lock();
1007 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1008 wined3d_mutex_unlock();
1011 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1012 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1013 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1015 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1016 struct d3d9_texture
*object
;
1017 BOOL set_mem
= FALSE
;
1020 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1021 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1026 if (!device
->d3d_parent
->extended
)
1028 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1032 if (pool
== D3DPOOL_SYSTEMMEM
)
1035 return D3DERR_INVALIDCALL
;
1040 if (pool
!= D3DPOOL_DEFAULT
)
1042 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1043 return D3DERR_INVALIDCALL
;
1045 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1049 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1051 return D3DERR_OUTOFVIDEOMEMORY
;
1053 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1056 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1057 HeapFree(GetProcessHeap(), 0, object
);
1062 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
1063 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1066 TRACE("Created texture %p.\n", object
);
1067 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1072 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1073 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1074 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1076 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1077 struct d3d9_texture
*object
;
1080 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1081 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1082 iface
, width
, height
, depth
, levels
,
1083 usage
, format
, pool
, texture
, shared_handle
);
1088 if (!device
->d3d_parent
->extended
)
1090 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1094 if (pool
!= D3DPOOL_DEFAULT
)
1096 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1097 return D3DERR_INVALIDCALL
;
1099 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1102 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1104 return D3DERR_OUTOFVIDEOMEMORY
;
1106 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1109 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1110 HeapFree(GetProcessHeap(), 0, object
);
1114 TRACE("Created volume texture %p.\n", object
);
1115 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1120 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1121 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1122 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1124 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1125 struct d3d9_texture
*object
;
1128 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1129 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1134 if (!device
->d3d_parent
->extended
)
1136 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1140 if (pool
!= D3DPOOL_DEFAULT
)
1142 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1143 return D3DERR_INVALIDCALL
;
1145 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1148 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1150 return D3DERR_OUTOFVIDEOMEMORY
;
1152 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1155 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1156 HeapFree(GetProcessHeap(), 0, object
);
1160 TRACE("Created cube texture %p.\n", object
);
1161 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1166 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1167 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1168 HANDLE
*shared_handle
)
1170 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1171 struct d3d9_vertexbuffer
*object
;
1174 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1175 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1179 if (!device
->d3d_parent
->extended
)
1181 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1185 if (pool
!= D3DPOOL_DEFAULT
)
1187 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1188 return D3DERR_NOTAVAILABLE
;
1190 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1193 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1195 return D3DERR_OUTOFVIDEOMEMORY
;
1197 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1200 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1201 HeapFree(GetProcessHeap(), 0, object
);
1205 TRACE("Created vertex buffer %p.\n", object
);
1206 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1211 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1212 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1213 HANDLE
*shared_handle
)
1215 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1216 struct d3d9_indexbuffer
*object
;
1219 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1220 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1224 if (!device
->d3d_parent
->extended
)
1226 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1230 if (pool
!= D3DPOOL_DEFAULT
)
1232 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1233 return D3DERR_NOTAVAILABLE
;
1235 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1238 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1240 return D3DERR_OUTOFVIDEOMEMORY
;
1242 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1245 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1246 HeapFree(GetProcessHeap(), 0, object
);
1250 TRACE("Created index buffer %p.\n", object
);
1251 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1256 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1257 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1258 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1260 struct wined3d_resource_desc desc
;
1261 struct d3d9_surface
*surface_impl
;
1262 struct wined3d_texture
*texture
;
1265 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1266 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1267 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1268 multisample_type
, multisample_quality
);
1270 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1271 desc
.format
= wined3dformat_from_d3dformat(format
);
1272 desc
.multisample_type
= multisample_type
;
1273 desc
.multisample_quality
= multisample_quality
;
1274 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1277 desc
.height
= height
;
1281 if (is_gdi_compat_wined3dformat(desc
.format
))
1282 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1284 wined3d_mutex_lock();
1286 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1287 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1289 wined3d_mutex_unlock();
1290 WARN("Failed to create texture, hr %#x.\n", hr
);
1291 if (hr
== WINED3DERR_NOTAVAILABLE
)
1292 hr
= D3DERR_INVALIDCALL
;
1296 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1297 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1298 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1299 IDirect3DSurface9_AddRef(*surface
);
1302 wined3d_texture_update_desc(texture
, width
, height
,
1303 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1305 wined3d_texture_decref(texture
);
1307 wined3d_mutex_unlock();
1312 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1316 case WINED3DFMT_B8G8R8A8_UNORM
:
1317 case WINED3DFMT_B8G8R8X8_UNORM
:
1318 case WINED3DFMT_B5G6R5_UNORM
:
1319 case WINED3DFMT_B5G5R5X1_UNORM
:
1320 case WINED3DFMT_B5G5R5A1_UNORM
:
1321 case WINED3DFMT_B8G8R8_UNORM
:
1328 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1329 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1330 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1332 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1335 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1336 "lockable %#x, surface %p, shared_handle %p.\n",
1337 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1338 lockable
, surface
, shared_handle
);
1343 if (!device
->d3d_parent
->extended
)
1345 WARN("Trying to create a shared render target on a non-ex device.\n");
1349 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1353 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1355 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1356 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1359 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1360 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1361 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1363 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1364 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1366 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1367 "discard %#x, surface %p, shared_handle %p.\n",
1368 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1369 discard
, surface
, shared_handle
);
1374 if (!device
->d3d_parent
->extended
)
1376 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1380 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1384 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1386 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1387 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1391 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1392 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1393 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1395 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1396 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1397 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1398 struct wined3d_box src_box
;
1401 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1402 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1405 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1407 wined3d_mutex_lock();
1408 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1409 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1410 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1411 src
->sub_resource_idx
, src_rect
? &src_box
: NULL
);
1412 wined3d_mutex_unlock();
1415 return D3DERR_INVALIDCALL
;
1420 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1421 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1423 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1424 struct d3d9_texture
*src_impl
, *dst_impl
;
1427 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1429 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1430 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1432 wined3d_mutex_lock();
1433 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1434 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1435 wined3d_mutex_unlock();
1440 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1441 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1443 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1444 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1445 struct wined3d_sub_resource_desc wined3d_desc
;
1446 RECT dst_rect
, src_rect
;
1449 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1451 if (!render_target
|| !dst_surface
)
1452 return D3DERR_INVALIDCALL
;
1454 wined3d_mutex_lock();
1455 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1456 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1458 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1459 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1461 /* TODO: Check surface sizes, pools, etc. */
1462 if (wined3d_desc
.multisample_type
)
1463 hr
= D3DERR_INVALIDCALL
;
1465 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1466 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1467 wined3d_mutex_unlock();
1472 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1473 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1475 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1476 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1477 HRESULT hr
= D3DERR_INVALIDCALL
;
1479 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1481 wined3d_mutex_lock();
1482 if (swapchain
< device
->implicit_swapchain_count
)
1483 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1484 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1485 wined3d_mutex_unlock();
1490 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1491 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1493 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1494 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1495 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1496 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1497 HRESULT hr
= D3DERR_INVALIDCALL
;
1500 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1501 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1503 wined3d_mutex_lock();
1504 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1507 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1511 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1514 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1518 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1520 if (device
->in_scene
)
1522 WARN("Rejecting depth / stencil blit while in scene.\n");
1526 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1527 || src_rect
->bottom
!= src_desc
.height
)
1529 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1530 wine_dbgstr_rect(src_rect
));
1534 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1535 || dst_rect
->bottom
!= dst_desc
.height
)
1537 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1538 wine_dbgstr_rect(dst_rect
));
1542 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1544 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1549 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1550 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1551 if (hr
== WINEDDERR_INVALIDRECT
)
1552 hr
= D3DERR_INVALIDCALL
;
1555 wined3d_mutex_unlock();
1559 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1560 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1562 const struct wined3d_color c
=
1564 ((color
>> 16) & 0xff) / 255.0f
,
1565 ((color
>> 8) & 0xff) / 255.0f
,
1566 (color
& 0xff) / 255.0f
,
1567 ((color
>> 24) & 0xff) / 255.0f
,
1569 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1570 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1571 struct wined3d_sub_resource_desc desc
;
1572 struct wined3d_rendertarget_view
*rtv
;
1575 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1577 wined3d_mutex_lock();
1579 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1580 surface_impl
->sub_resource_idx
, &desc
)))
1582 wined3d_mutex_unlock();
1583 return D3DERR_INVALIDCALL
;
1586 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1588 wined3d_mutex_unlock();
1589 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1590 return D3DERR_INVALIDCALL
;
1592 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1594 wined3d_mutex_unlock();
1595 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1596 return D3DERR_INVALIDCALL
;
1598 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1600 wined3d_mutex_unlock();
1601 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1602 return D3DERR_INVALIDCALL
;
1605 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1606 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1607 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1608 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1610 wined3d_mutex_unlock();
1615 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1616 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1617 HANDLE
*shared_handle
)
1619 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1620 void *user_mem
= NULL
;
1622 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1623 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1626 if (pool
== D3DPOOL_MANAGED
)
1628 WARN("Attempting to create a managed offscreen plain surface.\n");
1629 return D3DERR_INVALIDCALL
;
1634 if (!device
->d3d_parent
->extended
)
1636 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1640 if (pool
== D3DPOOL_SYSTEMMEM
)
1641 user_mem
= *shared_handle
;
1644 if (pool
!= D3DPOOL_DEFAULT
)
1646 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1647 return D3DERR_INVALIDCALL
;
1649 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1653 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1654 * regardless of the pool they're created in. Should we set dynamic usage
1656 return d3d9_device_create_surface(device
, width
, height
, format
,
1657 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1660 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1662 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1663 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1664 struct wined3d_rendertarget_view
*rtv
;
1667 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1669 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1671 WARN("Invalid index %u specified.\n", idx
);
1672 return D3DERR_INVALIDCALL
;
1675 if (!idx
&& !surface_impl
)
1677 WARN("Trying to set render target 0 to NULL.\n");
1678 return D3DERR_INVALIDCALL
;
1681 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
1683 WARN("Render target surface does not match device.\n");
1684 return D3DERR_INVALIDCALL
;
1687 wined3d_mutex_lock();
1688 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
1689 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
, rtv
, TRUE
);
1690 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1691 wined3d_mutex_unlock();
1696 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1698 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1699 struct wined3d_rendertarget_view
*wined3d_rtv
;
1700 struct d3d9_surface
*surface_impl
;
1701 HRESULT hr
= D3D_OK
;
1703 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1706 return D3DERR_INVALIDCALL
;
1708 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1710 WARN("Invalid index %u specified.\n", idx
);
1711 return D3DERR_INVALIDCALL
;
1714 wined3d_mutex_lock();
1715 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1717 /* We want the sub resource parent here, since the view itself may be
1718 * internal to wined3d and may not have a parent. */
1719 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1720 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1721 IDirect3DSurface9_AddRef(*surface
);
1725 hr
= D3DERR_NOTFOUND
;
1728 wined3d_mutex_unlock();
1733 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1735 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1736 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1737 struct wined3d_rendertarget_view
*rtv
;
1739 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1741 wined3d_mutex_lock();
1742 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1743 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1744 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
1745 wined3d_mutex_unlock();
1750 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1752 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1753 struct wined3d_rendertarget_view
*wined3d_dsv
;
1754 struct d3d9_surface
*surface_impl
;
1755 HRESULT hr
= D3D_OK
;
1757 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1760 return D3DERR_INVALIDCALL
;
1762 wined3d_mutex_lock();
1763 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1765 /* We want the sub resource parent here, since the view itself may be
1766 * internal to wined3d and may not have a parent. */
1767 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1768 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1769 IDirect3DSurface9_AddRef(*depth_stencil
);
1773 hr
= D3DERR_NOTFOUND
;
1774 *depth_stencil
= NULL
;
1776 wined3d_mutex_unlock();
1781 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1783 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1786 TRACE("iface %p.\n", iface
);
1788 wined3d_mutex_lock();
1789 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1790 device
->in_scene
= TRUE
;
1791 wined3d_mutex_unlock();
1796 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1798 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1801 TRACE("iface %p.\n", iface
);
1803 wined3d_mutex_lock();
1804 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1805 device
->in_scene
= FALSE
;
1806 wined3d_mutex_unlock();
1811 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1812 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1814 const struct wined3d_color c
=
1816 ((color
>> 16) & 0xff) / 255.0f
,
1817 ((color
>> 8) & 0xff) / 255.0f
,
1818 (color
& 0xff) / 255.0f
,
1819 ((color
>> 24) & 0xff) / 255.0f
,
1821 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1824 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1825 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1827 if (rect_count
&& !rects
)
1829 WARN("count %u with NULL rects.\n", rect_count
);
1833 wined3d_mutex_lock();
1834 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1835 wined3d_mutex_unlock();
1840 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1841 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1843 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1845 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1847 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1848 wined3d_mutex_lock();
1849 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1850 wined3d_mutex_unlock();
1855 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1856 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1858 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1860 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1862 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1863 wined3d_mutex_lock();
1864 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1865 wined3d_mutex_unlock();
1870 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1871 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1873 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1875 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1877 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1878 wined3d_mutex_lock();
1879 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1880 wined3d_mutex_unlock();
1885 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1887 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1888 struct wined3d_viewport vp
;
1890 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1894 vp
.width
= viewport
->Width
;
1895 vp
.height
= viewport
->Height
;
1896 vp
.min_z
= viewport
->MinZ
;
1897 vp
.max_z
= viewport
->MaxZ
;
1899 wined3d_mutex_lock();
1900 wined3d_device_set_viewport(device
->wined3d_device
, &vp
);
1901 wined3d_mutex_unlock();
1906 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1908 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1909 struct wined3d_viewport wined3d_viewport
;
1911 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1913 wined3d_mutex_lock();
1914 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_viewport
);
1915 wined3d_mutex_unlock();
1917 viewport
->X
= wined3d_viewport
.x
;
1918 viewport
->Y
= wined3d_viewport
.y
;
1919 viewport
->Width
= wined3d_viewport
.width
;
1920 viewport
->Height
= wined3d_viewport
.height
;
1921 viewport
->MinZ
= wined3d_viewport
.min_z
;
1922 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1927 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1929 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1931 TRACE("iface %p, material %p.\n", iface
, material
);
1933 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1934 wined3d_mutex_lock();
1935 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1936 wined3d_mutex_unlock();
1941 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1943 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1945 TRACE("iface %p, material %p.\n", iface
, material
);
1947 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1948 wined3d_mutex_lock();
1949 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1950 wined3d_mutex_unlock();
1955 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1957 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1960 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1962 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1963 wined3d_mutex_lock();
1964 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1965 wined3d_mutex_unlock();
1970 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1972 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1975 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1977 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1978 wined3d_mutex_lock();
1979 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1980 wined3d_mutex_unlock();
1985 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1987 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1990 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1992 wined3d_mutex_lock();
1993 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1994 wined3d_mutex_unlock();
1999 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
2001 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2004 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
2006 wined3d_mutex_lock();
2007 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
2008 wined3d_mutex_unlock();
2013 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2015 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2018 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2020 wined3d_mutex_lock();
2021 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
2022 wined3d_mutex_unlock();
2027 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2029 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2032 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2034 wined3d_mutex_lock();
2035 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
2036 wined3d_mutex_unlock();
2041 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2042 D3DRENDERSTATETYPE state
, DWORD value
)
2044 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2046 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2048 wined3d_mutex_lock();
2049 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
2050 wined3d_mutex_unlock();
2055 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2056 D3DRENDERSTATETYPE state
, DWORD
*value
)
2058 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2060 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2062 wined3d_mutex_lock();
2063 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
2064 wined3d_mutex_unlock();
2069 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2070 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2072 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2073 struct d3d9_stateblock
*object
;
2076 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2078 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2080 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2081 return D3DERR_INVALIDCALL
;
2084 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2086 return E_OUTOFMEMORY
;
2088 hr
= stateblock_init(object
, device
, type
, NULL
);
2091 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2092 HeapFree(GetProcessHeap(), 0, object
);
2096 TRACE("Created stateblock %p.\n", object
);
2097 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2102 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2104 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2107 TRACE("iface %p.\n", iface
);
2109 wined3d_mutex_lock();
2110 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
2111 wined3d_mutex_unlock();
2116 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2118 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2119 struct wined3d_stateblock
*wined3d_stateblock
;
2120 struct d3d9_stateblock
*object
;
2123 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2125 wined3d_mutex_lock();
2126 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
2127 wined3d_mutex_unlock();
2130 WARN("Failed to end the state block, hr %#x.\n", hr
);
2134 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2137 wined3d_mutex_lock();
2138 wined3d_stateblock_decref(wined3d_stateblock
);
2139 wined3d_mutex_unlock();
2140 return E_OUTOFMEMORY
;
2143 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2146 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2147 wined3d_mutex_lock();
2148 wined3d_stateblock_decref(wined3d_stateblock
);
2149 wined3d_mutex_unlock();
2150 HeapFree(GetProcessHeap(), 0, object
);
2154 TRACE("Created stateblock %p.\n", object
);
2155 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2160 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2162 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2165 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2167 wined3d_mutex_lock();
2168 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2169 wined3d_mutex_unlock();
2174 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2176 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2179 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2181 wined3d_mutex_lock();
2182 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2183 wined3d_mutex_unlock();
2188 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2190 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2191 struct wined3d_texture
*wined3d_texture
= NULL
;
2192 struct d3d9_texture
*texture_impl
;
2194 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2197 return D3DERR_INVALIDCALL
;
2199 wined3d_mutex_lock();
2200 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2202 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2203 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2204 IDirect3DBaseTexture9_AddRef(*texture
);
2210 wined3d_mutex_unlock();
2215 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2217 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2218 struct d3d9_texture
*texture_impl
;
2221 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2223 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2225 wined3d_mutex_lock();
2226 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2227 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2228 wined3d_mutex_unlock();
2233 static const enum wined3d_texture_stage_state tss_lookup
[] =
2235 WINED3D_TSS_INVALID
, /* 0, unused */
2236 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2237 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2238 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2239 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2240 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2241 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2242 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2243 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2244 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2245 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2246 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2247 WINED3D_TSS_INVALID
, /* 12, unused */
2248 WINED3D_TSS_INVALID
, /* 13, unused */
2249 WINED3D_TSS_INVALID
, /* 14, unused */
2250 WINED3D_TSS_INVALID
, /* 15, unused */
2251 WINED3D_TSS_INVALID
, /* 16, unused */
2252 WINED3D_TSS_INVALID
, /* 17, unused */
2253 WINED3D_TSS_INVALID
, /* 18, unused */
2254 WINED3D_TSS_INVALID
, /* 19, unused */
2255 WINED3D_TSS_INVALID
, /* 20, unused */
2256 WINED3D_TSS_INVALID
, /* 21, unused */
2257 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2258 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2259 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2260 WINED3D_TSS_INVALID
, /* 25, unused */
2261 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2262 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2263 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2264 WINED3D_TSS_INVALID
, /* 29, unused */
2265 WINED3D_TSS_INVALID
, /* 30, unused */
2266 WINED3D_TSS_INVALID
, /* 31, unused */
2267 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2270 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2271 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2273 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2275 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2277 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2279 WARN("Invalid state %#x passed.\n", state
);
2283 wined3d_mutex_lock();
2284 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2285 wined3d_mutex_unlock();
2290 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2291 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2293 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2295 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2297 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2299 WARN("Invalid state %#x passed.\n", state
);
2303 wined3d_mutex_lock();
2304 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2305 wined3d_mutex_unlock();
2310 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2311 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2313 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2315 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2317 wined3d_mutex_lock();
2318 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2319 wined3d_mutex_unlock();
2324 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2325 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2327 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2329 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2331 wined3d_mutex_lock();
2332 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2333 wined3d_mutex_unlock();
2338 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2340 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2343 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2345 wined3d_mutex_lock();
2346 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2347 wined3d_mutex_unlock();
2352 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2353 UINT palette_idx
, const PALETTEENTRY
*entries
)
2355 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2357 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2358 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2359 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2361 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2365 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2366 UINT palette_idx
, PALETTEENTRY
*entries
)
2368 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2370 return D3DERR_INVALIDCALL
;
2373 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2375 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2380 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2382 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2384 return D3DERR_INVALIDCALL
;
2387 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2389 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2391 TRACE("iface %p, rect %p.\n", iface
, rect
);
2393 wined3d_mutex_lock();
2394 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2395 wined3d_mutex_unlock();
2400 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2402 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2404 TRACE("iface %p, rect %p.\n", iface
, rect
);
2406 wined3d_mutex_lock();
2407 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2408 wined3d_mutex_unlock();
2413 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2415 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2417 TRACE("iface %p, software %#x.\n", iface
, software
);
2419 wined3d_mutex_lock();
2420 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2421 wined3d_mutex_unlock();
2426 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2428 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2431 TRACE("iface %p.\n", iface
);
2433 wined3d_mutex_lock();
2434 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2435 wined3d_mutex_unlock();
2440 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2442 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2445 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2447 wined3d_mutex_lock();
2448 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2449 wined3d_mutex_unlock();
2454 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2456 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2459 TRACE("iface %p.\n", iface
);
2461 wined3d_mutex_lock();
2462 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2463 wined3d_mutex_unlock();
2468 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2469 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2471 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2474 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2475 iface
, primitive_type
, start_vertex
, primitive_count
);
2477 wined3d_mutex_lock();
2478 if (!device
->has_vertex_declaration
)
2480 wined3d_mutex_unlock();
2481 WARN("Called without a valid vertex declaration set.\n");
2482 return D3DERR_INVALIDCALL
;
2484 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2485 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2486 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2487 wined3d_mutex_unlock();
2492 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2493 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2494 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2496 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2499 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2500 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2501 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2502 vertex_count
, start_idx
, primitive_count
);
2504 wined3d_mutex_lock();
2505 if (!device
->has_vertex_declaration
)
2507 wined3d_mutex_unlock();
2508 WARN("Called without a valid vertex declaration set.\n");
2509 return D3DERR_INVALIDCALL
;
2511 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2512 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2513 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2514 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2515 wined3d_mutex_unlock();
2520 /* The caller is responsible for wined3d locking */
2521 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2525 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2527 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2528 struct wined3d_buffer
*buffer
;
2530 TRACE("Growing vertex buffer to %u bytes.\n", size
);
2532 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2533 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2536 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device
, hr
);
2540 if (device
->vertex_buffer
)
2541 wined3d_buffer_decref(device
->vertex_buffer
);
2543 device
->vertex_buffer
= buffer
;
2544 device
->vertex_buffer_size
= size
;
2545 device
->vertex_buffer_pos
= 0;
2550 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2551 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2553 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2555 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2556 struct wined3d_map_desc wined3d_map_desc
;
2557 struct wined3d_box wined3d_box
= {0};
2558 UINT size
= vtx_count
* stride
;
2559 struct wined3d_resource
*vb
;
2562 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2563 iface
, primitive_type
, primitive_count
, data
, stride
);
2565 if (!primitive_count
)
2567 WARN("primitive_count is 0, returning D3D_OK\n");
2571 wined3d_mutex_lock();
2573 if (!device
->has_vertex_declaration
)
2575 wined3d_mutex_unlock();
2576 WARN("Called without a valid vertex declaration set.\n");
2577 return D3DERR_INVALIDCALL
;
2580 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2584 vb_pos
= device
->vertex_buffer_pos
;
2585 align
= vb_pos
% stride
;
2586 if (align
) align
= stride
- align
;
2587 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2592 wined3d_box
.left
= vb_pos
;
2593 wined3d_box
.right
= vb_pos
+ size
;
2594 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2595 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2596 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2598 memcpy(wined3d_map_desc
.data
, data
, size
);
2599 wined3d_resource_unmap(vb
, 0);
2600 device
->vertex_buffer_pos
= vb_pos
+ size
;
2602 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2606 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2607 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2608 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2611 wined3d_mutex_unlock();
2615 /* The caller is responsible for wined3d locking */
2616 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2620 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2622 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2623 struct wined3d_buffer
*buffer
;
2625 TRACE("Growing index buffer to %u bytes.\n", size
);
2627 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2628 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2631 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device
, hr
);
2635 if (device
->index_buffer
)
2636 wined3d_buffer_decref(device
->index_buffer
);
2638 device
->index_buffer
= buffer
;
2639 device
->index_buffer_size
= size
;
2640 device
->index_buffer_pos
= 0;
2645 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2646 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2647 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2648 const void *vertex_data
, UINT vertex_stride
)
2650 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2651 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2652 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2653 UINT vtx_size
= vertex_count
* vertex_stride
;
2654 UINT idx_size
= idx_count
* idx_fmt_size
;
2655 struct wined3d_map_desc wined3d_map_desc
;
2656 struct wined3d_box wined3d_box
= {0};
2657 struct wined3d_resource
*ib
, *vb
;
2658 UINT vb_pos
, ib_pos
, align
;
2661 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2662 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2663 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2664 index_data
, index_format
, vertex_data
, vertex_stride
);
2666 if (!primitive_count
)
2668 WARN("primitive_count is 0, returning D3D_OK.\n");
2672 wined3d_mutex_lock();
2674 if (!device
->has_vertex_declaration
)
2676 wined3d_mutex_unlock();
2677 WARN("Called without a valid vertex declaration set.\n");
2678 return D3DERR_INVALIDCALL
;
2681 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2685 vb_pos
= device
->vertex_buffer_pos
;
2686 align
= vb_pos
% vertex_stride
;
2687 if (align
) align
= vertex_stride
- align
;
2688 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2693 wined3d_box
.left
= vb_pos
;
2694 wined3d_box
.right
= vb_pos
+ vtx_size
;
2695 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2696 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2697 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2699 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2700 wined3d_resource_unmap(vb
, 0);
2701 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2703 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2707 ib_pos
= device
->index_buffer_pos
;
2708 align
= ib_pos
% idx_fmt_size
;
2709 if (align
) align
= idx_fmt_size
- align
;
2710 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2715 wined3d_box
.left
= ib_pos
;
2716 wined3d_box
.right
= ib_pos
+ idx_size
;
2717 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2718 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2719 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2721 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2722 wined3d_resource_unmap(ib
, 0);
2723 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2725 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2729 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2730 wined3dformat_from_d3dformat(index_format
), 0);
2731 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2733 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2734 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2736 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2737 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2738 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2741 wined3d_mutex_unlock();
2745 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2746 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2747 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2749 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2750 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2751 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2754 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2755 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2757 wined3d_mutex_lock();
2758 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2759 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2760 flags
, dst_impl
->fvf
);
2761 wined3d_mutex_unlock();
2766 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2767 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2769 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2770 struct d3d9_vertex_declaration
*object
;
2773 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2777 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2778 return D3DERR_INVALIDCALL
;
2781 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2782 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2787 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2788 IDirect3DVertexDeclaration9
*declaration
)
2790 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2791 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2793 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2795 wined3d_mutex_lock();
2796 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2797 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2798 device
->has_vertex_declaration
= !!decl_impl
;
2799 wined3d_mutex_unlock();
2804 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2805 IDirect3DVertexDeclaration9
**declaration
)
2807 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2808 struct wined3d_vertex_declaration
*wined3d_declaration
;
2809 struct d3d9_vertex_declaration
*declaration_impl
;
2811 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2813 if (!declaration
) return D3DERR_INVALIDCALL
;
2815 wined3d_mutex_lock();
2816 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2818 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2819 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2820 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2824 *declaration
= NULL
;
2826 wined3d_mutex_unlock();
2828 TRACE("Returning %p.\n", *declaration
);
2832 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2834 struct wined3d_vertex_declaration
*wined3d_declaration
;
2835 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2836 struct d3d9_vertex_declaration
*d3d9_declaration
;
2837 D3DVERTEXELEMENT9
*elements
;
2838 int p
, low
, high
; /* deliberately signed */
2841 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2844 high
= device
->fvf_decl_count
- 1;
2847 p
= (low
+ high
) >> 1;
2850 if (fvf_decls
[p
].fvf
== fvf
)
2852 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2853 return fvf_decls
[p
].decl
;
2856 if (fvf_decls
[p
].fvf
< fvf
)
2861 TRACE("not found. Creating and inserting at position %d.\n", low
);
2863 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2866 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2867 HeapFree(GetProcessHeap(), 0, elements
);
2871 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2873 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2875 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2878 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2881 device
->fvf_decls
= fvf_decls
;
2882 device
->fvf_decl_size
+= grow
;
2885 d3d9_declaration
->fvf
= fvf
;
2886 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2887 wined3d_vertex_declaration_incref(wined3d_declaration
);
2888 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2890 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2891 fvf_decls
[low
].decl
= wined3d_declaration
;
2892 fvf_decls
[low
].fvf
= fvf
;
2893 ++device
->fvf_decl_count
;
2895 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2897 return wined3d_declaration
;
2900 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2902 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2903 struct wined3d_vertex_declaration
*decl
;
2905 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2909 WARN("%#x is not a valid FVF.\n", fvf
);
2913 wined3d_mutex_lock();
2914 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2916 wined3d_mutex_unlock();
2917 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2918 return D3DERR_DRIVERINTERNALERROR
;
2921 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2922 device
->has_vertex_declaration
= TRUE
;
2923 wined3d_mutex_unlock();
2928 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2930 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2931 struct wined3d_vertex_declaration
*wined3d_declaration
;
2932 struct d3d9_vertex_declaration
*d3d9_declaration
;
2934 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2936 wined3d_mutex_lock();
2937 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2939 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2940 *fvf
= d3d9_declaration
->fvf
;
2946 wined3d_mutex_unlock();
2948 TRACE("Returning FVF %#x.\n", *fvf
);
2953 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2954 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2956 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2957 struct d3d9_vertexshader
*object
;
2960 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2962 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2964 return E_OUTOFMEMORY
;
2966 hr
= vertexshader_init(object
, device
, byte_code
);
2969 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2970 HeapFree(GetProcessHeap(), 0, object
);
2974 TRACE("Created vertex shader %p.\n", object
);
2975 *shader
= &object
->IDirect3DVertexShader9_iface
;
2980 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2982 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2983 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2985 TRACE("iface %p, shader %p.\n", iface
, shader
);
2987 wined3d_mutex_lock();
2988 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2989 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2990 wined3d_mutex_unlock();
2995 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2997 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2998 struct d3d9_vertexshader
*shader_impl
;
2999 struct wined3d_shader
*wined3d_shader
;
3001 TRACE("iface %p, shader %p.\n", iface
, shader
);
3003 wined3d_mutex_lock();
3004 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3006 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3007 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3008 IDirect3DVertexShader9_AddRef(*shader
);
3014 wined3d_mutex_unlock();
3016 TRACE("Returning %p.\n", *shader
);
3021 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3022 UINT reg_idx
, const float *data
, UINT count
)
3024 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3027 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3029 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3031 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3032 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3033 return D3DERR_INVALIDCALL
;
3036 wined3d_mutex_lock();
3037 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
,
3038 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3039 wined3d_mutex_unlock();
3044 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3045 UINT reg_idx
, float *data
, UINT count
)
3047 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3050 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3052 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3054 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3055 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3056 return D3DERR_INVALIDCALL
;
3059 wined3d_mutex_lock();
3060 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
,
3061 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3062 wined3d_mutex_unlock();
3067 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3068 UINT reg_idx
, const int *data
, UINT count
)
3070 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3073 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3075 wined3d_mutex_lock();
3076 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
,
3077 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3078 wined3d_mutex_unlock();
3083 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3084 UINT reg_idx
, int *data
, UINT count
)
3086 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3089 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3091 wined3d_mutex_lock();
3092 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
,
3093 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3094 wined3d_mutex_unlock();
3099 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3100 UINT reg_idx
, const BOOL
*data
, UINT count
)
3102 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3105 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3107 wined3d_mutex_lock();
3108 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3109 wined3d_mutex_unlock();
3114 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3115 UINT reg_idx
, BOOL
*data
, UINT count
)
3117 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3120 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3122 wined3d_mutex_lock();
3123 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3124 wined3d_mutex_unlock();
3129 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3130 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3132 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3133 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3136 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3137 iface
, stream_idx
, buffer
, offset
, stride
);
3139 wined3d_mutex_lock();
3140 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
3141 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
3142 wined3d_mutex_unlock();
3147 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3148 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3150 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3151 struct d3d9_vertexbuffer
*buffer_impl
;
3152 struct wined3d_buffer
*wined3d_buffer
;
3155 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3156 iface
, stream_idx
, buffer
, offset
, stride
);
3159 return D3DERR_INVALIDCALL
;
3161 wined3d_mutex_lock();
3162 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
3163 if (SUCCEEDED(hr
) && wined3d_buffer
)
3165 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3166 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3167 IDirect3DVertexBuffer9_AddRef(*buffer
);
3172 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
3175 wined3d_mutex_unlock();
3180 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3182 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3185 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3187 wined3d_mutex_lock();
3188 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3189 wined3d_mutex_unlock();
3194 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3196 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3199 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3201 wined3d_mutex_lock();
3202 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3203 wined3d_mutex_unlock();
3208 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3210 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3211 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3213 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3215 wined3d_mutex_lock();
3216 wined3d_device_set_index_buffer(device
->wined3d_device
,
3217 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
3218 wined3d_mutex_unlock();
3223 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3225 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3226 enum wined3d_format_id wined3d_format
;
3227 struct wined3d_buffer
*wined3d_buffer
;
3228 struct d3d9_indexbuffer
*buffer_impl
;
3230 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3233 return D3DERR_INVALIDCALL
;
3235 wined3d_mutex_lock();
3236 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
3238 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3239 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3240 IDirect3DIndexBuffer9_AddRef(*buffer
);
3246 wined3d_mutex_unlock();
3251 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3252 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3254 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3255 struct d3d9_pixelshader
*object
;
3258 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3260 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3263 FIXME("Failed to allocate pixel shader memory.\n");
3264 return E_OUTOFMEMORY
;
3267 hr
= pixelshader_init(object
, device
, byte_code
);
3270 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3271 HeapFree(GetProcessHeap(), 0, object
);
3275 TRACE("Created pixel shader %p.\n", object
);
3276 *shader
= &object
->IDirect3DPixelShader9_iface
;
3281 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3283 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3284 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3286 TRACE("iface %p, shader %p.\n", iface
, shader
);
3288 wined3d_mutex_lock();
3289 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3290 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3291 wined3d_mutex_unlock();
3296 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3298 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3299 struct d3d9_pixelshader
*shader_impl
;
3300 struct wined3d_shader
*wined3d_shader
;
3302 TRACE("iface %p, shader %p.\n", iface
, shader
);
3304 if (!shader
) return D3DERR_INVALIDCALL
;
3306 wined3d_mutex_lock();
3307 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3309 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3310 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3311 IDirect3DPixelShader9_AddRef(*shader
);
3317 wined3d_mutex_unlock();
3319 TRACE("Returning %p.\n", *shader
);
3324 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3325 UINT reg_idx
, const float *data
, UINT count
)
3327 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3330 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3332 wined3d_mutex_lock();
3333 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
,
3334 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3335 wined3d_mutex_unlock();
3340 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3341 UINT reg_idx
, float *data
, UINT count
)
3343 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3346 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3348 wined3d_mutex_lock();
3349 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
,
3350 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3351 wined3d_mutex_unlock();
3356 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3357 UINT reg_idx
, const int *data
, UINT count
)
3359 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3362 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3364 wined3d_mutex_lock();
3365 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
,
3366 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3367 wined3d_mutex_unlock();
3372 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3373 UINT reg_idx
, int *data
, UINT count
)
3375 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3378 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3380 wined3d_mutex_lock();
3381 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
,
3382 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3383 wined3d_mutex_unlock();
3388 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3389 UINT reg_idx
, const BOOL
*data
, UINT count
)
3391 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3394 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3396 wined3d_mutex_lock();
3397 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3398 wined3d_mutex_unlock();
3403 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3404 UINT reg_idx
, BOOL
*data
, UINT count
)
3406 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3409 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3411 wined3d_mutex_lock();
3412 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3413 wined3d_mutex_unlock();
3418 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3419 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3421 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3422 iface
, handle
, segment_count
, patch_info
);
3426 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3427 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3429 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3430 iface
, handle
, segment_count
, patch_info
);
3434 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3436 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3437 return D3DERR_INVALIDCALL
;
3440 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3442 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3443 struct d3d9_query
*object
;
3446 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3448 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3450 return E_OUTOFMEMORY
;
3452 hr
= query_init(object
, device
, type
);
3455 WARN("Failed to initialize query, hr %#x.\n", hr
);
3456 HeapFree(GetProcessHeap(), 0, object
);
3460 TRACE("Created query %p.\n", object
);
3461 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3462 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3467 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3468 UINT width
, UINT height
, float *rows
, float *columns
)
3470 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3471 iface
, width
, height
, rows
, columns
);
3476 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3477 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3478 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3480 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3481 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3482 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3483 dst_descs
, operation
, offset_x
, offset_y
);
3488 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3489 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3490 const RGNDATA
*dirty_region
, DWORD flags
)
3492 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3496 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3497 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3498 dst_window_override
, dirty_region
, flags
);
3500 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3501 return S_PRESENT_OCCLUDED
;
3504 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3506 wined3d_mutex_lock();
3507 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3509 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
3510 src_rect
, dst_rect
, dst_window_override
, flags
)))
3512 wined3d_mutex_unlock();
3516 wined3d_mutex_unlock();
3521 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3523 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3528 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3530 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3535 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3537 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3542 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3543 IDirect3DResource9
**resources
, UINT32 resource_count
)
3545 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3546 iface
, resources
, resource_count
);
3551 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3553 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3558 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3560 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3567 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3569 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3570 struct wined3d_swapchain_desc swapchain_desc
;
3572 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3574 wined3d_mutex_lock();
3575 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3576 wined3d_mutex_unlock();
3578 if (swapchain_desc
.windowed
)
3581 /* FIXME: This is actually supposed to check if any other device is in
3582 * fullscreen mode. */
3583 if (dst_window
!= swapchain_desc
.device_window
)
3584 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3586 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3589 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3590 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3591 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3593 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3594 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3595 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3596 lockable
, surface
, shared_handle
, usage
);
3600 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3605 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3606 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3607 HANDLE
*shared_handle
, DWORD usage
)
3609 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3610 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3615 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3616 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3617 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3619 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3620 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3622 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3623 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3624 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3625 discard
, surface
, shared_handle
, usage
);
3627 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3629 WARN("Invalid usage %#x.\n", usage
);
3630 return D3DERR_INVALIDCALL
;
3634 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3637 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3640 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3641 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3644 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3645 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3647 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3649 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3651 if (!present_parameters
->Windowed
== !mode
)
3653 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3654 return D3DERR_INVALIDCALL
;
3657 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
3658 || mode
->Height
!= present_parameters
->BackBufferHeight
))
3660 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3661 mode
->Width
, mode
->Height
,
3662 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
3663 return D3DERR_INVALIDCALL
;
3666 return d3d9_device_reset(device
, present_parameters
, mode
);
3669 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3670 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3672 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3673 struct wined3d_display_mode wined3d_mode
;
3676 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3677 iface
, swapchain_idx
, mode
, rotation
);
3679 if (mode
->Size
!= sizeof(*mode
))
3680 return D3DERR_INVALIDCALL
;
3682 wined3d_mutex_lock();
3683 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3684 (enum wined3d_display_rotation
*)rotation
);
3685 wined3d_mutex_unlock();
3689 mode
->Width
= wined3d_mode
.width
;
3690 mode
->Height
= wined3d_mode
.height
;
3691 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3692 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3693 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3699 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3702 d3d9_device_QueryInterface
,
3704 d3d9_device_Release
,
3705 /* IDirect3DDevice9 */
3706 d3d9_device_TestCooperativeLevel
,
3707 d3d9_device_GetAvailableTextureMem
,
3708 d3d9_device_EvictManagedResources
,
3709 d3d9_device_GetDirect3D
,
3710 d3d9_device_GetDeviceCaps
,
3711 d3d9_device_GetDisplayMode
,
3712 d3d9_device_GetCreationParameters
,
3713 d3d9_device_SetCursorProperties
,
3714 d3d9_device_SetCursorPosition
,
3715 d3d9_device_ShowCursor
,
3716 d3d9_device_CreateAdditionalSwapChain
,
3717 d3d9_device_GetSwapChain
,
3718 d3d9_device_GetNumberOfSwapChains
,
3720 d3d9_device_Present
,
3721 d3d9_device_GetBackBuffer
,
3722 d3d9_device_GetRasterStatus
,
3723 d3d9_device_SetDialogBoxMode
,
3724 d3d9_device_SetGammaRamp
,
3725 d3d9_device_GetGammaRamp
,
3726 d3d9_device_CreateTexture
,
3727 d3d9_device_CreateVolumeTexture
,
3728 d3d9_device_CreateCubeTexture
,
3729 d3d9_device_CreateVertexBuffer
,
3730 d3d9_device_CreateIndexBuffer
,
3731 d3d9_device_CreateRenderTarget
,
3732 d3d9_device_CreateDepthStencilSurface
,
3733 d3d9_device_UpdateSurface
,
3734 d3d9_device_UpdateTexture
,
3735 d3d9_device_GetRenderTargetData
,
3736 d3d9_device_GetFrontBufferData
,
3737 d3d9_device_StretchRect
,
3738 d3d9_device_ColorFill
,
3739 d3d9_device_CreateOffscreenPlainSurface
,
3740 d3d9_device_SetRenderTarget
,
3741 d3d9_device_GetRenderTarget
,
3742 d3d9_device_SetDepthStencilSurface
,
3743 d3d9_device_GetDepthStencilSurface
,
3744 d3d9_device_BeginScene
,
3745 d3d9_device_EndScene
,
3747 d3d9_device_SetTransform
,
3748 d3d9_device_GetTransform
,
3749 d3d9_device_MultiplyTransform
,
3750 d3d9_device_SetViewport
,
3751 d3d9_device_GetViewport
,
3752 d3d9_device_SetMaterial
,
3753 d3d9_device_GetMaterial
,
3754 d3d9_device_SetLight
,
3755 d3d9_device_GetLight
,
3756 d3d9_device_LightEnable
,
3757 d3d9_device_GetLightEnable
,
3758 d3d9_device_SetClipPlane
,
3759 d3d9_device_GetClipPlane
,
3760 d3d9_device_SetRenderState
,
3761 d3d9_device_GetRenderState
,
3762 d3d9_device_CreateStateBlock
,
3763 d3d9_device_BeginStateBlock
,
3764 d3d9_device_EndStateBlock
,
3765 d3d9_device_SetClipStatus
,
3766 d3d9_device_GetClipStatus
,
3767 d3d9_device_GetTexture
,
3768 d3d9_device_SetTexture
,
3769 d3d9_device_GetTextureStageState
,
3770 d3d9_device_SetTextureStageState
,
3771 d3d9_device_GetSamplerState
,
3772 d3d9_device_SetSamplerState
,
3773 d3d9_device_ValidateDevice
,
3774 d3d9_device_SetPaletteEntries
,
3775 d3d9_device_GetPaletteEntries
,
3776 d3d9_device_SetCurrentTexturePalette
,
3777 d3d9_device_GetCurrentTexturePalette
,
3778 d3d9_device_SetScissorRect
,
3779 d3d9_device_GetScissorRect
,
3780 d3d9_device_SetSoftwareVertexProcessing
,
3781 d3d9_device_GetSoftwareVertexProcessing
,
3782 d3d9_device_SetNPatchMode
,
3783 d3d9_device_GetNPatchMode
,
3784 d3d9_device_DrawPrimitive
,
3785 d3d9_device_DrawIndexedPrimitive
,
3786 d3d9_device_DrawPrimitiveUP
,
3787 d3d9_device_DrawIndexedPrimitiveUP
,
3788 d3d9_device_ProcessVertices
,
3789 d3d9_device_CreateVertexDeclaration
,
3790 d3d9_device_SetVertexDeclaration
,
3791 d3d9_device_GetVertexDeclaration
,
3794 d3d9_device_CreateVertexShader
,
3795 d3d9_device_SetVertexShader
,
3796 d3d9_device_GetVertexShader
,
3797 d3d9_device_SetVertexShaderConstantF
,
3798 d3d9_device_GetVertexShaderConstantF
,
3799 d3d9_device_SetVertexShaderConstantI
,
3800 d3d9_device_GetVertexShaderConstantI
,
3801 d3d9_device_SetVertexShaderConstantB
,
3802 d3d9_device_GetVertexShaderConstantB
,
3803 d3d9_device_SetStreamSource
,
3804 d3d9_device_GetStreamSource
,
3805 d3d9_device_SetStreamSourceFreq
,
3806 d3d9_device_GetStreamSourceFreq
,
3807 d3d9_device_SetIndices
,
3808 d3d9_device_GetIndices
,
3809 d3d9_device_CreatePixelShader
,
3810 d3d9_device_SetPixelShader
,
3811 d3d9_device_GetPixelShader
,
3812 d3d9_device_SetPixelShaderConstantF
,
3813 d3d9_device_GetPixelShaderConstantF
,
3814 d3d9_device_SetPixelShaderConstantI
,
3815 d3d9_device_GetPixelShaderConstantI
,
3816 d3d9_device_SetPixelShaderConstantB
,
3817 d3d9_device_GetPixelShaderConstantB
,
3818 d3d9_device_DrawRectPatch
,
3819 d3d9_device_DrawTriPatch
,
3820 d3d9_device_DeletePatch
,
3821 d3d9_device_CreateQuery
,
3822 /* IDirect3DDevice9Ex */
3823 d3d9_device_SetConvolutionMonoKernel
,
3824 d3d9_device_ComposeRects
,
3825 d3d9_device_PresentEx
,
3826 d3d9_device_GetGPUThreadPriority
,
3827 d3d9_device_SetGPUThreadPriority
,
3828 d3d9_device_WaitForVBlank
,
3829 d3d9_device_CheckResourceResidency
,
3830 d3d9_device_SetMaximumFrameLatency
,
3831 d3d9_device_GetMaximumFrameLatency
,
3832 d3d9_device_CheckDeviceState
,
3833 d3d9_device_CreateRenderTargetEx
,
3834 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3835 d3d9_device_CreateDepthStencilSurfaceEx
,
3836 d3d9_device_ResetEx
,
3837 d3d9_device_GetDisplayModeEx
,
3840 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3842 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3845 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3846 struct wined3d_device
*device
)
3848 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3851 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3853 TRACE("device_parent %p.\n", device_parent
);
3856 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3858 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3860 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3862 if (!device
->d3d_parent
)
3866 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3867 else if (device
->d3d_parent
->extended
)
3868 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3870 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3873 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3874 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3875 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3877 struct d3d9_surface
*d3d_surface
;
3879 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3880 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3882 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3883 return E_OUTOFMEMORY
;
3885 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3886 *parent
= d3d_surface
;
3887 TRACE("Created surface %p.\n", d3d_surface
);
3892 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3893 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3894 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3896 struct d3d9_volume
*d3d_volume
;
3898 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3899 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3901 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3902 return E_OUTOFMEMORY
;
3904 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3905 *parent
= d3d_volume
;
3906 TRACE("Created volume %p.\n", d3d_volume
);
3911 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3912 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3913 struct wined3d_texture
**texture
)
3915 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3916 struct d3d9_surface
*d3d_surface
;
3919 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3920 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3922 if (container_parent
== device_parent
)
3923 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3925 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3926 texture_flags
| WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, container_parent
,
3927 &d3d9_null_wined3d_parent_ops
, texture
)))
3929 WARN("Failed to create texture, hr %#x.\n", hr
);
3933 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3934 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3939 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3940 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3942 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3943 struct d3d9_swapchain
*d3d_swapchain
;
3946 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3948 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3951 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3956 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3957 wined3d_swapchain_incref(*swapchain
);
3958 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3963 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3965 device_parent_wined3d_device_created
,
3966 device_parent_mode_changed
,
3967 device_parent_activate
,
3968 device_parent_surface_created
,
3969 device_parent_volume_created
,
3970 device_parent_create_swapchain_texture
,
3971 device_parent_create_swapchain
,
3974 static void setup_fpu(void)
3976 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3978 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3979 cw
= (cw
& ~0xf3f) | 0x3f;
3980 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3981 #elif defined(__i386__) && defined(_MSC_VER)
3984 cw
= (cw
& ~0xf3f) | 0x3f;
3987 FIXME("FPU setup not implemented for this platform.\n");
3991 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3992 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3993 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3995 struct wined3d_swapchain_desc
*swapchain_desc
;
4000 FIXME("Ignoring display mode.\n");
4002 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4003 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4004 device
->refcount
= 1;
4006 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4008 wined3d_mutex_lock();
4009 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
4010 &device
->device_parent
, &device
->wined3d_device
);
4013 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
4014 wined3d_mutex_unlock();
4018 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4022 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
4023 count
= caps
.NumberOfAdaptersInGroup
;
4026 if (flags
& D3DCREATE_MULTITHREADED
)
4027 wined3d_device_set_multithreaded(device
->wined3d_device
);
4029 if (!parameters
->Windowed
)
4032 focus_window
= parameters
->hDeviceWindow
;
4033 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4035 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4036 wined3d_device_decref(device
->wined3d_device
);
4037 wined3d_mutex_unlock();
4041 for (i
= 0; i
< count
; ++i
)
4043 HWND device_window
= parameters
[i
].hDeviceWindow
;
4045 if (!device_window
) device_window
= focus_window
;
4046 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
4047 parameters
[i
].BackBufferWidth
,
4048 parameters
[i
].BackBufferHeight
);
4052 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
4053 if (!swapchain_desc
)
4055 ERR("Failed to allocate wined3d parameters.\n");
4056 wined3d_device_release_focus_window(device
->wined3d_device
);
4057 wined3d_device_decref(device
->wined3d_device
);
4058 wined3d_mutex_unlock();
4059 return E_OUTOFMEMORY
;
4062 for (i
= 0; i
< count
; ++i
)
4064 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
4067 wined3d_device_release_focus_window(device
->wined3d_device
);
4068 wined3d_device_decref(device
->wined3d_device
);
4069 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4070 wined3d_mutex_unlock();
4071 return D3DERR_INVALIDCALL
;
4075 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
4078 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
4079 wined3d_device_release_focus_window(device
->wined3d_device
);
4080 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4081 wined3d_device_decref(device
->wined3d_device
);
4082 wined3d_mutex_unlock();
4086 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4088 wined3d_device_uninit_3d(device
->wined3d_device
);
4089 wined3d_device_release_focus_window(device
->wined3d_device
);
4090 wined3d_device_decref(device
->wined3d_device
);
4091 wined3d_mutex_unlock();
4092 return E_OUTOFMEMORY
;
4095 for (i
= 0; i
< count
; ++i
)
4097 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
4100 wined3d_mutex_unlock();
4102 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4104 /* Initialize the converted declaration array. This creates a valid pointer
4105 * and when adding decls HeapReAlloc() can be used without further checking. */
4106 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
4107 if (!device
->fvf_decls
)
4109 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4110 wined3d_mutex_lock();
4111 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
4112 wined3d_device_uninit_3d(device
->wined3d_device
);
4113 wined3d_device_release_focus_window(device
->wined3d_device
);
4114 wined3d_device_decref(device
->wined3d_device
);
4115 wined3d_mutex_unlock();
4116 return E_OUTOFMEMORY
;
4119 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4120 device
->d3d_parent
= parent
;