2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
11 /************************************************************************
13 Copyright (c) 1987, 1988 X Consortium
15 Permission is hereby granted, free of charge, to any person obtaining a copy
16 of this software and associated documentation files (the "Software"), to deal
17 in the Software without restriction, including without limitation the rights
18 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
19 copies of the Software, and to permit persons to whom the Software is
20 furnished to do so, subject to the following conditions:
22 The above copyright notice and this permission notice shall be included in
23 all copies or substantial portions of the Software.
25 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
26 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
27 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
28 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
29 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
30 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 Except as contained in this notice, the name of the X Consortium shall not be
33 used in advertising or otherwise to promote the sale, use or other dealings
34 in this Software without prior written authorization from the X Consortium.
37 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
41 Permission to use, copy, modify, and distribute this software and its
42 documentation for any purpose and without fee is hereby granted,
43 provided that the above copyright notice appear in all copies and that
44 both that copyright notice and this permission notice appear in
45 supporting documentation, and that the name of Digital not be
46 used in advertising or publicity pertaining to distribution of the
47 software without specific, written prior permission.
49 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
50 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
51 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
52 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
53 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
54 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
57 ************************************************************************/
59 * The functions in this file implement the Region abstraction, similar to one
60 * used in the X11 sample server. A Region is simply an area, as the name
61 * implies, and is implemented as a "y-x-banded" array of rectangles. To
62 * explain: Each Region is made up of a certain number of rectangles sorted
63 * by y coordinate first, and then by x coordinate.
65 * Furthermore, the rectangles are banded such that every rectangle with a
66 * given upper-left y coordinate (y1) will have the same lower-right y
67 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
68 * will span the entire vertical distance of the band. This means that some
69 * areas that could be merged into a taller rectangle will be represented as
70 * several shorter rectangles to account for shorter rectangles to its left
71 * or right but within its "vertical scope".
73 * An added constraint on the rectangles is that they must cover as much
74 * horizontal area as possible. E.g. no two rectangles in a band are allowed
77 * Whenever possible, bands will be merged together to cover a greater vertical
78 * distance (and thus reduce the number of rectangles). Two bands can be merged
79 * only if the bottom of one touches the top of the other and they have
80 * rectangles in the same places (of the same width, of course). This maintains
81 * the y-x-banding that's so nice to have...
88 #include "debugtools.h"
93 DEFAULT_DEBUG_CHANNEL(region
);
95 /* 1 if two RECTs overlap.
96 * 0 if two RECTs do not overlap.
98 #define EXTENTCHECK(r1, r2) \
99 ((r1)->right > (r2)->left && \
100 (r1)->left < (r2)->right && \
101 (r1)->bottom > (r2)->top && \
102 (r1)->top < (r2)->bottom)
105 * Check to see if there is enough memory in the present region.
107 #define MEMCHECK(reg, rect, firstrect){\
108 if ((reg)->numRects >= ((reg)->size - 1)){\
109 (firstrect) = HeapReAlloc( GetProcessHeap(), 0, \
110 (firstrect), (2 * (sizeof(RECT)) * ((reg)->size)));\
111 if ((firstrect) == 0)\
114 (rect) = &(firstrect)[(reg)->numRects];\
118 #define EMPTY_REGION(pReg) { \
119 (pReg)->numRects = 0; \
120 (pReg)->extents.left = (pReg)->extents.top = 0; \
121 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
122 (pReg)->type = NULLREGION; \
125 #define REGION_NOT_EMPTY(pReg) pReg->numRects
127 #define INRECT(r, x, y) \
128 ( ( ((r).right > x)) && \
129 ( ((r).left <= x)) && \
130 ( ((r).bottom > y)) && \
135 * number of points to buffer before sending them off
136 * to scanlines() : Must be an even number
138 #define NUMPTSTOBUFFER 200
141 * used to allocate buffers for points and link
142 * the buffers together
145 typedef struct _POINTBLOCK
{
146 POINT pts
[NUMPTSTOBUFFER
];
147 struct _POINTBLOCK
*next
;
153 * This file contains a few macros to help track
154 * the edge of a filled object. The object is assumed
155 * to be filled in scanline order, and thus the
156 * algorithm used is an extension of Bresenham's line
157 * drawing algorithm which assumes that y is always the
159 * Since these pieces of code are the same for any filled shape,
160 * it is more convenient to gather the library in one
161 * place, but since these pieces of code are also in
162 * the inner loops of output primitives, procedure call
163 * overhead is out of the question.
164 * See the author for a derivation if needed.
169 * In scan converting polygons, we want to choose those pixels
170 * which are inside the polygon. Thus, we add .5 to the starting
171 * x coordinate for both left and right edges. Now we choose the
172 * first pixel which is inside the pgon for the left edge and the
173 * first pixel which is outside the pgon for the right edge.
174 * Draw the left pixel, but not the right.
176 * How to add .5 to the starting x coordinate:
177 * If the edge is moving to the right, then subtract dy from the
178 * error term from the general form of the algorithm.
179 * If the edge is moving to the left, then add dy to the error term.
181 * The reason for the difference between edges moving to the left
182 * and edges moving to the right is simple: If an edge is moving
183 * to the right, then we want the algorithm to flip immediately.
184 * If it is moving to the left, then we don't want it to flip until
185 * we traverse an entire pixel.
187 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
188 int dx; /* local storage */ \
191 * if the edge is horizontal, then it is ignored \
192 * and assumed not to be processed. Otherwise, do this stuff. \
196 dx = (x2) - xStart; \
200 incr1 = -2 * dx + 2 * (dy) * m1; \
201 incr2 = -2 * dx + 2 * (dy) * m; \
202 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
206 incr1 = 2 * dx - 2 * (dy) * m1; \
207 incr2 = 2 * dx - 2 * (dy) * m; \
208 d = -2 * m * (dy) + 2 * dx; \
213 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
236 * This structure contains all of the information needed
237 * to run the bresenham algorithm.
238 * The variables may be hardcoded into the declarations
239 * instead of using this structure to make use of
240 * register declarations.
243 INT minor_axis
; /* minor axis */
244 INT d
; /* decision variable */
245 INT m
, m1
; /* slope and slope+1 */
246 INT incr1
, incr2
; /* error increments */
250 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
251 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
252 bres.m, bres.m1, bres.incr1, bres.incr2)
254 #define BRESINCRPGONSTRUCT(bres) \
255 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
260 * These are the data structures needed to scan
261 * convert regions. Two different scan conversion
262 * methods are available -- the even-odd method, and
263 * the winding number method.
264 * The even-odd rule states that a point is inside
265 * the polygon if a ray drawn from that point in any
266 * direction will pass through an odd number of
268 * By the winding number rule, a point is decided
269 * to be inside the polygon if a ray drawn from that
270 * point in any direction passes through a different
271 * number of clockwise and counter-clockwise path
274 * These data structures are adapted somewhat from
275 * the algorithm in (Foley/Van Dam) for scan converting
277 * The basic algorithm is to start at the top (smallest y)
278 * of the polygon, stepping down to the bottom of
279 * the polygon by incrementing the y coordinate. We
280 * keep a list of edges which the current scanline crosses,
281 * sorted by x. This list is called the Active Edge Table (AET)
282 * As we change the y-coordinate, we update each entry in
283 * in the active edge table to reflect the edges new xcoord.
284 * This list must be sorted at each scanline in case
285 * two edges intersect.
286 * We also keep a data structure known as the Edge Table (ET),
287 * which keeps track of all the edges which the current
288 * scanline has not yet reached. The ET is basically a
289 * list of ScanLineList structures containing a list of
290 * edges which are entered at a given scanline. There is one
291 * ScanLineList per scanline at which an edge is entered.
292 * When we enter a new edge, we move it from the ET to the AET.
294 * From the AET, we can implement the even-odd rule as in
296 * The winding number rule is a little trickier. We also
297 * keep the EdgeTableEntries in the AET linked by the
298 * nextWETE (winding EdgeTableEntry) link. This allows
299 * the edges to be linked just as before for updating
300 * purposes, but only uses the edges linked by the nextWETE
301 * link as edges representing spans of the polygon to
302 * drawn (as with the even-odd rule).
306 * for the winding number rule
309 #define COUNTERCLOCKWISE -1
311 typedef struct _EdgeTableEntry
{
312 INT ymax
; /* ycoord at which we exit this edge. */
313 BRESINFO bres
; /* Bresenham info to run the edge */
314 struct _EdgeTableEntry
*next
; /* next in the list */
315 struct _EdgeTableEntry
*back
; /* for insertion sort */
316 struct _EdgeTableEntry
*nextWETE
; /* for winding num rule */
317 int ClockWise
; /* flag for winding number rule */
321 typedef struct _ScanLineList
{
322 INT scanline
; /* the scanline represented */
323 EdgeTableEntry
*edgelist
; /* header node */
324 struct _ScanLineList
*next
; /* next in the list */
329 INT ymax
; /* ymax for the polygon */
330 INT ymin
; /* ymin for the polygon */
331 ScanLineList scanlines
; /* header node */
336 * Here is a struct to help with storage allocation
337 * so we can allocate a big chunk at a time, and then take
338 * pieces from this heap when we need to.
340 #define SLLSPERBLOCK 25
342 typedef struct _ScanLineListBlock
{
343 ScanLineList SLLs
[SLLSPERBLOCK
];
344 struct _ScanLineListBlock
*next
;
350 * a few macros for the inner loops of the fill code where
351 * performance considerations don't allow a procedure call.
353 * Evaluate the given edge at the given scanline.
354 * If the edge has expired, then we leave it and fix up
355 * the active edge table; otherwise, we increment the
356 * x value to be ready for the next scanline.
357 * The winding number rule is in effect, so we must notify
358 * the caller when the edge has been removed so he
359 * can reorder the Winding Active Edge Table.
361 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
362 if (pAET->ymax == y) { /* leaving this edge */ \
363 pPrevAET->next = pAET->next; \
364 pAET = pPrevAET->next; \
367 pAET->back = pPrevAET; \
370 BRESINCRPGONSTRUCT(pAET->bres); \
378 * Evaluate the given edge at the given scanline.
379 * If the edge has expired, then we leave it and fix up
380 * the active edge table; otherwise, we increment the
381 * x value to be ready for the next scanline.
382 * The even-odd rule is in effect.
384 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
385 if (pAET->ymax == y) { /* leaving this edge */ \
386 pPrevAET->next = pAET->next; \
387 pAET = pPrevAET->next; \
389 pAET->back = pPrevAET; \
392 BRESINCRPGONSTRUCT(pAET->bres); \
398 typedef void (*voidProcp
)();
400 /* Note the parameter order is different from the X11 equivalents */
402 static void REGION_CopyRegion(WINEREGION
*d
, WINEREGION
*s
);
403 static void REGION_IntersectRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
404 static void REGION_UnionRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
405 static void REGION_SubtractRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
406 static void REGION_XorRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
407 static void REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
);
409 #define RGN_DEFAULT_RECTS 2
411 /***********************************************************************
413 * Outputs the contents of a WINEREGION
415 static void REGION_DumpRegion(WINEREGION
*pReg
)
417 RECT
*pRect
, *pRectEnd
= pReg
->rects
+ pReg
->numRects
;
419 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg
,
420 pReg
->extents
.left
, pReg
->extents
.top
,
421 pReg
->extents
.right
, pReg
->extents
.bottom
, pReg
->numRects
);
422 for(pRect
= pReg
->rects
; pRect
< pRectEnd
; pRect
++)
423 TRACE("\t%d,%d - %d,%d\n", pRect
->left
, pRect
->top
,
424 pRect
->right
, pRect
->bottom
);
429 /***********************************************************************
430 * REGION_AllocWineRegion
431 * Create a new empty WINEREGION.
433 static WINEREGION
*REGION_AllocWineRegion( INT n
)
437 if ((pReg
= HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION
))))
439 if ((pReg
->rects
= HeapAlloc(GetProcessHeap(), 0, n
* sizeof( RECT
))))
445 HeapFree(GetProcessHeap(), 0, pReg
);
451 /***********************************************************************
452 * REGION_CreateRegion
453 * Create a new empty region.
455 static HRGN
REGION_CreateRegion( INT n
)
460 if(!(hrgn
= GDI_AllocObject( sizeof(RGNOBJ
), REGION_MAGIC
)))
462 obj
= (RGNOBJ
*) GDI_HEAP_LOCK( hrgn
);
463 if(!(obj
->rgn
= REGION_AllocWineRegion(n
))) {
464 GDI_FreeObject( hrgn
);
467 GDI_HEAP_UNLOCK( hrgn
);
472 /***********************************************************************
473 * REGION_DestroyWineRegion
475 static void REGION_DestroyWineRegion( WINEREGION
* pReg
)
477 HeapFree( GetProcessHeap(), 0, pReg
->rects
);
478 HeapFree( GetProcessHeap(), 0, pReg
);
482 /***********************************************************************
483 * REGION_DeleteObject
485 BOOL
REGION_DeleteObject( HRGN hrgn
, RGNOBJ
* obj
)
487 TRACE(" %04x\n", hrgn
);
489 REGION_DestroyWineRegion( obj
->rgn
);
490 return GDI_FreeObject( hrgn
);
493 /***********************************************************************
494 * OffsetRgn16 (GDI.101)
496 INT16 WINAPI
OffsetRgn16( HRGN16 hrgn
, INT16 x
, INT16 y
)
498 return OffsetRgn( hrgn
, x
, y
);
501 /***********************************************************************
502 * OffsetRgn (GDI32.256)
504 INT WINAPI
OffsetRgn( HRGN hrgn
, INT x
, INT y
)
506 RGNOBJ
* obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
509 TRACE("%04x %d,%d\n", hrgn
, x
, y
);
515 int nbox
= obj
->rgn
->numRects
;
516 RECT
*pbox
= obj
->rgn
->rects
;
526 obj
->rgn
->extents
.left
+= x
;
527 obj
->rgn
->extents
.right
+= x
;
528 obj
->rgn
->extents
.top
+= y
;
529 obj
->rgn
->extents
.bottom
+= y
;
532 ret
= obj
->rgn
->type
;
533 GDI_HEAP_UNLOCK( hrgn
);
538 /***********************************************************************
539 * GetRgnBox16 (GDI.134)
541 INT16 WINAPI
GetRgnBox16( HRGN16 hrgn
, LPRECT16 rect
)
544 INT16 ret
= (INT16
)GetRgnBox( hrgn
, &r
);
545 CONV_RECT32TO16( &r
, rect
);
549 /***********************************************************************
550 * GetRgnBox (GDI32.219)
552 INT WINAPI
GetRgnBox( HRGN hrgn
, LPRECT rect
)
554 RGNOBJ
* obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
558 TRACE(" %04x\n", hrgn
);
559 rect
->left
= obj
->rgn
->extents
.left
;
560 rect
->top
= obj
->rgn
->extents
.top
;
561 rect
->right
= obj
->rgn
->extents
.right
;
562 rect
->bottom
= obj
->rgn
->extents
.bottom
;
563 ret
= obj
->rgn
->type
;
564 GDI_HEAP_UNLOCK(hrgn
);
571 /***********************************************************************
572 * CreateRectRgn16 (GDI.64)
574 * NOTE: Doesn't call CreateRectRgn because of differences in SetRectRgn16/32
576 HRGN16 WINAPI
CreateRectRgn16(INT16 left
, INT16 top
, INT16 right
, INT16 bottom
)
580 if (!(hrgn
= (HRGN16
)REGION_CreateRegion(RGN_DEFAULT_RECTS
)))
583 SetRectRgn16(hrgn
, left
, top
, right
, bottom
);
588 /***********************************************************************
589 * CreateRectRgn (GDI32.59)
591 HRGN WINAPI
CreateRectRgn(INT left
, INT top
, INT right
, INT bottom
)
595 /* Allocate 2 rects by default to reduce the number of reallocs */
597 if (!(hrgn
= REGION_CreateRegion(RGN_DEFAULT_RECTS
)))
600 SetRectRgn(hrgn
, left
, top
, right
, bottom
);
604 /***********************************************************************
605 * CreateRectRgnIndirect16 (GDI.65)
607 HRGN16 WINAPI
CreateRectRgnIndirect16( const RECT16
* rect
)
609 return CreateRectRgn16( rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
613 /***********************************************************************
614 * CreateRectRgnIndirect (GDI32.60)
616 HRGN WINAPI
CreateRectRgnIndirect( const RECT
* rect
)
618 return CreateRectRgn( rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
622 /***********************************************************************
623 * SetRectRgn16 (GDI.172)
625 * NOTE: Win 3.1 sets region to empty if left > right
627 VOID WINAPI
SetRectRgn16( HRGN16 hrgn
, INT16 left
, INT16 top
,
628 INT16 right
, INT16 bottom
)
631 SetRectRgn( hrgn
, left
, top
, right
, bottom
);
633 SetRectRgn( hrgn
, 0, 0, 0, 0 );
637 /***********************************************************************
638 * SetRectRgn (GDI32.332)
640 * Allows either or both left and top to be greater than right or bottom.
642 BOOL WINAPI
SetRectRgn( HRGN hrgn
, INT left
, INT top
,
643 INT right
, INT bottom
)
647 TRACE(" %04x %d,%d-%d,%d\n",
648 hrgn
, left
, top
, right
, bottom
);
650 if (!(obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
))) return FALSE
;
652 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
653 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
655 if((left
!= right
) && (top
!= bottom
))
657 obj
->rgn
->rects
->left
= obj
->rgn
->extents
.left
= left
;
658 obj
->rgn
->rects
->top
= obj
->rgn
->extents
.top
= top
;
659 obj
->rgn
->rects
->right
= obj
->rgn
->extents
.right
= right
;
660 obj
->rgn
->rects
->bottom
= obj
->rgn
->extents
.bottom
= bottom
;
661 obj
->rgn
->numRects
= 1;
662 obj
->rgn
->type
= SIMPLEREGION
;
665 EMPTY_REGION(obj
->rgn
);
667 GDI_HEAP_UNLOCK( hrgn
);
672 /***********************************************************************
673 * CreateRoundRectRgn16 (GDI.444)
675 * If either ellipse dimension is zero we call CreateRectRgn16 for its
676 * `special' behaviour. -ve ellipse dimensions can result in GPFs under win3.1
677 * we just let CreateRoundRectRgn convert them to +ve values.
680 HRGN16 WINAPI
CreateRoundRectRgn16( INT16 left
, INT16 top
,
681 INT16 right
, INT16 bottom
,
682 INT16 ellipse_width
, INT16 ellipse_height
)
684 if( ellipse_width
== 0 || ellipse_height
== 0 )
685 return CreateRectRgn16( left
, top
, right
, bottom
);
687 return (HRGN16
)CreateRoundRectRgn( left
, top
, right
, bottom
,
688 ellipse_width
, ellipse_height
);
691 /***********************************************************************
692 * CreateRoundRectRgn (GDI32.61)
694 HRGN WINAPI
CreateRoundRectRgn( INT left
, INT top
,
695 INT right
, INT bottom
,
696 INT ellipse_width
, INT ellipse_height
)
700 int asq
, bsq
, d
, xd
, yd
;
703 /* Check if we can do a normal rectangle instead */
705 if ((ellipse_width
== 0) || (ellipse_height
== 0))
706 return CreateRectRgn( left
, top
, right
, bottom
);
708 /* Make the dimensions sensible */
710 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
711 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
713 ellipse_width
= abs(ellipse_width
);
714 ellipse_height
= abs(ellipse_height
);
718 d
= (ellipse_height
< 128) ? ((3 * ellipse_height
) >> 2) : 64;
719 if (!(hrgn
= REGION_CreateRegion(d
))) return 0;
720 obj
= (RGNOBJ
*) GDI_HEAP_LOCK( hrgn
);
721 TRACE("(%d,%d-%d,%d %dx%d): ret=%04x\n",
722 left
, top
, right
, bottom
, ellipse_width
, ellipse_height
, hrgn
);
724 /* Check parameters */
726 if (ellipse_width
> right
-left
) ellipse_width
= right
-left
;
727 if (ellipse_height
> bottom
-top
) ellipse_height
= bottom
-top
;
729 /* Ellipse algorithm, based on an article by K. Porter */
730 /* in DDJ Graphics Programming Column, 8/89 */
732 asq
= ellipse_width
* ellipse_width
/ 4; /* a^2 */
733 bsq
= ellipse_height
* ellipse_height
/ 4; /* b^2 */
734 d
= bsq
- asq
* ellipse_height
/ 2 + asq
/ 4; /* b^2 - a^2b + a^2/4 */
736 yd
= asq
* ellipse_height
; /* 2a^2b */
738 rect
.left
= left
+ ellipse_width
/ 2;
739 rect
.right
= right
- ellipse_width
/ 2;
741 /* Loop to draw first half of quadrant */
745 if (d
> 0) /* if nearest pixel is toward the center */
747 /* move toward center */
749 rect
.bottom
= rect
.top
+ 1;
750 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
752 rect
.bottom
= rect
.top
+ 1;
753 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
757 rect
.left
--; /* next horiz point */
763 /* Loop to draw second half of quadrant */
765 d
+= (3 * (asq
-bsq
) / 2 - (xd
+yd
)) / 2;
768 /* next vertical point */
770 rect
.bottom
= rect
.top
+ 1;
771 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
773 rect
.bottom
= rect
.top
+ 1;
774 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
775 if (d
< 0) /* if nearest pixel is outside ellipse */
777 rect
.left
--; /* move away from center */
786 /* Add the inside rectangle */
791 rect
.bottom
= bottom
;
792 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
794 obj
->rgn
->type
= SIMPLEREGION
; /* FIXME? */
795 GDI_HEAP_UNLOCK( hrgn
);
800 /***********************************************************************
801 * CreateEllipticRgn16 (GDI.54)
803 HRGN16 WINAPI
CreateEllipticRgn16( INT16 left
, INT16 top
,
804 INT16 right
, INT16 bottom
)
806 return (HRGN16
)CreateRoundRectRgn( left
, top
, right
, bottom
,
807 right
-left
, bottom
-top
);
811 /***********************************************************************
812 * CreateEllipticRgn (GDI32.39)
814 HRGN WINAPI
CreateEllipticRgn( INT left
, INT top
,
815 INT right
, INT bottom
)
817 return CreateRoundRectRgn( left
, top
, right
, bottom
,
818 right
-left
, bottom
-top
);
822 /***********************************************************************
823 * CreateEllipticRgnIndirect16 (GDI.55)
825 HRGN16 WINAPI
CreateEllipticRgnIndirect16( const RECT16
*rect
)
827 return CreateRoundRectRgn( rect
->left
, rect
->top
, rect
->right
,
828 rect
->bottom
, rect
->right
- rect
->left
,
829 rect
->bottom
- rect
->top
);
833 /***********************************************************************
834 * CreateEllipticRgnIndirect (GDI32.40)
836 HRGN WINAPI
CreateEllipticRgnIndirect( const RECT
*rect
)
838 return CreateRoundRectRgn( rect
->left
, rect
->top
, rect
->right
,
839 rect
->bottom
, rect
->right
- rect
->left
,
840 rect
->bottom
- rect
->top
);
843 /***********************************************************************
844 * GetRegionData (GDI32.217)
847 DWORD WINAPI
GetRegionData(HRGN hrgn
, DWORD count
, LPRGNDATA rgndata
)
850 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
852 TRACE(" %04x count = %ld, rgndata = %p\n",
853 hrgn
, count
, rgndata
);
857 size
= obj
->rgn
->numRects
* sizeof(RECT
);
858 if(count
< (size
+ sizeof(RGNDATAHEADER
)) || rgndata
== NULL
)
860 GDI_HEAP_UNLOCK( hrgn
);
861 return size
+ sizeof(RGNDATAHEADER
);
864 rgndata
->rdh
.dwSize
= sizeof(RGNDATAHEADER
);
865 rgndata
->rdh
.iType
= RDH_RECTANGLES
;
866 rgndata
->rdh
.nCount
= obj
->rgn
->numRects
;
867 rgndata
->rdh
.nRgnSize
= size
;
868 rgndata
->rdh
.rcBound
.left
= obj
->rgn
->extents
.left
;
869 rgndata
->rdh
.rcBound
.top
= obj
->rgn
->extents
.top
;
870 rgndata
->rdh
.rcBound
.right
= obj
->rgn
->extents
.right
;
871 rgndata
->rdh
.rcBound
.bottom
= obj
->rgn
->extents
.bottom
;
873 memcpy( rgndata
->Buffer
, obj
->rgn
->rects
, size
);
875 GDI_HEAP_UNLOCK( hrgn
);
879 /***********************************************************************
880 * GetRegionData16 (GDI.607)
881 * FIXME: is LPRGNDATA the same in Win16 and Win32 ?
883 DWORD WINAPI
GetRegionData16(HRGN16 hrgn
, DWORD count
, LPRGNDATA rgndata
)
885 return GetRegionData((HRGN
)hrgn
, count
, rgndata
);
888 /***********************************************************************
889 * ExtCreateRegion (GDI32.94)
892 HRGN WINAPI
ExtCreateRegion( const XFORM
* lpXform
, DWORD dwCount
, const RGNDATA
* rgndata
)
896 TRACE(" %p %ld %p = ", lpXform
, dwCount
, rgndata
);
899 WARN("(Xform not implemented - ignored) ");
901 if( rgndata
->rdh
.iType
!= RDH_RECTANGLES
)
903 /* FIXME: We can use CreatePolyPolygonRgn() here
904 * for trapezoidal data */
906 WARN("(Unsupported region data) ");
910 if( (hrgn
= REGION_CreateRegion( rgndata
->rdh
.nCount
)) )
912 RECT
*pCurRect
, *pEndRect
;
913 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
915 pEndRect
= (RECT
*)rgndata
->Buffer
+ rgndata
->rdh
.nCount
;
916 for(pCurRect
= (RECT
*)rgndata
->Buffer
; pCurRect
< pEndRect
; pCurRect
++)
917 REGION_UnionRectWithRegion( pCurRect
, obj
->rgn
);
918 GDI_HEAP_UNLOCK( hrgn
);
920 TRACE("%04x\n", hrgn
);
928 /***********************************************************************
929 * PtInRegion16 (GDI.161)
931 BOOL16 WINAPI
PtInRegion16( HRGN16 hrgn
, INT16 x
, INT16 y
)
933 return PtInRegion( hrgn
, x
, y
);
937 /***********************************************************************
938 * PtInRegion (GDI32.278)
940 BOOL WINAPI
PtInRegion( HRGN hrgn
, INT x
, INT y
)
944 if ((obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
)))
949 if (obj
->rgn
->numRects
> 0 && INRECT(obj
->rgn
->extents
, x
, y
))
950 for (i
= 0; i
< obj
->rgn
->numRects
; i
++)
951 if (INRECT (obj
->rgn
->rects
[i
], x
, y
))
953 GDI_HEAP_UNLOCK( hrgn
);
960 /***********************************************************************
961 * RectInRegion16 (GDI.181)
963 BOOL16 WINAPI
RectInRegion16( HRGN16 hrgn
, const RECT16
*rect
)
967 CONV_RECT16TO32(rect
, &r32
);
968 return (BOOL16
)RectInRegion(hrgn
, &r32
);
972 /***********************************************************************
973 * RectInRegion (GDI32.281)
975 * Returns TRUE if rect is at least partly inside hrgn
977 BOOL WINAPI
RectInRegion( HRGN hrgn
, const RECT
*rect
)
981 if ((obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
)))
983 RECT
*pCurRect
, *pRectEnd
;
986 /* this is (just) a useful optimization */
987 if ((obj
->rgn
->numRects
> 0) && EXTENTCHECK(&obj
->rgn
->extents
,
990 for (pCurRect
= obj
->rgn
->rects
, pRectEnd
= pCurRect
+
991 obj
->rgn
->numRects
; pCurRect
< pRectEnd
; pCurRect
++)
993 if (pCurRect
->bottom
<= rect
->top
)
994 continue; /* not far enough down yet */
996 if (pCurRect
->top
>= rect
->bottom
) {
997 ret
= FALSE
; /* too far down */
1001 if (pCurRect
->right
<= rect
->left
)
1002 continue; /* not far enough over yet */
1004 if (pCurRect
->left
>= rect
->right
) {
1012 GDI_HEAP_UNLOCK(hrgn
);
1018 /***********************************************************************
1019 * EqualRgn16 (GDI.72)
1021 BOOL16 WINAPI
EqualRgn16( HRGN16 rgn1
, HRGN16 rgn2
)
1023 return EqualRgn( rgn1
, rgn2
);
1027 /***********************************************************************
1028 * EqualRgn (GDI32.90)
1030 BOOL WINAPI
EqualRgn( HRGN hrgn1
, HRGN hrgn2
)
1032 RGNOBJ
*obj1
, *obj2
;
1035 if ((obj1
= (RGNOBJ
*) GDI_GetObjPtr( hrgn1
, REGION_MAGIC
)))
1037 if ((obj2
= (RGNOBJ
*) GDI_GetObjPtr( hrgn2
, REGION_MAGIC
)))
1041 if ( obj1
->rgn
->numRects
!= obj2
->rgn
->numRects
) goto done
;
1042 if ( obj1
->rgn
->numRects
== 0 )
1048 if (obj1
->rgn
->extents
.left
!= obj2
->rgn
->extents
.left
) goto done
;
1049 if (obj1
->rgn
->extents
.right
!= obj2
->rgn
->extents
.right
) goto done
;
1050 if (obj1
->rgn
->extents
.top
!= obj2
->rgn
->extents
.top
) goto done
;
1051 if (obj1
->rgn
->extents
.bottom
!= obj2
->rgn
->extents
.bottom
) goto done
;
1052 for( i
= 0; i
< obj1
->rgn
->numRects
; i
++ )
1054 if (obj1
->rgn
->rects
[i
].left
!= obj2
->rgn
->rects
[i
].left
) goto done
;
1055 if (obj1
->rgn
->rects
[i
].right
!= obj2
->rgn
->rects
[i
].right
) goto done
;
1056 if (obj1
->rgn
->rects
[i
].top
!= obj2
->rgn
->rects
[i
].top
) goto done
;
1057 if (obj1
->rgn
->rects
[i
].bottom
!= obj2
->rgn
->rects
[i
].bottom
) goto done
;
1061 GDI_HEAP_UNLOCK(hrgn2
);
1063 GDI_HEAP_UNLOCK(hrgn1
);
1067 /***********************************************************************
1068 * REGION_UnionRectWithRegion
1069 * Adds a rectangle to a WINEREGION
1070 * See below for REGION_UnionRectWithRgn
1072 static void REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
)
1076 region
.rects
= ®ion
.extents
;
1077 region
.numRects
= 1;
1079 region
.type
= SIMPLEREGION
;
1080 region
.extents
= *rect
;
1081 REGION_UnionRegion(rgn
, rgn
, ®ion
);
1085 /***********************************************************************
1086 * REGION_UnionRectWithRgn
1087 * Adds a rectangle to a HRGN
1088 * A helper used by scroll.c
1090 BOOL
REGION_UnionRectWithRgn( HRGN hrgn
, const RECT
*lpRect
)
1092 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
1094 if(!obj
) return FALSE
;
1095 REGION_UnionRectWithRegion( lpRect
, obj
->rgn
);
1096 GDI_HEAP_UNLOCK(hrgn
);
1100 /***********************************************************************
1101 * REGION_CreateFrameRgn
1103 * Create a region that is a frame around another region.
1104 * Expand all rectangles by +/- x and y, then subtract original region.
1106 BOOL
REGION_FrameRgn( HRGN hDest
, HRGN hSrc
, INT x
, INT y
)
1109 RGNOBJ
*srcObj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
);
1111 if (srcObj
->rgn
->numRects
!= 0)
1113 RGNOBJ
* destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
);
1114 RECT
*pRect
, *pEndRect
;
1117 EMPTY_REGION( destObj
->rgn
);
1119 pEndRect
= srcObj
->rgn
->rects
+ srcObj
->rgn
->numRects
;
1120 for(pRect
= srcObj
->rgn
->rects
; pRect
< pEndRect
; pRect
++)
1122 tempRect
.left
= pRect
->left
- x
;
1123 tempRect
.top
= pRect
->top
- y
;
1124 tempRect
.right
= pRect
->right
+ x
;
1125 tempRect
.bottom
= pRect
->bottom
+ y
;
1126 REGION_UnionRectWithRegion( &tempRect
, destObj
->rgn
);
1128 REGION_SubtractRegion( destObj
->rgn
, destObj
->rgn
, srcObj
->rgn
);
1129 GDI_HEAP_UNLOCK ( hDest
);
1134 GDI_HEAP_UNLOCK( hSrc
);
1138 /***********************************************************************
1141 * Convert region to device co-ords for the supplied dc.
1143 BOOL
REGION_LPTODP( HDC hdc
, HRGN hDest
, HRGN hSrc
)
1145 RECT
*pCurRect
, *pEndRect
;
1146 RGNOBJ
*srcObj
, *destObj
;
1147 DC
* dc
= DC_GetDCPtr( hdc
);
1150 TRACE(" hdc=%04x dest=%04x src=%04x\n",
1153 if (dc
->w
.MapMode
== MM_TEXT
) /* Requires only a translation */
1155 if( CombineRgn( hDest
, hSrc
, 0, RGN_COPY
) == ERROR
) return FALSE
;
1156 OffsetRgn( hDest
, dc
->vportOrgX
- dc
->wndOrgX
,
1157 dc
->vportOrgY
- dc
->wndOrgY
);
1161 if(!( srcObj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
) ))
1163 if(!( destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
) ))
1165 GDI_HEAP_UNLOCK( hSrc
);
1168 EMPTY_REGION( destObj
->rgn
);
1170 pEndRect
= srcObj
->rgn
->rects
+ srcObj
->rgn
->numRects
;
1171 for(pCurRect
= srcObj
->rgn
->rects
; pCurRect
< pEndRect
; pCurRect
++)
1173 tmpRect
= *pCurRect
;
1174 tmpRect
.left
= XLPTODP( dc
, tmpRect
.left
);
1175 tmpRect
.top
= YLPTODP( dc
, tmpRect
.top
);
1176 tmpRect
.right
= XLPTODP( dc
, tmpRect
.right
);
1177 tmpRect
.bottom
= YLPTODP( dc
, tmpRect
.bottom
);
1178 REGION_UnionRectWithRegion( &tmpRect
, destObj
->rgn
);
1181 GDI_HEAP_UNLOCK( hDest
);
1182 GDI_HEAP_UNLOCK( hSrc
);
1186 /***********************************************************************
1187 * CombineRgn16 (GDI.451)
1189 INT16 WINAPI
CombineRgn16(HRGN16 hDest
, HRGN16 hSrc1
, HRGN16 hSrc2
, INT16 mode
)
1191 return (INT16
)CombineRgn( hDest
, hSrc1
, hSrc2
, mode
);
1195 /***********************************************************************
1196 * CombineRgn (GDI32.19)
1198 * Note: The behavior is correct even if src and dest regions are the same.
1200 INT WINAPI
CombineRgn(HRGN hDest
, HRGN hSrc1
, HRGN hSrc2
, INT mode
)
1202 RGNOBJ
*destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
);
1205 TRACE(" %04x,%04x -> %04x mode=%x\n",
1206 hSrc1
, hSrc2
, hDest
, mode
);
1209 RGNOBJ
*src1Obj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc1
, REGION_MAGIC
);
1214 if(TRACE_ON(region
))
1215 REGION_DumpRegion(src1Obj
->rgn
);
1216 if (mode
== RGN_COPY
)
1218 REGION_CopyRegion( destObj
->rgn
, src1Obj
->rgn
);
1219 result
= destObj
->rgn
->type
;
1223 RGNOBJ
*src2Obj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc2
, REGION_MAGIC
);
1228 if(TRACE_ON(region
))
1229 REGION_DumpRegion(src2Obj
->rgn
);
1233 REGION_IntersectRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
1236 REGION_UnionRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
1239 REGION_XorRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
1242 REGION_SubtractRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
1245 result
= destObj
->rgn
->type
;
1246 GDI_HEAP_UNLOCK( hSrc2
);
1249 GDI_HEAP_UNLOCK( hSrc1
);
1252 if(TRACE_ON(region
))
1253 REGION_DumpRegion(destObj
->rgn
);
1255 GDI_HEAP_UNLOCK( hDest
);
1257 ERR("Invalid rgn=%04x\n", hDest
);
1262 /***********************************************************************
1264 * Re-calculate the extents of a region
1266 static void REGION_SetExtents (WINEREGION
*pReg
)
1268 RECT
*pRect
, *pRectEnd
, *pExtents
;
1270 if (pReg
->numRects
== 0)
1272 pReg
->extents
.left
= 0;
1273 pReg
->extents
.top
= 0;
1274 pReg
->extents
.right
= 0;
1275 pReg
->extents
.bottom
= 0;
1279 pExtents
= &pReg
->extents
;
1280 pRect
= pReg
->rects
;
1281 pRectEnd
= &pRect
[pReg
->numRects
- 1];
1284 * Since pRect is the first rectangle in the region, it must have the
1285 * smallest top and since pRectEnd is the last rectangle in the region,
1286 * it must have the largest bottom, because of banding. Initialize left and
1287 * right from pRect and pRectEnd, resp., as good things to initialize them
1290 pExtents
->left
= pRect
->left
;
1291 pExtents
->top
= pRect
->top
;
1292 pExtents
->right
= pRectEnd
->right
;
1293 pExtents
->bottom
= pRectEnd
->bottom
;
1295 while (pRect
<= pRectEnd
)
1297 if (pRect
->left
< pExtents
->left
)
1298 pExtents
->left
= pRect
->left
;
1299 if (pRect
->right
> pExtents
->right
)
1300 pExtents
->right
= pRect
->right
;
1305 /***********************************************************************
1308 static void REGION_CopyRegion(WINEREGION
*dst
, WINEREGION
*src
)
1310 if (dst
!= src
) /* don't want to copy to itself */
1312 if (dst
->size
< src
->numRects
)
1314 if (! (dst
->rects
= HeapReAlloc( GetProcessHeap(), 0, dst
->rects
,
1315 src
->numRects
* sizeof(RECT
) )))
1317 dst
->size
= src
->numRects
;
1319 dst
->numRects
= src
->numRects
;
1320 dst
->extents
.left
= src
->extents
.left
;
1321 dst
->extents
.top
= src
->extents
.top
;
1322 dst
->extents
.right
= src
->extents
.right
;
1323 dst
->extents
.bottom
= src
->extents
.bottom
;
1324 dst
->type
= src
->type
;
1326 memcpy((char *) dst
->rects
, (char *) src
->rects
,
1327 (int) (src
->numRects
* sizeof(RECT
)));
1332 /***********************************************************************
1335 * Attempt to merge the rects in the current band with those in the
1336 * previous one. Used only by REGION_RegionOp.
1339 * The new index for the previous band.
1342 * If coalescing takes place:
1343 * - rectangles in the previous band will have their bottom fields
1345 * - pReg->numRects will be decreased.
1348 static INT
REGION_Coalesce (
1349 WINEREGION
*pReg
, /* Region to coalesce */
1350 INT prevStart
, /* Index of start of previous band */
1351 INT curStart
/* Index of start of current band */
1353 RECT
*pPrevRect
; /* Current rect in previous band */
1354 RECT
*pCurRect
; /* Current rect in current band */
1355 RECT
*pRegEnd
; /* End of region */
1356 INT curNumRects
; /* Number of rectangles in current band */
1357 INT prevNumRects
; /* Number of rectangles in previous band */
1358 INT bandtop
; /* top coordinate for current band */
1360 pRegEnd
= &pReg
->rects
[pReg
->numRects
];
1362 pPrevRect
= &pReg
->rects
[prevStart
];
1363 prevNumRects
= curStart
- prevStart
;
1366 * Figure out how many rectangles are in the current band. Have to do
1367 * this because multiple bands could have been added in REGION_RegionOp
1368 * at the end when one region has been exhausted.
1370 pCurRect
= &pReg
->rects
[curStart
];
1371 bandtop
= pCurRect
->top
;
1372 for (curNumRects
= 0;
1373 (pCurRect
!= pRegEnd
) && (pCurRect
->top
== bandtop
);
1379 if (pCurRect
!= pRegEnd
)
1382 * If more than one band was added, we have to find the start
1383 * of the last band added so the next coalescing job can start
1384 * at the right place... (given when multiple bands are added,
1385 * this may be pointless -- see above).
1388 while (pRegEnd
[-1].top
== pRegEnd
->top
)
1392 curStart
= pRegEnd
- pReg
->rects
;
1393 pRegEnd
= pReg
->rects
+ pReg
->numRects
;
1396 if ((curNumRects
== prevNumRects
) && (curNumRects
!= 0)) {
1397 pCurRect
-= curNumRects
;
1399 * The bands may only be coalesced if the bottom of the previous
1400 * matches the top scanline of the current.
1402 if (pPrevRect
->bottom
== pCurRect
->top
)
1405 * Make sure the bands have rects in the same places. This
1406 * assumes that rects have been added in such a way that they
1407 * cover the most area possible. I.e. two rects in a band must
1408 * have some horizontal space between them.
1412 if ((pPrevRect
->left
!= pCurRect
->left
) ||
1413 (pPrevRect
->right
!= pCurRect
->right
))
1416 * The bands don't line up so they can't be coalesced.
1423 } while (prevNumRects
!= 0);
1425 pReg
->numRects
-= curNumRects
;
1426 pCurRect
-= curNumRects
;
1427 pPrevRect
-= curNumRects
;
1430 * The bands may be merged, so set the bottom of each rect
1431 * in the previous band to that of the corresponding rect in
1436 pPrevRect
->bottom
= pCurRect
->bottom
;
1440 } while (curNumRects
!= 0);
1443 * If only one band was added to the region, we have to backup
1444 * curStart to the start of the previous band.
1446 * If more than one band was added to the region, copy the
1447 * other bands down. The assumption here is that the other bands
1448 * came from the same region as the current one and no further
1449 * coalescing can be done on them since it's all been done
1450 * already... curStart is already in the right place.
1452 if (pCurRect
== pRegEnd
)
1454 curStart
= prevStart
;
1460 *pPrevRect
++ = *pCurRect
++;
1461 } while (pCurRect
!= pRegEnd
);
1469 /***********************************************************************
1472 * Apply an operation to two regions. Called by REGION_Union,
1473 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1479 * The new region is overwritten.
1482 * The idea behind this function is to view the two regions as sets.
1483 * Together they cover a rectangle of area that this function divides
1484 * into horizontal bands where points are covered only by one region
1485 * or by both. For the first case, the nonOverlapFunc is called with
1486 * each the band and the band's upper and lower extents. For the
1487 * second, the overlapFunc is called to process the entire band. It
1488 * is responsible for clipping the rectangles in the band, though
1489 * this function provides the boundaries.
1490 * At the end of each band, the new region is coalesced, if possible,
1491 * to reduce the number of rectangles in the region.
1494 static void REGION_RegionOp(
1495 WINEREGION
*newReg
, /* Place to store result */
1496 WINEREGION
*reg1
, /* First region in operation */
1497 WINEREGION
*reg2
, /* 2nd region in operation */
1498 void (*overlapFunc
)(), /* Function to call for over-lapping bands */
1499 void (*nonOverlap1Func
)(), /* Function to call for non-overlapping bands in region 1 */
1500 void (*nonOverlap2Func
)() /* Function to call for non-overlapping bands in region 2 */
1502 RECT
*r1
; /* Pointer into first region */
1503 RECT
*r2
; /* Pointer into 2d region */
1504 RECT
*r1End
; /* End of 1st region */
1505 RECT
*r2End
; /* End of 2d region */
1506 INT ybot
; /* Bottom of intersection */
1507 INT ytop
; /* Top of intersection */
1508 RECT
*oldRects
; /* Old rects for newReg */
1509 INT prevBand
; /* Index of start of
1510 * previous band in newReg */
1511 INT curBand
; /* Index of start of current
1513 RECT
*r1BandEnd
; /* End of current band in r1 */
1514 RECT
*r2BandEnd
; /* End of current band in r2 */
1515 INT top
; /* Top of non-overlapping band */
1516 INT bot
; /* Bottom of non-overlapping band */
1520 * set r1, r2, r1End and r2End appropriately, preserve the important
1521 * parts of the destination region until the end in case it's one of
1522 * the two source regions, then mark the "new" region empty, allocating
1523 * another array of rectangles for it to use.
1527 r1End
= r1
+ reg1
->numRects
;
1528 r2End
= r2
+ reg2
->numRects
;
1532 * newReg may be one of the src regions so we can't empty it. We keep a
1533 * note of its rects pointer (so that we can free them later), preserve its
1534 * extents and simply set numRects to zero.
1537 oldRects
= newReg
->rects
;
1538 newReg
->numRects
= 0;
1541 * Allocate a reasonable number of rectangles for the new region. The idea
1542 * is to allocate enough so the individual functions don't need to
1543 * reallocate and copy the array, which is time consuming, yet we don't
1544 * have to worry about using too much memory. I hope to be able to
1545 * nuke the Xrealloc() at the end of this function eventually.
1547 newReg
->size
= max(reg1
->numRects
,reg2
->numRects
) * 2;
1549 if (! (newReg
->rects
= HeapAlloc( GetProcessHeap(), 0,
1550 sizeof(RECT
) * newReg
->size
)))
1557 * Initialize ybot and ytop.
1558 * In the upcoming loop, ybot and ytop serve different functions depending
1559 * on whether the band being handled is an overlapping or non-overlapping
1561 * In the case of a non-overlapping band (only one of the regions
1562 * has points in the band), ybot is the bottom of the most recent
1563 * intersection and thus clips the top of the rectangles in that band.
1564 * ytop is the top of the next intersection between the two regions and
1565 * serves to clip the bottom of the rectangles in the current band.
1566 * For an overlapping band (where the two regions intersect), ytop clips
1567 * the top of the rectangles of both regions and ybot clips the bottoms.
1569 if (reg1
->extents
.top
< reg2
->extents
.top
)
1570 ybot
= reg1
->extents
.top
;
1572 ybot
= reg2
->extents
.top
;
1575 * prevBand serves to mark the start of the previous band so rectangles
1576 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1577 * In the beginning, there is no previous band, so prevBand == curBand
1578 * (curBand is set later on, of course, but the first band will always
1579 * start at index 0). prevBand and curBand must be indices because of
1580 * the possible expansion, and resultant moving, of the new region's
1581 * array of rectangles.
1587 curBand
= newReg
->numRects
;
1590 * This algorithm proceeds one source-band (as opposed to a
1591 * destination band, which is determined by where the two regions
1592 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1593 * rectangle after the last one in the current band for their
1594 * respective regions.
1597 while ((r1BandEnd
!= r1End
) && (r1BandEnd
->top
== r1
->top
))
1603 while ((r2BandEnd
!= r2End
) && (r2BandEnd
->top
== r2
->top
))
1609 * First handle the band that doesn't intersect, if any.
1611 * Note that attention is restricted to one band in the
1612 * non-intersecting region at once, so if a region has n
1613 * bands between the current position and the next place it overlaps
1614 * the other, this entire loop will be passed through n times.
1616 if (r1
->top
< r2
->top
)
1618 top
= max(r1
->top
,ybot
);
1619 bot
= min(r1
->bottom
,r2
->top
);
1621 if ((top
!= bot
) && (nonOverlap1Func
!= (void (*)())NULL
))
1623 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
, top
, bot
);
1628 else if (r2
->top
< r1
->top
)
1630 top
= max(r2
->top
,ybot
);
1631 bot
= min(r2
->bottom
,r1
->top
);
1633 if ((top
!= bot
) && (nonOverlap2Func
!= (void (*)())NULL
))
1635 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
, top
, bot
);
1646 * If any rectangles got added to the region, try and coalesce them
1647 * with rectangles from the previous band. Note we could just do
1648 * this test in miCoalesce, but some machines incur a not
1649 * inconsiderable cost for function calls, so...
1651 if (newReg
->numRects
!= curBand
)
1653 prevBand
= REGION_Coalesce (newReg
, prevBand
, curBand
);
1657 * Now see if we've hit an intersecting band. The two bands only
1658 * intersect if ybot > ytop
1660 ybot
= min(r1
->bottom
, r2
->bottom
);
1661 curBand
= newReg
->numRects
;
1664 (* overlapFunc
) (newReg
, r1
, r1BandEnd
, r2
, r2BandEnd
, ytop
, ybot
);
1668 if (newReg
->numRects
!= curBand
)
1670 prevBand
= REGION_Coalesce (newReg
, prevBand
, curBand
);
1674 * If we've finished with a band (bottom == ybot) we skip forward
1675 * in the region to the next band.
1677 if (r1
->bottom
== ybot
)
1681 if (r2
->bottom
== ybot
)
1685 } while ((r1
!= r1End
) && (r2
!= r2End
));
1688 * Deal with whichever region still has rectangles left.
1690 curBand
= newReg
->numRects
;
1693 if (nonOverlap1Func
!= (void (*)())NULL
)
1698 while ((r1BandEnd
< r1End
) && (r1BandEnd
->top
== r1
->top
))
1702 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
,
1703 max(r1
->top
,ybot
), r1
->bottom
);
1705 } while (r1
!= r1End
);
1708 else if ((r2
!= r2End
) && (nonOverlap2Func
!= (void (*)())NULL
))
1713 while ((r2BandEnd
< r2End
) && (r2BandEnd
->top
== r2
->top
))
1717 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
,
1718 max(r2
->top
,ybot
), r2
->bottom
);
1720 } while (r2
!= r2End
);
1723 if (newReg
->numRects
!= curBand
)
1725 (void) REGION_Coalesce (newReg
, prevBand
, curBand
);
1729 * A bit of cleanup. To keep regions from growing without bound,
1730 * we shrink the array of rectangles to match the new number of
1731 * rectangles in the region. This never goes to 0, however...
1733 * Only do this stuff if the number of rectangles allocated is more than
1734 * twice the number of rectangles in the region (a simple optimization...).
1736 if ((newReg
->numRects
< (newReg
->size
>> 1)) && (newReg
->numRects
> 2))
1738 if (REGION_NOT_EMPTY(newReg
))
1740 RECT
*prev_rects
= newReg
->rects
;
1741 newReg
->size
= newReg
->numRects
;
1742 newReg
->rects
= HeapReAlloc( GetProcessHeap(), 0, newReg
->rects
,
1743 sizeof(RECT
) * newReg
->size
);
1744 if (! newReg
->rects
)
1745 newReg
->rects
= prev_rects
;
1750 * No point in doing the extra work involved in an Xrealloc if
1751 * the region is empty
1754 HeapFree( GetProcessHeap(), 0, newReg
->rects
);
1755 newReg
->rects
= HeapAlloc( GetProcessHeap(), 0, sizeof(RECT
) );
1758 HeapFree( GetProcessHeap(), 0, oldRects
);
1762 /***********************************************************************
1763 * Region Intersection
1764 ***********************************************************************/
1767 /***********************************************************************
1770 * Handle an overlapping band for REGION_Intersect.
1776 * Rectangles may be added to the region.
1779 static void REGION_IntersectO(WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1780 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1786 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1788 while ((r1
!= r1End
) && (r2
!= r2End
))
1790 left
= max(r1
->left
, r2
->left
);
1791 right
= min(r1
->right
, r2
->right
);
1794 * If there's any overlap between the two rectangles, add that
1795 * overlap to the new region.
1796 * There's no need to check for subsumption because the only way
1797 * such a need could arise is if some region has two rectangles
1798 * right next to each other. Since that should never happen...
1802 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1803 pNextRect
->left
= left
;
1804 pNextRect
->top
= top
;
1805 pNextRect
->right
= right
;
1806 pNextRect
->bottom
= bottom
;
1807 pReg
->numRects
+= 1;
1812 * Need to advance the pointers. Shift the one that extends
1813 * to the right the least, since the other still has a chance to
1814 * overlap with that region's next rectangle, if you see what I mean.
1816 if (r1
->right
< r2
->right
)
1820 else if (r2
->right
< r1
->right
)
1833 /***********************************************************************
1834 * REGION_IntersectRegion
1836 static void REGION_IntersectRegion(WINEREGION
*newReg
, WINEREGION
*reg1
,
1839 /* check for trivial reject */
1840 if ( (!(reg1
->numRects
)) || (!(reg2
->numRects
)) ||
1841 (!EXTENTCHECK(®1
->extents
, ®2
->extents
)))
1842 newReg
->numRects
= 0;
1844 REGION_RegionOp (newReg
, reg1
, reg2
,
1845 (voidProcp
) REGION_IntersectO
, (voidProcp
) NULL
, (voidProcp
) NULL
);
1848 * Can't alter newReg's extents before we call miRegionOp because
1849 * it might be one of the source regions and miRegionOp depends
1850 * on the extents of those regions being the same. Besides, this
1851 * way there's no checking against rectangles that will be nuked
1852 * due to coalescing, so we have to examine fewer rectangles.
1854 REGION_SetExtents(newReg
);
1855 newReg
->type
= (newReg
->numRects
) ?
1856 ((newReg
->numRects
> 1) ? COMPLEXREGION
: SIMPLEREGION
)
1861 /***********************************************************************
1863 ***********************************************************************/
1865 /***********************************************************************
1868 * Handle a non-overlapping band for the union operation. Just
1869 * Adds the rectangles into the region. Doesn't have to check for
1870 * subsumption or anything.
1876 * pReg->numRects is incremented and the final rectangles overwritten
1877 * with the rectangles we're passed.
1880 static void REGION_UnionNonO (WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
,
1881 INT top
, INT bottom
)
1885 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1889 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1890 pNextRect
->left
= r
->left
;
1891 pNextRect
->top
= top
;
1892 pNextRect
->right
= r
->right
;
1893 pNextRect
->bottom
= bottom
;
1894 pReg
->numRects
+= 1;
1901 /***********************************************************************
1904 * Handle an overlapping band for the union operation. Picks the
1905 * left-most rectangle each time and merges it into the region.
1911 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1915 static void REGION_UnionO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1916 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1920 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1922 #define MERGERECT(r) \
1923 if ((pReg->numRects != 0) && \
1924 (pNextRect[-1].top == top) && \
1925 (pNextRect[-1].bottom == bottom) && \
1926 (pNextRect[-1].right >= r->left)) \
1928 if (pNextRect[-1].right < r->right) \
1930 pNextRect[-1].right = r->right; \
1935 MEMCHECK(pReg, pNextRect, pReg->rects); \
1936 pNextRect->top = top; \
1937 pNextRect->bottom = bottom; \
1938 pNextRect->left = r->left; \
1939 pNextRect->right = r->right; \
1940 pReg->numRects += 1; \
1945 while ((r1
!= r1End
) && (r2
!= r2End
))
1947 if (r1
->left
< r2
->left
)
1962 } while (r1
!= r1End
);
1964 else while (r2
!= r2End
)
1971 /***********************************************************************
1972 * REGION_UnionRegion
1974 static void REGION_UnionRegion(WINEREGION
*newReg
, WINEREGION
*reg1
,
1977 /* checks all the simple cases */
1980 * Region 1 and 2 are the same or region 1 is empty
1982 if ( (reg1
== reg2
) || (!(reg1
->numRects
)) )
1985 REGION_CopyRegion(newReg
, reg2
);
1990 * if nothing to union (region 2 empty)
1992 if (!(reg2
->numRects
))
1995 REGION_CopyRegion(newReg
, reg1
);
2000 * Region 1 completely subsumes region 2
2002 if ((reg1
->numRects
== 1) &&
2003 (reg1
->extents
.left
<= reg2
->extents
.left
) &&
2004 (reg1
->extents
.top
<= reg2
->extents
.top
) &&
2005 (reg1
->extents
.right
>= reg2
->extents
.right
) &&
2006 (reg1
->extents
.bottom
>= reg2
->extents
.bottom
))
2009 REGION_CopyRegion(newReg
, reg1
);
2014 * Region 2 completely subsumes region 1
2016 if ((reg2
->numRects
== 1) &&
2017 (reg2
->extents
.left
<= reg1
->extents
.left
) &&
2018 (reg2
->extents
.top
<= reg1
->extents
.top
) &&
2019 (reg2
->extents
.right
>= reg1
->extents
.right
) &&
2020 (reg2
->extents
.bottom
>= reg1
->extents
.bottom
))
2023 REGION_CopyRegion(newReg
, reg2
);
2027 REGION_RegionOp (newReg
, reg1
, reg2
, (voidProcp
) REGION_UnionO
,
2028 (voidProcp
) REGION_UnionNonO
, (voidProcp
) REGION_UnionNonO
);
2030 newReg
->extents
.left
= min(reg1
->extents
.left
, reg2
->extents
.left
);
2031 newReg
->extents
.top
= min(reg1
->extents
.top
, reg2
->extents
.top
);
2032 newReg
->extents
.right
= max(reg1
->extents
.right
, reg2
->extents
.right
);
2033 newReg
->extents
.bottom
= max(reg1
->extents
.bottom
, reg2
->extents
.bottom
);
2034 newReg
->type
= (newReg
->numRects
) ?
2035 ((newReg
->numRects
> 1) ? COMPLEXREGION
: SIMPLEREGION
)
2040 /***********************************************************************
2041 * Region Subtraction
2042 ***********************************************************************/
2044 /***********************************************************************
2045 * REGION_SubtractNonO1
2047 * Deal with non-overlapping band for subtraction. Any parts from
2048 * region 2 we discard. Anything from region 1 we add to the region.
2054 * pReg may be affected.
2057 static void REGION_SubtractNonO1 (WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
,
2058 INT top
, INT bottom
)
2062 pNextRect
= &pReg
->rects
[pReg
->numRects
];
2066 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
2067 pNextRect
->left
= r
->left
;
2068 pNextRect
->top
= top
;
2069 pNextRect
->right
= r
->right
;
2070 pNextRect
->bottom
= bottom
;
2071 pReg
->numRects
+= 1;
2079 /***********************************************************************
2082 * Overlapping band subtraction. x1 is the left-most point not yet
2089 * pReg may have rectangles added to it.
2092 static void REGION_SubtractO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
2093 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
2099 pNextRect
= &pReg
->rects
[pReg
->numRects
];
2101 while ((r1
!= r1End
) && (r2
!= r2End
))
2103 if (r2
->right
<= left
)
2106 * Subtrahend missed the boat: go to next subtrahend.
2110 else if (r2
->left
<= left
)
2113 * Subtrahend preceeds minuend: nuke left edge of minuend.
2116 if (left
>= r1
->right
)
2119 * Minuend completely covered: advance to next minuend and
2120 * reset left fence to edge of new minuend.
2129 * Subtrahend now used up since it doesn't extend beyond
2135 else if (r2
->left
< r1
->right
)
2138 * Left part of subtrahend covers part of minuend: add uncovered
2139 * part of minuend to region and skip to next subtrahend.
2141 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
2142 pNextRect
->left
= left
;
2143 pNextRect
->top
= top
;
2144 pNextRect
->right
= r2
->left
;
2145 pNextRect
->bottom
= bottom
;
2146 pReg
->numRects
+= 1;
2149 if (left
>= r1
->right
)
2152 * Minuend used up: advance to new...
2161 * Subtrahend used up
2169 * Minuend used up: add any remaining piece before advancing.
2171 if (r1
->right
> left
)
2173 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
2174 pNextRect
->left
= left
;
2175 pNextRect
->top
= top
;
2176 pNextRect
->right
= r1
->right
;
2177 pNextRect
->bottom
= bottom
;
2178 pReg
->numRects
+= 1;
2187 * Add remaining minuend rectangles to region.
2191 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
2192 pNextRect
->left
= left
;
2193 pNextRect
->top
= top
;
2194 pNextRect
->right
= r1
->right
;
2195 pNextRect
->bottom
= bottom
;
2196 pReg
->numRects
+= 1;
2207 /***********************************************************************
2208 * REGION_SubtractRegion
2210 * Subtract regS from regM and leave the result in regD.
2211 * S stands for subtrahend, M for minuend and D for difference.
2217 * regD is overwritten.
2220 static void REGION_SubtractRegion(WINEREGION
*regD
, WINEREGION
*regM
,
2223 /* check for trivial reject */
2224 if ( (!(regM
->numRects
)) || (!(regS
->numRects
)) ||
2225 (!EXTENTCHECK(®M
->extents
, ®S
->extents
)) )
2227 REGION_CopyRegion(regD
, regM
);
2231 REGION_RegionOp (regD
, regM
, regS
, (voidProcp
) REGION_SubtractO
,
2232 (voidProcp
) REGION_SubtractNonO1
, (voidProcp
) NULL
);
2235 * Can't alter newReg's extents before we call miRegionOp because
2236 * it might be one of the source regions and miRegionOp depends
2237 * on the extents of those regions being the unaltered. Besides, this
2238 * way there's no checking against rectangles that will be nuked
2239 * due to coalescing, so we have to examine fewer rectangles.
2241 REGION_SetExtents (regD
);
2242 regD
->type
= (regD
->numRects
) ?
2243 ((regD
->numRects
> 1) ? COMPLEXREGION
: SIMPLEREGION
)
2248 /***********************************************************************
2251 static void REGION_XorRegion(WINEREGION
*dr
, WINEREGION
*sra
,
2254 WINEREGION
*tra
, *trb
;
2256 if ((! (tra
= REGION_AllocWineRegion(sra
->numRects
+ 1))) ||
2257 (! (trb
= REGION_AllocWineRegion(srb
->numRects
+ 1))))
2259 REGION_SubtractRegion(tra
,sra
,srb
);
2260 REGION_SubtractRegion(trb
,srb
,sra
);
2261 REGION_UnionRegion(dr
,tra
,trb
);
2262 REGION_DestroyWineRegion(tra
);
2263 REGION_DestroyWineRegion(trb
);
2267 /**************************************************************************
2271 *************************************************************************/
2273 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2274 #define SMALL_COORDINATE 0x80000000
2276 /***********************************************************************
2277 * REGION_InsertEdgeInET
2279 * Insert the given edge into the edge table.
2280 * First we must find the correct bucket in the
2281 * Edge table, then find the right slot in the
2282 * bucket. Finally, we can insert it.
2285 static void REGION_InsertEdgeInET(EdgeTable
*ET
, EdgeTableEntry
*ETE
,
2286 INT scanline
, ScanLineListBlock
**SLLBlock
, INT
*iSLLBlock
)
2289 EdgeTableEntry
*start
, *prev
;
2290 ScanLineList
*pSLL
, *pPrevSLL
;
2291 ScanLineListBlock
*tmpSLLBlock
;
2294 * find the right bucket to put the edge into
2296 pPrevSLL
= &ET
->scanlines
;
2297 pSLL
= pPrevSLL
->next
;
2298 while (pSLL
&& (pSLL
->scanline
< scanline
))
2305 * reassign pSLL (pointer to ScanLineList) if necessary
2307 if ((!pSLL
) || (pSLL
->scanline
> scanline
))
2309 if (*iSLLBlock
> SLLSPERBLOCK
-1)
2311 tmpSLLBlock
= HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock
));
2314 WARN("Can't alloc SLLB\n");
2317 (*SLLBlock
)->next
= tmpSLLBlock
;
2318 tmpSLLBlock
->next
= (ScanLineListBlock
*)NULL
;
2319 *SLLBlock
= tmpSLLBlock
;
2322 pSLL
= &((*SLLBlock
)->SLLs
[(*iSLLBlock
)++]);
2324 pSLL
->next
= pPrevSLL
->next
;
2325 pSLL
->edgelist
= (EdgeTableEntry
*)NULL
;
2326 pPrevSLL
->next
= pSLL
;
2328 pSLL
->scanline
= scanline
;
2331 * now insert the edge in the right bucket
2333 prev
= (EdgeTableEntry
*)NULL
;
2334 start
= pSLL
->edgelist
;
2335 while (start
&& (start
->bres
.minor_axis
< ETE
->bres
.minor_axis
))
2338 start
= start
->next
;
2345 pSLL
->edgelist
= ETE
;
2348 /***********************************************************************
2349 * REGION_CreateEdgeTable
2351 * This routine creates the edge table for
2352 * scan converting polygons.
2353 * The Edge Table (ET) looks like:
2357 * | ymax | ScanLineLists
2358 * |scanline|-->------------>-------------->...
2359 * -------- |scanline| |scanline|
2360 * |edgelist| |edgelist|
2361 * --------- ---------
2365 * list of ETEs list of ETEs
2367 * where ETE is an EdgeTableEntry data structure,
2368 * and there is one ScanLineList per scanline at
2369 * which an edge is initially entered.
2372 static void REGION_CreateETandAET(const INT
*Count
, INT nbpolygons
,
2373 const POINT
*pts
, EdgeTable
*ET
, EdgeTableEntry
*AET
,
2374 EdgeTableEntry
*pETEs
, ScanLineListBlock
*pSLLBlock
)
2376 const POINT
*top
, *bottom
;
2377 const POINT
*PrevPt
, *CurrPt
, *EndPt
;
2384 * initialize the Active Edge Table
2386 AET
->next
= (EdgeTableEntry
*)NULL
;
2387 AET
->back
= (EdgeTableEntry
*)NULL
;
2388 AET
->nextWETE
= (EdgeTableEntry
*)NULL
;
2389 AET
->bres
.minor_axis
= SMALL_COORDINATE
;
2392 * initialize the Edge Table.
2394 ET
->scanlines
.next
= (ScanLineList
*)NULL
;
2395 ET
->ymax
= SMALL_COORDINATE
;
2396 ET
->ymin
= LARGE_COORDINATE
;
2397 pSLLBlock
->next
= (ScanLineListBlock
*)NULL
;
2400 for(poly
= 0; poly
< nbpolygons
; poly
++)
2402 count
= Count
[poly
];
2410 * for each vertex in the array of points.
2411 * In this loop we are dealing with two vertices at
2412 * a time -- these make up one edge of the polygon.
2419 * find out which point is above and which is below.
2421 if (PrevPt
->y
> CurrPt
->y
)
2423 bottom
= PrevPt
, top
= CurrPt
;
2424 pETEs
->ClockWise
= 0;
2428 bottom
= CurrPt
, top
= PrevPt
;
2429 pETEs
->ClockWise
= 1;
2433 * don't add horizontal edges to the Edge table.
2435 if (bottom
->y
!= top
->y
)
2437 pETEs
->ymax
= bottom
->y
-1;
2438 /* -1 so we don't get last scanline */
2441 * initialize integer edge algorithm
2443 dy
= bottom
->y
- top
->y
;
2444 BRESINITPGONSTRUCT(dy
, top
->x
, bottom
->x
, pETEs
->bres
);
2446 REGION_InsertEdgeInET(ET
, pETEs
, top
->y
, &pSLLBlock
,
2449 if (PrevPt
->y
> ET
->ymax
)
2450 ET
->ymax
= PrevPt
->y
;
2451 if (PrevPt
->y
< ET
->ymin
)
2452 ET
->ymin
= PrevPt
->y
;
2461 /***********************************************************************
2464 * This routine moves EdgeTableEntries from the
2465 * EdgeTable into the Active Edge Table,
2466 * leaving them sorted by smaller x coordinate.
2469 static void REGION_loadAET(EdgeTableEntry
*AET
, EdgeTableEntry
*ETEs
)
2471 EdgeTableEntry
*pPrevAET
;
2472 EdgeTableEntry
*tmp
;
2478 while (AET
&& (AET
->bres
.minor_axis
< ETEs
->bres
.minor_axis
))
2487 ETEs
->back
= pPrevAET
;
2488 pPrevAET
->next
= ETEs
;
2495 /***********************************************************************
2496 * REGION_computeWAET
2498 * This routine links the AET by the
2499 * nextWETE (winding EdgeTableEntry) link for
2500 * use by the winding number rule. The final
2501 * Active Edge Table (AET) might look something
2505 * ---------- --------- ---------
2506 * |ymax | |ymax | |ymax |
2507 * | ... | |... | |... |
2508 * |next |->|next |->|next |->...
2509 * |nextWETE| |nextWETE| |nextWETE|
2510 * --------- --------- ^--------
2512 * V-------------------> V---> ...
2515 static void REGION_computeWAET(EdgeTableEntry
*AET
)
2517 register EdgeTableEntry
*pWETE
;
2518 register int inside
= 1;
2519 register int isInside
= 0;
2521 AET
->nextWETE
= (EdgeTableEntry
*)NULL
;
2531 if ((!inside
&& !isInside
) ||
2532 ( inside
&& isInside
))
2534 pWETE
->nextWETE
= AET
;
2540 pWETE
->nextWETE
= (EdgeTableEntry
*)NULL
;
2543 /***********************************************************************
2544 * REGION_InsertionSort
2546 * Just a simple insertion sort using
2547 * pointers and back pointers to sort the Active
2551 static BOOL
REGION_InsertionSort(EdgeTableEntry
*AET
)
2553 EdgeTableEntry
*pETEchase
;
2554 EdgeTableEntry
*pETEinsert
;
2555 EdgeTableEntry
*pETEchaseBackTMP
;
2556 BOOL changed
= FALSE
;
2563 while (pETEchase
->back
->bres
.minor_axis
> AET
->bres
.minor_axis
)
2564 pETEchase
= pETEchase
->back
;
2567 if (pETEchase
!= pETEinsert
)
2569 pETEchaseBackTMP
= pETEchase
->back
;
2570 pETEinsert
->back
->next
= AET
;
2572 AET
->back
= pETEinsert
->back
;
2573 pETEinsert
->next
= pETEchase
;
2574 pETEchase
->back
->next
= pETEinsert
;
2575 pETEchase
->back
= pETEinsert
;
2576 pETEinsert
->back
= pETEchaseBackTMP
;
2583 /***********************************************************************
2584 * REGION_FreeStorage
2588 static void REGION_FreeStorage(ScanLineListBlock
*pSLLBlock
)
2590 ScanLineListBlock
*tmpSLLBlock
;
2594 tmpSLLBlock
= pSLLBlock
->next
;
2595 HeapFree( GetProcessHeap(), 0, pSLLBlock
);
2596 pSLLBlock
= tmpSLLBlock
;
2601 /***********************************************************************
2602 * REGION_PtsToRegion
2604 * Create an array of rectangles from a list of points.
2606 static int REGION_PtsToRegion(int numFullPtBlocks
, int iCurPtBlock
,
2607 POINTBLOCK
*FirstPtBlock
, WINEREGION
*reg
)
2611 POINTBLOCK
*CurPtBlock
;
2616 extents
= ®
->extents
;
2618 numRects
= ((numFullPtBlocks
* NUMPTSTOBUFFER
) + iCurPtBlock
) >> 1;
2620 if (!(reg
->rects
= HeapReAlloc( GetProcessHeap(), 0, reg
->rects
,
2621 sizeof(RECT
) * numRects
)))
2624 reg
->size
= numRects
;
2625 CurPtBlock
= FirstPtBlock
;
2626 rects
= reg
->rects
- 1;
2628 extents
->left
= LARGE_COORDINATE
, extents
->right
= SMALL_COORDINATE
;
2630 for ( ; numFullPtBlocks
>= 0; numFullPtBlocks
--) {
2631 /* the loop uses 2 points per iteration */
2632 i
= NUMPTSTOBUFFER
>> 1;
2633 if (!numFullPtBlocks
)
2634 i
= iCurPtBlock
>> 1;
2635 for (pts
= CurPtBlock
->pts
; i
--; pts
+= 2) {
2636 if (pts
->x
== pts
[1].x
)
2638 if (numRects
&& pts
->x
== rects
->left
&& pts
->y
== rects
->bottom
&&
2639 pts
[1].x
== rects
->right
&&
2640 (numRects
== 1 || rects
[-1].top
!= rects
->top
) &&
2641 (i
&& pts
[2].y
> pts
[1].y
)) {
2642 rects
->bottom
= pts
[1].y
+ 1;
2647 rects
->left
= pts
->x
; rects
->top
= pts
->y
;
2648 rects
->right
= pts
[1].x
; rects
->bottom
= pts
[1].y
+ 1;
2649 if (rects
->left
< extents
->left
)
2650 extents
->left
= rects
->left
;
2651 if (rects
->right
> extents
->right
)
2652 extents
->right
= rects
->right
;
2654 CurPtBlock
= CurPtBlock
->next
;
2658 extents
->top
= reg
->rects
->top
;
2659 extents
->bottom
= rects
->bottom
;
2664 extents
->bottom
= 0;
2666 reg
->numRects
= numRects
;
2671 /***********************************************************************
2672 * CreatePolyPolygonRgn (GDI32.57)
2674 HRGN WINAPI
CreatePolyPolygonRgn(const POINT
*Pts
, const INT
*Count
,
2675 INT nbpolygons
, INT mode
)
2680 register EdgeTableEntry
*pAET
; /* Active Edge Table */
2681 register INT y
; /* current scanline */
2682 register int iPts
= 0; /* number of pts in buffer */
2683 register EdgeTableEntry
*pWETE
; /* Winding Edge Table Entry*/
2684 register ScanLineList
*pSLL
; /* current scanLineList */
2685 register POINT
*pts
; /* output buffer */
2686 EdgeTableEntry
*pPrevAET
; /* ptr to previous AET */
2687 EdgeTable ET
; /* header node for ET */
2688 EdgeTableEntry AET
; /* header node for AET */
2689 EdgeTableEntry
*pETEs
; /* EdgeTableEntries pool */
2690 ScanLineListBlock SLLBlock
; /* header for scanlinelist */
2691 int fixWAET
= FALSE
;
2692 POINTBLOCK FirstPtBlock
, *curPtBlock
; /* PtBlock buffers */
2693 POINTBLOCK
*tmpPtBlock
;
2694 int numFullPtBlocks
= 0;
2697 if(!(hrgn
= REGION_CreateRegion(nbpolygons
)))
2699 obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
2702 /* special case a rectangle */
2704 if (((nbpolygons
== 1) && ((*Count
== 4) ||
2705 ((*Count
== 5) && (Pts
[4].x
== Pts
[0].x
) && (Pts
[4].y
== Pts
[0].y
)))) &&
2706 (((Pts
[0].y
== Pts
[1].y
) &&
2707 (Pts
[1].x
== Pts
[2].x
) &&
2708 (Pts
[2].y
== Pts
[3].y
) &&
2709 (Pts
[3].x
== Pts
[0].x
)) ||
2710 ((Pts
[0].x
== Pts
[1].x
) &&
2711 (Pts
[1].y
== Pts
[2].y
) &&
2712 (Pts
[2].x
== Pts
[3].x
) &&
2713 (Pts
[3].y
== Pts
[0].y
))))
2715 SetRectRgn( hrgn
, min(Pts
[0].x
, Pts
[2].x
), min(Pts
[0].y
, Pts
[2].y
),
2716 max(Pts
[0].x
, Pts
[2].x
), max(Pts
[0].y
, Pts
[2].y
) );
2717 GDI_HEAP_UNLOCK( hrgn
);
2721 for(poly
= total
= 0; poly
< nbpolygons
; poly
++)
2722 total
+= Count
[poly
];
2723 if (! (pETEs
= HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry
) * total
)))
2725 REGION_DeleteObject( hrgn
, obj
);
2728 pts
= FirstPtBlock
.pts
;
2729 REGION_CreateETandAET(Count
, nbpolygons
, Pts
, &ET
, &AET
, pETEs
, &SLLBlock
);
2730 pSLL
= ET
.scanlines
.next
;
2731 curPtBlock
= &FirstPtBlock
;
2733 if (mode
!= WINDING
) {
2737 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2739 * Add a new edge to the active edge table when we
2740 * get to the next edge.
2742 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2743 REGION_loadAET(&AET
, pSLL
->edgelist
);
2750 * for each active edge
2753 pts
->x
= pAET
->bres
.minor_axis
, pts
->y
= y
;
2757 * send out the buffer
2759 if (iPts
== NUMPTSTOBUFFER
) {
2760 tmpPtBlock
= HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK
));
2762 WARN("Can't alloc tPB\n");
2765 curPtBlock
->next
= tmpPtBlock
;
2766 curPtBlock
= tmpPtBlock
;
2767 pts
= curPtBlock
->pts
;
2771 EVALUATEEDGEEVENODD(pAET
, pPrevAET
, y
);
2773 REGION_InsertionSort(&AET
);
2780 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2782 * Add a new edge to the active edge table when we
2783 * get to the next edge.
2785 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2786 REGION_loadAET(&AET
, pSLL
->edgelist
);
2787 REGION_computeWAET(&AET
);
2795 * for each active edge
2799 * add to the buffer only those edges that
2800 * are in the Winding active edge table.
2802 if (pWETE
== pAET
) {
2803 pts
->x
= pAET
->bres
.minor_axis
, pts
->y
= y
;
2807 * send out the buffer
2809 if (iPts
== NUMPTSTOBUFFER
) {
2810 tmpPtBlock
= HeapAlloc( GetProcessHeap(), 0,
2811 sizeof(POINTBLOCK
) );
2813 WARN("Can't alloc tPB\n");
2816 curPtBlock
->next
= tmpPtBlock
;
2817 curPtBlock
= tmpPtBlock
;
2818 pts
= curPtBlock
->pts
;
2819 numFullPtBlocks
++; iPts
= 0;
2821 pWETE
= pWETE
->nextWETE
;
2823 EVALUATEEDGEWINDING(pAET
, pPrevAET
, y
, fixWAET
);
2827 * recompute the winding active edge table if
2828 * we just resorted or have exited an edge.
2830 if (REGION_InsertionSort(&AET
) || fixWAET
) {
2831 REGION_computeWAET(&AET
);
2836 REGION_FreeStorage(SLLBlock
.next
);
2837 REGION_PtsToRegion(numFullPtBlocks
, iPts
, &FirstPtBlock
, region
);
2838 region
->type
= (region
->numRects
) ?
2839 ((region
->numRects
> 1) ? COMPLEXREGION
: SIMPLEREGION
)
2842 for (curPtBlock
= FirstPtBlock
.next
; --numFullPtBlocks
>= 0;) {
2843 tmpPtBlock
= curPtBlock
->next
;
2844 HeapFree( GetProcessHeap(), 0, curPtBlock
);
2845 curPtBlock
= tmpPtBlock
;
2847 HeapFree( GetProcessHeap(), 0, pETEs
);
2848 GDI_HEAP_UNLOCK( hrgn
);
2853 /***********************************************************************
2854 * CreatePolygonRgn16 (GDI.63)
2856 HRGN16 WINAPI
CreatePolygonRgn16( const POINT16
* points
, INT16 count
,
2859 return CreatePolyPolygonRgn16( points
, &count
, 1, mode
);
2862 /***********************************************************************
2863 * CreatePolyPolygonRgn16 (GDI.451)
2865 HRGN16 WINAPI
CreatePolyPolygonRgn16( const POINT16
*points
,
2866 const INT16
*count
, INT16 nbpolygons
, INT16 mode
)
2873 for (i
= 0; i
< nbpolygons
; i
++)
2875 points32
= HeapAlloc( GetProcessHeap(), 0, npts
* sizeof(POINT
) );
2876 for (i
= 0; i
< npts
; i
++)
2877 CONV_POINT16TO32( &(points
[i
]), &(points32
[i
]) );
2879 count32
= HeapAlloc( GetProcessHeap(), 0, nbpolygons
* sizeof(INT
) );
2880 for (i
= 0; i
< nbpolygons
; i
++)
2881 count32
[i
] = count
[i
];
2882 hrgn
= CreatePolyPolygonRgn( points32
, count32
, nbpolygons
, mode
);
2883 HeapFree( GetProcessHeap(), 0, count32
);
2884 HeapFree( GetProcessHeap(), 0, points32
);
2888 /***********************************************************************
2889 * CreatePolygonRgn (GDI32.58)
2891 HRGN WINAPI
CreatePolygonRgn( const POINT
*points
, INT count
,
2894 return CreatePolyPolygonRgn( points
, &count
, 1, mode
);
2898 /***********************************************************************
2899 * GetRandomRgn [GDI32.215]
2902 * This function is documented in MSDN online
2904 INT WINAPI
GetRandomRgn(HDC hDC
, HRGN hRgn
, DWORD dwCode
)
2908 case 4: /* == SYSRGN ? */
2910 DC
*dc
= DC_GetDCPtr (hDC
);
2913 CombineRgn (hRgn
, dc
->w
.hVisRgn
, 0, RGN_COPY
);
2915 * On Windows NT/2000,
2916 * the region returned is in screen coordinates.
2918 * the region returned is in window coordinates
2920 vi
.dwOSVersionInfoSize
= sizeof(vi
);
2921 if (GetVersionExA( &vi
) && vi
.dwPlatformId
== VER_PLATFORM_WIN32_NT
)
2922 GetDCOrgEx(hDC
, &org
);
2925 org
.x
-= dc
->w
.DCOrgX
;
2926 org
.y
-= dc
->w
.DCOrgY
;
2927 OffsetRgn (hRgn
, org
.x
, org
.y
);
2932 return GetClipRgn (hDC, hRgn);
2935 WARN("Unknown dwCode %ld\n", dwCode
);
2942 /***********************************************************************
2943 * REGION_CropAndOffsetRegion
2945 static BOOL
REGION_CropAndOffsetRegion(const POINT
* off
, const RECT
*rect
, WINEREGION
*rgnSrc
, WINEREGION
* rgnDst
)
2948 if( !rect
) /* just copy and offset */
2951 if( rgnDst
== rgnSrc
)
2953 if( off
->x
|| off
->y
)
2954 xrect
= rgnDst
->rects
;
2959 xrect
= HeapReAlloc( GetProcessHeap(), 0, rgnDst
->rects
,
2960 rgnSrc
->size
* sizeof( RECT
));
2965 if( rgnDst
!= rgnSrc
)
2966 memcpy( rgnDst
, rgnSrc
, sizeof( WINEREGION
));
2968 if( off
->x
|| off
->y
)
2970 for( i
= 0; i
< rgnDst
->numRects
; i
++ )
2972 xrect
[i
].left
= rgnSrc
->rects
[i
].left
+ off
->x
;
2973 xrect
[i
].right
= rgnSrc
->rects
[i
].right
+ off
->x
;
2974 xrect
[i
].top
= rgnSrc
->rects
[i
].top
+ off
->y
;
2975 xrect
[i
].bottom
= rgnSrc
->rects
[i
].bottom
+ off
->y
;
2977 rgnDst
->extents
.left
+= off
->x
;
2978 rgnDst
->extents
.right
+= off
->x
;
2979 rgnDst
->extents
.top
+= off
->y
;
2980 rgnDst
->extents
.bottom
+= off
->y
;
2983 memcpy( xrect
, rgnSrc
->rects
, rgnDst
->numRects
* sizeof(RECT
));
2984 rgnDst
->rects
= xrect
;
2988 else if ((rect
->left
>= rect
->right
) ||
2989 (rect
->top
>= rect
->bottom
) ||
2990 !EXTENTCHECK(rect
, &rgnSrc
->extents
))
2993 if( !rgnDst
->rects
)
2995 rgnDst
->rects
= HeapAlloc(GetProcessHeap(), 0, RGN_DEFAULT_RECTS
* sizeof( RECT
));
2997 rgnDst
->size
= RGN_DEFAULT_RECTS
;
3002 TRACE("cropped to empty!\n");
3003 EMPTY_REGION(rgnDst
);
3005 else /* region box and clipping rect appear to intersect */
3008 INT i
, j
, clipa
, clipb
;
3009 INT left
= rgnSrc
->extents
.right
+ off
->x
;
3010 INT right
= rgnSrc
->extents
.left
+ off
->x
;
3012 for( clipa
= 0; rgnSrc
->rects
[clipa
].bottom
<= rect
->top
; clipa
++ )
3013 ; /* skip bands above the clipping rectangle */
3015 for( clipb
= clipa
; clipb
< rgnSrc
->numRects
; clipb
++ )
3016 if( rgnSrc
->rects
[clipb
].top
>= rect
->bottom
)
3017 break; /* and below it */
3019 /* clipa - index of the first rect in the first intersecting band
3020 * clipb - index of the last rect in the last intersecting band
3023 if((rgnDst
!= rgnSrc
) && (rgnDst
->size
< (i
= (clipb
- clipa
))))
3025 rgnDst
->rects
= HeapReAlloc( GetProcessHeap(), 0,
3026 rgnDst
->rects
, i
* sizeof(RECT
));
3027 if( !rgnDst
->rects
) return FALSE
;
3031 if( TRACE_ON(region
) )
3033 REGION_DumpRegion( rgnSrc
);
3034 TRACE("\tclipa = %i, clipb = %i\n", clipa
, clipb
);
3037 for( i
= clipa
, j
= 0; i
< clipb
; i
++ )
3039 /* i - src index, j - dst index, j is always <= i for obvious reasons */
3041 lpr
= rgnSrc
->rects
+ i
;
3042 if( lpr
->left
< rect
->right
&& lpr
->right
> rect
->left
)
3044 rgnDst
->rects
[j
].top
= lpr
->top
+ off
->y
;
3045 rgnDst
->rects
[j
].bottom
= lpr
->bottom
+ off
->y
;
3046 rgnDst
->rects
[j
].left
= ((lpr
->left
> rect
->left
) ? lpr
->left
: rect
->left
) + off
->x
;
3047 rgnDst
->rects
[j
].right
= ((lpr
->right
< rect
->right
) ? lpr
->right
: rect
->right
) + off
->x
;
3049 if( rgnDst
->rects
[j
].left
< left
) left
= rgnDst
->rects
[j
].left
;
3050 if( rgnDst
->rects
[j
].right
> right
) right
= rgnDst
->rects
[j
].right
;
3056 if( j
== 0 ) goto empty
;
3058 rgnDst
->extents
.left
= left
;
3059 rgnDst
->extents
.right
= right
;
3061 left
= rect
->top
+ off
->y
;
3062 right
= rect
->bottom
+ off
->y
;
3064 rgnDst
->numRects
= j
--;
3065 for( i
= 0; i
<= j
; i
++ ) /* fixup top band */
3066 if( rgnDst
->rects
[i
].top
< left
)
3067 rgnDst
->rects
[i
].top
= left
;
3071 for( i
= j
; i
>= 0; i
-- ) /* fixup bottom band */
3072 if( rgnDst
->rects
[i
].bottom
> right
)
3073 rgnDst
->rects
[i
].bottom
= right
;
3077 rgnDst
->extents
.top
= rgnDst
->rects
[0].top
;
3078 rgnDst
->extents
.bottom
= rgnDst
->rects
[j
].bottom
;
3080 rgnDst
->type
= (j
>= 1) ? COMPLEXREGION
: SIMPLEREGION
;
3082 if( TRACE_ON(region
) )
3085 REGION_DumpRegion( rgnDst
);
3092 /***********************************************************************
3096 * hSrc: Region to crop and offset.
3097 * lpRect: Clipping rectangle. Can be NULL (no clipping).
3098 * lpPt: Points to offset the cropped region. Can be NULL (no offset).
3100 * hDst: Region to hold the result (a new region is created if it's 0).
3101 * Allowed to be the same region as hSrc in which case everything
3102 * will be done in place, with no memory reallocations.
3104 * Returns: hDst if success, 0 otherwise.
3106 HRGN
REGION_CropRgn( HRGN hDst
, HRGN hSrc
, const RECT
*lpRect
, const POINT
*lpPt
)
3108 /* Optimization of the following generic code:
3113 h = CreateRectRgn( lpRect->left, lpRect->top, lpRect->right, lpRect->bottom );
3115 h = CreateRectRgn( 0, 0, 0, 0 );
3116 if( hDst == 0 ) hDst = h;
3118 CombineRgn( hDst, hSrc, h, RGN_AND );
3120 CombineRgn( hDst, hSrc, 0, RGN_COPY );
3122 OffsetRgn( hDst, lpPt->x, lpPt->y );
3129 RGNOBJ
*objSrc
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
);
3138 if (!(objDst
= (RGNOBJ
*) GDI_GetObjPtr( hDst
, REGION_MAGIC
)))
3143 rgnDst
= objDst
->rgn
;
3147 if ((rgnDst
= HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION
))))
3149 rgnDst
->size
= rgnDst
->numRects
= 0;
3150 rgnDst
->rects
= NULL
; /* back end will allocate exact number */
3156 POINT pt
= { 0, 0 };
3158 if( !lpPt
) lpPt
= &pt
;
3161 TRACE("src %p -> dst %p (%i,%i)-(%i,%i) by (%li,%li)\n", objSrc
->rgn
, rgnDst
,
3162 lpRect
->left
, lpRect
->top
, lpRect
->right
, lpRect
->bottom
, lpPt
->x
, lpPt
->y
);
3164 TRACE("src %p -> dst %p by (%li,%li)\n", objSrc
->rgn
, rgnDst
, lpPt
->x
, lpPt
->y
);
3166 if( REGION_CropAndOffsetRegion( lpPt
, lpRect
, objSrc
->rgn
, rgnDst
) == FALSE
)
3168 if( hDst
) /* existing rgn */
3170 GDI_HEAP_UNLOCK(hDst
);
3176 else if( hDst
== 0 )
3178 if(!(hDst
= GDI_AllocObject( sizeof(RGNOBJ
), REGION_MAGIC
)))
3182 HeapFree( GetProcessHeap(), 0, rgnDst
->rects
);
3183 HeapFree( GetProcessHeap(), 0, rgnDst
);
3187 objDst
= (RGNOBJ
*) GDI_HEAP_LOCK( hDst
);
3188 objDst
->rgn
= rgnDst
;
3191 GDI_HEAP_UNLOCK(hDst
);
3195 GDI_HEAP_UNLOCK(hSrc
);
3201 /***********************************************************************
3202 * GetMetaRgn (GDI.328)
3204 INT WINAPI
GetMetaRgn( HDC hdc
, HRGN hRgn
)
3212 /***********************************************************************
3213 * SetMetaRgn (GDI.455)
3215 INT WINAPI
SetMetaRgn( HDC hdc
)