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HEAD
d2d1: Implement d2d_d3d_render_target_GetTransform().
[wine.git]
/
dlls
/
wined3d
/
Makefile.in
blob
655800bac65d082a42c66aeb00f78de20179624c
1
MODULE
=
wined3d.dll
2
IMPORTLIB
=
wined3d
3
IMPORTS
=
uuid opengl32 user32 gdi32 advapi32
4
5
C_SRCS
=
\
6
arb_program_shader.c \
7
ati_fragment_shader.c \
8
buffer.c \
9
context.c \
10
cs.c \
11
device.c \
12
directx.c \
13
drawprim.c \
14
gl_compat.c \
15
glsl_shader.c \
16
nvidia_texture_shader.c \
17
palette.c \
18
query.c \
19
resource.c \
20
sampler.c \
21
shader.c \
22
shader_sm1.c \
23
shader_sm4.c \
24
state.c \
25
stateblock.c \
26
surface.c \
27
swapchain.c \
28
texture.c \
29
utils.c \
30
vertexdeclaration.c \
31
view.c \
32
volume.c \
33
wined3d_main.c
34
35
RC_SRCS
=
version.rc