2 * IDirect3DResource8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 /* IDirect3DResource IUnknown parts follow: */
36 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
, REFIID riid
, LPVOID
*ppobj
)
38 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)) {
43 IDirect3DVertexBuffer8Impl_AddRef(iface
);
48 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
52 ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
) {
53 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
54 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
58 ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
) {
59 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
60 ULONG ref
= --This
->ref
;
61 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
63 if (NULL
!= This
->allocatedMemory
) HeapFree(GetProcessHeap(), 0, This
->allocatedMemory
);
64 HeapFree(GetProcessHeap(), 0, This
);
69 /* IDirect3DResource Interface follow: */
70 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
) {
71 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
72 TRACE("(%p) : returning %p\n", This
, This
->Device
);
73 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
74 IDirect3DDevice8Impl_AddRef(*ppDevice
);
77 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
78 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
79 FIXME("(%p) : stub\n", This
); return D3D_OK
;
81 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
82 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
83 FIXME("(%p) : stub\n", This
); return D3D_OK
;
85 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
) {
86 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
87 FIXME("(%p) : stub\n", This
); return D3D_OK
;
89 DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
) {
90 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
91 FIXME("(%p) : stub\n", This
); return D3D_OK
;
93 DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
) {
94 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
95 FIXME("(%p) : stub\n", This
); return D3D_OK
;
97 void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
) {
98 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
99 FIXME("(%p) : stub\n", This
);
101 D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
) {
102 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
103 TRACE("(%p) : returning %d\n", This
, This
->ResourceType
);
104 return This
->ResourceType
;
107 /* IDirect3DVertexBuffer8 */
108 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) {
109 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
110 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This
, This
->allocatedMemory
+ OffsetToLock
, This
->allocatedMemory
, OffsetToLock
);
111 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
112 *ppbData
= This
->allocatedMemory
+ OffsetToLock
;
115 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
) {
116 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
117 TRACE("(%p) : stub\n", This
);
120 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
) {
121 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
123 TRACE("(%p)\n", This
);
124 pDesc
->Format
= This
->currentDesc
.Format
;
125 pDesc
->Type
= This
->currentDesc
.Type
;
126 pDesc
->Usage
= This
->currentDesc
.Usage
;
127 pDesc
->Pool
= This
->currentDesc
.Pool
;
128 pDesc
->Size
= This
->currentDesc
.Size
;
129 pDesc
->FVF
= This
->currentDesc
.FVF
;
133 IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
135 IDirect3DVertexBuffer8Impl_QueryInterface
,
136 IDirect3DVertexBuffer8Impl_AddRef
,
137 IDirect3DVertexBuffer8Impl_Release
,
138 IDirect3DVertexBuffer8Impl_GetDevice
,
139 IDirect3DVertexBuffer8Impl_SetPrivateData
,
140 IDirect3DVertexBuffer8Impl_GetPrivateData
,
141 IDirect3DVertexBuffer8Impl_FreePrivateData
,
142 IDirect3DVertexBuffer8Impl_SetPriority
,
143 IDirect3DVertexBuffer8Impl_GetPriority
,
144 IDirect3DVertexBuffer8Impl_PreLoad
,
145 IDirect3DVertexBuffer8Impl_GetType
,
146 IDirect3DVertexBuffer8Impl_Lock
,
147 IDirect3DVertexBuffer8Impl_Unlock
,
148 IDirect3DVertexBuffer8Impl_GetDesc