riched20: Add a paragraph ptr to each run.
[wine.git] / dlls / d3d9 / device.c
blob91543b54bfcbad5d6c55974fd2501f9ff7b97a40
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185 const struct wined3d_swapchain_desc *swapchain_desc)
187 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193 present_parameters->SwapEffect = swapchain_desc->swap_effect;
194 present_parameters->hDeviceWindow = swapchain_desc->device_window;
195 present_parameters->Windowed = swapchain_desc->windowed;
196 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197 present_parameters->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199 present_parameters->Flags = swapchain_desc->flags;
200 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205 const D3DPRESENT_PARAMETERS *present_parameters)
207 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213 swapchain_desc->swap_effect = present_parameters->SwapEffect;
214 swapchain_desc->device_window = present_parameters->hDeviceWindow;
215 swapchain_desc->windowed = present_parameters->Windowed;
216 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217 swapchain_desc->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219 swapchain_desc->flags = present_parameters->Flags;
220 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222 swapchain_desc->auto_restore_display_mode = TRUE;
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
227 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
232 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
234 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235 || IsEqualGUID(riid, &IID_IUnknown))
237 IDirect3DDevice9Ex_AddRef(iface);
238 *out = iface;
239 return S_OK;
242 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device->d3d_parent->extended)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
251 *out = NULL;
252 return E_NOINTERFACE;
255 IDirect3DDevice9Ex_AddRef(iface);
256 *out = iface;
257 return S_OK;
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
262 *out = NULL;
263 return E_NOINTERFACE;
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269 ULONG refcount = InterlockedIncrement(&device->refcount);
271 TRACE("%p increasing refcount to %u.\n", iface, refcount);
273 return refcount;
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
279 ULONG refcount;
281 if (device->in_destruction)
282 return 0;
284 refcount = InterlockedDecrement(&device->refcount);
286 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
288 if (!refcount)
290 unsigned i;
291 device->in_destruction = TRUE;
293 wined3d_mutex_lock();
294 for (i = 0; i < device->fvf_decl_count; ++i)
296 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
298 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
300 if (device->vertex_buffer)
301 wined3d_buffer_decref(device->vertex_buffer);
302 if (device->index_buffer)
303 wined3d_buffer_decref(device->index_buffer);
305 wined3d_device_uninit_3d(device->wined3d_device);
306 wined3d_device_release_focus_window(device->wined3d_device);
307 wined3d_device_decref(device->wined3d_device);
308 wined3d_mutex_unlock();
310 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
312 HeapFree(GetProcessHeap(), 0, device);
315 return refcount;
318 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
320 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
322 TRACE("iface %p.\n", iface);
324 if (device->not_reset)
326 TRACE("D3D9 device is marked not reset.\n");
327 return D3DERR_DEVICENOTRESET;
330 return D3D_OK;
333 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
335 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
336 HRESULT hr;
338 TRACE("iface %p.\n", iface);
340 wined3d_mutex_lock();
341 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
342 wined3d_mutex_unlock();
344 return hr;
347 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
349 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
351 TRACE("iface %p.\n", iface);
353 wined3d_mutex_lock();
354 wined3d_device_evict_managed_resources(device->wined3d_device);
355 wined3d_mutex_unlock();
357 return D3D_OK;
360 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
362 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
364 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
366 if (!d3d9)
367 return D3DERR_INVALIDCALL;
369 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
372 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
374 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
375 WINED3DCAPS *wined3d_caps;
376 HRESULT hr;
378 TRACE("iface %p, caps %p.\n", iface, caps);
380 if (!caps)
381 return D3DERR_INVALIDCALL;
383 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
384 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
386 memset(caps, 0, sizeof(*caps));
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
390 wined3d_mutex_unlock();
392 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
393 HeapFree(GetProcessHeap(), 0, wined3d_caps);
395 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
396 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
398 filter_caps(caps);
400 return hr;
403 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
405 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
406 struct wined3d_display_mode wined3d_mode;
407 HRESULT hr;
409 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
411 wined3d_mutex_lock();
412 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
413 wined3d_mutex_unlock();
415 if (SUCCEEDED(hr))
417 mode->Width = wined3d_mode.width;
418 mode->Height = wined3d_mode.height;
419 mode->RefreshRate = wined3d_mode.refresh_rate;
420 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
423 return hr;
426 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
427 D3DDEVICE_CREATION_PARAMETERS *parameters)
429 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
431 TRACE("iface %p, parameters %p.\n", iface, parameters);
433 wined3d_mutex_lock();
434 wined3d_device_get_creation_parameters(device->wined3d_device,
435 (struct wined3d_device_creation_parameters *)parameters);
436 wined3d_mutex_unlock();
438 return D3D_OK;
441 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
442 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
444 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
445 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
446 HRESULT hr;
448 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
449 iface, hotspot_x, hotspot_y, bitmap);
451 if (!bitmap)
453 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
454 return D3DERR_INVALIDCALL;
457 wined3d_mutex_lock();
458 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
459 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
460 wined3d_mutex_unlock();
462 return hr;
465 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
467 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
469 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
471 wined3d_mutex_lock();
472 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
473 wined3d_mutex_unlock();
476 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
478 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
479 BOOL ret;
481 TRACE("iface %p, show %#x.\n", iface, show);
483 wined3d_mutex_lock();
484 ret = wined3d_device_show_cursor(device->wined3d_device, show);
485 wined3d_mutex_unlock();
487 return ret;
490 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
491 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
493 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
494 struct wined3d_swapchain_desc desc;
495 struct d3d9_swapchain *object;
496 HRESULT hr;
498 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
499 iface, present_parameters, swapchain);
501 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
502 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
503 *swapchain = &object->IDirect3DSwapChain9_iface;
504 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
506 return hr;
509 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
510 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
512 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
513 struct wined3d_swapchain *wined3d_swapchain;
514 struct d3d9_swapchain *swapchain_impl;
515 HRESULT hr;
517 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
519 wined3d_mutex_lock();
520 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
522 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
523 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
524 IDirect3DSwapChain9_AddRef(*swapchain);
525 hr = D3D_OK;
527 else
529 *swapchain = NULL;
530 hr = D3DERR_INVALIDCALL;
532 wined3d_mutex_unlock();
534 return hr;
537 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
539 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
540 UINT count;
542 TRACE("iface %p.\n", iface);
544 wined3d_mutex_lock();
545 count = wined3d_device_get_swapchain_count(device->wined3d_device);
546 wined3d_mutex_unlock();
548 return count;
551 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
553 struct wined3d_resource_desc desc;
555 wined3d_resource_get_desc(resource, &desc);
556 if (desc.pool == WINED3D_POOL_DEFAULT)
558 struct d3d9_surface *surface;
560 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
562 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
563 return D3DERR_INVALIDCALL;
566 surface = wined3d_resource_get_parent(resource);
567 if (surface->refcount)
569 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
570 return D3DERR_INVALIDCALL;
573 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
576 return D3D_OK;
579 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
580 D3DPRESENT_PARAMETERS *present_parameters)
582 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
583 struct wined3d_swapchain_desc swapchain_desc;
584 HRESULT hr;
586 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
588 wined3d_mutex_lock();
590 if (device->vertex_buffer)
592 wined3d_buffer_decref(device->vertex_buffer);
593 device->vertex_buffer = NULL;
594 device->vertex_buffer_size = 0;
596 if (device->index_buffer)
598 wined3d_buffer_decref(device->index_buffer);
599 device->index_buffer = NULL;
600 device->index_buffer_size = 0;
603 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
604 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
605 NULL, reset_enum_callback, !device->d3d_parent->extended);
606 if (FAILED(hr) && !device->d3d_parent->extended)
607 device->not_reset = TRUE;
608 else
609 device->not_reset = FALSE;
610 wined3d_mutex_unlock();
612 return hr;
615 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
616 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
618 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
619 HRESULT hr;
621 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
622 iface, src_rect, dst_rect, dst_window_override, dirty_region);
624 wined3d_mutex_lock();
625 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
626 dst_window_override, dirty_region, 0);
627 wined3d_mutex_unlock();
629 return hr;
632 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
633 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
635 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
636 struct wined3d_surface *wined3d_surface = NULL;
637 struct d3d9_surface *surface_impl;
638 HRESULT hr;
640 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
641 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
643 wined3d_mutex_lock();
644 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
645 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
646 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
648 surface_impl = wined3d_surface_get_parent(wined3d_surface);
649 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
650 IDirect3DSurface9_AddRef(*backbuffer);
652 wined3d_mutex_unlock();
654 return hr;
656 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
657 UINT swapchain, D3DRASTER_STATUS *raster_status)
659 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
660 HRESULT hr;
662 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
664 wined3d_mutex_lock();
665 hr = wined3d_device_get_raster_status(device->wined3d_device,
666 swapchain, (struct wined3d_raster_status *)raster_status);
667 wined3d_mutex_unlock();
669 return hr;
672 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
674 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
675 HRESULT hr;
677 TRACE("iface %p, enable %#x.\n", iface, enable);
679 wined3d_mutex_lock();
680 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
681 wined3d_mutex_unlock();
683 return hr;
686 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
687 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
689 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
691 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
693 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
694 wined3d_mutex_lock();
695 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
696 wined3d_mutex_unlock();
699 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
701 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
703 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
705 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
706 wined3d_mutex_lock();
707 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
708 wined3d_mutex_unlock();
711 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
712 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
713 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
715 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
716 struct d3d9_texture *object;
717 BOOL set_mem = FALSE;
718 HRESULT hr;
720 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
721 iface, width, height, levels, usage, format, pool, texture, shared_handle);
723 if (shared_handle)
725 if (pool == D3DPOOL_SYSTEMMEM)
727 if (levels != 1)
728 return D3DERR_INVALIDCALL;
729 set_mem = TRUE;
731 else
732 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
735 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
736 if (!object)
738 ERR("Failed to allocate texture memory.\n");
739 return D3DERR_OUTOFVIDEOMEMORY;
742 hr = texture_init(object, device, width, height, levels, usage, format, pool);
743 if (FAILED(hr))
745 WARN("Failed to initialize texture, hr %#x.\n", hr);
746 HeapFree(GetProcessHeap(), 0, object);
747 return hr;
750 if (set_mem)
752 struct wined3d_resource *resource;
753 struct d3d9_surface *surface;
755 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
756 surface = wined3d_resource_get_parent(resource);
757 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
760 TRACE("Created texture %p.\n", object);
761 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
763 return D3D_OK;
766 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
767 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
768 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
770 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
771 struct d3d9_texture *object;
772 HRESULT hr;
774 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
775 iface, width, height, depth, levels);
776 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
777 usage, format, pool, texture, shared_handle);
779 if (shared_handle)
780 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783 if (!object)
785 ERR("Failed to allocate volume texture memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY;
789 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
790 if (FAILED(hr))
792 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
793 HeapFree(GetProcessHeap(), 0, object);
794 return hr;
797 TRACE("Created volume texture %p.\n", object);
798 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
800 return D3D_OK;
803 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
804 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
805 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
807 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
808 struct d3d9_texture *object;
809 HRESULT hr;
811 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
812 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
814 if (shared_handle)
815 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
817 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
818 if (!object)
820 ERR("Failed to allocate cube texture memory.\n");
821 return D3DERR_OUTOFVIDEOMEMORY;
824 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
825 if (FAILED(hr))
827 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
828 HeapFree(GetProcessHeap(), 0, object);
829 return hr;
832 TRACE("Created cube texture %p.\n", object);
833 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
835 return D3D_OK;
838 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
839 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
840 HANDLE *shared_handle)
842 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
843 struct d3d9_vertexbuffer *object;
844 HRESULT hr;
846 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
847 iface, size, usage, fvf, pool, buffer, shared_handle);
849 if (shared_handle)
850 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
852 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
853 if (!object)
855 ERR("Failed to allocate buffer memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY;
859 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
860 if (FAILED(hr))
862 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
863 HeapFree(GetProcessHeap(), 0, object);
864 return hr;
867 TRACE("Created vertex buffer %p.\n", object);
868 *buffer = &object->IDirect3DVertexBuffer9_iface;
870 return D3D_OK;
873 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
874 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
875 HANDLE *shared_handle)
877 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
878 struct d3d9_indexbuffer *object;
879 HRESULT hr;
881 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
882 iface, size, usage, format, pool, buffer, shared_handle);
884 if (shared_handle)
885 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
887 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
888 if (!object)
890 ERR("Failed to allocate buffer memory.\n");
891 return D3DERR_OUTOFVIDEOMEMORY;
894 hr = indexbuffer_init(object, device, size, usage, format, pool);
895 if (FAILED(hr))
897 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
898 HeapFree(GetProcessHeap(), 0, object);
899 return hr;
902 TRACE("Created index buffer %p.\n", object);
903 *buffer = &object->IDirect3DIndexBuffer9_iface;
905 return D3D_OK;
908 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
909 D3DFORMAT format, BOOL lockable, BOOL discard, IDirect3DSurface9 **surface, UINT usage,
910 D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
912 struct d3d9_surface *object;
913 HRESULT hr;
915 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p.\n"
916 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
917 device, width, height, format, lockable, discard, surface, usage, pool,
918 multisample_type, multisample_quality);
920 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
922 FIXME("Failed to allocate surface memory.\n");
923 return D3DERR_OUTOFVIDEOMEMORY;
926 if (FAILED(hr = surface_init(object, device, width, height, format, lockable,
927 discard, usage, pool, multisample_type, multisample_quality)))
929 WARN("Failed to initialize surface, hr %#x.\n", hr);
930 HeapFree(GetProcessHeap(), 0, object);
931 return hr;
934 TRACE("Created surface %p.\n", object);
935 *surface = &object->IDirect3DSurface9_iface;
937 return D3D_OK;
940 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
941 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
942 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
944 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
946 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
947 "lockable %#x, surface %p, shared_handle %p.\n",
948 iface, width, height, format, multisample_type, multisample_quality,
949 lockable, surface, shared_handle);
951 if (shared_handle)
952 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
954 return d3d9_device_create_surface(device, width, height, format, lockable, FALSE, surface,
955 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
958 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
959 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
960 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
962 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
964 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
965 "discard %#x, surface %p, shared_handle %p.\n",
966 iface, width, height, format, multisample_type, multisample_quality,
967 discard, surface, shared_handle);
969 if (shared_handle)
970 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
972 return d3d9_device_create_surface(device, width, height, format, TRUE, discard, surface,
973 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
977 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
978 IDirect3DSurface9 *src_surface, const RECT *src_rect,
979 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
981 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
982 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
983 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
984 HRESULT hr;
986 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
987 iface, src_surface, src_rect, dst_surface, dst_point);
989 wined3d_mutex_lock();
990 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
991 dst->wined3d_surface, dst_point);
992 wined3d_mutex_unlock();
994 return hr;
997 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
998 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1000 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1001 struct d3d9_texture *src_impl, *dst_impl;
1002 HRESULT hr;
1004 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1006 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1007 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1009 wined3d_mutex_lock();
1010 hr = wined3d_device_update_texture(device->wined3d_device,
1011 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1012 wined3d_mutex_unlock();
1014 return hr;
1017 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1018 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1020 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1021 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1022 HRESULT hr;
1024 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1026 wined3d_mutex_lock();
1027 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1028 wined3d_mutex_unlock();
1030 return hr;
1033 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1034 UINT swapchain, IDirect3DSurface9 *dst_surface)
1036 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1037 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1038 HRESULT hr;
1040 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1042 wined3d_mutex_lock();
1043 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1044 wined3d_mutex_unlock();
1046 return hr;
1049 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1050 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1052 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1053 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1054 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1055 HRESULT hr = D3DERR_INVALIDCALL;
1056 struct wined3d_resource_desc src_desc, dst_desc;
1057 struct wined3d_resource *wined3d_resource;
1059 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1060 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1062 wined3d_mutex_lock();
1063 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1064 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1066 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1067 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1069 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1071 if (device->in_scene)
1073 WARN("Rejecting depth / stencil blit while in scene.\n");
1074 goto done;
1077 if (src_rect)
1079 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1080 || src_rect->bottom != src_desc.height)
1082 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1083 wine_dbgstr_rect(src_rect));
1084 goto done;
1087 if (dst_rect)
1089 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1090 || dst_rect->bottom != dst_desc.height)
1092 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1093 wine_dbgstr_rect(dst_rect));
1094 goto done;
1097 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1099 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1100 goto done;
1104 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1105 if (hr == WINEDDERR_INVALIDRECT)
1106 hr = D3DERR_INVALIDCALL;
1108 done:
1109 wined3d_mutex_unlock();
1110 return hr;
1113 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1114 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1116 const struct wined3d_color c =
1118 ((color >> 16) & 0xff) / 255.0f,
1119 ((color >> 8) & 0xff) / 255.0f,
1120 (color & 0xff) / 255.0f,
1121 ((color >> 24) & 0xff) / 255.0f,
1123 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1124 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1125 struct wined3d_resource *wined3d_resource;
1126 struct wined3d_resource_desc desc;
1127 HRESULT hr;
1129 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1131 wined3d_mutex_lock();
1133 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1134 wined3d_resource_get_desc(wined3d_resource, &desc);
1136 /* This method is only allowed with surfaces that are render targets, or
1137 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1138 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1140 wined3d_mutex_unlock();
1141 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1142 return D3DERR_INVALIDCALL;
1145 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1146 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1148 wined3d_mutex_unlock();
1150 return hr;
1153 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1154 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1155 HANDLE *shared_handle)
1157 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1159 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1160 iface, width, height, format, pool, surface, shared_handle);
1162 if (shared_handle)
1163 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1165 if (pool == D3DPOOL_MANAGED)
1167 WARN("Attempting to create a managed offscreen plain surface.\n");
1168 return D3DERR_INVALIDCALL;
1170 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1171 * regardless of the pool they're created in. Should we set dynamic usage
1172 * here? */
1173 return d3d9_device_create_surface(device, width, height, format, TRUE,
1174 FALSE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1177 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1179 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1180 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1181 HRESULT hr;
1183 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1185 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1187 WARN("Invalid index %u specified.\n", idx);
1188 return D3DERR_INVALIDCALL;
1191 wined3d_mutex_lock();
1192 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1193 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1194 wined3d_mutex_unlock();
1196 return hr;
1199 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1201 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1202 struct wined3d_surface *wined3d_surface;
1203 struct d3d9_surface *surface_impl;
1204 HRESULT hr = D3D_OK;
1206 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1208 if (!surface)
1209 return D3DERR_INVALIDCALL;
1211 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1213 WARN("Invalid index %u specified.\n", idx);
1214 return D3DERR_INVALIDCALL;
1217 wined3d_mutex_lock();
1218 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1220 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1221 *surface = &surface_impl->IDirect3DSurface9_iface;
1222 IDirect3DSurface9_AddRef(*surface);
1224 else
1226 hr = WINED3DERR_NOTFOUND;
1227 *surface = NULL;
1229 wined3d_mutex_unlock();
1231 return hr;
1234 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1236 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1237 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1239 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1241 wined3d_mutex_lock();
1242 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1243 wined3d_mutex_unlock();
1245 return D3D_OK;
1248 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1250 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1251 struct wined3d_surface *wined3d_surface;
1252 struct d3d9_surface *surface_impl;
1253 HRESULT hr = D3D_OK;
1255 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1257 if (!depth_stencil)
1258 return D3DERR_INVALIDCALL;
1260 wined3d_mutex_lock();
1261 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1263 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1264 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1265 IDirect3DSurface9_AddRef(*depth_stencil);
1267 else
1269 hr = WINED3DERR_NOTFOUND;
1270 *depth_stencil = NULL;
1272 wined3d_mutex_unlock();
1274 return hr;
1277 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1279 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1280 HRESULT hr;
1282 TRACE("iface %p.\n", iface);
1284 wined3d_mutex_lock();
1285 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1286 device->in_scene = TRUE;
1287 wined3d_mutex_unlock();
1289 return hr;
1292 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1294 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1295 HRESULT hr;
1297 TRACE("iface %p.\n", iface);
1299 wined3d_mutex_lock();
1300 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1301 device->in_scene = FALSE;
1302 wined3d_mutex_unlock();
1304 return hr;
1307 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1308 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1310 const struct wined3d_color c =
1312 ((color >> 16) & 0xff) / 255.0f,
1313 ((color >> 8) & 0xff) / 255.0f,
1314 (color & 0xff) / 255.0f,
1315 ((color >> 24) & 0xff) / 255.0f,
1317 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1318 HRESULT hr;
1320 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1321 iface, rect_count, rects, flags, color, z, stencil);
1323 wined3d_mutex_lock();
1324 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1325 wined3d_mutex_unlock();
1327 return hr;
1330 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1331 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1333 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1335 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1337 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1338 wined3d_mutex_lock();
1339 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1340 wined3d_mutex_unlock();
1342 return D3D_OK;
1345 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1346 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1348 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1350 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1352 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1353 wined3d_mutex_lock();
1354 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1355 wined3d_mutex_unlock();
1357 return D3D_OK;
1360 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1361 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1363 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1365 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1367 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1368 wined3d_mutex_lock();
1369 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1370 wined3d_mutex_unlock();
1372 return D3D_OK;
1375 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1377 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1379 TRACE("iface %p, viewport %p.\n", iface, viewport);
1381 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1382 wined3d_mutex_lock();
1383 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1384 wined3d_mutex_unlock();
1386 return D3D_OK;
1389 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1391 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1393 TRACE("iface %p, viewport %p.\n", iface, viewport);
1395 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1396 wined3d_mutex_lock();
1397 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1398 wined3d_mutex_unlock();
1400 return D3D_OK;
1403 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1405 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1407 TRACE("iface %p, material %p.\n", iface, material);
1409 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1410 wined3d_mutex_lock();
1411 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1412 wined3d_mutex_unlock();
1414 return D3D_OK;
1417 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1419 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1421 TRACE("iface %p, material %p.\n", iface, material);
1423 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1424 wined3d_mutex_lock();
1425 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1426 wined3d_mutex_unlock();
1428 return D3D_OK;
1431 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1433 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1434 HRESULT hr;
1436 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1438 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1439 wined3d_mutex_lock();
1440 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1441 wined3d_mutex_unlock();
1443 return hr;
1446 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1448 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1449 HRESULT hr;
1451 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1453 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1454 wined3d_mutex_lock();
1455 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1456 wined3d_mutex_unlock();
1458 return hr;
1461 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1463 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1464 HRESULT hr;
1466 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1468 wined3d_mutex_lock();
1469 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1470 wined3d_mutex_unlock();
1472 return hr;
1475 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1477 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1478 HRESULT hr;
1480 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1482 wined3d_mutex_lock();
1483 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1484 wined3d_mutex_unlock();
1486 return hr;
1489 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1491 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1492 HRESULT hr;
1494 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1496 wined3d_mutex_lock();
1497 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1498 wined3d_mutex_unlock();
1500 return hr;
1503 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1505 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1506 HRESULT hr;
1508 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1510 wined3d_mutex_lock();
1511 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1512 wined3d_mutex_unlock();
1514 return hr;
1517 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1518 D3DRENDERSTATETYPE state, DWORD value)
1520 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1522 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1524 wined3d_mutex_lock();
1525 wined3d_device_set_render_state(device->wined3d_device, state, value);
1526 wined3d_mutex_unlock();
1528 return D3D_OK;
1531 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1532 D3DRENDERSTATETYPE state, DWORD *value)
1534 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1536 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1538 wined3d_mutex_lock();
1539 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1540 wined3d_mutex_unlock();
1542 return D3D_OK;
1545 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1546 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1548 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1549 struct d3d9_stateblock *object;
1550 HRESULT hr;
1552 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1554 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1556 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1557 return D3DERR_INVALIDCALL;
1560 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1561 if (!object)
1563 ERR("Failed to allocate stateblock memory.\n");
1564 return E_OUTOFMEMORY;
1567 hr = stateblock_init(object, device, type, NULL);
1568 if (FAILED(hr))
1570 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1571 HeapFree(GetProcessHeap(), 0, object);
1572 return hr;
1575 TRACE("Created stateblock %p.\n", object);
1576 *stateblock = &object->IDirect3DStateBlock9_iface;
1578 return D3D_OK;
1581 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1583 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1584 HRESULT hr;
1586 TRACE("iface %p.\n", iface);
1588 wined3d_mutex_lock();
1589 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1590 wined3d_mutex_unlock();
1592 return hr;
1595 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1597 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1598 struct wined3d_stateblock *wined3d_stateblock;
1599 struct d3d9_stateblock *object;
1600 HRESULT hr;
1602 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1604 wined3d_mutex_lock();
1605 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1606 wined3d_mutex_unlock();
1607 if (FAILED(hr))
1609 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1610 return hr;
1613 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1614 if (!object)
1616 ERR("Failed to allocate stateblock memory.\n");
1617 wined3d_mutex_lock();
1618 wined3d_stateblock_decref(wined3d_stateblock);
1619 wined3d_mutex_unlock();
1620 return E_OUTOFMEMORY;
1623 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1624 if (FAILED(hr))
1626 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1627 wined3d_mutex_lock();
1628 wined3d_stateblock_decref(wined3d_stateblock);
1629 wined3d_mutex_unlock();
1630 HeapFree(GetProcessHeap(), 0, object);
1631 return hr;
1634 TRACE("Created stateblock %p.\n", object);
1635 *stateblock = &object->IDirect3DStateBlock9_iface;
1637 return D3D_OK;
1640 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1642 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1643 HRESULT hr;
1645 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1647 wined3d_mutex_lock();
1648 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1649 wined3d_mutex_unlock();
1651 return hr;
1654 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1656 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1657 HRESULT hr;
1659 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1661 wined3d_mutex_lock();
1662 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1663 wined3d_mutex_unlock();
1665 return hr;
1668 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1670 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1671 struct wined3d_texture *wined3d_texture = NULL;
1672 struct d3d9_texture *texture_impl;
1674 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1676 if (!texture)
1677 return D3DERR_INVALIDCALL;
1679 wined3d_mutex_lock();
1680 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1682 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1683 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1684 IDirect3DBaseTexture9_AddRef(*texture);
1686 else
1688 *texture = NULL;
1690 wined3d_mutex_unlock();
1692 return D3D_OK;
1695 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1697 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1698 struct d3d9_texture *texture_impl;
1699 HRESULT hr;
1701 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1703 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1705 wined3d_mutex_lock();
1706 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1707 texture_impl ? texture_impl->wined3d_texture : NULL);
1708 wined3d_mutex_unlock();
1710 return hr;
1713 static const enum wined3d_texture_stage_state tss_lookup[] =
1715 WINED3D_TSS_INVALID, /* 0, unused */
1716 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1717 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1718 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1719 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1720 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1721 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1722 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1723 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1724 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1725 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1726 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1727 WINED3D_TSS_INVALID, /* 12, unused */
1728 WINED3D_TSS_INVALID, /* 13, unused */
1729 WINED3D_TSS_INVALID, /* 14, unused */
1730 WINED3D_TSS_INVALID, /* 15, unused */
1731 WINED3D_TSS_INVALID, /* 16, unused */
1732 WINED3D_TSS_INVALID, /* 17, unused */
1733 WINED3D_TSS_INVALID, /* 18, unused */
1734 WINED3D_TSS_INVALID, /* 19, unused */
1735 WINED3D_TSS_INVALID, /* 20, unused */
1736 WINED3D_TSS_INVALID, /* 21, unused */
1737 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1738 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1739 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1740 WINED3D_TSS_INVALID, /* 25, unused */
1741 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1742 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1743 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1744 WINED3D_TSS_INVALID, /* 29, unused */
1745 WINED3D_TSS_INVALID, /* 30, unused */
1746 WINED3D_TSS_INVALID, /* 31, unused */
1747 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1750 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1751 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1753 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1755 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1757 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1759 WARN("Invalid state %#x passed.\n", state);
1760 return D3D_OK;
1763 wined3d_mutex_lock();
1764 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
1765 wined3d_mutex_unlock();
1767 return D3D_OK;
1770 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1771 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1773 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1775 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1777 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1779 WARN("Invalid state %#x passed.\n", state);
1780 return D3D_OK;
1783 wined3d_mutex_lock();
1784 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1785 wined3d_mutex_unlock();
1787 return D3D_OK;
1790 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1791 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1793 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1795 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1797 wined3d_mutex_lock();
1798 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
1799 wined3d_mutex_unlock();
1801 return D3D_OK;
1804 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1805 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1807 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1809 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1811 wined3d_mutex_lock();
1812 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1813 wined3d_mutex_unlock();
1815 return D3D_OK;
1818 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1820 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1821 HRESULT hr;
1823 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1825 wined3d_mutex_lock();
1826 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1827 wined3d_mutex_unlock();
1829 return hr;
1832 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1833 UINT palette_idx, const PALETTEENTRY *entries)
1835 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1837 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
1838 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
1839 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
1841 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
1842 return D3D_OK;
1845 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1846 UINT palette_idx, PALETTEENTRY *entries)
1848 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1850 return D3DERR_INVALIDCALL;
1853 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1855 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1857 return D3D_OK;
1860 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1862 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1864 return D3DERR_INVALIDCALL;
1867 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1869 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1871 TRACE("iface %p, rect %p.\n", iface, rect);
1873 wined3d_mutex_lock();
1874 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1875 wined3d_mutex_unlock();
1877 return D3D_OK;
1880 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1882 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1884 TRACE("iface %p, rect %p.\n", iface, rect);
1886 wined3d_mutex_lock();
1887 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1888 wined3d_mutex_unlock();
1890 return D3D_OK;
1893 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1895 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1897 TRACE("iface %p, software %#x.\n", iface, software);
1899 wined3d_mutex_lock();
1900 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1901 wined3d_mutex_unlock();
1903 return D3D_OK;
1906 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1908 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1909 BOOL ret;
1911 TRACE("iface %p.\n", iface);
1913 wined3d_mutex_lock();
1914 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1915 wined3d_mutex_unlock();
1917 return ret;
1920 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1922 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1923 HRESULT hr;
1925 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1927 wined3d_mutex_lock();
1928 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1929 wined3d_mutex_unlock();
1931 return hr;
1934 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1936 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1937 float ret;
1939 TRACE("iface %p.\n", iface);
1941 wined3d_mutex_lock();
1942 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1943 wined3d_mutex_unlock();
1945 return ret;
1948 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1949 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1951 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1952 HRESULT hr;
1954 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1955 iface, primitive_type, start_vertex, primitive_count);
1957 wined3d_mutex_lock();
1958 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1959 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1960 vertex_count_from_primitive_count(primitive_type, primitive_count));
1961 wined3d_mutex_unlock();
1963 return hr;
1966 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1967 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1968 UINT vertex_count, UINT start_idx, UINT primitive_count)
1970 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1971 HRESULT hr;
1973 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1974 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1975 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1976 vertex_count, start_idx, primitive_count);
1978 wined3d_mutex_lock();
1979 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1980 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1981 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1982 vertex_count_from_primitive_count(primitive_type, primitive_count));
1983 wined3d_mutex_unlock();
1985 return hr;
1988 static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
1990 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
1992 d3d9_null_wined3d_object_destroyed,
1995 /* The caller is responsible for wined3d locking */
1996 static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
1998 HRESULT hr;
2000 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2002 UINT size = max(device->vertex_buffer_size * 2, min_size);
2003 struct wined3d_buffer *buffer;
2005 TRACE("Growing vertex buffer to %u bytes\n", size);
2007 hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2008 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2009 if (FAILED(hr))
2011 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
2012 return hr;
2015 if (device->vertex_buffer)
2016 wined3d_buffer_decref(device->vertex_buffer);
2018 device->vertex_buffer = buffer;
2019 device->vertex_buffer_size = size;
2020 device->vertex_buffer_pos = 0;
2022 return D3D_OK;
2025 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2026 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2028 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2029 HRESULT hr;
2030 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2031 UINT size = vtx_count * stride;
2032 UINT vb_pos, align;
2033 BYTE *buffer_data;
2035 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2036 iface, primitive_type, primitive_count, data, stride);
2038 if (!primitive_count)
2040 WARN("primitive_count is 0, returning D3D_OK\n");
2041 return D3D_OK;
2044 wined3d_mutex_lock();
2046 hr = d3d9_device_prepare_vertex_buffer(device, size);
2047 if (FAILED(hr))
2048 goto done;
2050 vb_pos = device->vertex_buffer_pos;
2051 align = vb_pos % stride;
2052 if (align) align = stride - align;
2053 if (vb_pos + size + align > device->vertex_buffer_size)
2054 vb_pos = 0;
2055 else
2056 vb_pos += align;
2058 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
2059 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2060 if (FAILED(hr))
2061 goto done;
2062 memcpy(buffer_data, data, size);
2063 wined3d_buffer_unmap(device->vertex_buffer);
2064 device->vertex_buffer_pos = vb_pos + size;
2066 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2067 if (FAILED(hr))
2068 goto done;
2070 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2071 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2072 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2074 done:
2075 wined3d_mutex_unlock();
2076 return hr;
2079 /* The caller is responsible for wined3d locking */
2080 static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2082 HRESULT hr;
2084 if (device->index_buffer_size < min_size || !device->index_buffer)
2086 UINT size = max(device->index_buffer_size * 2, min_size);
2087 struct wined3d_buffer *buffer;
2089 TRACE("Growing index buffer to %u bytes\n", size);
2091 hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2092 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2093 if (FAILED(hr))
2095 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
2096 return hr;
2099 if (device->index_buffer)
2100 wined3d_buffer_decref(device->index_buffer);
2102 device->index_buffer = buffer;
2103 device->index_buffer_size = size;
2104 device->index_buffer_pos = 0;
2106 return D3D_OK;
2109 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2110 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2111 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2112 const void *vertex_data, UINT vertex_stride)
2114 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2115 HRESULT hr;
2116 BYTE *buffer_data;
2118 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2119 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2120 UINT idx_size = idx_count * idx_fmt_size;
2121 UINT ib_pos;
2123 UINT vtx_size = vertex_count * vertex_stride;
2124 UINT vb_pos, align;
2126 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2127 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2128 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2129 index_data, index_format, vertex_data, vertex_stride);
2131 if (!primitive_count)
2133 WARN("primitive_count is 0, returning D3D_OK\n");
2134 return D3D_OK;
2137 wined3d_mutex_lock();
2139 hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2140 if (FAILED(hr))
2141 goto done;
2143 vb_pos = device->vertex_buffer_pos;
2144 align = vb_pos % vertex_stride;
2145 if (align) align = vertex_stride - align;
2146 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2147 vb_pos = 0;
2148 else
2149 vb_pos += align;
2151 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
2152 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2153 if (FAILED(hr))
2154 goto done;
2155 memcpy(buffer_data, vertex_data, vtx_size);
2156 wined3d_buffer_unmap(device->vertex_buffer);
2157 device->vertex_buffer_pos = vb_pos + vtx_size;
2159 hr = d3d9_device_prepare_index_buffer(device, idx_size);
2160 if (FAILED(hr))
2161 goto done;
2163 ib_pos = device->index_buffer_pos;
2164 align = ib_pos % idx_fmt_size;
2165 if (align) align = idx_fmt_size - align;
2166 if (ib_pos + idx_size + align > device->index_buffer_size)
2167 ib_pos = 0;
2168 else
2169 ib_pos += align;
2171 hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
2172 ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2173 if (FAILED(hr))
2174 goto done;
2175 memcpy(buffer_data, index_data, idx_size);
2176 wined3d_buffer_unmap(device->index_buffer);
2177 device->index_buffer_pos = ib_pos + idx_size;
2179 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2180 if (FAILED(hr))
2181 goto done;
2183 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2184 wined3dformat_from_d3dformat(index_format));
2185 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
2187 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2188 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2190 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2191 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
2192 wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2194 done:
2195 wined3d_mutex_unlock();
2196 return hr;
2199 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2200 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2201 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2203 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2204 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2205 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2206 HRESULT hr;
2208 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2209 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2211 wined3d_mutex_lock();
2212 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2213 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2214 flags, dst_impl->fvf);
2215 wined3d_mutex_unlock();
2217 return hr;
2220 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2221 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2223 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2224 struct d3d9_vertex_declaration *object;
2225 HRESULT hr;
2227 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2229 if (!declaration)
2231 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2232 return D3DERR_INVALIDCALL;
2235 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2236 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2238 return hr;
2241 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2242 IDirect3DVertexDeclaration9 *declaration)
2244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2245 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2247 TRACE("iface %p, declaration %p.\n", iface, declaration);
2249 wined3d_mutex_lock();
2250 wined3d_device_set_vertex_declaration(device->wined3d_device,
2251 decl_impl ? decl_impl->wined3d_declaration : NULL);
2252 wined3d_mutex_unlock();
2254 return D3D_OK;
2257 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2258 IDirect3DVertexDeclaration9 **declaration)
2260 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2261 struct wined3d_vertex_declaration *wined3d_declaration;
2262 struct d3d9_vertex_declaration *declaration_impl;
2264 TRACE("iface %p, declaration %p.\n", iface, declaration);
2266 if (!declaration) return D3DERR_INVALIDCALL;
2268 wined3d_mutex_lock();
2269 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2271 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2272 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2273 IDirect3DVertexDeclaration9_AddRef(*declaration);
2275 else
2277 *declaration = NULL;
2279 wined3d_mutex_unlock();
2281 TRACE("Returning %p.\n", *declaration);
2282 return D3D_OK;
2285 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2287 struct wined3d_vertex_declaration *wined3d_declaration;
2288 struct fvf_declaration *fvf_decls = device->fvf_decls;
2289 struct d3d9_vertex_declaration *d3d9_declaration;
2290 D3DVERTEXELEMENT9 *elements;
2291 int p, low, high; /* deliberately signed */
2292 HRESULT hr;
2294 TRACE("Searching for declaration for fvf %08x... ", fvf);
2296 low = 0;
2297 high = device->fvf_decl_count - 1;
2298 while (low <= high)
2300 p = (low + high) >> 1;
2301 TRACE("%d ", p);
2303 if (fvf_decls[p].fvf == fvf)
2305 TRACE("found %p.\n", fvf_decls[p].decl);
2306 return fvf_decls[p].decl;
2309 if (fvf_decls[p].fvf < fvf)
2310 low = p + 1;
2311 else
2312 high = p - 1;
2314 TRACE("not found. Creating and inserting at position %d.\n", low);
2316 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2317 return NULL;
2319 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2320 HeapFree(GetProcessHeap(), 0, elements);
2321 if (FAILED(hr))
2322 return NULL;
2324 if (device->fvf_decl_size == device->fvf_decl_count)
2326 UINT grow = max(device->fvf_decl_size / 2, 8);
2328 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2329 if (!fvf_decls)
2331 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2332 return NULL;
2334 device->fvf_decls = fvf_decls;
2335 device->fvf_decl_size += grow;
2338 d3d9_declaration->fvf = fvf;
2339 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2340 wined3d_vertex_declaration_incref(wined3d_declaration);
2341 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2343 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2344 fvf_decls[low].decl = wined3d_declaration;
2345 fvf_decls[low].fvf = fvf;
2346 ++device->fvf_decl_count;
2348 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2350 return wined3d_declaration;
2353 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2355 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2356 struct wined3d_vertex_declaration *decl;
2358 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2360 if (!fvf)
2362 WARN("%#x is not a valid FVF.\n", fvf);
2363 return D3D_OK;
2366 wined3d_mutex_lock();
2367 if (!(decl = device_get_fvf_declaration(device, fvf)))
2369 wined3d_mutex_unlock();
2370 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2371 return D3DERR_DRIVERINTERNALERROR;
2374 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2375 wined3d_mutex_unlock();
2377 return D3D_OK;
2380 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2382 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2383 struct wined3d_vertex_declaration *wined3d_declaration;
2384 struct d3d9_vertex_declaration *d3d9_declaration;
2386 TRACE("iface %p, fvf %p.\n", iface, fvf);
2388 wined3d_mutex_lock();
2389 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2391 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2392 *fvf = d3d9_declaration->fvf;
2394 else
2396 *fvf = 0;
2398 wined3d_mutex_unlock();
2400 TRACE("Returning FVF %#x.\n", *fvf);
2402 return D3D_OK;
2405 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2406 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2408 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2409 struct d3d9_vertexshader *object;
2410 HRESULT hr;
2412 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2414 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2415 if (!object)
2417 ERR("Failed to allocate vertex shader memory.\n");
2418 return E_OUTOFMEMORY;
2421 hr = vertexshader_init(object, device, byte_code);
2422 if (FAILED(hr))
2424 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2425 HeapFree(GetProcessHeap(), 0, object);
2426 return hr;
2429 TRACE("Created vertex shader %p.\n", object);
2430 *shader = &object->IDirect3DVertexShader9_iface;
2432 return D3D_OK;
2435 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2437 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2438 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2440 TRACE("iface %p, shader %p.\n", iface, shader);
2442 wined3d_mutex_lock();
2443 wined3d_device_set_vertex_shader(device->wined3d_device,
2444 shader_obj ? shader_obj->wined3d_shader : NULL);
2445 wined3d_mutex_unlock();
2447 return D3D_OK;
2450 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2452 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2453 struct d3d9_vertexshader *shader_impl;
2454 struct wined3d_shader *wined3d_shader;
2456 TRACE("iface %p, shader %p.\n", iface, shader);
2458 wined3d_mutex_lock();
2459 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2461 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2462 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2463 IDirect3DVertexShader9_AddRef(*shader);
2465 else
2467 *shader = NULL;
2469 wined3d_mutex_unlock();
2471 TRACE("Returning %p.\n", *shader);
2473 return D3D_OK;
2476 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2477 UINT reg_idx, const float *data, UINT count)
2479 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2480 HRESULT hr;
2482 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2484 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2486 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2487 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2488 return D3DERR_INVALIDCALL;
2491 wined3d_mutex_lock();
2492 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2493 wined3d_mutex_unlock();
2495 return hr;
2498 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2499 UINT reg_idx, float *data, UINT count)
2501 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2502 HRESULT hr;
2504 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2506 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2508 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2509 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2510 return D3DERR_INVALIDCALL;
2513 wined3d_mutex_lock();
2514 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2515 wined3d_mutex_unlock();
2517 return hr;
2520 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2521 UINT reg_idx, const int *data, UINT count)
2523 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2524 HRESULT hr;
2526 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2528 wined3d_mutex_lock();
2529 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2530 wined3d_mutex_unlock();
2532 return hr;
2535 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2536 UINT reg_idx, int *data, UINT count)
2538 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2539 HRESULT hr;
2541 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2543 wined3d_mutex_lock();
2544 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2545 wined3d_mutex_unlock();
2547 return hr;
2550 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2551 UINT reg_idx, const BOOL *data, UINT count)
2553 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2554 HRESULT hr;
2556 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2558 wined3d_mutex_lock();
2559 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2560 wined3d_mutex_unlock();
2562 return hr;
2565 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2566 UINT reg_idx, BOOL *data, UINT count)
2568 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2569 HRESULT hr;
2571 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2573 wined3d_mutex_lock();
2574 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2575 wined3d_mutex_unlock();
2577 return hr;
2580 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2581 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2583 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2584 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2585 HRESULT hr;
2587 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2588 iface, stream_idx, buffer, offset, stride);
2590 wined3d_mutex_lock();
2591 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2592 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2593 wined3d_mutex_unlock();
2595 return hr;
2598 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2599 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2601 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2602 struct d3d9_vertexbuffer *buffer_impl;
2603 struct wined3d_buffer *wined3d_buffer;
2604 HRESULT hr;
2606 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2607 iface, stream_idx, buffer, offset, stride);
2609 if (!buffer)
2610 return D3DERR_INVALIDCALL;
2612 wined3d_mutex_lock();
2613 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2614 if (SUCCEEDED(hr) && wined3d_buffer)
2616 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2617 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2618 IDirect3DVertexBuffer9_AddRef(*buffer);
2619 wined3d_buffer_decref(wined3d_buffer);
2621 else
2623 if (FAILED(hr))
2624 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2625 *buffer = NULL;
2627 wined3d_mutex_unlock();
2629 return hr;
2632 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2634 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2635 HRESULT hr;
2637 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2639 wined3d_mutex_lock();
2640 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2641 wined3d_mutex_unlock();
2643 return hr;
2646 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2648 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2649 HRESULT hr;
2651 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2653 wined3d_mutex_lock();
2654 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2655 wined3d_mutex_unlock();
2657 return hr;
2660 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2662 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2663 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2665 TRACE("iface %p, buffer %p.\n", iface, buffer);
2667 wined3d_mutex_lock();
2668 wined3d_device_set_index_buffer(device->wined3d_device,
2669 ib ? ib->wined3d_buffer : NULL,
2670 ib ? ib->format : WINED3DFMT_UNKNOWN);
2671 wined3d_mutex_unlock();
2673 return D3D_OK;
2676 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2678 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2679 enum wined3d_format_id wined3d_format;
2680 struct wined3d_buffer *wined3d_buffer;
2681 struct d3d9_indexbuffer *buffer_impl;
2683 TRACE("iface %p, buffer %p.\n", iface, buffer);
2685 if (!buffer)
2686 return D3DERR_INVALIDCALL;
2688 wined3d_mutex_lock();
2689 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
2691 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2692 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2693 IDirect3DIndexBuffer9_AddRef(*buffer);
2695 else
2697 *buffer = NULL;
2699 wined3d_mutex_unlock();
2701 return D3D_OK;
2704 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2705 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2707 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2708 struct d3d9_pixelshader *object;
2709 HRESULT hr;
2711 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2713 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2714 if (!object)
2716 FIXME("Failed to allocate pixel shader memory.\n");
2717 return E_OUTOFMEMORY;
2720 hr = pixelshader_init(object, device, byte_code);
2721 if (FAILED(hr))
2723 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2724 HeapFree(GetProcessHeap(), 0, object);
2725 return hr;
2728 TRACE("Created pixel shader %p.\n", object);
2729 *shader = &object->IDirect3DPixelShader9_iface;
2731 return D3D_OK;
2734 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2736 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2737 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2739 TRACE("iface %p, shader %p.\n", iface, shader);
2741 wined3d_mutex_lock();
2742 wined3d_device_set_pixel_shader(device->wined3d_device,
2743 shader_obj ? shader_obj->wined3d_shader : NULL);
2744 wined3d_mutex_unlock();
2746 return D3D_OK;
2749 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2751 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2752 struct d3d9_pixelshader *shader_impl;
2753 struct wined3d_shader *wined3d_shader;
2755 TRACE("iface %p, shader %p.\n", iface, shader);
2757 if (!shader) return D3DERR_INVALIDCALL;
2759 wined3d_mutex_lock();
2760 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
2762 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2763 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2764 IDirect3DPixelShader9_AddRef(*shader);
2766 else
2768 *shader = NULL;
2770 wined3d_mutex_unlock();
2772 TRACE("Returning %p.\n", *shader);
2774 return D3D_OK;
2777 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2778 UINT reg_idx, const float *data, UINT count)
2780 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2781 HRESULT hr;
2783 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2785 wined3d_mutex_lock();
2786 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2787 wined3d_mutex_unlock();
2789 return hr;
2792 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2793 UINT reg_idx, float *data, UINT count)
2795 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2796 HRESULT hr;
2798 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2800 wined3d_mutex_lock();
2801 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2802 wined3d_mutex_unlock();
2804 return hr;
2807 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2808 UINT reg_idx, const int *data, UINT count)
2810 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2811 HRESULT hr;
2813 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2815 wined3d_mutex_lock();
2816 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2817 wined3d_mutex_unlock();
2819 return hr;
2822 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2823 UINT reg_idx, int *data, UINT count)
2825 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2826 HRESULT hr;
2828 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2830 wined3d_mutex_lock();
2831 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2832 wined3d_mutex_unlock();
2834 return hr;
2837 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2838 UINT reg_idx, const BOOL *data, UINT count)
2840 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2841 HRESULT hr;
2843 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2845 wined3d_mutex_lock();
2846 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2847 wined3d_mutex_unlock();
2849 return hr;
2852 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2853 UINT reg_idx, BOOL *data, UINT count)
2855 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2856 HRESULT hr;
2858 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2860 wined3d_mutex_lock();
2861 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2862 wined3d_mutex_unlock();
2864 return hr;
2867 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2868 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2870 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2871 iface, handle, segment_count, patch_info);
2872 return D3D_OK;
2875 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2876 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2878 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2879 iface, handle, segment_count, patch_info);
2880 return D3D_OK;
2883 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2885 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
2886 return D3DERR_INVALIDCALL;
2889 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2891 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2892 struct d3d9_query *object;
2893 HRESULT hr;
2895 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2897 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2898 if (!object)
2900 ERR("Failed to allocate query memory.\n");
2901 return E_OUTOFMEMORY;
2904 hr = query_init(object, device, type);
2905 if (FAILED(hr))
2907 WARN("Failed to initialize query, hr %#x.\n", hr);
2908 HeapFree(GetProcessHeap(), 0, object);
2909 return hr;
2912 TRACE("Created query %p.\n", object);
2913 if (query) *query = &object->IDirect3DQuery9_iface;
2914 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2916 return D3D_OK;
2919 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2920 UINT width, UINT height, float *rows, float *columns)
2922 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2923 iface, width, height, rows, columns);
2925 return E_NOTIMPL;
2928 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2929 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2930 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2932 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2933 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2934 iface, src_surface, dst_surface, src_descs, rect_count,
2935 dst_descs, operation, offset_x, offset_y);
2937 return E_NOTIMPL;
2940 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2941 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2942 const RGNDATA *dirty_region, DWORD flags)
2944 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2945 HRESULT hr;
2947 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2948 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2949 dst_window_override, dirty_region, flags);
2951 wined3d_mutex_lock();
2952 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2953 dst_window_override, dirty_region, flags);
2954 wined3d_mutex_unlock();
2956 return hr;
2959 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2961 FIXME("iface %p, priority %p stub!\n", iface, priority);
2963 return E_NOTIMPL;
2966 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2968 FIXME("iface %p, priority %d stub!\n", iface, priority);
2970 return E_NOTIMPL;
2973 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2975 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2977 return E_NOTIMPL;
2980 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2981 IDirect3DResource9 **resources, UINT32 resource_count)
2983 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2984 iface, resources, resource_count);
2986 return E_NOTIMPL;
2989 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2991 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2993 return E_NOTIMPL;
2996 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2998 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
3000 *max_latency = 2;
3002 return E_NOTIMPL;
3005 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3007 static int i;
3009 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
3011 if (!i++)
3012 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
3014 return D3D_OK;
3017 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3018 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3019 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3021 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3022 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3023 iface, width, height, format, multisample_type, multisample_quality,
3024 lockable, surface, shared_handle, usage);
3026 if (shared_handle)
3027 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3029 return E_NOTIMPL;
3032 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3033 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3034 HANDLE *shared_handle, DWORD usage)
3036 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3037 iface, width, height, format, pool, surface, shared_handle, usage);
3039 return E_NOTIMPL;
3042 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3043 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3044 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3046 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3047 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3048 iface, width, height, format, multisample_type, multisample_quality,
3049 discard, surface, shared_handle, usage);
3051 if (shared_handle)
3052 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3054 return E_NOTIMPL;
3057 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3058 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3060 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3061 struct wined3d_swapchain_desc swapchain_desc;
3062 struct wined3d_display_mode wined3d_mode;
3063 HRESULT hr;
3065 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3067 if (mode)
3069 wined3d_mode.width = mode->Width;
3070 wined3d_mode.height = mode->Height;
3071 wined3d_mode.refresh_rate = mode->RefreshRate;
3072 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
3073 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
3076 wined3d_mutex_lock();
3078 if (device->vertex_buffer)
3080 wined3d_buffer_decref(device->vertex_buffer);
3081 device->vertex_buffer = NULL;
3082 device->vertex_buffer_size = 0;
3084 if (device->index_buffer)
3086 wined3d_buffer_decref(device->index_buffer);
3087 device->index_buffer = NULL;
3088 device->index_buffer_size = 0;
3091 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
3092 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
3093 mode ? &wined3d_mode : NULL, reset_enum_callback, FALSE);
3094 wined3d_mutex_unlock();
3096 return hr;
3099 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3100 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3102 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3103 struct wined3d_display_mode wined3d_mode;
3104 HRESULT hr;
3106 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3107 iface, swapchain_idx, mode, rotation);
3109 if (mode->Size != sizeof(*mode))
3110 return D3DERR_INVALIDCALL;
3112 wined3d_mutex_lock();
3113 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3114 (enum wined3d_display_rotation *)rotation);
3115 wined3d_mutex_unlock();
3117 if (SUCCEEDED(hr))
3119 mode->Width = wined3d_mode.width;
3120 mode->Height = wined3d_mode.height;
3121 mode->RefreshRate = wined3d_mode.refresh_rate;
3122 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3123 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3126 return hr;
3129 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3131 /* IUnknown */
3132 d3d9_device_QueryInterface,
3133 d3d9_device_AddRef,
3134 d3d9_device_Release,
3135 /* IDirect3DDevice9 */
3136 d3d9_device_TestCooperativeLevel,
3137 d3d9_device_GetAvailableTextureMem,
3138 d3d9_device_EvictManagedResources,
3139 d3d9_device_GetDirect3D,
3140 d3d9_device_GetDeviceCaps,
3141 d3d9_device_GetDisplayMode,
3142 d3d9_device_GetCreationParameters,
3143 d3d9_device_SetCursorProperties,
3144 d3d9_device_SetCursorPosition,
3145 d3d9_device_ShowCursor,
3146 d3d9_device_CreateAdditionalSwapChain,
3147 d3d9_device_GetSwapChain,
3148 d3d9_device_GetNumberOfSwapChains,
3149 d3d9_device_Reset,
3150 d3d9_device_Present,
3151 d3d9_device_GetBackBuffer,
3152 d3d9_device_GetRasterStatus,
3153 d3d9_device_SetDialogBoxMode,
3154 d3d9_device_SetGammaRamp,
3155 d3d9_device_GetGammaRamp,
3156 d3d9_device_CreateTexture,
3157 d3d9_device_CreateVolumeTexture,
3158 d3d9_device_CreateCubeTexture,
3159 d3d9_device_CreateVertexBuffer,
3160 d3d9_device_CreateIndexBuffer,
3161 d3d9_device_CreateRenderTarget,
3162 d3d9_device_CreateDepthStencilSurface,
3163 d3d9_device_UpdateSurface,
3164 d3d9_device_UpdateTexture,
3165 d3d9_device_GetRenderTargetData,
3166 d3d9_device_GetFrontBufferData,
3167 d3d9_device_StretchRect,
3168 d3d9_device_ColorFill,
3169 d3d9_device_CreateOffscreenPlainSurface,
3170 d3d9_device_SetRenderTarget,
3171 d3d9_device_GetRenderTarget,
3172 d3d9_device_SetDepthStencilSurface,
3173 d3d9_device_GetDepthStencilSurface,
3174 d3d9_device_BeginScene,
3175 d3d9_device_EndScene,
3176 d3d9_device_Clear,
3177 d3d9_device_SetTransform,
3178 d3d9_device_GetTransform,
3179 d3d9_device_MultiplyTransform,
3180 d3d9_device_SetViewport,
3181 d3d9_device_GetViewport,
3182 d3d9_device_SetMaterial,
3183 d3d9_device_GetMaterial,
3184 d3d9_device_SetLight,
3185 d3d9_device_GetLight,
3186 d3d9_device_LightEnable,
3187 d3d9_device_GetLightEnable,
3188 d3d9_device_SetClipPlane,
3189 d3d9_device_GetClipPlane,
3190 d3d9_device_SetRenderState,
3191 d3d9_device_GetRenderState,
3192 d3d9_device_CreateStateBlock,
3193 d3d9_device_BeginStateBlock,
3194 d3d9_device_EndStateBlock,
3195 d3d9_device_SetClipStatus,
3196 d3d9_device_GetClipStatus,
3197 d3d9_device_GetTexture,
3198 d3d9_device_SetTexture,
3199 d3d9_device_GetTextureStageState,
3200 d3d9_device_SetTextureStageState,
3201 d3d9_device_GetSamplerState,
3202 d3d9_device_SetSamplerState,
3203 d3d9_device_ValidateDevice,
3204 d3d9_device_SetPaletteEntries,
3205 d3d9_device_GetPaletteEntries,
3206 d3d9_device_SetCurrentTexturePalette,
3207 d3d9_device_GetCurrentTexturePalette,
3208 d3d9_device_SetScissorRect,
3209 d3d9_device_GetScissorRect,
3210 d3d9_device_SetSoftwareVertexProcessing,
3211 d3d9_device_GetSoftwareVertexProcessing,
3212 d3d9_device_SetNPatchMode,
3213 d3d9_device_GetNPatchMode,
3214 d3d9_device_DrawPrimitive,
3215 d3d9_device_DrawIndexedPrimitive,
3216 d3d9_device_DrawPrimitiveUP,
3217 d3d9_device_DrawIndexedPrimitiveUP,
3218 d3d9_device_ProcessVertices,
3219 d3d9_device_CreateVertexDeclaration,
3220 d3d9_device_SetVertexDeclaration,
3221 d3d9_device_GetVertexDeclaration,
3222 d3d9_device_SetFVF,
3223 d3d9_device_GetFVF,
3224 d3d9_device_CreateVertexShader,
3225 d3d9_device_SetVertexShader,
3226 d3d9_device_GetVertexShader,
3227 d3d9_device_SetVertexShaderConstantF,
3228 d3d9_device_GetVertexShaderConstantF,
3229 d3d9_device_SetVertexShaderConstantI,
3230 d3d9_device_GetVertexShaderConstantI,
3231 d3d9_device_SetVertexShaderConstantB,
3232 d3d9_device_GetVertexShaderConstantB,
3233 d3d9_device_SetStreamSource,
3234 d3d9_device_GetStreamSource,
3235 d3d9_device_SetStreamSourceFreq,
3236 d3d9_device_GetStreamSourceFreq,
3237 d3d9_device_SetIndices,
3238 d3d9_device_GetIndices,
3239 d3d9_device_CreatePixelShader,
3240 d3d9_device_SetPixelShader,
3241 d3d9_device_GetPixelShader,
3242 d3d9_device_SetPixelShaderConstantF,
3243 d3d9_device_GetPixelShaderConstantF,
3244 d3d9_device_SetPixelShaderConstantI,
3245 d3d9_device_GetPixelShaderConstantI,
3246 d3d9_device_SetPixelShaderConstantB,
3247 d3d9_device_GetPixelShaderConstantB,
3248 d3d9_device_DrawRectPatch,
3249 d3d9_device_DrawTriPatch,
3250 d3d9_device_DeletePatch,
3251 d3d9_device_CreateQuery,
3252 /* IDirect3DDevice9Ex */
3253 d3d9_device_SetConvolutionMonoKernel,
3254 d3d9_device_ComposeRects,
3255 d3d9_device_PresentEx,
3256 d3d9_device_GetGPUThreadPriority,
3257 d3d9_device_SetGPUThreadPriority,
3258 d3d9_device_WaitForVBlank,
3259 d3d9_device_CheckResourceResidency,
3260 d3d9_device_SetMaximumFrameLatency,
3261 d3d9_device_GetMaximumFrameLatency,
3262 d3d9_device_CheckDeviceState,
3263 d3d9_device_CreateRenderTargetEx,
3264 d3d9_device_CreateOffscreenPlainSurfaceEx,
3265 d3d9_device_CreateDepthStencilSurfaceEx,
3266 d3d9_device_ResetEx,
3267 d3d9_device_GetDisplayModeEx,
3270 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3272 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3275 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3276 struct wined3d_device *device)
3278 TRACE("device_parent %p, device %p.\n", device_parent, device);
3281 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3283 TRACE("device_parent %p.\n", device_parent);
3286 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3287 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3288 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
3290 struct d3d9_device *device = device_from_device_parent(device_parent);
3291 struct d3d9_surface *d3d_surface;
3292 BOOL lockable = TRUE;
3293 HRESULT hr;
3295 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3296 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
3297 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
3299 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3300 lockable = FALSE;
3302 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format),
3303 lockable, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0)))
3305 WARN("Failed to create surface, hr %#x.\n", hr);
3306 return hr;
3309 *surface = d3d_surface->wined3d_surface;
3310 wined3d_surface_incref(*surface);
3312 d3d_surface->container = container_parent;
3313 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3314 d3d_surface->parent_device = NULL;
3316 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3317 d3d_surface->forwardReference = container_parent;
3319 return hr;
3322 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3323 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3324 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3326 struct d3d9_device *device = device_from_device_parent(device_parent);
3327 struct d3d9_surface *d3d_surface;
3328 HRESULT hr;
3330 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3331 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3332 device_parent, container_parent, width, height, format_id, usage,
3333 multisample_type, multisample_quality, surface);
3335 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3336 TRUE, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3337 multisample_quality)))
3339 WARN("Failed to create surface, hr %#x.\n", hr);
3340 return hr;
3343 *surface = d3d_surface->wined3d_surface;
3344 wined3d_surface_incref(*surface);
3346 if (container_parent == device_parent)
3347 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3348 else
3349 d3d_surface->container = container_parent;
3350 /* Implicit surfaces are created with an refcount of 0 */
3351 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3353 return hr;
3356 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3357 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3358 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3360 struct d3d9_device *device = device_from_device_parent(device_parent);
3361 struct d3d9_volume *object;
3362 HRESULT hr;
3364 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3365 "format %#x, pool %#x, usage %#x, volume %p\n",
3366 device_parent, container_parent, width, height, depth,
3367 format, pool, usage, volume);
3369 /* Allocate the storage for the device */
3370 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3371 if (!object)
3373 FIXME("Allocation of memory failed\n");
3374 *volume = NULL;
3375 return D3DERR_OUTOFVIDEOMEMORY;
3378 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3379 if (FAILED(hr))
3381 WARN("Failed to initialize volume, hr %#x.\n", hr);
3382 HeapFree(GetProcessHeap(), 0, object);
3383 return hr;
3386 *volume = object->wined3d_volume;
3387 wined3d_volume_incref(*volume);
3388 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3390 object->container = container_parent;
3391 object->forwardReference = container_parent;
3393 TRACE("Created volume %p.\n", object);
3395 return hr;
3398 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3399 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3401 struct d3d9_device *device = device_from_device_parent(device_parent);
3402 struct d3d9_swapchain *d3d_swapchain;
3403 HRESULT hr;
3405 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3407 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3408 if (FAILED(hr))
3410 WARN("Failed to create swapchain, hr %#x.\n", hr);
3411 *swapchain = NULL;
3412 return hr;
3415 *swapchain = d3d_swapchain->wined3d_swapchain;
3416 wined3d_swapchain_incref(*swapchain);
3417 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3419 return hr;
3422 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3424 device_parent_wined3d_device_created,
3425 device_parent_mode_changed,
3426 device_parent_create_swapchain_surface,
3427 device_parent_create_texture_surface,
3428 device_parent_create_volume,
3429 device_parent_create_swapchain,
3432 static void setup_fpu(void)
3434 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3435 WORD cw;
3436 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3437 cw = (cw & ~0xf3f) | 0x3f;
3438 __asm__ volatile ("fldcw %0" : : "m" (cw));
3439 #elif defined(__i386__) && defined(_MSC_VER)
3440 WORD cw;
3441 __asm fnstcw cw;
3442 cw = (cw & ~0xf3f) | 0x3f;
3443 __asm fldcw cw;
3444 #else
3445 FIXME("FPU setup not implemented for this platform.\n");
3446 #endif
3449 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3450 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3451 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3453 struct wined3d_swapchain_desc *swapchain_desc;
3454 UINT i, count = 1;
3455 HRESULT hr;
3457 if (mode)
3458 FIXME("Ignoring display mode.\n");
3460 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3461 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3462 device->refcount = 1;
3464 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3466 wined3d_mutex_lock();
3467 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3468 &device->device_parent, &device->wined3d_device);
3469 if (FAILED(hr))
3471 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3472 wined3d_mutex_unlock();
3473 return hr;
3476 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3478 WINED3DCAPS caps;
3480 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3481 count = caps.NumberOfAdaptersInGroup;
3484 if (flags & D3DCREATE_MULTITHREADED)
3485 wined3d_device_set_multithreaded(device->wined3d_device);
3487 if (!parameters->Windowed)
3489 if (!focus_window)
3490 focus_window = parameters->hDeviceWindow;
3491 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3493 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3494 wined3d_device_decref(device->wined3d_device);
3495 wined3d_mutex_unlock();
3496 return hr;
3499 for (i = 0; i < count; ++i)
3501 HWND device_window = parameters[i].hDeviceWindow;
3503 if (!device_window) device_window = focus_window;
3504 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3505 parameters[i].BackBufferWidth,
3506 parameters[i].BackBufferHeight);
3510 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3511 if (!swapchain_desc)
3513 ERR("Failed to allocate wined3d parameters.\n");
3514 wined3d_device_decref(device->wined3d_device);
3515 wined3d_mutex_unlock();
3516 return E_OUTOFMEMORY;
3519 for (i = 0; i < count; ++i)
3521 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3524 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3525 if (FAILED(hr))
3527 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3528 wined3d_device_release_focus_window(device->wined3d_device);
3529 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3530 wined3d_device_decref(device->wined3d_device);
3531 wined3d_mutex_unlock();
3532 return hr;
3535 wined3d_mutex_unlock();
3537 for (i = 0; i < count; ++i)
3539 present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3541 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3543 /* Initialize the converted declaration array. This creates a valid pointer
3544 * and when adding decls HeapReAlloc() can be used without further checking. */
3545 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3546 if (!device->fvf_decls)
3548 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3549 wined3d_mutex_lock();
3550 wined3d_device_uninit_3d(device->wined3d_device);
3551 wined3d_device_release_focus_window(device->wined3d_device);
3552 wined3d_device_decref(device->wined3d_device);
3553 wined3d_mutex_unlock();
3554 return E_OUTOFMEMORY;
3557 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3558 device->d3d_parent = parent;
3560 return D3D_OK;