d2d1: Implement d2d_d3d_render_target_GetTransform().
[wine.git] / dlls / wined3d / Makefile.in
blob655800bac65d082a42c66aeb00f78de20179624c
1 MODULE = wined3d.dll
2 IMPORTLIB = wined3d
3 IMPORTS = uuid opengl32 user32 gdi32 advapi32
5 C_SRCS = \
6 arb_program_shader.c \
7 ati_fragment_shader.c \
8 buffer.c \
9 context.c \
10 cs.c \
11 device.c \
12 directx.c \
13 drawprim.c \
14 gl_compat.c \
15 glsl_shader.c \
16 nvidia_texture_shader.c \
17 palette.c \
18 query.c \
19 resource.c \
20 sampler.c \
21 shader.c \
22 shader_sm1.c \
23 shader_sm4.c \
24 state.c \
25 stateblock.c \
26 surface.c \
27 swapchain.c \
28 texture.c \
29 utils.c \
30 vertexdeclaration.c \
31 view.c \
32 volume.c \
33 wined3d_main.c
35 RC_SRCS = version.rc