2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
185 const struct wined3d_swapchain_desc
*swapchain_desc
)
187 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
188 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
189 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
190 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
191 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
192 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
193 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
194 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
195 present_parameters
->Windowed
= swapchain_desc
->windowed
;
196 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
197 present_parameters
->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
199 present_parameters
->Flags
= swapchain_desc
->flags
;
200 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
201 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
205 const D3DPRESENT_PARAMETERS
*present_parameters
)
207 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
208 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
209 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
210 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
211 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
212 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
213 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
214 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
215 swapchain_desc
->windowed
= present_parameters
->Windowed
;
216 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
217 swapchain_desc
->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
219 swapchain_desc
->flags
= present_parameters
->Flags
;
220 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
221 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
222 swapchain_desc
->auto_restore_display_mode
= TRUE
;
225 static inline struct d3d9_device
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
227 return CONTAINING_RECORD(iface
, struct d3d9_device
, IDirect3DDevice9Ex_iface
);
230 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
232 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
234 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
235 || IsEqualGUID(riid
, &IID_IUnknown
))
237 IDirect3DDevice9Ex_AddRef(iface
);
242 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
244 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device
->d3d_parent
->extended
)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
252 return E_NOINTERFACE
;
255 IDirect3DDevice9Ex_AddRef(iface
);
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
263 return E_NOINTERFACE
;
266 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
268 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
269 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
271 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
276 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
278 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
281 if (device
->in_destruction
)
284 refcount
= InterlockedDecrement(&device
->refcount
);
286 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
291 device
->in_destruction
= TRUE
;
293 wined3d_mutex_lock();
294 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
296 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
298 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
300 if (device
->vertex_buffer
)
301 wined3d_buffer_decref(device
->vertex_buffer
);
302 if (device
->index_buffer
)
303 wined3d_buffer_decref(device
->index_buffer
);
305 wined3d_device_uninit_3d(device
->wined3d_device
);
306 wined3d_device_release_focus_window(device
->wined3d_device
);
307 wined3d_device_decref(device
->wined3d_device
);
308 wined3d_mutex_unlock();
310 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
312 HeapFree(GetProcessHeap(), 0, device
);
318 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
320 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
322 TRACE("iface %p.\n", iface
);
324 if (device
->not_reset
)
326 TRACE("D3D9 device is marked not reset.\n");
327 return D3DERR_DEVICENOTRESET
;
333 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
335 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
338 TRACE("iface %p.\n", iface
);
340 wined3d_mutex_lock();
341 hr
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
342 wined3d_mutex_unlock();
347 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
349 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
351 TRACE("iface %p.\n", iface
);
353 wined3d_mutex_lock();
354 wined3d_device_evict_managed_resources(device
->wined3d_device
);
355 wined3d_mutex_unlock();
360 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
362 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
364 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
367 return D3DERR_INVALIDCALL
;
369 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
372 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
374 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
375 WINED3DCAPS
*wined3d_caps
;
378 TRACE("iface %p, caps %p.\n", iface
, caps
);
381 return D3DERR_INVALIDCALL
;
383 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
384 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
386 memset(caps
, 0, sizeof(*caps
));
388 wined3d_mutex_lock();
389 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
390 wined3d_mutex_unlock();
392 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
393 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
395 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
396 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
403 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
405 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
406 struct wined3d_display_mode wined3d_mode
;
409 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
411 wined3d_mutex_lock();
412 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
413 wined3d_mutex_unlock();
417 mode
->Width
= wined3d_mode
.width
;
418 mode
->Height
= wined3d_mode
.height
;
419 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
420 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
426 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
427 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
429 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
431 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
433 wined3d_mutex_lock();
434 wined3d_device_get_creation_parameters(device
->wined3d_device
,
435 (struct wined3d_device_creation_parameters
*)parameters
);
436 wined3d_mutex_unlock();
441 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
442 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
444 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
445 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
448 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
449 iface
, hotspot_x
, hotspot_y
, bitmap
);
453 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
454 return D3DERR_INVALIDCALL
;
457 wined3d_mutex_lock();
458 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
459 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
460 wined3d_mutex_unlock();
465 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
467 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
469 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
471 wined3d_mutex_lock();
472 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
473 wined3d_mutex_unlock();
476 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
478 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
481 TRACE("iface %p, show %#x.\n", iface
, show
);
483 wined3d_mutex_lock();
484 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
485 wined3d_mutex_unlock();
490 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
491 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
493 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
494 struct wined3d_swapchain_desc desc
;
495 struct d3d9_swapchain
*object
;
498 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
499 iface
, present_parameters
, swapchain
);
501 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
502 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
503 *swapchain
= &object
->IDirect3DSwapChain9_iface
;
504 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
509 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
510 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
512 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
513 struct wined3d_swapchain
*wined3d_swapchain
;
514 struct d3d9_swapchain
*swapchain_impl
;
517 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
519 wined3d_mutex_lock();
520 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
522 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
523 *swapchain
= &swapchain_impl
->IDirect3DSwapChain9_iface
;
524 IDirect3DSwapChain9_AddRef(*swapchain
);
530 hr
= D3DERR_INVALIDCALL
;
532 wined3d_mutex_unlock();
537 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
539 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
542 TRACE("iface %p.\n", iface
);
544 wined3d_mutex_lock();
545 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
546 wined3d_mutex_unlock();
551 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
553 struct wined3d_resource_desc desc
;
555 wined3d_resource_get_desc(resource
, &desc
);
556 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
558 struct d3d9_surface
*surface
;
560 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
562 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
563 return D3DERR_INVALIDCALL
;
566 surface
= wined3d_resource_get_parent(resource
);
567 if (surface
->refcount
)
569 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
570 return D3DERR_INVALIDCALL
;
573 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
579 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
580 D3DPRESENT_PARAMETERS
*present_parameters
)
582 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
583 struct wined3d_swapchain_desc swapchain_desc
;
586 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
588 wined3d_mutex_lock();
590 if (device
->vertex_buffer
)
592 wined3d_buffer_decref(device
->vertex_buffer
);
593 device
->vertex_buffer
= NULL
;
594 device
->vertex_buffer_size
= 0;
596 if (device
->index_buffer
)
598 wined3d_buffer_decref(device
->index_buffer
);
599 device
->index_buffer
= NULL
;
600 device
->index_buffer_size
= 0;
603 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
604 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
605 NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
);
606 if (FAILED(hr
) && !device
->d3d_parent
->extended
)
607 device
->not_reset
= TRUE
;
609 device
->not_reset
= FALSE
;
610 wined3d_mutex_unlock();
615 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
616 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
618 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
621 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
622 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
624 wined3d_mutex_lock();
625 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
626 dst_window_override
, dirty_region
, 0);
627 wined3d_mutex_unlock();
632 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
633 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
635 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
636 struct wined3d_surface
*wined3d_surface
= NULL
;
637 struct d3d9_surface
*surface_impl
;
640 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
641 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
643 wined3d_mutex_lock();
644 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
645 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
646 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
648 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
649 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
650 IDirect3DSurface9_AddRef(*backbuffer
);
652 wined3d_mutex_unlock();
656 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
657 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
659 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
662 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
664 wined3d_mutex_lock();
665 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
666 swapchain
, (struct wined3d_raster_status
*)raster_status
);
667 wined3d_mutex_unlock();
672 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
674 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
677 TRACE("iface %p, enable %#x.\n", iface
, enable
);
679 wined3d_mutex_lock();
680 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
681 wined3d_mutex_unlock();
686 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
687 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
689 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
691 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
693 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
694 wined3d_mutex_lock();
695 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
696 wined3d_mutex_unlock();
699 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
701 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
703 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
705 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
706 wined3d_mutex_lock();
707 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
708 wined3d_mutex_unlock();
711 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
712 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
713 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
715 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
716 struct d3d9_texture
*object
;
717 BOOL set_mem
= FALSE
;
720 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
721 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
725 if (pool
== D3DPOOL_SYSTEMMEM
)
728 return D3DERR_INVALIDCALL
;
732 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
735 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
738 ERR("Failed to allocate texture memory.\n");
739 return D3DERR_OUTOFVIDEOMEMORY
;
742 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
745 WARN("Failed to initialize texture, hr %#x.\n", hr
);
746 HeapFree(GetProcessHeap(), 0, object
);
752 struct wined3d_resource
*resource
;
753 struct d3d9_surface
*surface
;
755 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
756 surface
= wined3d_resource_get_parent(resource
);
757 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
);
760 TRACE("Created texture %p.\n", object
);
761 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
766 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
767 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
768 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
770 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
771 struct d3d9_texture
*object
;
774 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
775 iface
, width
, height
, depth
, levels
);
776 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
777 usage
, format
, pool
, texture
, shared_handle
);
780 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
782 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
785 ERR("Failed to allocate volume texture memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY
;
789 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
792 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
793 HeapFree(GetProcessHeap(), 0, object
);
797 TRACE("Created volume texture %p.\n", object
);
798 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
803 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
804 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
805 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
807 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
808 struct d3d9_texture
*object
;
811 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
812 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
815 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
817 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
820 ERR("Failed to allocate cube texture memory.\n");
821 return D3DERR_OUTOFVIDEOMEMORY
;
824 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
827 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
828 HeapFree(GetProcessHeap(), 0, object
);
832 TRACE("Created cube texture %p.\n", object
);
833 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
838 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
839 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
840 HANDLE
*shared_handle
)
842 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
843 struct d3d9_vertexbuffer
*object
;
846 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
847 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
850 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
852 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
855 ERR("Failed to allocate buffer memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY
;
859 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
862 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
863 HeapFree(GetProcessHeap(), 0, object
);
867 TRACE("Created vertex buffer %p.\n", object
);
868 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
873 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
874 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
875 HANDLE
*shared_handle
)
877 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
878 struct d3d9_indexbuffer
*object
;
881 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
882 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
885 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
887 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
890 ERR("Failed to allocate buffer memory.\n");
891 return D3DERR_OUTOFVIDEOMEMORY
;
894 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
897 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
898 HeapFree(GetProcessHeap(), 0, object
);
902 TRACE("Created index buffer %p.\n", object
);
903 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
908 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
909 D3DFORMAT format
, BOOL lockable
, BOOL discard
, IDirect3DSurface9
**surface
, UINT usage
,
910 D3DPOOL pool
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
912 struct d3d9_surface
*object
;
915 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p.\n"
916 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
917 device
, width
, height
, format
, lockable
, discard
, surface
, usage
, pool
,
918 multisample_type
, multisample_quality
);
920 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
922 FIXME("Failed to allocate surface memory.\n");
923 return D3DERR_OUTOFVIDEOMEMORY
;
926 if (FAILED(hr
= surface_init(object
, device
, width
, height
, format
, lockable
,
927 discard
, usage
, pool
, multisample_type
, multisample_quality
)))
929 WARN("Failed to initialize surface, hr %#x.\n", hr
);
930 HeapFree(GetProcessHeap(), 0, object
);
934 TRACE("Created surface %p.\n", object
);
935 *surface
= &object
->IDirect3DSurface9_iface
;
940 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
941 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
942 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
944 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
946 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
947 "lockable %#x, surface %p, shared_handle %p.\n",
948 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
949 lockable
, surface
, shared_handle
);
952 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
954 return d3d9_device_create_surface(device
, width
, height
, format
, lockable
, FALSE
, surface
,
955 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
958 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
959 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
960 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
962 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
964 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
965 "discard %#x, surface %p, shared_handle %p.\n",
966 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
967 discard
, surface
, shared_handle
);
970 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
972 return d3d9_device_create_surface(device
, width
, height
, format
, TRUE
, discard
, surface
,
973 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
977 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
978 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
979 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
981 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
982 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
983 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
986 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
987 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
989 wined3d_mutex_lock();
990 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
991 dst
->wined3d_surface
, dst_point
);
992 wined3d_mutex_unlock();
997 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
998 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1000 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1001 struct d3d9_texture
*src_impl
, *dst_impl
;
1004 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1006 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1007 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1009 wined3d_mutex_lock();
1010 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1011 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1012 wined3d_mutex_unlock();
1017 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1018 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1020 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1021 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1024 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1026 wined3d_mutex_lock();
1027 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1028 wined3d_mutex_unlock();
1033 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1034 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1036 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1037 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1040 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1042 wined3d_mutex_lock();
1043 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1044 wined3d_mutex_unlock();
1049 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1050 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1052 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1053 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1054 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1055 HRESULT hr
= D3DERR_INVALIDCALL
;
1056 struct wined3d_resource_desc src_desc
, dst_desc
;
1057 struct wined3d_resource
*wined3d_resource
;
1059 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1060 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1062 wined3d_mutex_lock();
1063 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1064 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1066 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1067 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1069 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1071 if (device
->in_scene
)
1073 WARN("Rejecting depth / stencil blit while in scene.\n");
1079 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1080 || src_rect
->bottom
!= src_desc
.height
)
1082 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1083 wine_dbgstr_rect(src_rect
));
1089 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1090 || dst_rect
->bottom
!= dst_desc
.height
)
1092 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1093 wine_dbgstr_rect(dst_rect
));
1097 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1099 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1104 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1105 if (hr
== WINEDDERR_INVALIDRECT
)
1106 hr
= D3DERR_INVALIDCALL
;
1109 wined3d_mutex_unlock();
1113 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1114 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1116 const struct wined3d_color c
=
1118 ((color
>> 16) & 0xff) / 255.0f
,
1119 ((color
>> 8) & 0xff) / 255.0f
,
1120 (color
& 0xff) / 255.0f
,
1121 ((color
>> 24) & 0xff) / 255.0f
,
1123 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1124 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1125 struct wined3d_resource
*wined3d_resource
;
1126 struct wined3d_resource_desc desc
;
1129 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1131 wined3d_mutex_lock();
1133 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1134 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1136 /* This method is only allowed with surfaces that are render targets, or
1137 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1138 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1140 wined3d_mutex_unlock();
1141 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1142 return D3DERR_INVALIDCALL
;
1145 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1146 hr
= wined3d_device_color_fill(device
->wined3d_device
, surface_impl
->wined3d_surface
, rect
, &c
);
1148 wined3d_mutex_unlock();
1153 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1154 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1155 HANDLE
*shared_handle
)
1157 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1159 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1160 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1163 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1165 if (pool
== D3DPOOL_MANAGED
)
1167 WARN("Attempting to create a managed offscreen plain surface.\n");
1168 return D3DERR_INVALIDCALL
;
1170 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1171 * regardless of the pool they're created in. Should we set dynamic usage
1173 return d3d9_device_create_surface(device
, width
, height
, format
, TRUE
,
1174 FALSE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0);
1177 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1179 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1180 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1183 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1185 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1187 WARN("Invalid index %u specified.\n", idx
);
1188 return D3DERR_INVALIDCALL
;
1191 wined3d_mutex_lock();
1192 hr
= wined3d_device_set_render_target(device
->wined3d_device
, idx
,
1193 surface_impl
? surface_impl
->wined3d_surface
: NULL
, TRUE
);
1194 wined3d_mutex_unlock();
1199 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1201 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1202 struct wined3d_surface
*wined3d_surface
;
1203 struct d3d9_surface
*surface_impl
;
1204 HRESULT hr
= D3D_OK
;
1206 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1209 return D3DERR_INVALIDCALL
;
1211 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1213 WARN("Invalid index %u specified.\n", idx
);
1214 return D3DERR_INVALIDCALL
;
1217 wined3d_mutex_lock();
1218 if ((wined3d_surface
= wined3d_device_get_render_target(device
->wined3d_device
, idx
)))
1220 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1221 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1222 IDirect3DSurface9_AddRef(*surface
);
1226 hr
= WINED3DERR_NOTFOUND
;
1229 wined3d_mutex_unlock();
1234 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1236 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1237 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1239 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1241 wined3d_mutex_lock();
1242 wined3d_device_set_depth_stencil(device
->wined3d_device
, ds_impl
? ds_impl
->wined3d_surface
: NULL
);
1243 wined3d_mutex_unlock();
1248 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1250 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1251 struct wined3d_surface
*wined3d_surface
;
1252 struct d3d9_surface
*surface_impl
;
1253 HRESULT hr
= D3D_OK
;
1255 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1258 return D3DERR_INVALIDCALL
;
1260 wined3d_mutex_lock();
1261 if ((wined3d_surface
= wined3d_device_get_depth_stencil(device
->wined3d_device
)))
1263 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1264 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1265 IDirect3DSurface9_AddRef(*depth_stencil
);
1269 hr
= WINED3DERR_NOTFOUND
;
1270 *depth_stencil
= NULL
;
1272 wined3d_mutex_unlock();
1277 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1279 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1282 TRACE("iface %p.\n", iface
);
1284 wined3d_mutex_lock();
1285 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1286 device
->in_scene
= TRUE
;
1287 wined3d_mutex_unlock();
1292 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1294 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1297 TRACE("iface %p.\n", iface
);
1299 wined3d_mutex_lock();
1300 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1301 device
->in_scene
= FALSE
;
1302 wined3d_mutex_unlock();
1307 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1308 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1310 const struct wined3d_color c
=
1312 ((color
>> 16) & 0xff) / 255.0f
,
1313 ((color
>> 8) & 0xff) / 255.0f
,
1314 (color
& 0xff) / 255.0f
,
1315 ((color
>> 24) & 0xff) / 255.0f
,
1317 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1320 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1321 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1323 wined3d_mutex_lock();
1324 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1325 wined3d_mutex_unlock();
1330 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1331 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1333 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1335 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1337 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1338 wined3d_mutex_lock();
1339 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1340 wined3d_mutex_unlock();
1345 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1346 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1348 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1350 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1352 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1353 wined3d_mutex_lock();
1354 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1355 wined3d_mutex_unlock();
1360 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1361 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1363 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1365 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1367 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1368 wined3d_mutex_lock();
1369 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1370 wined3d_mutex_unlock();
1375 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1377 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1379 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1381 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1382 wined3d_mutex_lock();
1383 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1384 wined3d_mutex_unlock();
1389 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1391 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1393 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1395 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1396 wined3d_mutex_lock();
1397 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1398 wined3d_mutex_unlock();
1403 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1405 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1407 TRACE("iface %p, material %p.\n", iface
, material
);
1409 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1410 wined3d_mutex_lock();
1411 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1412 wined3d_mutex_unlock();
1417 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1419 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1421 TRACE("iface %p, material %p.\n", iface
, material
);
1423 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1424 wined3d_mutex_lock();
1425 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1426 wined3d_mutex_unlock();
1431 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1433 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1436 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1438 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1439 wined3d_mutex_lock();
1440 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1441 wined3d_mutex_unlock();
1446 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1448 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1451 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1453 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1454 wined3d_mutex_lock();
1455 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1456 wined3d_mutex_unlock();
1461 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1463 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1466 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1468 wined3d_mutex_lock();
1469 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1470 wined3d_mutex_unlock();
1475 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1477 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1480 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1482 wined3d_mutex_lock();
1483 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1484 wined3d_mutex_unlock();
1489 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1491 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1494 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1496 wined3d_mutex_lock();
1497 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1498 wined3d_mutex_unlock();
1503 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1505 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1508 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1510 wined3d_mutex_lock();
1511 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1512 wined3d_mutex_unlock();
1517 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1518 D3DRENDERSTATETYPE state
, DWORD value
)
1520 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1522 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1524 wined3d_mutex_lock();
1525 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1526 wined3d_mutex_unlock();
1531 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1532 D3DRENDERSTATETYPE state
, DWORD
*value
)
1534 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1536 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1538 wined3d_mutex_lock();
1539 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1540 wined3d_mutex_unlock();
1545 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1546 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1548 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1549 struct d3d9_stateblock
*object
;
1552 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1554 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1556 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1557 return D3DERR_INVALIDCALL
;
1560 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1563 ERR("Failed to allocate stateblock memory.\n");
1564 return E_OUTOFMEMORY
;
1567 hr
= stateblock_init(object
, device
, type
, NULL
);
1570 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1571 HeapFree(GetProcessHeap(), 0, object
);
1575 TRACE("Created stateblock %p.\n", object
);
1576 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1581 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1583 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1586 TRACE("iface %p.\n", iface
);
1588 wined3d_mutex_lock();
1589 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1590 wined3d_mutex_unlock();
1595 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1597 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1598 struct wined3d_stateblock
*wined3d_stateblock
;
1599 struct d3d9_stateblock
*object
;
1602 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1604 wined3d_mutex_lock();
1605 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1606 wined3d_mutex_unlock();
1609 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1613 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1616 ERR("Failed to allocate stateblock memory.\n");
1617 wined3d_mutex_lock();
1618 wined3d_stateblock_decref(wined3d_stateblock
);
1619 wined3d_mutex_unlock();
1620 return E_OUTOFMEMORY
;
1623 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1626 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1627 wined3d_mutex_lock();
1628 wined3d_stateblock_decref(wined3d_stateblock
);
1629 wined3d_mutex_unlock();
1630 HeapFree(GetProcessHeap(), 0, object
);
1634 TRACE("Created stateblock %p.\n", object
);
1635 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1640 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1642 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1645 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1647 wined3d_mutex_lock();
1648 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1649 wined3d_mutex_unlock();
1654 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1656 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1659 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1661 wined3d_mutex_lock();
1662 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1663 wined3d_mutex_unlock();
1668 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1670 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1671 struct wined3d_texture
*wined3d_texture
= NULL
;
1672 struct d3d9_texture
*texture_impl
;
1674 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1677 return D3DERR_INVALIDCALL
;
1679 wined3d_mutex_lock();
1680 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1682 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1683 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1684 IDirect3DBaseTexture9_AddRef(*texture
);
1690 wined3d_mutex_unlock();
1695 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1697 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1698 struct d3d9_texture
*texture_impl
;
1701 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1703 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1705 wined3d_mutex_lock();
1706 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1707 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1708 wined3d_mutex_unlock();
1713 static const enum wined3d_texture_stage_state tss_lookup
[] =
1715 WINED3D_TSS_INVALID
, /* 0, unused */
1716 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1717 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1718 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1719 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1720 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1721 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1722 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1723 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1724 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1725 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1726 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1727 WINED3D_TSS_INVALID
, /* 12, unused */
1728 WINED3D_TSS_INVALID
, /* 13, unused */
1729 WINED3D_TSS_INVALID
, /* 14, unused */
1730 WINED3D_TSS_INVALID
, /* 15, unused */
1731 WINED3D_TSS_INVALID
, /* 16, unused */
1732 WINED3D_TSS_INVALID
, /* 17, unused */
1733 WINED3D_TSS_INVALID
, /* 18, unused */
1734 WINED3D_TSS_INVALID
, /* 19, unused */
1735 WINED3D_TSS_INVALID
, /* 20, unused */
1736 WINED3D_TSS_INVALID
, /* 21, unused */
1737 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1738 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1739 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1740 WINED3D_TSS_INVALID
, /* 25, unused */
1741 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1742 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1743 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1744 WINED3D_TSS_INVALID
, /* 29, unused */
1745 WINED3D_TSS_INVALID
, /* 30, unused */
1746 WINED3D_TSS_INVALID
, /* 31, unused */
1747 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1750 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1751 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1753 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1755 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1757 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1759 WARN("Invalid state %#x passed.\n", state
);
1763 wined3d_mutex_lock();
1764 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
1765 wined3d_mutex_unlock();
1770 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1771 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1773 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1775 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
1777 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1779 WARN("Invalid state %#x passed.\n", state
);
1783 wined3d_mutex_lock();
1784 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1785 wined3d_mutex_unlock();
1790 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
1791 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
1793 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1795 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
1797 wined3d_mutex_lock();
1798 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
1799 wined3d_mutex_unlock();
1804 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1805 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
1807 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1809 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
1811 wined3d_mutex_lock();
1812 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
1813 wined3d_mutex_unlock();
1818 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
1820 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1823 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1825 wined3d_mutex_lock();
1826 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1827 wined3d_mutex_unlock();
1832 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1833 UINT palette_idx
, const PALETTEENTRY
*entries
)
1835 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1837 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
1838 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
1839 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
1841 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
1845 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1846 UINT palette_idx
, PALETTEENTRY
*entries
)
1848 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1850 return D3DERR_INVALIDCALL
;
1853 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
1855 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1860 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
1862 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
1864 return D3DERR_INVALIDCALL
;
1867 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
1869 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1871 TRACE("iface %p, rect %p.\n", iface
, rect
);
1873 wined3d_mutex_lock();
1874 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
1875 wined3d_mutex_unlock();
1880 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
1882 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1884 TRACE("iface %p, rect %p.\n", iface
, rect
);
1886 wined3d_mutex_lock();
1887 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
1888 wined3d_mutex_unlock();
1893 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
1895 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1897 TRACE("iface %p, software %#x.\n", iface
, software
);
1899 wined3d_mutex_lock();
1900 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
1901 wined3d_mutex_unlock();
1906 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1908 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1911 TRACE("iface %p.\n", iface
);
1913 wined3d_mutex_lock();
1914 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
1915 wined3d_mutex_unlock();
1920 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
1922 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1925 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
1927 wined3d_mutex_lock();
1928 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
1929 wined3d_mutex_unlock();
1934 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1936 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1939 TRACE("iface %p.\n", iface
);
1941 wined3d_mutex_lock();
1942 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
1943 wined3d_mutex_unlock();
1948 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1949 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1951 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1954 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1955 iface
, primitive_type
, start_vertex
, primitive_count
);
1957 wined3d_mutex_lock();
1958 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1959 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1960 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1961 wined3d_mutex_unlock();
1966 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1967 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
1968 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
1970 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1973 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1974 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1975 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
1976 vertex_count
, start_idx
, primitive_count
);
1978 wined3d_mutex_lock();
1979 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
1980 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1981 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1982 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1983 wined3d_mutex_unlock();
1988 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
1990 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
1992 d3d9_null_wined3d_object_destroyed
,
1995 /* The caller is responsible for wined3d locking */
1996 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2000 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2002 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2003 struct wined3d_buffer
*buffer
;
2005 TRACE("Growing vertex buffer to %u bytes\n", size
);
2007 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2008 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2011 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2015 if (device
->vertex_buffer
)
2016 wined3d_buffer_decref(device
->vertex_buffer
);
2018 device
->vertex_buffer
= buffer
;
2019 device
->vertex_buffer_size
= size
;
2020 device
->vertex_buffer_pos
= 0;
2025 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2026 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2028 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2030 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2031 UINT size
= vtx_count
* stride
;
2035 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2036 iface
, primitive_type
, primitive_count
, data
, stride
);
2038 if (!primitive_count
)
2040 WARN("primitive_count is 0, returning D3D_OK\n");
2044 wined3d_mutex_lock();
2046 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2050 vb_pos
= device
->vertex_buffer_pos
;
2051 align
= vb_pos
% stride
;
2052 if (align
) align
= stride
- align
;
2053 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2058 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2059 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2062 memcpy(buffer_data
, data
, size
);
2063 wined3d_buffer_unmap(device
->vertex_buffer
);
2064 device
->vertex_buffer_pos
= vb_pos
+ size
;
2066 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2070 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2071 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2072 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2075 wined3d_mutex_unlock();
2079 /* The caller is responsible for wined3d locking */
2080 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2084 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2086 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2087 struct wined3d_buffer
*buffer
;
2089 TRACE("Growing index buffer to %u bytes\n", size
);
2091 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2092 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2095 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2099 if (device
->index_buffer
)
2100 wined3d_buffer_decref(device
->index_buffer
);
2102 device
->index_buffer
= buffer
;
2103 device
->index_buffer_size
= size
;
2104 device
->index_buffer_pos
= 0;
2109 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2110 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2111 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2112 const void *vertex_data
, UINT vertex_stride
)
2114 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2118 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2119 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2120 UINT idx_size
= idx_count
* idx_fmt_size
;
2123 UINT vtx_size
= vertex_count
* vertex_stride
;
2126 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2127 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2128 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2129 index_data
, index_format
, vertex_data
, vertex_stride
);
2131 if (!primitive_count
)
2133 WARN("primitive_count is 0, returning D3D_OK\n");
2137 wined3d_mutex_lock();
2139 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2143 vb_pos
= device
->vertex_buffer_pos
;
2144 align
= vb_pos
% vertex_stride
;
2145 if (align
) align
= vertex_stride
- align
;
2146 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2151 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2152 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2155 memcpy(buffer_data
, vertex_data
, vtx_size
);
2156 wined3d_buffer_unmap(device
->vertex_buffer
);
2157 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2159 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2163 ib_pos
= device
->index_buffer_pos
;
2164 align
= ib_pos
% idx_fmt_size
;
2165 if (align
) align
= idx_fmt_size
- align
;
2166 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2171 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2172 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2175 memcpy(buffer_data
, index_data
, idx_size
);
2176 wined3d_buffer_unmap(device
->index_buffer
);
2177 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2179 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2183 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2184 wined3dformat_from_d3dformat(index_format
));
2185 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2187 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2188 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2190 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2191 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2192 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2195 wined3d_mutex_unlock();
2199 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2200 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2201 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2203 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2204 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2205 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2208 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2209 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2211 wined3d_mutex_lock();
2212 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2213 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2214 flags
, dst_impl
->fvf
);
2215 wined3d_mutex_unlock();
2220 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2221 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2223 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2224 struct d3d9_vertex_declaration
*object
;
2227 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2231 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2232 return D3DERR_INVALIDCALL
;
2235 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2236 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2241 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2242 IDirect3DVertexDeclaration9
*declaration
)
2244 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2245 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2247 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2249 wined3d_mutex_lock();
2250 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2251 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2252 wined3d_mutex_unlock();
2257 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2258 IDirect3DVertexDeclaration9
**declaration
)
2260 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2261 struct wined3d_vertex_declaration
*wined3d_declaration
;
2262 struct d3d9_vertex_declaration
*declaration_impl
;
2264 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2266 if (!declaration
) return D3DERR_INVALIDCALL
;
2268 wined3d_mutex_lock();
2269 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2271 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2272 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2273 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2277 *declaration
= NULL
;
2279 wined3d_mutex_unlock();
2281 TRACE("Returning %p.\n", *declaration
);
2285 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2287 struct wined3d_vertex_declaration
*wined3d_declaration
;
2288 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2289 struct d3d9_vertex_declaration
*d3d9_declaration
;
2290 D3DVERTEXELEMENT9
*elements
;
2291 int p
, low
, high
; /* deliberately signed */
2294 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2297 high
= device
->fvf_decl_count
- 1;
2300 p
= (low
+ high
) >> 1;
2303 if (fvf_decls
[p
].fvf
== fvf
)
2305 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2306 return fvf_decls
[p
].decl
;
2309 if (fvf_decls
[p
].fvf
< fvf
)
2314 TRACE("not found. Creating and inserting at position %d.\n", low
);
2316 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2319 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2320 HeapFree(GetProcessHeap(), 0, elements
);
2324 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2326 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2328 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2331 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2334 device
->fvf_decls
= fvf_decls
;
2335 device
->fvf_decl_size
+= grow
;
2338 d3d9_declaration
->fvf
= fvf
;
2339 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2340 wined3d_vertex_declaration_incref(wined3d_declaration
);
2341 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2343 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2344 fvf_decls
[low
].decl
= wined3d_declaration
;
2345 fvf_decls
[low
].fvf
= fvf
;
2346 ++device
->fvf_decl_count
;
2348 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2350 return wined3d_declaration
;
2353 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2355 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2356 struct wined3d_vertex_declaration
*decl
;
2358 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2362 WARN("%#x is not a valid FVF.\n", fvf
);
2366 wined3d_mutex_lock();
2367 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2369 wined3d_mutex_unlock();
2370 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2371 return D3DERR_DRIVERINTERNALERROR
;
2374 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2375 wined3d_mutex_unlock();
2380 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2382 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2383 struct wined3d_vertex_declaration
*wined3d_declaration
;
2384 struct d3d9_vertex_declaration
*d3d9_declaration
;
2386 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2388 wined3d_mutex_lock();
2389 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2391 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2392 *fvf
= d3d9_declaration
->fvf
;
2398 wined3d_mutex_unlock();
2400 TRACE("Returning FVF %#x.\n", *fvf
);
2405 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2406 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2408 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2409 struct d3d9_vertexshader
*object
;
2412 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2414 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2417 ERR("Failed to allocate vertex shader memory.\n");
2418 return E_OUTOFMEMORY
;
2421 hr
= vertexshader_init(object
, device
, byte_code
);
2424 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2425 HeapFree(GetProcessHeap(), 0, object
);
2429 TRACE("Created vertex shader %p.\n", object
);
2430 *shader
= &object
->IDirect3DVertexShader9_iface
;
2435 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2437 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2438 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2440 TRACE("iface %p, shader %p.\n", iface
, shader
);
2442 wined3d_mutex_lock();
2443 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2444 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2445 wined3d_mutex_unlock();
2450 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2452 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2453 struct d3d9_vertexshader
*shader_impl
;
2454 struct wined3d_shader
*wined3d_shader
;
2456 TRACE("iface %p, shader %p.\n", iface
, shader
);
2458 wined3d_mutex_lock();
2459 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2461 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2462 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2463 IDirect3DVertexShader9_AddRef(*shader
);
2469 wined3d_mutex_unlock();
2471 TRACE("Returning %p.\n", *shader
);
2476 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2477 UINT reg_idx
, const float *data
, UINT count
)
2479 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2482 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2484 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2486 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2487 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2488 return D3DERR_INVALIDCALL
;
2491 wined3d_mutex_lock();
2492 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2493 wined3d_mutex_unlock();
2498 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2499 UINT reg_idx
, float *data
, UINT count
)
2501 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2504 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2506 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2508 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2509 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2510 return D3DERR_INVALIDCALL
;
2513 wined3d_mutex_lock();
2514 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2515 wined3d_mutex_unlock();
2520 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2521 UINT reg_idx
, const int *data
, UINT count
)
2523 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2526 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2528 wined3d_mutex_lock();
2529 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2530 wined3d_mutex_unlock();
2535 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2536 UINT reg_idx
, int *data
, UINT count
)
2538 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2541 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2543 wined3d_mutex_lock();
2544 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2545 wined3d_mutex_unlock();
2550 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2551 UINT reg_idx
, const BOOL
*data
, UINT count
)
2553 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2556 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2558 wined3d_mutex_lock();
2559 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2560 wined3d_mutex_unlock();
2565 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2566 UINT reg_idx
, BOOL
*data
, UINT count
)
2568 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2571 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2573 wined3d_mutex_lock();
2574 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2575 wined3d_mutex_unlock();
2580 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2581 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2583 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2584 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2587 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2588 iface
, stream_idx
, buffer
, offset
, stride
);
2590 wined3d_mutex_lock();
2591 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2592 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2593 wined3d_mutex_unlock();
2598 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2599 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2601 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2602 struct d3d9_vertexbuffer
*buffer_impl
;
2603 struct wined3d_buffer
*wined3d_buffer
;
2606 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2607 iface
, stream_idx
, buffer
, offset
, stride
);
2610 return D3DERR_INVALIDCALL
;
2612 wined3d_mutex_lock();
2613 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2614 if (SUCCEEDED(hr
) && wined3d_buffer
)
2616 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2617 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2618 IDirect3DVertexBuffer9_AddRef(*buffer
);
2619 wined3d_buffer_decref(wined3d_buffer
);
2624 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2627 wined3d_mutex_unlock();
2632 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2634 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2637 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2639 wined3d_mutex_lock();
2640 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2641 wined3d_mutex_unlock();
2646 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2648 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2651 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2653 wined3d_mutex_lock();
2654 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2655 wined3d_mutex_unlock();
2660 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2662 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2663 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2665 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2667 wined3d_mutex_lock();
2668 wined3d_device_set_index_buffer(device
->wined3d_device
,
2669 ib
? ib
->wined3d_buffer
: NULL
,
2670 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2671 wined3d_mutex_unlock();
2676 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2678 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2679 enum wined3d_format_id wined3d_format
;
2680 struct wined3d_buffer
*wined3d_buffer
;
2681 struct d3d9_indexbuffer
*buffer_impl
;
2683 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2686 return D3DERR_INVALIDCALL
;
2688 wined3d_mutex_lock();
2689 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2691 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2692 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2693 IDirect3DIndexBuffer9_AddRef(*buffer
);
2699 wined3d_mutex_unlock();
2704 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2705 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2707 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2708 struct d3d9_pixelshader
*object
;
2711 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2713 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2716 FIXME("Failed to allocate pixel shader memory.\n");
2717 return E_OUTOFMEMORY
;
2720 hr
= pixelshader_init(object
, device
, byte_code
);
2723 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2724 HeapFree(GetProcessHeap(), 0, object
);
2728 TRACE("Created pixel shader %p.\n", object
);
2729 *shader
= &object
->IDirect3DPixelShader9_iface
;
2734 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2736 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2737 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2739 TRACE("iface %p, shader %p.\n", iface
, shader
);
2741 wined3d_mutex_lock();
2742 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2743 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2744 wined3d_mutex_unlock();
2749 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2751 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2752 struct d3d9_pixelshader
*shader_impl
;
2753 struct wined3d_shader
*wined3d_shader
;
2755 TRACE("iface %p, shader %p.\n", iface
, shader
);
2757 if (!shader
) return D3DERR_INVALIDCALL
;
2759 wined3d_mutex_lock();
2760 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2762 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2763 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2764 IDirect3DPixelShader9_AddRef(*shader
);
2770 wined3d_mutex_unlock();
2772 TRACE("Returning %p.\n", *shader
);
2777 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2778 UINT reg_idx
, const float *data
, UINT count
)
2780 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2783 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2785 wined3d_mutex_lock();
2786 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2787 wined3d_mutex_unlock();
2792 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2793 UINT reg_idx
, float *data
, UINT count
)
2795 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2798 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2800 wined3d_mutex_lock();
2801 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2802 wined3d_mutex_unlock();
2807 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2808 UINT reg_idx
, const int *data
, UINT count
)
2810 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2813 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2815 wined3d_mutex_lock();
2816 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2817 wined3d_mutex_unlock();
2822 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2823 UINT reg_idx
, int *data
, UINT count
)
2825 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2828 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2830 wined3d_mutex_lock();
2831 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2832 wined3d_mutex_unlock();
2837 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2838 UINT reg_idx
, const BOOL
*data
, UINT count
)
2840 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2843 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2845 wined3d_mutex_lock();
2846 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2847 wined3d_mutex_unlock();
2852 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2853 UINT reg_idx
, BOOL
*data
, UINT count
)
2855 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2858 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2860 wined3d_mutex_lock();
2861 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2862 wined3d_mutex_unlock();
2867 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2868 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2870 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2871 iface
, handle
, segment_count
, patch_info
);
2875 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2876 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2878 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2879 iface
, handle
, segment_count
, patch_info
);
2883 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
2885 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2886 return D3DERR_INVALIDCALL
;
2889 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
2891 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2892 struct d3d9_query
*object
;
2895 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2897 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2900 ERR("Failed to allocate query memory.\n");
2901 return E_OUTOFMEMORY
;
2904 hr
= query_init(object
, device
, type
);
2907 WARN("Failed to initialize query, hr %#x.\n", hr
);
2908 HeapFree(GetProcessHeap(), 0, object
);
2912 TRACE("Created query %p.\n", object
);
2913 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2914 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2919 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2920 UINT width
, UINT height
, float *rows
, float *columns
)
2922 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2923 iface
, width
, height
, rows
, columns
);
2928 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
2929 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2930 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2932 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2933 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2934 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2935 dst_descs
, operation
, offset_x
, offset_y
);
2940 static HRESULT WINAPI
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
2941 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2942 const RGNDATA
*dirty_region
, DWORD flags
)
2944 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2947 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2948 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
2949 dst_window_override
, dirty_region
, flags
);
2951 wined3d_mutex_lock();
2952 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
2953 dst_window_override
, dirty_region
, flags
);
2954 wined3d_mutex_unlock();
2959 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2961 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2966 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2968 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2973 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2975 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2980 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2981 IDirect3DResource9
**resources
, UINT32 resource_count
)
2983 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2984 iface
, resources
, resource_count
);
2989 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2991 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2996 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2998 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3005 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3009 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
3012 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
3017 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3018 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3019 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3021 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3022 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3023 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3024 lockable
, surface
, shared_handle
, usage
);
3027 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3032 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3033 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3034 HANDLE
*shared_handle
, DWORD usage
)
3036 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3037 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3042 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3043 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3044 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3046 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3047 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3048 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3049 discard
, surface
, shared_handle
, usage
);
3052 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3057 static HRESULT WINAPI
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3058 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3060 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3061 struct wined3d_swapchain_desc swapchain_desc
;
3062 struct wined3d_display_mode wined3d_mode
;
3065 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3069 wined3d_mode
.width
= mode
->Width
;
3070 wined3d_mode
.height
= mode
->Height
;
3071 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
3072 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
3073 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
3076 wined3d_mutex_lock();
3078 if (device
->vertex_buffer
)
3080 wined3d_buffer_decref(device
->vertex_buffer
);
3081 device
->vertex_buffer
= NULL
;
3082 device
->vertex_buffer_size
= 0;
3084 if (device
->index_buffer
)
3086 wined3d_buffer_decref(device
->index_buffer
);
3087 device
->index_buffer
= NULL
;
3088 device
->index_buffer_size
= 0;
3091 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
3092 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
3093 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, FALSE
);
3094 wined3d_mutex_unlock();
3099 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3100 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3102 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3103 struct wined3d_display_mode wined3d_mode
;
3106 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3107 iface
, swapchain_idx
, mode
, rotation
);
3109 if (mode
->Size
!= sizeof(*mode
))
3110 return D3DERR_INVALIDCALL
;
3112 wined3d_mutex_lock();
3113 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3114 (enum wined3d_display_rotation
*)rotation
);
3115 wined3d_mutex_unlock();
3119 mode
->Width
= wined3d_mode
.width
;
3120 mode
->Height
= wined3d_mode
.height
;
3121 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3122 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3123 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3129 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3132 d3d9_device_QueryInterface
,
3134 d3d9_device_Release
,
3135 /* IDirect3DDevice9 */
3136 d3d9_device_TestCooperativeLevel
,
3137 d3d9_device_GetAvailableTextureMem
,
3138 d3d9_device_EvictManagedResources
,
3139 d3d9_device_GetDirect3D
,
3140 d3d9_device_GetDeviceCaps
,
3141 d3d9_device_GetDisplayMode
,
3142 d3d9_device_GetCreationParameters
,
3143 d3d9_device_SetCursorProperties
,
3144 d3d9_device_SetCursorPosition
,
3145 d3d9_device_ShowCursor
,
3146 d3d9_device_CreateAdditionalSwapChain
,
3147 d3d9_device_GetSwapChain
,
3148 d3d9_device_GetNumberOfSwapChains
,
3150 d3d9_device_Present
,
3151 d3d9_device_GetBackBuffer
,
3152 d3d9_device_GetRasterStatus
,
3153 d3d9_device_SetDialogBoxMode
,
3154 d3d9_device_SetGammaRamp
,
3155 d3d9_device_GetGammaRamp
,
3156 d3d9_device_CreateTexture
,
3157 d3d9_device_CreateVolumeTexture
,
3158 d3d9_device_CreateCubeTexture
,
3159 d3d9_device_CreateVertexBuffer
,
3160 d3d9_device_CreateIndexBuffer
,
3161 d3d9_device_CreateRenderTarget
,
3162 d3d9_device_CreateDepthStencilSurface
,
3163 d3d9_device_UpdateSurface
,
3164 d3d9_device_UpdateTexture
,
3165 d3d9_device_GetRenderTargetData
,
3166 d3d9_device_GetFrontBufferData
,
3167 d3d9_device_StretchRect
,
3168 d3d9_device_ColorFill
,
3169 d3d9_device_CreateOffscreenPlainSurface
,
3170 d3d9_device_SetRenderTarget
,
3171 d3d9_device_GetRenderTarget
,
3172 d3d9_device_SetDepthStencilSurface
,
3173 d3d9_device_GetDepthStencilSurface
,
3174 d3d9_device_BeginScene
,
3175 d3d9_device_EndScene
,
3177 d3d9_device_SetTransform
,
3178 d3d9_device_GetTransform
,
3179 d3d9_device_MultiplyTransform
,
3180 d3d9_device_SetViewport
,
3181 d3d9_device_GetViewport
,
3182 d3d9_device_SetMaterial
,
3183 d3d9_device_GetMaterial
,
3184 d3d9_device_SetLight
,
3185 d3d9_device_GetLight
,
3186 d3d9_device_LightEnable
,
3187 d3d9_device_GetLightEnable
,
3188 d3d9_device_SetClipPlane
,
3189 d3d9_device_GetClipPlane
,
3190 d3d9_device_SetRenderState
,
3191 d3d9_device_GetRenderState
,
3192 d3d9_device_CreateStateBlock
,
3193 d3d9_device_BeginStateBlock
,
3194 d3d9_device_EndStateBlock
,
3195 d3d9_device_SetClipStatus
,
3196 d3d9_device_GetClipStatus
,
3197 d3d9_device_GetTexture
,
3198 d3d9_device_SetTexture
,
3199 d3d9_device_GetTextureStageState
,
3200 d3d9_device_SetTextureStageState
,
3201 d3d9_device_GetSamplerState
,
3202 d3d9_device_SetSamplerState
,
3203 d3d9_device_ValidateDevice
,
3204 d3d9_device_SetPaletteEntries
,
3205 d3d9_device_GetPaletteEntries
,
3206 d3d9_device_SetCurrentTexturePalette
,
3207 d3d9_device_GetCurrentTexturePalette
,
3208 d3d9_device_SetScissorRect
,
3209 d3d9_device_GetScissorRect
,
3210 d3d9_device_SetSoftwareVertexProcessing
,
3211 d3d9_device_GetSoftwareVertexProcessing
,
3212 d3d9_device_SetNPatchMode
,
3213 d3d9_device_GetNPatchMode
,
3214 d3d9_device_DrawPrimitive
,
3215 d3d9_device_DrawIndexedPrimitive
,
3216 d3d9_device_DrawPrimitiveUP
,
3217 d3d9_device_DrawIndexedPrimitiveUP
,
3218 d3d9_device_ProcessVertices
,
3219 d3d9_device_CreateVertexDeclaration
,
3220 d3d9_device_SetVertexDeclaration
,
3221 d3d9_device_GetVertexDeclaration
,
3224 d3d9_device_CreateVertexShader
,
3225 d3d9_device_SetVertexShader
,
3226 d3d9_device_GetVertexShader
,
3227 d3d9_device_SetVertexShaderConstantF
,
3228 d3d9_device_GetVertexShaderConstantF
,
3229 d3d9_device_SetVertexShaderConstantI
,
3230 d3d9_device_GetVertexShaderConstantI
,
3231 d3d9_device_SetVertexShaderConstantB
,
3232 d3d9_device_GetVertexShaderConstantB
,
3233 d3d9_device_SetStreamSource
,
3234 d3d9_device_GetStreamSource
,
3235 d3d9_device_SetStreamSourceFreq
,
3236 d3d9_device_GetStreamSourceFreq
,
3237 d3d9_device_SetIndices
,
3238 d3d9_device_GetIndices
,
3239 d3d9_device_CreatePixelShader
,
3240 d3d9_device_SetPixelShader
,
3241 d3d9_device_GetPixelShader
,
3242 d3d9_device_SetPixelShaderConstantF
,
3243 d3d9_device_GetPixelShaderConstantF
,
3244 d3d9_device_SetPixelShaderConstantI
,
3245 d3d9_device_GetPixelShaderConstantI
,
3246 d3d9_device_SetPixelShaderConstantB
,
3247 d3d9_device_GetPixelShaderConstantB
,
3248 d3d9_device_DrawRectPatch
,
3249 d3d9_device_DrawTriPatch
,
3250 d3d9_device_DeletePatch
,
3251 d3d9_device_CreateQuery
,
3252 /* IDirect3DDevice9Ex */
3253 d3d9_device_SetConvolutionMonoKernel
,
3254 d3d9_device_ComposeRects
,
3255 d3d9_device_PresentEx
,
3256 d3d9_device_GetGPUThreadPriority
,
3257 d3d9_device_SetGPUThreadPriority
,
3258 d3d9_device_WaitForVBlank
,
3259 d3d9_device_CheckResourceResidency
,
3260 d3d9_device_SetMaximumFrameLatency
,
3261 d3d9_device_GetMaximumFrameLatency
,
3262 d3d9_device_CheckDeviceState
,
3263 d3d9_device_CreateRenderTargetEx
,
3264 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3265 d3d9_device_CreateDepthStencilSurfaceEx
,
3266 d3d9_device_ResetEx
,
3267 d3d9_device_GetDisplayModeEx
,
3270 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3272 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3275 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3276 struct wined3d_device
*device
)
3278 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3281 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3283 TRACE("device_parent %p.\n", device_parent
);
3286 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
3287 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3288 enum wined3d_pool pool
, UINT sub_resource_idx
, struct wined3d_surface
**surface
)
3290 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3291 struct d3d9_surface
*d3d_surface
;
3292 BOOL lockable
= TRUE
;
3295 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3296 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
3297 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, sub_resource_idx
, surface
);
3299 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3302 if (FAILED(hr
= d3d9_device_create_surface(device
, width
, height
, d3dformat_from_wined3dformat(format
),
3303 lockable
, FALSE
, (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0)))
3305 WARN("Failed to create surface, hr %#x.\n", hr
);
3309 *surface
= d3d_surface
->wined3d_surface
;
3310 wined3d_surface_incref(*surface
);
3312 d3d_surface
->container
= container_parent
;
3313 IDirect3DDevice9Ex_Release(d3d_surface
->parent_device
);
3314 d3d_surface
->parent_device
= NULL
;
3316 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3317 d3d_surface
->forwardReference
= container_parent
;
3322 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3323 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
3324 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
3326 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3327 struct d3d9_surface
*d3d_surface
;
3330 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3331 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3332 device_parent
, container_parent
, width
, height
, format_id
, usage
,
3333 multisample_type
, multisample_quality
, surface
);
3335 if (FAILED(hr
= d3d9_device_create_surface(device
, width
, height
, d3dformat_from_wined3dformat(format_id
),
3336 TRUE
, FALSE
, (IDirect3DSurface9
**)&d3d_surface
, usage
, D3DPOOL_DEFAULT
, multisample_type
,
3337 multisample_quality
)))
3339 WARN("Failed to create surface, hr %#x.\n", hr
);
3343 *surface
= d3d_surface
->wined3d_surface
;
3344 wined3d_surface_incref(*surface
);
3346 if (container_parent
== device_parent
)
3347 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3349 d3d_surface
->container
= container_parent
;
3350 /* Implicit surfaces are created with an refcount of 0 */
3351 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3356 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3357 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3358 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
3360 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3361 struct d3d9_volume
*object
;
3364 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3365 "format %#x, pool %#x, usage %#x, volume %p\n",
3366 device_parent
, container_parent
, width
, height
, depth
,
3367 format
, pool
, usage
, volume
);
3369 /* Allocate the storage for the device */
3370 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3373 FIXME("Allocation of memory failed\n");
3375 return D3DERR_OUTOFVIDEOMEMORY
;
3378 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3381 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3382 HeapFree(GetProcessHeap(), 0, object
);
3386 *volume
= object
->wined3d_volume
;
3387 wined3d_volume_incref(*volume
);
3388 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3390 object
->container
= container_parent
;
3391 object
->forwardReference
= container_parent
;
3393 TRACE("Created volume %p.\n", object
);
3398 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3399 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3401 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3402 struct d3d9_swapchain
*d3d_swapchain
;
3405 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3407 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3410 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3415 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3416 wined3d_swapchain_incref(*swapchain
);
3417 IDirect3DSwapChain9_Release(&d3d_swapchain
->IDirect3DSwapChain9_iface
);
3422 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3424 device_parent_wined3d_device_created
,
3425 device_parent_mode_changed
,
3426 device_parent_create_swapchain_surface
,
3427 device_parent_create_texture_surface
,
3428 device_parent_create_volume
,
3429 device_parent_create_swapchain
,
3432 static void setup_fpu(void)
3434 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3436 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3437 cw
= (cw
& ~0xf3f) | 0x3f;
3438 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3439 #elif defined(__i386__) && defined(_MSC_VER)
3442 cw
= (cw
& ~0xf3f) | 0x3f;
3445 FIXME("FPU setup not implemented for this platform.\n");
3449 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3450 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3451 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3453 struct wined3d_swapchain_desc
*swapchain_desc
;
3458 FIXME("Ignoring display mode.\n");
3460 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3461 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3462 device
->refcount
= 1;
3464 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3466 wined3d_mutex_lock();
3467 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3468 &device
->device_parent
, &device
->wined3d_device
);
3471 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3472 wined3d_mutex_unlock();
3476 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3480 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3481 count
= caps
.NumberOfAdaptersInGroup
;
3484 if (flags
& D3DCREATE_MULTITHREADED
)
3485 wined3d_device_set_multithreaded(device
->wined3d_device
);
3487 if (!parameters
->Windowed
)
3490 focus_window
= parameters
->hDeviceWindow
;
3491 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3493 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3494 wined3d_device_decref(device
->wined3d_device
);
3495 wined3d_mutex_unlock();
3499 for (i
= 0; i
< count
; ++i
)
3501 HWND device_window
= parameters
[i
].hDeviceWindow
;
3503 if (!device_window
) device_window
= focus_window
;
3504 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3505 parameters
[i
].BackBufferWidth
,
3506 parameters
[i
].BackBufferHeight
);
3510 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3511 if (!swapchain_desc
)
3513 ERR("Failed to allocate wined3d parameters.\n");
3514 wined3d_device_decref(device
->wined3d_device
);
3515 wined3d_mutex_unlock();
3516 return E_OUTOFMEMORY
;
3519 for (i
= 0; i
< count
; ++i
)
3521 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
]);
3524 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3527 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3528 wined3d_device_release_focus_window(device
->wined3d_device
);
3529 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3530 wined3d_device_decref(device
->wined3d_device
);
3531 wined3d_mutex_unlock();
3535 wined3d_mutex_unlock();
3537 for (i
= 0; i
< count
; ++i
)
3539 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3541 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3543 /* Initialize the converted declaration array. This creates a valid pointer
3544 * and when adding decls HeapReAlloc() can be used without further checking. */
3545 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3546 if (!device
->fvf_decls
)
3548 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3549 wined3d_mutex_lock();
3550 wined3d_device_uninit_3d(device
->wined3d_device
);
3551 wined3d_device_release_focus_window(device
->wined3d_device
);
3552 wined3d_device_decref(device
->wined3d_device
);
3553 wined3d_mutex_unlock();
3554 return E_OUTOFMEMORY
;
3557 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3558 device
->d3d_parent
= parent
;