gdi32: Use NtGdiExcludeClipRect for ExcludeClipRect implementation.
[wine.git] / dlls / wined3d / wined3d_private.h
blob86eae149306f4f11921c77404d96ca941a2d7a64
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <assert.h>
35 #include <stdarg.h>
36 #include <stdbool.h>
37 #include <math.h>
38 #include <limits.h>
39 #include "ntstatus.h"
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
43 #define COBJMACROS
44 #include "windef.h"
45 #include "winbase.h"
46 #include "winreg.h"
47 #include "wingdi.h"
48 #include "winuser.h"
49 #include "winternl.h"
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
53 #include "wine/unicode.h"
54 #ifdef HAVE_FLOAT_H
55 # include <float.h>
56 #endif
58 #include "objbase.h"
59 #include "wine/wined3d.h"
60 #include "wined3d_gl.h"
61 #include "wined3d_vk.h"
62 #include "wine/list.h"
63 #include "wine/rbtree.h"
64 #include "wine/wgl_driver.h"
66 static inline size_t align(size_t addr, size_t alignment)
68 return (addr + (alignment - 1)) & ~(alignment - 1);
71 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
73 /* Driver quirks */
74 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
75 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
76 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
77 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
78 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
79 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
80 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
81 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
82 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
83 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
85 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
87 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
88 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
90 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
92 struct wined3d_fragment_pipe_ops;
93 struct wined3d_adapter;
94 struct wined3d_buffer_vk;
95 struct wined3d_context;
96 struct wined3d_context_vk;
97 struct wined3d_gl_info;
98 struct wined3d_state;
99 struct wined3d_swapchain_gl;
100 struct wined3d_texture_gl;
101 struct wined3d_vertex_pipe_ops;
103 enum wined3d_ffp_idx
105 WINED3D_FFP_POSITION = 0,
106 WINED3D_FFP_BLENDWEIGHT = 1,
107 WINED3D_FFP_BLENDINDICES = 2,
108 WINED3D_FFP_NORMAL = 3,
109 WINED3D_FFP_PSIZE = 4,
110 WINED3D_FFP_DIFFUSE = 5,
111 WINED3D_FFP_SPECULAR = 6,
112 WINED3D_FFP_TEXCOORD0 = 7,
113 WINED3D_FFP_TEXCOORD1 = 8,
114 WINED3D_FFP_TEXCOORD2 = 9,
115 WINED3D_FFP_TEXCOORD3 = 10,
116 WINED3D_FFP_TEXCOORD4 = 11,
117 WINED3D_FFP_TEXCOORD5 = 12,
118 WINED3D_FFP_TEXCOORD6 = 13,
119 WINED3D_FFP_TEXCOORD7 = 14,
120 WINED3D_FFP_ATTRIBS_COUNT = 15,
123 enum wined3d_ffp_emit_idx
125 WINED3D_FFP_EMIT_FLOAT1,
126 WINED3D_FFP_EMIT_FLOAT2,
127 WINED3D_FFP_EMIT_FLOAT3,
128 WINED3D_FFP_EMIT_FLOAT4,
129 WINED3D_FFP_EMIT_D3DCOLOR,
130 WINED3D_FFP_EMIT_UBYTE4,
131 WINED3D_FFP_EMIT_SHORT2,
132 WINED3D_FFP_EMIT_SHORT4,
133 WINED3D_FFP_EMIT_UBYTE4N,
134 WINED3D_FFP_EMIT_SHORT2N,
135 WINED3D_FFP_EMIT_SHORT4N,
136 WINED3D_FFP_EMIT_USHORT2N,
137 WINED3D_FFP_EMIT_USHORT4N,
138 WINED3D_FFP_EMIT_UDEC3,
139 WINED3D_FFP_EMIT_DEC3N,
140 WINED3D_FFP_EMIT_FLOAT16_2,
141 WINED3D_FFP_EMIT_FLOAT16_4,
142 WINED3D_FFP_EMIT_INVALID,
143 WINED3D_FFP_EMIT_COUNT,
146 /* Texture format fixups */
148 enum fixup_channel_source
150 CHANNEL_SOURCE_ZERO = 0,
151 CHANNEL_SOURCE_ONE = 1,
152 CHANNEL_SOURCE_X = 2,
153 CHANNEL_SOURCE_Y = 3,
154 CHANNEL_SOURCE_Z = 4,
155 CHANNEL_SOURCE_W = 5,
156 CHANNEL_SOURCE_COMPLEX0 = 6,
157 CHANNEL_SOURCE_COMPLEX1 = 7,
160 enum complex_fixup
162 COMPLEX_FIXUP_NONE = 0,
163 COMPLEX_FIXUP_YUY2 = 1,
164 COMPLEX_FIXUP_UYVY = 2,
165 COMPLEX_FIXUP_YV12 = 3,
166 COMPLEX_FIXUP_P8 = 4,
167 COMPLEX_FIXUP_NV12 = 5,
168 COMPLEX_FIXUP_YUV = 6,
171 #include <pshpack2.h>
172 struct color_fixup_desc
174 unsigned short x_sign_fixup : 1;
175 unsigned short x_source : 3;
176 unsigned short y_sign_fixup : 1;
177 unsigned short y_source : 3;
178 unsigned short z_sign_fixup : 1;
179 unsigned short z_source : 3;
180 unsigned short w_sign_fixup : 1;
181 unsigned short w_source : 3;
183 #include <poppack.h>
185 struct wined3d_d3d_limits
187 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
188 DWORD vs_uniform_count;
189 DWORD ps_uniform_count;
190 unsigned int varying_count;
191 unsigned int ffp_textures;
192 unsigned int ffp_blend_stages;
193 unsigned int ffp_vertex_blend_matrices;
194 unsigned int active_light_count;
196 unsigned int max_rt_count;
197 unsigned int max_clip_distances;
198 unsigned int texture_size;
199 float pointsize_max;
202 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
203 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
204 typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
205 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
207 struct wined3d_ffp_attrib_ops
209 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
210 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
211 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
212 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
213 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
214 wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
217 struct wined3d_d3d_info
219 struct wined3d_d3d_limits limits;
220 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
221 uint32_t wined3d_creation_flags;
222 uint32_t xyzrhw : 1;
223 uint32_t emulated_flatshading : 1;
224 uint32_t ffp_generic_attributes : 1;
225 uint32_t ffp_alpha_test : 1;
226 uint32_t vs_clipping : 1;
227 uint32_t shader_color_key : 1;
228 uint32_t shader_double_precision : 1;
229 uint32_t shader_output_interpolation : 1;
230 uint32_t frag_coord_correction : 1;
231 uint32_t viewport_array_index_any_shader : 1;
232 uint32_t texture_npot : 1;
233 uint32_t texture_npot_conditional : 1;
234 uint32_t draw_base_vertex_offset : 1;
235 uint32_t vertex_bgra : 1;
236 uint32_t texture_swizzle : 1;
237 uint32_t srgb_read_control : 1;
238 uint32_t srgb_write_control : 1;
239 uint32_t clip_control : 1;
240 uint32_t full_ffp_varyings : 1;
241 uint32_t scaled_resolve : 1;
242 enum wined3d_feature_level feature_level;
244 DWORD multisample_draw_location;
247 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
248 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
250 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
252 struct color_fixup_desc fixup =
254 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
255 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
256 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
257 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
259 return fixup;
262 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
264 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
267 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
269 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
272 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
274 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
277 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
279 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
280 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
281 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
282 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
285 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
287 enum complex_fixup complex_fixup = 0;
288 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
289 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
290 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
291 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
292 return complex_fixup;
295 /* Device caps */
296 #define WINED3D_MAX_ACTIVE_LIGHTS 8
297 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
298 #define MAX_CONSTANT_BUFFERS 15
299 #define MAX_SAMPLER_OBJECTS 16
300 #define MAX_SHADER_RESOURCE_VIEWS 128
301 #define MAX_UNORDERED_ACCESS_VIEWS 8
302 #define MAX_TGSM_REGISTERS 8192
303 #define MAX_VERTEX_BLENDS 4
305 struct min_lookup
307 GLenum mip[WINED3D_TEXF_LINEAR + 1];
310 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
311 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
313 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
314 VkAccessFlags vk_access_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
315 VkCompareOp vk_compare_op_from_wined3d(enum wined3d_cmp_func op) DECLSPEC_HIDDEN;
316 VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type, uint32_t flags) DECLSPEC_HIDDEN;
317 VkPipelineStageFlags vk_pipeline_stage_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
318 VkShaderStageFlagBits vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
320 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
322 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
323 return WINED3D_CMP_ALWAYS;
324 return func;
327 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
329 return magLookup[mag_filter];
332 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
333 enum wined3d_texture_filter_type mip_filter)
335 return minMipLookup[min_filter].mip[mip_filter];
338 #ifdef HAVE_IEEEFP_H
339 #include <ieeefp.h>
340 #endif
342 #if !defined(HAVE_ISFINITE) && !defined(isfinite)
343 static inline int isfinite(double x) { return finite(x); }
344 #endif
346 #if !defined(HAVE_ISINF) && !defined(isinf)
347 static inline int isinf(double x) { return (!(finite(x) || isnand(x))); }
348 #endif
350 #if !defined(HAVE_ISNAN) && !defined(isnan)
351 static inline int isnan(double x) { return isnand(x); }
352 #endif
354 #ifndef INFINITY
355 static inline float __port_infinity(void)
357 static const unsigned __inf_bytes = 0x7f800000;
358 return *(const float *)&__inf_bytes;
360 #define INFINITY __port_infinity()
361 #endif
363 #ifndef NAN
364 static inline float __port_nan(void)
366 static const unsigned __nan_bytes = 0x7fc00000;
367 return *(const float *)&__nan_bytes;
369 #define NAN __port_nan()
370 #endif
372 /* float_16_to_32() and float_32_to_16() (see implementation in
373 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
374 * to standard C floats and vice versa. They do not depend on the encoding
375 * of the C float, so they are platform independent, but slow. On x86 and
376 * other IEEE 754 compliant platforms the conversion can be accelerated by
377 * bit shifting the exponent and mantissa. There are also some SSE-based
378 * assembly routines out there.
380 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
382 static inline float float_16_to_32(const unsigned short *in)
384 const unsigned short s = ((*in) & 0x8000u);
385 const unsigned short e = ((*in) & 0x7c00u) >> 10;
386 const unsigned short m = (*in) & 0x3ffu;
387 const float sgn = (s ? -1.0f : 1.0f);
389 if(e == 0) {
390 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
391 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
392 } else if(e < 31) {
393 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
394 } else {
395 if(m == 0) return sgn * INFINITY;
396 else return NAN;
400 static inline float float_24_to_32(DWORD in)
402 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
403 const unsigned short e = (in & 0x780000u) >> 19;
404 const unsigned int m = in & 0x7ffffu;
406 if (e == 0)
408 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
409 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
411 else if (e < 15)
413 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
415 else
417 if (m == 0) return sgn * INFINITY;
418 else return NAN;
422 static inline unsigned int wined3d_popcount(unsigned int x)
424 #ifdef HAVE___BUILTIN_POPCOUNT
425 return __builtin_popcount(x);
426 #else
427 x -= x >> 1 & 0x55555555;
428 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
429 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
430 #endif
433 #define ORM_BACKBUFFER 0
434 #define ORM_FBO 1
436 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
437 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
439 enum wined3d_renderer
441 WINED3D_RENDERER_AUTO,
442 WINED3D_RENDERER_VULKAN,
443 WINED3D_RENDERER_OPENGL,
444 WINED3D_RENDERER_NO3D,
447 enum wined3d_shader_backend
449 WINED3D_SHADER_BACKEND_AUTO,
450 WINED3D_SHADER_BACKEND_GLSL,
451 WINED3D_SHADER_BACKEND_ARB,
452 WINED3D_SHADER_BACKEND_NONE,
455 #define WINED3D_CSMT_ENABLE 0x00000001
456 #define WINED3D_CSMT_SERIALIZE 0x00000002
458 /* NOTE: When adding fields to this structure, make sure to update the default
459 * values in wined3d_main.c as well. */
460 struct wined3d_settings
462 unsigned int cs_multithreaded;
463 DWORD max_gl_version;
464 int offscreen_rendering_mode;
465 unsigned short pci_vendor_id;
466 unsigned short pci_device_id;
467 /* Memory tracking and object counting. */
468 UINT64 emulated_textureram;
469 char *logo;
470 unsigned int multisample_textures;
471 unsigned int sample_count;
472 BOOL check_float_constants;
473 unsigned int strict_shader_math;
474 unsigned int max_sm_vs;
475 unsigned int max_sm_hs;
476 unsigned int max_sm_ds;
477 unsigned int max_sm_gs;
478 unsigned int max_sm_ps;
479 unsigned int max_sm_cs;
480 enum wined3d_renderer renderer;
481 enum wined3d_shader_backend shader_backend;
484 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
486 enum wined3d_shader_byte_code_format
488 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1,
489 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4,
492 enum wined3d_shader_resource_type
494 WINED3D_SHADER_RESOURCE_NONE,
495 WINED3D_SHADER_RESOURCE_BUFFER,
496 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
497 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
498 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
499 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
500 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
501 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
502 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
503 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
504 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
507 #define WINED3D_SHADER_CONST_VS_F 0x00000001
508 #define WINED3D_SHADER_CONST_VS_I 0x00000002
509 #define WINED3D_SHADER_CONST_VS_B 0x00000004
510 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
511 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
512 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
513 #define WINED3D_SHADER_CONST_PS_F 0x00000040
514 #define WINED3D_SHADER_CONST_PS_I 0x00000080
515 #define WINED3D_SHADER_CONST_PS_B 0x00000100
516 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
517 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
518 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
519 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
520 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
521 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
522 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
523 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
524 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
525 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
526 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
527 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
528 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
529 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
531 enum wined3d_shader_register_type
533 WINED3DSPR_TEMP = 0,
534 WINED3DSPR_INPUT = 1,
535 WINED3DSPR_CONST = 2,
536 WINED3DSPR_ADDR = 3,
537 WINED3DSPR_TEXTURE = 3,
538 WINED3DSPR_RASTOUT = 4,
539 WINED3DSPR_ATTROUT = 5,
540 WINED3DSPR_TEXCRDOUT = 6,
541 WINED3DSPR_OUTPUT = 6,
542 WINED3DSPR_CONSTINT = 7,
543 WINED3DSPR_COLOROUT = 8,
544 WINED3DSPR_DEPTHOUT = 9,
545 WINED3DSPR_SAMPLER = 10,
546 WINED3DSPR_CONST2 = 11,
547 WINED3DSPR_CONST3 = 12,
548 WINED3DSPR_CONST4 = 13,
549 WINED3DSPR_CONSTBOOL = 14,
550 WINED3DSPR_LOOP = 15,
551 WINED3DSPR_TEMPFLOAT16 = 16,
552 WINED3DSPR_MISCTYPE = 17,
553 WINED3DSPR_LABEL = 18,
554 WINED3DSPR_PREDICATE = 19,
555 WINED3DSPR_IMMCONST,
556 WINED3DSPR_CONSTBUFFER,
557 WINED3DSPR_IMMCONSTBUFFER,
558 WINED3DSPR_PRIMID,
559 WINED3DSPR_NULL,
560 WINED3DSPR_RESOURCE,
561 WINED3DSPR_UAV,
562 WINED3DSPR_OUTPOINTID,
563 WINED3DSPR_FORKINSTID,
564 WINED3DSPR_JOININSTID,
565 WINED3DSPR_INCONTROLPOINT,
566 WINED3DSPR_OUTCONTROLPOINT,
567 WINED3DSPR_PATCHCONST,
568 WINED3DSPR_TESSCOORD,
569 WINED3DSPR_GROUPSHAREDMEM,
570 WINED3DSPR_THREADID,
571 WINED3DSPR_THREADGROUPID,
572 WINED3DSPR_LOCALTHREADID,
573 WINED3DSPR_LOCALTHREADINDEX,
574 WINED3DSPR_IDXTEMP,
575 WINED3DSPR_STREAM,
576 WINED3DSPR_FUNCTIONBODY,
577 WINED3DSPR_FUNCTIONPOINTER,
578 WINED3DSPR_COVERAGE,
579 WINED3DSPR_SAMPLEMASK,
580 WINED3DSPR_GSINSTID,
581 WINED3DSPR_DEPTHOUTGE,
582 WINED3DSPR_DEPTHOUTLE,
583 WINED3DSPR_RASTERIZER,
586 enum wined3d_data_type
588 WINED3D_DATA_FLOAT,
589 WINED3D_DATA_INT,
590 WINED3D_DATA_RESOURCE,
591 WINED3D_DATA_SAMPLER,
592 WINED3D_DATA_UAV,
593 WINED3D_DATA_UINT,
594 WINED3D_DATA_UNORM,
595 WINED3D_DATA_SNORM,
596 WINED3D_DATA_OPAQUE,
599 enum wined3d_immconst_type
601 WINED3D_IMMCONST_SCALAR,
602 WINED3D_IMMCONST_VEC4,
605 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
607 enum wined3d_shader_src_modifier
609 WINED3DSPSM_NONE = 0,
610 WINED3DSPSM_NEG = 1,
611 WINED3DSPSM_BIAS = 2,
612 WINED3DSPSM_BIASNEG = 3,
613 WINED3DSPSM_SIGN = 4,
614 WINED3DSPSM_SIGNNEG = 5,
615 WINED3DSPSM_COMP = 6,
616 WINED3DSPSM_X2 = 7,
617 WINED3DSPSM_X2NEG = 8,
618 WINED3DSPSM_DZ = 9,
619 WINED3DSPSM_DW = 10,
620 WINED3DSPSM_ABS = 11,
621 WINED3DSPSM_ABSNEG = 12,
622 WINED3DSPSM_NOT = 13,
625 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
626 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
627 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
628 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
629 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
631 enum wined3d_shader_dst_modifier
633 WINED3DSPDM_NONE = 0,
634 WINED3DSPDM_SATURATE = 1,
635 WINED3DSPDM_PARTIALPRECISION = 2,
636 WINED3DSPDM_MSAMPCENTROID = 4,
639 enum wined3d_shader_interpolation_mode
641 WINED3DSIM_NONE = 0,
642 WINED3DSIM_CONSTANT = 1,
643 WINED3DSIM_LINEAR = 2,
644 WINED3DSIM_LINEAR_CENTROID = 3,
645 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
646 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
647 WINED3DSIM_LINEAR_SAMPLE = 6,
648 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
651 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
652 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
654 enum wined3d_shader_global_flags
656 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
657 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
658 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
661 enum wined3d_shader_sync_flags
663 WINED3DSSF_THREAD_GROUP = 0x1,
664 WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
665 WINED3DSSF_GLOBAL_UAV = 0x8,
668 enum wined3d_shader_uav_flags
670 WINED3DSUF_GLOBALLY_COHERENT = 0x2,
671 WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
674 enum wined3d_tessellator_domain
676 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
677 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
678 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
681 enum wined3d_tessellator_output_primitive
683 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
684 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
685 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
686 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
689 enum wined3d_tessellator_partitioning
691 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
692 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
693 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
694 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
697 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
698 #define WINED3DSI_TEXLD_PROJECT 0x1
699 #define WINED3DSI_TEXLD_BIAS 0x2
700 #define WINED3DSI_INDEXED_DYNAMIC 0x4
701 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
702 #define WINED3DSI_RESINFO_UINT 0x2
703 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
704 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
706 #define WINED3DSI_PRECISE_X 0x100
707 #define WINED3DSI_PRECISE_Y 0x200
708 #define WINED3DSI_PRECISE_Z 0x400
709 #define WINED3DSI_PRECISE_W 0x800
710 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
711 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
712 #define WINED3DSI_PRECISE_SHIFT 8
714 enum wined3d_shader_rel_op
716 WINED3D_SHADER_REL_OP_GT = 1,
717 WINED3D_SHADER_REL_OP_EQ = 2,
718 WINED3D_SHADER_REL_OP_GE = 3,
719 WINED3D_SHADER_REL_OP_LT = 4,
720 WINED3D_SHADER_REL_OP_NE = 5,
721 WINED3D_SHADER_REL_OP_LE = 6,
724 enum wined3d_shader_conditional_op
726 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
727 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
730 #define WINED3D_SM1_VS 0xfffeu
731 #define WINED3D_SM1_PS 0xffffu
732 #define WINED3D_SM4_PS 0x0000u
733 #define WINED3D_SM4_VS 0x0001u
734 #define WINED3D_SM4_GS 0x0002u
735 #define WINED3D_SM5_HS 0x0003u
736 #define WINED3D_SM5_DS 0x0004u
737 #define WINED3D_SM5_CS 0x0005u
739 /* Shader version tokens, and shader end tokens */
740 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
741 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
743 /* Shader backends */
745 /* TODO: Make this dynamic, based on shader limits ? */
746 #define MAX_ATTRIBS 16
747 #define MAX_REG_ADDR 1
748 #define MAX_REG_TEXCRD 8
749 #define MAX_REG_INPUT 32
750 #define MAX_REG_OUTPUT 32
751 #define WINED3D_MAX_CBS 15
753 /* FIXME: This needs to go up to 2048 for
754 * Shader model 3 according to msdn (and for software shaders) */
755 #define MAX_LABELS 16
757 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
759 struct wined3d_string_buffer
761 struct list entry;
762 char *buffer;
763 unsigned int buffer_size;
764 unsigned int content_size;
767 enum WINED3D_SHADER_INSTRUCTION_HANDLER
769 WINED3DSIH_ABS,
770 WINED3DSIH_ADD,
771 WINED3DSIH_AND,
772 WINED3DSIH_ATOMIC_AND,
773 WINED3DSIH_ATOMIC_CMP_STORE,
774 WINED3DSIH_ATOMIC_IADD,
775 WINED3DSIH_ATOMIC_IMAX,
776 WINED3DSIH_ATOMIC_IMIN,
777 WINED3DSIH_ATOMIC_OR,
778 WINED3DSIH_ATOMIC_UMAX,
779 WINED3DSIH_ATOMIC_UMIN,
780 WINED3DSIH_ATOMIC_XOR,
781 WINED3DSIH_BEM,
782 WINED3DSIH_BFI,
783 WINED3DSIH_BFREV,
784 WINED3DSIH_BREAK,
785 WINED3DSIH_BREAKC,
786 WINED3DSIH_BREAKP,
787 WINED3DSIH_BUFINFO,
788 WINED3DSIH_CALL,
789 WINED3DSIH_CALLNZ,
790 WINED3DSIH_CASE,
791 WINED3DSIH_CMP,
792 WINED3DSIH_CND,
793 WINED3DSIH_CONTINUE,
794 WINED3DSIH_CONTINUEP,
795 WINED3DSIH_COUNTBITS,
796 WINED3DSIH_CRS,
797 WINED3DSIH_CUT,
798 WINED3DSIH_CUT_STREAM,
799 WINED3DSIH_DCL,
800 WINED3DSIH_DCL_CONSTANT_BUFFER,
801 WINED3DSIH_DCL_FUNCTION_BODY,
802 WINED3DSIH_DCL_FUNCTION_TABLE,
803 WINED3DSIH_DCL_GLOBAL_FLAGS,
804 WINED3DSIH_DCL_GS_INSTANCES,
805 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
806 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
807 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
808 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
809 WINED3DSIH_DCL_INDEX_RANGE,
810 WINED3DSIH_DCL_INDEXABLE_TEMP,
811 WINED3DSIH_DCL_INPUT,
812 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
813 WINED3DSIH_DCL_INPUT_PRIMITIVE,
814 WINED3DSIH_DCL_INPUT_PS,
815 WINED3DSIH_DCL_INPUT_PS_SGV,
816 WINED3DSIH_DCL_INPUT_PS_SIV,
817 WINED3DSIH_DCL_INPUT_SGV,
818 WINED3DSIH_DCL_INPUT_SIV,
819 WINED3DSIH_DCL_INTERFACE,
820 WINED3DSIH_DCL_OUTPUT,
821 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
822 WINED3DSIH_DCL_OUTPUT_SIV,
823 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
824 WINED3DSIH_DCL_RESOURCE_RAW,
825 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
826 WINED3DSIH_DCL_SAMPLER,
827 WINED3DSIH_DCL_STREAM,
828 WINED3DSIH_DCL_TEMPS,
829 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
830 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
831 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
832 WINED3DSIH_DCL_TGSM_RAW,
833 WINED3DSIH_DCL_TGSM_STRUCTURED,
834 WINED3DSIH_DCL_THREAD_GROUP,
835 WINED3DSIH_DCL_UAV_RAW,
836 WINED3DSIH_DCL_UAV_STRUCTURED,
837 WINED3DSIH_DCL_UAV_TYPED,
838 WINED3DSIH_DCL_VERTICES_OUT,
839 WINED3DSIH_DEF,
840 WINED3DSIH_DEFAULT,
841 WINED3DSIH_DEFB,
842 WINED3DSIH_DEFI,
843 WINED3DSIH_DIV,
844 WINED3DSIH_DP2,
845 WINED3DSIH_DP2ADD,
846 WINED3DSIH_DP3,
847 WINED3DSIH_DP4,
848 WINED3DSIH_DST,
849 WINED3DSIH_DSX,
850 WINED3DSIH_DSX_COARSE,
851 WINED3DSIH_DSX_FINE,
852 WINED3DSIH_DSY,
853 WINED3DSIH_DSY_COARSE,
854 WINED3DSIH_DSY_FINE,
855 WINED3DSIH_ELSE,
856 WINED3DSIH_EMIT,
857 WINED3DSIH_EMIT_STREAM,
858 WINED3DSIH_ENDIF,
859 WINED3DSIH_ENDLOOP,
860 WINED3DSIH_ENDREP,
861 WINED3DSIH_ENDSWITCH,
862 WINED3DSIH_EQ,
863 WINED3DSIH_EVAL_SAMPLE_INDEX,
864 WINED3DSIH_EXP,
865 WINED3DSIH_EXPP,
866 WINED3DSIH_F16TOF32,
867 WINED3DSIH_F32TOF16,
868 WINED3DSIH_FCALL,
869 WINED3DSIH_FIRSTBIT_HI,
870 WINED3DSIH_FIRSTBIT_LO,
871 WINED3DSIH_FIRSTBIT_SHI,
872 WINED3DSIH_FRC,
873 WINED3DSIH_FTOI,
874 WINED3DSIH_FTOU,
875 WINED3DSIH_GATHER4,
876 WINED3DSIH_GATHER4_C,
877 WINED3DSIH_GATHER4_PO,
878 WINED3DSIH_GATHER4_PO_C,
879 WINED3DSIH_GE,
880 WINED3DSIH_HS_CONTROL_POINT_PHASE,
881 WINED3DSIH_HS_DECLS,
882 WINED3DSIH_HS_FORK_PHASE,
883 WINED3DSIH_HS_JOIN_PHASE,
884 WINED3DSIH_IADD,
885 WINED3DSIH_IBFE,
886 WINED3DSIH_IEQ,
887 WINED3DSIH_IF,
888 WINED3DSIH_IFC,
889 WINED3DSIH_IGE,
890 WINED3DSIH_ILT,
891 WINED3DSIH_IMAD,
892 WINED3DSIH_IMAX,
893 WINED3DSIH_IMIN,
894 WINED3DSIH_IMM_ATOMIC_ALLOC,
895 WINED3DSIH_IMM_ATOMIC_AND,
896 WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
897 WINED3DSIH_IMM_ATOMIC_CONSUME,
898 WINED3DSIH_IMM_ATOMIC_EXCH,
899 WINED3DSIH_IMM_ATOMIC_IADD,
900 WINED3DSIH_IMM_ATOMIC_IMAX,
901 WINED3DSIH_IMM_ATOMIC_IMIN,
902 WINED3DSIH_IMM_ATOMIC_OR,
903 WINED3DSIH_IMM_ATOMIC_UMAX,
904 WINED3DSIH_IMM_ATOMIC_UMIN,
905 WINED3DSIH_IMM_ATOMIC_XOR,
906 WINED3DSIH_IMUL,
907 WINED3DSIH_INE,
908 WINED3DSIH_INEG,
909 WINED3DSIH_ISHL,
910 WINED3DSIH_ISHR,
911 WINED3DSIH_ITOF,
912 WINED3DSIH_LABEL,
913 WINED3DSIH_LD,
914 WINED3DSIH_LD2DMS,
915 WINED3DSIH_LD_RAW,
916 WINED3DSIH_LD_STRUCTURED,
917 WINED3DSIH_LD_UAV_TYPED,
918 WINED3DSIH_LIT,
919 WINED3DSIH_LOD,
920 WINED3DSIH_LOG,
921 WINED3DSIH_LOGP,
922 WINED3DSIH_LOOP,
923 WINED3DSIH_LRP,
924 WINED3DSIH_LT,
925 WINED3DSIH_M3x2,
926 WINED3DSIH_M3x3,
927 WINED3DSIH_M3x4,
928 WINED3DSIH_M4x3,
929 WINED3DSIH_M4x4,
930 WINED3DSIH_MAD,
931 WINED3DSIH_MAX,
932 WINED3DSIH_MIN,
933 WINED3DSIH_MOV,
934 WINED3DSIH_MOVA,
935 WINED3DSIH_MOVC,
936 WINED3DSIH_MUL,
937 WINED3DSIH_NE,
938 WINED3DSIH_NOP,
939 WINED3DSIH_NOT,
940 WINED3DSIH_NRM,
941 WINED3DSIH_OR,
942 WINED3DSIH_PHASE,
943 WINED3DSIH_POW,
944 WINED3DSIH_RCP,
945 WINED3DSIH_REP,
946 WINED3DSIH_RESINFO,
947 WINED3DSIH_RET,
948 WINED3DSIH_RETP,
949 WINED3DSIH_ROUND_NE,
950 WINED3DSIH_ROUND_NI,
951 WINED3DSIH_ROUND_PI,
952 WINED3DSIH_ROUND_Z,
953 WINED3DSIH_RSQ,
954 WINED3DSIH_SAMPLE,
955 WINED3DSIH_SAMPLE_B,
956 WINED3DSIH_SAMPLE_C,
957 WINED3DSIH_SAMPLE_C_LZ,
958 WINED3DSIH_SAMPLE_GRAD,
959 WINED3DSIH_SAMPLE_INFO,
960 WINED3DSIH_SAMPLE_LOD,
961 WINED3DSIH_SAMPLE_POS,
962 WINED3DSIH_SETP,
963 WINED3DSIH_SGE,
964 WINED3DSIH_SGN,
965 WINED3DSIH_SINCOS,
966 WINED3DSIH_SLT,
967 WINED3DSIH_SQRT,
968 WINED3DSIH_STORE_RAW,
969 WINED3DSIH_STORE_STRUCTURED,
970 WINED3DSIH_STORE_UAV_TYPED,
971 WINED3DSIH_SUB,
972 WINED3DSIH_SWAPC,
973 WINED3DSIH_SWITCH,
974 WINED3DSIH_SYNC,
975 WINED3DSIH_TEX,
976 WINED3DSIH_TEXBEM,
977 WINED3DSIH_TEXBEML,
978 WINED3DSIH_TEXCOORD,
979 WINED3DSIH_TEXDEPTH,
980 WINED3DSIH_TEXDP3,
981 WINED3DSIH_TEXDP3TEX,
982 WINED3DSIH_TEXKILL,
983 WINED3DSIH_TEXLDD,
984 WINED3DSIH_TEXLDL,
985 WINED3DSIH_TEXM3x2DEPTH,
986 WINED3DSIH_TEXM3x2PAD,
987 WINED3DSIH_TEXM3x2TEX,
988 WINED3DSIH_TEXM3x3,
989 WINED3DSIH_TEXM3x3DIFF,
990 WINED3DSIH_TEXM3x3PAD,
991 WINED3DSIH_TEXM3x3SPEC,
992 WINED3DSIH_TEXM3x3TEX,
993 WINED3DSIH_TEXM3x3VSPEC,
994 WINED3DSIH_TEXREG2AR,
995 WINED3DSIH_TEXREG2GB,
996 WINED3DSIH_TEXREG2RGB,
997 WINED3DSIH_UBFE,
998 WINED3DSIH_UDIV,
999 WINED3DSIH_UGE,
1000 WINED3DSIH_ULT,
1001 WINED3DSIH_UMAX,
1002 WINED3DSIH_UMIN,
1003 WINED3DSIH_UMUL,
1004 WINED3DSIH_USHR,
1005 WINED3DSIH_UTOF,
1006 WINED3DSIH_XOR,
1007 WINED3DSIH_TABLE_SIZE
1010 struct wined3d_shader_version
1012 enum wined3d_shader_type type;
1013 BYTE major;
1014 BYTE minor;
1017 struct wined3d_shader_resource_info
1019 enum wined3d_shader_resource_type type;
1020 enum wined3d_data_type data_type;
1021 unsigned int flags;
1022 unsigned int stride;
1025 #define WINED3D_SAMPLER_DEFAULT ~0x0u
1027 struct wined3d_shader_sampler_map_entry
1029 unsigned int resource_idx;
1030 unsigned int sampler_idx;
1031 unsigned int bind_idx;
1034 struct wined3d_shader_sampler_map
1036 struct wined3d_shader_sampler_map_entry *entries;
1037 size_t size;
1038 size_t count;
1041 struct wined3d_shader_immediate_constant_buffer
1043 unsigned int vec4_count;
1044 DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
1047 struct wined3d_shader_indexable_temp
1049 struct list entry;
1050 unsigned int register_idx;
1051 unsigned int register_size;
1052 unsigned int component_count;
1055 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1057 struct wined3d_shader_reg_maps
1059 struct wined3d_shader_version shader_version;
1060 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
1061 BYTE address; /* MAX_REG_ADDR, 1 */
1062 WORD labels; /* MAX_LABELS, 16 */
1063 DWORD temporary; /* 32 */
1064 unsigned int temporary_count;
1065 DWORD *constf; /* pixel, vertex */
1066 struct list indexable_temps;
1067 const struct wined3d_shader_immediate_constant_buffer *icb;
1068 union
1070 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
1071 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
1072 } u;
1073 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1074 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
1075 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
1076 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
1077 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
1078 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
1079 UINT cb_sizes[WINED3D_MAX_CBS];
1080 uint32_t cb_map; /* WINED3D_MAX_CBS, 15 */
1082 struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
1083 uint32_t resource_map[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS)];
1084 struct wined3d_shader_sampler_map sampler_map;
1085 DWORD sampler_comparison_mode;
1086 BYTE bumpmat; /* WINED3D_MAX_TEXTURES, 8 */
1087 BYTE luminanceparams; /* WINED3D_MAX_TEXTURES, 8 */
1088 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
1089 DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1090 DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1092 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1093 DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1094 DWORD usesnrm : 1;
1095 DWORD vpos : 1;
1096 DWORD usesdsx : 1;
1097 DWORD usesdsy : 1;
1098 DWORD usestexldd : 1;
1099 DWORD usesmova : 1;
1100 DWORD usesfacing : 1;
1101 DWORD usesrelconstF : 1;
1102 DWORD fog : 1;
1103 DWORD usestexldl : 1;
1104 DWORD usesifc : 1;
1105 DWORD usescall : 1;
1106 DWORD usespow : 1;
1107 DWORD point_size : 1;
1108 DWORD vocp : 1;
1109 DWORD input_rel_addressing : 1;
1110 DWORD viewport_array : 1;
1111 DWORD sample_mask : 1;
1112 DWORD padding : 14;
1114 DWORD rt_mask; /* Used render targets, 32 max. */
1116 /* Whether or not loops are used in this shader, and nesting depth */
1117 unsigned int loop_depth;
1118 unsigned int min_rel_offset, max_rel_offset;
1120 struct wined3d_shader_tgsm *tgsm;
1121 SIZE_T tgsm_capacity;
1122 unsigned int tgsm_count;
1125 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1126 * state information between multiple instructions. */
1127 struct wined3d_shader_tex_mx
1129 unsigned int current_row;
1130 DWORD texcoord_w[2];
1133 struct wined3d_shader_parser_state
1135 unsigned int current_loop_depth;
1136 unsigned int current_loop_reg;
1137 BOOL in_subroutine;
1140 struct wined3d_shader_context
1142 const struct wined3d_shader *shader;
1143 const struct wined3d_shader_reg_maps *reg_maps;
1144 struct wined3d_string_buffer *buffer;
1145 struct wined3d_shader_tex_mx *tex_mx;
1146 struct wined3d_shader_parser_state *state;
1147 void *backend_data;
1150 struct wined3d_shader_register_index
1152 const struct wined3d_shader_src_param *rel_addr;
1153 unsigned int offset;
1156 struct wined3d_shader_register
1158 enum wined3d_shader_register_type type;
1159 enum wined3d_data_type data_type;
1160 struct wined3d_shader_register_index idx[2];
1161 enum wined3d_immconst_type immconst_type;
1162 union
1164 DWORD immconst_data[4];
1165 unsigned fp_body_idx;
1166 } u;
1169 struct wined3d_shader_dst_param
1171 struct wined3d_shader_register reg;
1172 DWORD write_mask;
1173 DWORD modifiers;
1174 DWORD shift;
1177 struct wined3d_shader_src_param
1179 struct wined3d_shader_register reg;
1180 DWORD swizzle;
1181 enum wined3d_shader_src_modifier modifiers;
1184 struct wined3d_shader_index_range
1186 struct wined3d_shader_dst_param first_register;
1187 unsigned int last_register;
1190 struct wined3d_shader_semantic
1192 enum wined3d_decl_usage usage;
1193 UINT usage_idx;
1194 enum wined3d_shader_resource_type resource_type;
1195 enum wined3d_data_type resource_data_type;
1196 struct wined3d_shader_dst_param reg;
1199 enum wined3d_shader_input_sysval_semantic
1201 WINED3D_SIV_POSITION = 1,
1202 WINED3D_SIV_CLIP_DISTANCE = 2,
1203 WINED3D_SIV_CULL_DISTANCE = 3,
1204 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
1205 WINED3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
1206 WINED3D_SIV_VERTEX_ID = 6,
1207 WINED3D_SIV_PRIMITIVE_ID = 7,
1208 WINED3D_SIV_INSTANCE_ID = 8,
1209 WINED3D_SIV_IS_FRONT_FACE = 9,
1210 WINED3D_SIV_SAMPLE_INDEX = 10,
1211 WINED3D_SIV_QUAD_U0_TESS_FACTOR = 11,
1212 WINED3D_SIV_QUAD_V0_TESS_FACTOR = 12,
1213 WINED3D_SIV_QUAD_U1_TESS_FACTOR = 13,
1214 WINED3D_SIV_QUAD_V1_TESS_FACTOR = 14,
1215 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
1216 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
1217 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
1218 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
1219 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
1220 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
1221 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
1222 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
1225 struct wined3d_shader_register_semantic
1227 struct wined3d_shader_dst_param reg;
1228 enum wined3d_shader_input_sysval_semantic sysval_semantic;
1231 struct wined3d_shader_structured_resource
1233 struct wined3d_shader_dst_param reg;
1234 unsigned int byte_stride;
1237 struct wined3d_shader_tgsm
1239 unsigned int size;
1240 unsigned int stride;
1243 struct wined3d_shader_tgsm_raw
1245 struct wined3d_shader_dst_param reg;
1246 unsigned int byte_count;
1249 struct wined3d_shader_tgsm_structured
1251 struct wined3d_shader_dst_param reg;
1252 unsigned int byte_stride;
1253 unsigned int structure_count;
1256 struct wined3d_shader_thread_group_size
1258 unsigned int x, y, z;
1261 struct wined3d_shader_function_table_pointer
1263 unsigned int index;
1264 unsigned int array_size;
1265 unsigned int body_count;
1266 unsigned int table_count;
1269 struct wined3d_shader_texel_offset
1271 signed char u, v, w;
1274 struct wined3d_shader_primitive_type
1276 enum wined3d_primitive_type type;
1277 unsigned int patch_vertex_count;
1280 struct wined3d_shader_instruction
1282 const struct wined3d_shader_context *ctx;
1283 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
1284 DWORD flags;
1285 unsigned int dst_count;
1286 unsigned int src_count;
1287 const struct wined3d_shader_dst_param *dst;
1288 const struct wined3d_shader_src_param *src;
1289 struct wined3d_shader_texel_offset texel_offset;
1290 enum wined3d_shader_resource_type resource_type;
1291 enum wined3d_data_type resource_data_type;
1292 BOOL coissue;
1293 const struct wined3d_shader_src_param *predicate;
1294 union
1296 struct wined3d_shader_semantic semantic;
1297 struct wined3d_shader_register_semantic register_semantic;
1298 struct wined3d_shader_primitive_type primitive_type;
1299 struct wined3d_shader_dst_param dst;
1300 struct wined3d_shader_src_param src;
1301 unsigned int count;
1302 unsigned int index;
1303 const struct wined3d_shader_immediate_constant_buffer *icb;
1304 struct wined3d_shader_structured_resource structured_resource;
1305 struct wined3d_shader_tgsm_raw tgsm_raw;
1306 struct wined3d_shader_tgsm_structured tgsm_structured;
1307 struct wined3d_shader_thread_group_size thread_group_size;
1308 enum wined3d_tessellator_domain tessellator_domain;
1309 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1310 enum wined3d_tessellator_partitioning tessellator_partitioning;
1311 float max_tessellation_factor;
1312 struct wined3d_shader_index_range index_range;
1313 struct wined3d_shader_indexable_temp indexable_temp;
1314 struct wined3d_shader_function_table_pointer fp;
1315 } declaration;
1318 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
1320 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1323 struct wined3d_shader_attribute
1325 enum wined3d_decl_usage usage;
1326 UINT usage_idx;
1329 struct wined3d_shader_loop_control
1331 unsigned int count;
1332 unsigned int start;
1333 int step;
1336 struct wined3d_shader_frontend
1338 void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
1339 const struct wined3d_shader_signature *output_signature);
1340 void (*shader_free)(void *data);
1341 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1342 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1343 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1346 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1347 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1349 HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader,
1350 unsigned int max_shader_version, enum wined3d_shader_byte_code_format *format) DECLSPEC_HIDDEN;
1351 BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
1352 const struct wined3d_stream_output_element *so_element, unsigned int *register_idx,
1353 unsigned int *component_idx) DECLSPEC_HIDDEN;
1355 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1357 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1358 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1359 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1360 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1361 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1363 struct shader_caps
1365 unsigned int vs_version;
1366 unsigned int hs_version;
1367 unsigned int ds_version;
1368 unsigned int gs_version;
1369 unsigned int ps_version;
1370 unsigned int cs_version;
1372 unsigned int vs_uniform_count;
1373 unsigned int ps_uniform_count;
1374 float ps_1x_max_value;
1375 unsigned int varying_count;
1377 DWORD wined3d_caps;
1380 enum wined3d_gl_resource_type
1382 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1383 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1384 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1385 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1386 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1387 WINED3D_GL_RES_TYPE_BUFFER = 5,
1388 WINED3D_GL_RES_TYPE_RB = 6,
1389 WINED3D_GL_RES_TYPE_COUNT = 7,
1392 enum wined3d_vertex_processing_mode
1394 WINED3D_VP_MODE_FF,
1395 WINED3D_VP_MODE_SHADER,
1396 WINED3D_VP_MODE_NONE,
1399 #define WINED3D_CONST_NUM_UNUSED ~0U
1401 enum wined3d_ffp_ps_fog_mode
1403 WINED3D_FFP_PS_FOG_OFF,
1404 WINED3D_FFP_PS_FOG_LINEAR,
1405 WINED3D_FFP_PS_FOG_EXP,
1406 WINED3D_FFP_PS_FOG_EXP2,
1409 /* Stateblock dependent parameters which have to be hardcoded
1410 * into the shader code
1413 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1414 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1415 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1416 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1417 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1419 /* Used for Shader Model 1 pixel shaders to track the bound texture
1420 * type. 2D and RECT textures are separated through NP2 fixup. */
1421 enum wined3d_shader_tex_types
1423 WINED3D_SHADER_TEX_2D = 0,
1424 WINED3D_SHADER_TEX_3D = 1,
1425 WINED3D_SHADER_TEX_CUBE = 2,
1426 WINED3D_SHADER_TEX_ERR = 3,
1429 struct ps_compile_args
1431 struct color_fixup_desc color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS];
1432 enum wined3d_vertex_processing_mode vp_mode;
1433 enum wined3d_ffp_ps_fog_mode fog;
1434 DWORD tex_types; /* ps 1 - 3, 16 textures */
1435 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1436 WORD srgb_correction;
1437 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1438 D3D9 has a limit of 16 samplers and the fixup is superfluous
1439 in D3D10 (unconditional NP2 support mandatory). */
1440 WORD np2_fixup;
1441 WORD shadow; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1442 WORD texcoords_initialized; /* WINED3D_MAX_TEXTURES, 8 */
1443 WORD padding_to_dword;
1444 DWORD pointsprite : 1;
1445 DWORD flatshading : 1;
1446 DWORD alpha_test_func : 3;
1447 DWORD y_correction : 1;
1448 DWORD rt_alpha_swizzle : 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1449 DWORD dual_source_blend : 1;
1450 DWORD padding : 17;
1453 enum fog_src_type
1455 VS_FOG_Z = 0,
1456 VS_FOG_COORD = 1
1459 struct vs_compile_args
1461 BYTE fog_src;
1462 BYTE clip_enabled : 1;
1463 BYTE point_size : 1;
1464 BYTE per_vertex_point_size : 1;
1465 BYTE flatshading : 1;
1466 BYTE next_shader_type : 3;
1467 BYTE padding : 1;
1468 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1469 unsigned int next_shader_input_count;
1470 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1473 struct ds_compile_args
1475 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1476 enum wined3d_tessellator_partitioning tessellator_partitioning;
1477 unsigned int output_count : 16;
1478 unsigned int next_shader_type : 3;
1479 unsigned int render_offscreen : 1;
1480 unsigned int padding : 12;
1481 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1484 struct gs_compile_args
1486 unsigned int output_count;
1487 enum wined3d_primitive_type primitive_type;
1488 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1491 struct wined3d_shader_backend_ops
1493 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1494 void (*shader_precompile)(void *shader_priv, struct wined3d_shader *shader);
1495 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1496 const struct wined3d_state *state);
1497 void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
1498 const struct wined3d_state *state);
1499 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1500 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1501 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1502 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1503 const struct wined3d_state *state);
1504 void (*shader_destroy)(struct wined3d_shader *shader);
1505 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1506 const struct wined3d_fragment_pipe_ops *fragment_pipe);
1507 void (*shader_free_private)(struct wined3d_device *device, struct wined3d_context *context);
1508 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1509 void (*shader_free_context_data)(struct wined3d_context *context);
1510 void (*shader_init_context_state)(struct wined3d_context *context);
1511 void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
1512 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1513 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1516 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1517 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1518 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1520 const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN;
1521 void wined3d_spirv_shader_backend_cleanup(void) DECLSPEC_HIDDEN;
1523 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1525 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1526 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1527 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1528 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1530 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1532 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1533 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1534 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1535 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1538 extern const struct wined3d_vec4 wined3d_srgb_const[] DECLSPEC_HIDDEN;
1540 static inline float wined3d_srgb_from_linear(float colour)
1542 if (colour < 0.0f)
1543 return 0.0f;
1544 if (colour < wined3d_srgb_const[1].x)
1545 return colour * wined3d_srgb_const[0].w;
1546 if (colour < 1.0f)
1547 return wined3d_srgb_const[0].y * powf(colour, wined3d_srgb_const[0].x) - wined3d_srgb_const[0].z;
1548 return 1.0f;
1551 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color *colour_srgb,
1552 const struct wined3d_color *colour)
1554 colour_srgb->r = wined3d_srgb_from_linear(colour->r);
1555 colour_srgb->g = wined3d_srgb_from_linear(colour->g);
1556 colour_srgb->b = wined3d_srgb_from_linear(colour->b);
1557 colour_srgb->a = colour->a;
1560 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
1561 const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
1563 /* Checking of API calls */
1564 /* --------------------- */
1565 #ifndef WINE_NO_DEBUG_MSGS
1566 #define checkGLcall(A) \
1567 do { \
1568 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1569 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1570 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1571 } while(0)
1572 #else
1573 #define checkGLcall(A) do {} while(0)
1574 #endif
1576 struct wined3d_bo_gl
1578 GLuint id;
1579 GLsizeiptr size;
1580 GLenum binding;
1581 GLenum usage;
1583 GLbitfield flags;
1584 bool coherent;
1585 struct list users;
1586 uint64_t command_fence_id;
1589 static inline GLuint wined3d_bo_gl_id(uintptr_t bo)
1591 return bo ? ((struct wined3d_bo_gl *)bo)->id : 0;
1594 struct wined3d_bo_user
1596 struct list entry;
1597 bool valid;
1600 struct wined3d_bo_vk
1602 VkBuffer vk_buffer;
1603 struct wined3d_allocator_block *memory;
1604 struct wined3d_bo_slab_vk *slab;
1606 VkDeviceMemory vk_memory;
1607 void *map_ptr;
1609 VkDeviceSize buffer_offset;
1610 VkDeviceSize memory_offset;
1611 VkDeviceSize size;
1612 VkBufferUsageFlags usage;
1613 VkMemoryPropertyFlags memory_type;
1615 struct list users;
1616 uint64_t command_buffer_id;
1619 struct wined3d_bo_slab_vk_key
1621 VkMemoryPropertyFlags memory_type;
1622 VkBufferUsageFlags usage;
1623 VkDeviceSize size;
1626 struct wined3d_bo_slab_vk
1628 struct wine_rb_entry entry;
1629 struct wined3d_bo_slab_vk *next;
1630 VkMemoryPropertyFlags requested_memory_type;
1631 struct wined3d_bo_vk bo;
1632 unsigned int map_count;
1633 void *map_ptr;
1634 uint32_t map;
1637 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk *slab_vk,
1638 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
1639 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk *slab_vk,
1640 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
1642 struct wined3d_bo_address
1644 UINT_PTR buffer_object;
1645 BYTE *addr;
1648 struct wined3d_const_bo_address
1650 UINT_PTR buffer_object;
1651 const BYTE *addr;
1654 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1656 return (struct wined3d_const_bo_address *)data;
1659 struct wined3d_image_vk
1661 VkImage vk_image;
1662 struct wined3d_allocator_block *memory;
1663 VkDeviceMemory vk_memory;
1664 uint64_t command_buffer_id;
1667 struct wined3d_stream_info_element
1669 const struct wined3d_format *format;
1670 struct wined3d_bo_address data;
1671 GLsizei stride;
1672 unsigned int stream_idx;
1673 unsigned int divisor;
1674 bool instanced;
1677 struct wined3d_stream_info
1679 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1680 DWORD position_transformed : 1;
1681 DWORD all_vbo : 1;
1682 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1683 WORD use_map; /* MAX_ATTRIBS, 16 */
1686 void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
1687 const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
1689 struct wined3d_direct_dispatch_parameters
1691 unsigned int group_count_x;
1692 unsigned int group_count_y;
1693 unsigned int group_count_z;
1696 struct wined3d_indirect_dispatch_parameters
1698 struct wined3d_buffer *buffer;
1699 unsigned int offset;
1702 struct wined3d_dispatch_parameters
1704 BOOL indirect;
1705 union
1707 struct wined3d_direct_dispatch_parameters direct;
1708 struct wined3d_indirect_dispatch_parameters indirect;
1709 } u;
1712 struct wined3d_direct_draw_parameters
1714 int base_vertex_idx;
1715 unsigned int start_idx;
1716 unsigned int index_count;
1717 unsigned int start_instance;
1718 unsigned int instance_count;
1721 struct wined3d_indirect_draw_parameters
1723 struct wined3d_buffer *buffer;
1724 unsigned int offset;
1727 struct wined3d_draw_parameters
1729 BOOL indirect;
1730 union
1732 struct wined3d_direct_draw_parameters direct;
1733 struct wined3d_indirect_draw_parameters indirect;
1734 } u;
1735 BOOL indexed;
1738 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1739 const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
1740 void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
1741 const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
1743 #define eps 1e-8f
1745 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1746 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1748 /* Routines and structures related to state management */
1750 #define STATE_RENDER(a) (a)
1751 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1753 #define STATE_TEXTURESTAGE(stage, num) \
1754 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1755 #define STATE_IS_TEXTURESTAGE(a) \
1756 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1758 /* + 1 because samplers start with 0 */
1759 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1760 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1762 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1763 #define STATE_IS_GRAPHICS_SHADER(a) \
1764 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1766 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1767 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1768 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1769 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1771 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1772 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1774 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1775 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1777 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1778 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1780 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1781 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1782 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1783 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1785 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1786 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1788 #define STATE_VIEWPORT (STATE_VDECL + 1)
1789 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1791 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1792 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1793 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1794 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1796 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1797 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1799 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1800 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1802 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1803 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1805 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1806 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1808 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1809 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1811 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1812 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1814 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1815 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1817 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1818 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1820 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1821 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1823 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1824 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1826 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1827 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1829 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1830 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1832 #define STATE_SAMPLE_MASK (STATE_BLEND_FACTOR + 1)
1833 #define STATE_IS_SAMPLE_MASK(a) ((a) == STATE_SAMPLE_MASK)
1835 #define STATE_DEPTH_STENCIL (STATE_SAMPLE_MASK + 1)
1836 #define STATE_IS_DEPTH_STENCIL(a) ((a) == STATE_DEPTH_STENCIL)
1838 #define STATE_STENCIL_REF (STATE_DEPTH_STENCIL + 1)
1839 #define STATE_IS_STENCIL_REF(a) ((a) == STATE_STENCIL_REF)
1841 #define STATE_COMPUTE_OFFSET (STATE_STENCIL_REF + 1)
1843 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1844 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1846 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1847 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1849 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1850 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1852 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1853 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1855 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1856 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1858 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1859 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1861 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1862 #define STATE_CONSTANT_BUFFER(a) \
1863 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1864 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1865 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1867 enum fogsource {
1868 FOGSOURCE_FFP,
1869 FOGSOURCE_VS,
1870 FOGSOURCE_COORD,
1873 union wined3d_gl_fence_object
1875 GLuint id;
1876 GLsync sync;
1879 enum wined3d_fence_result
1881 WINED3D_FENCE_OK,
1882 WINED3D_FENCE_WAITING,
1883 WINED3D_FENCE_NOT_STARTED,
1884 WINED3D_FENCE_WRONG_THREAD,
1885 WINED3D_FENCE_ERROR,
1888 struct wined3d_fence
1890 struct list entry;
1891 union wined3d_gl_fence_object object;
1892 struct wined3d_context_gl *context_gl;
1895 HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
1896 void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
1897 void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device) DECLSPEC_HIDDEN;
1898 enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
1899 struct wined3d_device *device) DECLSPEC_HIDDEN;
1900 enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
1901 struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
1903 /* Direct3D terminology with little modifications. We do not have an issued
1904 * state because only the driver knows about it, but we have a created state
1905 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1906 enum wined3d_query_state
1908 QUERY_CREATED,
1909 QUERY_SIGNALLED,
1910 QUERY_BUILDING
1913 struct wined3d_query_ops
1915 BOOL (*query_poll)(struct wined3d_query *query, DWORD flags);
1916 BOOL (*query_issue)(struct wined3d_query *query, DWORD flags);
1917 void (*query_destroy)(struct wined3d_query *query);
1920 struct wined3d_query
1922 LONG ref;
1924 void *parent;
1925 const struct wined3d_parent_ops *parent_ops;
1926 struct wined3d_device *device;
1927 enum wined3d_query_state state;
1928 enum wined3d_query_type type;
1929 const void *data;
1930 DWORD data_size;
1931 const struct wined3d_query_ops *query_ops;
1933 LONG counter_main, counter_retrieved;
1934 struct list poll_list_entry;
1936 GLuint buffer_object;
1937 UINT64 *map_ptr;
1940 HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
1941 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
1942 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl,
1943 struct wined3d_query *query) DECLSPEC_HIDDEN;
1945 struct wined3d_event_query
1947 struct wined3d_query query;
1949 struct wined3d_fence fence;
1950 BOOL signalled;
1953 struct wined3d_occlusion_query
1955 struct wined3d_query query;
1957 struct list entry;
1958 GLuint id;
1959 struct wined3d_context_gl *context_gl;
1960 UINT64 samples;
1961 BOOL started;
1964 struct wined3d_timestamp_query
1966 struct wined3d_query query;
1968 struct list entry;
1969 GLuint id;
1970 struct wined3d_context_gl *context_gl;
1971 UINT64 timestamp;
1974 union wined3d_gl_so_statistics_query
1976 GLuint id[2];
1977 struct
1979 GLuint written;
1980 GLuint generated;
1981 } query;
1984 struct wined3d_so_statistics_query
1986 struct wined3d_query query;
1988 struct list entry;
1989 union wined3d_gl_so_statistics_query u;
1990 struct wined3d_context_gl *context_gl;
1991 unsigned int stream_idx;
1992 struct wined3d_query_data_so_statistics statistics;
1993 BOOL started;
1996 union wined3d_gl_pipeline_statistics_query
1998 GLuint id[11];
1999 struct
2001 GLuint vertices;
2002 GLuint primitives;
2003 GLuint vertex_shader;
2004 GLuint tess_control_shader;
2005 GLuint tess_eval_shader;
2006 GLuint geometry_shader;
2007 GLuint geometry_primitives;
2008 GLuint fragment_shader;
2009 GLuint compute_shader;
2010 GLuint clipping_input;
2011 GLuint clipping_output;
2012 } query;
2015 struct wined3d_pipeline_statistics_query
2017 struct wined3d_query query;
2019 struct list entry;
2020 union wined3d_gl_pipeline_statistics_query u;
2021 struct wined3d_context_gl *context_gl;
2022 struct wined3d_query_data_pipeline_statistics statistics;
2023 BOOL started;
2026 #define WINED3D_QUERY_POOL_SIZE 256
2028 struct wined3d_query_pool_vk
2030 struct list entry;
2031 struct list completed_entry;
2033 struct list *free_list;
2034 VkQueryPool vk_query_pool;
2035 uint32_t allocated[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE)];
2036 uint32_t completed[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE)];
2039 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk *pool_vk, size_t *idx) DECLSPEC_HIDDEN;
2040 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk *pool_vk,
2041 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2042 void wined3d_query_pool_vk_reset(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk,
2043 VkCommandBuffer vk_command_buffer) DECLSPEC_HIDDEN;
2044 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk,
2045 enum wined3d_query_type type, struct list *free_pools) DECLSPEC_HIDDEN;
2047 struct wined3d_query_pool_idx_vk
2049 struct wined3d_query_pool_vk *pool_vk;
2050 size_t idx;
2053 #define WINED3D_QUERY_VK_FLAG_ACTIVE 0x00000001
2054 #define WINED3D_QUERY_VK_FLAG_STARTED 0x00000002
2055 #define WINED3D_QUERY_VK_FLAG_RENDER_PASS 0x00000004
2057 struct wined3d_query_vk
2059 struct wined3d_query q;
2061 struct list entry;
2062 struct wined3d_query_pool_idx_vk pool_idx;
2063 uint8_t flags;
2064 uint64_t command_buffer_id;
2065 uint32_t control_flags;
2066 size_t pending_count;
2069 static inline struct wined3d_query_vk *wined3d_query_vk(struct wined3d_query *query)
2071 return CONTAINING_RECORD(query, struct wined3d_query_vk, q);
2074 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk,
2075 const struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
2076 HRESULT wined3d_query_vk_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
2077 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
2078 void wined3d_query_vk_resume(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2079 void wined3d_query_vk_suspend(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2081 struct wined3d_gl_view
2083 GLenum target;
2084 GLuint name;
2087 struct wined3d_range
2089 unsigned int offset;
2090 unsigned int size;
2093 struct wined3d_rendertarget_info
2095 struct wined3d_gl_view gl_view;
2096 struct wined3d_resource *resource;
2097 unsigned int sub_resource_idx;
2098 unsigned int layer_count;
2101 struct wined3d_fb_state
2103 struct wined3d_rendertarget_view *render_targets[WINED3D_MAX_RENDER_TARGETS];
2104 struct wined3d_rendertarget_view *depth_stencil;
2107 #define MAX_GL_FRAGMENT_SAMPLERS 32
2109 struct wined3d_context
2111 const struct wined3d_d3d_info *d3d_info;
2112 const struct wined3d_state_entry *state_table;
2113 uint32_t dirty_graphics_states[WINED3D_BITMAP_SIZE(STATE_HIGHEST)];
2114 uint32_t dirty_compute_states[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT)];
2116 struct wined3d_device *device;
2117 struct wined3d_swapchain *swapchain;
2118 struct
2120 struct wined3d_texture *texture;
2121 unsigned int sub_resource_idx;
2122 } current_rt;
2124 /* Stores some information about the context state for optimization */
2125 DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2126 DWORD update_shader_resource_bindings : 1;
2127 DWORD update_compute_shader_resource_bindings : 1;
2128 DWORD update_unordered_access_view_bindings : 1;
2129 DWORD update_compute_unordered_access_view_bindings : 1;
2130 DWORD last_swizzle_map : 16; /* MAX_ATTRIBS, 16 */
2131 DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */
2132 DWORD last_was_pshader : 1;
2133 DWORD last_was_vshader : 1;
2134 DWORD last_was_diffuse : 1;
2135 DWORD last_was_specular : 1;
2136 DWORD last_was_normal : 1;
2138 DWORD last_was_ffp_blit : 1;
2139 DWORD last_was_blit : 1;
2140 DWORD last_was_ckey : 1;
2141 DWORD last_was_dual_source_blend : 1;
2142 DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
2143 DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
2144 DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
2145 DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2147 DWORD use_immediate_mode_draw : 1;
2148 DWORD uses_uavs : 1;
2149 DWORD uses_fbo_attached_resources : 1;
2150 DWORD transform_feedback_active : 1;
2151 DWORD transform_feedback_paused : 1;
2152 DWORD fog_coord : 1;
2153 DWORD render_offscreen : 1;
2154 DWORD current : 1;
2155 DWORD destroyed : 1;
2156 DWORD destroy_delayed : 1;
2157 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2158 DWORD namedArraysLoaded : 1;
2159 DWORD padding : 13;
2161 DWORD constant_update_mask;
2162 DWORD numbered_array_mask;
2163 enum fogsource fog_source;
2165 UINT instance_count;
2167 void *shader_backend_data;
2168 void *fragment_pipe_data;
2170 struct wined3d_stream_info stream_info;
2172 unsigned int viewport_count;
2173 unsigned int scissor_rect_count;
2176 void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
2177 void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2178 void context_preload_textures(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2179 void context_update_stream_info(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2181 HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
2182 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2184 struct wined3d_command_fence_gl
2186 uint64_t id;
2187 struct wined3d_fence *fence;
2190 struct wined3d_context_gl
2192 struct wined3d_context c;
2194 const struct wined3d_gl_info *gl_info;
2196 DWORD tid; /* Thread ID which owns this context at the moment. */
2198 uint32_t dc_is_private : 1;
2199 uint32_t dc_has_format : 1; /* Only meaningful for private DCs. */
2200 uint32_t fog_enabled : 1;
2201 uint32_t diffuse_attrib_to_1 : 1;
2202 uint32_t rebind_fbo : 1;
2203 uint32_t untracked_material_count : 2; /* Max value 2 */
2204 uint32_t needs_set : 1;
2205 uint32_t valid : 1;
2206 uint32_t padding : 23;
2208 uint32_t default_attrib_value_set;
2210 GLenum tracking_parm; /* Which source is tracking current colour. */
2211 GLenum untracked_materials[2];
2212 SIZE blit_size;
2213 unsigned int active_texture;
2215 GLenum *texture_type;
2217 /* The WGL context. */
2218 unsigned int level;
2219 HGLRC restore_ctx;
2220 HDC restore_dc;
2221 int restore_pf;
2222 HWND restore_pf_win;
2223 HGLRC gl_ctx;
2224 HDC dc;
2225 int pixel_format;
2226 HWND window;
2227 GLint aux_buffers;
2229 /* FBOs. */
2230 unsigned int fbo_entry_count;
2231 struct list fbo_list;
2232 struct list fbo_destroy_list;
2233 struct fbo_entry *current_fbo;
2234 GLuint fbo_read_binding;
2235 GLuint fbo_draw_binding;
2236 struct wined3d_rendertarget_info blit_targets[WINED3D_MAX_RENDER_TARGETS];
2237 uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
2239 /* Queries. */
2240 struct list occlusion_queries;
2241 struct list fences;
2242 struct list timestamp_queries;
2243 struct list so_statistics_queries;
2244 struct list pipeline_statistics_queries;
2246 GLuint *free_occlusion_queries;
2247 SIZE_T free_occlusion_query_size;
2248 unsigned int free_occlusion_query_count;
2250 union wined3d_gl_fence_object *free_fences;
2251 SIZE_T free_fence_size;
2252 unsigned int free_fence_count;
2254 GLuint *free_timestamp_queries;
2255 SIZE_T free_timestamp_query_size;
2256 unsigned int free_timestamp_query_count;
2258 union wined3d_gl_so_statistics_query *free_so_statistics_queries;
2259 SIZE_T free_so_statistics_query_size;
2260 unsigned int free_so_statistics_query_count;
2262 union wined3d_gl_pipeline_statistics_query *free_pipeline_statistics_queries;
2263 SIZE_T free_pipeline_statistics_query_size;
2264 unsigned int free_pipeline_statistics_query_count;
2266 GLuint blit_vbo;
2268 unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
2269 unsigned int rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS];
2271 /* Extension emulation. */
2272 GLint gl_fog_source;
2273 GLfloat fog_coord_value;
2274 GLfloat colour[4], fog_start, fog_end, fog_colour[4];
2276 GLuint dummy_arbfp_prog;
2278 struct
2280 struct wined3d_command_fence_gl *fences;
2281 SIZE_T fences_size;
2282 SIZE_T fence_count;
2283 } submitted;
2286 static inline struct wined3d_context_gl *wined3d_context_gl(struct wined3d_context *context)
2288 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2291 static inline const struct wined3d_context_gl *wined3d_context_gl_const(const struct wined3d_context *context)
2293 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2296 struct wined3d_context *wined3d_context_gl_acquire(const struct wined3d_device *device,
2297 struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2298 void wined3d_context_gl_active_texture(struct wined3d_context_gl *context_gl,
2299 const struct wined3d_gl_info *gl_info, unsigned int unit) DECLSPEC_HIDDEN;
2300 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl,
2301 struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2302 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
2303 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2304 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl *context_gl,
2305 struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2306 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl *context_gl,
2307 struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2308 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl *context_gl,
2309 struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2310 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
2311 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2312 BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
2313 unsigned int rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
2314 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_gl, GLenum target,
2315 struct wined3d_resource *rt, unsigned int rt_sub_resource_idx,
2316 struct wined3d_resource *ds, unsigned int ds_sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
2317 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
2318 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2319 void wined3d_context_gl_bind_bo(struct wined3d_context_gl *context_gl, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
2320 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2321 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
2322 GLenum target, GLuint name) DECLSPEC_HIDDEN;
2323 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN;
2324 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
2325 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size) DECLSPEC_HIDDEN;
2326 bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizeiptr size, GLenum binding,
2327 GLenum usage, bool coherent, GLbitfield flags, struct wined3d_bo_gl *bo) DECLSPEC_HIDDEN;
2328 void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2329 void wined3d_context_gl_destroy_bo(struct wined3d_context_gl *context_gl, struct wined3d_bo_gl *bo) DECLSPEC_HIDDEN;
2330 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
2331 unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
2332 enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2333 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl,
2334 struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
2335 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2336 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
2337 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2338 void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2339 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2340 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2341 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2342 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2343 struct wined3d_context_gl *wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN;
2344 GLenum wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2345 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
2346 const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2347 HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
2348 struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
2349 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
2350 const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2351 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
2352 const struct wined3d_bo_address *data, size_t size, uint32_t flags) DECLSPEC_HIDDEN;
2353 struct wined3d_context_gl *wined3d_context_gl_reacquire(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2354 void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2355 BOOL wined3d_context_gl_set_current(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2356 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, GLenum buffer) DECLSPEC_HIDDEN;
2357 void wined3d_context_gl_submit_command_fence(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2358 void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
2359 const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
2360 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2361 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data,
2362 unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN;
2363 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
2364 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2365 void wined3d_context_gl_wait_command_fence(struct wined3d_context_gl *context_gl, uint64_t id) DECLSPEC_HIDDEN;
2367 struct wined3d_command_buffer_vk
2369 uint64_t id;
2370 VkCommandBuffer vk_command_buffer;
2371 VkFence vk_fence;
2374 enum wined3d_retired_object_type_vk
2376 WINED3D_RETIRED_FREE_VK,
2377 WINED3D_RETIRED_FRAMEBUFFER_VK,
2378 WINED3D_RETIRED_DESCRIPTOR_POOL_VK,
2379 WINED3D_RETIRED_MEMORY_VK,
2380 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK,
2381 WINED3D_RETIRED_BO_SLAB_SLICE_VK,
2382 WINED3D_RETIRED_BUFFER_VK,
2383 WINED3D_RETIRED_IMAGE_VK,
2384 WINED3D_RETIRED_BUFFER_VIEW_VK,
2385 WINED3D_RETIRED_IMAGE_VIEW_VK,
2386 WINED3D_RETIRED_SAMPLER_VK,
2389 struct wined3d_retired_object_vk
2391 enum wined3d_retired_object_type_vk type;
2392 union
2394 struct wined3d_retired_object_vk *next;
2395 VkFramebuffer vk_framebuffer;
2396 VkDescriptorPool vk_descriptor_pool;
2397 VkDeviceMemory vk_memory;
2398 struct wined3d_allocator_block *block;
2399 struct
2401 struct wined3d_bo_slab_vk *slab;
2402 size_t idx;
2403 } slice;
2404 VkBuffer vk_buffer;
2405 VkImage vk_image;
2406 VkBufferView vk_buffer_view;
2407 VkImageView vk_image_view;
2408 VkSampler vk_sampler;
2409 } u;
2410 uint64_t command_buffer_id;
2413 struct wined3d_retired_objects_vk
2415 struct wined3d_retired_object_vk *objects;
2416 struct wined3d_retired_object_vk *free;
2417 SIZE_T size;
2418 SIZE_T count;
2421 struct wined3d_render_pass_attachment_vk
2423 VkFormat vk_format;
2424 VkSampleCountFlagBits vk_samples;
2425 VkImageLayout vk_layout;
2428 struct wined3d_render_pass_key_vk
2430 struct wined3d_render_pass_attachment_vk rt[WINED3D_MAX_RENDER_TARGETS];
2431 struct wined3d_render_pass_attachment_vk ds;
2432 uint32_t rt_mask;
2433 uint32_t clear_flags;
2436 struct wined3d_render_pass_vk
2438 struct wine_rb_entry entry;
2439 struct wined3d_render_pass_key_vk key;
2440 VkRenderPass vk_render_pass;
2443 struct wined3d_pipeline_layout_key_vk
2445 VkDescriptorSetLayoutBinding *bindings;
2446 SIZE_T binding_count;
2449 struct wined3d_pipeline_layout_vk
2451 struct wine_rb_entry entry;
2452 struct wined3d_pipeline_layout_key_vk key;
2453 VkPipelineLayout vk_pipeline_layout;
2454 VkDescriptorSetLayout vk_set_layout;
2457 struct wined3d_graphics_pipeline_key_vk
2459 VkPipelineShaderStageCreateInfo stages[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2460 VkVertexInputBindingDivisorDescriptionEXT divisors[MAX_ATTRIBS];
2461 VkVertexInputAttributeDescription attributes[MAX_ATTRIBS];
2462 VkVertexInputBindingDescription bindings[MAX_ATTRIBS];
2463 VkViewport viewport;
2464 VkRect2D scissor;
2465 VkSampleMask sample_mask;
2466 VkPipelineColorBlendAttachmentState blend_attachments[WINED3D_MAX_RENDER_TARGETS];
2468 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc;
2469 VkPipelineVertexInputStateCreateInfo input_desc;
2470 VkPipelineInputAssemblyStateCreateInfo ia_desc;
2471 VkPipelineTessellationStateCreateInfo ts_desc;
2472 VkPipelineViewportStateCreateInfo vp_desc;
2473 VkPipelineRasterizationStateCreateInfo rs_desc;
2474 VkPipelineMultisampleStateCreateInfo ms_desc;
2475 VkPipelineDepthStencilStateCreateInfo ds_desc;
2476 VkPipelineColorBlendStateCreateInfo blend_desc;
2477 VkPipelineDynamicStateCreateInfo dynamic_desc;
2479 VkGraphicsPipelineCreateInfo pipeline_desc;
2482 struct wined3d_graphics_pipeline_vk
2484 struct wine_rb_entry entry;
2485 struct wined3d_graphics_pipeline_key_vk key;
2486 VkPipeline vk_pipeline;
2489 enum wined3d_shader_descriptor_type
2491 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV,
2492 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV,
2493 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV,
2494 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER,
2495 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
2498 struct wined3d_shader_resource_binding
2500 enum wined3d_shader_type shader_type;
2501 enum wined3d_shader_descriptor_type shader_descriptor_type;
2502 size_t resource_idx;
2503 enum wined3d_shader_resource_type resource_type;
2504 enum wined3d_data_type resource_data_type;
2505 size_t binding_idx;
2508 struct wined3d_shader_resource_bindings
2510 struct wined3d_shader_resource_binding *bindings;
2511 SIZE_T size, count;
2514 struct wined3d_shader_descriptor_writes_vk
2516 VkWriteDescriptorSet *writes;
2517 SIZE_T size, count;
2520 struct wined3d_pending_query_vk
2522 struct wined3d_query_vk *query_vk;
2523 struct wined3d_query_pool_idx_vk pool_idx;
2526 struct wined3d_pending_queries_vk
2528 struct wined3d_pending_query_vk *queries;
2529 SIZE_T free_idx;
2530 SIZE_T size;
2531 SIZE_T count;
2534 struct wined3d_context_vk
2536 struct wined3d_context c;
2538 const struct wined3d_vk_info *vk_info;
2540 uint32_t update_compute_pipeline : 1;
2541 uint32_t update_stream_output : 1;
2542 uint32_t padding : 30;
2544 struct
2546 VkShaderModule vk_modules[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2547 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk;
2548 VkPipeline vk_pipeline;
2549 VkPipelineLayout vk_pipeline_layout;
2550 VkDescriptorSetLayout vk_set_layout;
2551 struct wined3d_shader_resource_bindings bindings;
2552 } graphics;
2554 struct
2556 VkPipeline vk_pipeline;
2557 VkPipelineLayout vk_pipeline_layout;
2558 VkDescriptorSetLayout vk_set_layout;
2559 struct wined3d_shader_resource_bindings bindings;
2560 } compute;
2562 VkCommandPool vk_command_pool;
2563 struct wined3d_command_buffer_vk current_command_buffer;
2564 uint64_t completed_command_buffer_id;
2565 VkDeviceSize retired_bo_size;
2567 struct
2569 struct wined3d_command_buffer_vk *buffers;
2570 SIZE_T buffers_size;
2571 SIZE_T buffer_count;
2572 } submitted;
2574 struct wined3d_shader_descriptor_writes_vk descriptor_writes;
2576 VkFramebuffer vk_framebuffer;
2577 VkRenderPass vk_render_pass;
2578 VkDescriptorPool vk_descriptor_pool;
2580 VkSampleCountFlagBits sample_count;
2581 unsigned int rt_count;
2583 VkBuffer vk_so_counters[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2584 VkDeviceSize vk_so_offsets[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2585 struct wined3d_bo_vk vk_so_counter_bo;
2587 struct list render_pass_queries;
2588 struct list active_queries;
2589 struct wined3d_pending_queries_vk pending_queries;
2590 struct list completed_query_pools;
2591 struct list free_occlusion_query_pools;
2592 struct list free_timestamp_query_pools;
2593 struct list free_pipeline_statistics_query_pools;
2594 struct list free_stream_output_statistics_query_pools;
2596 struct wined3d_retired_objects_vk retired;
2597 struct wine_rb_tree render_passes;
2598 struct wine_rb_tree pipeline_layouts;
2599 struct wine_rb_tree graphics_pipelines;
2600 struct wine_rb_tree bo_slab_available;
2603 static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_context *context)
2605 return CONTAINING_RECORD(context, struct wined3d_context_vk, c);
2608 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2609 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk,
2610 struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
2611 struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
2612 unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
2613 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
2614 enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
2615 VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
2616 unsigned int pool, size_t size) DECLSPEC_HIDDEN;
2617 VkCommandBuffer wined3d_context_vk_apply_compute_state(struct wined3d_context_vk *context_vk,
2618 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk) DECLSPEC_HIDDEN;
2619 VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *context_vk,
2620 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk, bool indexed) DECLSPEC_HIDDEN;
2621 void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2622 BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size,
2623 VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2624 BOOL wined3d_context_vk_create_image(struct wined3d_context_vk *context_vk, VkImageType vk_image_type,
2625 VkImageUsageFlags usage, VkFormat vk_format, unsigned int width, unsigned int height, unsigned int depth,
2626 unsigned int sample_count, unsigned int mip_levels, unsigned int layer_count, unsigned int flags,
2627 struct wined3d_image_vk *image) DECLSPEC_HIDDEN;
2628 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk *context_vk,
2629 struct wined3d_allocator_block *block, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2630 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk,
2631 const struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2632 void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk,
2633 struct wined3d_image_vk *image_vk) DECLSPEC_HIDDEN;
2634 void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk *context_vk,
2635 VkBufferView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2636 void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk *context_vk,
2637 VkFramebuffer vk_framebuffer, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2638 void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk *context_vk,
2639 VkImage vk_image, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2640 void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk *context_vk,
2641 VkImageView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2642 void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk *context_vk,
2643 VkDeviceMemory vk_memory, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2644 void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk *context_vk,
2645 VkSampler vk_sampler, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2646 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2647 VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2648 struct wined3d_pipeline_layout_vk *wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk *context_vk,
2649 VkDescriptorSetLayoutBinding *bindings, SIZE_T binding_count) DECLSPEC_HIDDEN;
2650 VkRenderPass wined3d_context_vk_get_render_pass(struct wined3d_context_vk *context_vk,
2651 const struct wined3d_fb_state *fb, unsigned int rt_count,
2652 bool depth_stencil, uint32_t clear_flags) DECLSPEC_HIDDEN;
2653 void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
2654 VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
2655 VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
2656 VkImageLayout new_layout, VkImage image, const VkImageSubresourceRange *range) DECLSPEC_HIDDEN;
2657 HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
2658 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2659 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2660 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk *context_vk,
2661 struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
2662 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
2663 unsigned int wait_semaphore_count, const VkSemaphore *wait_semaphores, const VkPipelineStageFlags *wait_stages,
2664 unsigned int signal_semaphore_count, const VkSemaphore *signal_semaphores) DECLSPEC_HIDDEN;
2665 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id) DECLSPEC_HIDDEN;
2667 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
2669 struct wined3d_state_entry
2671 unsigned int representative;
2672 APPLYSTATEFUNC apply;
2675 struct wined3d_state_entry_template
2677 DWORD state;
2678 struct wined3d_state_entry content;
2679 unsigned int extension;
2682 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2683 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2684 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2686 struct fragment_caps
2688 DWORD wined3d_caps;
2689 DWORD PrimitiveMiscCaps;
2690 DWORD TextureOpCaps;
2691 DWORD MaxTextureBlendStages;
2692 DWORD MaxSimultaneousTextures;
2695 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2696 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2698 struct wined3d_fragment_pipe_ops
2700 void (*fp_enable)(const struct wined3d_context *context, BOOL enable);
2701 void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps);
2702 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
2703 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2704 void (*free_private)(struct wined3d_device *device, struct wined3d_context *context);
2705 BOOL (*allocate_context_data)(struct wined3d_context *context);
2706 void (*free_context_data)(struct wined3d_context *context);
2707 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
2708 const struct wined3d_state_entry_template *states;
2711 struct wined3d_vertex_caps
2713 BOOL xyzrhw;
2714 BOOL emulated_flatshading;
2715 BOOL ffp_generic_attributes;
2716 DWORD max_active_lights;
2717 DWORD max_vertex_blend_matrices;
2718 DWORD max_vertex_blend_matrix_index;
2719 DWORD vertex_processing_caps;
2720 DWORD fvf_caps;
2721 DWORD max_user_clip_planes;
2722 DWORD raster_caps;
2725 struct wined3d_vertex_pipe_ops
2727 void (*vp_enable)(const struct wined3d_context *context, BOOL enable);
2728 void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
2729 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
2730 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2731 void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
2732 const struct wined3d_state_entry_template *vp_states;
2735 extern const struct wined3d_state_entry_template misc_state_template_gl[] DECLSPEC_HIDDEN;
2736 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN;
2737 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN;
2738 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN;
2739 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN;
2740 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN;
2741 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN;
2742 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN;
2744 const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN;
2746 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
2747 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
2748 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
2750 const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN;
2752 /* "Base" state table */
2753 HRESULT compile_state_table(struct wined3d_state_entry *state_table, APPLYSTATEFUNC **dev_multistate_funcs,
2754 const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
2755 const struct wined3d_vertex_pipe_ops *vertex, const struct wined3d_fragment_pipe_ops *fragment,
2756 const struct wined3d_state_entry_template *misc) DECLSPEC_HIDDEN;
2758 enum wined3d_blit_op
2760 WINED3D_BLIT_OP_COLOR_BLIT,
2761 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
2762 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
2763 WINED3D_BLIT_OP_DEPTH_BLIT,
2764 WINED3D_BLIT_OP_RAW_BLIT,
2767 struct wined3d_blitter
2769 const struct wined3d_blitter_ops *ops;
2770 struct wined3d_blitter *next;
2773 struct wined3d_blitter_ops
2775 void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
2776 void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
2777 unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
2778 const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
2779 DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
2780 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
2781 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2782 DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
2783 enum wined3d_texture_filter_type filter, const struct wined3d_format *resolve_format);
2786 void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
2787 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2788 struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
2789 void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
2790 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2791 void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
2792 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2793 struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next,
2794 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2795 void wined3d_raw_blitter_create(struct wined3d_blitter **next,
2796 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2797 void wined3d_vk_blitter_create(struct wined3d_blitter **next) DECLSPEC_HIDDEN;
2799 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
2801 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
2802 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
2803 void context_gl_resource_released(struct wined3d_device *device,
2804 GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
2805 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2806 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2807 void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2808 void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
2809 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2810 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
2811 void context_state_drawbuf(struct wined3d_context *context,
2812 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2813 void context_state_fb(struct wined3d_context *context,
2814 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2816 /*****************************************************************************
2817 * Internal representation of a light
2819 struct wined3d_light_info
2821 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
2822 DWORD OriginalIndex;
2823 LONG glIndex;
2824 BOOL enabled;
2826 /* Converted parms to speed up swapping lights */
2827 struct wined3d_vec4 position;
2828 struct wined3d_vec4 direction;
2829 float exponent;
2830 float cutoff;
2832 struct list entry;
2835 /* The default light parameters */
2836 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
2838 struct wined3d_pixel_format
2840 int iPixelFormat; /* WGL pixel format */
2841 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2842 int redSize, greenSize, blueSize, alphaSize, colorSize;
2843 int depthSize, stencilSize;
2844 BOOL windowDrawable;
2845 BOOL doubleBuffer;
2846 int auxBuffers;
2847 int numSamples;
2850 enum wined3d_pci_vendor
2852 HW_VENDOR_SOFTWARE = 0x0000,
2853 HW_VENDOR_AMD = 0x1002,
2854 HW_VENDOR_NVIDIA = 0x10de,
2855 HW_VENDOR_VMWARE = 0x15ad,
2856 HW_VENDOR_REDHAT = 0x1af4,
2857 HW_VENDOR_INTEL = 0x8086,
2860 enum wined3d_pci_device
2862 CARD_WINE = 0x0000,
2864 CARD_AMD_RAGE_128PRO = 0x5246,
2865 CARD_AMD_RADEON_7200 = 0x5144,
2866 CARD_AMD_RADEON_8500 = 0x514c,
2867 CARD_AMD_RADEON_9500 = 0x4144,
2868 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
2869 CARD_AMD_RADEON_X700 = 0x5e4c,
2870 CARD_AMD_RADEON_X1600 = 0x71c2,
2871 CARD_AMD_RADEON_HD2350 = 0x94c7,
2872 CARD_AMD_RADEON_HD2600 = 0x9581,
2873 CARD_AMD_RADEON_HD2900 = 0x9400,
2874 CARD_AMD_RADEON_HD3200 = 0x9620,
2875 CARD_AMD_RADEON_HD3850 = 0x9515,
2876 CARD_AMD_RADEON_HD4200M = 0x9712,
2877 CARD_AMD_RADEON_HD4350 = 0x954f,
2878 CARD_AMD_RADEON_HD4600 = 0x9495,
2879 CARD_AMD_RADEON_HD4700 = 0x944e,
2880 CARD_AMD_RADEON_HD4800 = 0x944c,
2881 CARD_AMD_RADEON_HD5400 = 0x68f9,
2882 CARD_AMD_RADEON_HD5600 = 0x68d8,
2883 CARD_AMD_RADEON_HD5700 = 0x68be,
2884 CARD_AMD_RADEON_HD5800 = 0x6898,
2885 CARD_AMD_RADEON_HD5900 = 0x689c,
2886 CARD_AMD_RADEON_HD6300 = 0x9803,
2887 CARD_AMD_RADEON_HD6400 = 0x6770,
2888 CARD_AMD_RADEON_HD6490M = 0x6760,
2889 CARD_AMD_RADEON_HD6410D = 0x9644,
2890 CARD_AMD_RADEON_HD6480G = 0x9648,
2891 CARD_AMD_RADEON_HD6550D = 0x9640,
2892 CARD_AMD_RADEON_HD6600 = 0x6758,
2893 CARD_AMD_RADEON_HD6600M = 0x6741,
2894 CARD_AMD_RADEON_HD6700 = 0x68ba,
2895 CARD_AMD_RADEON_HD6800 = 0x6739,
2896 CARD_AMD_RADEON_HD6900 = 0x6719,
2897 CARD_AMD_RADEON_HD7660D = 0x9901,
2898 CARD_AMD_RADEON_HD7700 = 0x683d,
2899 CARD_AMD_RADEON_HD7800 = 0x6819,
2900 CARD_AMD_RADEON_HD7870 = 0x6818,
2901 CARD_AMD_RADEON_HD7900 = 0x679a,
2902 CARD_AMD_RADEON_HD8600M = 0x6660,
2903 CARD_AMD_RADEON_HD8670 = 0x6610,
2904 CARD_AMD_RADEON_HD8770 = 0x665c,
2905 CARD_AMD_RADEON_R3 = 0x9830,
2906 CARD_AMD_RADEON_R7 = 0x130f,
2907 CARD_AMD_RADEON_R9_285 = 0x6939,
2908 CARD_AMD_RADEON_R9_290 = 0x67b1,
2909 CARD_AMD_RADEON_R9_290X = 0x67b0,
2910 CARD_AMD_RADEON_R9_FURY = 0x7300,
2911 CARD_AMD_RADEON_R9_M370X = 0x6821,
2912 CARD_AMD_RADEON_R9_M380 = 0x6647,
2913 CARD_AMD_RADEON_R9_M395X = 0x6920,
2914 CARD_AMD_RADEON_RX_460 = 0x67ef,
2915 CARD_AMD_RADEON_RX_480 = 0x67df,
2916 CARD_AMD_RADEON_RX_VEGA_10 = 0x687f,
2917 CARD_AMD_RADEON_RX_VEGA_12 = 0x69af,
2918 CARD_AMD_RADEON_RAVEN = 0x15dd,
2919 CARD_AMD_RADEON_RX_VEGA_20 = 0x66af,
2920 CARD_AMD_RADEON_RX_NAVI_10 = 0x731f,
2921 CARD_AMD_RADEON_RX_NAVI_14 = 0x7340,
2922 CARD_AMD_RADEON_RX_NAVI_21 = 0x73bf,
2924 CARD_NVIDIA_RIVA_128 = 0x0018,
2925 CARD_NVIDIA_RIVA_TNT = 0x0020,
2926 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
2927 CARD_NVIDIA_GEFORCE = 0x0100,
2928 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
2929 CARD_NVIDIA_GEFORCE2 = 0x0150,
2930 CARD_NVIDIA_GEFORCE3 = 0x0200,
2931 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
2932 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
2933 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
2934 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
2935 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
2936 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
2937 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
2938 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
2939 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
2940 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
2941 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
2942 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
2943 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
2944 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
2945 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
2946 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
2947 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
2948 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
2949 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
2950 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
2951 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
2952 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
2953 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
2954 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
2955 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
2956 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
2957 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
2958 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
2959 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
2960 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
2961 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
2962 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
2963 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
2964 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
2965 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
2966 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
2967 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
2968 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
2969 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
2970 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
2971 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
2972 CARD_NVIDIA_GEFORCE_410M = 0x1055,
2973 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
2974 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
2975 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
2976 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
2977 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
2978 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
2979 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
2980 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
2981 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
2982 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
2983 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
2984 CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
2985 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
2986 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
2987 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
2988 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
2989 CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
2990 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
2991 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
2992 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
2993 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
2994 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
2995 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
2996 CARD_NVIDIA_GEFORCE_GT640 = 0x0fc1,
2997 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
2998 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
2999 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
3000 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
3001 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
3002 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
3003 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
3004 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
3005 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
3006 CARD_NVIDIA_GEFORCE_GTX675MX_1 = 0x11a7,
3007 CARD_NVIDIA_GEFORCE_GTX675MX_2 = 0x11a2,
3008 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
3009 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
3010 CARD_NVIDIA_GEFORCE_GT720 = 0x128b,
3011 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
3012 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
3013 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
3014 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
3015 CARD_NVIDIA_GEFORCE_GT755M = 0x0fcd,
3016 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
3017 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
3018 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
3019 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
3020 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
3021 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
3022 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
3023 CARD_NVIDIA_GEFORCE_GTX775M = 0x119d,
3024 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
3025 CARD_NVIDIA_GEFORCE_GTX780M = 0x119e,
3026 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
3027 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
3028 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
3029 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
3030 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
3031 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
3032 CARD_NVIDIA_GEFORCE_830M = 0x1340,
3033 CARD_NVIDIA_GEFORCE_840M = 0x1341,
3034 CARD_NVIDIA_GEFORCE_845M = 0x1344,
3035 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
3036 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
3037 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
3038 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
3039 CARD_NVIDIA_GEFORCE_940M = 0x1347,
3040 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
3041 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
3042 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
3043 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
3044 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
3045 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
3046 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
3047 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
3048 CARD_NVIDIA_GEFORCE_GT1030 = 0x1d01,
3049 CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
3050 CARD_NVIDIA_GEFORCE_GTX1050TI = 0x1c82,
3051 CARD_NVIDIA_GEFORCE_GTX1060_3GB = 0x1c02,
3052 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
3053 CARD_NVIDIA_GEFORCE_GTX1060M = 0x1c20,
3054 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
3055 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
3056 CARD_NVIDIA_GEFORCE_GTX1080M = 0x1be0,
3057 CARD_NVIDIA_GEFORCE_GTX1080TI = 0x1b06,
3058 CARD_NVIDIA_TITANX_PASCAL = 0x1b00,
3059 CARD_NVIDIA_TITANV = 0x1d81,
3060 CARD_NVIDIA_GEFORCE_GTX1650SUPER= 0x2187,
3061 CARD_NVIDIA_GEFORCE_GTX1660SUPER= 0x21c4,
3062 CARD_NVIDIA_GEFORCE_GTX1660TI = 0x2182,
3063 CARD_NVIDIA_GEFORCE_RTX2060 = 0x1f08,
3064 CARD_NVIDIA_GEFORCE_RTX2070 = 0x1f07,
3065 CARD_NVIDIA_GEFORCE_RTX2080 = 0x1e87,
3066 CARD_NVIDIA_GEFORCE_RTX2080TI = 0x1e07,
3068 CARD_REDHAT_VIRGL = 0x1010,
3070 CARD_VMWARE_SVGA3D = 0x0405,
3072 CARD_INTEL_830M = 0x3577,
3073 CARD_INTEL_855GM = 0x3582,
3074 CARD_INTEL_845G = 0x2562,
3075 CARD_INTEL_865G = 0x2572,
3076 CARD_INTEL_915G = 0x2582,
3077 CARD_INTEL_E7221G = 0x258a,
3078 CARD_INTEL_915GM = 0x2592,
3079 CARD_INTEL_945G = 0x2772,
3080 CARD_INTEL_945GM = 0x27a2,
3081 CARD_INTEL_945GME = 0x27ae,
3082 CARD_INTEL_Q35 = 0x29b2,
3083 CARD_INTEL_G33 = 0x29c2,
3084 CARD_INTEL_Q33 = 0x29d2,
3085 CARD_INTEL_PNVG = 0xa001,
3086 CARD_INTEL_PNVM = 0xa011,
3087 CARD_INTEL_965Q = 0x2992,
3088 CARD_INTEL_965G = 0x2982,
3089 CARD_INTEL_946GZ = 0x2972,
3090 CARD_INTEL_965GM = 0x2a02,
3091 CARD_INTEL_965GME = 0x2a12,
3092 CARD_INTEL_GM45 = 0x2a42,
3093 CARD_INTEL_IGD = 0x2e02,
3094 CARD_INTEL_Q45 = 0x2e12,
3095 CARD_INTEL_G45 = 0x2e22,
3096 CARD_INTEL_G41 = 0x2e32,
3097 CARD_INTEL_B43 = 0x2e92,
3098 CARD_INTEL_ILKD = 0x0042,
3099 CARD_INTEL_ILKM = 0x0046,
3100 CARD_INTEL_SNBD = 0x0122,
3101 CARD_INTEL_SNBM = 0x0126,
3102 CARD_INTEL_SNBS = 0x010a,
3103 CARD_INTEL_IVBD = 0x0162,
3104 CARD_INTEL_IVBM = 0x0166,
3105 CARD_INTEL_IVBS = 0x015a,
3106 CARD_INTEL_HWD = 0x0412,
3107 CARD_INTEL_HWM = 0x0416,
3108 CARD_INTEL_HD5000_1 = 0x0a26,
3109 CARD_INTEL_HD5000_2 = 0x0422,
3110 CARD_INTEL_I5100_1 = 0x0a22,
3111 CARD_INTEL_I5100_2 = 0x0a2a,
3112 CARD_INTEL_I5100_3 = 0x0a2b,
3113 CARD_INTEL_I5100_4 = 0x0a2e,
3114 CARD_INTEL_IP5200_1 = 0x0d22,
3115 CARD_INTEL_IP5200_2 = 0x0d26,
3116 CARD_INTEL_IP5200_3 = 0x0d2a,
3117 CARD_INTEL_IP5200_4 = 0x0d2b,
3118 CARD_INTEL_IP5200_5 = 0x0d2e,
3119 CARD_INTEL_IP5200_6 = 0x0c22,
3120 CARD_INTEL_HD5300 = 0x161e,
3121 CARD_INTEL_HD5500 = 0x1616,
3122 CARD_INTEL_HD5600 = 0x1612,
3123 CARD_INTEL_HD6000 = 0x1626,
3124 CARD_INTEL_I6100 = 0x162b,
3125 CARD_INTEL_IP6200 = 0x1622,
3126 CARD_INTEL_IPP6300 = 0x162a,
3127 CARD_INTEL_HD510_1 = 0x1902,
3128 CARD_INTEL_HD510_2 = 0x1906,
3129 CARD_INTEL_HD510_3 = 0x190b,
3130 CARD_INTEL_HD515 = 0x191e,
3131 CARD_INTEL_HD520_1 = 0x1916,
3132 CARD_INTEL_HD520_2 = 0x1921,
3133 CARD_INTEL_HD530_1 = 0x1912,
3134 CARD_INTEL_HD530_2 = 0x191b,
3135 CARD_INTEL_HDP530 = 0x191d,
3136 CARD_INTEL_I540 = 0x1926,
3137 CARD_INTEL_I550 = 0x1927,
3138 CARD_INTEL_I555 = 0x192b,
3139 CARD_INTEL_IP555 = 0x192d,
3140 CARD_INTEL_IP580_1 = 0x1932,
3141 CARD_INTEL_IP580_2 = 0x193b,
3142 CARD_INTEL_IPP580_1 = 0x193a,
3143 CARD_INTEL_IPP580_2 = 0x193d,
3144 CARD_INTEL_UHD617 = 0x87c0,
3145 CARD_INTEL_UHD620 = 0x3ea0,
3146 CARD_INTEL_HD615 = 0x591e,
3147 CARD_INTEL_HD620 = 0x5916,
3148 CARD_INTEL_HD630_1 = 0x5912,
3149 CARD_INTEL_HD630_2 = 0x591b,
3150 CARD_INTEL_UHD630 = 0x3e9b,
3153 struct wined3d_fbo_ops
3155 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
3156 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
3157 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
3158 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
3159 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
3160 GLsizei width, GLsizei height);
3161 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
3162 GLenum internalformat, GLsizei width, GLsizei height);
3163 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
3164 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
3165 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
3166 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
3167 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
3168 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
3169 void (WINE_GLAPI *glFramebufferTexture)(GLenum target, GLenum attachment,
3170 GLuint texture, GLint level);
3171 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
3172 GLenum textarget, GLuint texture, GLint level);
3173 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
3174 GLenum textarget, GLuint texture, GLint level);
3175 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
3176 GLenum textarget, GLuint texture, GLint level, GLint layer);
3177 void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
3178 GLuint texture, GLint level, GLint layer);
3179 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
3180 GLenum renderbuffertarget, GLuint renderbuffer);
3181 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
3182 GLenum pname, GLint *params);
3183 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3184 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
3185 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
3188 struct wined3d_gl_limits
3190 UINT buffers;
3191 UINT lights;
3192 UINT textures;
3193 UINT texture_coords;
3194 unsigned int uniform_blocks[WINED3D_SHADER_TYPE_COUNT];
3195 unsigned int samplers[WINED3D_SHADER_TYPE_COUNT];
3196 unsigned int graphics_samplers;
3197 unsigned int combined_samplers;
3198 UINT general_combiners;
3199 UINT user_clip_distances;
3200 unsigned int texture_size;
3201 UINT texture3d_size;
3202 UINT anisotropy;
3203 float shininess;
3204 UINT samples;
3205 UINT vertex_attribs;
3207 unsigned int texture_buffer_offset_alignment;
3209 unsigned int framebuffer_width;
3210 unsigned int framebuffer_height;
3212 UINT glsl_varyings;
3213 UINT glsl_vs_float_constants;
3214 UINT glsl_ps_float_constants;
3216 UINT arb_vs_float_constants;
3217 UINT arb_vs_native_constants;
3218 UINT arb_vs_instructions;
3219 UINT arb_vs_temps;
3220 UINT arb_ps_float_constants;
3221 UINT arb_ps_local_constants;
3222 UINT arb_ps_native_constants;
3223 UINT arb_ps_instructions;
3224 UINT arb_ps_temps;
3227 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
3228 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3229 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
3230 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3232 struct wined3d_gl_info
3234 DWORD selected_gl_version;
3235 DWORD glsl_version;
3236 struct wined3d_gl_limits limits;
3237 DWORD reserved_glsl_constants, reserved_arb_constants;
3238 DWORD quirks;
3239 BOOL supported[WINED3D_GL_EXT_COUNT];
3240 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
3242 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
3243 struct opengl_funcs gl_ops;
3244 struct wined3d_fbo_ops fbo_ops;
3246 void (WINE_GLAPI *p_glDisableWINE)(GLenum cap);
3247 void (WINE_GLAPI *p_glEnableWINE)(GLenum cap);
3250 /* The driver names reflect the lowest GPU supported
3251 * by a certain driver, so DRIVER_AMD_R300 supports
3252 * R3xx, R4xx and R5xx GPUs. */
3253 enum wined3d_display_driver
3255 DRIVER_AMD_RAGE_128PRO,
3256 DRIVER_AMD_R100,
3257 DRIVER_AMD_R300,
3258 DRIVER_AMD_R600,
3259 DRIVER_AMD_RX,
3260 DRIVER_INTEL_GMA800,
3261 DRIVER_INTEL_GMA900,
3262 DRIVER_INTEL_GMA950,
3263 DRIVER_INTEL_GMA3000,
3264 DRIVER_INTEL_HD4000,
3265 DRIVER_NVIDIA_TNT,
3266 DRIVER_NVIDIA_GEFORCE2MX,
3267 DRIVER_NVIDIA_GEFORCEFX,
3268 DRIVER_NVIDIA_GEFORCE6,
3269 DRIVER_NVIDIA_GEFORCE8,
3270 DRIVER_NVIDIA_FERMI,
3271 DRIVER_NVIDIA_KEPLER,
3272 DRIVER_REDHAT_VIRGL,
3273 DRIVER_VMWARE,
3274 DRIVER_WINE,
3275 DRIVER_UNKNOWN,
3278 struct wined3d_gpu_description
3280 enum wined3d_pci_vendor vendor;
3281 enum wined3d_pci_device device;
3282 const char *description;
3283 enum wined3d_display_driver driver;
3284 unsigned int vidmem;
3287 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
3288 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3289 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
3290 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3291 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
3292 enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3294 /* 512 in Direct3D 8/9, 128 in DXGI. */
3295 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3297 struct wined3d_driver_info
3299 enum wined3d_pci_vendor vendor;
3300 enum wined3d_pci_device device;
3301 const char *name;
3302 char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
3303 UINT64 vram_bytes;
3304 UINT64 sysmem_bytes;
3305 DWORD version_high;
3306 DWORD version_low;
3309 bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
3310 const struct wined3d_gpu_description *gpu_description, enum wined3d_feature_level feature_level,
3311 UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
3313 struct wined3d_adapter_ops
3315 void (*adapter_destroy)(struct wined3d_adapter *adapter);
3316 HRESULT (*adapter_create_device)(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
3317 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3318 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3319 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
3320 void (*adapter_destroy_device)(struct wined3d_device *device);
3321 struct wined3d_context *(*adapter_acquire_context)(struct wined3d_device *device,
3322 struct wined3d_texture *texture, unsigned int sub_resource_idx);
3323 void (*adapter_release_context)(struct wined3d_context *context);
3324 void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
3325 BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
3326 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
3327 const struct wined3d_format *ds_format);
3328 HRESULT (*adapter_init_3d)(struct wined3d_device *device);
3329 void (*adapter_uninit_3d)(struct wined3d_device *device);
3330 void *(*adapter_map_bo_address)(struct wined3d_context *context,
3331 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags);
3332 void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
3333 unsigned int range_count, const struct wined3d_range *ranges);
3334 void (*adapter_copy_bo_address)(struct wined3d_context *context,
3335 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size);
3336 HRESULT (*adapter_create_swapchain)(struct wined3d_device *device,
3337 struct wined3d_swapchain_desc *desc,
3338 struct wined3d_swapchain_state_parent *state_parent, void *parent,
3339 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
3340 void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
3341 HRESULT (*adapter_create_buffer)(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
3342 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
3343 struct wined3d_buffer **buffer);
3344 void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
3345 HRESULT (*adapter_create_texture)(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
3346 unsigned int layer_count, unsigned int level_count, uint32_t flags, void *parent,
3347 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
3348 void (*adapter_destroy_texture)(struct wined3d_texture *texture);
3349 HRESULT (*adapter_create_rendertarget_view)(const struct wined3d_view_desc *desc,
3350 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3351 struct wined3d_rendertarget_view **view);
3352 void (*adapter_destroy_rendertarget_view)(struct wined3d_rendertarget_view *view);
3353 HRESULT (*adapter_create_shader_resource_view)(const struct wined3d_view_desc *desc,
3354 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3355 struct wined3d_shader_resource_view **view);
3356 void (*adapter_destroy_shader_resource_view)(struct wined3d_shader_resource_view *view);
3357 HRESULT (*adapter_create_unordered_access_view)(const struct wined3d_view_desc *desc,
3358 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3359 struct wined3d_unordered_access_view **view);
3360 void (*adapter_destroy_unordered_access_view)(struct wined3d_unordered_access_view *view);
3361 HRESULT (*adapter_create_sampler)(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3362 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
3363 void (*adapter_destroy_sampler)(struct wined3d_sampler *sampler);
3364 HRESULT (*adapter_create_query)(struct wined3d_device *device, enum wined3d_query_type type,
3365 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
3366 void (*adapter_destroy_query)(struct wined3d_query *query);
3367 void (*adapter_flush_context)(struct wined3d_context *context);
3368 void (*adapter_draw_primitive)(struct wined3d_device *device, const struct wined3d_state *state,
3369 const struct wined3d_draw_parameters *parameters);
3370 void (*adapter_dispatch_compute)(struct wined3d_device *device, const struct wined3d_state *state,
3371 const struct wined3d_dispatch_parameters *parameters);
3372 void (*adapter_clear_uav)(struct wined3d_context *context,
3373 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp);
3374 void (*adapter_generate_mipmap)(struct wined3d_context *context, struct wined3d_shader_resource_view *view);
3377 struct wined3d_output
3379 unsigned int ordinal;
3380 WCHAR device_name[CCHDEVICENAME];
3381 struct wined3d_adapter *adapter;
3382 enum wined3d_format_id screen_format;
3384 D3DKMT_HANDLE kmt_adapter;
3385 D3DKMT_HANDLE kmt_device;
3386 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
3389 HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp) DECLSPEC_HIDDEN;
3391 /* The adapter structure */
3392 struct wined3d_adapter
3394 unsigned int ordinal;
3396 struct wined3d_gl_info gl_info;
3397 struct wined3d_d3d_info d3d_info;
3398 struct wined3d_driver_info driver_info;
3399 struct wined3d_output *outputs;
3400 unsigned int output_count;
3401 UINT64 vram_bytes_used;
3402 GUID driver_uuid;
3403 GUID device_uuid;
3404 LUID luid;
3406 void *formats;
3407 size_t format_size;
3409 const struct wined3d_vertex_pipe_ops *vertex_pipe;
3410 const struct wined3d_fragment_pipe_ops *fragment_pipe;
3411 const struct wined3d_state_entry_template *misc_state_template;
3412 const struct wined3d_shader_backend_ops *shader_backend;
3413 const struct wined3d_adapter_ops *adapter_ops;
3416 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
3417 const struct wined3d_adapter_ops *adapter_ops) DECLSPEC_HIDDEN;
3418 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3419 BOOL wined3d_get_primary_adapter_luid(LUID *luid) DECLSPEC_HIDDEN;
3421 struct wined3d_adapter_gl
3423 struct wined3d_adapter a;
3425 struct wined3d_pixel_format *pixel_formats;
3426 unsigned int pixel_format_count;
3429 static inline struct wined3d_adapter_gl *wined3d_adapter_gl(struct wined3d_adapter *adapter)
3431 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3434 static inline const struct wined3d_adapter_gl *wined3d_adapter_gl_const(const struct wined3d_adapter *adapter)
3436 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3439 struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
3440 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3442 struct wined3d_adapter_vk
3444 struct wined3d_adapter a;
3446 struct wined3d_vk_info vk_info;
3447 unsigned int device_extension_count;
3448 const char **device_extensions;
3449 VkPhysicalDevice physical_device;
3451 VkPhysicalDeviceLimits device_limits;
3452 VkPhysicalDeviceMemoryProperties memory_properties;
3455 static inline struct wined3d_adapter_vk *wined3d_adapter_vk(struct wined3d_adapter *adapter)
3457 return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
3460 struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
3461 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3462 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk *adapter_vk,
3463 uint32_t memory_type_mask, VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
3465 struct wined3d_caps_gl_ctx
3467 HDC dc;
3468 HWND wnd;
3469 HGLRC gl_ctx;
3470 HDC restore_dc;
3471 HGLRC restore_gl_ctx;
3473 const struct wined3d_gl_info *gl_info;
3474 GLuint test_vbo;
3475 GLuint test_program_id;
3477 const struct wined3d_gpu_description *gpu_description;
3478 UINT64 vram_bytes;
3481 BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter,
3482 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3483 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3484 BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
3485 const struct wined3d_vk_info *vk_info) DECLSPEC_HIDDEN;
3486 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
3488 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3490 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
3492 enum wined3d_projection_type
3494 WINED3D_PROJECTION_NONE = 0,
3495 WINED3D_PROJECTION_COUNT3 = 1,
3496 WINED3D_PROJECTION_COUNT4 = 2
3499 /*****************************************************************************
3500 * Fixed function pipeline replacements
3502 #define ARG_UNUSED 0xff
3503 struct texture_stage_op
3505 unsigned cop : 8;
3506 unsigned carg1 : 8;
3507 unsigned carg2 : 8;
3508 unsigned carg0 : 8;
3510 unsigned aop : 8;
3511 unsigned aarg1 : 8;
3512 unsigned aarg2 : 8;
3513 unsigned aarg0 : 8;
3515 struct color_fixup_desc color_fixup;
3516 unsigned tex_type : 3;
3517 unsigned tmp_dst : 1;
3518 unsigned projected : 2;
3519 unsigned padding : 10;
3522 struct ffp_frag_settings
3524 struct texture_stage_op op[WINED3D_MAX_TEXTURES];
3525 enum wined3d_ffp_ps_fog_mode fog;
3526 unsigned char sRGB_write;
3527 unsigned char emul_clipplanes;
3528 unsigned char texcoords_initialized;
3529 unsigned char color_key_enabled : 1;
3530 unsigned char pointsprite : 1;
3531 unsigned char flatshading : 1;
3532 unsigned char alpha_test_func : 3;
3533 unsigned char padding : 2;
3536 struct ffp_frag_desc
3538 struct wine_rb_entry entry;
3539 struct ffp_frag_settings settings;
3542 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3543 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3545 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
3547 void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state,
3548 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
3549 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
3550 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
3551 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
3552 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
3554 enum wined3d_ffp_vs_fog_mode
3556 WINED3D_FFP_VS_FOG_OFF = 0,
3557 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
3558 WINED3D_FFP_VS_FOG_DEPTH = 2,
3559 WINED3D_FFP_VS_FOG_RANGE = 3,
3562 #define WINED3D_FFP_TCI_SHIFT 16
3563 #define WINED3D_FFP_TCI_MASK 0xffu
3565 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3566 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3568 struct wined3d_ffp_vs_settings
3570 DWORD point_light_count : 4;
3571 DWORD spot_light_count : 4;
3572 DWORD directional_light_count : 4;
3573 DWORD parallel_point_light_count : 4;
3574 DWORD diffuse_source : 2;
3575 DWORD emissive_source : 2;
3576 DWORD ambient_source : 2;
3577 DWORD specular_source : 2;
3578 DWORD transformed : 1;
3579 DWORD vertexblends : 2;
3580 DWORD clipping : 1;
3581 DWORD normal : 1;
3582 DWORD normalize : 1;
3583 DWORD lighting : 1;
3584 DWORD localviewer : 1;
3586 DWORD point_size : 1;
3587 DWORD per_vertex_point_size : 1;
3588 DWORD fog_mode : 2;
3589 DWORD texcoords : 8; /* WINED3D_MAX_TEXTURES */
3590 DWORD ortho_fog : 1;
3591 DWORD flatshading : 1;
3592 DWORD swizzle_map : 16; /* MAX_ATTRIBS, 16 */
3593 DWORD padding : 2;
3595 DWORD texgen[WINED3D_MAX_TEXTURES];
3598 struct wined3d_ffp_vs_desc
3600 struct wine_rb_entry entry;
3601 struct wined3d_ffp_vs_settings settings;
3604 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
3605 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
3607 struct wined3d
3609 LONG ref;
3610 unsigned int flags;
3611 unsigned int adapter_count;
3612 struct wined3d_adapter *adapters[1];
3615 BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
3616 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
3617 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
3619 BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
3621 struct wined3d_blend_state
3623 LONG refcount;
3624 struct wined3d_blend_state_desc desc;
3625 BOOL dual_source;
3627 void *parent;
3628 const struct wined3d_parent_ops *parent_ops;
3630 struct wined3d_device *device;
3631 struct wine_rb_entry entry;
3634 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state *state,
3635 unsigned int index)
3637 if (!state)
3638 return 0xf;
3639 if (!state->desc.independent)
3640 index = 0;
3641 return state->desc.rt[index].writemask;
3644 struct wined3d_depth_stencil_state
3646 LONG refcount;
3647 struct wined3d_depth_stencil_state_desc desc;
3649 void *parent;
3650 const struct wined3d_parent_ops *parent_ops;
3652 struct wined3d_device *device;
3653 struct wine_rb_entry entry;
3656 struct wined3d_rasterizer_state
3658 LONG refcount;
3659 struct wined3d_rasterizer_state_desc desc;
3661 void *parent;
3662 const struct wined3d_parent_ops *parent_ops;
3664 struct wined3d_device *device;
3665 struct wine_rb_entry entry;
3668 #define LIGHTMAP_SIZE 43
3669 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3671 struct wined3d_light_state
3673 /* Light hashmap. Collisions are handled using linked lists. */
3674 struct list light_map[LIGHTMAP_SIZE];
3675 const struct wined3d_light_info *lights[WINED3D_MAX_ACTIVE_LIGHTS];
3678 #define WINED3D_STATE_NO_REF 0x00000001
3679 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3681 struct wined3d_state
3683 enum wined3d_feature_level feature_level;
3684 uint32_t flags;
3685 struct wined3d_fb_state fb;
3687 struct wined3d_vertex_declaration *vertex_declaration;
3688 struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
3689 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
3690 struct wined3d_buffer *index_buffer;
3691 enum wined3d_format_id index_format;
3692 unsigned int index_offset;
3693 int base_vertex_index;
3694 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3695 enum wined3d_primitive_type primitive_type;
3696 unsigned int patch_vertex_count;
3697 struct wined3d_query *predicate;
3698 BOOL predicate_value;
3700 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
3701 struct wined3d_constant_buffer_state cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
3702 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
3703 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
3704 struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
3706 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3707 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
3708 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
3710 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3711 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
3712 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
3714 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
3715 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
3716 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
3718 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3719 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
3720 struct wined3d_material material;
3721 struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
3722 unsigned int viewport_count;
3723 RECT scissor_rects[WINED3D_MAX_VIEWPORTS];
3724 unsigned int scissor_rect_count;
3726 struct wined3d_light_state light_state;
3728 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
3729 struct wined3d_blend_state *blend_state;
3730 struct wined3d_color blend_factor;
3731 unsigned int sample_mask;
3732 struct wined3d_depth_stencil_state *depth_stencil_state;
3733 unsigned int stencil_ref;
3734 struct wined3d_rasterizer_state *rasterizer_state;
3737 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
3738 void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info,
3739 uint32_t flags, enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3740 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
3742 static inline void wined3d_state_reset(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info)
3744 enum wined3d_feature_level feature_level = state->feature_level;
3745 uint32_t flags = state->flags;
3747 memset(state, 0, sizeof(*state));
3748 state_init(state, d3d_info, flags, feature_level);
3751 static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *state)
3753 if (!state->depth_stencil_state)
3754 return true;
3755 return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write
3756 || state->depth_stencil_state->desc.stencil;
3759 struct wined3d_dummy_textures
3761 GLuint tex_1d;
3762 GLuint tex_2d;
3763 GLuint tex_rect;
3764 GLuint tex_3d;
3765 GLuint tex_cube;
3766 GLuint tex_cube_array;
3767 GLuint tex_1d_array;
3768 GLuint tex_2d_array;
3769 GLuint tex_buffer;
3770 GLuint tex_2d_ms;
3771 GLuint tex_2d_ms_array;
3774 #define WINED3D_UNMAPPED_STAGE ~0u
3776 /* Multithreaded flag. Removed from the public header to signal that
3777 * wined3d_device_create() ignores it. */
3778 #define WINED3DCREATE_MULTITHREADED 0x00000004
3780 struct wined3d_so_desc_entry
3782 struct wine_rb_entry entry;
3783 struct wined3d_stream_output_desc desc;
3784 struct wined3d_stream_output_element elements[1];
3787 struct wined3d_device
3789 LONG ref;
3791 /* WineD3D Information */
3792 struct wined3d_device_parent *device_parent;
3793 struct wined3d *wined3d;
3794 struct wined3d_adapter *adapter;
3796 const struct wined3d_shader_backend_ops *shader_backend;
3797 void *shader_priv;
3798 void *fragment_priv;
3799 void *vertex_priv;
3800 struct wined3d_state_entry state_table[STATE_HIGHEST + 1];
3801 /* Array of functions for states which are handled by more than one pipeline part */
3802 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
3803 struct wined3d_blitter *blitter;
3805 BYTE bCursorVisible : 1;
3806 BYTE d3d_initialized : 1;
3807 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3808 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
3809 BYTE restore_screensaver : 1;
3810 BYTE padding : 3;
3812 unsigned char surface_alignment; /* Line Alignment of surfaces */
3814 WORD padding2 : 16;
3816 /* Internal use fields */
3817 struct wined3d_device_creation_parameters create_parms;
3818 HWND focus_window;
3820 struct wined3d_rendertarget_view *back_buffer_view;
3821 struct wined3d_swapchain **swapchains;
3822 UINT swapchain_count;
3823 unsigned int max_frame_latency;
3825 struct list resources; /* a linked list to track resources created by the device */
3826 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
3827 struct wine_rb_tree so_descs;
3828 struct wine_rb_tree samplers, rasterizer_states, blend_states, depth_stencil_states;
3830 /* Render Target Support */
3831 struct wined3d_rendertarget_view *auto_depth_stencil_view;
3833 /* Cursor management */
3834 UINT xHotSpot;
3835 UINT yHotSpot;
3836 UINT xScreenSpace;
3837 UINT yScreenSpace;
3838 UINT cursorWidth, cursorHeight;
3839 struct wined3d_texture *cursor_texture;
3840 HCURSOR hardwareCursor;
3842 /* The Wine logo texture */
3843 struct wined3d_texture *logo_texture;
3845 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3846 struct wined3d_sampler *default_sampler;
3847 struct wined3d_sampler *null_sampler;
3849 /* Command stream */
3850 struct wined3d_cs *cs;
3852 /* Context management */
3853 struct wined3d_context **contexts;
3854 UINT context_count;
3857 void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
3858 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3859 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3860 void wined3d_device_create_default_samplers(struct wined3d_device *device,
3861 struct wined3d_context *context) DECLSPEC_HIDDEN;
3862 void wined3d_device_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
3863 void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
3864 void wined3d_device_destroy_default_samplers(struct wined3d_device *device,
3865 struct wined3d_context *context) DECLSPEC_HIDDEN;
3866 HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
3867 unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3868 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3869 const BOOL *supported_extensions, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
3870 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
3871 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
3872 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3873 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3874 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
3875 HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
3876 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3877 void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
3879 struct wined3d_device_no3d
3881 struct wined3d_device d;
3883 struct wined3d_context context_no3d;
3886 static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_device *device)
3888 return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
3891 struct wined3d_device_gl
3893 struct wined3d_device d;
3895 /* Textures for when no other textures are bound. */
3896 struct wined3d_dummy_textures dummy_textures;
3898 uint64_t completed_fence_id;
3899 uint64_t current_fence_id;
3902 static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device *device)
3904 return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
3907 struct wined3d_null_resources_vk
3909 struct wined3d_bo_vk bo;
3910 VkDescriptorBufferInfo buffer_info;
3912 struct wined3d_image_vk image_1d;
3913 struct wined3d_image_vk image_2d;
3914 struct wined3d_image_vk image_2dms;
3915 struct wined3d_image_vk image_3d;
3918 struct wined3d_null_views_vk
3920 VkBufferView vk_view_buffer_uint;
3921 VkBufferView vk_view_buffer_float;
3923 VkDescriptorImageInfo vk_info_1d;
3924 VkDescriptorImageInfo vk_info_2d;
3925 VkDescriptorImageInfo vk_info_2dms;
3926 VkDescriptorImageInfo vk_info_3d;
3927 VkDescriptorImageInfo vk_info_cube;
3928 VkDescriptorImageInfo vk_info_1d_array;
3929 VkDescriptorImageInfo vk_info_2d_array;
3930 VkDescriptorImageInfo vk_info_2dms_array;
3933 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3934 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3935 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3936 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3937 #define WINED3D_RETIRED_BO_SIZE_THRESHOLD (64 * 1024 * 1024)
3939 struct wined3d_allocator_chunk
3941 struct list entry;
3942 struct list available[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT];
3943 struct wined3d_allocator *allocator;
3944 unsigned int map_count;
3945 void *map_ptr;
3948 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk) DECLSPEC_HIDDEN;
3949 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk,
3950 struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3952 struct wined3d_allocator_chunk_vk
3954 struct wined3d_allocator_chunk c;
3955 VkDeviceMemory vk_memory;
3958 static inline struct wined3d_allocator_chunk_vk *wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk *chunk)
3960 return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_vk, c);
3963 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk,
3964 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3965 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk *chunk_vk,
3966 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3968 struct wined3d_allocator_block
3970 struct list entry;
3971 struct wined3d_allocator_chunk *chunk;
3972 struct wined3d_allocator_block *parent, *sibling;
3973 unsigned int order;
3974 size_t offset;
3975 bool free;
3978 void wined3d_allocator_block_free(struct wined3d_allocator_block *block) DECLSPEC_HIDDEN;
3980 struct wined3d_allocator_pool
3982 struct list chunks;
3985 struct wined3d_allocator_ops
3987 struct wined3d_allocator_chunk *(*allocator_create_chunk)(struct wined3d_allocator *allocator,
3988 struct wined3d_context *context, unsigned int memory_type, size_t chunk_size);
3989 void (*allocator_destroy_chunk)(struct wined3d_allocator_chunk *chunk);
3992 struct wined3d_allocator
3994 const struct wined3d_allocator_ops *ops;
3995 struct wined3d_allocator_pool *pools;
3996 size_t pool_count;
3997 struct wined3d_allocator_block *free;
4000 struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
4001 struct wined3d_context *context, unsigned int memory_type, size_t size) DECLSPEC_HIDDEN;
4002 void wined3d_allocator_cleanup(struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
4003 bool wined3d_allocator_init(struct wined3d_allocator *allocator,
4004 size_t pool_count, const struct wined3d_allocator_ops *allocator_ops) DECLSPEC_HIDDEN;
4006 struct wined3d_device_vk
4008 struct wined3d_device d;
4010 struct wined3d_context_vk context_vk;
4012 VkDevice vk_device;
4013 VkQueue vk_queue;
4014 uint32_t vk_queue_family_index;
4015 uint32_t timestamp_bits;
4017 struct wined3d_vk_info vk_info;
4019 struct wined3d_null_resources_vk null_resources_vk;
4020 struct wined3d_null_views_vk null_views_vk;
4022 struct wined3d_allocator allocator;
4025 static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device *device)
4027 return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
4030 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
4031 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4032 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk,
4033 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4034 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
4035 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4036 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk,
4037 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4039 static inline float wined3d_alpha_ref(const struct wined3d_state *state)
4041 return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
4044 const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
4045 const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
4046 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
4047 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4048 const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
4050 static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
4052 return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
4055 struct wined3d_resource_ops
4057 ULONG (*resource_incref)(struct wined3d_resource *resource);
4058 ULONG (*resource_decref)(struct wined3d_resource *resource);
4059 void (*resource_preload)(struct wined3d_resource *resource);
4060 void (*resource_unload)(struct wined3d_resource *resource);
4061 HRESULT (*resource_sub_resource_get_desc)(struct wined3d_resource *resource,
4062 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
4063 void (*resource_sub_resource_get_map_pitch)(struct wined3d_resource *resource,
4064 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch);
4065 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
4066 void **map_ptr, const struct wined3d_box *box, DWORD flags);
4067 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
4070 struct wined3d_resource
4072 LONG ref;
4073 LONG bind_count;
4074 LONG map_count;
4075 LONG access_count;
4076 struct wined3d_device *device;
4077 enum wined3d_resource_type type;
4078 enum wined3d_gl_resource_type gl_type;
4079 const struct wined3d_format *format;
4080 unsigned int format_flags;
4081 enum wined3d_multisample_type multisample_type;
4082 UINT multisample_quality;
4083 DWORD usage;
4084 unsigned int bind_flags;
4085 unsigned int access;
4086 WORD draw_binding;
4087 WORD map_binding;
4088 UINT width;
4089 UINT height;
4090 UINT depth;
4091 UINT size;
4092 DWORD priority;
4093 void *heap_memory;
4095 void *parent;
4096 const struct wined3d_parent_ops *parent_ops;
4097 const struct wined3d_resource_ops *resource_ops;
4099 struct list resource_list_entry;
4101 uint32_t srv_bind_count_device;
4102 uint32_t rtv_bind_count_device;
4105 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
4107 return resource->resource_ops->resource_incref(resource);
4110 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
4112 return resource->resource_ops->resource_decref(resource);
4115 static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
4117 InterlockedIncrement(&resource->access_count);
4120 static inline void wined3d_resource_release(struct wined3d_resource *resource)
4122 LONG refcount = InterlockedDecrement(&resource->access_count);
4123 assert(refcount >= 0);
4126 static inline HRESULT wined3d_resource_get_sub_resource_desc(struct wined3d_resource *resource,
4127 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
4129 return resource->resource_ops->resource_sub_resource_get_desc(resource, sub_resource_idx, desc);
4132 static inline void wined3d_resource_get_sub_resource_map_pitch(struct wined3d_resource *resource,
4133 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch)
4135 resource->resource_ops->resource_sub_resource_get_map_pitch(resource, sub_resource_idx, row_pitch, slice_pitch);
4138 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4139 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
4140 enum wined3d_resource_type type, const struct wined3d_format *format,
4141 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
4142 unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
4143 unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
4144 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
4145 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4146 HRESULT wined3d_resource_check_box_dimensions(struct wined3d_resource *resource,
4147 unsigned int sub_resource_idx, const struct wined3d_box *box) DECLSPEC_HIDDEN;
4148 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4149 const struct wined3d_format *wined3d_resource_get_decompress_format(
4150 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4151 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4152 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
4153 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
4154 GLbitfield wined3d_resource_gl_storage_flags(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4155 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4156 BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4157 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4159 /* Tests show that the start address of resources is 32 byte aligned */
4160 #define RESOURCE_ALIGNMENT 16
4161 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
4163 #define WINED3D_LOCATION_DISCARDED 0x00000001
4164 #define WINED3D_LOCATION_SYSMEM 0x00000002
4165 #define WINED3D_LOCATION_BUFFER 0x00000008
4166 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
4167 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
4168 #define WINED3D_LOCATION_DRAWABLE 0x00000040
4169 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
4170 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
4172 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
4174 struct wined3d_blt_info
4176 GLenum bind_target;
4177 struct wined3d_vec3 texcoords[4];
4180 struct wined3d_texture_ops
4182 BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4183 struct wined3d_context *context, unsigned int location);
4184 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4185 struct wined3d_context *context, unsigned int location);
4186 void (*texture_unload_location)(struct wined3d_texture *texture,
4187 struct wined3d_context *context, unsigned int location);
4188 void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
4189 const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
4190 unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4191 unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
4192 void (*texture_download_data)(struct wined3d_context *context, struct wined3d_texture *src_texture,
4193 unsigned int src_sub_resource_idx, unsigned int src_location, const struct wined3d_box *src_box,
4194 const struct wined3d_bo_address *dst_bo_addr, const struct wined3d_format *dst_format,
4195 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
4196 unsigned int dst_row_pitch, unsigned int dst_slice_pitch);
4199 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4200 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4201 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4202 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4203 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4204 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4205 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4206 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4207 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4208 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
4209 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4210 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4211 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4212 #define WINED3D_TEXTURE_DISCARD 0x00002000
4213 #define WINED3D_TEXTURE_GET_DC 0x00004000
4214 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4215 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4217 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4219 struct wined3d_texture
4221 struct wined3d_resource resource;
4222 const struct wined3d_texture_ops *texture_ops;
4223 struct wined3d_swapchain *swapchain;
4224 unsigned int pow2_width;
4225 unsigned int pow2_height;
4226 UINT layer_count;
4227 UINT level_count;
4228 unsigned int download_count;
4229 unsigned int sysmem_count;
4230 float pow2_matrix[16];
4231 UINT lod;
4232 DWORD sampler;
4233 DWORD flags;
4234 DWORD update_map_binding;
4236 unsigned int row_pitch;
4237 unsigned int slice_pitch;
4239 /* May only be accessed from the command stream worker thread. */
4240 struct wined3d_texture_async
4242 DWORD flags;
4244 /* Color keys for DDraw */
4245 struct wined3d_color_key dst_blt_color_key;
4246 struct wined3d_color_key src_blt_color_key;
4247 struct wined3d_color_key dst_overlay_color_key;
4248 struct wined3d_color_key src_overlay_color_key;
4249 struct wined3d_color_key gl_color_key;
4250 DWORD color_key_flags;
4251 } async;
4253 struct wined3d_dirty_regions
4255 struct wined3d_box *boxes;
4256 SIZE_T boxes_size;
4257 unsigned int box_count;
4258 } *dirty_regions;
4260 struct wined3d_overlay_info
4262 struct list entry;
4263 struct list overlays;
4264 struct wined3d_texture *dst_texture;
4265 unsigned int dst_sub_resource_idx;
4266 RECT src_rect;
4267 RECT dst_rect;
4268 } *overlay_info;
4270 struct wined3d_dc_info
4272 HBITMAP bitmap;
4273 HDC dc;
4274 } *dc_info;
4276 struct wined3d_texture_sub_resource
4278 void *parent;
4279 const struct wined3d_parent_ops *parent_ops;
4281 unsigned int offset;
4282 unsigned int size;
4284 unsigned int map_count;
4285 uint32_t map_flags;
4286 DWORD locations;
4287 struct wined3d_bo_gl bo;
4289 void *user_memory;
4290 } *sub_resources;
4293 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
4295 struct wined3d_texture *t;
4297 if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
4298 return NULL;
4300 return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
4303 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
4305 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
4308 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
4309 unsigned int level)
4311 return max(1, texture->resource.width >> level);
4314 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
4315 unsigned int level)
4317 return max(1, texture->resource.height >> level);
4320 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
4321 unsigned int level)
4323 return max(1, texture->resource.depth >> level);
4326 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
4327 unsigned int level)
4329 return max(1, texture->pow2_width >> level);
4332 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
4333 unsigned int level)
4335 return max(1, texture->pow2_height >> level);
4338 static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
4339 unsigned int level, struct wined3d_box *box)
4341 wined3d_box_set(box, 0, 0,
4342 wined3d_texture_get_level_width(texture, level),
4343 wined3d_texture_get_level_height(texture, level),
4344 0, wined3d_texture_get_level_depth(texture, level));
4347 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture *texture,
4348 unsigned int level, const RECT *r)
4350 unsigned int t;
4352 t = wined3d_texture_get_level_width(texture, level);
4353 if ((r->left && r->right) || abs(r->right - r->left) != t)
4354 return false;
4355 t = wined3d_texture_get_level_height(texture, level);
4356 if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
4357 return false;
4358 return true;
4361 HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4362 const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
4363 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
4364 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4365 void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4366 const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
4367 void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4368 BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
4369 void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4370 struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
4372 void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4373 void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4374 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
4375 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4376 void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4377 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
4378 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
4379 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
4380 void wined3d_texture_load(struct wined3d_texture *texture,
4381 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
4382 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
4383 unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4384 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4385 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4386 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
4387 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4388 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4389 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
4390 HWND window, RECT *rect) DECLSPEC_HIDDEN;
4391 void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4392 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
4393 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
4394 void wined3d_texture_validate_location(struct wined3d_texture *texture,
4395 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
4396 void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4398 HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
4399 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4400 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4402 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4403 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping *mapping, struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4405 struct gl_texture
4407 struct wined3d_sampler_desc sampler_desc;
4408 unsigned int base_level;
4409 GLuint name;
4412 struct wined3d_texture_gl
4414 struct wined3d_texture t;
4416 struct gl_texture texture_rgb, texture_srgb;
4418 GLenum target;
4420 GLuint rb_multisample;
4421 GLuint rb_resolved;
4423 struct list renderbuffers;
4424 const struct wined3d_renderbuffer_entry *current_renderbuffer;
4427 static inline struct wined3d_texture_gl *wined3d_texture_gl(struct wined3d_texture *texture)
4429 return CONTAINING_RECORD(texture, struct wined3d_texture_gl, t);
4432 static inline struct gl_texture *wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl *texture_gl,
4433 BOOL srgb)
4435 return srgb ? &texture_gl->texture_srgb : &texture_gl->texture_rgb;
4438 static inline GLenum wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl *texture_gl,
4439 unsigned int sub_resource_idx)
4441 static const GLenum cube_targets[] =
4443 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
4444 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
4445 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
4446 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
4447 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
4448 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
4451 return texture_gl->t.resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP
4452 ? cube_targets[sub_resource_idx / texture_gl->t.level_count] : texture_gl->target;
4455 static inline BOOL wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl *texture_gl,
4456 DWORD location)
4458 if (location == WINED3D_LOCATION_RB_MULTISAMPLE)
4459 return TRUE;
4460 if (location != WINED3D_LOCATION_TEXTURE_RGB && location != WINED3D_LOCATION_TEXTURE_SRGB)
4461 return FALSE;
4462 return texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE || texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
4465 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl *texture_gl,
4466 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4467 void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
4468 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4469 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
4470 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4471 HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
4472 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4473 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4474 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
4475 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4476 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
4477 struct wined3d_context_gl *context_gl, unsigned int level,
4478 const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
4480 struct wined3d_texture_vk
4482 struct wined3d_texture t;
4484 struct wined3d_image_vk image;
4485 enum VkImageLayout layout;
4486 uint32_t bind_mask;
4488 VkDescriptorImageInfo default_image_info;
4491 static inline struct wined3d_texture_vk *wined3d_texture_vk(struct wined3d_texture *texture)
4493 return CONTAINING_RECORD(texture, struct wined3d_texture_vk, t);
4496 void wined3d_texture_vk_barrier(struct wined3d_texture_vk *texture_vk,
4497 struct wined3d_context_vk *context_vk, uint32_t bind_mask) DECLSPEC_HIDDEN;
4498 const VkDescriptorImageInfo *wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk *texture_vk,
4499 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4500 HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wined3d_device *device,
4501 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4502 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4503 BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
4504 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4506 struct wined3d_renderbuffer_entry
4508 struct list entry;
4509 GLuint id;
4510 UINT width;
4511 UINT height;
4514 struct wined3d_fbo_resource
4516 GLuint object;
4517 GLenum target;
4518 GLuint level, layer;
4521 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4522 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4523 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4525 struct fbo_entry
4527 struct list entry;
4528 DWORD flags;
4529 DWORD rt_mask;
4530 GLuint id;
4531 struct wined3d_fbo_entry_key
4533 DWORD rb_namespace;
4534 struct wined3d_fbo_resource objects[WINED3D_MAX_RENDER_TARGETS + 1];
4535 } key;
4538 struct wined3d_sampler
4540 struct wine_rb_entry entry;
4541 LONG refcount;
4542 struct wined3d_device *device;
4543 void *parent;
4544 const struct wined3d_parent_ops *parent_ops;
4545 struct wined3d_sampler_desc desc;
4548 struct wined3d_sampler_gl
4550 struct wined3d_sampler s;
4552 GLuint name;
4555 static inline struct wined3d_sampler_gl *wined3d_sampler_gl(struct wined3d_sampler *sampler)
4557 return CONTAINING_RECORD(sampler, struct wined3d_sampler_gl, s);
4560 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int unit,
4561 struct wined3d_texture_gl *texture_gl, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4562 void wined3d_sampler_gl_init(struct wined3d_sampler_gl *sampler_gl,
4563 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4564 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4566 struct wined3d_sampler_vk
4568 struct wined3d_sampler s;
4570 VkDescriptorImageInfo vk_image_info;
4571 uint64_t command_buffer_id;
4574 static inline struct wined3d_sampler_vk *wined3d_sampler_vk(struct wined3d_sampler *sampler)
4576 return CONTAINING_RECORD(sampler, struct wined3d_sampler_vk, s);
4579 void wined3d_sampler_vk_init(struct wined3d_sampler_vk *sampler_vk,
4580 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4581 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4583 struct wined3d_vertex_declaration_element
4585 const struct wined3d_format *format;
4586 BOOL ffp_valid;
4587 unsigned int input_slot;
4588 unsigned int offset;
4589 unsigned int output_slot;
4590 enum wined3d_input_classification input_slot_class;
4591 unsigned int instance_data_step_rate;
4592 BYTE method;
4593 BYTE usage;
4594 BYTE usage_idx;
4597 struct wined3d_vertex_declaration
4599 LONG ref;
4600 void *parent;
4601 const struct wined3d_parent_ops *parent_ops;
4602 struct wined3d_device *device;
4604 struct wined3d_vertex_declaration_element *elements;
4605 unsigned int element_count;
4607 BOOL position_transformed;
4610 struct wined3d_saved_states
4612 uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)];
4613 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4614 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4615 uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)];
4616 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4617 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4618 uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)];
4619 WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
4620 WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
4621 uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)];
4622 DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4623 WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4624 DWORD clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4625 DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4626 DWORD indices : 1;
4627 DWORD material : 1;
4628 DWORD viewport : 1;
4629 DWORD vertexDecl : 1;
4630 DWORD pixelShader : 1;
4631 DWORD vertexShader : 1;
4632 DWORD scissorRect : 1;
4633 DWORD store_stream_offset : 1;
4634 DWORD alpha_to_coverage : 1;
4635 DWORD lights : 1;
4636 DWORD transforms : 1;
4637 DWORD padding : 1;
4640 struct StageState {
4641 DWORD stage;
4642 DWORD state;
4645 struct wined3d_stateblock
4647 LONG ref; /* Note: Ref counting not required */
4648 struct wined3d_device *device;
4650 /* Array indicating whether things have been set or changed */
4651 struct wined3d_saved_states changed;
4653 struct wined3d_stateblock_state stateblock_state;
4654 struct wined3d_light_state light_state;
4656 /* Contained state management */
4657 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
4658 unsigned int num_contained_render_states;
4659 DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
4660 unsigned int num_contained_transform_states;
4661 struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
4662 unsigned int num_contained_tss_states;
4663 struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
4664 unsigned int num_contained_sampler_states;
4667 void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
4668 const struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
4669 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
4671 void wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
4672 struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
4673 struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
4674 unsigned int idx) DECLSPEC_HIDDEN;
4675 HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
4676 const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
4678 enum wined3d_cs_queue_id
4680 WINED3D_CS_QUEUE_DEFAULT = 0,
4681 WINED3D_CS_QUEUE_MAP,
4682 WINED3D_CS_QUEUE_COUNT,
4685 enum wined3d_push_constants
4687 WINED3D_PUSH_CONSTANTS_VS_F,
4688 WINED3D_PUSH_CONSTANTS_PS_F,
4689 WINED3D_PUSH_CONSTANTS_VS_I,
4690 WINED3D_PUSH_CONSTANTS_PS_I,
4691 WINED3D_PUSH_CONSTANTS_VS_B,
4692 WINED3D_PUSH_CONSTANTS_PS_B,
4695 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4696 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4697 #define WINED3D_CS_SPIN_COUNT 10000000u
4699 struct wined3d_cs_queue
4701 LONG head, tail;
4702 BYTE data[WINED3D_CS_QUEUE_SIZE];
4705 struct wined3d_device_context_ops
4707 void *(*require_space)(struct wined3d_device_context *context, size_t size, enum wined3d_cs_queue_id queue_id);
4708 void (*submit)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
4709 void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
4710 void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p,
4711 unsigned int start_idx, unsigned int count, const void *constants);
4712 void *(*prepare_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
4713 unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch,
4714 unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address);
4715 bool (*get_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
4716 unsigned int sub_resource_idx, struct wined3d_box *box, struct wined3d_const_bo_address *address);
4717 void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
4718 void (*flush)(struct wined3d_device_context *context);
4719 void (*acquire_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
4720 void (*acquire_command_list)(struct wined3d_device_context *context, struct wined3d_command_list *list);
4723 struct wined3d_device_context
4725 const struct wined3d_device_context_ops *ops;
4726 struct wined3d_device *device;
4727 struct wined3d_state *state;
4730 struct wined3d_cs
4732 struct wined3d_device_context c;
4734 struct wined3d_state state;
4735 HMODULE wined3d_module;
4736 HANDLE thread;
4737 DWORD thread_id;
4738 BOOL serialize_commands;
4740 struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
4741 size_t data_size, start, end;
4742 void *data;
4743 struct list query_poll_list;
4744 BOOL queries_flushed;
4746 HANDLE event;
4747 BOOL waiting_for_event;
4748 LONG pending_presents;
4751 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
4752 const enum wined3d_feature_level *levels, unsigned int level_count) DECLSPEC_HIDDEN;
4753 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4754 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
4755 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4756 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
4757 struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
4758 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
4759 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
4760 void wined3d_device_context_emit_clear_uav(struct wined3d_device_context *context,
4761 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp) DECLSPEC_HIDDEN;
4762 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4763 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
4764 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
4765 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
4766 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
4767 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
4768 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
4769 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4770 void wined3d_cs_init_object(struct wined3d_cs *cs,
4771 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4773 static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
4775 cs->c.ops->finish(&cs->c, queue_id);
4778 static inline void wined3d_device_context_push_constants(struct wined3d_device_context *context,
4779 enum wined3d_push_constants p, unsigned int start_idx, unsigned int count, const void *constants)
4781 context->ops->push_constants(context, p, start_idx, count, constants);
4784 void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context *context,
4785 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box,
4786 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box,
4787 unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4788 void wined3d_device_context_emit_clear_rendertarget_view(struct wined3d_device_context *context,
4789 struct wined3d_rendertarget_view *view, const RECT *rect, unsigned int flags,
4790 const struct wined3d_color *color, float depth, unsigned int stencil) DECLSPEC_HIDDEN;
4791 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
4792 struct wined3d_buffer *dst_buffer, unsigned int offset,
4793 struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
4794 void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
4795 enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx,
4796 unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count,
4797 bool indexed) DECLSPEC_HIDDEN;
4798 void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context *context,
4799 struct wined3d_command_list *list, bool restore_state) DECLSPEC_HIDDEN;
4800 void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context,
4801 struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4802 HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
4803 struct wined3d_resource *resource, unsigned int sub_resource_idx, void **map_ptr,
4804 const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
4805 void wined3d_device_context_emit_reset_state(struct wined3d_device_context *context, bool invalidate) DECLSPEC_HIDDEN;
4806 void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context,
4807 struct wined3d_blend_state *state, const struct wined3d_color *blend_factor,
4808 unsigned int sample_mask) DECLSPEC_HIDDEN;
4809 void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context *context, unsigned int plane_idx,
4810 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
4811 void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context *context,
4812 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
4813 const struct wined3d_constant_buffer_state *buffers) DECLSPEC_HIDDEN;
4814 void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
4815 struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
4816 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
4817 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4818 void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context *context,
4819 enum wined3d_feature_level level) DECLSPEC_HIDDEN;
4820 void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
4821 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
4822 void wined3d_device_context_emit_set_light(struct wined3d_device_context *context,
4823 const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
4824 void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context *context, unsigned int idx,
4825 BOOL enable) DECLSPEC_HIDDEN;
4826 void wined3d_device_context_emit_set_material(struct wined3d_device_context *context,
4827 const struct wined3d_material *material) DECLSPEC_HIDDEN;
4828 void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
4829 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
4830 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
4831 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
4832 void wined3d_device_context_emit_set_render_state(struct wined3d_device_context *context,
4833 enum wined3d_render_state state, unsigned int value) DECLSPEC_HIDDEN;
4834 void wined3d_device_context_emit_set_rendertarget_views(struct wined3d_device_context *context, unsigned int start_idx,
4835 unsigned int count, struct wined3d_rendertarget_view *const *views) DECLSPEC_HIDDEN;
4836 void wined3d_device_context_emit_set_samplers(struct wined3d_device_context *context, enum wined3d_shader_type type,
4837 unsigned int start_idx, unsigned int count, struct wined3d_sampler *const *samplers) DECLSPEC_HIDDEN;
4838 void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context *context, unsigned int sampler_idx,
4839 enum wined3d_sampler_state state, unsigned int value) DECLSPEC_HIDDEN;
4840 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context *context,
4841 unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
4842 void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,
4843 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
4844 void wined3d_device_context_emit_set_shader_resource_views(struct wined3d_device_context *context,
4845 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
4846 struct wined3d_shader_resource_view *const *views) DECLSPEC_HIDDEN;
4847 void wined3d_device_context_emit_set_stream_outputs(struct wined3d_device_context *context,
4848 const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]) DECLSPEC_HIDDEN;
4849 void wined3d_device_context_emit_set_stream_sources(struct wined3d_device_context *context,
4850 unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams) DECLSPEC_HIDDEN;
4851 void wined3d_device_context_emit_set_texture(struct wined3d_device_context *context, unsigned int stage,
4852 struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4853 void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context *context, unsigned int stage,
4854 enum wined3d_texture_stage_state state, unsigned int value) DECLSPEC_HIDDEN;
4855 void wined3d_device_context_emit_set_transform(struct wined3d_device_context *context,
4856 enum wined3d_transform_state state, const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
4857 void wined3d_device_context_emit_set_unordered_access_views(struct wined3d_device_context *context,
4858 enum wined3d_pipeline pipeline, unsigned int start_idx, unsigned int count,
4859 struct wined3d_unordered_access_view *const *views, const unsigned int *initial_count) DECLSPEC_HIDDEN;
4860 void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context,
4861 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
4862 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
4863 const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
4864 void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
4865 struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
4866 const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
4867 HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context,
4868 struct wined3d_resource *resource, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
4870 static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
4872 const struct wined3d_cs *cs = resource->device->cs;
4874 if (!cs->thread || cs->thread_id == GetCurrentThreadId())
4875 return;
4877 while (InterlockedCompareExchange(&resource->access_count, 0, 0))
4878 YieldProcessor();
4881 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4882 * fixed function semantics as D3DCOLOR or FLOAT16 */
4883 enum wined3d_buffer_conversion_type
4885 CONV_NONE,
4886 CONV_D3DCOLOR,
4887 CONV_POSITIONT,
4890 struct wined3d_buffer_ops
4892 BOOL (*buffer_prepare_location)(struct wined3d_buffer *buffer,
4893 struct wined3d_context *context, unsigned int location);
4894 void (*buffer_unload_location)(struct wined3d_buffer *buffer,
4895 struct wined3d_context *context, unsigned int location);
4896 void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
4897 unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
4898 void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
4899 unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
4902 struct wined3d_buffer
4904 struct wined3d_resource resource;
4905 const struct wined3d_buffer_ops *buffer_ops;
4907 unsigned int structure_byte_stride;
4908 DWORD flags;
4909 DWORD locations;
4910 void *map_ptr;
4911 uintptr_t buffer_object;
4913 struct wined3d_range *maps;
4914 SIZE_T maps_size, modified_areas;
4916 /* conversion stuff */
4917 UINT decl_change_count, full_conversion_count;
4918 UINT draw_count;
4919 UINT stride; /* 0 if no conversion */
4920 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
4921 UINT conversion_stride; /* 0 if no shifted conversion */
4924 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
4926 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
4929 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
4930 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
4931 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
4932 void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
4933 unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size) DECLSPEC_HIDDEN;
4934 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
4935 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
4936 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
4937 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
4938 const struct wined3d_state *state) DECLSPEC_HIDDEN;
4939 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
4940 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4941 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
4942 BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
4943 struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
4945 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
4946 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4947 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4949 struct wined3d_buffer_gl
4951 struct wined3d_buffer b;
4953 struct wined3d_bo_gl bo;
4954 struct wined3d_bo_user bo_user;
4957 static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
4959 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4962 static inline const struct wined3d_buffer_gl *wined3d_buffer_gl_const(const struct wined3d_buffer *buffer)
4964 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4967 GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info,
4968 uint32_t bind_flags) DECLSPEC_HIDDEN;
4969 HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
4970 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4971 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4973 struct wined3d_buffer_vk
4975 struct wined3d_buffer b;
4977 struct wined3d_bo_vk bo;
4978 struct wined3d_bo_user bo_user;
4979 VkDescriptorBufferInfo buffer_info;
4980 uint32_t bind_mask;
4983 static inline struct wined3d_buffer_vk *wined3d_buffer_vk(struct wined3d_buffer *buffer)
4985 return CONTAINING_RECORD(buffer, struct wined3d_buffer_vk, b);
4988 void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
4989 struct wined3d_context_vk *context_vk, uint32_t bind_mask) DECLSPEC_HIDDEN;
4990 const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk) DECLSPEC_HIDDEN;
4991 HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
4992 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4993 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4995 static inline void wined3d_resource_vk_barrier(struct wined3d_resource *resource,
4996 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
4998 if (resource->type == WINED3D_RTYPE_BUFFER)
4999 wined3d_buffer_vk_barrier(wined3d_buffer_vk(buffer_from_resource(resource)), context_vk, bind_mask);
5000 else
5001 wined3d_texture_vk_barrier(wined3d_texture_vk(texture_from_resource(resource)), context_vk, bind_mask);
5004 struct wined3d_rendertarget_view
5006 LONG refcount;
5008 struct wined3d_resource *resource;
5009 void *parent;
5010 const struct wined3d_parent_ops *parent_ops;
5012 const struct wined3d_format *format;
5013 unsigned int format_flags;
5014 unsigned int sub_resource_idx;
5015 unsigned int layer_count;
5017 unsigned int width;
5018 unsigned int height;
5020 struct wined3d_view_desc desc;
5023 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
5024 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
5025 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
5026 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view,
5027 DWORD location) DECLSPEC_HIDDEN;
5028 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
5029 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
5030 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
5031 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
5032 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
5033 DWORD location) DECLSPEC_HIDDEN;
5035 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
5036 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5037 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5039 struct wined3d_rendertarget_view_gl
5041 struct wined3d_rendertarget_view v;
5042 struct wined3d_gl_view gl_view;
5045 static inline struct wined3d_rendertarget_view_gl *wined3d_rendertarget_view_gl(
5046 struct wined3d_rendertarget_view *view)
5048 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_gl, v);
5051 HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *view_gl,
5052 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5053 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5055 struct wined3d_rendertarget_view_vk
5057 struct wined3d_rendertarget_view v;
5059 VkImageView vk_image_view;
5060 uint64_t command_buffer_id;
5063 static inline struct wined3d_rendertarget_view_vk *wined3d_rendertarget_view_vk(
5064 struct wined3d_rendertarget_view *view)
5066 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_vk, v);
5069 static inline void wined3d_rendertarget_view_vk_barrier(struct wined3d_rendertarget_view_vk *rtv_vk,
5070 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5072 wined3d_resource_vk_barrier(rtv_vk->v.resource, context_vk, bind_mask);
5075 static inline VkImageView wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk *rtv_vk,
5076 struct wined3d_context_vk *context_vk)
5078 struct wined3d_texture_vk *texture_vk;
5080 if (rtv_vk->vk_image_view)
5081 return rtv_vk->vk_image_view;
5083 texture_vk = wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk->v.resource));
5084 return wined3d_texture_vk_get_default_image_info(texture_vk, context_vk)->imageView;
5087 HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
5088 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5089 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5091 struct wined3d_shader_resource_view
5093 LONG refcount;
5095 struct wined3d_resource *resource;
5096 void *parent;
5097 const struct wined3d_parent_ops *parent_ops;
5099 const struct wined3d_format *format;
5101 struct wined3d_view_desc desc;
5104 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
5106 struct wined3d_shader_resource_view_gl
5108 struct wined3d_shader_resource_view v;
5109 struct wined3d_bo_user bo_user;
5110 struct wined3d_gl_view gl_view;
5113 static inline struct wined3d_shader_resource_view_gl *wined3d_shader_resource_view_gl(
5114 struct wined3d_shader_resource_view *view)
5116 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_gl, v);
5119 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl, unsigned int unit,
5120 struct wined3d_sampler_gl *sampler_gl, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5121 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl *srv_gl,
5122 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5123 HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl *view_gl,
5124 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5125 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5126 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
5127 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5129 struct wined3d_view_vk
5131 struct wined3d_bo_user bo_user;
5132 union
5134 VkBufferView vk_buffer_view;
5135 VkDescriptorImageInfo vk_image_info;
5136 } u;
5137 uint64_t command_buffer_id;
5140 struct wined3d_shader_resource_view_vk
5142 struct wined3d_shader_resource_view v;
5143 struct wined3d_view_vk view_vk;
5146 static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_view_vk(
5147 struct wined3d_shader_resource_view *view)
5149 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_vk, v);
5152 static inline void wined3d_shader_resource_view_vk_barrier(struct wined3d_shader_resource_view_vk *srv_vk,
5153 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5155 wined3d_resource_vk_barrier(srv_vk->v.resource, context_vk, bind_mask);
5158 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk *srv_vk,
5159 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5160 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
5161 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5162 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5163 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk *view_vk,
5164 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5166 struct wined3d_unordered_access_view
5168 LONG refcount;
5170 struct wined3d_resource *resource;
5171 void *parent;
5172 const struct wined3d_parent_ops *parent_ops;
5174 const struct wined3d_format *format;
5176 struct wined3d_view_desc desc;
5177 uintptr_t counter_bo;
5180 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
5181 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
5182 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
5183 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
5184 DWORD location) DECLSPEC_HIDDEN;
5185 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
5186 unsigned int value) DECLSPEC_HIDDEN;
5188 struct wined3d_unordered_access_view_gl
5190 struct wined3d_unordered_access_view v;
5191 struct wined3d_bo_user bo_user;
5192 struct wined3d_gl_view gl_view;
5193 struct wined3d_bo_gl counter_bo;
5196 static inline struct wined3d_unordered_access_view_gl *wined3d_unordered_access_view_gl(
5197 struct wined3d_unordered_access_view *view)
5199 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_gl, v);
5202 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl *view_gl,
5203 const struct wined3d_uvec4 *clear_value, struct wined3d_context_gl *context_gl, bool fp) DECLSPEC_HIDDEN;
5204 HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl *view_gl,
5205 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5206 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5207 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl *uav_gl,
5208 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5210 struct wined3d_unordered_access_view_vk
5212 struct wined3d_unordered_access_view v;
5213 struct wined3d_view_vk view_vk;
5215 VkBufferView vk_counter_view;
5216 struct wined3d_bo_vk counter_bo;
5219 static inline struct wined3d_unordered_access_view_vk *wined3d_unordered_access_view_vk(
5220 struct wined3d_unordered_access_view *view)
5222 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_vk, v);
5225 static inline void wined3d_unordered_access_view_vk_barrier(struct wined3d_unordered_access_view_vk *uav_vk,
5226 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5228 wined3d_resource_vk_barrier(uav_vk->v.resource, context_vk, bind_mask);
5231 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk *view_vk,
5232 const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk, bool fp) DECLSPEC_HIDDEN;
5233 HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
5234 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5235 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5236 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *view_vk,
5237 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5239 struct wined3d_swapchain_state
5241 struct wined3d *wined3d;
5242 struct wined3d_swapchain_desc desc;
5243 struct wined3d_swapchain_state_parent *parent;
5245 struct wined3d_display_mode original_mode, d3d_mode;
5246 RECT original_window_rect;
5248 /* Window styles to restore when switching fullscreen mode. */
5249 LONG style;
5250 LONG exstyle;
5251 HWND device_window;
5254 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
5255 void wined3d_swapchain_state_register(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
5256 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
5257 HWND window, const RECT *window_rect) DECLSPEC_HIDDEN;
5258 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
5259 HWND window, int x, int y, int width, int height) DECLSPEC_HIDDEN;
5261 struct wined3d_swapchain_ops
5263 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
5264 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags);
5265 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
5268 struct wined3d_swapchain
5270 LONG ref;
5271 void *parent;
5272 const struct wined3d_parent_ops *parent_ops;
5273 const struct wined3d_swapchain_ops *swapchain_ops;
5274 struct wined3d_device *device;
5276 struct wined3d_texture **back_buffers;
5277 struct wined3d_texture *front_buffer;
5278 struct wined3d_gamma_ramp orig_gamma;
5279 BOOL render_to_fbo, reapply_mode;
5280 const struct wined3d_format *ds_format;
5281 struct wined3d_palette *palette;
5282 RECT front_buffer_update;
5283 unsigned int swap_interval;
5284 unsigned int max_frame_latency;
5286 LONG prev_time, frames; /* Performance tracking */
5288 struct wined3d_swapchain_state state;
5289 HWND win_handle;
5292 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
5293 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5294 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5295 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5296 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
5297 const struct wined3d_device *device) DECLSPEC_HIDDEN;
5299 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d,
5300 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5301 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5302 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5304 struct wined3d_swapchain_gl
5306 struct wined3d_swapchain s;
5308 struct wined3d_context_gl **contexts;
5309 SIZE_T contexts_size;
5310 SIZE_T context_count;
5312 HDC backup_dc;
5313 HWND backup_wnd;
5316 static inline struct wined3d_swapchain_gl *wined3d_swapchain_gl(struct wined3d_swapchain *swapchain)
5318 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_gl, s);
5321 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5322 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5323 HDC wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5324 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5325 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl,
5326 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5327 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5328 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5330 struct wined3d_swapchain_vk
5332 struct wined3d_swapchain s;
5334 VkSwapchainKHR vk_swapchain;
5335 VkSurfaceKHR vk_surface;
5336 VkImage *vk_images;
5337 struct
5339 VkSemaphore available;
5340 VkSemaphore presentable;
5341 uint64_t command_buffer_id;
5342 } *vk_semaphores;
5343 unsigned int current, image_count;
5344 unsigned int width, height;
5347 static inline struct wined3d_swapchain_vk *wined3d_swapchain_vk(struct wined3d_swapchain *swapchain)
5349 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_vk, s);
5352 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk) DECLSPEC_HIDDEN;
5353 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk,
5354 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5355 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5356 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5358 /*****************************************************************************
5359 * Utility function prototypes
5362 /* Trace routines */
5363 const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
5364 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
5365 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
5366 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
5367 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
5368 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
5369 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
5370 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
5371 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
5372 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
5373 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5374 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
5375 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
5376 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
5377 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
5378 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
5379 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
5380 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
5381 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
5382 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
5383 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
5384 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
5385 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
5386 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
5387 const char *debug_uvec4(const struct wined3d_uvec4 *v) DECLSPEC_HIDDEN;
5388 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
5389 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
5390 const char *wined3d_debug_feature_level(enum wined3d_feature_level level) DECLSPEC_HIDDEN;
5391 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
5393 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
5394 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
5395 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
5396 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
5397 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
5398 void texture_activate_dimensions(struct wined3d_texture *texture,
5399 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
5400 void sampler_texdim(struct wined3d_context *context,
5401 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5402 void tex_alphaop(struct wined3d_context *context,
5403 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5404 void apply_pixelshader(struct wined3d_context *context,
5405 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5406 void state_alpha_test(struct wined3d_context *context,
5407 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5408 void state_fogcolor(struct wined3d_context *context,
5409 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5410 void state_fogdensity(struct wined3d_context *context,
5411 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5412 void state_fogstartend(struct wined3d_context *context,
5413 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5414 void state_fog_fragpart(struct wined3d_context *context,
5415 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5416 void state_nop(struct wined3d_context *context,
5417 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5418 void state_srgbwrite(struct wined3d_context *context,
5419 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5421 void state_clipping(struct wined3d_context *context,
5422 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5423 void clipplane(struct wined3d_context *context,
5424 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5425 void state_pointsprite_w(struct wined3d_context *context,
5426 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5427 void state_pointsprite(struct wined3d_context *context,
5428 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5429 void state_shademode(struct wined3d_context *context,
5430 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5432 /* Math utils */
5433 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
5434 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
5436 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
5438 struct wined3d_shader_lconst
5440 struct list entry;
5441 unsigned int idx;
5442 DWORD value[4];
5445 struct wined3d_shader_limits
5447 unsigned int sampler;
5448 unsigned int constant_int;
5449 unsigned int constant_float;
5450 unsigned int constant_bool;
5451 unsigned int packed_output;
5452 unsigned int packed_input;
5455 #ifdef __GNUC__
5456 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5457 #else
5458 #define PRINTF_ATTR(fmt,args)
5459 #endif
5461 struct wined3d_string_buffer_list
5463 struct list list;
5466 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5467 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
5468 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5469 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5470 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5472 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
5473 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
5474 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
5476 struct wined3d_shader_phase
5478 const DWORD *start;
5479 const DWORD *end;
5480 unsigned int instance_count;
5481 unsigned int temporary_count;
5484 struct wined3d_vertex_shader
5486 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
5489 struct wined3d_hull_shader
5491 struct
5493 struct wined3d_shader_phase *control_point;
5494 unsigned int fork_count;
5495 unsigned int join_count;
5496 struct wined3d_shader_phase *fork;
5497 SIZE_T fork_size;
5498 struct wined3d_shader_phase *join;
5499 SIZE_T join_size;
5500 } phases;
5501 unsigned int output_vertex_count;
5502 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
5503 enum wined3d_tessellator_partitioning tessellator_partitioning;
5506 struct wined3d_domain_shader
5508 enum wined3d_tessellator_domain tessellator_domain;
5511 struct wined3d_geometry_shader
5513 enum wined3d_primitive_type input_type;
5514 enum wined3d_primitive_type output_type;
5515 unsigned int vertices_out;
5516 unsigned int instance_count;
5518 const struct wined3d_stream_output_desc *so_desc;
5521 struct wined3d_pixel_shader
5523 /* Pixel shader input semantics */
5524 DWORD input_reg_map[MAX_REG_INPUT];
5525 DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
5526 unsigned int declared_in_count;
5528 /* Some information about the shader behavior */
5529 BOOL color0_mov;
5530 DWORD color0_reg;
5532 BOOL force_early_depth_stencil;
5533 enum wined3d_shader_register_type depth_output;
5534 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
5537 struct wined3d_compute_shader
5539 struct wined3d_shader_thread_group_size thread_group_size;
5542 struct wined3d_shader
5544 LONG ref;
5545 const struct wined3d_shader_limits *limits;
5546 const DWORD *function;
5547 unsigned int functionLength;
5548 void *byte_code;
5549 unsigned int byte_code_size;
5550 BOOL load_local_constsF;
5551 const struct wined3d_shader_frontend *frontend;
5552 void *frontend_data;
5553 void *backend_data;
5555 void *parent;
5556 const struct wined3d_parent_ops *parent_ops;
5558 /* Programs this shader is linked with */
5559 struct list linked_programs;
5561 /* Immediate constants (override global ones) */
5562 struct list constantsB;
5563 struct list constantsF;
5564 struct list constantsI;
5565 struct wined3d_shader_reg_maps reg_maps;
5566 BOOL lconst_inf_or_nan;
5568 struct wined3d_shader_signature input_signature;
5569 struct wined3d_shader_signature output_signature;
5570 struct wined3d_shader_signature patch_constant_signature;
5572 /* Pointer to the parent device */
5573 struct wined3d_device *device;
5574 struct list shader_list_entry;
5576 union
5578 struct wined3d_vertex_shader vs;
5579 struct wined3d_hull_shader hs;
5580 struct wined3d_domain_shader ds;
5581 struct wined3d_geometry_shader gs;
5582 struct wined3d_pixel_shader ps;
5583 struct wined3d_compute_shader cs;
5584 } u;
5587 enum wined3d_shader_resource_type pixelshader_get_resource_type(const struct wined3d_shader_reg_maps *reg_maps,
5588 unsigned int resource_idx, DWORD tex_types) DECLSPEC_HIDDEN;
5589 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5590 BOOL position_transformed, struct ps_compile_args *args,
5591 const struct wined3d_context *context) DECLSPEC_HIDDEN;
5593 BOOL vshader_get_input(const struct wined3d_shader *shader,
5594 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
5595 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5596 struct vs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5598 void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5599 struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5601 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5602 struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5604 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5605 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5606 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5607 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
5608 unsigned int max) DECLSPEC_HIDDEN;
5609 HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
5610 const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx,
5611 const DWORD *start, const DWORD *end) DECLSPEC_HIDDEN;
5612 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5614 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
5616 switch (reg->type)
5618 case WINED3DSPR_RASTOUT:
5619 /* oFog & oPts */
5620 if (reg->idx[0].offset)
5621 return TRUE;
5622 /* oPos */
5623 return FALSE;
5625 case WINED3DSPR_CONSTBOOL: /* b# */
5626 case WINED3DSPR_DEPTHOUT: /* oDepth */
5627 case WINED3DSPR_DEPTHOUTGE:
5628 case WINED3DSPR_DEPTHOUTLE:
5629 case WINED3DSPR_LOOP: /* aL */
5630 case WINED3DSPR_OUTPOINTID:
5631 case WINED3DSPR_PREDICATE: /* p0 */
5632 case WINED3DSPR_PRIMID: /* primID */
5633 case WINED3DSPR_COVERAGE: /* vCoverage */
5634 case WINED3DSPR_SAMPLEMASK: /* oMask */
5635 return TRUE;
5637 case WINED3DSPR_MISCTYPE:
5638 switch (reg->idx[0].offset)
5640 case 0: /* vPos */
5641 return FALSE;
5642 case 1: /* vFace */
5643 return TRUE;
5644 default:
5645 return FALSE;
5648 case WINED3DSPR_IMMCONST:
5649 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
5651 default:
5652 return FALSE;
5656 static inline void shader_get_position_fixup(const struct wined3d_context *context,
5657 const struct wined3d_state *state, unsigned int fixup_count, float *position_fixup)
5659 float center_offset;
5660 unsigned int i;
5662 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
5663 center_offset = 63.0f / 64.0f;
5664 else
5665 center_offset = -1.0f / 64.0f;
5667 for (i = 0; i < fixup_count; ++i)
5669 position_fixup[4 * i ] = 1.0f;
5670 position_fixup[4 * i + 1] = 1.0f;
5671 position_fixup[4 * i + 2] = center_offset / state->viewports[i].width;
5672 position_fixup[4 * i + 3] = -center_offset / state->viewports[i].height;
5674 if (context->render_offscreen)
5676 position_fixup[4 * i + 1] *= -1.0f;
5677 position_fixup[4 * i + 3] *= -1.0f;
5682 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
5684 struct wined3d_shader_lconst *lconst;
5686 if (shader->load_local_constsF)
5687 return FALSE;
5689 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
5691 if (lconst->idx == reg)
5692 return TRUE;
5695 return FALSE;
5698 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5699 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5700 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5701 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5702 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5703 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5704 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5705 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
5706 float *out_min, float *out_max) DECLSPEC_HIDDEN;
5707 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
5708 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
5709 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
5710 float *start, float *end) DECLSPEC_HIDDEN;
5712 /* Using additional shader constants (uniforms in GLSL / program environment
5713 * or local parameters in ARB) is costly:
5714 * ARB only knows float4 parameters and GLSL compiler are not really smart
5715 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5716 * (in fact most compilers map a float2 to a full float4 uniform).
5718 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5719 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5720 * into a single shader constant (uniform / program parameter).
5722 * This structure is shared between the GLSL and the ARB backend.*/
5723 struct ps_np2fixup_info {
5724 unsigned char idx[WINED3D_MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
5725 WORD active; /* bitfield indicating if we can apply the fixup */
5726 WORD num_consts;
5729 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
5730 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
5732 struct wined3d_palette
5734 LONG ref;
5735 struct wined3d_device *device;
5737 unsigned int size;
5738 RGBQUAD colors[256];
5739 DWORD flags;
5742 /* DirectDraw utility functions */
5743 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
5745 /*****************************************************************************
5746 * Pixel format management
5749 /* WineD3D pixel format flags */
5750 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
5751 #define WINED3DFMT_FLAG_FILTERING 0x00000002
5752 #define WINED3DFMT_FLAG_UNORDERED_ACCESS 0x00000004
5753 #define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
5754 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
5755 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
5756 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
5757 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
5758 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
5759 #define WINED3DFMT_FLAG_FLOAT 0x00000200
5760 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
5761 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
5762 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
5763 #define WINED3DFMT_FLAG_VTF 0x00002000
5764 #define WINED3DFMT_FLAG_SHADOW 0x00004000
5765 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
5766 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
5767 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
5768 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
5769 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
5770 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
5771 #define WINED3DFMT_FLAG_INTEGER 0x00200000
5772 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
5773 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
5774 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
5775 #define WINED3DFMT_FLAG_BLIT 0x02000000
5776 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
5777 #define WINED3DFMT_FLAG_CAST_TO_BLOCK 0x08000000
5779 struct wined3d_rational
5781 UINT numerator;
5782 UINT denominator;
5785 struct wined3d_color_key_conversion
5787 enum wined3d_format_id dst_format;
5788 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
5789 unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
5792 struct wined3d_format
5794 enum wined3d_format_id id;
5796 D3DDDIFORMAT ddi_format;
5797 unsigned int component_count;
5798 DWORD red_size;
5799 DWORD green_size;
5800 DWORD blue_size;
5801 DWORD alpha_size;
5802 DWORD red_offset;
5803 DWORD green_offset;
5804 DWORD blue_offset;
5805 DWORD alpha_offset;
5806 UINT byte_count;
5807 BYTE depth_size;
5808 BYTE stencil_size;
5810 UINT block_width;
5811 UINT block_height;
5812 UINT block_byte_count;
5814 enum wined3d_ffp_emit_idx emit_idx;
5816 UINT conv_byte_count;
5817 DWORD multisample_types;
5818 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
5819 float depth_bias_scale;
5820 struct wined3d_rational height_scale;
5821 struct color_fixup_desc color_fixup;
5822 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5823 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5824 unsigned int width, unsigned int height, unsigned int depth);
5825 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5826 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5827 unsigned int width, unsigned int height, unsigned int depth);
5828 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5829 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5830 unsigned int width, unsigned int height, unsigned int depth);
5832 enum wined3d_format_id typeless_id;
5835 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
5836 enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
5837 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
5838 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
5839 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
5840 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
5841 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
5842 const struct wined3d_color *color) DECLSPEC_HIDDEN;
5843 void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
5844 unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
5845 unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
5846 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
5847 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
5848 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
5849 enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN;
5850 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
5851 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
5852 uint32_t wined3d_format_pack(const struct wined3d_format *format, const struct wined3d_uvec4 *value) DECLSPEC_HIDDEN;
5853 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1,
5854 enum wined3d_format_id format2) DECLSPEC_HIDDEN;
5856 struct wined3d_format_gl
5858 struct wined3d_format f;
5860 GLenum vtx_type;
5861 GLint vtx_format;
5863 GLint internal;
5864 GLint srgb_internal;
5865 GLint rt_internal;
5866 GLint format;
5867 GLint type;
5869 GLenum view_class;
5872 static inline const struct wined3d_format_gl *wined3d_format_gl(const struct wined3d_format *format)
5874 return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
5877 struct wined3d_format_vk
5879 struct wined3d_format f;
5881 VkFormat vk_format;
5884 static inline const struct wined3d_format_vk *wined3d_format_vk(const struct wined3d_format *format)
5886 return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
5889 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
5891 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
5893 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
5896 static inline BOOL use_vs(const struct wined3d_state *state)
5898 /* Check state->vertex_declaration to allow this to be used before the
5899 * stream info is validated, for example in device_update_tex_unit_map(). */
5900 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
5901 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
5904 static inline BOOL use_ps(const struct wined3d_state *state)
5906 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
5909 static inline BOOL use_transform_feedback(const struct wined3d_state *state)
5911 const struct wined3d_shader *shader;
5913 if (!(shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]))
5914 return FALSE;
5915 return !!shader->u.gs.so_desc;
5918 static inline void context_apply_state(struct wined3d_context *context,
5919 const struct wined3d_state *state, DWORD state_id)
5921 const struct wined3d_state_entry *state_table = context->state_table;
5922 unsigned int rep = state_table[state_id].representative;
5923 state_table[rep].apply(context, state, rep);
5926 static inline BOOL is_srgb_enabled(const DWORD *sampler_states)
5928 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5929 * the behaviour of the AMD Windows driver.
5931 * Might & Magic: Heroes VI - Shades of Darkness sets
5932 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5933 * pointer—presumably by accident—and expects sRGB decoding to be
5934 * disabled. */
5935 return sampler_states[WINED3D_SAMP_SRGB_TEXTURE] & 0x1;
5938 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
5939 const struct wined3d_texture *texture)
5941 if (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
5942 return FALSE;
5944 if (!context->d3d_info->srgb_read_control
5945 && (texture->resource.bind_flags & WINED3D_BIND_SHADER_RESOURCE)
5946 && (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_READ))
5947 return TRUE;
5949 if (!context->d3d_info->srgb_write_control
5950 && (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET)
5951 && (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE))
5952 return TRUE;
5954 return FALSE;
5957 static inline BOOL needs_srgb_write(const struct wined3d_d3d_info *d3d_info,
5958 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
5960 return (!(d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
5961 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
5962 && fb->render_targets[0] && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE;
5965 static inline GLuint wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl *texture_gl,
5966 const struct wined3d_context *context, BOOL srgb)
5968 return srgb && needs_separate_srgb_gl_texture(context, &texture_gl->t)
5969 ? texture_gl->texture_srgb.name : texture_gl->texture_rgb.name;
5972 static inline GLuint wined3d_gl_get_internal_format(struct wined3d_resource *resource,
5973 const struct wined3d_format_gl *format_gl, bool srgb)
5975 if (srgb)
5976 return format_gl->srgb_internal;
5977 else if (resource->bind_flags & WINED3D_BIND_RENDER_TARGET && wined3d_resource_is_offscreen(resource))
5978 return format_gl->rt_internal;
5979 else
5980 return format_gl->internal;
5983 static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_info, const struct wined3d_format *format)
5985 return d3d_info->texture_swizzle && !is_complex_fixup(format->color_fixup) && !is_scaling_fixup(format->color_fixup);
5988 static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
5990 return geometry_shader && geometry_shader->u.gs.so_desc
5991 && geometry_shader->u.gs.so_desc->rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
5994 static inline uint32_t wined3d_mask_from_size(unsigned int size)
5996 return size < 32 ? (1u << size) - 1 : ~0u;
5999 static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
6000 unsigned int offset, unsigned int count)
6002 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
6003 const unsigned int idx = offset / word_bit_count;
6004 const unsigned int shift = offset % word_bit_count;
6005 DWORD mask = (1u << count) - 1;
6006 DWORD ret;
6008 ret = (bitstream[idx] >> shift) & mask;
6009 if (shift + count > word_bit_count)
6011 const unsigned int extracted_bit_count = word_bit_count - shift;
6012 const unsigned int remaining_bit_count = count - extracted_bit_count;
6013 mask = (1u << remaining_bit_count) - 1;
6014 ret |= (bitstream[idx + 1] & mask) << extracted_bit_count;
6016 return ret;
6019 static inline void wined3d_insert_bits(DWORD *bitstream,
6020 unsigned int offset, unsigned int count, DWORD bits)
6022 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
6023 const unsigned int idx = offset / word_bit_count;
6024 const unsigned int shift = offset % word_bit_count;
6025 DWORD mask = (1u << count) - 1;
6027 bitstream[idx] |= (bits & mask) << shift;
6028 if (shift + count > word_bit_count)
6030 const unsigned int inserted_bit_count = word_bit_count - shift;
6031 const unsigned int remaining_bit_count = count - inserted_bit_count;
6032 mask = (1u << remaining_bit_count) - 1;
6033 bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask;
6037 static inline void wined3d_from_cs(const struct wined3d_cs *cs)
6039 if (cs->thread)
6040 assert(cs->thread_id == GetCurrentThreadId());
6043 static inline void wined3d_not_from_cs(const struct wined3d_cs *cs)
6045 assert(cs->thread_id != GetCurrentThreadId());
6048 static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
6049 enum wined3d_material_color_source source)
6051 if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE))
6052 return source;
6053 if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR))
6054 return source;
6055 return WINED3D_MCS_MATERIAL;
6058 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse,
6059 enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient,
6060 enum wined3d_material_color_source *specular, const struct wined3d_state *state,
6061 const struct wined3d_stream_info *si)
6063 if (!state->render_states[WINED3D_RS_LIGHTING])
6065 *diffuse = WINED3D_MCS_COLOR1;
6066 *specular = WINED3D_MCS_COLOR2;
6067 *emissive = *ambient = WINED3D_MCS_MATERIAL;
6069 return;
6072 if (!state->render_states[WINED3D_RS_COLORVERTEX])
6074 *diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL;
6076 return;
6079 *diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]);
6080 *emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]);
6081 *ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]);
6082 *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]);
6085 static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst,
6086 const struct wined3d_vec4 *v, const struct wined3d_matrix *m)
6088 struct wined3d_vec4 tmp;
6090 tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41;
6091 tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42;
6092 tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43;
6093 tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44;
6095 *dst = tmp;
6098 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
6100 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
6101 const struct wined3d_matrix *modelview) DECLSPEC_HIDDEN;
6103 static inline struct wined3d_context *context_acquire(struct wined3d_device *device,
6104 struct wined3d_texture *texture, unsigned int sub_resource_idx)
6106 wined3d_from_cs(device->cs);
6108 return device->adapter->adapter_ops->adapter_acquire_context(device, texture, sub_resource_idx);
6111 static inline void context_release(struct wined3d_context *context)
6113 context->device->adapter->adapter_ops->adapter_release_context(context);
6116 static inline float wined3d_get_float_state(const struct wined3d_state *state, enum wined3d_render_state rs)
6118 union
6120 DWORD d;
6121 float f;
6123 tmpvalue;
6125 tmpvalue.d = state->render_states[rs];
6126 return tmpvalue.f;
6129 static inline void *wined3d_context_map_bo_address(struct wined3d_context *context,
6130 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
6132 return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, map_flags);
6135 static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
6136 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
6138 context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, range_count, ranges);
6141 static inline void wined3d_context_copy_bo_address(struct wined3d_context *context,
6142 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size)
6144 context->device->adapter->adapter_ops->adapter_copy_bo_address(context, dst, src, size);
6147 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk *context_vk,
6148 struct wined3d_bo_vk *bo)
6150 bo->command_buffer_id = context_vk->current_command_buffer.id;
6153 static inline void wined3d_context_vk_reference_image(const struct wined3d_context_vk *context_vk,
6154 struct wined3d_image_vk *image)
6156 image->command_buffer_id = context_vk->current_command_buffer.id;
6159 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk *context_vk,
6160 struct wined3d_texture_vk *texture_vk)
6162 wined3d_context_vk_reference_image(context_vk, &texture_vk->image);
6165 static inline void wined3d_context_vk_reference_resource(const struct wined3d_context_vk *context_vk,
6166 struct wined3d_resource *resource)
6168 if (resource->type == WINED3D_RTYPE_BUFFER)
6169 wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
6170 else
6171 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
6174 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk *context_vk,
6175 struct wined3d_query_vk *query_vk)
6177 query_vk->command_buffer_id = context_vk->current_command_buffer.id;
6180 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk *context_vk,
6181 struct wined3d_sampler_vk *sampler_vk)
6183 sampler_vk->command_buffer_id = context_vk->current_command_buffer.id;
6186 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk *context_vk,
6187 struct wined3d_rendertarget_view_vk *rtv_vk)
6189 wined3d_context_vk_reference_resource(context_vk, rtv_vk->v.resource);
6190 rtv_vk->command_buffer_id = context_vk->current_command_buffer.id;
6193 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk *context_vk,
6194 struct wined3d_shader_resource_view_vk *srv_vk)
6196 wined3d_context_vk_reference_resource(context_vk, srv_vk->v.resource);
6197 srv_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
6200 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk *context_vk,
6201 struct wined3d_unordered_access_view_vk *uav_vk)
6203 wined3d_context_vk_reference_resource(context_vk, uav_vk->v.resource);
6204 uav_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
6207 static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view *dsv,
6208 const struct wined3d_format *srv_format)
6210 return !srv_format || (srv_format->red_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_DEPTH))
6211 || (srv_format->green_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_STENCIL));
6214 static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture *texture)
6216 return texture->resource.type == WINED3D_RTYPE_TEXTURE_3D ? texture->resource.depth : texture->layer_count;
6219 static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view *srv)
6221 struct wined3d_texture *texture;
6223 if (srv->resource->type == WINED3D_RTYPE_BUFFER)
6224 return TRUE;
6226 if (srv->desc.u.texture.layer_idx || srv->desc.u.texture.level_idx)
6227 return FALSE;
6229 texture = texture_from_resource(srv->resource);
6230 return srv->desc.u.texture.level_count == texture->level_count
6231 && srv->desc.u.texture.layer_count == wined3d_bind_layer_count(texture);
6234 static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view *rtv)
6236 struct wined3d_texture *texture;
6238 if (rtv->resource->type == WINED3D_RTYPE_BUFFER)
6239 return TRUE;
6241 if (rtv->sub_resource_idx)
6242 return FALSE;
6244 texture = texture_from_resource(rtv->resource);
6245 return texture->level_count == 1 && rtv->layer_count == wined3d_bind_layer_count(texture);
6248 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv)
6250 ++srv->resource->srv_bind_count_device;
6253 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view *srv)
6255 --srv->resource->srv_bind_count_device;
6258 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *rtv)
6260 ++rtv->resource->rtv_bind_count_device;
6263 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view *rtv)
6265 --rtv->resource->rtv_bind_count_device;
6268 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view *rtv,
6269 const struct wined3d_shader_resource_view *srv)
6271 if (rtv->resource != srv->resource)
6272 return false;
6274 if (wined3d_srv_all_subresources(srv) || wined3d_rtv_all_subresources(rtv))
6275 return true;
6277 return rtv->sub_resource_idx >= srv->desc.u.texture.level_idx
6278 && rtv->sub_resource_idx < srv->desc.u.texture.level_idx + srv->desc.u.texture.level_count
6279 && rtv->layer_count >= srv->desc.u.texture.layer_idx;
6282 static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state *state,
6283 const struct wined3d_shader_resource_view *srv)
6285 unsigned int i;
6287 if (!srv->resource->rtv_bind_count_device)
6288 return false;
6290 for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
6292 const struct wined3d_rendertarget_view *rtv;
6294 if ((rtv = state->fb.render_targets[i]) && wined3d_rtv_overlaps_srv(rtv, srv))
6295 return true;
6298 return false;
6301 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *vp, float *min_z, float *max_z)
6303 *min_z = vp->min_z;
6305 /* The magic constant is derived from tests. */
6306 *max_z = max(vp->max_z, vp->min_z + 0.001f);
6309 static inline BOOL wined3d_bitmap_clear(uint32_t *map, unsigned int idx)
6311 return map[idx >> 5] &= ~(1u << (idx & 0x1f));
6314 static inline BOOL wined3d_bitmap_set(uint32_t *map, unsigned int idx)
6316 return map[idx >> 5] |= (1u << (idx & 0x1f));
6319 static inline BOOL wined3d_bitmap_is_set(const uint32_t *map, unsigned int idx)
6321 return map[idx >> 5] & (1u << (idx & 0x1f));
6324 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap, unsigned int bit_count,
6325 unsigned int start, uint32_t xor_mask)
6327 const unsigned int word_bit_count = sizeof(*bitmap) * CHAR_BIT;
6328 const uint32_t *ptr, *end_ptr;
6329 uint32_t map, mask;
6331 assert(bit_count < word_bit_count || !(bit_count % word_bit_count));
6333 ptr = bitmap + start / word_bit_count;
6334 end_ptr = bitmap + (bit_count + word_bit_count - 1) / word_bit_count;
6336 if (ptr >= end_ptr)
6337 return ~0u;
6339 mask = ~0u << start % word_bit_count;
6340 map = (*ptr ^ xor_mask) & mask;
6341 while (!map)
6343 if (++ptr == end_ptr)
6344 return ~0u;
6345 map = *ptr ^ xor_mask;
6347 return (ptr - bitmap) * word_bit_count + wined3d_bit_scan(&map);
6350 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6352 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, 0);
6355 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6357 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, ~0u);
6360 static inline BOOL wined3d_bitmap_get_range(const DWORD *bitmap, unsigned int bit_count,
6361 unsigned int start, struct wined3d_range *range)
6363 unsigned int range_start, range_end;
6365 range_start = wined3d_bitmap_ffs(bitmap, bit_count, start);
6366 if (range_start == ~0u)
6367 return FALSE;
6369 range_end = wined3d_bitmap_ffz(bitmap, bit_count, range_start + 1);
6370 if (range_end == ~0u)
6371 range_end = bit_count;
6373 range->offset = range_start;
6374 range->size = range_end - range_start;
6375 return TRUE;
6378 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6380 return wined3d_bitmap_is_set(context->dirty_graphics_states, state_id);
6383 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6385 return wined3d_bitmap_is_set(context->dirty_compute_states, state_id - STATE_COMPUTE_OFFSET);
6388 static inline bool isStateDirty(const struct wined3d_context *context, unsigned int state_id)
6390 return wined3d_context_is_graphics_state_dirty(context, state_id);
6393 static inline VkImageAspectFlags vk_aspect_mask_from_format(const struct wined3d_format *format)
6395 VkImageAspectFlags mask = 0;
6397 if (format->depth_size)
6398 mask |= VK_IMAGE_ASPECT_DEPTH_BIT;
6399 if (format->stencil_size)
6400 mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
6401 if (!mask || format->red_size || format->green_size || format->blue_size || format->alpha_size)
6402 mask |= VK_IMAGE_ASPECT_COLOR_BIT;
6404 return mask;
6407 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t)
6409 return t == WINED3D_PT_POINTLIST
6410 || t == WINED3D_PT_LINELIST
6411 || t == WINED3D_PT_TRIANGLELIST
6412 || t == WINED3D_PT_LINELIST_ADJ
6413 || t == WINED3D_PT_TRIANGLELIST_ADJ
6414 || t == WINED3D_PT_PATCH;
6417 static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl *context_gl, struct wined3d_bo_gl *bo_gl)
6419 struct wined3d_device_gl *device_gl = wined3d_device_gl(context_gl->c.device);
6421 bo_gl->command_fence_id = device_gl->current_fence_id;
6424 static inline bool wined3d_map_persistent(void)
6426 return sizeof(void *) >= sizeof(uint64_t);
6429 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6430 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6432 extern CRITICAL_SECTION wined3d_command_cs;
6434 #endif