2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
33 #include "d3d8_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
37 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
39 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
41 d3d8_null_wined3d_object_destroyed
,
44 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
46 BYTE
*c
= (BYTE
*)&format
;
48 /* Don't translate FOURCC formats */
49 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
53 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
54 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
55 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
56 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
57 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
58 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
59 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
60 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
61 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
62 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
63 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
64 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
65 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
66 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
67 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
68 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
69 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
70 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
71 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
72 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
73 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
74 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
75 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
76 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
77 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
78 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
79 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
80 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
81 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
82 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
83 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
84 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
85 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
86 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
87 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
89 FIXME("Unhandled wined3d format %#x.\n", format
);
90 return D3DFMT_UNKNOWN
;
94 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
96 BYTE
*c
= (BYTE
*)&format
;
98 /* Don't translate FOURCC formats */
99 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
103 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
104 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
105 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
106 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
107 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
108 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
109 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
110 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
111 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
112 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
113 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
114 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
115 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
116 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
117 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
118 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
119 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
120 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
121 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
122 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
123 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
124 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
125 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
126 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
127 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
128 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
129 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
130 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
131 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
132 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
133 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
134 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
135 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
136 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
137 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
139 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
140 return WINED3DFMT_UNKNOWN
;
144 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
146 switch (primitive_type
)
148 case D3DPT_POINTLIST
:
149 return primitive_count
;
152 return primitive_count
* 2;
154 case D3DPT_LINESTRIP
:
155 return primitive_count
+ 1;
157 case D3DPT_TRIANGLELIST
:
158 return primitive_count
* 3;
160 case D3DPT_TRIANGLESTRIP
:
161 case D3DPT_TRIANGLEFAN
:
162 return primitive_count
+ 2;
165 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
170 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
171 const struct wined3d_swapchain_desc
*swapchain_desc
)
173 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
174 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
175 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
176 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
177 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
178 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
179 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
180 present_parameters
->Windowed
= swapchain_desc
->windowed
;
181 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
182 present_parameters
->AutoDepthStencilFormat
183 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
184 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
185 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
186 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
189 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
190 const D3DPRESENT_PARAMETERS
*present_parameters
)
192 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
194 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
197 if (present_parameters
->BackBufferCount
> 3
198 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
199 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
200 && present_parameters
->BackBufferCount
> 1))
202 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
206 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
207 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
208 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
209 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
210 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
211 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
212 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
213 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
214 swapchain_desc
->windowed
= present_parameters
->Windowed
;
215 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
216 swapchain_desc
->auto_depth_stencil_format
217 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
218 swapchain_desc
->flags
219 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
220 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
221 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
222 swapchain_desc
->auto_restore_display_mode
= TRUE
;
224 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
225 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
230 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const WINED3DCAPS
*wined3d_caps
)
232 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
233 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
234 caps
->Caps
= wined3d_caps
->Caps
;
235 caps
->Caps2
= wined3d_caps
->Caps2
;
236 caps
->Caps3
= wined3d_caps
->Caps3
;
237 caps
->PresentationIntervals
= wined3d_caps
->PresentationIntervals
;
238 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
239 caps
->DevCaps
= wined3d_caps
->DevCaps
;
240 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
241 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
242 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
243 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
244 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
245 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
246 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
247 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
248 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
249 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
250 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
251 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
252 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
253 caps
->LineCaps
= wined3d_caps
->LineCaps
;
254 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
255 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
256 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
257 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
258 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
259 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
260 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
261 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
262 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
263 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
264 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
265 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
266 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
267 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
268 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
269 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
270 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
271 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
272 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
273 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
274 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
275 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
276 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
277 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
278 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
279 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
280 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
281 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
282 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
283 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
284 caps
->MaxPixelShaderValue
= wined3d_caps
->PixelShader1xMaxValue
;
286 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
287 if (caps
->PixelShaderVersion
)
288 caps
->PixelShaderVersion
= D3DPS_VERSION(1, 4);
290 caps
->PixelShaderVersion
= D3DPS_VERSION(0, 0);
291 if (caps
->VertexShaderVersion
)
292 caps
->VertexShaderVersion
= D3DVS_VERSION(1, 1);
294 caps
->VertexShaderVersion
= D3DVS_VERSION(0, 0);
295 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
297 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
300 /* Handle table functions */
301 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
303 struct d3d8_handle_entry
*entry
;
307 DWORD index
= t
->free_entries
- t
->entries
;
308 /* Use a free handle */
309 entry
= t
->free_entries
;
310 if (entry
->type
!= D3D8_HANDLE_FREE
)
312 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
313 return D3D8_INVALID_HANDLE
;
315 t
->free_entries
= entry
->object
;
316 entry
->object
= object
;
322 if (!(t
->entry_count
< t
->table_size
))
325 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
326 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
327 0, t
->entries
, new_size
* sizeof(*t
->entries
));
330 ERR("Failed to grow the handle table.\n");
331 return D3D8_INVALID_HANDLE
;
333 t
->entries
= new_entries
;
334 t
->table_size
= new_size
;
337 entry
= &t
->entries
[t
->entry_count
];
338 entry
->object
= object
;
341 return t
->entry_count
++;
344 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
346 struct d3d8_handle_entry
*entry
;
349 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
351 WARN("Invalid handle %u passed.\n", handle
);
355 entry
= &t
->entries
[handle
];
356 if (entry
->type
!= type
)
358 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
362 object
= entry
->object
;
363 entry
->object
= t
->free_entries
;
364 entry
->type
= D3D8_HANDLE_FREE
;
365 t
->free_entries
= entry
;
370 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
372 struct d3d8_handle_entry
*entry
;
374 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
376 WARN("Invalid handle %u passed.\n", handle
);
380 entry
= &t
->entries
[handle
];
381 if (entry
->type
!= type
)
383 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
387 return entry
->object
;
390 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
392 TRACE("iface %p, riid %s, out %p.\n",
393 iface
, debugstr_guid(riid
), out
);
395 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
396 || IsEqualGUID(riid
, &IID_IUnknown
))
398 IDirect3DDevice8_AddRef(iface
);
403 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
406 return E_NOINTERFACE
;
409 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
411 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
412 ULONG ref
= InterlockedIncrement(&device
->ref
);
414 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
419 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
421 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
424 if (device
->inDestruction
)
427 ref
= InterlockedDecrement(&device
->ref
);
429 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
433 IDirect3D8
*parent
= device
->d3d_parent
;
436 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
438 wined3d_mutex_lock();
440 device
->inDestruction
= TRUE
;
442 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
444 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
446 HeapFree(GetProcessHeap(), 0, device
->decls
);
448 if (device
->vertex_buffer
)
449 wined3d_buffer_decref(device
->vertex_buffer
);
450 if (device
->index_buffer
)
451 wined3d_buffer_decref(device
->index_buffer
);
453 wined3d_device_uninit_3d(device
->wined3d_device
);
454 wined3d_device_release_focus_window(device
->wined3d_device
);
455 wined3d_device_decref(device
->wined3d_device
);
456 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
457 HeapFree(GetProcessHeap(), 0, device
);
459 wined3d_mutex_unlock();
461 IDirect3D8_Release(parent
);
466 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
468 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
470 TRACE("iface %p.\n", iface
);
472 TRACE("device state: %#x.\n", device
->device_state
);
474 switch (device
->device_state
)
477 case D3D8_DEVICE_STATE_OK
:
479 case D3D8_DEVICE_STATE_LOST
:
480 return D3DERR_DEVICELOST
;
481 case D3D8_DEVICE_STATE_NOT_RESET
:
482 return D3DERR_DEVICENOTRESET
;
486 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
488 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
491 TRACE("iface %p.\n", iface
);
493 wined3d_mutex_lock();
494 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
502 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
504 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
507 FIXME("Byte count ignored.\n");
509 wined3d_mutex_lock();
510 wined3d_device_evict_managed_resources(device
->wined3d_device
);
511 wined3d_mutex_unlock();
516 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
518 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
520 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
523 return D3DERR_INVALIDCALL
;
525 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
528 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
530 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
531 WINED3DCAPS wined3d_caps
;
534 TRACE("iface %p, caps %p.\n", iface
, caps
);
537 return D3DERR_INVALIDCALL
;
539 wined3d_mutex_lock();
540 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
541 wined3d_mutex_unlock();
543 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
548 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
550 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
551 struct wined3d_display_mode wined3d_mode
;
554 TRACE("iface %p, mode %p.\n", iface
, mode
);
556 wined3d_mutex_lock();
557 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
558 wined3d_mutex_unlock();
562 mode
->Width
= wined3d_mode
.width
;
563 mode
->Height
= wined3d_mode
.height
;
564 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
565 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
571 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
572 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
574 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
576 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
578 wined3d_mutex_lock();
579 wined3d_device_get_creation_parameters(device
->wined3d_device
,
580 (struct wined3d_device_creation_parameters
*)parameters
);
581 wined3d_mutex_unlock();
586 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
587 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
589 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
590 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
593 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
594 iface
, hotspot_x
, hotspot_y
, bitmap
);
598 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
599 return D3DERR_INVALIDCALL
;
602 wined3d_mutex_lock();
603 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
604 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
605 wined3d_mutex_unlock();
610 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
612 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
614 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
616 wined3d_mutex_lock();
617 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
618 wined3d_mutex_unlock();
621 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
623 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
626 TRACE("iface %p, show %#x.\n", iface
, show
);
628 wined3d_mutex_lock();
629 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
630 wined3d_mutex_unlock();
635 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
636 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
638 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
639 struct wined3d_swapchain_desc desc
;
640 struct d3d8_swapchain
*object
;
644 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
645 iface
, present_parameters
, swapchain
);
647 if (!present_parameters
->Windowed
)
649 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
650 return D3DERR_INVALIDCALL
;
653 wined3d_mutex_lock();
654 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
655 for (i
= 0; i
< count
; ++i
)
657 struct wined3d_swapchain
*wined3d_swapchain
;
659 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
660 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
664 wined3d_mutex_unlock();
665 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
666 return D3DERR_INVALIDCALL
;
669 wined3d_mutex_unlock();
671 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
672 return D3DERR_INVALIDCALL
;
673 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, &object
)))
674 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
675 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
680 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
682 struct wined3d_resource_desc desc
;
683 IDirect3DBaseTexture8
*texture
;
684 struct d3d8_surface
*surface
;
687 wined3d_resource_get_desc(resource
, &desc
);
688 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
691 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
693 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
694 return D3DERR_DEVICELOST
;
697 parent
= wined3d_resource_get_parent(resource
);
698 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
700 IDirect3DBaseTexture8_Release(texture
);
701 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
702 return D3DERR_DEVICELOST
;
705 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
706 if (!surface
->resource
.refcount
)
709 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
710 return D3DERR_DEVICELOST
;
713 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
714 D3DPRESENT_PARAMETERS
*present_parameters
)
716 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
717 struct wined3d_swapchain_desc swapchain_desc
;
720 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
722 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
724 WARN("App not active, returning D3DERR_DEVICELOST.\n");
725 return D3DERR_DEVICELOST
;
727 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
728 return D3DERR_INVALIDCALL
;
730 wined3d_mutex_lock();
732 if (device
->vertex_buffer
)
734 wined3d_buffer_decref(device
->vertex_buffer
);
735 device
->vertex_buffer
= NULL
;
736 device
->vertex_buffer_size
= 0;
738 if (device
->index_buffer
)
740 wined3d_buffer_decref(device
->index_buffer
);
741 device
->index_buffer
= NULL
;
742 device
->index_buffer_size
= 0;
745 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
746 NULL
, reset_enum_callback
, TRUE
)))
748 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
749 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
750 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
,
751 !!swapchain_desc
.enable_auto_depth_stencil
);
752 device
->device_state
= D3D8_DEVICE_STATE_OK
;
756 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
758 wined3d_mutex_unlock();
763 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
764 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
766 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
768 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
769 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
771 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
772 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
773 * shows a framerate on Windows in applications that only call the device
774 * method, like e.g. the dx8 sdk samples. The conclusion is that native
775 * calls the swapchain's public method from the device. */
776 return IDirect3DSwapChain8_Present(&device
->implicit_swapchain
->IDirect3DSwapChain8_iface
,
777 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
780 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
781 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
783 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
784 struct wined3d_swapchain
*wined3d_swapchain
;
785 struct wined3d_texture
*wined3d_texture
;
786 struct d3d8_surface
*surface_impl
;
788 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
789 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
791 /* backbuffer_type is ignored by native. */
793 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
794 wined3d_mutex_lock();
796 wined3d_swapchain
= device
->implicit_swapchain
->wined3d_swapchain
;
797 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(wined3d_swapchain
, backbuffer_idx
)))
799 wined3d_mutex_unlock();
801 return D3DERR_INVALIDCALL
;
804 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
805 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
806 IDirect3DSurface8_AddRef(*backbuffer
);
808 wined3d_mutex_unlock();
812 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
814 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
817 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
819 wined3d_mutex_lock();
820 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
821 wined3d_mutex_unlock();
826 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
828 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
830 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
832 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
833 wined3d_mutex_lock();
834 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
835 wined3d_mutex_unlock();
838 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
840 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
842 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
844 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
845 wined3d_mutex_lock();
846 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
847 wined3d_mutex_unlock();
850 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
851 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
852 D3DPOOL pool
, IDirect3DTexture8
**texture
)
854 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
855 struct d3d8_texture
*object
;
858 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
859 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
862 return D3DERR_INVALIDCALL
;
865 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
867 return D3DERR_OUTOFVIDEOMEMORY
;
869 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
872 WARN("Failed to initialize texture, hr %#x.\n", hr
);
873 HeapFree(GetProcessHeap(), 0, object
);
877 TRACE("Created texture %p.\n", object
);
878 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
883 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
884 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
885 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
887 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
888 struct d3d8_texture
*object
;
891 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
892 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
895 return D3DERR_INVALIDCALL
;
898 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
900 return D3DERR_OUTOFVIDEOMEMORY
;
902 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
905 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
906 HeapFree(GetProcessHeap(), 0, object
);
910 TRACE("Created volume texture %p.\n", object
);
911 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
916 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
917 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
919 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
920 struct d3d8_texture
*object
;
923 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
924 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
927 return D3DERR_INVALIDCALL
;
930 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
932 return D3DERR_OUTOFVIDEOMEMORY
;
934 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
937 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
938 HeapFree(GetProcessHeap(), 0, object
);
942 TRACE("Created cube texture %p.\n", object
);
943 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
948 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
949 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
951 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
952 struct d3d8_vertexbuffer
*object
;
955 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
956 iface
, size
, usage
, fvf
, pool
, buffer
);
958 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
960 return D3DERR_OUTOFVIDEOMEMORY
;
962 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
965 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
966 HeapFree(GetProcessHeap(), 0, object
);
970 TRACE("Created vertex buffer %p.\n", object
);
971 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
976 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
977 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
979 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
980 struct d3d8_indexbuffer
*object
;
983 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
984 iface
, size
, usage
, format
, pool
, buffer
);
986 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
988 return D3DERR_OUTOFVIDEOMEMORY
;
990 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
993 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
994 HeapFree(GetProcessHeap(), 0, object
);
998 TRACE("Created index buffer %p.\n", object
);
999 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
1004 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
1005 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
1006 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
1008 struct wined3d_resource_desc desc
;
1009 struct d3d8_surface
*surface_impl
;
1010 struct wined3d_texture
*texture
;
1013 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
1014 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1015 device
, width
, height
, format
, flags
, surface
,
1016 usage
, pool
, multisample_type
, multisample_quality
);
1018 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1019 desc
.format
= wined3dformat_from_d3dformat(format
);
1020 desc
.multisample_type
= multisample_type
;
1021 desc
.multisample_quality
= multisample_quality
;
1022 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1025 desc
.height
= height
;
1029 wined3d_mutex_lock();
1031 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1032 1, 1, flags
, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
1034 wined3d_mutex_unlock();
1035 WARN("Failed to create texture, hr %#x.\n", hr
);
1039 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1040 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
1041 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
1042 IDirect3DSurface8_AddRef(*surface
);
1043 wined3d_texture_decref(texture
);
1045 wined3d_mutex_unlock();
1050 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
1051 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
1052 IDirect3DSurface8
**surface
)
1054 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1057 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1058 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
1061 return D3DERR_INVALIDCALL
;
1065 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1067 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1068 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1071 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
1072 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
1073 IDirect3DSurface8
**surface
)
1075 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1077 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1078 iface
, width
, height
, format
, multisample_type
, surface
);
1081 return D3DERR_INVALIDCALL
;
1085 /* TODO: Verify that Discard is false */
1086 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1087 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1090 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1091 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1092 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1094 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1096 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1097 iface
, width
, height
, format
, surface
);
1101 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1102 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
1105 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1106 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1107 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1109 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1110 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1111 enum wined3d_format_id src_format
, dst_format
;
1112 struct wined3d_sub_resource_desc wined3d_desc
;
1115 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1116 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1118 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1119 * destination texture is in WINED3D_POOL_DEFAULT. */
1121 wined3d_mutex_lock();
1122 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1123 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1125 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1126 wined3d_mutex_unlock();
1127 return D3DERR_INVALIDCALL
;
1129 src_format
= wined3d_desc
.format
;
1130 src_w
= wined3d_desc
.width
;
1131 src_h
= wined3d_desc
.height
;
1133 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1134 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1136 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1137 wined3d_mutex_unlock();
1138 return D3DERR_INVALIDCALL
;
1140 dst_format
= wined3d_desc
.format
;
1142 /* Check that the source and destination formats match */
1143 if (src_format
!= dst_format
)
1145 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1146 src_surface
, dst_surface
);
1147 wined3d_mutex_unlock();
1148 return D3DERR_INVALIDCALL
;
1151 /* Quick if complete copy ... */
1152 if (!rect_count
&& !src_rects
&& !dst_points
)
1154 RECT rect
= {0, 0, src_w
, src_h
};
1155 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1156 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1161 /* Copy rect by rect */
1162 if (src_rects
&& dst_points
)
1164 for (i
= 0; i
< rect_count
; ++i
)
1166 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1167 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1168 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1169 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1171 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1172 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1177 for (i
= 0; i
< rect_count
; ++i
)
1179 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1180 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1181 RECT dst_rect
= {0, 0, w
, h
};
1183 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1184 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1188 wined3d_mutex_unlock();
1193 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1194 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1196 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1197 struct d3d8_texture
*src_impl
, *dst_impl
;
1200 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1202 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1203 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1205 wined3d_mutex_lock();
1206 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1207 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1208 wined3d_mutex_unlock();
1213 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1215 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1216 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1219 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1223 WARN("Invalid destination surface passed.\n");
1224 return D3DERR_INVALIDCALL
;
1227 wined3d_mutex_lock();
1228 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
->wined3d_swapchain
,
1229 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1230 wined3d_mutex_unlock();
1235 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1236 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1238 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1239 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1240 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1241 struct wined3d_rendertarget_view
*original_dsv
, *rtv
;
1242 HRESULT hr
= D3D_OK
;
1244 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1246 if (rt_impl
&& d3d8_surface_get_device(rt_impl
) != device
)
1248 WARN("Render target surface does not match device.\n");
1249 return D3DERR_INVALIDCALL
;
1252 wined3d_mutex_lock();
1256 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1257 struct wined3d_rendertarget_view
*original_rtv
;
1258 struct d3d8_surface
*original_surface
;
1260 /* If no render target is passed in check the size against the current RT */
1263 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1265 wined3d_mutex_unlock();
1266 return D3DERR_NOTFOUND
;
1268 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1269 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1270 original_surface
->sub_resource_idx
, &rt_desc
);
1273 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1274 rt_impl
->sub_resource_idx
, &rt_desc
);
1276 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1278 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1280 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1281 wined3d_mutex_unlock();
1282 return D3DERR_INVALIDCALL
;
1284 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1285 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1287 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1288 wined3d_mutex_unlock();
1289 return D3DERR_INVALIDCALL
;
1293 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1294 rtv
= ds_impl
? d3d8_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1295 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1296 d3d8_surface_release_rendertarget_view(ds_impl
, rtv
);
1297 rtv
= render_target
? d3d8_surface_acquire_rendertarget_view(rt_impl
) : NULL
;
1298 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0, rtv
, TRUE
)))
1299 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1300 d3d8_surface_release_rendertarget_view(rt_impl
, rtv
);
1302 wined3d_mutex_unlock();
1307 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1309 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1310 struct wined3d_rendertarget_view
*wined3d_rtv
;
1311 struct d3d8_surface
*surface_impl
;
1314 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1317 return D3DERR_INVALIDCALL
;
1319 wined3d_mutex_lock();
1320 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1322 /* We want the sub resource parent here, since the view itself may be
1323 * internal to wined3d and may not have a parent. */
1324 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1325 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1326 IDirect3DSurface8_AddRef(*render_target
);
1331 ERR("Failed to get wined3d render target.\n");
1332 *render_target
= NULL
;
1333 hr
= D3DERR_NOTFOUND
;
1335 wined3d_mutex_unlock();
1340 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1342 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1343 struct wined3d_rendertarget_view
*wined3d_dsv
;
1344 struct d3d8_surface
*surface_impl
;
1345 HRESULT hr
= D3D_OK
;
1347 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1350 return D3DERR_INVALIDCALL
;
1352 wined3d_mutex_lock();
1353 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1355 /* We want the sub resource parent here, since the view itself may be
1356 * internal to wined3d and may not have a parent. */
1357 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1358 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1359 IDirect3DSurface8_AddRef(*depth_stencil
);
1363 hr
= D3DERR_NOTFOUND
;
1364 *depth_stencil
= NULL
;
1366 wined3d_mutex_unlock();
1371 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1373 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1376 TRACE("iface %p.\n", iface
);
1378 wined3d_mutex_lock();
1379 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1380 wined3d_mutex_unlock();
1385 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1387 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1390 TRACE("iface %p.\n", iface
);
1392 wined3d_mutex_lock();
1393 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1394 wined3d_mutex_unlock();
1399 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1400 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1402 const struct wined3d_color c
=
1404 ((color
>> 16) & 0xff) / 255.0f
,
1405 ((color
>> 8) & 0xff) / 255.0f
,
1406 (color
& 0xff) / 255.0f
,
1407 ((color
>> 24) & 0xff) / 255.0f
,
1409 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1412 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1413 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1415 if (rect_count
&& !rects
)
1417 WARN("count %u with NULL rects.\n", rect_count
);
1421 wined3d_mutex_lock();
1422 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1423 wined3d_mutex_unlock();
1428 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1429 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1431 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1433 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1435 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1436 wined3d_mutex_lock();
1437 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1438 wined3d_mutex_unlock();
1443 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1444 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1446 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1448 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1450 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1451 wined3d_mutex_lock();
1452 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1453 wined3d_mutex_unlock();
1458 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1459 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1461 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1463 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1465 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1466 wined3d_mutex_lock();
1467 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1468 wined3d_mutex_unlock();
1473 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1475 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1476 struct wined3d_viewport vp
;
1478 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1482 vp
.width
= viewport
->Width
;
1483 vp
.height
= viewport
->Height
;
1484 vp
.min_z
= viewport
->MinZ
;
1485 vp
.max_z
= viewport
->MaxZ
;
1487 wined3d_mutex_lock();
1488 wined3d_device_set_viewport(device
->wined3d_device
, &vp
);
1489 wined3d_mutex_unlock();
1494 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1496 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1497 struct wined3d_viewport wined3d_viewport
;
1499 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1501 wined3d_mutex_lock();
1502 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_viewport
);
1503 wined3d_mutex_unlock();
1505 viewport
->X
= wined3d_viewport
.x
;
1506 viewport
->Y
= wined3d_viewport
.y
;
1507 viewport
->Width
= wined3d_viewport
.width
;
1508 viewport
->Height
= wined3d_viewport
.height
;
1509 viewport
->MinZ
= wined3d_viewport
.min_z
;
1510 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1515 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1517 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1519 TRACE("iface %p, material %p.\n", iface
, material
);
1521 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1522 wined3d_mutex_lock();
1523 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1524 wined3d_mutex_unlock();
1529 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1531 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1533 TRACE("iface %p, material %p.\n", iface
, material
);
1535 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1536 wined3d_mutex_lock();
1537 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1538 wined3d_mutex_unlock();
1543 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1545 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1548 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1550 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1551 wined3d_mutex_lock();
1552 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1553 wined3d_mutex_unlock();
1558 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1560 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1563 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1565 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1566 wined3d_mutex_lock();
1567 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1568 wined3d_mutex_unlock();
1573 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1575 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1578 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1580 wined3d_mutex_lock();
1581 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1582 wined3d_mutex_unlock();
1587 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1589 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1592 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1594 wined3d_mutex_lock();
1595 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1596 wined3d_mutex_unlock();
1601 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1603 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1606 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1608 wined3d_mutex_lock();
1609 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1610 wined3d_mutex_unlock();
1615 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1617 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1620 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1622 wined3d_mutex_lock();
1623 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1624 wined3d_mutex_unlock();
1629 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1630 D3DRENDERSTATETYPE state
, DWORD value
)
1632 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1634 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1636 wined3d_mutex_lock();
1640 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1644 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1646 wined3d_mutex_unlock();
1651 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1652 D3DRENDERSTATETYPE state
, DWORD
*value
)
1654 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1656 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1658 wined3d_mutex_lock();
1662 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1666 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1668 wined3d_mutex_unlock();
1673 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1675 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1678 TRACE("iface %p.\n", iface
);
1680 wined3d_mutex_lock();
1681 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1682 wined3d_mutex_unlock();
1687 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1689 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1690 struct wined3d_stateblock
*stateblock
;
1693 TRACE("iface %p, token %p.\n", iface
, token
);
1695 /* Tell wineD3D to endstateblock before anything else (in case we run out
1696 * of memory later and cause locking problems)
1698 wined3d_mutex_lock();
1699 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1702 WARN("Failed to end the state block, %#x.\n", hr
);
1703 wined3d_mutex_unlock();
1707 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1708 wined3d_mutex_unlock();
1710 if (*token
== D3D8_INVALID_HANDLE
)
1712 ERR("Failed to create a handle\n");
1713 wined3d_mutex_lock();
1714 wined3d_stateblock_decref(stateblock
);
1715 wined3d_mutex_unlock();
1720 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1725 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1727 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1728 struct wined3d_stateblock
*stateblock
;
1730 TRACE("iface %p, token %#x.\n", iface
, token
);
1735 wined3d_mutex_lock();
1736 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1739 WARN("Invalid handle (%#x) passed.\n", token
);
1740 wined3d_mutex_unlock();
1741 return D3DERR_INVALIDCALL
;
1743 wined3d_stateblock_apply(stateblock
);
1744 wined3d_mutex_unlock();
1749 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1751 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1752 struct wined3d_stateblock
*stateblock
;
1754 TRACE("iface %p, token %#x.\n", iface
, token
);
1756 wined3d_mutex_lock();
1757 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1760 WARN("Invalid handle (%#x) passed.\n", token
);
1761 wined3d_mutex_unlock();
1762 return D3DERR_INVALIDCALL
;
1764 wined3d_stateblock_capture(stateblock
);
1765 wined3d_mutex_unlock();
1770 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1772 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1773 struct wined3d_stateblock
*stateblock
;
1775 TRACE("iface %p, token %#x.\n", iface
, token
);
1777 wined3d_mutex_lock();
1778 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1782 WARN("Invalid handle (%#x) passed.\n", token
);
1783 wined3d_mutex_unlock();
1784 return D3DERR_INVALIDCALL
;
1787 if (wined3d_stateblock_decref(stateblock
))
1789 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1791 wined3d_mutex_unlock();
1796 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1797 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1799 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1800 struct wined3d_stateblock
*stateblock
;
1803 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1805 if (type
!= D3DSBT_ALL
1806 && type
!= D3DSBT_PIXELSTATE
1807 && type
!= D3DSBT_VERTEXSTATE
)
1809 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1810 return D3DERR_INVALIDCALL
;
1813 wined3d_mutex_lock();
1814 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1817 wined3d_mutex_unlock();
1818 ERR("Failed to create the state block, hr %#x\n", hr
);
1822 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1823 wined3d_mutex_unlock();
1825 if (*handle
== D3D8_INVALID_HANDLE
)
1827 ERR("Failed to allocate a handle.\n");
1828 wined3d_mutex_lock();
1829 wined3d_stateblock_decref(stateblock
);
1830 wined3d_mutex_unlock();
1835 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1840 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1842 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1845 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1846 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1848 wined3d_mutex_lock();
1849 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1850 wined3d_mutex_unlock();
1855 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1857 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1860 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1862 wined3d_mutex_lock();
1863 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1864 wined3d_mutex_unlock();
1869 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1871 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1872 struct wined3d_texture
*wined3d_texture
;
1873 struct d3d8_texture
*texture_impl
;
1875 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1878 return D3DERR_INVALIDCALL
;
1880 wined3d_mutex_lock();
1881 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1883 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1884 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1885 IDirect3DBaseTexture8_AddRef(*texture
);
1891 wined3d_mutex_unlock();
1896 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1898 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1899 struct d3d8_texture
*texture_impl
;
1902 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1904 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1906 wined3d_mutex_lock();
1907 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1908 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1909 wined3d_mutex_unlock();
1914 static const struct tss_lookup
1919 enum wined3d_texture_stage_state texture_state
;
1920 enum wined3d_sampler_state sampler_state
;
1925 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 0, unused */
1926 {FALSE
, {WINED3D_TSS_COLOR_OP
}}, /* 1, D3DTSS_COLOROP */
1927 {FALSE
, {WINED3D_TSS_COLOR_ARG1
}}, /* 2, D3DTSS_COLORARG1 */
1928 {FALSE
, {WINED3D_TSS_COLOR_ARG2
}}, /* 3, D3DTSS_COLORARG2 */
1929 {FALSE
, {WINED3D_TSS_ALPHA_OP
}}, /* 4, D3DTSS_ALPHAOP */
1930 {FALSE
, {WINED3D_TSS_ALPHA_ARG1
}}, /* 5, D3DTSS_ALPHAARG1 */
1931 {FALSE
, {WINED3D_TSS_ALPHA_ARG2
}}, /* 6, D3DTSS_ALPHAARG2 */
1932 {FALSE
, {WINED3D_TSS_BUMPENV_MAT00
}}, /* 7, D3DTSS_BUMPENVMAT00 */
1933 {FALSE
, {WINED3D_TSS_BUMPENV_MAT01
}}, /* 8, D3DTSS_BUMPENVMAT01 */
1934 {FALSE
, {WINED3D_TSS_BUMPENV_MAT10
}}, /* 9, D3DTSS_BUMPENVMAT10 */
1935 {FALSE
, {WINED3D_TSS_BUMPENV_MAT11
}}, /* 10, D3DTSS_BUMPENVMAT11 */
1936 {FALSE
, {WINED3D_TSS_TEXCOORD_INDEX
}}, /* 11, D3DTSS_TEXCOORDINDEX */
1937 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 12, unused */
1938 {TRUE
, {WINED3D_SAMP_ADDRESS_U
}}, /* 13, D3DTSS_ADDRESSU */
1939 {TRUE
, {WINED3D_SAMP_ADDRESS_V
}}, /* 14, D3DTSS_ADDRESSV */
1940 {TRUE
, {WINED3D_SAMP_BORDER_COLOR
}}, /* 15, D3DTSS_BORDERCOLOR */
1941 {TRUE
, {WINED3D_SAMP_MAG_FILTER
}}, /* 16, D3DTSS_MAGFILTER */
1942 {TRUE
, {WINED3D_SAMP_MIN_FILTER
}}, /* 17, D3DTSS_MINFILTER */
1943 {TRUE
, {WINED3D_SAMP_MIP_FILTER
}}, /* 18, D3DTSS_MIPFILTER */
1944 {TRUE
, {WINED3D_SAMP_MIPMAP_LOD_BIAS
}}, /* 19, D3DTSS_MIPMAPLODBIAS */
1945 {TRUE
, {WINED3D_SAMP_MAX_MIP_LEVEL
}}, /* 20, D3DTSS_MAXMIPLEVEL */
1946 {TRUE
, {WINED3D_SAMP_MAX_ANISOTROPY
}}, /* 21, D3DTSS_MAXANISOTROPY */
1947 {FALSE
, {WINED3D_TSS_BUMPENV_LSCALE
}}, /* 22, D3DTSS_BUMPENVLSCALE */
1948 {FALSE
, {WINED3D_TSS_BUMPENV_LOFFSET
}}, /* 23, D3DTSS_BUMPENVLOFFSET */
1949 {FALSE
, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1950 {TRUE
, {WINED3D_SAMP_ADDRESS_W
}}, /* 25, D3DTSS_ADDRESSW */
1951 {FALSE
, {WINED3D_TSS_COLOR_ARG0
}}, /* 26, D3DTSS_COLORARG0 */
1952 {FALSE
, {WINED3D_TSS_ALPHA_ARG0
}}, /* 27, D3DTSS_ALPHAARG0 */
1953 {FALSE
, {WINED3D_TSS_RESULT_ARG
}}, /* 28, D3DTSS_RESULTARG */
1956 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1957 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1959 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1960 const struct tss_lookup
*l
;
1962 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1964 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1966 WARN("Invalid Type %#x passed.\n", Type
);
1970 l
= &tss_lookup
[Type
];
1972 wined3d_mutex_lock();
1973 if (l
->sampler_state
)
1974 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
);
1976 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
);
1977 wined3d_mutex_unlock();
1982 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1983 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1985 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1986 const struct tss_lookup
*l
;
1988 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1990 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1992 WARN("Invalid type %#x passed.\n", type
);
1996 l
= &tss_lookup
[type
];
1998 wined3d_mutex_lock();
1999 if (l
->sampler_state
)
2000 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
, value
);
2002 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
, value
);
2003 wined3d_mutex_unlock();
2008 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
2010 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2013 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2015 wined3d_mutex_lock();
2016 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2017 wined3d_mutex_unlock();
2022 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
2023 DWORD info_id
, void *info
, DWORD info_size
)
2025 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
2030 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
2031 UINT palette_idx
, const PALETTEENTRY
*entries
)
2033 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
2035 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2036 * does not have a d3d8/9-style palette API */
2041 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
2042 UINT palette_idx
, PALETTEENTRY
*entries
)
2044 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2046 return D3DERR_INVALIDCALL
;
2049 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
2051 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2056 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
2058 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
2060 return D3DERR_INVALIDCALL
;
2063 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
2064 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2066 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2069 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2070 iface
, primitive_type
, start_vertex
, primitive_count
);
2072 wined3d_mutex_lock();
2073 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2074 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2075 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2076 wined3d_mutex_unlock();
2081 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
2082 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2083 UINT start_idx
, UINT primitive_count
)
2085 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2088 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2089 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
2091 wined3d_mutex_lock();
2092 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2093 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2094 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2095 wined3d_mutex_unlock();
2100 /* The caller is responsible for wined3d locking */
2101 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2105 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2107 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2108 struct wined3d_buffer
*buffer
;
2110 TRACE("Growing vertex buffer to %u bytes\n", size
);
2112 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2113 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2116 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2120 if (device
->vertex_buffer
)
2121 wined3d_buffer_decref(device
->vertex_buffer
);
2123 device
->vertex_buffer
= buffer
;
2124 device
->vertex_buffer_size
= size
;
2125 device
->vertex_buffer_pos
= 0;
2130 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2131 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2134 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2136 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2137 struct wined3d_map_desc wined3d_map_desc
;
2138 struct wined3d_box wined3d_box
= {0};
2139 UINT size
= vtx_count
* stride
;
2140 struct wined3d_resource
*vb
;
2143 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2144 iface
, primitive_type
, primitive_count
, data
, stride
);
2146 if (!primitive_count
)
2148 WARN("primitive_count is 0, returning D3D_OK\n");
2152 wined3d_mutex_lock();
2153 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2157 vb_pos
= device
->vertex_buffer_pos
;
2158 align
= vb_pos
% stride
;
2159 if (align
) align
= stride
- align
;
2160 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2165 wined3d_box
.left
= vb_pos
;
2166 wined3d_box
.right
= vb_pos
+ size
;
2167 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2168 if (FAILED(wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2169 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2171 memcpy(wined3d_map_desc
.data
, data
, size
);
2172 wined3d_resource_unmap(vb
, 0);
2173 device
->vertex_buffer_pos
= vb_pos
+ size
;
2175 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2179 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2180 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2181 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2184 wined3d_mutex_unlock();
2188 /* The caller is responsible for wined3d locking */
2189 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2193 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2195 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2196 struct wined3d_buffer
*buffer
;
2198 TRACE("Growing index buffer to %u bytes\n", size
);
2200 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2201 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2204 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2208 if (device
->index_buffer
)
2209 wined3d_buffer_decref(device
->index_buffer
);
2211 device
->index_buffer
= buffer
;
2212 device
->index_buffer_size
= size
;
2213 device
->index_buffer_pos
= 0;
2218 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2219 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2220 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2221 const void *vertex_data
, UINT vertex_stride
)
2223 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2224 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2225 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2226 UINT vtx_size
= vertex_count
* vertex_stride
;
2227 UINT idx_size
= idx_count
* idx_fmt_size
;
2228 struct wined3d_map_desc wined3d_map_desc
;
2229 struct wined3d_box wined3d_box
= {0};
2230 struct wined3d_resource
*ib
, *vb
;
2231 UINT vb_pos
, ib_pos
, align
;
2234 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2235 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2236 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2237 index_data
, index_format
, vertex_data
, vertex_stride
);
2239 if (!primitive_count
)
2241 WARN("primitive_count is 0, returning D3D_OK\n");
2245 wined3d_mutex_lock();
2247 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2251 vb_pos
= device
->vertex_buffer_pos
;
2252 align
= vb_pos
% vertex_stride
;
2253 if (align
) align
= vertex_stride
- align
;
2254 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2259 wined3d_box
.left
= vb_pos
;
2260 wined3d_box
.right
= vb_pos
+ vtx_size
;
2261 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2262 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2263 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2265 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2266 wined3d_resource_unmap(vb
, 0);
2267 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2269 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2273 ib_pos
= device
->index_buffer_pos
;
2274 align
= ib_pos
% idx_fmt_size
;
2275 if (align
) align
= idx_fmt_size
- align
;
2276 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2281 wined3d_box
.left
= ib_pos
;
2282 wined3d_box
.right
= ib_pos
+ idx_size
;
2283 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2284 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2285 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2287 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2288 wined3d_resource_unmap(ib
, 0);
2289 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2291 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2295 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2296 wined3dformat_from_d3dformat(index_format
), 0);
2297 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2299 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2300 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2302 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2303 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2304 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2307 wined3d_mutex_unlock();
2311 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2312 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2314 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2315 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2318 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2319 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2321 wined3d_mutex_lock();
2322 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2323 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2324 wined3d_mutex_unlock();
2329 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2330 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2332 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2333 struct d3d8_vertex_shader
*object
;
2334 DWORD shader_handle
;
2338 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2339 iface
, declaration
, byte_code
, shader
, usage
);
2341 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2345 return E_OUTOFMEMORY
;
2348 wined3d_mutex_lock();
2349 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2350 wined3d_mutex_unlock();
2351 if (handle
== D3D8_INVALID_HANDLE
)
2353 ERR("Failed to allocate vertex shader handle.\n");
2354 HeapFree(GetProcessHeap(), 0, object
);
2356 return E_OUTOFMEMORY
;
2359 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2361 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2364 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2365 wined3d_mutex_lock();
2366 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2367 wined3d_mutex_unlock();
2368 HeapFree(GetProcessHeap(), 0, object
);
2373 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2374 *shader
= shader_handle
;
2379 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2381 struct d3d8_vertex_declaration
*d3d8_declaration
;
2382 struct FvfToDecl
*convertedDecls
= device
->decls
;
2383 int p
, low
, high
; /* deliberately signed */
2386 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2389 high
= device
->numConvertedDecls
- 1;
2392 p
= (low
+ high
) >> 1;
2395 if (convertedDecls
[p
].fvf
== fvf
)
2397 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2398 return convertedDecls
[p
].declaration
;
2401 if (convertedDecls
[p
].fvf
< fvf
)
2406 TRACE("not found. Creating and inserting at position %d.\n", low
);
2408 if (!(d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
))))
2411 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2413 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2414 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2418 if (device
->declArraySize
== device
->numConvertedDecls
)
2420 UINT grow
= device
->declArraySize
/ 2;
2422 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2423 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
));
2424 if (!convertedDecls
)
2426 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2429 device
->decls
= convertedDecls
;
2430 device
->declArraySize
+= grow
;
2433 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2434 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2435 convertedDecls
[low
].declaration
= d3d8_declaration
;
2436 convertedDecls
[low
].fvf
= fvf
;
2437 ++device
->numConvertedDecls
;
2439 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2441 return d3d8_declaration
;
2444 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2446 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2447 struct d3d8_vertex_shader
*shader_impl
;
2449 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2451 if (VS_HIGHESTFIXEDFXF
>= shader
)
2453 TRACE("Setting FVF, %#x\n", shader
);
2455 wined3d_mutex_lock();
2456 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2457 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2458 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2459 wined3d_mutex_unlock();
2464 TRACE("Setting shader\n");
2466 wined3d_mutex_lock();
2467 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2469 WARN("Invalid handle (%#x) passed.\n", shader
);
2470 wined3d_mutex_unlock();
2472 return D3DERR_INVALIDCALL
;
2475 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2476 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2477 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2478 wined3d_mutex_unlock();
2483 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2485 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2486 struct wined3d_vertex_declaration
*wined3d_declaration
;
2487 struct d3d8_vertex_declaration
*d3d8_declaration
;
2489 TRACE("iface %p, shader %p.\n", iface
, shader
);
2491 wined3d_mutex_lock();
2492 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2494 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2495 *shader
= d3d8_declaration
->shader_handle
;
2501 wined3d_mutex_unlock();
2503 TRACE("Returning %#x.\n", *shader
);
2508 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2510 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2511 struct d3d8_vertex_shader
*shader_impl
;
2513 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2515 wined3d_mutex_lock();
2516 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2518 WARN("Invalid handle (%#x) passed.\n", shader
);
2519 wined3d_mutex_unlock();
2521 return D3DERR_INVALIDCALL
;
2524 if (shader_impl
->wined3d_shader
2525 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2526 IDirect3DDevice8_SetVertexShader(iface
, 0);
2528 wined3d_mutex_unlock();
2530 d3d8_vertex_shader_destroy(shader_impl
);
2535 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2536 DWORD start_register
, const void *data
, DWORD count
)
2538 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2541 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2542 iface
, start_register
, data
, count
);
2544 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2546 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2547 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2548 return D3DERR_INVALIDCALL
;
2551 wined3d_mutex_lock();
2552 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2553 wined3d_mutex_unlock();
2558 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2559 DWORD start_register
, void *data
, DWORD count
)
2561 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2564 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2565 iface
, start_register
, data
, count
);
2567 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2569 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2570 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2571 return D3DERR_INVALIDCALL
;
2574 wined3d_mutex_lock();
2575 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2576 wined3d_mutex_unlock();
2581 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2582 DWORD shader
, void *data
, DWORD
*data_size
)
2584 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2585 struct d3d8_vertex_declaration
*declaration
;
2586 struct d3d8_vertex_shader
*shader_impl
;
2588 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2589 iface
, shader
, data
, data_size
);
2591 wined3d_mutex_lock();
2592 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2593 wined3d_mutex_unlock();
2597 WARN("Invalid handle (%#x) passed.\n", shader
);
2598 return D3DERR_INVALIDCALL
;
2600 declaration
= shader_impl
->vertex_declaration
;
2604 *data_size
= declaration
->elements_size
;
2608 /* MSDN claims that if *data_size is smaller than the required size
2609 * we should write the required size and return D3DERR_MOREDATA.
2610 * That's not actually true. */
2611 if (*data_size
< declaration
->elements_size
)
2612 return D3DERR_INVALIDCALL
;
2614 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2619 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2620 DWORD shader
, void *data
, DWORD
*data_size
)
2622 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2623 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2626 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2627 iface
, shader
, data
, data_size
);
2629 wined3d_mutex_lock();
2630 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2632 WARN("Invalid handle (%#x) passed.\n", shader
);
2633 wined3d_mutex_unlock();
2635 return D3DERR_INVALIDCALL
;
2638 if (!shader_impl
->wined3d_shader
)
2640 wined3d_mutex_unlock();
2645 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2646 wined3d_mutex_unlock();
2651 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2652 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2654 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2655 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2657 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2659 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2660 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2661 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2662 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2665 wined3d_mutex_lock();
2666 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2667 wined3d_device_set_index_buffer(device
->wined3d_device
,
2668 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
2669 wined3d_mutex_unlock();
2674 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2675 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2677 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2678 enum wined3d_format_id wined3d_format
;
2679 struct wined3d_buffer
*wined3d_buffer
;
2680 struct d3d8_indexbuffer
*buffer_impl
;
2682 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2685 return D3DERR_INVALIDCALL
;
2687 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2688 wined3d_mutex_lock();
2689 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2690 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
2692 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2693 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2694 IDirect3DIndexBuffer8_AddRef(*buffer
);
2700 wined3d_mutex_unlock();
2705 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2706 const DWORD
*byte_code
, DWORD
*shader
)
2708 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2709 struct d3d8_pixel_shader
*object
;
2710 DWORD shader_handle
;
2714 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2717 return D3DERR_INVALIDCALL
;
2719 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2721 return E_OUTOFMEMORY
;
2723 wined3d_mutex_lock();
2724 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2725 wined3d_mutex_unlock();
2726 if (handle
== D3D8_INVALID_HANDLE
)
2728 ERR("Failed to allocate pixel shader handle.\n");
2729 HeapFree(GetProcessHeap(), 0, object
);
2730 return E_OUTOFMEMORY
;
2733 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2735 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2738 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2739 wined3d_mutex_lock();
2740 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2741 wined3d_mutex_unlock();
2742 HeapFree(GetProcessHeap(), 0, object
);
2747 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2748 *shader
= shader_handle
;
2753 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2755 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2756 struct d3d8_pixel_shader
*shader_impl
;
2758 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2760 wined3d_mutex_lock();
2764 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2765 wined3d_mutex_unlock();
2769 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2771 WARN("Invalid handle (%#x) passed.\n", shader
);
2772 wined3d_mutex_unlock();
2773 return D3DERR_INVALIDCALL
;
2776 TRACE("Setting shader %p.\n", shader_impl
);
2777 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2778 wined3d_mutex_unlock();
2783 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2785 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2786 struct wined3d_shader
*object
;
2788 TRACE("iface %p, shader %p.\n", iface
, shader
);
2791 return D3DERR_INVALIDCALL
;
2793 wined3d_mutex_lock();
2794 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2796 struct d3d8_pixel_shader
*d3d8_shader
;
2797 d3d8_shader
= wined3d_shader_get_parent(object
);
2798 *shader
= d3d8_shader
->handle
;
2804 wined3d_mutex_unlock();
2806 TRACE("Returning %#x.\n", *shader
);
2811 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2813 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2814 struct d3d8_pixel_shader
*shader_impl
;
2816 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2818 wined3d_mutex_lock();
2820 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2822 WARN("Invalid handle (%#x) passed.\n", shader
);
2823 wined3d_mutex_unlock();
2824 return D3DERR_INVALIDCALL
;
2827 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2828 IDirect3DDevice8_SetPixelShader(iface
, 0);
2830 wined3d_mutex_unlock();
2832 d3d8_pixel_shader_destroy(shader_impl
);
2837 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2838 DWORD start_register
, const void *data
, DWORD count
)
2840 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2843 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2844 iface
, start_register
, data
, count
);
2846 wined3d_mutex_lock();
2847 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2848 wined3d_mutex_unlock();
2853 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2854 DWORD start_register
, void *data
, DWORD count
)
2856 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2859 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2860 iface
, start_register
, data
, count
);
2862 wined3d_mutex_lock();
2863 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2864 wined3d_mutex_unlock();
2869 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2870 DWORD shader
, void *data
, DWORD
*data_size
)
2872 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2873 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2876 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2877 iface
, shader
, data
, data_size
);
2879 wined3d_mutex_lock();
2880 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2882 WARN("Invalid handle (%#x) passed.\n", shader
);
2883 wined3d_mutex_unlock();
2885 return D3DERR_INVALIDCALL
;
2888 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2889 wined3d_mutex_unlock();
2894 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2895 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2897 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2898 iface
, handle
, segment_count
, patch_info
);
2902 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2903 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2905 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2906 iface
, handle
, segment_count
, patch_info
);
2910 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2912 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2913 return D3DERR_INVALIDCALL
;
2916 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2917 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2919 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2920 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2923 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2924 iface
, stream_idx
, buffer
, stride
);
2926 wined3d_mutex_lock();
2927 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2928 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2929 wined3d_mutex_unlock();
2934 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2935 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2937 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2938 struct d3d8_vertexbuffer
*buffer_impl
;
2939 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2942 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2943 iface
, stream_idx
, buffer
, stride
);
2946 return D3DERR_INVALIDCALL
;
2948 wined3d_mutex_lock();
2949 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2950 if (SUCCEEDED(hr
) && wined3d_buffer
)
2952 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2953 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2954 IDirect3DVertexBuffer8_AddRef(*buffer
);
2959 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2962 wined3d_mutex_unlock();
2967 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2969 d3d8_device_QueryInterface
,
2971 d3d8_device_Release
,
2972 d3d8_device_TestCooperativeLevel
,
2973 d3d8_device_GetAvailableTextureMem
,
2974 d3d8_device_ResourceManagerDiscardBytes
,
2975 d3d8_device_GetDirect3D
,
2976 d3d8_device_GetDeviceCaps
,
2977 d3d8_device_GetDisplayMode
,
2978 d3d8_device_GetCreationParameters
,
2979 d3d8_device_SetCursorProperties
,
2980 d3d8_device_SetCursorPosition
,
2981 d3d8_device_ShowCursor
,
2982 d3d8_device_CreateAdditionalSwapChain
,
2984 d3d8_device_Present
,
2985 d3d8_device_GetBackBuffer
,
2986 d3d8_device_GetRasterStatus
,
2987 d3d8_device_SetGammaRamp
,
2988 d3d8_device_GetGammaRamp
,
2989 d3d8_device_CreateTexture
,
2990 d3d8_device_CreateVolumeTexture
,
2991 d3d8_device_CreateCubeTexture
,
2992 d3d8_device_CreateVertexBuffer
,
2993 d3d8_device_CreateIndexBuffer
,
2994 d3d8_device_CreateRenderTarget
,
2995 d3d8_device_CreateDepthStencilSurface
,
2996 d3d8_device_CreateImageSurface
,
2997 d3d8_device_CopyRects
,
2998 d3d8_device_UpdateTexture
,
2999 d3d8_device_GetFrontBuffer
,
3000 d3d8_device_SetRenderTarget
,
3001 d3d8_device_GetRenderTarget
,
3002 d3d8_device_GetDepthStencilSurface
,
3003 d3d8_device_BeginScene
,
3004 d3d8_device_EndScene
,
3006 d3d8_device_SetTransform
,
3007 d3d8_device_GetTransform
,
3008 d3d8_device_MultiplyTransform
,
3009 d3d8_device_SetViewport
,
3010 d3d8_device_GetViewport
,
3011 d3d8_device_SetMaterial
,
3012 d3d8_device_GetMaterial
,
3013 d3d8_device_SetLight
,
3014 d3d8_device_GetLight
,
3015 d3d8_device_LightEnable
,
3016 d3d8_device_GetLightEnable
,
3017 d3d8_device_SetClipPlane
,
3018 d3d8_device_GetClipPlane
,
3019 d3d8_device_SetRenderState
,
3020 d3d8_device_GetRenderState
,
3021 d3d8_device_BeginStateBlock
,
3022 d3d8_device_EndStateBlock
,
3023 d3d8_device_ApplyStateBlock
,
3024 d3d8_device_CaptureStateBlock
,
3025 d3d8_device_DeleteStateBlock
,
3026 d3d8_device_CreateStateBlock
,
3027 d3d8_device_SetClipStatus
,
3028 d3d8_device_GetClipStatus
,
3029 d3d8_device_GetTexture
,
3030 d3d8_device_SetTexture
,
3031 d3d8_device_GetTextureStageState
,
3032 d3d8_device_SetTextureStageState
,
3033 d3d8_device_ValidateDevice
,
3034 d3d8_device_GetInfo
,
3035 d3d8_device_SetPaletteEntries
,
3036 d3d8_device_GetPaletteEntries
,
3037 d3d8_device_SetCurrentTexturePalette
,
3038 d3d8_device_GetCurrentTexturePalette
,
3039 d3d8_device_DrawPrimitive
,
3040 d3d8_device_DrawIndexedPrimitive
,
3041 d3d8_device_DrawPrimitiveUP
,
3042 d3d8_device_DrawIndexedPrimitiveUP
,
3043 d3d8_device_ProcessVertices
,
3044 d3d8_device_CreateVertexShader
,
3045 d3d8_device_SetVertexShader
,
3046 d3d8_device_GetVertexShader
,
3047 d3d8_device_DeleteVertexShader
,
3048 d3d8_device_SetVertexShaderConstant
,
3049 d3d8_device_GetVertexShaderConstant
,
3050 d3d8_device_GetVertexShaderDeclaration
,
3051 d3d8_device_GetVertexShaderFunction
,
3052 d3d8_device_SetStreamSource
,
3053 d3d8_device_GetStreamSource
,
3054 d3d8_device_SetIndices
,
3055 d3d8_device_GetIndices
,
3056 d3d8_device_CreatePixelShader
,
3057 d3d8_device_SetPixelShader
,
3058 d3d8_device_GetPixelShader
,
3059 d3d8_device_DeletePixelShader
,
3060 d3d8_device_SetPixelShaderConstant
,
3061 d3d8_device_GetPixelShaderConstant
,
3062 d3d8_device_GetPixelShaderFunction
,
3063 d3d8_device_DrawRectPatch
,
3064 d3d8_device_DrawTriPatch
,
3065 d3d8_device_DeletePatch
,
3068 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3070 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
3073 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3074 struct wined3d_device
*device
)
3076 TRACE("device_parent %p, device %p\n", device_parent
, device
);
3079 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3081 TRACE("device_parent %p.\n", device_parent
);
3084 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3086 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3088 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3091 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
3093 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
3096 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3097 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3098 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3100 struct d3d8_surface
*d3d_surface
;
3102 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3103 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3105 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3106 return E_OUTOFMEMORY
;
3108 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3109 *parent
= d3d_surface
;
3110 TRACE("Created surface %p.\n", d3d_surface
);
3115 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3116 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3117 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3119 struct d3d8_volume
*d3d_volume
;
3121 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3122 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3124 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3125 return E_OUTOFMEMORY
;
3127 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3128 *parent
= d3d_volume
;
3129 TRACE("Created volume %p.\n", d3d_volume
);
3134 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3135 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3136 struct wined3d_texture
**texture
)
3138 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3139 struct d3d8_surface
*d3d_surface
;
3142 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3143 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3145 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3146 texture_flags
| WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, &device
->IDirect3DDevice8_iface
,
3147 &d3d8_null_wined3d_parent_ops
, texture
)))
3149 WARN("Failed to create texture, hr %#x.\n", hr
);
3153 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3154 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3159 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3160 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3162 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3163 struct d3d8_swapchain
*d3d_swapchain
;
3166 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3168 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3170 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3175 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3176 wined3d_swapchain_incref(*swapchain
);
3177 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3182 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3184 device_parent_wined3d_device_created
,
3185 device_parent_mode_changed
,
3186 device_parent_activate
,
3187 device_parent_surface_created
,
3188 device_parent_volume_created
,
3189 device_parent_create_swapchain_texture
,
3190 device_parent_create_swapchain
,
3193 static void setup_fpu(void)
3195 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3197 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3198 cw
= (cw
& ~0xf3f) | 0x3f;
3199 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3200 #elif defined(__i386__) && defined(_MSC_VER)
3203 cw
= (cw
& ~0xf3f) | 0x3f;
3206 FIXME("FPU setup not implemented for this platform.\n");
3210 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3211 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3213 struct wined3d_swapchain_desc swapchain_desc
;
3214 struct wined3d_swapchain
*wined3d_swapchain
;
3217 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3218 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3220 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3221 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3222 if (!device
->handle_table
.entries
)
3224 ERR("Failed to allocate handle table memory.\n");
3225 return E_OUTOFMEMORY
;
3227 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3229 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3231 wined3d_mutex_lock();
3232 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3233 &device
->device_parent
, &device
->wined3d_device
);
3236 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3237 wined3d_mutex_unlock();
3238 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3242 if (!parameters
->Windowed
)
3244 HWND device_window
= parameters
->hDeviceWindow
;
3247 focus_window
= device_window
;
3248 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3250 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3251 wined3d_device_decref(device
->wined3d_device
);
3252 wined3d_mutex_unlock();
3253 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3258 device_window
= focus_window
;
3259 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3260 parameters
->BackBufferWidth
,
3261 parameters
->BackBufferHeight
);
3264 if (flags
& D3DCREATE_MULTITHREADED
)
3265 wined3d_device_set_multithreaded(device
->wined3d_device
);
3267 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3269 wined3d_device_release_focus_window(device
->wined3d_device
);
3270 wined3d_device_decref(device
->wined3d_device
);
3271 wined3d_mutex_unlock();
3272 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3273 return D3DERR_INVALIDCALL
;
3276 if (FAILED(hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
)))
3278 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3279 wined3d_device_release_focus_window(device
->wined3d_device
);
3280 wined3d_device_decref(device
->wined3d_device
);
3281 wined3d_mutex_unlock();
3282 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3286 wined3d_device_set_render_state(device
->wined3d_device
,
3287 WINED3D_RS_ZENABLE
, !!swapchain_desc
.enable_auto_depth_stencil
);
3288 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3289 wined3d_mutex_unlock();
3291 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3293 device
->declArraySize
= 16;
3294 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3297 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3302 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3303 device
->implicit_swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
3305 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3306 IDirect3D8_AddRef(device
->d3d_parent
);
3311 wined3d_mutex_lock();
3312 wined3d_device_uninit_3d(device
->wined3d_device
);
3313 wined3d_device_release_focus_window(device
->wined3d_device
);
3314 wined3d_device_decref(device
->wined3d_device
);
3315 wined3d_mutex_unlock();
3316 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);