qcap/tests: Add option to save generated avi file.
[wine.git] / dlls / d3d9 / d3d9_main.c
blobd8c5e2347fab5122635a75cda7bf467cbef84f06
1 /*
2 * Direct3D 9
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "initguid.h"
26 #include "d3d9_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
30 static int D3DPERF_event_level = 0;
32 void WINAPI DebugSetMute(void) {
33 /* nothing to do */
36 IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
38 struct d3d9 *object;
40 TRACE("sdk_version %#x.\n", sdk_version);
42 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
43 return NULL;
45 if (!d3d9_init(object, FALSE))
47 WARN("Failed to initialize d3d9.\n");
48 HeapFree(GetProcessHeap(), 0, object);
49 return NULL;
52 TRACE("Created d3d9 object %p.\n", object);
54 return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
57 HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
59 struct d3d9 *object;
61 TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
63 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
64 return E_OUTOFMEMORY;
66 if (!d3d9_init(object, TRUE))
68 WARN("Failed to initialize d3d9.\n");
69 HeapFree(GetProcessHeap(), 0, object);
70 return D3DERR_NOTAVAILABLE;
73 TRACE("Created d3d9 object %p.\n", object);
74 *d3d9ex = &object->IDirect3D9Ex_iface;
76 return D3D_OK;
79 /*******************************************************************
80 * Direct3DShaderValidatorCreate9 (D3D9.@)
82 * No documentation available for this function.
83 * SDK only says it is internal and shouldn't be used.
85 void* WINAPI Direct3DShaderValidatorCreate9(void)
87 static int once;
89 if (!once++) FIXME("stub\n");
90 return NULL;
93 /*******************************************************************
94 * DllMain
96 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
98 if (reason == DLL_PROCESS_ATTACH)
99 DisableThreadLibraryCalls(inst);
101 return TRUE;
104 /***********************************************************************
105 * D3DPERF_BeginEvent (D3D9.@)
107 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
109 TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
111 return D3DPERF_event_level++;
114 /***********************************************************************
115 * D3DPERF_EndEvent (D3D9.@)
117 int WINAPI D3DPERF_EndEvent(void) {
118 TRACE("(void) : stub\n");
120 return --D3DPERF_event_level;
123 /***********************************************************************
124 * D3DPERF_GetStatus (D3D9.@)
126 DWORD WINAPI D3DPERF_GetStatus(void) {
127 FIXME("(void) : stub\n");
129 return 0;
132 /***********************************************************************
133 * D3DPERF_SetOptions (D3D9.@)
136 void WINAPI D3DPERF_SetOptions(DWORD options)
138 FIXME("(%#x) : stub\n", options);
141 /***********************************************************************
142 * D3DPERF_QueryRepeatFrame (D3D9.@)
144 BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
145 FIXME("(void) : stub\n");
147 return FALSE;
150 /***********************************************************************
151 * D3DPERF_SetMarker (D3D9.@)
153 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
155 FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
158 /***********************************************************************
159 * D3DPERF_SetRegion (D3D9.@)
161 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
163 FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));