oleaut32/tests: Skip VarCat and VarAnd tests a bit better if there is no I8 and/or...
[wine.git] / dlls / d3d9 / directx.c
blobacc95ce181e78ea45d7e067d77379037ea0d5060
1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
30 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3D9)) {
34 IUnknown_AddRef(iface);
35 *ppobj = This;
36 return S_OK;
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 *ppobj = NULL;
41 return E_NOINTERFACE;
44 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
45 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50 return ref;
53 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
54 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59 if (ref == 0) {
60 EnterCriticalSection(&d3d9_cs);
61 IWineD3D_Release(This->WineD3D);
62 LeaveCriticalSection(&d3d9_cs);
63 HeapFree(GetProcessHeap(), 0, This);
66 return ref;
69 /* IDirect3D9 Interface follow: */
70 static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
71 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
72 HRESULT hr;
73 TRACE("(%p)->(%p)\n", This, pInitializeFunction);
75 EnterCriticalSection(&d3d9_cs);
76 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
77 LeaveCriticalSection(&d3d9_cs);
78 return hr;
81 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
82 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
83 HRESULT hr;
84 TRACE("%p\n", This);
86 EnterCriticalSection(&d3d9_cs);
87 hr = IWineD3D_GetAdapterCount(This->WineD3D);
88 LeaveCriticalSection(&d3d9_cs);
89 return hr;
92 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
93 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
94 WINED3DADAPTER_IDENTIFIER adapter_id;
95 HRESULT hr;
97 /* dx8 and dx9 have different structures to be filled in, with incompatible
98 layouts so pass in pointers to the places to be filled via an internal
99 structure */
100 adapter_id.Driver = pIdentifier->Driver;
101 adapter_id.Description = pIdentifier->Description;
102 adapter_id.DeviceName = pIdentifier->DeviceName;
103 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
104 adapter_id.VendorId = &pIdentifier->VendorId;
105 adapter_id.DeviceId = &pIdentifier->DeviceId;
106 adapter_id.SubSysId = &pIdentifier->SubSysId;
107 adapter_id.Revision = &pIdentifier->Revision;
108 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
109 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
111 EnterCriticalSection(&d3d9_cs);
112 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
113 LeaveCriticalSection(&d3d9_cs);
114 return hr;
117 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
118 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
119 HRESULT hr;
120 TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
122 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
123 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
124 return 0;
127 EnterCriticalSection(&d3d9_cs);
128 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
129 LeaveCriticalSection(&d3d9_cs);
130 return hr;
133 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
134 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
135 HRESULT hr;
136 TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
137 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
138 It's supposed to fail anyway, so no harm returning failure. */
139 if(Format != WINED3DFMT_X8R8G8B8 && Format != WINED3DFMT_R5G6B5)
140 return D3DERR_INVALIDCALL;
142 EnterCriticalSection(&d3d9_cs);
143 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
144 LeaveCriticalSection(&d3d9_cs);
145 return hr;
148 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
149 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
150 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
153 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
154 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
155 D3DFORMAT BackBufferFormat, BOOL Windowed) {
156 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
157 HRESULT hr;
158 TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
159 BackBufferFormat, Windowed ? "true" : "false");
161 EnterCriticalSection(&d3d9_cs);
162 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
163 BackBufferFormat, Windowed);
164 LeaveCriticalSection(&d3d9_cs);
165 return hr;
168 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
169 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
170 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
171 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
172 HRESULT hr;
173 TRACE("%p\n", This);
175 EnterCriticalSection(&d3d9_cs);
176 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
177 Usage, RType, CheckFormat);
178 LeaveCriticalSection(&d3d9_cs);
179 return hr;
182 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
183 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
184 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
185 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
186 HRESULT hr;
187 TRACE("%p\n", This);
189 EnterCriticalSection(&d3d9_cs);
190 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
191 Windowed, MultiSampleType, pQualityLevels);
192 LeaveCriticalSection(&d3d9_cs);
193 return hr;
196 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
197 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
198 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
199 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
200 HRESULT hr;
201 TRACE("%p\n", This);
203 EnterCriticalSection(&d3d9_cs);
204 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
205 RenderTargetFormat, DepthStencilFormat);
206 LeaveCriticalSection(&d3d9_cs);
207 return hr;
210 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
211 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
212 HRESULT hr;
213 TRACE("%p\n", This);
215 EnterCriticalSection(&d3d9_cs);
216 hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
217 TargetFormat);
218 LeaveCriticalSection(&d3d9_cs);
219 return hr;
222 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
223 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
224 HRESULT hrc = D3D_OK;
225 WINED3DCAPS *pWineCaps;
227 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
229 if(NULL == pCaps){
230 return D3DERR_INVALIDCALL;
232 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
233 if(pWineCaps == NULL){
234 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
236 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
237 EnterCriticalSection(&d3d9_cs);
238 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
239 LeaveCriticalSection(&d3d9_cs);
240 HeapFree(GetProcessHeap(), 0, pWineCaps);
242 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
243 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
244 TRACE("(%p) returning %p\n", This, pCaps);
245 return hrc;
248 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
249 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
250 HMONITOR ret;
251 TRACE("%p\n", This);
253 EnterCriticalSection(&d3d9_cs);
254 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
255 LeaveCriticalSection(&d3d9_cs);
256 return ret;
259 /* Internal function called back during the CreateDevice to create a render target */
260 HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
261 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
262 DWORD MultisampleQuality, BOOL Lockable,
263 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
264 HRESULT res = D3D_OK;
265 IDirect3DSurface9Impl *d3dSurface = NULL;
266 TRACE("(%p) call back\n", device);
267 res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height,
268 (D3DFORMAT)Format, MultiSample, MultisampleQuality, Lockable,
269 (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
271 if (SUCCEEDED(res)) {
272 *ppSurface = d3dSurface->wineD3DSurface;
273 d3dSurface->container = pSuperior;
274 d3dSurface->isImplicit = TRUE;
275 /* Implicit surfaces are created with an refcount of 0 */
276 IUnknown_Release((IUnknown *)d3dSurface);
277 } else {
278 *ppSurface = NULL;
280 return res;
283 ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
284 IDirect3DSurface9Impl* surfaceParent;
285 TRACE("(%p) call back\n", pSurface);
287 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
288 surfaceParent->isImplicit = FALSE;
289 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
290 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
293 static HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
294 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
295 IWineD3DSwapChain ** ppSwapChain) {
296 HRESULT res = D3D_OK;
297 IDirect3DSwapChain9Impl *d3dSwapChain = NULL;
298 D3DPRESENT_PARAMETERS localParameters;
299 TRACE("(%p) call back\n", device);
301 /* Copy the presentation parameters */
302 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
303 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
304 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
305 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
306 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
307 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
308 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
309 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
310 localParameters.Windowed = pPresentationParameters->Windowed;
311 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
312 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
313 localParameters.Flags = pPresentationParameters->Flags;
314 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
315 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
317 res = IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9 *)device, &localParameters, (IDirect3DSwapChain9 **)&d3dSwapChain);
319 if (SUCCEEDED(res)) {
320 *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
321 d3dSwapChain->isImplicit = TRUE;
322 /* Implicit swap chains are created with an refcount of 0 */
323 IUnknown_Release((IUnknown *)d3dSwapChain);
324 } else {
325 *ppSwapChain = NULL;
328 /* Copy back the presentation parameters */
329 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
330 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
331 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
332 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
333 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
334 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
335 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
336 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
337 pPresentationParameters->Windowed = localParameters.Windowed;
338 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
339 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
340 pPresentationParameters->Flags = localParameters.Flags;
341 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
342 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
344 return res;
347 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
348 IDirect3DSwapChain9Impl* swapChainParent;
349 TRACE("(%p) call back\n", pSwapChain);
351 IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
352 swapChainParent->isImplicit = FALSE;
353 /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
354 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
357 /* Internal function called back during the CreateDevice to create a render target */
358 HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
359 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
360 DWORD MultisampleQuality, BOOL Discard,
361 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
362 HRESULT res = D3D_OK;
363 IDirect3DSurface9Impl *d3dSurface = NULL;
364 TRACE("(%p) call back\n", device);
366 res = IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9 *)device, Width, Height,
367 (D3DFORMAT)Format, MultiSample, MultisampleQuality, Discard,
368 (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
369 if (SUCCEEDED(res)) {
370 *ppSurface = d3dSurface->wineD3DSurface;
371 d3dSurface->container = device;
372 d3dSurface->isImplicit = TRUE;
373 /* Implicit surfaces are created with an refcount of 0 */
374 IUnknown_Release((IUnknown *)d3dSurface);
376 return res;
379 ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
380 IDirect3DSurface9Impl* surfaceParent;
381 TRACE("(%p) call back\n", pSurface);
383 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
384 surfaceParent->isImplicit = FALSE;
385 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
386 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
389 static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
390 HWND hFocusWindow, DWORD BehaviourFlags,
391 D3DPRESENT_PARAMETERS* pPresentationParameters,
392 IDirect3DDevice9** ppReturnedDeviceInterface) {
394 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
395 IDirect3DDevice9Impl *object = NULL;
396 WINED3DPRESENT_PARAMETERS localParameters;
397 HRESULT hr;
398 TRACE("(%p) Relay\n", This);
400 /* Check the validity range of the adapter parameter */
401 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
402 *ppReturnedDeviceInterface = NULL;
403 return D3DERR_INVALIDCALL;
406 /* Allocate the storage for the device object */
407 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
408 if (NULL == object) {
409 FIXME("Allocation of memory failed\n");
410 *ppReturnedDeviceInterface = NULL;
411 return D3DERR_OUTOFVIDEOMEMORY;
414 object->lpVtbl = &Direct3DDevice9_Vtbl;
415 object->ref = 1;
416 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
418 /* Allocate an associated WineD3DDevice object */
419 EnterCriticalSection(&d3d9_cs);
420 hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
422 if (hr != D3D_OK) {
423 HeapFree(GetProcessHeap(), 0, object);
424 *ppReturnedDeviceInterface = NULL;
425 LeaveCriticalSection(&d3d9_cs);
426 return hr;
429 TRACE("(%p) : Created Device %p\n", This, object);
431 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
432 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
433 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
434 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
435 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
436 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
437 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
438 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
439 localParameters.Windowed = pPresentationParameters->Windowed;
440 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
441 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
442 localParameters.Flags = pPresentationParameters->Flags;
443 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
444 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
446 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
447 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
450 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D9CB_CreateAdditionalSwapChain);
452 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
453 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
454 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
455 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
456 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
457 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
458 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
459 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
460 pPresentationParameters->Windowed = localParameters.Windowed;
461 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
462 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
463 pPresentationParameters->Flags = localParameters.Flags;
464 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
465 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
467 if (hr != D3D_OK) {
468 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
469 HeapFree(GetProcessHeap(), 0, object);
470 *ppReturnedDeviceInterface = NULL;
473 /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
474 * can be used without further checking
476 object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
477 LeaveCriticalSection(&d3d9_cs);
479 return hr;
484 const IDirect3D9Vtbl Direct3D9_Vtbl =
486 /* IUnknown */
487 IDirect3D9Impl_QueryInterface,
488 IDirect3D9Impl_AddRef,
489 IDirect3D9Impl_Release,
490 /* IDirect3D9 */
491 IDirect3D9Impl_RegisterSoftwareDevice,
492 IDirect3D9Impl_GetAdapterCount,
493 IDirect3D9Impl_GetAdapterIdentifier,
494 IDirect3D9Impl_GetAdapterModeCount,
495 IDirect3D9Impl_EnumAdapterModes,
496 IDirect3D9Impl_GetAdapterDisplayMode,
497 IDirect3D9Impl_CheckDeviceType,
498 IDirect3D9Impl_CheckDeviceFormat,
499 IDirect3D9Impl_CheckDeviceMultiSampleType,
500 IDirect3D9Impl_CheckDepthStencilMatch,
501 IDirect3D9Impl_CheckDeviceFormatConversion,
502 IDirect3D9Impl_GetDeviceCaps,
503 IDirect3D9Impl_GetAdapterMonitor,
504 IDirect3D9Impl_CreateDevice