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HEAD
d3dcompiler: Add D3D_BLOB_LEGACY_SHADER to D3DGetBlobPart().
[wine.git]
/
dlls
/
avifil32
/
Makefile.in
blob
d9578d822d786e8c347be6ce208761f1fe7e20b3
1
MODULE
=
avifil32.dll
2
IMPORTLIB
=
avifil32
3
IMPORTS
=
uuid msacm32 msvfw32 winmm ole32 user32 advapi32
4
5
C_SRCS
=
\
6
acmstream.c \
7
api.c \
8
avifile.c \
9
editstream.c \
10
extrachunk.c \
11
factory.c \
12
getframe.c \
13
icmstream.c \
14
regsvr.c \
15
tmpfile.c \
16
wavfile.c
17
18
RC_SRCS
=
\
19
avifile_Cs.rc \
20
avifile_Da.rc \
21
avifile_De.rc \
22
avifile_En.rc \
23
avifile_Es.rc \
24
avifile_Fr.rc \
25
avifile_Hu.rc \
26
avifile_It.rc \
27
avifile_Ja.rc \
28
avifile_Ko.rc \
29
avifile_Lt.rc \
30
avifile_Nl.rc \
31
avifile_No.rc \
32
avifile_Pl.rc \
33
avifile_Pt.rc \
34
avifile_Ro.rc \
35
avifile_Ru.rc \
36
avifile_Si.rc \
37
avifile_Sv.rc \
38
avifile_Tr.rc \
39
avifile_Uk.rc \
40
avifile_Zh.rc \
41
rsrc.rc
42
43
@MAKE_DLL_RULES@