d3dcompiler: Add D3D_BLOB_LEGACY_SHADER to D3DGetBlobPart().
[wine.git] / dlls / sfc / sfc.spec
blob04307d2da57414eb8cf8716b1c8430ce754079aa
1 1 stub @
2 2 stub @
3 3 stdcall @(long) SFC_3
4 4 stub @
5 5 stub @
6 6 stub @
7 7 stub @
8 8 stub @
9 9 stub @
10 @ stub SfcGetNextProtectedFile
11 @ stdcall SfcIsFileProtected(ptr wstr) sfc_os.SfcIsFileProtected
12 @ stdcall SfcIsKeyProtected(long wstr long) sfc_os.SfcIsKeyProtected
13 @ stub SfcWLEventLogoff
14 @ stub SfcWLEventLogon
15 @ stub SfpVerifyFile