2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
25 static inline struct d3d9_vertexbuffer
*impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9
*iface
)
27 return CONTAINING_RECORD(iface
, struct d3d9_vertexbuffer
, IDirect3DVertexBuffer9_iface
);
30 static HRESULT WINAPI
d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9
*iface
, REFIID riid
, void **out
)
32 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
34 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
36 || IsEqualGUID(riid
, &IID_IUnknown
))
38 IDirect3DVertexBuffer9_AddRef(iface
);
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
49 static ULONG WINAPI
d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9
*iface
)
51 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
52 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
54 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
58 IDirect3DDevice9Ex_AddRef(buffer
->parent_device
);
60 if (buffer
->draw_buffer
)
61 wined3d_buffer_incref(buffer
->draw_buffer
);
63 wined3d_buffer_incref(buffer
->wined3d_buffer
);
64 wined3d_mutex_unlock();
70 static ULONG WINAPI
d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9
*iface
)
72 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
73 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
75 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
79 struct wined3d_buffer
*draw_buffer
= buffer
->draw_buffer
;
80 IDirect3DDevice9Ex
*device
= buffer
->parent_device
;
84 wined3d_buffer_decref(draw_buffer
);
86 wined3d_buffer_decref(buffer
->wined3d_buffer
);
87 wined3d_mutex_unlock();
89 /* Release the device last, as it may cause the device to be destroyed. */
90 IDirect3DDevice9Ex_Release(device
);
96 static HRESULT WINAPI
d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9
*iface
, IDirect3DDevice9
**device
)
98 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
100 TRACE("iface %p, device %p.\n", iface
, device
);
102 *device
= (IDirect3DDevice9
*)buffer
->parent_device
;
103 IDirect3DDevice9_AddRef(*device
);
105 TRACE("Returning device %p.\n", *device
);
110 static HRESULT WINAPI
d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9
*iface
,
111 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
113 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
114 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
117 return d3d9_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
120 static HRESULT WINAPI
d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9
*iface
,
121 REFGUID guid
, void *data
, DWORD
*data_size
)
123 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
124 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
125 iface
, debugstr_guid(guid
), data
, data_size
);
127 return d3d9_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
130 static HRESULT WINAPI
d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9
*iface
, REFGUID guid
)
132 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
133 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
135 return d3d9_resource_free_private_data(&buffer
->resource
, guid
);
138 static DWORD WINAPI
d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9
*iface
, DWORD priority
)
140 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
141 struct wined3d_resource
*resource
;
144 TRACE("iface %p, priority %u.\n", iface
, priority
);
146 wined3d_mutex_lock();
147 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
148 previous
= wined3d_resource_set_priority(resource
, priority
);
149 wined3d_mutex_unlock();
154 static DWORD WINAPI
d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9
*iface
)
156 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
157 const struct wined3d_resource
*resource
;
160 TRACE("iface %p.\n", iface
);
162 wined3d_mutex_lock();
163 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
164 priority
= wined3d_resource_get_priority(resource
);
165 wined3d_mutex_unlock();
170 static void WINAPI
d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9
*iface
)
172 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
174 TRACE("iface %p.\n", iface
);
176 wined3d_mutex_lock();
177 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
178 wined3d_mutex_unlock();
181 static D3DRESOURCETYPE WINAPI
d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9
*iface
)
183 TRACE("iface %p.\n", iface
);
185 return D3DRTYPE_VERTEXBUFFER
;
188 static HRESULT WINAPI
d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9
*iface
, UINT offset
, UINT size
,
189 void **data
, DWORD flags
)
191 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
192 struct wined3d_resource
*wined3d_resource
;
193 struct wined3d_map_desc wined3d_map_desc
;
194 struct wined3d_box wined3d_box
= {0};
197 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
198 iface
, offset
, size
, data
, flags
);
200 wined3d_box
.left
= offset
;
201 wined3d_box
.right
= offset
+ size
;
202 wined3d_mutex_lock();
203 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
204 hr
= wined3d_resource_map(wined3d_resource
, 0, &wined3d_map_desc
, &wined3d_box
,
205 wined3dmapflags_from_d3dmapflags(flags
, buffer
->usage
));
206 wined3d_mutex_unlock();
207 *data
= wined3d_map_desc
.data
;
212 static HRESULT WINAPI
d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9
*iface
)
214 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
216 TRACE("iface %p.\n", iface
);
218 wined3d_mutex_lock();
219 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
220 wined3d_mutex_unlock();
225 static HRESULT WINAPI
d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9
*iface
,
226 D3DVERTEXBUFFER_DESC
*desc
)
228 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
229 struct wined3d_resource_desc wined3d_desc
;
230 struct wined3d_resource
*wined3d_resource
;
232 TRACE("iface %p, desc %p.\n", iface
, desc
);
234 wined3d_mutex_lock();
235 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
236 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
237 wined3d_mutex_unlock();
239 desc
->Format
= D3DFMT_VERTEXDATA
;
240 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
241 desc
->Usage
= buffer
->usage
;
242 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
243 desc
->Size
= wined3d_desc
.size
;
244 desc
->FVF
= buffer
->fvf
;
249 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl
=
252 d3d9_vertexbuffer_QueryInterface
,
253 d3d9_vertexbuffer_AddRef
,
254 d3d9_vertexbuffer_Release
,
255 /* IDirect3DResource9 */
256 d3d9_vertexbuffer_GetDevice
,
257 d3d9_vertexbuffer_SetPrivateData
,
258 d3d9_vertexbuffer_GetPrivateData
,
259 d3d9_vertexbuffer_FreePrivateData
,
260 d3d9_vertexbuffer_SetPriority
,
261 d3d9_vertexbuffer_GetPriority
,
262 d3d9_vertexbuffer_PreLoad
,
263 d3d9_vertexbuffer_GetType
,
264 /* IDirect3DVertexBuffer9 */
265 d3d9_vertexbuffer_Lock
,
266 d3d9_vertexbuffer_Unlock
,
267 d3d9_vertexbuffer_GetDesc
,
270 static void STDMETHODCALLTYPE
d3d9_vertexbuffer_wined3d_object_destroyed(void *parent
)
272 struct d3d9_vertexbuffer
*buffer
= parent
;
274 if (buffer
->draw_buffer
)
275 wined3d_buffer_decref(buffer
->wined3d_buffer
);
276 d3d9_resource_cleanup(&buffer
->resource
);
280 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops
=
282 d3d9_vertexbuffer_wined3d_object_destroyed
,
285 HRESULT
vertexbuffer_init(struct d3d9_vertexbuffer
*buffer
, struct d3d9_device
*device
,
286 UINT size
, UINT usage
, DWORD fvf
, D3DPOOL pool
)
288 const struct wined3d_parent_ops
*parent_ops
= &d3d9_null_wined3d_parent_ops
;
289 struct wined3d_buffer_desc desc
;
292 if (pool
== D3DPOOL_SCRATCH
)
294 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
295 return D3DERR_INVALIDCALL
;
298 if (pool
== D3DPOOL_MANAGED
&& device
->d3d_parent
->extended
)
300 WARN("Managed resources are not supported by d3d9ex devices.\n");
301 return D3DERR_INVALIDCALL
;
304 /* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
305 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
306 return D3DERR_INVALIDCALL
;
308 buffer
->IDirect3DVertexBuffer9_iface
.lpVtbl
= &d3d9_vertexbuffer_vtbl
;
310 buffer
->usage
= usage
;
311 d3d9_resource_init(&buffer
->resource
);
313 desc
.byte_width
= size
;
314 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
316 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | map_access_from_usage(usage
);
317 /* Buffers are always readable. */
318 if (pool
!= D3DPOOL_DEFAULT
)
319 desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
321 desc
.structure_byte_stride
= 0;
323 if (desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
)
325 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
326 parent_ops
= &d3d9_vertexbuffer_wined3d_parent_ops
;
329 wined3d_mutex_lock();
330 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
, parent_ops
, &buffer
->wined3d_buffer
);
331 if (SUCCEEDED(hr
) && !(desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
333 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
334 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
335 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
336 &d3d9_vertexbuffer_wined3d_parent_ops
, &buffer
->draw_buffer
)))
337 wined3d_buffer_decref(buffer
->wined3d_buffer
);
339 wined3d_mutex_unlock();
342 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
346 buffer
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
347 IDirect3DDevice9Ex_AddRef(buffer
->parent_device
);
352 struct d3d9_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9
*iface
)
356 assert(iface
->lpVtbl
== &d3d9_vertexbuffer_vtbl
);
358 return impl_from_IDirect3DVertexBuffer9(iface
);
361 static inline struct d3d9_indexbuffer
*impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9
*iface
)
363 return CONTAINING_RECORD(iface
, struct d3d9_indexbuffer
, IDirect3DIndexBuffer9_iface
);
366 static HRESULT WINAPI
d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9
*iface
, REFIID riid
, void **out
)
368 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
370 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer9
)
371 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
372 || IsEqualGUID(riid
, &IID_IUnknown
))
374 IDirect3DIndexBuffer9_AddRef(iface
);
379 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
382 return E_NOINTERFACE
;
385 static ULONG WINAPI
d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9
*iface
)
387 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
388 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
390 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
394 IDirect3DDevice9Ex_AddRef(buffer
->parent_device
);
395 wined3d_mutex_lock();
396 if (buffer
->draw_buffer
)
397 wined3d_buffer_incref(buffer
->draw_buffer
);
399 wined3d_buffer_incref(buffer
->wined3d_buffer
);
400 wined3d_mutex_unlock();
406 static ULONG WINAPI
d3d9_indexbuffer_Release(IDirect3DIndexBuffer9
*iface
)
408 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
409 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
411 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
415 struct wined3d_buffer
*draw_buffer
= buffer
->draw_buffer
;
416 IDirect3DDevice9Ex
*device
= buffer
->parent_device
;
418 wined3d_mutex_lock();
420 wined3d_buffer_decref(draw_buffer
);
422 wined3d_buffer_decref(buffer
->wined3d_buffer
);
423 wined3d_mutex_unlock();
425 /* Release the device last, as it may cause the device to be destroyed. */
426 IDirect3DDevice9Ex_Release(device
);
432 static HRESULT WINAPI
d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9
*iface
, IDirect3DDevice9
**device
)
434 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
436 TRACE("iface %p, device %p.\n", iface
, device
);
438 *device
= (IDirect3DDevice9
*)buffer
->parent_device
;
439 IDirect3DDevice9_AddRef(*device
);
441 TRACE("Returning device %p.\n", *device
);
446 static HRESULT WINAPI
d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9
*iface
,
447 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
449 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
450 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
451 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
453 return d3d9_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
456 static HRESULT WINAPI
d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9
*iface
,
457 REFGUID guid
, void *data
, DWORD
*data_size
)
459 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
460 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
461 iface
, debugstr_guid(guid
), data
, data_size
);
463 return d3d9_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
466 static HRESULT WINAPI
d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9
*iface
, REFGUID guid
)
468 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
469 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
471 return d3d9_resource_free_private_data(&buffer
->resource
, guid
);
474 static DWORD WINAPI
d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9
*iface
, DWORD priority
)
476 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
477 struct wined3d_resource
*resource
;
480 TRACE("iface %p, priority %u.\n", iface
, priority
);
482 wined3d_mutex_lock();
483 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
484 previous
= wined3d_resource_set_priority(resource
, priority
);
485 wined3d_mutex_unlock();
490 static DWORD WINAPI
d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9
*iface
)
492 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
493 const struct wined3d_resource
*resource
;
496 TRACE("iface %p.\n", iface
);
498 wined3d_mutex_lock();
499 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
500 priority
= wined3d_resource_get_priority(resource
);
501 wined3d_mutex_unlock();
506 static void WINAPI
d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9
*iface
)
508 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
510 TRACE("iface %p.\n", iface
);
512 wined3d_mutex_lock();
513 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
514 wined3d_mutex_unlock();
517 static D3DRESOURCETYPE WINAPI
d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9
*iface
)
519 TRACE("iface %p.\n", iface
);
521 return D3DRTYPE_INDEXBUFFER
;
524 static HRESULT WINAPI
d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9
*iface
,
525 UINT offset
, UINT size
, void **data
, DWORD flags
)
527 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
528 struct wined3d_resource
*wined3d_resource
;
529 struct wined3d_map_desc wined3d_map_desc
;
530 struct wined3d_box wined3d_box
= {0};
533 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
534 iface
, offset
, size
, data
, flags
);
536 wined3d_box
.left
= offset
;
537 wined3d_box
.right
= offset
+ size
;
538 wined3d_mutex_lock();
539 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
540 hr
= wined3d_resource_map(wined3d_resource
, 0, &wined3d_map_desc
, &wined3d_box
,
541 wined3dmapflags_from_d3dmapflags(flags
, buffer
->usage
));
542 wined3d_mutex_unlock();
543 *data
= wined3d_map_desc
.data
;
548 static HRESULT WINAPI
d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9
*iface
)
550 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
552 TRACE("iface %p.\n", iface
);
554 wined3d_mutex_lock();
555 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
556 wined3d_mutex_unlock();
561 static HRESULT WINAPI
d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9
*iface
, D3DINDEXBUFFER_DESC
*desc
)
563 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
564 struct wined3d_resource_desc wined3d_desc
;
565 struct wined3d_resource
*wined3d_resource
;
567 TRACE("iface %p, desc %p.\n", iface
, desc
);
569 wined3d_mutex_lock();
570 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
571 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
572 wined3d_mutex_unlock();
574 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
575 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
576 desc
->Usage
= buffer
->usage
;
577 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
578 desc
->Size
= wined3d_desc
.size
;
583 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl
=
586 d3d9_indexbuffer_QueryInterface
,
587 d3d9_indexbuffer_AddRef
,
588 d3d9_indexbuffer_Release
,
589 /* IDirect3DResource9 */
590 d3d9_indexbuffer_GetDevice
,
591 d3d9_indexbuffer_SetPrivateData
,
592 d3d9_indexbuffer_GetPrivateData
,
593 d3d9_indexbuffer_FreePrivateData
,
594 d3d9_indexbuffer_SetPriority
,
595 d3d9_indexbuffer_GetPriority
,
596 d3d9_indexbuffer_PreLoad
,
597 d3d9_indexbuffer_GetType
,
598 /* IDirect3DIndexBuffer9 */
599 d3d9_indexbuffer_Lock
,
600 d3d9_indexbuffer_Unlock
,
601 d3d9_indexbuffer_GetDesc
,
604 static void STDMETHODCALLTYPE
d3d9_indexbuffer_wined3d_object_destroyed(void *parent
)
606 struct d3d9_indexbuffer
*buffer
= parent
;
608 if (buffer
->draw_buffer
)
609 wined3d_buffer_decref(buffer
->wined3d_buffer
);
610 d3d9_resource_cleanup(&buffer
->resource
);
614 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops
=
616 d3d9_indexbuffer_wined3d_object_destroyed
,
619 HRESULT
indexbuffer_init(struct d3d9_indexbuffer
*buffer
, struct d3d9_device
*device
,
620 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
622 const struct wined3d_parent_ops
*parent_ops
= &d3d9_null_wined3d_parent_ops
;
623 struct wined3d_buffer_desc desc
;
626 if (pool
== D3DPOOL_SCRATCH
)
627 return D3DERR_INVALIDCALL
;
629 if (pool
== D3DPOOL_MANAGED
&& device
->d3d_parent
->extended
)
631 WARN("Managed resources are not supported by d3d9ex devices.\n");
632 return D3DERR_INVALIDCALL
;
635 /* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
636 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
637 return D3DERR_INVALIDCALL
;
639 desc
.byte_width
= size
;
640 desc
.usage
= (usage
& WINED3DUSAGE_MASK
) | WINED3DUSAGE_STATICDECL
;
642 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | map_access_from_usage(usage
);
643 /* Buffers are always readable. */
644 if (pool
!= D3DPOOL_DEFAULT
)
645 desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
647 desc
.structure_byte_stride
= 0;
649 if (desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
)
651 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
652 parent_ops
= &d3d9_indexbuffer_wined3d_parent_ops
;
655 buffer
->IDirect3DIndexBuffer9_iface
.lpVtbl
= &d3d9_indexbuffer_vtbl
;
656 buffer
->format
= wined3dformat_from_d3dformat(format
);
657 buffer
->usage
= usage
;
658 d3d9_resource_init(&buffer
->resource
);
660 wined3d_mutex_lock();
661 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
, parent_ops
, &buffer
->wined3d_buffer
);
662 if (SUCCEEDED(hr
) && !(desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
664 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
665 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
666 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
667 &d3d9_indexbuffer_wined3d_parent_ops
, &buffer
->draw_buffer
)))
668 wined3d_buffer_decref(buffer
->wined3d_buffer
);
670 wined3d_mutex_unlock();
673 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
677 buffer
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
678 IDirect3DDevice9Ex_AddRef(buffer
->parent_device
);
683 struct d3d9_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9
*iface
)
687 assert(iface
->lpVtbl
== &d3d9_indexbuffer_vtbl
);
689 return impl_from_IDirect3DIndexBuffer9(iface
);