- made async.h ready for use in ntdll: replaced all calls to kernel32
[wine.git] / server / object.h
blob1815e2495c1d84215395b2a5ab641b52af3737d9
1 /*
2 * Wine server objects
4 * Copyright (C) 1998 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_SERVER_OBJECT_H
22 #define __WINE_SERVER_OBJECT_H
24 #ifdef HAVE_SYS_POLL_H
25 #include <sys/poll.h>
26 #endif
28 #include <sys/time.h>
29 #include "wine/server_protocol.h"
30 #include "list.h"
32 #define DEBUG_OBJECTS
34 /* kernel objects */
36 struct namespace;
37 struct object;
38 struct object_name;
39 struct thread;
40 struct process;
41 struct file;
42 struct wait_queue_entry;
43 struct async;
44 struct async_queue;
46 /* operations valid on all objects */
47 struct object_ops
49 /* size of this object type */
50 size_t size;
51 /* dump the object (for debugging) */
52 void (*dump)(struct object *,int);
53 /* add a thread to the object wait queue */
54 int (*add_queue)(struct object *,struct wait_queue_entry *);
55 /* remove a thread from the object wait queue */
56 void (*remove_queue)(struct object *,struct wait_queue_entry *);
57 /* is object signaled? */
58 int (*signaled)(struct object *,struct thread *);
59 /* wait satisfied; return 1 if abandoned */
60 int (*satisfied)(struct object *,struct thread *);
61 /* return an fd object that can be used to read/write from the object */
62 struct fd *(*get_fd)(struct object *);
63 /* destroy on refcount == 0 */
64 void (*destroy)(struct object *);
67 struct object
69 unsigned int refcount; /* reference count */
70 const struct object_ops *ops;
71 struct wait_queue_entry *head;
72 struct wait_queue_entry *tail;
73 struct object_name *name;
74 #ifdef DEBUG_OBJECTS
75 struct list obj_list;
76 #endif
79 struct wait_queue_entry
81 struct wait_queue_entry *next;
82 struct wait_queue_entry *prev;
83 struct object *obj;
84 struct thread *thread;
87 extern void *mem_alloc( size_t size ); /* malloc wrapper */
88 extern void *memdup( const void *data, size_t len );
89 extern void *alloc_object( const struct object_ops *ops );
90 extern void dump_object_name( struct object *obj );
91 extern void *create_named_object( struct namespace *namespace, const struct object_ops *ops,
92 const WCHAR *name, size_t len );
93 extern struct namespace *create_namespace( unsigned int hash_size, int case_sensitive );
94 /* grab/release_object can take any pointer, but you better make sure */
95 /* that the thing pointed to starts with a struct object... */
96 extern struct object *grab_object( void *obj );
97 extern void release_object( void *obj );
98 extern struct object *find_object( const struct namespace *namespace, const WCHAR *name, size_t len );
99 extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
100 extern int no_satisfied( struct object *obj, struct thread *thread );
101 extern struct fd *no_get_fd( struct object *obj );
102 extern void no_destroy( struct object *obj );
103 #ifdef DEBUG_OBJECTS
104 extern void dump_objects(void);
105 #endif
107 /* event functions */
109 struct event;
111 extern struct event *create_event( const WCHAR *name, size_t len,
112 int manual_reset, int initial_state );
113 extern struct event *get_event_obj( struct process *process, obj_handle_t handle, unsigned int access );
114 extern void pulse_event( struct event *event );
115 extern void set_event( struct event *event );
116 extern void reset_event( struct event *event );
118 /* mutex functions */
120 extern void abandon_mutexes( struct thread *thread );
122 /* serial functions */
124 int get_serial_async_timeout(struct object *obj, int type, int count);
126 /* socket functions */
128 extern void sock_init(void);
130 /* debugger functions */
132 extern int set_process_debugger( struct process *process, struct thread *debugger );
133 extern void generate_debug_event( struct thread *thread, int code, void *arg );
134 extern void generate_startup_debug_events( struct process *process, void *entry );
135 extern void debug_exit_thread( struct thread *thread );
137 /* mapping functions */
139 extern int get_page_size(void);
141 /* registry functions */
143 extern void init_registry(void);
144 extern void flush_registry(void);
145 extern void close_registry(void);
146 extern void registry_close_handle( struct object *obj, obj_handle_t hkey );
148 /* signal functions */
150 extern void init_signals(void);
151 extern void close_signals(void);
153 /* atom functions */
155 extern void close_atom_table(void);
156 extern int grab_global_atom( atom_t atom );
157 extern void release_global_atom( atom_t atom );
159 /* global variables */
161 /* command-line options */
162 extern int debug_level;
163 extern int master_socket_timeout;
164 extern int foreground;
165 extern const char *server_argv0;
167 /* server start time used for GetTickCount() */
168 extern unsigned int server_start_ticks;
170 /* name space for synchronization objects */
171 extern struct namespace *sync_namespace;
173 #endif /* __WINE_SERVER_OBJECT_H */