1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
17 advapi32/ - Crypto, systeminfo, security, eventlogging
18 advpack/ - Reads and verifies .INF files
19 amstream/ - MultiMedia Streams
20 atl/ - Active Template Library
21 avicap32/ - AVI capture window class
22 avifil32/ - COM object to play AVI files
23 cabinet/ - Cabinet file interface
24 capi2032/ - Wrapper library for CAPI4Linux access
25 cards/ - Card graphics
26 cfgmgr32/ - Config manager
27 comcat/ - Component category manager
28 comctl32/ - Common controls
29 commdlg/ - Common dialog boxes (both 16 & 32 bit)
30 crtdll/ - Old C runtime library
31 crypt32/ - Cryptography
32 cryptdll/ - Cryptography Manager
33 ctl3d/ - 3D Effects for Common GUI Components
34 d3d8/ - Direct3D (3D graphics)
35 d3d9/ - Direct3D (3D graphics)
36 d3dim/ - Direct3D Immediate Mode
37 d3drm/ - Direct3D Retained Mode
38 d3dx8/ - Direct3D (3D graphics)
39 d3dxof/ - DirectX Files Functions
40 dbghelp/ - Engine for symbol and module enumeration
41 dciman32/ - DCI Manager (graphics)
42 ddraw/ - DirectDraw (graphics)
43 devenum/ - Device enumeration (part of DirectShow)
44 dinput/ - DirectInput (device input)
45 dinput8/ - DirectInput (device input)
46 dmband/ - DirectMusic Band
47 dmcompos/ - DirectMusic Composer
48 dmime/ - DirectMusic Interactive Engine
49 dmloader/ - DirectMusic Loader
50 dmscript/ - DirectMusic Scripting
51 dmstyle/ - DirectMusic Style Engine
52 dmsynth/ - DirectMusic Software Synthesizer
53 dmusic/ - DirectMusic Core Services
54 dmusic32/ - DirectMusic Legacy Port
55 dplay/ - DirectPlay (networking)
56 dplayx/ - DirectPlay (networking)
57 dpnet/ - DirectPlay (networking)
58 dpnhpast/ - DirectPlay NAT Helper PAST
59 dsound/ - DirectSound (audio)
60 dswave/ - DirectMusic Wave
61 dxdiagn/ - DirectX Diagnostic Tool
63 glu32/ - OpenGL Utility library (graphics)
64 glut32/ - OpenGL Utility Toolkit
65 hhctrl.ocx/ - HHCTRL OCX implementation
66 iccvid/ - Radius Cinepak Video Decoder
67 icmp/ - ICMP protocol (networking)
68 ifsmgr.vxd/ - IFSMGR VxD implementation
69 imagehlp/ - PE (Portable Executable) Image Helper lib
70 imm32/ - Input Method Manager
71 iphlpapi/ - IP Helper API
72 itss/ - Infotech Structured Storage (HTML Help)
73 kernel/ - The Windows kernel
74 lzexpand/ - Lempel-Ziv compression/decompression
75 mapi32/ - Mail interface
76 mlang/ - Multi Language Support
77 mmdevldr.vxd/ - MMDEVLDR VxD implementation
78 monodebg.vxd/ - MONODEBG VxD implementation
79 mpr/ - Multi-Protocol Router (networking)
80 msacm/ - Audio Compression Manager (multimedia)
81 msacm/imaadp32/ - IMA ADPCM Audio Codec
82 msacm/msadp32/ - MS ADPCM Audio Codec
83 msacm/msg711/ - MS G711 Audio Codec (includes A-Law & MU-Law)
84 msacm/winemp3/ - Mpeg Layer 3 Audio Codec
85 mscms/ - Color Management System
86 msdmo/ - DirectX Media Objects
87 mshtml/ - MS HTML component
88 msi/ - Microsoft Installer
89 msimg32/ - Gradient and transparency (graphics)
90 msisys/ - System information
91 msnet32/ - Network interface
92 msrle32/ - Video codecs
93 msvcrt/ - C runtime library
94 msvcrt20/ - C runtime library version 2.0
95 msvcrt40/ - C runtime library version 4.0
96 msvcrtd/ - C runtime library debugging
97 msvidc32/ - Microsoft Video-1 Decoder
98 msvideo/ - 16 bit video manager
99 mswsock/ - Misc networking
100 netapi32/ - Network interface
101 newdev/ - New Hardware Device Library
102 ntdll/ - NT implementation of kernel calls
103 odbc32/ - Open DataBase Connectivity driver manager
104 ole32/ - 32 bit OLE 2.0 libraries
105 oleacc/ - OLE accessibility support
106 oleaut32/ - 32 bit OLE 2.0 automation
107 olecli/ - 16 bit OLE client
108 oledlg/ - OLE 2.0 user interface support
109 olepro32/ - 32 bit OLE 2.0 automation
110 olesvr/ - 16 bit OLE server
111 opengl32/ - OpenGL implementation (graphics)
112 powrprof/ - Power Management and Profiling
113 psapi/ - Process Status interface
114 qcap/ - DirectShow runtime
115 quartz/ - DirectShow runtime
116 rasapi32/ - Remote Access Server interface
117 riched20/ - Rich text editing control version 2.0
118 richedit/ - Rich text editing control
119 rpcrt4/ - Remote Procedure Call runtime
120 rsabase/ - RSA encryption
121 rsaenh/ - Crypto API that provides algorithms for DES, 3DES, and RSA among others
122 secur32/ - Contains Windows Security functions
123 sensapi/ - System Event Notification Service
124 serialui/ - Serial port property pages
125 setupapi/ - Setup interface
126 shdocvw/ - Shell document object and control
127 shell32/ - COM object implementing shell views
128 shfolder/ - Shell folder service
129 shlwapi/ - Shell Light-Weight interface
130 snmpapi/ - SNMP protocol interface (networking)
131 stdole32.tlb/ - Standard OLE typelib
132 sti/ - Still Image service
133 tapi32/ - Telephone interface
134 ttydrv/ - TTY display driver (Wine specific)
135 twain/ - TWAIN Imaging device communications
136 unicows/ - Unicows replacement (Unicode layer for Win9x)
137 url/ - Internet shortcut shell extension
138 urlmon/ - URL Moniker allows binding to a URL (like KIO/gnome-vfs)
139 user/ - Window management, standard controls, etc.
140 uxtheme/ - Theme library
141 vdhcp.vxd/ - VDHCP VxD implementation
142 vdmdbg/ - Virtual DOS machine debug library
143 version/ - File installation library
144 vmm.vxd/ - VMM VxD implementation
145 vnbt.vxd/ - VNBT VxD implementation
146 vnetbios.vxd/ - VNETBIOS VxD implementation
147 vtdapi.vxd/ - VTDAPI VxD implementation
148 vwin32.vxd/ - VWIN32 VxD implementation
149 win32s/ - 32-bit function access for 16-bit systems
150 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
151 wined3d/ - Wine internal Direct3D helper
152 winedos/ - DOS features and BIOS calls (interrupts) (wine specific)
153 wineps/ - Postscript driver (Wine specific)
154 wininet/ - Internet extensions
155 winmm/ - Multimedia (16 & 32 bit)
156 winmm/joystick/ - Joystick driver
157 winmm/mcianim/ - MCI animation driver
158 winmm/mciavi/ - MCI video driver
159 winmm/mcicda/ - MCI audio CD driver
160 winmm/mciseq/ - MCI MIDI driver
161 winmm/mciwave/ - MCI wave driver
162 winmm/midimap/ - MIDI mapper
163 winmm/wavemap/ - Audio mapper
164 winmm/winealsa/ - ALSA audio driver
165 winmm/winearts/ - aRts audio driver
166 winmm/wineaudioio/ - audioio audio driver
167 winmm/winejack/ - JACK audio server driver
168 winmm/winenas/ - NAS audio driver
169 winmm/wineoss/ - OSS audio driver
170 winnls/ - National Language Support
171 winsock/ - Sockets 2.0 (networking)
172 winspool/ - Printing & Print Spooler
173 wintab32/ - Tablet device interface
174 wintrust/ - Trust verification interface
175 wldap32/ - LDAP support
176 wow32/ - WOW subsystem
177 wsock32/ - Sockets 1.1 (networking)
178 wtsapi32/ - Terminal Services
179 x11drv/ - X11 display driver (Wine specific)
181 Winelib programs (under programs/):
182 -----------------------------------
184 avitools/ - AVI information viewer and player
185 clock/ - Graphical clock
186 cmdlgtst/ - Common dialog tests
187 control/ - Control panel
188 expand/ - Decompress Lempel-Ziv compressed archive
189 msiexec/ - Microsoft Installer frontend
190 notepad/ - Notepad replacement
191 progman/ - Program manager
192 regedit/ - Registry editor
193 regsvr32/ - Register COM server
194 rpcss/ - RPC services
195 rundll32/ - Execute DLL functions directly
196 start/ - Replacement for start.exe
197 taskmgr/ - Manage running Windows/Winelib applications
198 uninstaller/ - Remove installed programs
199 view/ - Metafile viewer
200 wcmd/ - Command line interface
201 wineboot/ - Wine bootstrap process
202 winecfg/ - Wine configuration utility
203 wineconsole/ - Console
205 winefile/ - File manager
206 winemenubuilder/ - Helper program for building Unix menu entries
207 winemine/ - Mine game
208 winepath/ - Translate between Wine and Unix paths
209 winetest/ - Wine testing shell
210 winevdm/ - Wine virtual DOS machine
211 winhelp/ - Help viewer
212 winver/ - Windows Version Program
215 Support programs, libraries, etc:
216 ---------------------------------
218 dlls/dxerr8/ - DirectX 8 error import lib
219 dlls/dxerr9/ - DirectX 9 error import lib
220 dlls/dxguid/ - DirectX UUID import lib
221 dlls/strmiids/ - Exports class (CLSIDs) and interface (IIDs) identifiers
222 dlls/uuid/ - Windows-compatible UUID import lib
223 documentation/ - some documentation
224 documentation/samples/ - sample configuration files
225 include/ - Windows standard includes
226 include/msvcrt/ - MSVC compatible libc headers
227 include/wine/ - Wine specific headers
228 libs/ - the Wine libraries
229 libs/port/ - portability library
230 libs/unicode/ - Unicode support shared
231 libs/wine/ - Wine bootstrap library
232 libs/wpp/ - C preprocessor
233 loader/ - the main Wine loader
234 server/ - the Wine server
235 tools/ - various tools used to build/check Wine
236 tools/widl/ - the IDL compiler
237 tools/winapi{,_check}/ - A Win32 API checker
238 tools/winebuild/ - Wine build tool
239 tools/winedump/ - a .DLL dump utility
240 tools/winegcc/ - a MinGW command line compatible gcc wrapper
241 tools/wmc/ - the message compiler
242 tools/wpp/ - the C pre-processor library
243 tools/wrc/ - the resource compiler
247 IMPLEMENTING NEW API CALLS
248 ==========================
250 This is the simple version, and covers only Win32. Win16 is slightly
251 uglier, because of the Pascal heritage and the segmented memory model.
253 All of the Win32 APIs known to Wine are listed in the .spec file of
254 their corresponding dll. An unimplemented call will look like (from
256 269 stub PolyBezierTo
257 To implement this call, you need to do the following four things.
259 1. Find the appropriate parameters for the call, and add a prototype to
260 the correct header file. In this case, that means [include/wingdi.h],
261 and it might look like
262 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
263 If the function has both an ASCII and a Unicode version, you need to
264 define both and add a #define WINELIB_NAME_AW declaration. See below
265 for discussion of function naming conventions.
267 2. Modify the .spec file to tell Wine that the function has an
268 implementation, what the parameters look like and what Wine function
269 to use for the implementation. In Win32, things are simple--everything
270 is 32-bits. However, the relay code handles pointers and pointers to
271 strings slightly differently, so you should use 'str' and 'wstr' for
272 strings, 'ptr' for other pointer types, and 'long' for everything else.
273 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
274 The 'PolyBezierTo' at the end of the line is which Wine function to use
275 for the implementation.
277 3. Implement the function as a stub. Once you add the function to the .spec
278 file, you must add the function to the Wine source before it will link.
279 Add a function called 'PolyBezierTo' somewhere. Good things to put
281 o a correct prototype, including the WINAPI
282 o header comments, including full documentation for the function and
283 arguments (see documentation/README.documentation)
284 o A FIXME message and an appropriate return value are good things to
287 /************************************************************
288 * PolyBezierTo (GDI32.269)
290 * Draw many Bezier curves.
293 * hdc [I] Device context to draw to
294 * p [I] Array of POINT structs
295 * count [I] Number of points in p
299 * Failure: FALSE. Use GetLastError() to find the error cause.
304 BOOL WINAPI PolyBezierTo(HDC hdc, LPCVOID p, DWORD count)
306 /* tell the user they've got a substandard implementation */
307 FIXME("(%x,%p,%d): stub\n", hdc, p, count);
309 /* some programs may be able to compensate,
310 * if they know what happened
312 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
313 return FALSE; /* error value */
316 4. Implement and test the rest of the function.
319 IMPLEMENTING A NEW DLL
320 ======================
325 Apart from writing the set of needed .c files, you also need to do the
328 1. Create a directory <MyDll> where to store the implementation of
329 the DLL. This directory has to be put under the dlls/ directory.
330 If the DLL exists under Windows as both 16 and 32 bit DLL, you
331 should have a single directory with both implementations.
333 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
334 copy an existing Makefile.in from another ./dlls/ subdirectory.
335 You need at least to change the MODULE and C_SRCS macros.
337 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
338 of the file to trigger the Makefile generation)
340 4. Run ./make_dlls in the dlls directory to update Makefile.in in
343 5. You can now regenerate ./configure file (with 'autoconf')
344 and the various Makefiles (with 'configure; make depend') (run
345 from the top of Wine's tree).
346 You should now have a Makefile file in ./dlls/<MyDll>/
348 6. Create the .spec file for the DLL exported functions in your
349 directory. Refer to 'Implementation of new API calls' earlier in
350 this document for more information on this part.
352 7. You can now start adding .c files. For the .h files, if they are
353 standard Windows one, put them in include/. If they are linked to
354 *your* implementation of the dll, put them in your newly created
360 If you need to create a new debug channel, just add the
361 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
362 All the housekeeping will happen automatically.
367 If you also need to add resources to your DLL, then create the .rc
368 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
369 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
375 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
376 you might need to call 16 bit routine. The way to do it to add in the
377 code, fragments like:
378 /* ### Start build ### */
379 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
380 /* ### stop build ### */
381 Where <PREFIX>_ is an internal prefix for your module. The first
382 parameter is always of type FARPROC16. Then, you can get the regular
383 list of parameters. The _word_wwlll indicates the type of return (long
384 or word) and the size of the parameters (here l=>long, w=>word; which
385 maps to WORD,WORD,LONG,LONG,LONG.
386 You can put several functions between the Start/Stop build pair.
388 You can also read the winebuild manpage for more details on this.
390 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
392 EXTRA_OBJS = $(MODULE).glue.o
394 See dlls/winmm/ for an example of this.
399 NE (Win16) executables consist of multiple segments. The Wine loader
400 loads each segment into a unique location in the Wine processes memory
401 and assigns a selector to that segment. Because of this, it's not
402 possible to exchange addresses freely between 16-bit and 32-bit code.
403 Addresses used by 16-bit code are segmented addresses (16:16), formed
404 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
405 are regular 32-bit linear addresses.
407 There are four ways to obtain a segmented pointer:
408 - Using the MapLS function (recommended).
409 - Allocate a block of memory from the global heap and use
410 WIN16_GlobalLock to get its segmented address.
411 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
412 for a given API function.
414 Once you have a segmented pointer, it must be converted to a linear
415 pointer before you can use it from 32-bit code. This can be done with
416 the MapSL function. The linear pointer can then be used freely with
417 standard Unix functions like memcpy() etc. without worrying about 64k
418 boundaries. Note: there's no easy way to convert back from a linear
419 to a segmented address.
421 In most cases, you don't need to worry about segmented address, as the
422 conversion is made automatically by the callback code and the API
423 functions only see linear addresses. However, in some cases it is
424 necessary to manipulate segmented addresses; the most frequent cases
426 - API functions that return a pointer
427 - lParam of Windows messages that point to a structure
428 - Pointers contained inside structures accessed by 16-bit code.
430 It is usually a good practice to used the type 'SEGPTR' for segmented
431 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
432 defined as a DWORD, you'll get a compilation warning if you mistakenly
433 use it as a regular 32-bit pointer.
439 Under Windows, data structures are tightly packed, i.e. there is no
440 padding between structure members. On the other hand, by default gcc
441 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
442 This means that a structure like
444 struct { BYTE x; WORD y; };
446 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
447 dummy byte between x and y. To have the correct layout for structures
448 used by Windows code, you need to embed the struct within two special
449 #include's which will take care of the packing for you:
451 #include "pshpack1.h"
452 struct { BYTE x; WORD y; };
453 #include "poppack1.h"
455 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
458 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
459 ==============================================
461 In order to support both Win16 and Win32 APIs within the same source
462 code, the following convention must be used in naming all API
463 functions and types. If the Windows API uses the name 'xxx', the Wine
466 - 'xxx16' for the Win16 version,
467 - 'xxx' for the Win32 version when no strings are involved,
468 - 'xxxA' for the Win32 version with ASCII strings,
469 - 'xxxW' for the Win32 version with Unicode strings.
471 If the function has both ASCII and Unicode version, you should then
472 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
473 (defined in include/windef.h) to define the correct 'xxx' function
474 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
475 defined, meaning that code inside of Wine must always specify
476 explicitly the ASCII or Unicode version.
478 If 'xxx' is the same in Win16 and Win32, you can simply use the same
479 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
480 use the name as is, but it's preferable to use 'xxx16' to make it
481 clear it is a Win16 function.
485 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
486 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
487 typedef struct { /* Win16 data structure */ } WNDCLASS16;
488 DECL_WINELIB_TYPE_AW(WNDCLASS);
490 ATOM RegisterClass16( WNDCLASS16 * );
491 ATOM RegisterClassA( WNDCLASSA * );
492 ATOM RegisterClassW( WNDCLASSW * );
493 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
495 The Winelib user can then say:
497 WNDCLASS wc = { ... };
498 RegisterClass( &wc );
500 and this will use the correct declaration depending on the definition
501 of the UNICODE symbol.
507 To display a message only during debugging, you normally write something
515 depending on the seriousness of the problem. (documentation/debugging.sgml
516 explains when it is appropriate to use each of them). You need to declare
517 the debug channel name at the top of the file (after the includes) using
518 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
520 WINE_DEFAULT_DEBUG_CHANNEL(win);
522 If your debugging code is more complex than just printf, you can use
525 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
527 to test if the given channel is enabled. Thus, you can write:
529 if (TRACE_ON(win)) DumpSomeStructure(&str);
531 Don't worry about the inefficiency of the test. If it is permanently
532 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
533 eliminate the dead code.
535 For more info about debugging messages, read:
537 http://www.winehq.org/site/docs/wine-devel/debugging
543 1. There is a FREE online version of the MSDN library (including
544 documentation for the Win32 API) on http://msdn.microsoft.com/
545 or http://www.msdn.com/
547 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
549 3. http://www.sonic.net/~undoc/bookstore.html
551 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
553 5. www.geocities.com/SiliconValley/4942/