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HEAD
d3dx9: Use float functions in D3DXQuaternionRotationMatrix().
[wine.git]
/
dlls
/
d3d9
/
Makefile.in
blob
c60e2b602973390067e0072f701369358fc08b32
1
MODULE
=
d3d9.dll
2
IMPORTLIB
=
d3d9
3
IMPORTS
=
dxguid uuid wined3d
4
5
C_SRCS
=
\
6
buffer.c \
7
d3d9_main.c \
8
device.c \
9
directx.c \
10
query.c \
11
shader.c \
12
stateblock.c \
13
surface.c \
14
swapchain.c \
15
texture.c \
16
vertexdeclaration.c \
17
volume.c
18
19
RC_SRCS
=
version.rc
20
21
@MAKE_DLL_RULES@