wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader().
[wine.git] / dlls / wbemprox / Makefile.in
blob58aad374f8e182f8f23fb52984dfc2a75757e2c8
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wbemprox.dll
6 IMPORTS = kernel32
8 C_SRCS = \
9 main.c
11 @MAKE_DLL_RULES@
13 @DEPENDENCIES@ # everything below this line is overwritten by make depend