kernelbase: Use nameless unions/structs for loader data.
[wine.git] / libs / vkd3d / Makefile.in
blob0ed4e27ad836c36560f1a576b00aaa41f79af42d
1 EXTLIB = libvkd3d.a
2 EXTRAINCL = $(VKD3D_PE_CFLAGS) -I$(srcdir)/include/private -I$(srcdir)/libs/vkd3d -I$(srcdir)/libs/vkd3d-shader
3 EXTRADEFS = \
4 -DWINE_NO_NAMELESS_EXTENSION \
5 -DCONST_VTABLE \
6 -DLIBVKD3D_SOURCE \
7 -DLIBVKD3D_SHADER_SOURCE \
8 -DLIBVKD3D_UTILS_SOURCE
10 SOURCES = \
11 libs/vkd3d-common/blob.c \
12 libs/vkd3d-common/debug.c \
13 libs/vkd3d-common/error.c \
14 libs/vkd3d-common/memory.c \
15 libs/vkd3d-common/utf8.c \
16 libs/vkd3d-shader/checksum.c \
17 libs/vkd3d-shader/d3dbc.c \
18 libs/vkd3d-shader/dxbc.c \
19 libs/vkd3d-shader/glsl.c \
20 libs/vkd3d-shader/hlsl.c \
21 libs/vkd3d-shader/hlsl.l \
22 libs/vkd3d-shader/hlsl.y \
23 libs/vkd3d-shader/hlsl_codegen.c \
24 libs/vkd3d-shader/hlsl_constant_ops.c \
25 libs/vkd3d-shader/hlsl_sm1.c \
26 libs/vkd3d-shader/hlsl_sm4.c \
27 libs/vkd3d-shader/preproc.l \
28 libs/vkd3d-shader/preproc.y \
29 libs/vkd3d-shader/spirv.c \
30 libs/vkd3d-shader/trace.c \
31 libs/vkd3d-shader/vkd3d_shader_main.c \
32 libs/vkd3d/command.c \
33 libs/vkd3d/device.c \
34 libs/vkd3d/resource.c \
35 libs/vkd3d/state.c \
36 libs/vkd3d/utils.c \
37 libs/vkd3d/vkd3d_main.c