wined3d: Implement SM5 deriv_rty_coarse instruction.
[wine.git] / dlls / d3d11 / texture.c
blobd7b2af1131629e8b8a59d13909ac548ad71dcebe
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 /* ID3D11Texture2D methods */
30 static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
32 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
35 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
37 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
41 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
42 || IsEqualGUID(riid, &IID_ID3D11Resource)
43 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
44 || IsEqualGUID(riid, &IID_IUnknown))
46 *object = &texture->ID3D11Texture2D_iface;
47 IUnknown_AddRef((IUnknown *)*object);
48 return S_OK;
50 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
51 || IsEqualGUID(riid, &IID_ID3D10Resource)
52 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
54 *object = &texture->ID3D10Texture2D_iface;
55 IUnknown_AddRef((IUnknown *)*object);
56 return S_OK;
59 if (texture->dxgi_surface)
61 TRACE("Forwarding to dxgi surface.\n");
62 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
65 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
67 *object = NULL;
68 return E_NOINTERFACE;
71 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
73 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
74 ULONG refcount = InterlockedIncrement(&texture->refcount);
76 TRACE("%p increasing refcount to %u.\n", texture, refcount);
78 if (refcount == 1)
80 ID3D11Device_AddRef(texture->device);
81 wined3d_mutex_lock();
82 wined3d_texture_incref(texture->wined3d_texture);
83 wined3d_mutex_unlock();
86 return refcount;
89 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
91 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
92 ULONG refcount = InterlockedDecrement(&texture->refcount);
94 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
96 if (!refcount)
98 ID3D11Device *device = texture->device;
100 wined3d_mutex_lock();
101 wined3d_texture_decref(texture->wined3d_texture);
102 wined3d_mutex_unlock();
103 /* Release the device last, it may cause the wined3d device to be
104 * destroyed. */
105 ID3D11Device_Release(device);
108 return refcount;
111 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
113 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
115 TRACE("iface %p, device %p.\n", iface, device);
117 *device = texture->device;
118 ID3D11Device_AddRef(*device);
121 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
122 REFGUID guid, UINT *data_size, void *data)
124 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
125 IDXGISurface *dxgi_surface;
126 HRESULT hr;
128 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
130 if (texture->dxgi_surface
131 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
133 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
134 IDXGISurface_Release(dxgi_surface);
135 return hr;
138 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
141 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
142 REFGUID guid, UINT data_size, const void *data)
144 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
145 IDXGISurface *dxgi_surface;
146 HRESULT hr;
148 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
150 if (texture->dxgi_surface
151 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
153 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
154 IDXGISurface_Release(dxgi_surface);
155 return hr;
158 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
161 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
162 REFGUID guid, const IUnknown *data)
164 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
165 IDXGISurface *dxgi_surface;
166 HRESULT hr;
168 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
170 if (texture->dxgi_surface
171 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
173 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
174 IDXGISurface_Release(dxgi_surface);
175 return hr;
178 return d3d_set_private_data_interface(&texture->private_store, guid, data);
181 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
182 D3D11_RESOURCE_DIMENSION *resource_dimension)
184 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
186 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
189 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
191 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
194 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
196 FIXME("iface %p stub!\n", iface);
198 return 0;
201 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
203 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
204 struct wined3d_resource_desc wined3d_desc;
206 TRACE("iface %p, desc %p.\n", iface, desc);
208 *desc = texture->desc;
210 wined3d_mutex_lock();
211 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
212 wined3d_mutex_unlock();
214 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
215 * to get everything from wined3d, but e.g. bind flags don't exist as such
216 * there (yet). */
217 desc->Width = wined3d_desc.width;
218 desc->Height = wined3d_desc.height;
219 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
220 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
221 ? 1 : wined3d_desc.multisample_type;
222 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
225 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
227 /* IUnknown methods */
228 d3d11_texture2d_QueryInterface,
229 d3d11_texture2d_AddRef,
230 d3d11_texture2d_Release,
231 /* ID3D11DeviceChild methods */
232 d3d11_texture2d_GetDevice,
233 d3d11_texture2d_GetPrivateData,
234 d3d11_texture2d_SetPrivateData,
235 d3d11_texture2d_SetPrivateDataInterface,
236 /* ID3D11Resource methods */
237 d3d11_texture2d_GetType,
238 d3d11_texture2d_SetEvictionPriority,
239 d3d11_texture2d_GetEvictionPriority,
240 /* ID3D11Texture2D methods */
241 d3d11_texture2d_GetDesc,
244 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
246 if (!iface)
247 return NULL;
248 assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
249 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
252 /* IUnknown methods */
254 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
256 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
258 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
260 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
263 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
265 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
267 TRACE("iface %p.\n", iface);
269 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
272 static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
274 struct d3d_texture2d *texture = parent;
276 if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
277 wined3d_private_store_cleanup(&texture->private_store);
278 HeapFree(GetProcessHeap(), 0, texture);
281 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
283 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
285 TRACE("iface %p.\n", iface);
287 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
290 /* ID3D10DeviceChild methods */
292 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
294 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
296 TRACE("iface %p, device %p.\n", iface, device);
298 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
301 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
302 REFGUID guid, UINT *data_size, void *data)
304 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
306 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
308 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
311 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
312 REFGUID guid, UINT data_size, const void *data)
314 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
316 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
318 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
321 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
322 REFGUID guid, const IUnknown *data)
324 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
326 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
328 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
331 /* ID3D10Resource methods */
333 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
334 D3D10_RESOURCE_DIMENSION *resource_dimension)
336 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
338 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
341 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
343 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
346 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
348 FIXME("iface %p stub!\n", iface);
350 return 0;
353 /* ID3D10Texture2D methods */
355 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
356 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
358 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
359 struct wined3d_map_desc wined3d_map_desc;
360 HRESULT hr;
362 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
363 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
365 if (map_flags)
366 FIXME("Ignoring map_flags %#x.\n", map_flags);
368 wined3d_mutex_lock();
369 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
370 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
372 mapped_texture->pData = wined3d_map_desc.data;
373 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
375 wined3d_mutex_unlock();
377 return hr;
380 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
382 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
384 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
386 wined3d_mutex_lock();
387 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
388 wined3d_mutex_unlock();
391 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
393 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
394 D3D11_TEXTURE2D_DESC d3d11_desc;
396 TRACE("iface %p, desc %p\n", iface, desc);
398 d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
400 desc->Width = d3d11_desc.Width;
401 desc->Height = d3d11_desc.Height;
402 desc->MipLevels = d3d11_desc.MipLevels;
403 desc->ArraySize = d3d11_desc.ArraySize;
404 desc->Format = d3d11_desc.Format;
405 desc->SampleDesc = d3d11_desc.SampleDesc;
406 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
407 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
408 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
409 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
412 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
414 /* IUnknown methods */
415 d3d10_texture2d_QueryInterface,
416 d3d10_texture2d_AddRef,
417 d3d10_texture2d_Release,
418 /* ID3D10DeviceChild methods */
419 d3d10_texture2d_GetDevice,
420 d3d10_texture2d_GetPrivateData,
421 d3d10_texture2d_SetPrivateData,
422 d3d10_texture2d_SetPrivateDataInterface,
423 /* ID3D10Resource methods */
424 d3d10_texture2d_GetType,
425 d3d10_texture2d_SetEvictionPriority,
426 d3d10_texture2d_GetEvictionPriority,
427 /* ID3D10Texture2D methods */
428 d3d10_texture2d_Map,
429 d3d10_texture2d_Unmap,
430 d3d10_texture2d_GetDesc,
433 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
435 if (!iface)
436 return NULL;
437 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
438 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
441 static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
443 d3d_texture2d_wined3d_object_released,
446 static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device,
447 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
449 struct wined3d_resource_desc wined3d_desc;
450 unsigned int levels;
451 HRESULT hr;
453 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
454 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
455 texture->refcount = 1;
456 wined3d_mutex_lock();
457 wined3d_private_store_init(&texture->private_store);
458 texture->desc = *desc;
460 if (desc->SampleDesc.Count > 1)
461 FIXME("Multisampled textures not implemented.\n");
463 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
464 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
465 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
466 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
467 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
468 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
469 wined3d_desc.width = desc->Width;
470 wined3d_desc.height = desc->Height;
471 wined3d_desc.depth = 1;
472 wined3d_desc.size = 0;
474 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
476 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
477 desc->ArraySize, levels, 0, (struct wined3d_sub_resource_data *)data,
478 texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
480 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
481 wined3d_private_store_cleanup(&texture->private_store);
482 wined3d_mutex_unlock();
483 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
484 hr = E_INVALIDARG;
485 return hr;
487 texture->desc.MipLevels = levels;
489 if (desc->MipLevels == 1 && desc->ArraySize == 1)
491 IWineDXGIDevice *wine_device;
493 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
494 (void **)&wine_device)))
496 ERR("Device should implement IWineDXGIDevice.\n");
497 wined3d_texture_decref(texture->wined3d_texture);
498 wined3d_mutex_unlock();
499 return E_FAIL;
502 hr = IWineDXGIDevice_create_surface(wine_device, wined3d_texture_get_resource(texture->wined3d_texture),
503 0, NULL, (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
504 IWineDXGIDevice_Release(wine_device);
505 if (FAILED(hr))
507 ERR("Failed to create DXGI surface, returning %#x\n", hr);
508 texture->dxgi_surface = NULL;
509 wined3d_texture_decref(texture->wined3d_texture);
510 wined3d_mutex_unlock();
511 return hr;
514 wined3d_mutex_unlock();
516 texture->device = &device->ID3D11Device_iface;
517 ID3D11Device_AddRef(texture->device);
519 return S_OK;
522 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
523 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture)
525 struct d3d_texture2d *object;
526 HRESULT hr;
528 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
529 return E_OUTOFMEMORY;
531 if (FAILED(hr = d3d_texture2d_init(object, device, desc, data)))
533 WARN("Failed to initialize texture, hr %#x.\n", hr);
534 HeapFree(GetProcessHeap(), 0, object);
535 return hr;
538 TRACE("Created texture %p.\n", object);
539 *texture = object;
541 return S_OK;
544 /* ID3D11Texture3D methods */
546 static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
548 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
551 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
553 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
555 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
557 if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
558 || IsEqualGUID(riid, &IID_ID3D11Resource)
559 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
560 || IsEqualGUID(riid, &IID_IUnknown))
562 IUnknown_AddRef(iface);
563 *object = iface;
564 return S_OK;
566 else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
567 || IsEqualGUID(riid, &IID_ID3D10Resource)
568 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
570 IUnknown_AddRef(iface);
571 *object = &texture->ID3D10Texture3D_iface;
572 return S_OK;
575 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
577 *object = NULL;
578 return E_NOINTERFACE;
581 static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
583 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
584 ULONG refcount = InterlockedIncrement(&texture->refcount);
586 TRACE("%p increasing refcount to %u.\n", texture, refcount);
588 if (refcount == 1)
590 ID3D11Device_AddRef(texture->device);
591 wined3d_mutex_lock();
592 wined3d_texture_incref(texture->wined3d_texture);
593 wined3d_mutex_unlock();
596 return refcount;
599 static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
601 struct d3d_texture3d *texture = parent;
603 wined3d_private_store_cleanup(&texture->private_store);
604 HeapFree(GetProcessHeap(), 0, parent);
607 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
609 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
610 ULONG refcount = InterlockedDecrement(&texture->refcount);
612 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
614 if (!refcount)
616 ID3D11Device *device = texture->device;
618 wined3d_mutex_lock();
619 wined3d_texture_decref(texture->wined3d_texture);
620 wined3d_mutex_unlock();
621 /* Release the device last, it may cause the wined3d device to be
622 * destroyed. */
623 ID3D11Device_Release(device);
626 return refcount;
629 static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
631 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
633 TRACE("iface %p, device %p.\n", iface, device);
635 *device = texture->device;
636 ID3D11Device_AddRef(*device);
639 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
640 REFGUID guid, UINT *data_size, void *data)
642 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
644 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
646 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
649 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
650 REFGUID guid, UINT data_size, const void *data)
652 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
654 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
656 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
659 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
660 REFGUID guid, const IUnknown *data)
662 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
664 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
666 return d3d_set_private_data_interface(&texture->private_store, guid, data);
669 static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
670 D3D11_RESOURCE_DIMENSION *resource_dimension)
672 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
674 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
677 static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
679 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
682 static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
684 FIXME("iface %p stub!\n", iface);
686 return 0;
689 static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
691 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
693 TRACE("iface %p, desc %p.\n", iface, desc);
695 *desc = texture->desc;
698 static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
700 /* IUnknown methods */
701 d3d11_texture3d_QueryInterface,
702 d3d11_texture3d_AddRef,
703 d3d11_texture3d_Release,
704 /* ID3D11DeviceChild methods */
705 d3d11_texture3d_GetDevice,
706 d3d11_texture3d_GetPrivateData,
707 d3d11_texture3d_SetPrivateData,
708 d3d11_texture3d_SetPrivateDataInterface,
709 /* ID3D11Resource methods */
710 d3d11_texture3d_GetType,
711 d3d11_texture3d_SetEvictionPriority,
712 d3d11_texture3d_GetEvictionPriority,
713 /* ID3D11Texture3D methods */
714 d3d11_texture3d_GetDesc,
717 /* ID3D10Texture3D methods */
719 static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
721 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
724 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
726 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
728 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
730 return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
733 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
735 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
737 TRACE("iface %p.\n", iface);
739 return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
742 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
744 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
746 TRACE("iface %p.\n", iface);
748 return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
751 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
753 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
755 TRACE("iface %p, device %p.\n", iface, device);
757 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
760 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
761 REFGUID guid, UINT *data_size, void *data)
763 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
765 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
766 iface, debugstr_guid(guid), data_size, data);
768 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
771 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
772 REFGUID guid, UINT data_size, const void *data)
774 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
776 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
777 iface, debugstr_guid(guid), data_size, data);
779 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
782 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
783 REFGUID guid, const IUnknown *data)
785 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
787 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
789 return d3d_set_private_data_interface(&texture->private_store, guid, data);
792 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
793 D3D10_RESOURCE_DIMENSION *resource_dimension)
795 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
797 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
800 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
802 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
805 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
807 FIXME("iface %p stub!\n", iface);
809 return 0;
812 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
813 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
815 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
816 struct wined3d_map_desc wined3d_map_desc;
817 HRESULT hr;
819 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
820 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
822 if (map_flags)
823 FIXME("Ignoring map_flags %#x.\n", map_flags);
825 wined3d_mutex_lock();
826 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
827 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
829 mapped_texture->pData = wined3d_map_desc.data;
830 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
831 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
833 wined3d_mutex_unlock();
835 return hr;
838 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
840 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
842 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
844 wined3d_mutex_lock();
845 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
846 wined3d_mutex_unlock();
849 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
851 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
852 D3D11_TEXTURE3D_DESC d3d11_desc;
854 TRACE("iface %p, desc %p.\n", iface, desc);
856 d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
858 desc->Width = d3d11_desc.Width;
859 desc->Height = d3d11_desc.Height;
860 desc->Depth = d3d11_desc.Depth;
861 desc->MipLevels = d3d11_desc.MipLevels;
862 desc->Format = d3d11_desc.Format;
863 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
864 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
865 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
866 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
869 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
871 /* IUnknown methods */
872 d3d10_texture3d_QueryInterface,
873 d3d10_texture3d_AddRef,
874 d3d10_texture3d_Release,
875 /* ID3D10DeviceChild methods */
876 d3d10_texture3d_GetDevice,
877 d3d10_texture3d_GetPrivateData,
878 d3d10_texture3d_SetPrivateData,
879 d3d10_texture3d_SetPrivateDataInterface,
880 /* ID3D10Resource methods */
881 d3d10_texture3d_GetType,
882 d3d10_texture3d_SetEvictionPriority,
883 d3d10_texture3d_GetEvictionPriority,
884 /* ID3D10Texture3D methods */
885 d3d10_texture3d_Map,
886 d3d10_texture3d_Unmap,
887 d3d10_texture3d_GetDesc,
890 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
892 if (!iface)
893 return NULL;
894 assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
895 return impl_from_ID3D11Texture3D(iface);
898 static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
900 d3d_texture3d_wined3d_object_released,
903 static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
904 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
906 struct wined3d_resource_desc wined3d_desc;
907 unsigned int levels;
908 HRESULT hr;
910 texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
911 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
912 texture->refcount = 1;
913 wined3d_mutex_lock();
914 wined3d_private_store_init(&texture->private_store);
915 texture->desc = *desc;
917 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
918 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
919 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
920 wined3d_desc.multisample_quality = 0;
921 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
922 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
923 wined3d_desc.width = desc->Width;
924 wined3d_desc.height = desc->Height;
925 wined3d_desc.depth = desc->Depth;
926 wined3d_desc.size = 0;
928 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
930 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
931 1, levels, 0, (struct wined3d_sub_resource_data *)data, texture,
932 &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
934 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
935 wined3d_private_store_cleanup(&texture->private_store);
936 wined3d_mutex_unlock();
937 if (hr == WINED3DERR_INVALIDCALL)
938 hr = E_INVALIDARG;
939 return hr;
941 wined3d_mutex_unlock();
942 texture->desc.MipLevels = levels;
944 texture->device = &device->ID3D11Device_iface;
945 ID3D11Device_AddRef(texture->device);
947 return S_OK;
950 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
951 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
953 struct d3d_texture3d *object;
954 HRESULT hr;
956 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
957 return E_OUTOFMEMORY;
959 if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
961 WARN("Failed to initialize texture, hr %#x.\n", hr);
962 HeapFree(GetProcessHeap(), 0, object);
963 return hr;
966 TRACE("Created texture %p.\n", object);
967 *texture = object;
969 return S_OK;