gdi32: Pass the brush origin explicitly to the brush backend functions.
[wine.git] / dlls / d3dcompiler_33 / d3dcompiler_33.spec
blob907ca7370fb64249b6bb8cc59f2ba2dd08fbb7df
1 @ stdcall D3DCompileFromMemory(ptr long str ptr ptr str str long long ptr ptr) D3DCompile
2 @ stdcall D3DDisassembleCode(ptr long long ptr ptr) D3DDisassemble
3 @ stub D3DDisassembleEffect(ptr long ptr)
4 @ stdcall D3DGetCodeDebugInfo(ptr long ptr) D3DGetDebugInfo
5 @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
6 @ stdcall D3DGetInputSignatureBlob(ptr long ptr)
7 @ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
8 @ stdcall D3DPreprocessFromMemory(ptr long str ptr ptr ptr ptr) D3DPreprocess
9 @ stdcall D3DReflectCode(ptr long ptr ptr) D3DReflect
10 @ stub DebugSetMute