winecfg: Fix the Bulgarian translation.
[wine.git] / dlls / d3d8 / device.c
blobcf864ccd8fcb27987829032291456bd55dd79655
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77 *ppobj = NULL;
78 return E_NOINTERFACE;
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
87 return ref;
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref;
94 if (This->inDestruction) return 0;
95 ref = InterlockedDecrement(&This->ref);
97 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
99 if (ref == 0) {
100 unsigned i;
102 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
103 EnterCriticalSection(&d3d8_cs);
104 This->inDestruction = TRUE;
106 for(i = 0; i < This->numConvertedDecls; i++) {
107 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
109 HeapFree(GetProcessHeap(), 0, This->decls);
111 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
112 IWineD3DDevice_Release(This->WineD3DDevice);
113 HeapFree(GetProcessHeap(), 0, This->shader_handles);
114 HeapFree(GetProcessHeap(), 0, This);
115 LeaveCriticalSection(&d3d8_cs);
117 return ref;
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
123 HRESULT hr;
125 TRACE("(%p) : Relay\n", This);
126 EnterCriticalSection(&d3d8_cs);
127 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
128 LeaveCriticalSection(&d3d8_cs);
129 return hr;
132 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134 HRESULT hr;
136 TRACE("(%p) Relay\n", This);
137 EnterCriticalSection(&d3d8_cs);
138 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
139 LeaveCriticalSection(&d3d8_cs);
140 return hr;
143 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
144 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
145 HRESULT hr;
147 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
148 EnterCriticalSection(&d3d8_cs);
149 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
150 LeaveCriticalSection(&d3d8_cs);
151 return hr;
154 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
155 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
156 HRESULT hr = D3D_OK;
157 IWineD3D* pWineD3D;
159 TRACE("(%p) Relay\n", This);
161 if (NULL == ppD3D8) {
162 return D3DERR_INVALIDCALL;
165 EnterCriticalSection(&d3d8_cs);
166 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
167 if (hr == D3D_OK && pWineD3D != NULL)
169 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
170 IWineD3D_Release(pWineD3D);
171 } else {
172 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
173 *ppD3D8 = NULL;
175 TRACE("(%p) returning %p\n",This , *ppD3D8);
176 LeaveCriticalSection(&d3d8_cs);
178 return hr;
181 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
182 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
183 HRESULT hrc = D3D_OK;
184 WINED3DCAPS *pWineCaps;
186 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
187 if(NULL == pCaps){
188 return D3DERR_INVALIDCALL;
190 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
191 if(pWineCaps == NULL){
192 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
195 EnterCriticalSection(&d3d8_cs);
196 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
197 LeaveCriticalSection(&d3d8_cs);
198 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
199 HeapFree(GetProcessHeap(), 0, pWineCaps);
201 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
203 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
205 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
206 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
209 TRACE("Returning %p %p\n", This, pCaps);
210 return hrc;
213 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215 HRESULT hr;
216 TRACE("(%p) Relay\n", This);
218 EnterCriticalSection(&d3d8_cs);
219 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
220 LeaveCriticalSection(&d3d8_cs);
221 return hr;
224 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
225 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
226 HRESULT hr;
227 TRACE("(%p) Relay\n", This);
229 EnterCriticalSection(&d3d8_cs);
230 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
231 LeaveCriticalSection(&d3d8_cs);
232 return hr;
235 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
238 HRESULT hr;
239 TRACE("(%p) Relay\n", This);
240 if(!pCursorBitmap) {
241 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242 return WINED3DERR_INVALIDCALL;
245 EnterCriticalSection(&d3d8_cs);
246 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
247 LeaveCriticalSection(&d3d8_cs);
248 return hr;
251 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
252 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
253 TRACE("(%p) Relay\n", This);
255 EnterCriticalSection(&d3d8_cs);
256 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
257 LeaveCriticalSection(&d3d8_cs);
260 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
261 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
262 BOOL ret;
263 TRACE("(%p) Relay\n", This);
265 EnterCriticalSection(&d3d8_cs);
266 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
267 LeaveCriticalSection(&d3d8_cs);
268 return ret;
271 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
272 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
273 IDirect3DSwapChain8Impl* object;
274 HRESULT hrc = D3D_OK;
275 WINED3DPRESENT_PARAMETERS localParameters;
277 TRACE("(%p) Relay\n", This);
279 /* Fix the back buffer count */
280 if(pPresentationParameters->BackBufferCount == 0) {
281 pPresentationParameters->BackBufferCount = 1;
284 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
285 if (NULL == object) {
286 FIXME("Allocation of memory failed\n");
287 *pSwapChain = NULL;
288 return D3DERR_OUTOFVIDEOMEMORY;
290 object->ref = 1;
291 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
293 /* Allocate an associated WineD3DDevice object */
294 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
295 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
296 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
297 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
298 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
299 localParameters.MultiSampleQuality = 0; /* d3d9 only */
300 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
301 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
302 localParameters.Windowed = pPresentationParameters->Windowed;
303 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
304 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
305 localParameters.Flags = pPresentationParameters->Flags;
306 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
307 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
309 EnterCriticalSection(&d3d8_cs);
310 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
311 LeaveCriticalSection(&d3d8_cs);
313 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
314 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
315 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
316 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
317 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
318 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
319 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
320 pPresentationParameters->Windowed = localParameters.Windowed;
321 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
322 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
323 pPresentationParameters->Flags = localParameters.Flags;
324 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
325 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
327 if (hrc != D3D_OK) {
328 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
329 HeapFree(GetProcessHeap(), 0 , object);
330 *pSwapChain = NULL;
331 }else{
332 IUnknown_AddRef(iface);
333 object->parentDevice = iface;
334 *pSwapChain = (IDirect3DSwapChain8 *)object;
336 TRACE("(%p) returning %p\n", This, *pSwapChain);
337 return hrc;
340 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
341 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
342 WINED3DPRESENT_PARAMETERS localParameters;
343 HRESULT hr;
345 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
347 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
348 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
349 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
350 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
351 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
352 localParameters.MultiSampleQuality = 0; /* d3d9 only */
353 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
354 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
355 localParameters.Windowed = pPresentationParameters->Windowed;
356 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
357 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
358 localParameters.Flags = pPresentationParameters->Flags;
359 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
360 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
362 EnterCriticalSection(&d3d8_cs);
363 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
364 LeaveCriticalSection(&d3d8_cs);
366 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
367 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
368 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
369 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
370 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
371 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
372 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
373 pPresentationParameters->Windowed = localParameters.Windowed;
374 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
375 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
376 pPresentationParameters->Flags = localParameters.Flags;
377 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
378 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
380 return hr;
383 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
384 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
385 HRESULT hr;
386 TRACE("(%p) Relay\n", This);
388 EnterCriticalSection(&d3d8_cs);
389 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
390 LeaveCriticalSection(&d3d8_cs);
391 return hr;
394 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
395 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
396 IWineD3DSurface *retSurface = NULL;
397 HRESULT rc = D3D_OK;
399 TRACE("(%p) Relay\n", This);
401 EnterCriticalSection(&d3d8_cs);
402 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
403 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
404 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
405 IWineD3DSurface_Release(retSurface);
407 LeaveCriticalSection(&d3d8_cs);
408 return rc;
411 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
412 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
413 HRESULT hr;
414 TRACE("(%p) Relay\n", This);
416 EnterCriticalSection(&d3d8_cs);
417 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
418 LeaveCriticalSection(&d3d8_cs);
419 return hr;
422 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
423 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
424 TRACE("(%p) Relay\n", This);
426 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
427 EnterCriticalSection(&d3d8_cs);
428 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
429 LeaveCriticalSection(&d3d8_cs);
432 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
433 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
434 TRACE("(%p) Relay\n", This);
436 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437 EnterCriticalSection(&d3d8_cs);
438 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
439 LeaveCriticalSection(&d3d8_cs);
442 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
443 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
444 IDirect3DTexture8Impl *object;
445 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
446 HRESULT hrc = D3D_OK;
448 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
450 /* Allocate the storage for the device */
451 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
453 if (NULL == object) {
454 FIXME("Allocation of memory failed\n");
455 /* *ppTexture = NULL; */
456 return D3DERR_OUTOFVIDEOMEMORY;
459 object->lpVtbl = &Direct3DTexture8_Vtbl;
460 object->ref = 1;
461 EnterCriticalSection(&d3d8_cs);
462 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
463 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
464 LeaveCriticalSection(&d3d8_cs);
466 if (FAILED(hrc)) {
467 /* free up object */
468 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
469 HeapFree(GetProcessHeap(), 0, object);
470 /* *ppTexture = NULL; */
471 } else {
472 IUnknown_AddRef(iface);
473 object->parentDevice = iface;
474 *ppTexture = (LPDIRECT3DTEXTURE8) object;
475 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
478 return hrc;
481 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
482 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
483 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
485 IDirect3DVolumeTexture8Impl *object;
486 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
487 HRESULT hrc = D3D_OK;
489 TRACE("(%p) Relay\n", This);
491 /* Allocate the storage for the device */
492 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
493 if (NULL == object) {
494 FIXME("(%p) allocation of memory failed\n", This);
495 *ppVolumeTexture = NULL;
496 return D3DERR_OUTOFVIDEOMEMORY;
499 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
500 object->ref = 1;
501 EnterCriticalSection(&d3d8_cs);
502 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
503 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
504 (IUnknown *)object, D3D8CB_CreateVolume);
505 LeaveCriticalSection(&d3d8_cs);
507 if (hrc != D3D_OK) {
509 /* free up object */
510 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
511 HeapFree(GetProcessHeap(), 0, object);
512 *ppVolumeTexture = NULL;
513 } else {
514 IUnknown_AddRef(iface);
515 object->parentDevice = iface;
516 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
518 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
519 return hrc;
522 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
523 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
525 IDirect3DCubeTexture8Impl *object;
526 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
527 HRESULT hr = D3D_OK;
529 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
531 /* Allocate the storage for the device */
532 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
534 if (NULL == object) {
535 FIXME("(%p) allocation of CubeTexture failed\n", This);
536 *ppCubeTexture = NULL;
537 return D3DERR_OUTOFVIDEOMEMORY;
540 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
541 object->ref = 1;
542 EnterCriticalSection(&d3d8_cs);
543 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
544 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
545 D3D8CB_CreateSurface);
546 LeaveCriticalSection(&d3d8_cs);
548 if (hr != D3D_OK){
550 /* free up object */
551 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
552 HeapFree(GetProcessHeap(), 0, object);
553 *ppCubeTexture = NULL;
554 } else {
555 IUnknown_AddRef(iface);
556 object->parentDevice = iface;
557 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
560 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
561 return hr;
564 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
565 IDirect3DVertexBuffer8Impl *object;
566 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
567 HRESULT hrc = D3D_OK;
569 TRACE("(%p) Relay\n", This);
570 /* Allocate the storage for the device */
571 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
572 if (NULL == object) {
573 FIXME("Allocation of memory failed\n");
574 *ppVertexBuffer = NULL;
575 return D3DERR_OUTOFVIDEOMEMORY;
578 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
579 object->ref = 1;
580 EnterCriticalSection(&d3d8_cs);
581 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
582 LeaveCriticalSection(&d3d8_cs);
584 if (D3D_OK != hrc) {
586 /* free up object */
587 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
588 HeapFree(GetProcessHeap(), 0, object);
589 *ppVertexBuffer = NULL;
590 } else {
591 IUnknown_AddRef(iface);
592 object->parentDevice = iface;
593 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
595 return hrc;
598 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
599 IDirect3DIndexBuffer8Impl *object;
600 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
601 HRESULT hrc = D3D_OK;
603 TRACE("(%p) Relay\n", This);
604 /* Allocate the storage for the device */
605 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
606 if (NULL == object) {
607 FIXME("Allocation of memory failed\n");
608 *ppIndexBuffer = NULL;
609 return D3DERR_OUTOFVIDEOMEMORY;
612 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
613 object->ref = 1;
614 TRACE("Calling wined3d create index buffer\n");
615 EnterCriticalSection(&d3d8_cs);
616 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
617 LeaveCriticalSection(&d3d8_cs);
619 if (D3D_OK != hrc) {
621 /* free up object */
622 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
623 HeapFree(GetProcessHeap(), 0, object);
624 *ppIndexBuffer = NULL;
625 } else {
626 IUnknown_AddRef(iface);
627 object->parentDevice = iface;
628 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
630 return hrc;
633 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
634 HRESULT hrc;
635 IDirect3DSurface8Impl *object;
636 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
637 TRACE("(%p) Relay\n", This);
639 if(MultisampleQuality > 0){
640 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
642 MultisampleQuality
643 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
645 MultisampleQuality=0;
647 /*FIXME: Check MAX bounds of MultisampleQuality*/
649 /* Allocate the storage for the device */
650 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
651 if (NULL == object) {
652 FIXME("Allocation of memory failed\n");
653 *ppSurface = NULL;
654 return D3DERR_OUTOFVIDEOMEMORY;
657 object->lpVtbl = &Direct3DSurface8_Vtbl;
658 object->ref = 1;
660 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
662 /* Not called from the VTable, no locking needed */
663 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
664 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
665 /* free up object */
666 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
667 HeapFree(GetProcessHeap(), 0, object);
668 *ppSurface = NULL;
669 } else {
670 IUnknown_AddRef(iface);
671 object->parentDevice = iface;
672 *ppSurface = (LPDIRECT3DSURFACE8) object;
674 return hrc;
677 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
678 HRESULT hr;
679 TRACE("Relay\n");
681 EnterCriticalSection(&d3d8_cs);
682 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
683 LeaveCriticalSection(&d3d8_cs);
684 return hr;
687 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
688 HRESULT hr;
689 TRACE("Relay\n");
691 /* TODO: Verify that Discard is false */
692 EnterCriticalSection(&d3d8_cs);
693 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
694 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
695 D3DPOOL_DEFAULT, MultiSample, 0);
696 LeaveCriticalSection(&d3d8_cs);
697 return hr;
700 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
701 HRESULT hr;
702 TRACE("Relay\n");
704 EnterCriticalSection(&d3d8_cs);
705 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
706 LeaveCriticalSection(&d3d8_cs);
707 return hr;
710 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
711 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
712 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
714 HRESULT hr = WINED3D_OK;
715 WINED3DFORMAT srcFormat, destFormat;
716 UINT srcWidth, destWidth;
717 UINT srcHeight, destHeight;
718 UINT srcSize;
719 WINED3DSURFACE_DESC winedesc;
721 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
722 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
725 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
726 memset(&winedesc, 0, sizeof(winedesc));
728 winedesc.Format = &srcFormat;
729 winedesc.Width = &srcWidth;
730 winedesc.Height = &srcHeight;
731 winedesc.Size = &srcSize;
732 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
734 winedesc.Format = &destFormat;
735 winedesc.Width = &destWidth;
736 winedesc.Height = &destHeight;
737 winedesc.Size = NULL;
738 EnterCriticalSection(&d3d8_cs);
739 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
741 /* Check that the source and destination formats match */
742 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
743 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
744 LeaveCriticalSection(&d3d8_cs);
745 return WINED3DERR_INVALIDCALL;
746 } else if (WINED3DFMT_UNKNOWN == destFormat) {
747 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
748 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
749 destFormat = srcFormat;
752 /* Quick if complete copy ... */
753 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
754 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
755 } else {
756 unsigned int i;
757 /* Copy rect by rect */
758 if (NULL != pSourceRects && NULL != pDestPoints) {
759 for (i = 0; i < cRects; ++i) {
760 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
762 } else {
763 for (i = 0; i < cRects; ++i) {
764 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
768 LeaveCriticalSection(&d3d8_cs);
770 return hr;
773 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
774 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
775 HRESULT hr;
776 TRACE("(%p) Relay\n" , This);
778 EnterCriticalSection(&d3d8_cs);
779 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
780 LeaveCriticalSection(&d3d8_cs);
781 return hr;
784 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
785 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
786 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
787 HRESULT hr;
789 TRACE("(%p) Relay\n" , This);
791 if (pDestSurface == NULL) {
792 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
793 return D3DERR_INVALIDCALL;
796 EnterCriticalSection(&d3d8_cs);
797 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
798 LeaveCriticalSection(&d3d8_cs);
799 return hr;
802 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
803 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
804 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
805 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
806 HRESULT hr;
807 TRACE("(%p) Relay\n" , This);
809 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : pZSurface->wineD3DSurface);
811 EnterCriticalSection(&d3d8_cs);
812 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? pSurface->wineD3DSurface : NULL);
813 LeaveCriticalSection(&d3d8_cs);
814 return hr;
817 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
818 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
819 HRESULT hr = D3D_OK;
820 IWineD3DSurface *pRenderTarget;
822 TRACE("(%p) Relay\n" , This);
824 if (ppRenderTarget == NULL) {
825 return D3DERR_INVALIDCALL;
827 EnterCriticalSection(&d3d8_cs);
828 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
830 if (hr == D3D_OK && pRenderTarget != NULL) {
831 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
832 IWineD3DSurface_Release(pRenderTarget);
833 } else {
834 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
835 *ppRenderTarget = NULL;
837 LeaveCriticalSection(&d3d8_cs);
839 return hr;
842 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
843 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
844 HRESULT hr = D3D_OK;
845 IWineD3DSurface *pZStencilSurface;
847 TRACE("(%p) Relay\n" , This);
848 if(ppZStencilSurface == NULL){
849 return D3DERR_INVALIDCALL;
852 EnterCriticalSection(&d3d8_cs);
853 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
854 if(hr == D3D_OK && pZStencilSurface != NULL){
855 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
856 IWineD3DSurface_Release(pZStencilSurface);
857 }else{
858 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
859 *ppZStencilSurface = NULL;
861 LeaveCriticalSection(&d3d8_cs);
863 return D3D_OK;
866 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
867 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
868 HRESULT hr;
869 TRACE("(%p) Relay\n" , This);
871 EnterCriticalSection(&d3d8_cs);
872 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
873 LeaveCriticalSection(&d3d8_cs);
874 return hr;
877 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
878 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
879 HRESULT hr;
880 TRACE("(%p) Relay\n" , This);
882 EnterCriticalSection(&d3d8_cs);
883 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
884 LeaveCriticalSection(&d3d8_cs);
885 return hr;
888 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
889 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
890 HRESULT hr;
891 TRACE("(%p) Relay\n" , This);
893 /* Note: D3DRECT is compatible with WINED3DRECT */
894 EnterCriticalSection(&d3d8_cs);
895 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
896 LeaveCriticalSection(&d3d8_cs);
897 return hr;
900 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
901 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
902 HRESULT hr;
903 TRACE("(%p) Relay\n" , This);
905 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
906 EnterCriticalSection(&d3d8_cs);
907 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
908 LeaveCriticalSection(&d3d8_cs);
909 return hr;
912 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
913 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
914 HRESULT hr;
915 TRACE("(%p) Relay\n" , This);
917 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
918 EnterCriticalSection(&d3d8_cs);
919 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
920 LeaveCriticalSection(&d3d8_cs);
921 return hr;
924 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
925 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
926 HRESULT hr;
927 TRACE("(%p) Relay\n" , This);
929 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
930 EnterCriticalSection(&d3d8_cs);
931 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
932 LeaveCriticalSection(&d3d8_cs);
933 return hr;
936 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
937 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
938 HRESULT hr;
939 TRACE("(%p) Relay\n" , This);
941 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
942 EnterCriticalSection(&d3d8_cs);
943 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
944 LeaveCriticalSection(&d3d8_cs);
945 return hr;
948 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
949 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
950 HRESULT hr;
951 TRACE("(%p) Relay\n" , This);
953 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
954 EnterCriticalSection(&d3d8_cs);
955 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
956 LeaveCriticalSection(&d3d8_cs);
957 return hr;
960 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
961 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
962 HRESULT hr;
963 TRACE("(%p) Relay\n" , This);
965 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
966 EnterCriticalSection(&d3d8_cs);
967 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
968 LeaveCriticalSection(&d3d8_cs);
969 return hr;
972 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
973 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
974 HRESULT hr;
975 TRACE("(%p) Relay\n" , This);
977 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
978 EnterCriticalSection(&d3d8_cs);
979 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
980 LeaveCriticalSection(&d3d8_cs);
981 return hr;
984 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
985 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
986 HRESULT hr;
987 TRACE("(%p) Relay\n" , This);
989 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
990 EnterCriticalSection(&d3d8_cs);
991 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
992 LeaveCriticalSection(&d3d8_cs);
993 return hr;
996 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
997 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
998 HRESULT hr;
999 TRACE("(%p) Relay\n" , This);
1001 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1002 EnterCriticalSection(&d3d8_cs);
1003 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1004 LeaveCriticalSection(&d3d8_cs);
1005 return hr;
1008 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1009 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1010 HRESULT hr;
1011 TRACE("(%p) Relay\n" , This);
1013 EnterCriticalSection(&d3d8_cs);
1014 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1015 LeaveCriticalSection(&d3d8_cs);
1016 return hr;
1019 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1020 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1021 HRESULT hr;
1022 TRACE("(%p) Relay\n" , This);
1024 EnterCriticalSection(&d3d8_cs);
1025 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1026 LeaveCriticalSection(&d3d8_cs);
1027 return hr;
1030 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1031 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1032 HRESULT hr;
1033 TRACE("(%p) Relay\n" , This);
1035 EnterCriticalSection(&d3d8_cs);
1036 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1037 LeaveCriticalSection(&d3d8_cs);
1038 return hr;
1041 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1042 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1043 HRESULT hr;
1044 TRACE("(%p) Relay\n" , This);
1046 EnterCriticalSection(&d3d8_cs);
1047 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1048 LeaveCriticalSection(&d3d8_cs);
1049 return hr;
1052 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1053 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1054 HRESULT hr;
1055 TRACE("(%p) Relay\n" , This);
1057 EnterCriticalSection(&d3d8_cs);
1058 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1059 LeaveCriticalSection(&d3d8_cs);
1060 return hr;
1063 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1064 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1065 HRESULT hr;
1066 TRACE("(%p) Relay\n" , This);
1068 EnterCriticalSection(&d3d8_cs);
1069 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1070 LeaveCriticalSection(&d3d8_cs);
1071 return hr;
1074 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1075 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1076 HRESULT hr;
1077 TRACE("(%p)\n", This);
1079 EnterCriticalSection(&d3d8_cs);
1080 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1081 LeaveCriticalSection(&d3d8_cs);
1082 return hr;
1085 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1086 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1087 HRESULT hr;
1088 IWineD3DStateBlock* wineD3DStateBlock;
1089 IDirect3DStateBlock8Impl* object;
1091 TRACE("(%p) Relay\n", This);
1093 /* Tell wineD3D to endstateblock before anything else (in case we run out
1094 * of memory later and cause locking problems)
1096 EnterCriticalSection(&d3d8_cs);
1097 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1098 if (hr != D3D_OK) {
1099 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1100 LeaveCriticalSection(&d3d8_cs);
1101 return hr;
1104 /* allocate a new IDirectD3DStateBlock */
1105 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1106 object->ref = 1;
1107 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1109 object->wineD3DStateBlock = wineD3DStateBlock;
1111 *pToken = (DWORD)object;
1112 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
1114 LeaveCriticalSection(&d3d8_cs);
1115 return hr;
1118 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1119 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
1120 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1121 HRESULT hr;
1123 TRACE("(%p) %p Relay\n", This, pSB);
1125 EnterCriticalSection(&d3d8_cs);
1126 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1127 LeaveCriticalSection(&d3d8_cs);
1128 return hr;
1131 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1132 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1134 HRESULT hr;
1136 TRACE("(%p) %p Relay\n", This, pSB);
1138 EnterCriticalSection(&d3d8_cs);
1139 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1140 LeaveCriticalSection(&d3d8_cs);
1141 return hr;
1144 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1145 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1146 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1148 TRACE("(%p) Relay\n", This);
1150 EnterCriticalSection(&d3d8_cs);
1151 while(IUnknown_Release((IUnknown *)pSB));
1152 LeaveCriticalSection(&d3d8_cs);
1154 return D3D_OK;
1157 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
1158 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1159 IDirect3DStateBlock8Impl *object;
1160 HRESULT hrc = D3D_OK;
1162 TRACE("(%p) Relay\n", This);
1164 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
1165 Type != D3DSBT_VERTEXSTATE ) {
1166 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1167 return D3DERR_INVALIDCALL;
1170 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1171 if (NULL == object) {
1172 *pToken = 0;
1173 return E_OUTOFMEMORY;
1175 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1176 object->ref = 1;
1178 EnterCriticalSection(&d3d8_cs);
1179 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
1180 LeaveCriticalSection(&d3d8_cs);
1181 if(D3D_OK != hrc){
1182 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
1183 HeapFree(GetProcessHeap(), 0, object);
1184 *pToken = 0;
1185 } else {
1186 *pToken = (DWORD)object;
1187 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
1190 return hrc;
1193 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1194 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1195 HRESULT hr;
1196 TRACE("(%p) Relay\n" , This);
1197 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1198 EnterCriticalSection(&d3d8_cs);
1199 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1200 LeaveCriticalSection(&d3d8_cs);
1201 return hr;
1204 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1205 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1206 HRESULT hr;
1207 TRACE("(%p) Relay\n" , This);
1209 EnterCriticalSection(&d3d8_cs);
1210 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1211 LeaveCriticalSection(&d3d8_cs);
1212 return hr;
1215 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1216 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1217 IWineD3DBaseTexture *retTexture = NULL;
1218 HRESULT rc = D3D_OK;
1220 TRACE("(%p) Relay\n" , This);
1222 if(ppTexture == NULL){
1223 return D3DERR_INVALIDCALL;
1226 EnterCriticalSection(&d3d8_cs);
1227 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1228 if (rc == D3D_OK && NULL != retTexture) {
1229 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1230 IWineD3DBaseTexture_Release(retTexture);
1231 } else {
1232 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1233 *ppTexture = NULL;
1235 LeaveCriticalSection(&d3d8_cs);
1237 return rc;
1240 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1241 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1242 HRESULT hr;
1243 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1245 EnterCriticalSection(&d3d8_cs);
1246 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1247 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1248 LeaveCriticalSection(&d3d8_cs);
1249 return hr;
1252 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1253 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1254 HRESULT hr;
1255 TRACE("(%p) Relay\n" , This);
1257 switch(Type) {
1258 case D3DTSS_ADDRESSU:
1259 Type = WINED3DSAMP_ADDRESSU;
1260 break;
1261 case D3DTSS_ADDRESSV:
1262 Type = WINED3DSAMP_ADDRESSV;
1263 break;
1264 case D3DTSS_ADDRESSW:
1265 Type = WINED3DSAMP_ADDRESSW;
1266 break;
1267 case D3DTSS_BORDERCOLOR:
1268 Type = WINED3DSAMP_BORDERCOLOR;
1269 break;
1270 case D3DTSS_MAGFILTER:
1271 Type = WINED3DSAMP_MAGFILTER;
1272 break;
1273 case D3DTSS_MAXANISOTROPY:
1274 Type = WINED3DSAMP_MAXANISOTROPY;
1275 break;
1276 case D3DTSS_MAXMIPLEVEL:
1277 Type = WINED3DSAMP_MAXMIPLEVEL;
1278 break;
1279 case D3DTSS_MINFILTER:
1280 Type = WINED3DSAMP_MINFILTER;
1281 break;
1282 case D3DTSS_MIPFILTER:
1283 Type = WINED3DSAMP_MIPFILTER;
1284 break;
1285 case D3DTSS_MIPMAPLODBIAS:
1286 Type = WINED3DSAMP_MIPMAPLODBIAS;
1287 break;
1288 default:
1289 EnterCriticalSection(&d3d8_cs);
1290 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1291 LeaveCriticalSection(&d3d8_cs);
1292 return hr;
1295 EnterCriticalSection(&d3d8_cs);
1296 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1297 LeaveCriticalSection(&d3d8_cs);
1298 return hr;
1301 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1302 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1303 HRESULT hr;
1304 TRACE("(%p) Relay\n" , This);
1306 switch(Type) {
1307 case D3DTSS_ADDRESSU:
1308 Type = WINED3DSAMP_ADDRESSU;
1309 break;
1310 case D3DTSS_ADDRESSV:
1311 Type = WINED3DSAMP_ADDRESSV;
1312 break;
1313 case D3DTSS_ADDRESSW:
1314 Type = WINED3DSAMP_ADDRESSW;
1315 break;
1316 case D3DTSS_BORDERCOLOR:
1317 Type = WINED3DSAMP_BORDERCOLOR;
1318 break;
1319 case D3DTSS_MAGFILTER:
1320 Type = WINED3DSAMP_MAGFILTER;
1321 break;
1322 case D3DTSS_MAXANISOTROPY:
1323 Type = WINED3DSAMP_MAXANISOTROPY;
1324 break;
1325 case D3DTSS_MAXMIPLEVEL:
1326 Type = WINED3DSAMP_MAXMIPLEVEL;
1327 break;
1328 case D3DTSS_MINFILTER:
1329 Type = WINED3DSAMP_MINFILTER;
1330 break;
1331 case D3DTSS_MIPFILTER:
1332 Type = WINED3DSAMP_MIPFILTER;
1333 break;
1334 case D3DTSS_MIPMAPLODBIAS:
1335 Type = WINED3DSAMP_MIPMAPLODBIAS;
1336 break;
1337 default:
1338 EnterCriticalSection(&d3d8_cs);
1339 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1340 LeaveCriticalSection(&d3d8_cs);
1341 return hr;
1344 EnterCriticalSection(&d3d8_cs);
1345 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1346 LeaveCriticalSection(&d3d8_cs);
1347 return hr;
1350 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1351 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1352 HRESULT hr;
1353 TRACE("(%p) Relay\n" , This);
1355 EnterCriticalSection(&d3d8_cs);
1356 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1357 LeaveCriticalSection(&d3d8_cs);
1358 return hr;
1361 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1362 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1363 FIXME("(%p) : stub\n", This);
1364 return D3D_OK;
1367 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1368 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1369 HRESULT hr;
1370 TRACE("(%p) Relay\n" , This);
1372 EnterCriticalSection(&d3d8_cs);
1373 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1374 LeaveCriticalSection(&d3d8_cs);
1375 return hr;
1378 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1379 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1380 HRESULT hr;
1381 TRACE("(%p) Relay\n" , This);
1383 EnterCriticalSection(&d3d8_cs);
1384 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1385 LeaveCriticalSection(&d3d8_cs);
1386 return hr;
1389 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1390 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1391 HRESULT hr;
1392 TRACE("(%p) Relay\n" , This);
1394 EnterCriticalSection(&d3d8_cs);
1395 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1396 LeaveCriticalSection(&d3d8_cs);
1397 return hr;
1400 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1401 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1402 HRESULT hr;
1403 TRACE("(%p) Relay\n" , This);
1405 EnterCriticalSection(&d3d8_cs);
1406 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1407 LeaveCriticalSection(&d3d8_cs);
1408 return hr;
1411 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1412 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1413 HRESULT hr;
1414 TRACE("(%p) Relay\n" , This);
1416 EnterCriticalSection(&d3d8_cs);
1417 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1418 LeaveCriticalSection(&d3d8_cs);
1419 return hr;
1422 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1423 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1424 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1425 HRESULT hr;
1426 TRACE("(%p) Relay\n" , This);
1428 EnterCriticalSection(&d3d8_cs);
1429 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1430 LeaveCriticalSection(&d3d8_cs);
1431 return hr;
1434 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1435 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1436 HRESULT hr;
1437 TRACE("(%p) Relay\n" , This);
1439 EnterCriticalSection(&d3d8_cs);
1440 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1441 LeaveCriticalSection(&d3d8_cs);
1442 return hr;
1445 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1446 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1447 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1448 UINT VertexStreamZeroStride) {
1449 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1450 HRESULT hr;
1451 TRACE("(%p) Relay\n" , This);
1453 EnterCriticalSection(&d3d8_cs);
1454 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1455 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1456 LeaveCriticalSection(&d3d8_cs);
1457 return hr;
1460 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1461 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1462 HRESULT hr;
1463 TRACE("(%p) Relay\n" , This);
1465 EnterCriticalSection(&d3d8_cs);
1466 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1467 LeaveCriticalSection(&d3d8_cs);
1468 return hr;
1471 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1472 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1473 IDirect3DVertexDeclaration8Impl *object;
1474 WINED3DVERTEXELEMENT *wined3d_elements;
1475 UINT wined3d_element_count;
1476 HRESULT hr = D3D_OK;
1478 TRACE("(%p) : declaration %p\n", This, declaration);
1480 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1481 if (!object) {
1482 ERR("Memory allocation failed\n");
1483 *decl_ptr = NULL;
1484 return D3DERR_OUTOFVIDEOMEMORY;
1487 object->ref_count = 1;
1488 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1490 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1491 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1492 if (!object->elements) {
1493 ERR("Memory allocation failed\n");
1494 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1495 HeapFree(GetProcessHeap(), 0, object);
1496 *decl_ptr = NULL;
1497 return D3DERR_OUTOFVIDEOMEMORY;
1500 CopyMemory(object->elements, declaration, object->elements_size);
1502 EnterCriticalSection(&d3d8_cs);
1503 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1504 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1505 LeaveCriticalSection(&d3d8_cs);
1506 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1508 if (FAILED(hr)) {
1509 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1510 HeapFree(GetProcessHeap(), 0, object->elements);
1511 HeapFree(GetProcessHeap(), 0, object);
1512 } else {
1513 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1514 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1517 return hr;
1520 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1521 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1522 HRESULT hrc = D3D_OK;
1523 IDirect3DVertexShader8Impl *object;
1524 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1525 const DWORD *token = pDeclaration;
1527 /* Test if the vertex declaration is valid */
1528 while (D3DVSD_END() != *token) {
1529 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1531 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1532 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1533 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1535 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1536 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1537 return D3DERR_INVALIDCALL;
1540 token += parse_token(token);
1543 /* Setup a stub object for now */
1544 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1545 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1546 if (NULL == object) {
1547 FIXME("Allocation of memory failed\n");
1548 *ppShader = 0;
1549 return D3DERR_OUTOFVIDEOMEMORY;
1552 object->ref = 1;
1553 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1555 EnterCriticalSection(&d3d8_cs);
1556 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1557 if (FAILED(hrc)) {
1558 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1559 LeaveCriticalSection(&d3d8_cs);
1560 HeapFree(GetProcessHeap(), 0, object);
1561 *ppShader = 0;
1562 return D3DERR_INVALIDCALL;
1564 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1566 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1567 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1569 if (FAILED(hrc)) {
1570 /* free up object */
1571 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1572 HeapFree(GetProcessHeap(), 0, object);
1573 *ppShader = 0;
1574 } else {
1575 /* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
1576 shader_handle *handle = alloc_shader_handle(This);
1577 if (!handle) {
1578 ERR("Failed to allocate shader handle\n");
1579 IDirect3DVertexShader8_Release((IUnknown *)object);
1580 hrc = E_OUTOFMEMORY;
1581 } else {
1582 object->handle = handle;
1583 *handle = object;
1584 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1586 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1587 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1590 LeaveCriticalSection(&d3d8_cs);
1592 return hrc;
1595 IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1597 HRESULT hr;
1598 IWineD3DVertexDeclaration* pDecl = NULL;
1599 int p, low, high; /* deliberately signed */
1600 struct FvfToDecl *convertedDecls = This->decls;
1602 TRACE("Searching for declaration for fvf %08x... ", fvf);
1604 low = 0;
1605 high = This->numConvertedDecls - 1;
1606 while(low <= high) {
1607 p = (low + high) >> 1;
1608 TRACE("%d ", p);
1609 if(convertedDecls[p].fvf == fvf) {
1610 TRACE("found %p\n", convertedDecls[p].decl);
1611 return convertedDecls[p].decl;
1612 } else if(convertedDecls[p].fvf < fvf) {
1613 low = p + 1;
1614 } else {
1615 high = p - 1;
1618 TRACE("not found. Creating and inserting at position %d.\n", low);
1620 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1621 &pDecl,
1622 (IUnknown *) This,
1623 fvf);
1624 if (FAILED(hr)) return NULL;
1626 if(This->declArraySize == This->numConvertedDecls) {
1627 int grow = This->declArraySize / 2;
1628 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1629 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1630 if(!convertedDecls) {
1631 /* This will destroy it */
1632 IWineD3DVertexDeclaration_Release(pDecl);
1633 return NULL;
1635 This->decls = convertedDecls;
1636 This->declArraySize += grow;
1639 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1640 convertedDecls[low].decl = pDecl;
1641 convertedDecls[low].fvf = fvf;
1642 This->numConvertedDecls++;
1644 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1645 return pDecl;
1648 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1649 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1650 HRESULT hrc = D3D_OK;
1652 TRACE("(%p) : Relay\n", This);
1653 EnterCriticalSection(&d3d8_cs);
1654 if (VS_HIGHESTFIXEDFXF >= pShader) {
1655 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1656 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1657 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
1658 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1659 } else {
1660 TRACE("Setting shader\n");
1661 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1662 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1663 hrc = D3DERR_INVALIDCALL;
1664 } else {
1665 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1666 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1667 shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1668 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1671 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1672 LeaveCriticalSection(&d3d8_cs);
1674 return hrc;
1677 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1678 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1679 IWineD3DVertexShader *pShader;
1680 HRESULT hrc = D3D_OK;
1682 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1683 EnterCriticalSection(&d3d8_cs);
1684 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1685 if (D3D_OK == hrc) {
1686 if(0 != pShader) {
1687 IDirect3DVertexShader8Impl *d3d8_shader;
1688 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1689 IWineD3DVertexShader_Release(pShader);
1690 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1691 } else {
1692 *ppShader = 0;
1693 hrc = D3D_OK;
1695 } else {
1696 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1698 TRACE("(%p) : returning %#x\n", This, *ppShader);
1699 LeaveCriticalSection(&d3d8_cs);
1701 return hrc;
1704 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1705 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1707 TRACE("(%p) : pShader %#x\n", This, pShader);
1709 EnterCriticalSection(&d3d8_cs);
1710 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1711 ERR("(%p) : Trying to delete an invalid handle\n", This);
1712 LeaveCriticalSection(&d3d8_cs);
1713 return D3DERR_INVALIDCALL;
1714 } else {
1715 IWineD3DVertexShader *cur = NULL;
1716 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1717 IDirect3DVertexShader8Impl *shader = *handle;
1719 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1720 if(cur) {
1721 if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1722 IWineD3DVertexShader_Release(cur);
1725 while(IUnknown_Release((IUnknown *)shader));
1726 free_shader_handle(This, handle);
1728 LeaveCriticalSection(&d3d8_cs);
1730 return D3D_OK;
1733 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1734 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1735 HRESULT hr;
1736 TRACE("(%p) : Relay\n", This);
1738 EnterCriticalSection(&d3d8_cs);
1739 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1740 LeaveCriticalSection(&d3d8_cs);
1741 return hr;
1744 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1745 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1746 HRESULT hr;
1747 TRACE("(%p) : Relay\n", This);
1749 EnterCriticalSection(&d3d8_cs);
1750 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1751 LeaveCriticalSection(&d3d8_cs);
1752 return hr;
1755 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1756 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1757 IDirect3DVertexDeclaration8Impl *declaration;
1758 IDirect3DVertexShader8Impl *shader = NULL;
1760 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1762 EnterCriticalSection(&d3d8_cs);
1763 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1764 ERR("Passed an invalid shader handle.\n");
1765 LeaveCriticalSection(&d3d8_cs);
1766 return D3DERR_INVALIDCALL;
1769 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1770 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1772 /* If pData is NULL, we just return the required size of the buffer. */
1773 if (!pData) {
1774 *pSizeOfData = declaration->elements_size;
1775 LeaveCriticalSection(&d3d8_cs);
1776 return D3D_OK;
1779 /* MSDN claims that if *pSizeOfData is smaller than the required size
1780 * we should write the required size and return D3DERR_MOREDATA.
1781 * That's not actually true. */
1782 if (*pSizeOfData < declaration->elements_size) {
1783 LeaveCriticalSection(&d3d8_cs);
1784 return D3DERR_INVALIDCALL;
1787 CopyMemory(pData, declaration->elements, declaration->elements_size);
1788 LeaveCriticalSection(&d3d8_cs);
1790 return D3D_OK;
1793 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1794 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1795 IDirect3DVertexShader8Impl *shader = NULL;
1796 HRESULT hr;
1798 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1800 EnterCriticalSection(&d3d8_cs);
1801 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1802 ERR("Passed an invalid shader handle.\n");
1803 LeaveCriticalSection(&d3d8_cs);
1804 return D3DERR_INVALIDCALL;
1807 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1808 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
1809 LeaveCriticalSection(&d3d8_cs);
1810 return hr;
1813 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1814 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1815 HRESULT hr;
1816 TRACE("(%p) Relay\n", This);
1818 EnterCriticalSection(&d3d8_cs);
1819 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1820 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1821 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1822 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1823 * problem)
1825 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
1826 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1827 pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1828 LeaveCriticalSection(&d3d8_cs);
1829 return hr;
1832 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1833 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1834 IWineD3DIndexBuffer *retIndexData = NULL;
1835 HRESULT rc = D3D_OK;
1837 TRACE("(%p) Relay\n", This);
1839 if(ppIndexData == NULL){
1840 return D3DERR_INVALIDCALL;
1843 EnterCriticalSection(&d3d8_cs);
1844 /* The case from UINT to INT is safe because d3d8 will never set negative values */
1845 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
1846 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1847 if (SUCCEEDED(rc) && retIndexData) {
1848 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1849 IWineD3DIndexBuffer_Release(retIndexData);
1850 } else {
1851 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1852 *ppIndexData = NULL;
1854 LeaveCriticalSection(&d3d8_cs);
1856 return rc;
1858 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1859 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1860 IDirect3DPixelShader8Impl *object;
1861 HRESULT hrc = D3D_OK;
1863 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1865 if (NULL == ppShader) {
1866 TRACE("(%p) Invalid call\n", This);
1867 return D3DERR_INVALIDCALL;
1869 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1871 if (NULL == object) {
1872 return E_OUTOFMEMORY;
1873 } else {
1874 EnterCriticalSection(&d3d8_cs);
1876 object->ref = 1;
1877 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1878 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1879 if (D3D_OK != hrc) {
1880 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1881 HeapFree(GetProcessHeap(), 0 , object);
1882 *ppShader = 0;
1883 } else {
1884 shader_handle *handle = alloc_shader_handle(This);
1885 if (!handle) {
1886 ERR("Failed to allocate shader handle\n");
1887 IDirect3DVertexShader8_Release((IUnknown *)object);
1888 hrc = E_OUTOFMEMORY;
1889 } else {
1890 object->handle = handle;
1891 *handle = object;
1892 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1893 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1896 LeaveCriticalSection(&d3d8_cs);
1899 return hrc;
1902 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1903 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1904 IDirect3DPixelShader8Impl *shader = NULL;
1905 HRESULT hr;
1907 TRACE("(%p) : pShader %#x\n", This, pShader);
1909 EnterCriticalSection(&d3d8_cs);
1910 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1911 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1912 } else if (pShader) {
1913 ERR("Trying to set an invalid handle.\n");
1916 TRACE("(%p) : Setting shader %p\n", This, shader);
1917 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1918 LeaveCriticalSection(&d3d8_cs);
1919 return hr;
1922 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1923 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1924 IWineD3DPixelShader *object;
1926 HRESULT hrc = D3D_OK;
1927 TRACE("(%p) Relay\n", This);
1928 if (NULL == ppShader) {
1929 TRACE("(%p) Invalid call\n", This);
1930 return D3DERR_INVALIDCALL;
1933 EnterCriticalSection(&d3d8_cs);
1934 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1935 if (D3D_OK == hrc && NULL != object) {
1936 IDirect3DPixelShader8Impl *d3d8_shader;
1937 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1938 IWineD3DPixelShader_Release(object);
1939 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1940 } else {
1941 *ppShader = (DWORD)NULL;
1944 TRACE("(%p) : returning %#x\n", This, *ppShader);
1945 LeaveCriticalSection(&d3d8_cs);
1946 return hrc;
1949 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1950 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1952 TRACE("(%p) : pShader %#x\n", This, pShader);
1954 EnterCriticalSection(&d3d8_cs);
1955 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1956 ERR("(%p) : Trying to delete an invalid handle\n", This);
1957 LeaveCriticalSection(&d3d8_cs);
1958 return D3DERR_INVALIDCALL;
1959 } else {
1960 IWineD3DPixelShader *cur = NULL;
1961 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1962 IDirect3DPixelShader8Impl *shader = *handle;
1964 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1965 if(cur) {
1966 if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1967 IWineD3DPixelShader_Release(cur);
1970 while(IUnknown_Release((IUnknown *)shader));
1971 free_shader_handle(This, handle);
1973 LeaveCriticalSection(&d3d8_cs);
1975 return D3D_OK;
1978 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1979 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1980 HRESULT hr;
1981 TRACE("(%p) Relay\n", This);
1983 EnterCriticalSection(&d3d8_cs);
1984 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1985 LeaveCriticalSection(&d3d8_cs);
1986 return hr;
1989 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1990 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1991 HRESULT hr;
1992 TRACE("(%p) Relay\n", This);
1994 EnterCriticalSection(&d3d8_cs);
1995 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1996 LeaveCriticalSection(&d3d8_cs);
1997 return hr;
2000 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2001 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2002 IDirect3DPixelShader8Impl *shader = NULL;
2003 HRESULT hr;
2005 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2007 EnterCriticalSection(&d3d8_cs);
2008 if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
2009 ERR("Passed an invalid shader handle.\n");
2010 LeaveCriticalSection(&d3d8_cs);
2011 return D3DERR_INVALIDCALL;
2014 shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
2015 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2016 LeaveCriticalSection(&d3d8_cs);
2017 return hr;
2020 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2021 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2022 HRESULT hr;
2023 TRACE("(%p) Relay\n", This);
2025 EnterCriticalSection(&d3d8_cs);
2026 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2027 LeaveCriticalSection(&d3d8_cs);
2028 return hr;
2031 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2032 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2033 HRESULT hr;
2034 TRACE("(%p) Relay\n", This);
2036 EnterCriticalSection(&d3d8_cs);
2037 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2038 LeaveCriticalSection(&d3d8_cs);
2039 return hr;
2042 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2043 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2044 HRESULT hr;
2045 TRACE("(%p) Relay\n", This);
2047 EnterCriticalSection(&d3d8_cs);
2048 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2049 LeaveCriticalSection(&d3d8_cs);
2050 return hr;
2053 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2054 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2055 HRESULT hr;
2056 TRACE("(%p) Relay\n" , This);
2058 EnterCriticalSection(&d3d8_cs);
2059 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2060 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2061 0/* Offset in bytes */, Stride);
2062 LeaveCriticalSection(&d3d8_cs);
2063 return hr;
2066 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2067 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2068 IWineD3DVertexBuffer *retStream = NULL;
2069 HRESULT rc = D3D_OK;
2071 TRACE("(%p) Relay\n" , This);
2073 if(pStream == NULL){
2074 return D3DERR_INVALIDCALL;
2077 EnterCriticalSection(&d3d8_cs);
2078 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2079 if (rc == D3D_OK && NULL != retStream) {
2080 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
2081 IWineD3DVertexBuffer_Release(retStream);
2082 }else{
2083 if (rc != D3D_OK){
2084 FIXME("Call to GetStreamSource failed %p\n", pStride);
2086 *pStream = NULL;
2088 LeaveCriticalSection(&d3d8_cs);
2090 return rc;
2094 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2096 IDirect3DDevice8Impl_QueryInterface,
2097 IDirect3DDevice8Impl_AddRef,
2098 IDirect3DDevice8Impl_Release,
2099 IDirect3DDevice8Impl_TestCooperativeLevel,
2100 IDirect3DDevice8Impl_GetAvailableTextureMem,
2101 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2102 IDirect3DDevice8Impl_GetDirect3D,
2103 IDirect3DDevice8Impl_GetDeviceCaps,
2104 IDirect3DDevice8Impl_GetDisplayMode,
2105 IDirect3DDevice8Impl_GetCreationParameters,
2106 IDirect3DDevice8Impl_SetCursorProperties,
2107 IDirect3DDevice8Impl_SetCursorPosition,
2108 IDirect3DDevice8Impl_ShowCursor,
2109 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2110 IDirect3DDevice8Impl_Reset,
2111 IDirect3DDevice8Impl_Present,
2112 IDirect3DDevice8Impl_GetBackBuffer,
2113 IDirect3DDevice8Impl_GetRasterStatus,
2114 IDirect3DDevice8Impl_SetGammaRamp,
2115 IDirect3DDevice8Impl_GetGammaRamp,
2116 IDirect3DDevice8Impl_CreateTexture,
2117 IDirect3DDevice8Impl_CreateVolumeTexture,
2118 IDirect3DDevice8Impl_CreateCubeTexture,
2119 IDirect3DDevice8Impl_CreateVertexBuffer,
2120 IDirect3DDevice8Impl_CreateIndexBuffer,
2121 IDirect3DDevice8Impl_CreateRenderTarget,
2122 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2123 IDirect3DDevice8Impl_CreateImageSurface,
2124 IDirect3DDevice8Impl_CopyRects,
2125 IDirect3DDevice8Impl_UpdateTexture,
2126 IDirect3DDevice8Impl_GetFrontBuffer,
2127 IDirect3DDevice8Impl_SetRenderTarget,
2128 IDirect3DDevice8Impl_GetRenderTarget,
2129 IDirect3DDevice8Impl_GetDepthStencilSurface,
2130 IDirect3DDevice8Impl_BeginScene,
2131 IDirect3DDevice8Impl_EndScene,
2132 IDirect3DDevice8Impl_Clear,
2133 IDirect3DDevice8Impl_SetTransform,
2134 IDirect3DDevice8Impl_GetTransform,
2135 IDirect3DDevice8Impl_MultiplyTransform,
2136 IDirect3DDevice8Impl_SetViewport,
2137 IDirect3DDevice8Impl_GetViewport,
2138 IDirect3DDevice8Impl_SetMaterial,
2139 IDirect3DDevice8Impl_GetMaterial,
2140 IDirect3DDevice8Impl_SetLight,
2141 IDirect3DDevice8Impl_GetLight,
2142 IDirect3DDevice8Impl_LightEnable,
2143 IDirect3DDevice8Impl_GetLightEnable,
2144 IDirect3DDevice8Impl_SetClipPlane,
2145 IDirect3DDevice8Impl_GetClipPlane,
2146 IDirect3DDevice8Impl_SetRenderState,
2147 IDirect3DDevice8Impl_GetRenderState,
2148 IDirect3DDevice8Impl_BeginStateBlock,
2149 IDirect3DDevice8Impl_EndStateBlock,
2150 IDirect3DDevice8Impl_ApplyStateBlock,
2151 IDirect3DDevice8Impl_CaptureStateBlock,
2152 IDirect3DDevice8Impl_DeleteStateBlock,
2153 IDirect3DDevice8Impl_CreateStateBlock,
2154 IDirect3DDevice8Impl_SetClipStatus,
2155 IDirect3DDevice8Impl_GetClipStatus,
2156 IDirect3DDevice8Impl_GetTexture,
2157 IDirect3DDevice8Impl_SetTexture,
2158 IDirect3DDevice8Impl_GetTextureStageState,
2159 IDirect3DDevice8Impl_SetTextureStageState,
2160 IDirect3DDevice8Impl_ValidateDevice,
2161 IDirect3DDevice8Impl_GetInfo,
2162 IDirect3DDevice8Impl_SetPaletteEntries,
2163 IDirect3DDevice8Impl_GetPaletteEntries,
2164 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2165 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2166 IDirect3DDevice8Impl_DrawPrimitive,
2167 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2168 IDirect3DDevice8Impl_DrawPrimitiveUP,
2169 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2170 IDirect3DDevice8Impl_ProcessVertices,
2171 IDirect3DDevice8Impl_CreateVertexShader,
2172 IDirect3DDevice8Impl_SetVertexShader,
2173 IDirect3DDevice8Impl_GetVertexShader,
2174 IDirect3DDevice8Impl_DeleteVertexShader,
2175 IDirect3DDevice8Impl_SetVertexShaderConstant,
2176 IDirect3DDevice8Impl_GetVertexShaderConstant,
2177 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2178 IDirect3DDevice8Impl_GetVertexShaderFunction,
2179 IDirect3DDevice8Impl_SetStreamSource,
2180 IDirect3DDevice8Impl_GetStreamSource,
2181 IDirect3DDevice8Impl_SetIndices,
2182 IDirect3DDevice8Impl_GetIndices,
2183 IDirect3DDevice8Impl_CreatePixelShader,
2184 IDirect3DDevice8Impl_SetPixelShader,
2185 IDirect3DDevice8Impl_GetPixelShader,
2186 IDirect3DDevice8Impl_DeletePixelShader,
2187 IDirect3DDevice8Impl_SetPixelShaderConstant,
2188 IDirect3DDevice8Impl_GetPixelShaderConstant,
2189 IDirect3DDevice8Impl_GetPixelShaderFunction,
2190 IDirect3DDevice8Impl_DrawRectPatch,
2191 IDirect3DDevice8Impl_DrawTriPatch,
2192 IDirect3DDevice8Impl_DeletePatch
2195 /* Internal function called back during the CreateDevice to create a render target */
2196 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
2197 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
2198 WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
2199 HANDLE *pSharedHandle) {
2201 HRESULT res = D3D_OK;
2202 IDirect3DSurface8Impl *d3dSurface = NULL;
2203 BOOL Lockable = TRUE;
2205 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
2206 Lockable = FALSE;
2208 TRACE("relay\n");
2209 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2211 if (SUCCEEDED(res)) {
2212 *ppSurface = d3dSurface->wineD3DSurface;
2213 d3dSurface->container = pSuperior;
2214 IUnknown_Release(d3dSurface->parentDevice);
2215 d3dSurface->parentDevice = NULL;
2216 d3dSurface->forwardReference = pSuperior;
2217 } else {
2218 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
2220 return res;
2223 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2224 IDirect3DSurface8Impl* surfaceParent;
2225 TRACE("(%p) call back\n", pSurface);
2227 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2228 /* GetParent's AddRef was forwarded to an object in destruction.
2229 * Releasing it here again would cause an endless recursion. */
2230 surfaceParent->forwardReference = NULL;
2231 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);