2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 static void update_clip_space(struct d3d_device
*device
,
34 struct wined3d_vec3
*scale
, struct wined3d_vec3
*offset
)
36 D3DMATRIX clip_space
=
38 scale
->x
, 0.0f
, 0.0f
, 0.0f
,
39 0.0f
, scale
->y
, 0.0f
, 0.0f
,
40 0.0f
, 0.0f
, scale
->z
, 0.0f
,
41 offset
->x
, offset
->y
, offset
->z
, 1.0f
,
46 multiply_matrix(&projection
, &clip_space
, &device
->legacy_projection
);
47 hr
= wined3d_device_set_transform(device
->wined3d_device
,
48 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&projection
);
50 device
->legacy_clipspace
= clip_space
;
53 /*****************************************************************************
56 * activates the viewport using IDirect3DDevice7::SetViewport
58 *****************************************************************************/
59 void viewport_activate(struct d3d_viewport
*This
, BOOL ignore_lights
)
61 struct wined3d_vec3 scale
, offset
;
66 struct d3d_light
*light
;
68 /* Activate all the lights associated with this context */
69 LIST_FOR_EACH_ENTRY(light
, &This
->light_list
, struct d3d_light
, entry
)
71 light_activate(light
);
75 /* And copy the values in the structure used by the device */
78 vp
.dwX
= This
->viewports
.vp2
.dwX
;
79 vp
.dwY
= This
->viewports
.vp2
.dwY
;
80 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
81 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
85 scale
.x
= 2.0f
/ This
->viewports
.vp2
.dvClipWidth
;
86 scale
.y
= 2.0f
/ This
->viewports
.vp2
.dvClipHeight
;
87 scale
.z
= 1.0f
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
88 offset
.x
= -2.0f
* This
->viewports
.vp2
.dvClipX
/ This
->viewports
.vp2
.dvClipWidth
- 1.0f
;
89 offset
.y
= -2.0f
* This
->viewports
.vp2
.dvClipY
/ This
->viewports
.vp2
.dvClipHeight
+ 1.0f
;
90 offset
.z
= -This
->viewports
.vp2
.dvMinZ
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
94 vp
.dwX
= This
->viewports
.vp1
.dwX
;
95 vp
.dwY
= This
->viewports
.vp1
.dwY
;
96 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
97 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
101 scale
.x
= 2.0f
* This
->viewports
.vp1
.dvScaleX
/ This
->viewports
.vp1
.dwWidth
;
102 scale
.y
= 2.0f
* This
->viewports
.vp1
.dvScaleY
/ This
->viewports
.vp1
.dwHeight
;
109 update_clip_space(This
->active_device
, &scale
, &offset
);
110 IDirect3DDevice7_SetViewport(&This
->active_device
->IDirect3DDevice7_iface
, &vp
);
113 /*****************************************************************************
114 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
116 * Writes viewport information to TRACE
118 *****************************************************************************/
119 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
121 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
122 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
123 TRACE(" - dwWidth = %d dwHeight = %d\n",
124 lpvp
->dwWidth
, lpvp
->dwHeight
);
125 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
126 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
127 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
128 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
129 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
130 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
133 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
135 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
136 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
137 TRACE(" - dwWidth = %d dwHeight = %d\n",
138 lpvp
->dwWidth
, lpvp
->dwHeight
);
139 TRACE(" - dvClipX = %f dvClipY = %f\n",
140 lpvp
->dvClipX
, lpvp
->dvClipY
);
141 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
142 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
143 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
144 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
147 static inline struct d3d_viewport
*impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
149 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
152 /*****************************************************************************
154 *****************************************************************************/
156 /*****************************************************************************
157 * IDirect3DViewport3::QueryInterface
159 * A normal QueryInterface. Can query all interface versions and the
160 * IUnknown interface. The VTables of the different versions
164 * refiid: Interface id queried for
165 * obj: Address to write the interface pointer to
169 * E_NOINTERFACE if the requested interface wasn't found
171 *****************************************************************************/
172 static HRESULT WINAPI
d3d_viewport_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
174 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
176 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
177 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
178 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
179 || IsEqualGUID(&IID_IUnknown
, riid
))
181 IDirect3DViewport3_AddRef(iface
);
186 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
189 return E_NOINTERFACE
;
192 /*****************************************************************************
193 * IDirect3DViewport3::AddRef
195 * Increases the refcount.
200 *****************************************************************************/
201 static ULONG WINAPI
d3d_viewport_AddRef(IDirect3DViewport3
*iface
)
203 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
204 ULONG ref
= InterlockedIncrement(&viewport
->ref
);
206 TRACE("%p increasing refcount to %u.\n", viewport
, ref
);
211 /*****************************************************************************
212 * IDirect3DViewport3::Release
214 * Reduces the refcount. If it falls to 0, the interface is released
219 *****************************************************************************/
220 static ULONG WINAPI
d3d_viewport_Release(IDirect3DViewport3
*iface
)
222 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
223 ULONG ref
= InterlockedDecrement(&viewport
->ref
);
225 TRACE("%p decreasing refcount to %u.\n", viewport
, ref
);
228 HeapFree(GetProcessHeap(), 0, viewport
);
233 /*****************************************************************************
234 * IDirect3DViewport Methods.
235 *****************************************************************************/
237 /*****************************************************************************
238 * IDirect3DViewport3::Initialize
240 * No-op initialization.
243 * Direct3D: The direct3D device this viewport is assigned to
246 * DDERR_ALREADYINITIALIZED
248 *****************************************************************************/
249 static HRESULT WINAPI
d3d_viewport_Initialize(IDirect3DViewport3
*iface
, IDirect3D
*d3d
)
251 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
253 return DDERR_ALREADYINITIALIZED
;
256 /*****************************************************************************
257 * IDirect3DViewport3::GetViewport
259 * Returns the viewport data assigned to this viewport interface
262 * Data: Address to store the data
266 * DDERR_INVALIDPARAMS if Data is NULL
268 *****************************************************************************/
269 static HRESULT WINAPI
d3d_viewport_GetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
271 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
274 TRACE("iface %p, data %p.\n", iface
, lpData
);
276 wined3d_mutex_lock();
278 dwSize
= lpData
->dwSize
;
279 memset(lpData
, 0, dwSize
);
281 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
284 vp1
.dwSize
= sizeof(vp1
);
285 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
286 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
287 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
288 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
293 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
294 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
295 memcpy(lpData
, &vp1
, dwSize
);
300 TRACE(" returning D3DVIEWPORT :\n");
301 _dump_D3DVIEWPORT(lpData
);
304 wined3d_mutex_unlock();
309 /*****************************************************************************
310 * IDirect3DViewport3::SetViewport
312 * Sets the viewport information for this interface
315 * lpData: Viewport to set
319 * DDERR_INVALIDPARAMS if Data is NULL
321 *****************************************************************************/
322 static HRESULT WINAPI
d3d_viewport_SetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
324 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
325 IDirect3DViewport3
*current_viewport
;
327 TRACE("iface %p, data %p.\n", iface
, lpData
);
331 TRACE(" getting D3DVIEWPORT :\n");
332 _dump_D3DVIEWPORT(lpData
);
335 wined3d_mutex_lock();
338 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
339 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
341 /* Tests on two games show that these values are never used properly so override
342 them with proper ones :-)
344 This
->viewports
.vp1
.dvMinZ
= 0.0;
345 This
->viewports
.vp1
.dvMaxZ
= 1.0;
347 if (This
->active_device
) {
348 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
349 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
350 if (current_viewport
)
352 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
353 IDirect3DViewport3_Release(current_viewport
);
357 wined3d_mutex_unlock();
362 /*****************************************************************************
363 * IDirect3DViewport3::TransformVertices
365 * Transforms vertices by the transformation matrix.
367 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
368 * so it's tempting to forward it to there. However, there are some
369 * tiny differences. First, the lpOffscreen flag that is reported back,
370 * then there is the homogeneous vertex that is generated. Also there's a lack
371 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
372 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
373 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
377 * dwVertexCount: The number of vertices to be transformed
378 * lpData: Pointer to the vertex data
379 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
380 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
381 * vertex is transformed and clipping is on. 0 otherwise
385 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
386 * DDERR_INVALIDPARAMS if no clipping flag is specified
388 *****************************************************************************/
389 static HRESULT WINAPI
d3d_viewport_TransformVertices(IDirect3DViewport3
*iface
,
390 DWORD dwVertexCount
, D3DTRANSFORMDATA
*lpData
, DWORD dwFlags
, DWORD
*lpOffScreen
)
392 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
393 D3DVIEWPORT vp
= viewport
->viewports
.vp1
;
394 D3DMATRIX view_mat
, world_mat
, mat
;
401 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
402 iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
404 /* Tests on windows show that Windows crashes when this occurs,
405 * so don't return the (intuitive) return value
406 if (!viewport->active_device)
408 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
409 return D3DERR_VIEWPORTHASNODEVICE;
413 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
415 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
416 return DDERR_INVALIDPARAMS
;
420 wined3d_mutex_lock();
421 wined3d_device_get_transform(viewport
->active_device
->wined3d_device
,
422 D3DTRANSFORMSTATE_VIEW
, (struct wined3d_matrix
*)&view_mat
);
423 wined3d_device_get_transform(viewport
->active_device
->wined3d_device
,
424 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix
*)&world_mat
);
425 multiply_matrix(&mat
, &view_mat
, &world_mat
);
426 multiply_matrix(&mat
, &viewport
->active_device
->legacy_projection
, &mat
);
430 outH
= lpData
->lpHOut
;
431 for(i
= 0; i
< dwVertexCount
; i
++)
433 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + (1.0 * mat
._41
);
434 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + (1.0 * mat
._42
);
435 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + (1.0 * mat
._43
);
436 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + (1.0 * mat
._44
);
438 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
440 /* If clipping is enabled, Windows assumes that outH is
443 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
446 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
447 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
448 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
449 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
450 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
451 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
452 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
453 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
455 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
457 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
461 /* Looks like native just drops the vertex, leaves whatever data
462 * it has in the output buffer and goes on with the next vertex.
463 * The exact scheme hasn't been figured out yet, but windows
464 * definitely writes something there.
470 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
471 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
477 x
*= w
; y
*= w
; z
*= w
;
479 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
480 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
483 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
484 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
487 /* According to the d3d test, the offscreen flag is set only
488 * if exactly one vertex is transformed. Its not documented,
489 * but the test shows that the lpOffscreen flag is set to the
490 * flag combination of clipping planes that clips the vertex.
492 * If clipping is requested, Windows assumes that the offscreen
493 * param is a valid pointer.
495 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
497 *lpOffScreen
= outH
[0].dwFlags
;
499 else if(*lpOffScreen
)
503 wined3d_mutex_unlock();
509 /*****************************************************************************
510 * IDirect3DViewport3::LightElements
512 * The DirectX 5.0 sdk says that it's not implemented
520 *****************************************************************************/
521 static HRESULT WINAPI
d3d_viewport_LightElements(IDirect3DViewport3
*iface
,
522 DWORD element_count
, D3DLIGHTDATA
*data
)
524 TRACE("iface %p, element_count %u, data %p.\n", iface
, element_count
, data
);
526 return DDERR_UNSUPPORTED
;
529 /*****************************************************************************
530 * IDirect3DViewport3::SetBackground
532 * Sets the background material
535 * hMat: Handle from a IDirect3DMaterial interface
540 *****************************************************************************/
541 static HRESULT WINAPI
d3d_viewport_SetBackground(IDirect3DViewport3
*iface
, D3DMATERIALHANDLE hMat
)
543 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
544 struct d3d_material
*m
;
546 TRACE("iface %p, material %#x.\n", iface
, hMat
);
548 wined3d_mutex_lock();
552 viewport
->background
= NULL
;
553 TRACE("Setting background to NULL\n");
554 wined3d_mutex_unlock();
558 m
= ddraw_get_object(&viewport
->ddraw
->d3ddevice
->handle_table
, hMat
- 1, DDRAW_HANDLE_MATERIAL
);
561 WARN("Invalid material handle.\n");
562 wined3d_mutex_unlock();
563 return DDERR_INVALIDPARAMS
;
566 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
567 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
568 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
569 viewport
->background
= m
;
571 wined3d_mutex_unlock();
576 /*****************************************************************************
577 * IDirect3DViewport3::GetBackground
579 * Returns the material handle assigned to the background of the viewport
582 * lphMat: Address to store the handle
583 * lpValid: is set to FALSE if no background is set, TRUE if one is set
588 *****************************************************************************/
589 static HRESULT WINAPI
d3d_viewport_GetBackground(IDirect3DViewport3
*iface
,
590 D3DMATERIALHANDLE
*material
, BOOL
*valid
)
592 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
594 TRACE("iface %p, material %p, valid %p.\n", iface
, material
, valid
);
596 wined3d_mutex_lock();
598 *valid
= !!viewport
->background
;
600 *material
= viewport
->background
? viewport
->background
->Handle
: 0;
601 wined3d_mutex_unlock();
606 /*****************************************************************************
607 * IDirect3DViewport3::SetBackgroundDepth
609 * Sets a surface that represents the background depth. It's contents are
610 * used to set the depth buffer in IDirect3DViewport3::Clear
613 * lpDDSurface: Surface to set
615 * Returns: D3D_OK, because it's a stub
617 *****************************************************************************/
618 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth(IDirect3DViewport3
*iface
, IDirectDrawSurface
*surface
)
620 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
625 /*****************************************************************************
626 * IDirect3DViewport3::GetBackgroundDepth
628 * Returns the surface that represents the depth field
631 * lplpDDSurface: Address to store the interface pointer
632 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
635 * D3D_OK, because it's a stub
636 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
638 *****************************************************************************/
639 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth(IDirect3DViewport3
*iface
,
640 IDirectDrawSurface
**surface
, BOOL
*valid
)
642 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
647 /*****************************************************************************
648 * IDirect3DViewport3::Clear
650 * Clears the render target and / or the z buffer
653 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
655 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
656 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
660 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
661 * The return value of IDirect3DDevice7::Clear
663 *****************************************************************************/
664 static HRESULT WINAPI
d3d_viewport_Clear(IDirect3DViewport3
*iface
,
665 DWORD rect_count
, D3DRECT
*rects
, DWORD flags
)
667 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
668 DWORD color
= 0x00000000;
670 IDirect3DViewport3
*current_viewport
;
671 IDirect3DDevice3
*d3d_device3
;
673 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, rect_count
, rects
, flags
);
675 if (This
->active_device
== NULL
) {
676 ERR(" Trying to clear a viewport not attached to a device !\n");
677 return D3DERR_VIEWPORTHASNODEVICE
;
679 d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
681 wined3d_mutex_lock();
683 if (flags
& D3DCLEAR_TARGET
)
685 if (This
->background
== NULL
) {
686 ERR(" Trying to clear the color buffer without background material !\n");
690 color
= ((int)((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16)
691 | ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8)
692 | ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0)
693 | ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
697 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
699 viewport_activate(This
, TRUE
);
701 hr
= IDirect3DDevice7_Clear(&This
->active_device
->IDirect3DDevice7_iface
, rect_count
, rects
,
702 flags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
704 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
705 if (current_viewport
)
707 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
708 viewport_activate(vp
, TRUE
);
709 IDirect3DViewport3_Release(current_viewport
);
712 wined3d_mutex_unlock();
717 /*****************************************************************************
718 * IDirect3DViewport3::AddLight
720 * Adds an light to the viewport
723 * lpDirect3DLight: Interface of the light to add
727 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
728 * DDERR_INVALIDPARAMS if there are 8 lights or more
730 *****************************************************************************/
731 static HRESULT WINAPI
d3d_viewport_AddLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
733 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
734 struct d3d_light
*light_impl
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
736 DWORD map
= This
->map_lights
;
738 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
740 wined3d_mutex_lock();
742 if (This
->num_lights
>= 8)
744 wined3d_mutex_unlock();
745 return DDERR_INVALIDPARAMS
;
748 /* Find a light number and update both light and viewports objects accordingly */
754 light_impl
->dwLightIndex
= i
;
756 This
->map_lights
|= 1<<i
;
758 /* Add the light in the 'linked' chain */
759 list_add_head(&This
->light_list
, &light_impl
->entry
);
760 IDirect3DLight_AddRef(lpDirect3DLight
);
762 /* Attach the light to the viewport */
763 light_impl
->active_viewport
= This
;
765 /* If active, activate the light */
766 if (This
->active_device
)
767 light_activate(light_impl
);
769 wined3d_mutex_unlock();
774 /*****************************************************************************
775 * IDirect3DViewport3::DeleteLight
777 * Deletes a light from the viewports' light list
780 * lpDirect3DLight: Light to delete
784 * DDERR_INVALIDPARAMS if the light wasn't found
786 *****************************************************************************/
787 static HRESULT WINAPI
d3d_viewport_DeleteLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
789 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
790 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
792 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
794 wined3d_mutex_lock();
796 if (l
->active_viewport
!= viewport
)
798 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
799 wined3d_mutex_unlock();
800 return DDERR_INVALIDPARAMS
;
804 list_remove(&l
->entry
);
805 l
->active_viewport
= NULL
;
806 IDirect3DLight_Release(lpDirect3DLight
);
807 --viewport
->num_lights
;
808 viewport
->map_lights
&= ~(1 << l
->dwLightIndex
);
810 wined3d_mutex_unlock();
815 /*****************************************************************************
816 * IDirect3DViewport::NextLight
818 * Enumerates the lights associated with the viewport
821 * lpDirect3DLight: Light to start with
822 * lplpDirect3DLight: Address to store the successor to
825 * D3D_OK, because it's a stub
827 *****************************************************************************/
828 static HRESULT WINAPI
d3d_viewport_NextLight(IDirect3DViewport3
*iface
,
829 IDirect3DLight
*lpDirect3DLight
, IDirect3DLight
**lplpDirect3DLight
, DWORD flags
)
831 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
832 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
836 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
837 iface
, lpDirect3DLight
, lplpDirect3DLight
, flags
);
839 if (!lplpDirect3DLight
)
840 return DDERR_INVALIDPARAMS
;
842 wined3d_mutex_lock();
847 if (!l
|| l
->active_viewport
!= viewport
)
850 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
854 entry
= list_next(&viewport
->light_list
, &l
->entry
);
858 entry
= list_head(&viewport
->light_list
);
862 entry
= list_tail(&viewport
->light_list
);
867 WARN("Invalid flags %#x.\n", flags
);
873 *lplpDirect3DLight
= (IDirect3DLight
*)LIST_ENTRY(entry
, struct d3d_light
, entry
);
874 IDirect3DLight_AddRef(*lplpDirect3DLight
);
879 *lplpDirect3DLight
= NULL
;
880 hr
= DDERR_INVALIDPARAMS
;
883 wined3d_mutex_unlock();
888 /*****************************************************************************
889 * IDirect3DViewport2 Methods.
890 *****************************************************************************/
892 /*****************************************************************************
893 * IDirect3DViewport3::GetViewport2
895 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
896 * Similar to IDirect3DViewport3::GetViewport
899 * lpData: Pointer to the structure to fill
903 * DDERR_INVALIDPARAMS if the viewport was set with
904 * IDirect3DViewport3::SetViewport
905 * DDERR_INVALIDPARAMS if Data is NULL
907 *****************************************************************************/
908 static HRESULT WINAPI
d3d_viewport_GetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
910 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
913 TRACE("iface %p, data %p.\n", iface
, lpData
);
915 wined3d_mutex_lock();
916 dwSize
= lpData
->dwSize
;
917 memset(lpData
, 0, dwSize
);
919 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
922 vp2
.dwSize
= sizeof(vp2
);
923 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
924 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
925 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
926 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
929 vp2
.dvClipWidth
= 0.0;
930 vp2
.dvClipHeight
= 0.0;
931 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
932 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
933 memcpy(lpData
, &vp2
, dwSize
);
938 TRACE(" returning D3DVIEWPORT2 :\n");
939 _dump_D3DVIEWPORT2(lpData
);
942 wined3d_mutex_unlock();
947 /*****************************************************************************
948 * IDirect3DViewport3::SetViewport2
950 * Sets the viewport from a D3DVIEWPORT2 structure
953 * lpData: Viewport to set
958 *****************************************************************************/
959 static HRESULT WINAPI
d3d_viewport_SetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
961 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
962 IDirect3DViewport3
*current_viewport
;
964 TRACE("iface %p, data %p.\n", iface
, lpData
);
968 TRACE(" getting D3DVIEWPORT2 :\n");
969 _dump_D3DVIEWPORT2(lpData
);
972 wined3d_mutex_lock();
975 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
976 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
978 if (This
->active_device
) {
979 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
980 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
981 if (current_viewport
)
983 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
984 IDirect3DViewport3_Release(current_viewport
);
988 wined3d_mutex_unlock();
993 /*****************************************************************************
994 * IDirect3DViewport3 Methods.
995 *****************************************************************************/
997 /*****************************************************************************
998 * IDirect3DViewport3::SetBackgroundDepth2
1000 * Sets a IDirectDrawSurface4 surface as the background depth surface
1003 * lpDDS: Surface to set
1006 * D3D_OK, because it's stub
1008 *****************************************************************************/
1009 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
1010 IDirectDrawSurface4
*surface
)
1012 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
1017 /*****************************************************************************
1018 * IDirect3DViewport3::GetBackgroundDepth2
1020 * Returns the IDirect3DSurface4 interface to the background depth surface
1023 * lplpDDS: Address to store the interface pointer at
1024 * lpValid: Set to true if a surface is assigned
1027 * D3D_OK because it's a stub
1029 *****************************************************************************/
1030 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1031 IDirectDrawSurface4
**surface
, BOOL
*valid
)
1033 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
1038 /*****************************************************************************
1039 * IDirect3DViewport3::Clear2
1041 * Another clearing method
1044 * Count: Number of rectangles to clear
1045 * Rects: Rectangle array to clear
1046 * Flags: Some flags :)
1047 * Color: Color to fill the render target with
1048 * Z: Value to fill the depth buffer with
1049 * Stencil: Value to fill the stencil bits with
1053 *****************************************************************************/
1054 static HRESULT WINAPI
d3d_viewport_Clear2(IDirect3DViewport3
*iface
, DWORD rect_count
,
1055 D3DRECT
*rects
, DWORD flags
, DWORD color
, D3DVALUE depth
, DWORD stencil
)
1057 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
1059 IDirect3DViewport3
*current_viewport
;
1060 IDirect3DDevice3
*d3d_device3
;
1062 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1063 iface
, rect_count
, rects
, flags
, color
, depth
, stencil
);
1065 wined3d_mutex_lock();
1067 if (!viewport
->active_device
)
1069 WARN("Trying to clear a viewport not attached to a device.\n");
1070 wined3d_mutex_unlock();
1071 return D3DERR_VIEWPORTHASNODEVICE
;
1073 d3d_device3
= &viewport
->active_device
->IDirect3DDevice3_iface
;
1074 /* Need to temporarily activate viewport to clear it. Previously active
1075 * one will be restored afterwards. */
1076 viewport_activate(viewport
, TRUE
);
1078 hr
= IDirect3DDevice7_Clear(&viewport
->active_device
->IDirect3DDevice7_iface
,
1079 rect_count
, rects
, flags
, color
, depth
, stencil
);
1080 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
1081 if (current_viewport
)
1083 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
1084 viewport_activate(vp
, TRUE
);
1085 IDirect3DViewport3_Release(current_viewport
);
1088 wined3d_mutex_unlock();
1093 /*****************************************************************************
1095 *****************************************************************************/
1097 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1099 /*** IUnknown Methods ***/
1100 d3d_viewport_QueryInterface
,
1101 d3d_viewport_AddRef
,
1102 d3d_viewport_Release
,
1103 /*** IDirect3DViewport Methods */
1104 d3d_viewport_Initialize
,
1105 d3d_viewport_GetViewport
,
1106 d3d_viewport_SetViewport
,
1107 d3d_viewport_TransformVertices
,
1108 d3d_viewport_LightElements
,
1109 d3d_viewport_SetBackground
,
1110 d3d_viewport_GetBackground
,
1111 d3d_viewport_SetBackgroundDepth
,
1112 d3d_viewport_GetBackgroundDepth
,
1114 d3d_viewport_AddLight
,
1115 d3d_viewport_DeleteLight
,
1116 d3d_viewport_NextLight
,
1117 /*** IDirect3DViewport2 Methods ***/
1118 d3d_viewport_GetViewport2
,
1119 d3d_viewport_SetViewport2
,
1120 /*** IDirect3DViewport3 Methods ***/
1121 d3d_viewport_SetBackgroundDepth2
,
1122 d3d_viewport_GetBackgroundDepth2
,
1123 d3d_viewport_Clear2
,
1126 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
1128 if (!iface
) return NULL
;
1129 assert(iface
->lpVtbl
== &d3d_viewport_vtbl
);
1130 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1133 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
)
1135 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1136 if (!iface
) return NULL
;
1137 assert(iface
->lpVtbl
== (IDirect3DViewport2Vtbl
*)&d3d_viewport_vtbl
);
1138 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1141 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
)
1143 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1144 if (!iface
) return NULL
;
1145 assert(iface
->lpVtbl
== (IDirect3DViewportVtbl
*)&d3d_viewport_vtbl
);
1146 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1149 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
)
1151 viewport
->IDirect3DViewport3_iface
.lpVtbl
= &d3d_viewport_vtbl
;
1153 viewport
->ddraw
= ddraw
;
1154 viewport
->use_vp2
= 0xff;
1155 list_init(&viewport
->light_list
);