2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
185 const struct wined3d_swapchain_desc
*swapchain_desc
)
187 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
188 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
189 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
190 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
191 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
192 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
193 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
194 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
195 present_parameters
->Windowed
= swapchain_desc
->windowed
;
196 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
197 present_parameters
->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
199 present_parameters
->Flags
= swapchain_desc
->flags
;
200 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
201 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
205 const D3DPRESENT_PARAMETERS
*present_parameters
)
207 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
208 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
209 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
210 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
211 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
212 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
213 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
214 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
215 swapchain_desc
->windowed
= present_parameters
->Windowed
;
216 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
217 swapchain_desc
->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
219 swapchain_desc
->flags
= present_parameters
->Flags
;
220 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
221 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
222 swapchain_desc
->auto_restore_display_mode
= TRUE
;
225 static inline struct d3d9_device
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
227 return CONTAINING_RECORD(iface
, struct d3d9_device
, IDirect3DDevice9Ex_iface
);
230 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
232 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
234 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
235 || IsEqualGUID(riid
, &IID_IUnknown
))
237 IDirect3DDevice9Ex_AddRef(iface
);
242 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
244 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device
->d3d_parent
->extended
)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
252 return E_NOINTERFACE
;
255 IDirect3DDevice9Ex_AddRef(iface
);
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
263 return E_NOINTERFACE
;
266 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
268 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
269 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
271 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
276 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
278 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
281 if (device
->in_destruction
)
284 refcount
= InterlockedDecrement(&device
->refcount
);
286 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
291 device
->in_destruction
= TRUE
;
293 wined3d_mutex_lock();
294 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
296 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
298 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
300 wined3d_device_uninit_3d(device
->wined3d_device
);
301 wined3d_device_release_focus_window(device
->wined3d_device
);
302 wined3d_device_decref(device
->wined3d_device
);
303 wined3d_mutex_unlock();
305 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
307 HeapFree(GetProcessHeap(), 0, device
);
313 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
315 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
317 TRACE("iface %p.\n", iface
);
319 if (device
->not_reset
)
321 TRACE("D3D9 device is marked not reset.\n");
322 return D3DERR_DEVICENOTRESET
;
328 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
330 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
333 TRACE("iface %p.\n", iface
);
335 wined3d_mutex_lock();
336 hr
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
344 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
346 TRACE("iface %p.\n", iface
);
348 wined3d_mutex_lock();
349 wined3d_device_evict_managed_resources(device
->wined3d_device
);
350 wined3d_mutex_unlock();
355 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
357 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
359 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
362 return D3DERR_INVALIDCALL
;
364 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
367 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
369 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
370 WINED3DCAPS
*wined3d_caps
;
373 TRACE("iface %p, caps %p.\n", iface
, caps
);
376 return D3DERR_INVALIDCALL
;
378 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
379 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
381 memset(caps
, 0, sizeof(*caps
));
383 wined3d_mutex_lock();
384 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
385 wined3d_mutex_unlock();
387 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
388 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
390 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
398 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
400 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
401 struct wined3d_display_mode wined3d_mode
;
404 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
406 wined3d_mutex_lock();
407 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
408 wined3d_mutex_unlock();
412 mode
->Width
= wined3d_mode
.width
;
413 mode
->Height
= wined3d_mode
.height
;
414 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
415 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
421 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
422 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
424 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
427 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
429 wined3d_mutex_lock();
430 hr
= wined3d_device_get_creation_parameters(device
->wined3d_device
,
431 (struct wined3d_device_creation_parameters
*)parameters
);
432 wined3d_mutex_unlock();
437 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
438 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
440 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
441 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
444 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
445 iface
, hotspot_x
, hotspot_y
, bitmap
);
449 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
450 return D3DERR_INVALIDCALL
;
453 wined3d_mutex_lock();
454 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
455 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
456 wined3d_mutex_unlock();
461 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
463 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
465 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
467 wined3d_mutex_lock();
468 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
469 wined3d_mutex_unlock();
472 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
474 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
477 TRACE("iface %p, show %#x.\n", iface
, show
);
479 wined3d_mutex_lock();
480 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
481 wined3d_mutex_unlock();
486 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
487 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
489 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
490 struct wined3d_swapchain_desc desc
;
491 struct d3d9_swapchain
*object
;
494 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
495 iface
, present_parameters
, swapchain
);
497 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
498 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
499 *swapchain
= &object
->IDirect3DSwapChain9_iface
;
500 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
505 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
506 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
508 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
509 struct wined3d_swapchain
*wined3d_swapchain
;
510 struct d3d9_swapchain
*swapchain_impl
;
513 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
515 wined3d_mutex_lock();
516 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
518 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
519 *swapchain
= &swapchain_impl
->IDirect3DSwapChain9_iface
;
520 IDirect3DSwapChain9_AddRef(*swapchain
);
526 hr
= D3DERR_INVALIDCALL
;
528 wined3d_mutex_unlock();
533 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
535 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
538 TRACE("iface %p.\n", iface
);
540 wined3d_mutex_lock();
541 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
542 wined3d_mutex_unlock();
547 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
549 struct wined3d_resource_desc desc
;
551 wined3d_resource_get_desc(resource
, &desc
);
552 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
554 struct d3d9_surface
*surface
;
556 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
558 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
559 return D3DERR_INVALIDCALL
;
562 surface
= wined3d_resource_get_parent(resource
);
563 if (surface
->refcount
)
565 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
566 return D3DERR_INVALIDCALL
;
569 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
575 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
576 D3DPRESENT_PARAMETERS
*present_parameters
)
578 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
579 struct wined3d_swapchain_desc swapchain_desc
;
582 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
584 wined3d_mutex_lock();
585 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
586 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
, NULL
, reset_enum_callback
);
588 device
->not_reset
= TRUE
;
590 device
->not_reset
= FALSE
;
591 wined3d_mutex_unlock();
596 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
597 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
599 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
602 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
603 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
605 wined3d_mutex_lock();
606 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
607 dst_window_override
, dirty_region
, 0);
608 wined3d_mutex_unlock();
613 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
614 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
616 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
617 struct wined3d_surface
*wined3d_surface
= NULL
;
618 struct d3d9_surface
*surface_impl
;
621 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
622 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
624 wined3d_mutex_lock();
625 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
626 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
627 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
629 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
630 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
631 IDirect3DSurface9_AddRef(*backbuffer
);
632 wined3d_surface_decref(wined3d_surface
);
634 wined3d_mutex_unlock();
638 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
639 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
641 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
644 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
646 wined3d_mutex_lock();
647 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
648 swapchain
, (struct wined3d_raster_status
*)raster_status
);
649 wined3d_mutex_unlock();
654 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
656 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
659 TRACE("iface %p, enable %#x.\n", iface
, enable
);
661 wined3d_mutex_lock();
662 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
663 wined3d_mutex_unlock();
668 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
669 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
671 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
673 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
675 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
676 wined3d_mutex_lock();
677 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
678 wined3d_mutex_unlock();
681 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
683 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
685 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
687 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
688 wined3d_mutex_lock();
689 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
690 wined3d_mutex_unlock();
693 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
694 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
695 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
697 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
698 struct d3d9_texture
*object
;
699 BOOL set_mem
= FALSE
;
702 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
703 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
707 if (pool
== D3DPOOL_SYSTEMMEM
)
710 return D3DERR_INVALIDCALL
;
714 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
717 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
720 ERR("Failed to allocate texture memory.\n");
721 return D3DERR_OUTOFVIDEOMEMORY
;
724 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
727 WARN("Failed to initialize texture, hr %#x.\n", hr
);
728 HeapFree(GetProcessHeap(), 0, object
);
734 struct wined3d_resource
*resource
;
735 struct d3d9_surface
*surface
;
737 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
738 surface
= wined3d_resource_get_parent(resource
);
739 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
);
742 TRACE("Created texture %p.\n", object
);
743 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
748 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
749 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
750 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
752 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
753 struct d3d9_texture
*object
;
756 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
757 iface
, width
, height
, depth
, levels
);
758 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
759 usage
, format
, pool
, texture
, shared_handle
);
762 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
764 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
767 ERR("Failed to allocate volume texture memory.\n");
768 return D3DERR_OUTOFVIDEOMEMORY
;
771 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
774 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
775 HeapFree(GetProcessHeap(), 0, object
);
779 TRACE("Created volume texture %p.\n", object
);
780 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
785 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
786 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
787 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
789 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
790 struct d3d9_texture
*object
;
793 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
794 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
797 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
799 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
802 ERR("Failed to allocate cube texture memory.\n");
803 return D3DERR_OUTOFVIDEOMEMORY
;
806 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
809 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
810 HeapFree(GetProcessHeap(), 0, object
);
814 TRACE("Created cube texture %p.\n", object
);
815 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
820 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
821 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
822 HANDLE
*shared_handle
)
824 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
825 struct d3d9_vertexbuffer
*object
;
828 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
829 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
832 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
834 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
837 ERR("Failed to allocate buffer memory.\n");
838 return D3DERR_OUTOFVIDEOMEMORY
;
841 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
844 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
845 HeapFree(GetProcessHeap(), 0, object
);
849 TRACE("Created vertex buffer %p.\n", object
);
850 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
855 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
856 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
857 HANDLE
*shared_handle
)
859 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
860 struct d3d9_indexbuffer
*object
;
863 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
864 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
867 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
869 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
872 ERR("Failed to allocate buffer memory.\n");
873 return D3DERR_OUTOFVIDEOMEMORY
;
876 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
879 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
880 HeapFree(GetProcessHeap(), 0, object
);
884 TRACE("Created index buffer %p.\n", object
);
885 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
890 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
891 D3DFORMAT format
, BOOL lockable
, BOOL discard
, UINT level
, IDirect3DSurface9
**surface
,
892 UINT usage
, D3DPOOL pool
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
894 struct d3d9_surface
*object
;
897 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
898 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
899 device
, width
, height
, format
, lockable
, discard
, level
, surface
, usage
, pool
,
900 multisample_type
, multisample_quality
);
902 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
904 FIXME("Failed to allocate surface memory.\n");
905 return D3DERR_OUTOFVIDEOMEMORY
;
908 hr
= surface_init(object
, device
, width
, height
, format
, lockable
, discard
,
909 level
, usage
, pool
, multisample_type
, multisample_quality
);
912 WARN("Failed to initialize surface, hr %#x.\n", hr
);
913 HeapFree(GetProcessHeap(), 0, object
);
917 TRACE("Created surface %p.\n", object
);
918 *surface
= &object
->IDirect3DSurface9_iface
;
923 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
924 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
925 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
927 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
930 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931 "lockable %#x, surface %p, shared_handle %p.\n",
932 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
933 lockable
, surface
, shared_handle
);
936 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
938 hr
= d3d9_device_create_surface(device
, width
, height
, format
, lockable
, FALSE
, 0, surface
,
939 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
944 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
945 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
946 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
948 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
951 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
952 "discard %#x, surface %p, shared_handle %p.\n",
953 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
954 discard
, surface
, shared_handle
);
957 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
959 hr
= d3d9_device_create_surface(device
, width
, height
, format
, TRUE
, discard
, 0, surface
,
960 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
966 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
967 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
968 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
970 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
971 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
972 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
975 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
976 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
978 wined3d_mutex_lock();
979 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
980 dst
->wined3d_surface
, dst_point
);
981 wined3d_mutex_unlock();
986 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
987 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
989 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
990 struct d3d9_texture
*src_impl
, *dst_impl
;
993 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
995 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
996 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
998 wined3d_mutex_lock();
999 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1000 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1001 wined3d_mutex_unlock();
1006 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1007 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1009 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1010 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1013 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1015 wined3d_mutex_lock();
1016 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1017 wined3d_mutex_unlock();
1022 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1023 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1025 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1026 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1029 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1031 wined3d_mutex_lock();
1032 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1033 wined3d_mutex_unlock();
1038 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1039 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1041 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1042 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1043 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1044 HRESULT hr
= D3DERR_INVALIDCALL
;
1045 struct wined3d_resource_desc src_desc
, dst_desc
;
1046 struct wined3d_resource
*wined3d_resource
;
1048 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1049 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1051 wined3d_mutex_lock();
1052 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1053 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1055 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1056 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1058 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1060 if (device
->in_scene
)
1062 WARN("Rejecting depth / stencil blit while in scene.\n");
1068 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1069 || src_rect
->bottom
!= src_desc
.height
)
1071 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1072 wine_dbgstr_rect(src_rect
));
1078 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1079 || dst_rect
->bottom
!= dst_desc
.height
)
1081 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1082 wine_dbgstr_rect(dst_rect
));
1086 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1088 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1093 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1094 if (hr
== WINEDDERR_INVALIDRECT
)
1095 hr
= D3DERR_INVALIDCALL
;
1098 wined3d_mutex_unlock();
1102 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1103 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1105 const struct wined3d_color c
=
1107 ((color
>> 16) & 0xff) / 255.0f
,
1108 ((color
>> 8) & 0xff) / 255.0f
,
1109 (color
& 0xff) / 255.0f
,
1110 ((color
>> 24) & 0xff) / 255.0f
,
1112 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1113 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1114 struct wined3d_resource
*wined3d_resource
;
1115 struct wined3d_resource_desc desc
;
1118 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1120 wined3d_mutex_lock();
1122 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1123 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1125 /* This method is only allowed with surfaces that are render targets, or
1126 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1127 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1129 wined3d_mutex_unlock();
1130 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1131 return D3DERR_INVALIDCALL
;
1134 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1135 hr
= wined3d_device_color_fill(device
->wined3d_device
, surface_impl
->wined3d_surface
, rect
, &c
);
1137 wined3d_mutex_unlock();
1142 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1143 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1144 HANDLE
*shared_handle
)
1146 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1148 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1149 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1152 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1154 if (pool
== D3DPOOL_MANAGED
)
1156 WARN("Attempting to create a managed offscreen plain surface.\n");
1157 return D3DERR_INVALIDCALL
;
1159 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1160 * regardless of the pool they're created in. Should we set dynamic usage
1162 return d3d9_device_create_surface(device
, width
, height
, format
, TRUE
,
1163 FALSE
, 0, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0);
1166 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1168 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1169 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1172 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1174 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1176 WARN("Invalid index %u specified.\n", idx
);
1177 return D3DERR_INVALIDCALL
;
1180 wined3d_mutex_lock();
1181 hr
= wined3d_device_set_render_target(device
->wined3d_device
, idx
,
1182 surface_impl
? surface_impl
->wined3d_surface
: NULL
, TRUE
);
1183 wined3d_mutex_unlock();
1188 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1190 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1191 struct wined3d_surface
*wined3d_surface
;
1192 struct d3d9_surface
*surface_impl
;
1195 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1198 return D3DERR_INVALIDCALL
;
1200 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1202 WARN("Invalid index %u specified.\n", idx
);
1203 return D3DERR_INVALIDCALL
;
1206 wined3d_mutex_lock();
1207 hr
= wined3d_device_get_render_target(device
->wined3d_device
, idx
, &wined3d_surface
);
1210 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1211 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1212 IDirect3DSurface9_AddRef(*surface
);
1213 wined3d_surface_decref(wined3d_surface
);
1217 if (hr
!= WINED3DERR_NOTFOUND
)
1218 WARN("Failed to get render target %u, hr %#x.\n", idx
, hr
);
1221 wined3d_mutex_unlock();
1226 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1228 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1229 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1232 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1234 wined3d_mutex_lock();
1235 hr
= wined3d_device_set_depth_stencil(device
->wined3d_device
, ds_impl
? ds_impl
->wined3d_surface
: NULL
);
1236 wined3d_mutex_unlock();
1241 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1243 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1244 struct wined3d_surface
*wined3d_surface
;
1245 struct d3d9_surface
*surface_impl
;
1248 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1251 return D3DERR_INVALIDCALL
;
1253 wined3d_mutex_lock();
1254 hr
= wined3d_device_get_depth_stencil(device
->wined3d_device
, &wined3d_surface
);
1257 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1258 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1259 IDirect3DSurface9_AddRef(*depth_stencil
);
1260 wined3d_surface_decref(wined3d_surface
);
1264 if (hr
!= WINED3DERR_NOTFOUND
)
1265 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1266 *depth_stencil
= NULL
;
1268 wined3d_mutex_unlock();
1273 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1275 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1278 TRACE("iface %p.\n", iface
);
1280 wined3d_mutex_lock();
1281 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1282 device
->in_scene
= TRUE
;
1283 wined3d_mutex_unlock();
1288 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1290 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1293 TRACE("iface %p.\n", iface
);
1295 wined3d_mutex_lock();
1296 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1297 device
->in_scene
= FALSE
;
1298 wined3d_mutex_unlock();
1303 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1304 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1306 const struct wined3d_color c
=
1308 ((color
>> 16) & 0xff) / 255.0f
,
1309 ((color
>> 8) & 0xff) / 255.0f
,
1310 (color
& 0xff) / 255.0f
,
1311 ((color
>> 24) & 0xff) / 255.0f
,
1313 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1316 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1317 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1319 wined3d_mutex_lock();
1320 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1321 wined3d_mutex_unlock();
1326 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1327 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1329 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1331 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1333 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1334 wined3d_mutex_lock();
1335 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1336 wined3d_mutex_unlock();
1341 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1342 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1344 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1346 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1348 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1349 wined3d_mutex_lock();
1350 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1351 wined3d_mutex_unlock();
1356 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1357 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1359 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1361 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1363 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1364 wined3d_mutex_lock();
1365 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1366 wined3d_mutex_unlock();
1371 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1373 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1375 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1377 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1378 wined3d_mutex_lock();
1379 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1380 wined3d_mutex_unlock();
1385 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1387 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1389 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1391 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1392 wined3d_mutex_lock();
1393 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1394 wined3d_mutex_unlock();
1399 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1401 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1403 TRACE("iface %p, material %p.\n", iface
, material
);
1405 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1406 wined3d_mutex_lock();
1407 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1408 wined3d_mutex_unlock();
1413 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1415 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1417 TRACE("iface %p, material %p.\n", iface
, material
);
1419 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1420 wined3d_mutex_lock();
1421 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1422 wined3d_mutex_unlock();
1427 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1429 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1432 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1434 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1435 wined3d_mutex_lock();
1436 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1437 wined3d_mutex_unlock();
1442 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1444 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1447 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1449 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1450 wined3d_mutex_lock();
1451 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1452 wined3d_mutex_unlock();
1457 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1459 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1462 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1464 wined3d_mutex_lock();
1465 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1466 wined3d_mutex_unlock();
1471 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1473 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1476 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1478 wined3d_mutex_lock();
1479 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1480 wined3d_mutex_unlock();
1485 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1487 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1490 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1492 wined3d_mutex_lock();
1493 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1494 wined3d_mutex_unlock();
1499 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1501 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1504 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1506 wined3d_mutex_lock();
1507 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1508 wined3d_mutex_unlock();
1513 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1514 D3DRENDERSTATETYPE state
, DWORD value
)
1516 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1518 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1520 wined3d_mutex_lock();
1521 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1522 wined3d_mutex_unlock();
1527 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1528 D3DRENDERSTATETYPE state
, DWORD
*value
)
1530 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1532 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1534 wined3d_mutex_lock();
1535 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1536 wined3d_mutex_unlock();
1541 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1542 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1544 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1545 struct d3d9_stateblock
*object
;
1548 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1550 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1552 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1553 return D3DERR_INVALIDCALL
;
1556 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1559 ERR("Failed to allocate stateblock memory.\n");
1560 return E_OUTOFMEMORY
;
1563 hr
= stateblock_init(object
, device
, type
, NULL
);
1566 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1567 HeapFree(GetProcessHeap(), 0, object
);
1571 TRACE("Created stateblock %p.\n", object
);
1572 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1577 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1579 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1582 TRACE("iface %p.\n", iface
);
1584 wined3d_mutex_lock();
1585 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1586 wined3d_mutex_unlock();
1591 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1593 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1594 struct wined3d_stateblock
*wined3d_stateblock
;
1595 struct d3d9_stateblock
*object
;
1598 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1600 wined3d_mutex_lock();
1601 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1602 wined3d_mutex_unlock();
1605 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1609 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1612 ERR("Failed to allocate stateblock memory.\n");
1613 wined3d_mutex_lock();
1614 wined3d_stateblock_decref(wined3d_stateblock
);
1615 wined3d_mutex_unlock();
1616 return E_OUTOFMEMORY
;
1619 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1622 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1623 wined3d_mutex_lock();
1624 wined3d_stateblock_decref(wined3d_stateblock
);
1625 wined3d_mutex_unlock();
1626 HeapFree(GetProcessHeap(), 0, object
);
1630 TRACE("Created stateblock %p.\n", object
);
1631 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1636 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1638 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1641 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1643 wined3d_mutex_lock();
1644 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1645 wined3d_mutex_unlock();
1650 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1655 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1657 wined3d_mutex_lock();
1658 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1659 wined3d_mutex_unlock();
1664 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1666 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1667 struct wined3d_texture
*wined3d_texture
= NULL
;
1668 struct d3d9_texture
*texture_impl
;
1670 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1673 return D3DERR_INVALIDCALL
;
1675 wined3d_mutex_lock();
1676 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1678 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1679 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1680 IDirect3DBaseTexture9_AddRef(*texture
);
1686 wined3d_mutex_unlock();
1691 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1693 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1694 struct d3d9_texture
*texture_impl
;
1697 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1699 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1701 wined3d_mutex_lock();
1702 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1703 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1704 wined3d_mutex_unlock();
1709 static const enum wined3d_texture_stage_state tss_lookup
[] =
1711 WINED3D_TSS_INVALID
, /* 0, unused */
1712 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1713 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1714 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1715 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1716 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1717 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1718 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1719 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1720 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1721 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1722 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1723 WINED3D_TSS_INVALID
, /* 12, unused */
1724 WINED3D_TSS_INVALID
, /* 13, unused */
1725 WINED3D_TSS_INVALID
, /* 14, unused */
1726 WINED3D_TSS_INVALID
, /* 15, unused */
1727 WINED3D_TSS_INVALID
, /* 16, unused */
1728 WINED3D_TSS_INVALID
, /* 17, unused */
1729 WINED3D_TSS_INVALID
, /* 18, unused */
1730 WINED3D_TSS_INVALID
, /* 19, unused */
1731 WINED3D_TSS_INVALID
, /* 20, unused */
1732 WINED3D_TSS_INVALID
, /* 21, unused */
1733 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1734 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1735 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1736 WINED3D_TSS_INVALID
, /* 25, unused */
1737 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1738 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1739 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1740 WINED3D_TSS_INVALID
, /* 29, unused */
1741 WINED3D_TSS_INVALID
, /* 30, unused */
1742 WINED3D_TSS_INVALID
, /* 31, unused */
1743 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1746 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1747 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1749 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1751 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1753 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1755 WARN("Invalid state %#x passed.\n", state
);
1759 wined3d_mutex_lock();
1760 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
1761 wined3d_mutex_unlock();
1766 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1767 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1769 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1771 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
1773 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1775 WARN("Invalid state %#x passed.\n", state
);
1779 wined3d_mutex_lock();
1780 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1781 wined3d_mutex_unlock();
1786 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
1787 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
1789 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1791 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
1793 wined3d_mutex_lock();
1794 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
1795 wined3d_mutex_unlock();
1800 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1801 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
1803 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1805 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
1807 wined3d_mutex_lock();
1808 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
1809 wined3d_mutex_unlock();
1814 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
1816 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1819 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1821 wined3d_mutex_lock();
1822 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1823 wined3d_mutex_unlock();
1828 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1829 UINT palette_idx
, const PALETTEENTRY
*entries
)
1831 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1833 return D3DERR_INVALIDCALL
;
1836 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1837 UINT palette_idx
, PALETTEENTRY
*entries
)
1839 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1841 return D3DERR_INVALIDCALL
;
1844 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
1846 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1848 return D3DERR_INVALIDCALL
;
1851 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
1853 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
1855 return D3DERR_INVALIDCALL
;
1858 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
1860 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1862 TRACE("iface %p, rect %p.\n", iface
, rect
);
1864 wined3d_mutex_lock();
1865 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
1866 wined3d_mutex_unlock();
1871 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
1873 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1875 TRACE("iface %p, rect %p.\n", iface
, rect
);
1877 wined3d_mutex_lock();
1878 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
1879 wined3d_mutex_unlock();
1884 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
1886 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1888 TRACE("iface %p, software %#x.\n", iface
, software
);
1890 wined3d_mutex_lock();
1891 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
1892 wined3d_mutex_unlock();
1897 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1899 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1902 TRACE("iface %p.\n", iface
);
1904 wined3d_mutex_lock();
1905 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
1906 wined3d_mutex_unlock();
1911 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
1913 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1916 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
1918 wined3d_mutex_lock();
1919 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
1920 wined3d_mutex_unlock();
1925 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1927 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1930 TRACE("iface %p.\n", iface
);
1932 wined3d_mutex_lock();
1933 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
1934 wined3d_mutex_unlock();
1939 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1940 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1942 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1945 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1946 iface
, primitive_type
, start_vertex
, primitive_count
);
1948 wined3d_mutex_lock();
1949 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1950 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1951 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1952 wined3d_mutex_unlock();
1957 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1958 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
1959 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
1961 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1964 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1965 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1966 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
1967 vertex_count
, start_idx
, primitive_count
);
1969 wined3d_mutex_lock();
1970 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
1971 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1972 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1973 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1974 wined3d_mutex_unlock();
1979 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1980 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
1982 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1985 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1986 iface
, primitive_type
, primitive_count
, data
, stride
);
1988 wined3d_mutex_lock();
1989 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1990 hr
= wined3d_device_draw_primitive_up(device
->wined3d_device
,
1991 vertex_count_from_primitive_count(primitive_type
, primitive_count
),
1993 wined3d_mutex_unlock();
1998 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1999 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT index_count
,
2000 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2001 const void *vertex_data
, UINT vertex_stride
)
2003 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2006 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2007 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2008 iface
, primitive_type
, min_vertex_idx
, index_count
, primitive_count
,
2009 index_data
, index_format
, vertex_data
, vertex_stride
);
2011 wined3d_mutex_lock();
2012 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2013 hr
= wined3d_device_draw_indexed_primitive_up(device
->wined3d_device
,
2014 vertex_count_from_primitive_count(primitive_type
, primitive_count
), index_data
,
2015 wined3dformat_from_d3dformat(index_format
), vertex_data
, vertex_stride
);
2016 wined3d_mutex_unlock();
2021 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2022 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2023 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2025 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2026 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2027 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2030 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2031 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2033 wined3d_mutex_lock();
2034 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2035 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2036 flags
, dst_impl
->fvf
);
2037 wined3d_mutex_unlock();
2042 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2043 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2045 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2046 struct d3d9_vertex_declaration
*object
;
2049 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2053 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2054 return D3DERR_INVALIDCALL
;
2057 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2058 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2063 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2064 IDirect3DVertexDeclaration9
*declaration
)
2066 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2067 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2069 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2071 wined3d_mutex_lock();
2072 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2073 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2074 wined3d_mutex_unlock();
2079 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2080 IDirect3DVertexDeclaration9
**declaration
)
2082 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2083 struct wined3d_vertex_declaration
*wined3d_declaration
;
2084 struct d3d9_vertex_declaration
*declaration_impl
;
2086 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2088 if (!declaration
) return D3DERR_INVALIDCALL
;
2090 wined3d_mutex_lock();
2091 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2093 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2094 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2095 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2099 *declaration
= NULL
;
2101 wined3d_mutex_unlock();
2103 TRACE("Returning %p.\n", *declaration
);
2107 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2109 struct wined3d_vertex_declaration
*wined3d_declaration
;
2110 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2111 struct d3d9_vertex_declaration
*d3d9_declaration
;
2112 D3DVERTEXELEMENT9
*elements
;
2113 int p
, low
, high
; /* deliberately signed */
2116 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2119 high
= device
->fvf_decl_count
- 1;
2122 p
= (low
+ high
) >> 1;
2125 if (fvf_decls
[p
].fvf
== fvf
)
2127 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2128 return fvf_decls
[p
].decl
;
2131 if (fvf_decls
[p
].fvf
< fvf
)
2136 TRACE("not found. Creating and inserting at position %d.\n", low
);
2138 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2141 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2142 HeapFree(GetProcessHeap(), 0, elements
);
2146 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2148 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2150 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2153 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2156 device
->fvf_decls
= fvf_decls
;
2157 device
->fvf_decl_size
+= grow
;
2160 d3d9_declaration
->fvf
= fvf
;
2161 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2162 wined3d_vertex_declaration_incref(wined3d_declaration
);
2163 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2165 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2166 fvf_decls
[low
].decl
= wined3d_declaration
;
2167 fvf_decls
[low
].fvf
= fvf
;
2168 ++device
->fvf_decl_count
;
2170 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2172 return wined3d_declaration
;
2175 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2177 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2178 struct wined3d_vertex_declaration
*decl
;
2180 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2184 WARN("%#x is not a valid FVF.\n", fvf
);
2188 wined3d_mutex_lock();
2189 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2191 wined3d_mutex_unlock();
2192 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2193 return D3DERR_DRIVERINTERNALERROR
;
2196 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2197 wined3d_mutex_unlock();
2202 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2204 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2205 struct wined3d_vertex_declaration
*wined3d_declaration
;
2206 struct d3d9_vertex_declaration
*d3d9_declaration
;
2208 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2210 wined3d_mutex_lock();
2211 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2213 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2214 *fvf
= d3d9_declaration
->fvf
;
2220 wined3d_mutex_unlock();
2222 TRACE("Returning FVF %#x.\n", *fvf
);
2227 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2228 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2230 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2231 struct d3d9_vertexshader
*object
;
2234 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2236 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2239 ERR("Failed to allocate vertex shader memory.\n");
2240 return E_OUTOFMEMORY
;
2243 hr
= vertexshader_init(object
, device
, byte_code
);
2246 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2247 HeapFree(GetProcessHeap(), 0, object
);
2251 TRACE("Created vertex shader %p.\n", object
);
2252 *shader
= &object
->IDirect3DVertexShader9_iface
;
2257 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2259 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2260 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2262 TRACE("iface %p, shader %p.\n", iface
, shader
);
2264 wined3d_mutex_lock();
2265 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2266 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2267 wined3d_mutex_unlock();
2272 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2274 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2275 struct d3d9_vertexshader
*shader_impl
;
2276 struct wined3d_shader
*wined3d_shader
;
2278 TRACE("iface %p, shader %p.\n", iface
, shader
);
2280 wined3d_mutex_lock();
2281 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2283 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2284 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2285 IDirect3DVertexShader9_AddRef(*shader
);
2291 wined3d_mutex_unlock();
2293 TRACE("Returning %p.\n", *shader
);
2298 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2299 UINT reg_idx
, const float *data
, UINT count
)
2301 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2304 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2306 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2308 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2309 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2310 return D3DERR_INVALIDCALL
;
2313 wined3d_mutex_lock();
2314 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2315 wined3d_mutex_unlock();
2320 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2321 UINT reg_idx
, float *data
, UINT count
)
2323 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2326 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2328 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2330 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2331 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2332 return D3DERR_INVALIDCALL
;
2335 wined3d_mutex_lock();
2336 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2337 wined3d_mutex_unlock();
2342 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2343 UINT reg_idx
, const int *data
, UINT count
)
2345 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2348 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2350 wined3d_mutex_lock();
2351 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2352 wined3d_mutex_unlock();
2357 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2358 UINT reg_idx
, int *data
, UINT count
)
2360 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2363 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2365 wined3d_mutex_lock();
2366 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2367 wined3d_mutex_unlock();
2372 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2373 UINT reg_idx
, const BOOL
*data
, UINT count
)
2375 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2378 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2380 wined3d_mutex_lock();
2381 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2382 wined3d_mutex_unlock();
2387 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2388 UINT reg_idx
, BOOL
*data
, UINT count
)
2390 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2393 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2395 wined3d_mutex_lock();
2396 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2397 wined3d_mutex_unlock();
2402 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2403 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2405 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2406 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2409 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2410 iface
, stream_idx
, buffer
, offset
, stride
);
2412 wined3d_mutex_lock();
2413 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2414 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2415 wined3d_mutex_unlock();
2420 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2421 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2423 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2424 struct d3d9_vertexbuffer
*buffer_impl
;
2425 struct wined3d_buffer
*wined3d_buffer
;
2428 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2429 iface
, stream_idx
, buffer
, offset
, stride
);
2432 return D3DERR_INVALIDCALL
;
2434 wined3d_mutex_lock();
2435 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2436 if (SUCCEEDED(hr
) && wined3d_buffer
)
2438 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2439 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2440 IDirect3DVertexBuffer9_AddRef(*buffer
);
2441 wined3d_buffer_decref(wined3d_buffer
);
2446 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2449 wined3d_mutex_unlock();
2454 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2456 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2459 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2461 wined3d_mutex_lock();
2462 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2463 wined3d_mutex_unlock();
2468 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2470 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2473 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2475 wined3d_mutex_lock();
2476 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2477 wined3d_mutex_unlock();
2482 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2484 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2485 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2487 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2489 wined3d_mutex_lock();
2490 wined3d_device_set_index_buffer(device
->wined3d_device
,
2491 ib
? ib
->wined3d_buffer
: NULL
,
2492 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2493 wined3d_mutex_unlock();
2498 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2500 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2501 struct wined3d_buffer
*wined3d_buffer
;
2502 struct d3d9_indexbuffer
*buffer_impl
;
2504 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2507 return D3DERR_INVALIDCALL
;
2509 wined3d_mutex_lock();
2510 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
)))
2512 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2513 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2514 IDirect3DIndexBuffer9_AddRef(*buffer
);
2520 wined3d_mutex_unlock();
2525 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2526 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2528 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2529 struct d3d9_pixelshader
*object
;
2532 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2534 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2537 FIXME("Failed to allocate pixel shader memory.\n");
2538 return E_OUTOFMEMORY
;
2541 hr
= pixelshader_init(object
, device
, byte_code
);
2544 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2545 HeapFree(GetProcessHeap(), 0, object
);
2549 TRACE("Created pixel shader %p.\n", object
);
2550 *shader
= &object
->IDirect3DPixelShader9_iface
;
2555 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2557 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2558 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2560 TRACE("iface %p, shader %p.\n", iface
, shader
);
2562 wined3d_mutex_lock();
2563 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2564 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2565 wined3d_mutex_unlock();
2570 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2572 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2573 struct d3d9_pixelshader
*shader_impl
;
2574 struct wined3d_shader
*wined3d_shader
;
2576 TRACE("iface %p, shader %p.\n", iface
, shader
);
2578 if (!shader
) return D3DERR_INVALIDCALL
;
2580 wined3d_mutex_lock();
2581 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2583 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2584 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2585 IDirect3DPixelShader9_AddRef(*shader
);
2591 wined3d_mutex_unlock();
2593 TRACE("Returning %p.\n", *shader
);
2598 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2599 UINT reg_idx
, const float *data
, UINT count
)
2601 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2604 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2606 wined3d_mutex_lock();
2607 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2608 wined3d_mutex_unlock();
2613 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2614 UINT reg_idx
, float *data
, UINT count
)
2616 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2619 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2621 wined3d_mutex_lock();
2622 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2623 wined3d_mutex_unlock();
2628 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2629 UINT reg_idx
, const int *data
, UINT count
)
2631 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2634 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2636 wined3d_mutex_lock();
2637 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2638 wined3d_mutex_unlock();
2643 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2644 UINT reg_idx
, int *data
, UINT count
)
2646 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2649 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2651 wined3d_mutex_lock();
2652 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2653 wined3d_mutex_unlock();
2658 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2659 UINT reg_idx
, const BOOL
*data
, UINT count
)
2661 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2664 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2666 wined3d_mutex_lock();
2667 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2668 wined3d_mutex_unlock();
2673 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2674 UINT reg_idx
, BOOL
*data
, UINT count
)
2676 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2679 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2681 wined3d_mutex_lock();
2682 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2683 wined3d_mutex_unlock();
2688 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2689 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2691 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2694 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2695 iface
, handle
, segment_count
, patch_info
);
2697 wined3d_mutex_lock();
2698 hr
= wined3d_device_draw_rect_patch(device
->wined3d_device
, handle
,
2699 segment_count
, (const struct wined3d_rect_patch_info
*)patch_info
);
2700 wined3d_mutex_unlock();
2705 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2706 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2708 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2711 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2712 iface
, handle
, segment_count
, patch_info
);
2714 wined3d_mutex_lock();
2715 hr
= wined3d_device_draw_tri_patch(device
->wined3d_device
, handle
,
2716 segment_count
, (const struct wined3d_tri_patch_info
*)patch_info
);
2717 wined3d_mutex_unlock();
2722 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
2724 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2727 TRACE("iface %p, handle %#x.\n", iface
, handle
);
2729 wined3d_mutex_lock();
2730 hr
= wined3d_device_delete_patch(device
->wined3d_device
, handle
);
2731 wined3d_mutex_unlock();
2736 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
2738 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2739 struct d3d9_query
*object
;
2742 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2744 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2747 ERR("Failed to allocate query memory.\n");
2748 return E_OUTOFMEMORY
;
2751 hr
= query_init(object
, device
, type
);
2754 WARN("Failed to initialize query, hr %#x.\n", hr
);
2755 HeapFree(GetProcessHeap(), 0, object
);
2759 TRACE("Created query %p.\n", object
);
2760 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2761 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2766 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2767 UINT width
, UINT height
, float *rows
, float *columns
)
2769 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2770 iface
, width
, height
, rows
, columns
);
2775 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
2776 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2777 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2779 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2780 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2781 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2782 dst_descs
, operation
, offset_x
, offset_y
);
2787 static HRESULT WINAPI
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
2788 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2789 const RGNDATA
*dirty_region
, DWORD flags
)
2791 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2794 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2795 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
2796 dst_window_override
, dirty_region
, flags
);
2798 wined3d_mutex_lock();
2799 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
2800 dst_window_override
, dirty_region
, flags
);
2801 wined3d_mutex_unlock();
2806 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2808 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2813 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2815 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2820 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2822 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2827 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2828 IDirect3DResource9
**resources
, UINT32 resource_count
)
2830 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2831 iface
, resources
, resource_count
);
2836 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2838 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2843 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2845 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2852 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2856 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2859 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2864 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2865 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2866 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2868 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2869 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2870 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2871 lockable
, surface
, shared_handle
, usage
);
2874 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2879 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2880 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2881 HANDLE
*shared_handle
, DWORD usage
)
2883 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2884 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2889 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2890 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2891 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2893 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2894 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2895 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2896 discard
, surface
, shared_handle
, usage
);
2899 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2904 static HRESULT WINAPI
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
2905 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2907 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2908 struct wined3d_swapchain_desc swapchain_desc
;
2909 struct wined3d_display_mode wined3d_mode
;
2912 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
2916 wined3d_mode
.width
= mode
->Width
;
2917 wined3d_mode
.height
= mode
->Height
;
2918 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
2919 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
2920 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
2923 wined3d_mutex_lock();
2924 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
2925 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
2926 mode
? &wined3d_mode
: NULL
, reset_enum_callback
);
2928 device
->not_reset
= TRUE
;
2930 device
->not_reset
= FALSE
;
2931 wined3d_mutex_unlock();
2936 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2937 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2939 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2940 struct wined3d_display_mode wined3d_mode
;
2943 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2944 iface
, swapchain_idx
, mode
, rotation
);
2946 if (mode
->Size
!= sizeof(*mode
))
2947 return D3DERR_INVALIDCALL
;
2949 wined3d_mutex_lock();
2950 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
2951 (enum wined3d_display_rotation
*)rotation
);
2952 wined3d_mutex_unlock();
2956 mode
->Width
= wined3d_mode
.width
;
2957 mode
->Height
= wined3d_mode
.height
;
2958 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
2959 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
2960 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
2966 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
2969 d3d9_device_QueryInterface
,
2971 d3d9_device_Release
,
2972 /* IDirect3DDevice9 */
2973 d3d9_device_TestCooperativeLevel
,
2974 d3d9_device_GetAvailableTextureMem
,
2975 d3d9_device_EvictManagedResources
,
2976 d3d9_device_GetDirect3D
,
2977 d3d9_device_GetDeviceCaps
,
2978 d3d9_device_GetDisplayMode
,
2979 d3d9_device_GetCreationParameters
,
2980 d3d9_device_SetCursorProperties
,
2981 d3d9_device_SetCursorPosition
,
2982 d3d9_device_ShowCursor
,
2983 d3d9_device_CreateAdditionalSwapChain
,
2984 d3d9_device_GetSwapChain
,
2985 d3d9_device_GetNumberOfSwapChains
,
2987 d3d9_device_Present
,
2988 d3d9_device_GetBackBuffer
,
2989 d3d9_device_GetRasterStatus
,
2990 d3d9_device_SetDialogBoxMode
,
2991 d3d9_device_SetGammaRamp
,
2992 d3d9_device_GetGammaRamp
,
2993 d3d9_device_CreateTexture
,
2994 d3d9_device_CreateVolumeTexture
,
2995 d3d9_device_CreateCubeTexture
,
2996 d3d9_device_CreateVertexBuffer
,
2997 d3d9_device_CreateIndexBuffer
,
2998 d3d9_device_CreateRenderTarget
,
2999 d3d9_device_CreateDepthStencilSurface
,
3000 d3d9_device_UpdateSurface
,
3001 d3d9_device_UpdateTexture
,
3002 d3d9_device_GetRenderTargetData
,
3003 d3d9_device_GetFrontBufferData
,
3004 d3d9_device_StretchRect
,
3005 d3d9_device_ColorFill
,
3006 d3d9_device_CreateOffscreenPlainSurface
,
3007 d3d9_device_SetRenderTarget
,
3008 d3d9_device_GetRenderTarget
,
3009 d3d9_device_SetDepthStencilSurface
,
3010 d3d9_device_GetDepthStencilSurface
,
3011 d3d9_device_BeginScene
,
3012 d3d9_device_EndScene
,
3014 d3d9_device_SetTransform
,
3015 d3d9_device_GetTransform
,
3016 d3d9_device_MultiplyTransform
,
3017 d3d9_device_SetViewport
,
3018 d3d9_device_GetViewport
,
3019 d3d9_device_SetMaterial
,
3020 d3d9_device_GetMaterial
,
3021 d3d9_device_SetLight
,
3022 d3d9_device_GetLight
,
3023 d3d9_device_LightEnable
,
3024 d3d9_device_GetLightEnable
,
3025 d3d9_device_SetClipPlane
,
3026 d3d9_device_GetClipPlane
,
3027 d3d9_device_SetRenderState
,
3028 d3d9_device_GetRenderState
,
3029 d3d9_device_CreateStateBlock
,
3030 d3d9_device_BeginStateBlock
,
3031 d3d9_device_EndStateBlock
,
3032 d3d9_device_SetClipStatus
,
3033 d3d9_device_GetClipStatus
,
3034 d3d9_device_GetTexture
,
3035 d3d9_device_SetTexture
,
3036 d3d9_device_GetTextureStageState
,
3037 d3d9_device_SetTextureStageState
,
3038 d3d9_device_GetSamplerState
,
3039 d3d9_device_SetSamplerState
,
3040 d3d9_device_ValidateDevice
,
3041 d3d9_device_SetPaletteEntries
,
3042 d3d9_device_GetPaletteEntries
,
3043 d3d9_device_SetCurrentTexturePalette
,
3044 d3d9_device_GetCurrentTexturePalette
,
3045 d3d9_device_SetScissorRect
,
3046 d3d9_device_GetScissorRect
,
3047 d3d9_device_SetSoftwareVertexProcessing
,
3048 d3d9_device_GetSoftwareVertexProcessing
,
3049 d3d9_device_SetNPatchMode
,
3050 d3d9_device_GetNPatchMode
,
3051 d3d9_device_DrawPrimitive
,
3052 d3d9_device_DrawIndexedPrimitive
,
3053 d3d9_device_DrawPrimitiveUP
,
3054 d3d9_device_DrawIndexedPrimitiveUP
,
3055 d3d9_device_ProcessVertices
,
3056 d3d9_device_CreateVertexDeclaration
,
3057 d3d9_device_SetVertexDeclaration
,
3058 d3d9_device_GetVertexDeclaration
,
3061 d3d9_device_CreateVertexShader
,
3062 d3d9_device_SetVertexShader
,
3063 d3d9_device_GetVertexShader
,
3064 d3d9_device_SetVertexShaderConstantF
,
3065 d3d9_device_GetVertexShaderConstantF
,
3066 d3d9_device_SetVertexShaderConstantI
,
3067 d3d9_device_GetVertexShaderConstantI
,
3068 d3d9_device_SetVertexShaderConstantB
,
3069 d3d9_device_GetVertexShaderConstantB
,
3070 d3d9_device_SetStreamSource
,
3071 d3d9_device_GetStreamSource
,
3072 d3d9_device_SetStreamSourceFreq
,
3073 d3d9_device_GetStreamSourceFreq
,
3074 d3d9_device_SetIndices
,
3075 d3d9_device_GetIndices
,
3076 d3d9_device_CreatePixelShader
,
3077 d3d9_device_SetPixelShader
,
3078 d3d9_device_GetPixelShader
,
3079 d3d9_device_SetPixelShaderConstantF
,
3080 d3d9_device_GetPixelShaderConstantF
,
3081 d3d9_device_SetPixelShaderConstantI
,
3082 d3d9_device_GetPixelShaderConstantI
,
3083 d3d9_device_SetPixelShaderConstantB
,
3084 d3d9_device_GetPixelShaderConstantB
,
3085 d3d9_device_DrawRectPatch
,
3086 d3d9_device_DrawTriPatch
,
3087 d3d9_device_DeletePatch
,
3088 d3d9_device_CreateQuery
,
3089 /* IDirect3DDevice9Ex */
3090 d3d9_device_SetConvolutionMonoKernel
,
3091 d3d9_device_ComposeRects
,
3092 d3d9_device_PresentEx
,
3093 d3d9_device_GetGPUThreadPriority
,
3094 d3d9_device_SetGPUThreadPriority
,
3095 d3d9_device_WaitForVBlank
,
3096 d3d9_device_CheckResourceResidency
,
3097 d3d9_device_SetMaximumFrameLatency
,
3098 d3d9_device_GetMaximumFrameLatency
,
3099 d3d9_device_CheckDeviceState
,
3100 d3d9_device_CreateRenderTargetEx
,
3101 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3102 d3d9_device_CreateDepthStencilSurfaceEx
,
3103 d3d9_device_ResetEx
,
3104 d3d9_device_GetDisplayModeEx
,
3107 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3109 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3112 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3113 struct wined3d_device
*device
)
3115 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3118 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3120 TRACE("device_parent %p.\n", device_parent
);
3123 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
3124 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3125 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
3127 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3128 struct d3d9_surface
*d3d_surface
;
3129 BOOL lockable
= TRUE
;
3132 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3133 "\tpool %#x, level %u, face %u, surface %p.\n",
3134 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3136 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3139 hr
= d3d9_device_create_surface(device
, width
, height
,
3140 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3141 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3144 WARN("Failed to create surface, hr %#x.\n", hr
);
3148 *surface
= d3d_surface
->wined3d_surface
;
3149 wined3d_surface_incref(*surface
);
3151 d3d_surface
->container
= container_parent
;
3152 IDirect3DDevice9Ex_Release(d3d_surface
->parent_device
);
3153 d3d_surface
->parent_device
= NULL
;
3155 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3156 d3d_surface
->forwardReference
= container_parent
;
3161 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3162 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
3163 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
3165 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3166 struct d3d9_surface
*d3d_surface
;
3169 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3170 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3171 device_parent
, container_parent
, width
, height
, format_id
, usage
,
3172 multisample_type
, multisample_quality
, surface
);
3174 if (FAILED(hr
= d3d9_device_create_surface(device
, width
, height
, d3dformat_from_wined3dformat(format_id
),
3175 TRUE
, FALSE
, 0, (IDirect3DSurface9
**)&d3d_surface
, usage
, D3DPOOL_DEFAULT
, multisample_type
,
3176 multisample_quality
)))
3178 WARN("Failed to create surface, hr %#x.\n", hr
);
3182 *surface
= d3d_surface
->wined3d_surface
;
3183 wined3d_surface_incref(*surface
);
3185 if (container_parent
== device_parent
)
3186 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3188 d3d_surface
->container
= container_parent
;
3189 /* Implicit surfaces are created with an refcount of 0 */
3190 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3195 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3196 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3197 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
3199 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3200 struct d3d9_volume
*object
;
3203 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3204 "format %#x, pool %#x, usage %#x, volume %p\n",
3205 device_parent
, container_parent
, width
, height
, depth
,
3206 format
, pool
, usage
, volume
);
3208 /* Allocate the storage for the device */
3209 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3212 FIXME("Allocation of memory failed\n");
3214 return D3DERR_OUTOFVIDEOMEMORY
;
3217 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3220 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3221 HeapFree(GetProcessHeap(), 0, object
);
3225 *volume
= object
->wined3d_volume
;
3226 wined3d_volume_incref(*volume
);
3227 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3229 object
->container
= container_parent
;
3230 object
->forwardReference
= container_parent
;
3232 TRACE("Created volume %p.\n", object
);
3237 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3238 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3240 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3241 struct d3d9_swapchain
*d3d_swapchain
;
3244 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3246 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3249 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3254 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3255 wined3d_swapchain_incref(*swapchain
);
3256 IDirect3DSwapChain9_Release(&d3d_swapchain
->IDirect3DSwapChain9_iface
);
3261 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3263 device_parent_wined3d_device_created
,
3264 device_parent_mode_changed
,
3265 device_parent_create_swapchain_surface
,
3266 device_parent_create_texture_surface
,
3267 device_parent_create_volume
,
3268 device_parent_create_swapchain
,
3271 static void setup_fpu(void)
3273 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3275 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3276 cw
= (cw
& ~0xf3f) | 0x3f;
3277 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3278 #elif defined(__i386__) && defined(_MSC_VER)
3281 cw
= (cw
& ~0xf3f) | 0x3f;
3284 FIXME("FPU setup not implemented for this platform.\n");
3288 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3289 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3290 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3292 struct wined3d_swapchain_desc
*swapchain_desc
;
3297 FIXME("Ignoring display mode.\n");
3299 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3300 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3301 device
->refcount
= 1;
3303 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3305 wined3d_mutex_lock();
3306 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3307 &device
->device_parent
, &device
->wined3d_device
);
3310 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3311 wined3d_mutex_unlock();
3315 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3319 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3320 count
= caps
.NumberOfAdaptersInGroup
;
3323 if (flags
& D3DCREATE_MULTITHREADED
)
3324 wined3d_device_set_multithreaded(device
->wined3d_device
);
3326 if (!parameters
->Windowed
)
3329 focus_window
= parameters
->hDeviceWindow
;
3330 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3332 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3333 wined3d_device_decref(device
->wined3d_device
);
3334 wined3d_mutex_unlock();
3338 for (i
= 0; i
< count
; ++i
)
3340 HWND device_window
= parameters
[i
].hDeviceWindow
;
3342 if (!device_window
) device_window
= focus_window
;
3343 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3344 parameters
[i
].BackBufferWidth
,
3345 parameters
[i
].BackBufferHeight
);
3349 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3350 if (!swapchain_desc
)
3352 ERR("Failed to allocate wined3d parameters.\n");
3353 wined3d_device_decref(device
->wined3d_device
);
3354 wined3d_mutex_unlock();
3355 return E_OUTOFMEMORY
;
3358 for (i
= 0; i
< count
; ++i
)
3360 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
]);
3363 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3366 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3367 wined3d_device_release_focus_window(device
->wined3d_device
);
3368 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3369 wined3d_device_decref(device
->wined3d_device
);
3370 wined3d_mutex_unlock();
3374 wined3d_mutex_unlock();
3376 for (i
= 0; i
< count
; ++i
)
3378 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3380 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3382 /* Initialize the converted declaration array. This creates a valid pointer
3383 * and when adding decls HeapReAlloc() can be used without further checking. */
3384 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3385 if (!device
->fvf_decls
)
3387 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3388 wined3d_mutex_lock();
3389 wined3d_device_uninit_3d(device
->wined3d_device
);
3390 wined3d_device_release_focus_window(device
->wined3d_device
);
3391 wined3d_device_decref(device
->wined3d_device
);
3392 wined3d_mutex_unlock();
3393 return E_OUTOFMEMORY
;
3396 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3397 device
->d3d_parent
= parent
;