wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
[wine.git] / include / d3d8caps.h
blob469dacec326ff7842eaea64dece6a3bae89f803e
1 /*
2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D8CAPS_H
20 #define __WINE_D3D8CAPS_H
22 #ifdef __i386__
23 #include <pshpack4.h>
24 #endif
27 * Definitions
30 #define D3DCAPS_READ_SCANLINE 0x20000
32 #define D3DCURSORCAPS_COLOR 1
33 #define D3DCURSORCAPS_LOWRES 2
35 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
36 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
37 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
38 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
39 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
40 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
41 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
42 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
43 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
44 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
45 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
46 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
47 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
48 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
49 #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
50 #define D3DDEVCAPS_PUREDEVICE 0x0100000
51 #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
52 #define D3DDEVCAPS_RTPATCHES 0x0400000
53 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
54 #define D3DDEVCAPS_NPATCHES 0x1000000
56 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
57 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
58 #define D3DFVFCAPS_PSIZE 0x100000
60 #define D3DLINECAPS_TEXTURE 0x01
61 #define D3DLINECAPS_ZTEST 0x02
62 #define D3DLINECAPS_BLEND 0x04
63 #define D3DLINECAPS_ALPHACMP 0x08
64 #define D3DLINECAPS_FOG 0x10
66 #define D3DPBLENDCAPS_ZERO 0x0001
67 #define D3DPBLENDCAPS_ONE 0x0002
68 #define D3DPBLENDCAPS_SRCCOLOR 0x0004
69 #define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
70 #define D3DPBLENDCAPS_SRCALPHA 0x0010
71 #define D3DPBLENDCAPS_INVSRCALPHA 0x0020
72 #define D3DPBLENDCAPS_DESTALPHA 0x0040
73 #define D3DPBLENDCAPS_INVDESTALPHA 0x0080
74 #define D3DPBLENDCAPS_DESTCOLOR 0x0100
75 #define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
76 #define D3DPBLENDCAPS_SRCALPHASAT 0x0400
77 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
78 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
80 #define D3DPCMPCAPS_NEVER 0x01
81 #define D3DPCMPCAPS_LESS 0x02
82 #define D3DPCMPCAPS_EQUAL 0x04
83 #define D3DPCMPCAPS_LESSEQUAL 0x08
84 #define D3DPCMPCAPS_GREATER 0x10
85 #define D3DPCMPCAPS_NOTEQUAL 0x20
86 #define D3DPCMPCAPS_GREATEREQUAL 0x40
87 #define D3DPCMPCAPS_ALWAYS 0x80
89 #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
90 #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
91 #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
92 #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
93 #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
94 #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
95 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
96 #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
97 #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
98 #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
99 #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
101 #define D3DPRASTERCAPS_DITHER 0x00000001
102 #define D3DPRASTERCAPS_PAT 0x00000008
103 #define D3DPRASTERCAPS_ZTEST 0x00000010
104 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
105 #define D3DPRASTERCAPS_FOGTABLE 0x00000100
106 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
107 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
108 #define D3DPRASTERCAPS_ZBIAS 0x00004000
109 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
110 #define D3DPRASTERCAPS_FOGRANGE 0x00010000
111 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
112 #define D3DPRASTERCAPS_WBUFFER 0x00040000
113 #define D3DPRASTERCAPS_WFOG 0x00100000
114 #define D3DPRASTERCAPS_ZFOG 0x00200000
115 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
116 #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
118 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
119 #define D3DPRESENT_INTERVAL_ONE 0x00000001
120 #define D3DPRESENT_INTERVAL_TWO 0x00000002
121 #define D3DPRESENT_INTERVAL_THREE 0x00000004
122 #define D3DPRESENT_INTERVAL_FOUR 0x00000008
123 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
125 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
126 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
127 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
128 #define D3DPSHADECAPS_FOGGOURAUD 0x80000
130 #define D3DPTADDRESSCAPS_WRAP 0x01
131 #define D3DPTADDRESSCAPS_MIRROR 0x02
132 #define D3DPTADDRESSCAPS_CLAMP 0x04
133 #define D3DPTADDRESSCAPS_BORDER 0x08
134 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
135 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
137 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
138 #define D3DPTEXTURECAPS_POW2 0x00002
139 #define D3DPTEXTURECAPS_ALPHA 0x00004
140 #define D3DPTEXTURECAPS_SQUAREONLY 0x00020
141 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
142 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
143 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
144 #define D3DPTEXTURECAPS_PROJECTED 0x00400
145 #define D3DPTEXTURECAPS_CUBEMAP 0x00800
146 #define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
147 #define D3DPTEXTURECAPS_MIPMAP 0x04000
148 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
149 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
150 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
151 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
153 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100
154 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
155 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
156 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
157 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
158 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
159 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
160 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
161 #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
162 #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
164 #define D3DSTENCILCAPS_KEEP 0x01
165 #define D3DSTENCILCAPS_ZERO 0x02
166 #define D3DSTENCILCAPS_REPLACE 0x04
167 #define D3DSTENCILCAPS_INCRSAT 0x08
168 #define D3DSTENCILCAPS_DECRSAT 0x10
169 #define D3DSTENCILCAPS_INVERT 0x20
170 #define D3DSTENCILCAPS_INCR 0x40
171 #define D3DSTENCILCAPS_DECR 0x80
173 #define D3DTEXOPCAPS_DISABLE 0x0000001
174 #define D3DTEXOPCAPS_SELECTARG1 0x0000002
175 #define D3DTEXOPCAPS_SELECTARG2 0x0000004
176 #define D3DTEXOPCAPS_MODULATE 0x0000008
177 #define D3DTEXOPCAPS_MODULATE2X 0x0000010
178 #define D3DTEXOPCAPS_MODULATE4X 0x0000020
179 #define D3DTEXOPCAPS_ADD 0x0000040
180 #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
181 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
182 #define D3DTEXOPCAPS_SUBTRACT 0x0000200
183 #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
184 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
185 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
186 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
187 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
188 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
189 #define D3DTEXOPCAPS_PREMODULATE 0x0010000
190 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
191 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
192 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
193 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
194 #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
195 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
196 #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
197 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
198 #define D3DTEXOPCAPS_LERP 0x2000000
200 #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
201 #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
202 #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
203 #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
204 #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
205 #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
206 #define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080)
208 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
209 #define D3DCAPS3_RESERVED 0x8000001f
211 #define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
212 #define D3DCAPS2_CANRENDERWINDOWED 0x0080000
213 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000
214 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000
215 #define D3DCAPS2_FULLSCREENGAMMA 0x0020000
216 #define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
217 #define D3DCAPS2_RESERVED 0x2000000
220 * The d3dcaps8 structure
222 typedef struct _D3DCAPS8 {
223 D3DDEVTYPE DeviceType;
224 UINT AdapterOrdinal;
226 DWORD Caps;
227 DWORD Caps2;
228 DWORD Caps3;
229 DWORD PresentationIntervals;
231 DWORD CursorCaps;
233 DWORD DevCaps;
235 DWORD PrimitiveMiscCaps;
236 DWORD RasterCaps;
237 DWORD ZCmpCaps;
238 DWORD SrcBlendCaps;
239 DWORD DestBlendCaps;
240 DWORD AlphaCmpCaps;
241 DWORD ShadeCaps;
242 DWORD TextureCaps;
243 DWORD TextureFilterCaps;
244 DWORD CubeTextureFilterCaps;
245 DWORD VolumeTextureFilterCaps;
246 DWORD TextureAddressCaps;
247 DWORD VolumeTextureAddressCaps;
249 DWORD LineCaps;
251 DWORD MaxTextureWidth, MaxTextureHeight;
252 DWORD MaxVolumeExtent;
254 DWORD MaxTextureRepeat;
255 DWORD MaxTextureAspectRatio;
256 DWORD MaxAnisotropy;
257 float MaxVertexW;
259 float GuardBandLeft;
260 float GuardBandTop;
261 float GuardBandRight;
262 float GuardBandBottom;
264 float ExtentsAdjust;
265 DWORD StencilCaps;
267 DWORD FVFCaps;
268 DWORD TextureOpCaps;
269 DWORD MaxTextureBlendStages;
270 DWORD MaxSimultaneousTextures;
272 DWORD VertexProcessingCaps;
273 DWORD MaxActiveLights;
274 DWORD MaxUserClipPlanes;
275 DWORD MaxVertexBlendMatrices;
276 DWORD MaxVertexBlendMatrixIndex;
278 float MaxPointSize;
280 DWORD MaxPrimitiveCount;
281 DWORD MaxVertexIndex;
282 DWORD MaxStreams;
283 DWORD MaxStreamStride;
285 DWORD VertexShaderVersion;
286 DWORD MaxVertexShaderConst;
288 DWORD PixelShaderVersion;
289 float MaxPixelShaderValue;
290 } D3DCAPS8;
292 #ifdef __i386__
293 #include <poppack.h>
294 #endif
296 #endif /* __WINE_D3D8CAPS_H */