kernelbase: Use nameless unions/structs for loader data.
[wine.git] / dlls / ddraw / ddraw.c
blobbaa3219ae4748266e17c26153be6cddad52a605b
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "ddraw_private.h"
25 #include "ddrawi.h"
26 #include "d3dhal.h"
28 #include "wine/exception.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
32 static const struct ddraw *exclusive_ddraw;
33 static HWND exclusive_window;
35 /* Device identifier. Don't relay it to WineD3D */
36 static const DDDEVICEIDENTIFIER2 deviceidentifier =
38 "vga.dll", /* default 2D driver */
39 "DirectDraw HAL",
40 { { 0x00010001, 0x00010001 } },
41 0, 0, 0, 0,
42 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
43 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
47 static struct enum_device_entry
49 char interface_name[100];
50 char device_name[100];
51 const GUID *device_guid;
52 DWORD unsupported_caps;
53 } device_list7[] =
55 /* T&L HAL device */
57 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
58 "Wine D3D7 T&L HAL",
59 &IID_IDirect3DTnLHalDevice,
63 /* HAL device */
65 "WINE Direct3D7 Hardware acceleration using WineD3D",
66 "Direct3D HAL",
67 &IID_IDirect3DHALDevice,
68 D3DDEVCAPS_HWTRANSFORMANDLIGHT,
71 /* RGB device */
73 "WINE Direct3D7 RGB Software Emulation using WineD3D",
74 "Wine D3D7 RGB",
75 &IID_IDirect3DRGBDevice,
76 D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWRASTERIZATION,
80 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
82 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
84 ddraw_null_wined3d_object_destroyed,
87 static void CDECL ddraw_swapchain_windowed_state_changed(struct wined3d_swapchain_state_parent *parent,
88 BOOL windowed)
90 TRACE("parent %p, windowed %d.\n", parent, windowed);
93 static const struct wined3d_swapchain_state_parent_ops ddraw_swapchain_state_parent_ops =
95 ddraw_swapchain_windowed_state_changed,
98 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
103 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
108 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
113 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
118 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
120 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
123 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
125 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
128 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
130 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
133 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
135 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
138 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
140 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
142 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
144 if (!riid)
146 *out = NULL;
147 return DDERR_INVALIDPARAMS;
150 /* The refcount unit test revealed that an IDirect3D7 interface can only
151 * be queried from a DirectDraw object that was created as an IDirectDraw7
152 * interface. The older interfaces can query any IDirect3D version except
153 * 7, because they are all initially created as IDirectDraw. This isn't
154 * really crucial behavior, and messy to implement with the common
155 * creation function, so it has been left out here. */
156 if (IsEqualGUID(&IID_IDirectDraw7, riid)
157 || IsEqualGUID(&IID_IUnknown, riid))
159 *out = &ddraw->IDirectDraw7_iface;
160 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
162 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
164 *out = &ddraw->IDirectDraw4_iface;
165 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
167 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
169 *out = &ddraw->IDirectDraw2_iface;
170 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
172 else if (IsEqualGUID(&IID_IDirectDraw, riid))
174 *out = &ddraw->IDirectDraw_iface;
175 TRACE("Returning IDirectDraw interface %p.\n", *out);
177 else if (IsEqualGUID(&IID_IDirect3D7, riid))
179 ddraw->d3dversion = 7;
180 *out = &ddraw->IDirect3D7_iface;
181 TRACE("Returning Direct3D7 interface %p.\n", *out);
183 else if (IsEqualGUID(&IID_IDirect3D3, riid))
185 ddraw->d3dversion = 3;
186 *out = &ddraw->IDirect3D3_iface;
187 TRACE("Returning Direct3D3 interface %p.\n", *out);
189 else if (IsEqualGUID(&IID_IDirect3D2, riid))
191 ddraw->d3dversion = 2;
192 *out = &ddraw->IDirect3D2_iface;
193 TRACE("Returning Direct3D2 interface %p.\n", *out);
195 else if (IsEqualGUID(&IID_IDirect3D, riid))
197 ddraw->d3dversion = 1;
198 *out = &ddraw->IDirect3D_iface;
199 TRACE("Returning Direct3D interface %p.\n", *out);
201 /* Unknown interface */
202 else
204 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
205 *out = NULL;
206 return E_NOINTERFACE;
209 IUnknown_AddRef((IUnknown *)*out);
210 return S_OK;
213 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
215 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
217 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
219 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
222 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
224 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
226 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
228 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
231 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
233 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
235 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
237 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
240 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
242 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
244 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
246 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
249 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
251 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
260 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
269 struct ddraw *ddraw = impl_from_IDirect3D(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
276 /*****************************************************************************
277 * IDirectDraw7::AddRef
279 * Increases the interfaces refcount, basically
281 * DDraw refcounting is a bit tricky. The different DirectDraw interface
282 * versions have individual refcounts, but the IDirect3D interfaces do not.
283 * All interfaces are from one object, that means calling QueryInterface on an
284 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
285 * ddraw object.
287 * That means all AddRef and Release implementations of IDirectDrawX work
288 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
289 * except of IDirect3D7 which thunks to IDirectDraw7
291 * Returns: The new refcount
293 *****************************************************************************/
294 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
296 struct ddraw *This = impl_from_IDirectDraw7(iface);
297 ULONG ref = InterlockedIncrement(&This->ref7);
299 TRACE("%p increasing refcount to %lu.\n", This, ref);
301 if(ref == 1) InterlockedIncrement(&This->numIfaces);
303 return ref;
306 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
308 struct ddraw *This = impl_from_IDirectDraw4(iface);
309 ULONG ref = InterlockedIncrement(&This->ref4);
311 TRACE("%p increasing refcount to %lu.\n", This, ref);
313 if (ref == 1) InterlockedIncrement(&This->numIfaces);
315 return ref;
318 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
320 struct ddraw *This = impl_from_IDirectDraw2(iface);
321 ULONG ref = InterlockedIncrement(&This->ref2);
323 TRACE("%p increasing refcount to %lu.\n", This, ref);
325 if (ref == 1) InterlockedIncrement(&This->numIfaces);
327 return ref;
330 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
332 struct ddraw *This = impl_from_IDirectDraw(iface);
333 ULONG ref = InterlockedIncrement(&This->ref1);
335 TRACE("%p increasing refcount to %lu.\n", This, ref);
337 if (ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
344 struct ddraw *This = impl_from_IDirect3D7(iface);
346 TRACE("iface %p.\n", iface);
348 return ddraw7_AddRef(&This->IDirectDraw7_iface);
351 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
353 struct ddraw *This = impl_from_IDirect3D3(iface);
355 TRACE("iface %p.\n", iface);
357 return ddraw1_AddRef(&This->IDirectDraw_iface);
360 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
362 struct ddraw *This = impl_from_IDirect3D2(iface);
364 TRACE("iface %p.\n", iface);
366 return ddraw1_AddRef(&This->IDirectDraw_iface);
369 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
371 struct ddraw *This = impl_from_IDirect3D(iface);
373 TRACE("iface %p.\n", iface);
375 return ddraw1_AddRef(&This->IDirectDraw_iface);
378 static void ddraw_destroy_swapchain(struct ddraw *ddraw)
380 unsigned int i;
382 TRACE("Destroying the swapchain.\n");
384 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
386 for (i = 0; i < ddraw->numConvertedDecls; ++i)
388 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
390 heap_free(ddraw->decls);
391 ddraw->numConvertedDecls = 0;
393 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
394 ddraw->wined3d_swapchain = NULL;
396 /* Free the d3d window if one was created. */
397 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
399 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
400 DestroyWindow(ddraw->d3d_window);
401 ddraw->d3d_window = 0;
404 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
406 ddraw_set_swapchain_window(ddraw, NULL);
408 TRACE("Swapchain destroyed.\n");
411 /*****************************************************************************
412 * ddraw_destroy
414 * Destroys a ddraw object if all refcounts are 0. This is to share code
415 * between the IDirectDrawX::Release functions
417 * Params:
418 * This: DirectDraw object to destroy
420 *****************************************************************************/
421 static void ddraw_destroy(struct ddraw *This)
423 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
424 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
426 /* Destroy the device window if we created one */
427 if(This->devicewindow != 0)
429 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
430 DestroyWindow(This->devicewindow);
431 This->devicewindow = 0;
434 wined3d_mutex_lock();
435 list_remove(&This->ddraw_list_entry);
436 wined3d_mutex_unlock();
438 if (This->wined3d_swapchain)
439 ddraw_destroy_swapchain(This);
440 wined3d_stateblock_decref(This->state);
441 wined3d_device_decref(This->wined3d_device);
442 wined3d_decref(This->wined3d);
444 if (This->d3ddevice)
445 This->d3ddevice->ddraw = NULL;
447 /* Now free the object */
448 heap_free(This);
451 /*****************************************************************************
452 * IDirectDraw7::Release
454 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
456 * Returns: The new refcount
457 *****************************************************************************/
458 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
460 struct ddraw *This = impl_from_IDirectDraw7(iface);
461 ULONG ref = InterlockedDecrement(&This->ref7);
463 TRACE("%p decreasing refcount to %lu.\n", This, ref);
465 if (!ref && !InterlockedDecrement(&This->numIfaces))
466 ddraw_destroy(This);
468 return ref;
471 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
473 struct ddraw *This = impl_from_IDirectDraw4(iface);
474 ULONG ref = InterlockedDecrement(&This->ref4);
476 TRACE("%p decreasing refcount to %lu.\n", This, ref);
478 if (!ref && !InterlockedDecrement(&This->numIfaces))
479 ddraw_destroy(This);
481 return ref;
484 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
486 struct ddraw *This = impl_from_IDirectDraw2(iface);
487 ULONG ref = InterlockedDecrement(&This->ref2);
489 TRACE("%p decreasing refcount to %lu.\n", This, ref);
491 if (!ref && !InterlockedDecrement(&This->numIfaces))
492 ddraw_destroy(This);
494 return ref;
497 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
499 struct ddraw *This = impl_from_IDirectDraw(iface);
500 ULONG ref = InterlockedDecrement(&This->ref1);
502 TRACE("%p decreasing refcount to %lu.\n", This, ref);
504 if (!ref && !InterlockedDecrement(&This->numIfaces))
505 ddraw_destroy(This);
507 return ref;
510 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
512 struct ddraw *This = impl_from_IDirect3D7(iface);
514 TRACE("iface %p.\n", iface);
516 return ddraw7_Release(&This->IDirectDraw7_iface);
519 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
521 struct ddraw *This = impl_from_IDirect3D3(iface);
523 TRACE("iface %p.\n", iface);
525 return ddraw1_Release(&This->IDirectDraw_iface);
528 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
530 struct ddraw *This = impl_from_IDirect3D2(iface);
532 TRACE("iface %p.\n", iface);
534 return ddraw1_Release(&This->IDirectDraw_iface);
537 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
539 struct ddraw *This = impl_from_IDirect3D(iface);
541 TRACE("iface %p.\n", iface);
543 return ddraw1_Release(&This->IDirectDraw_iface);
546 /*****************************************************************************
547 * IDirectDraw methods
548 *****************************************************************************/
550 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
552 /* FIXME: This looks wrong, exclusive mode should imply a destination
553 * window. */
554 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
556 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
557 return DDERR_HWNDALREADYSET;
560 ddraw->focuswindow = window;
562 return DD_OK;
565 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw, HWND window,
566 DWORD cooplevel, struct wined3d_swapchain **wined3d_swapchain)
568 struct wined3d_swapchain_desc swapchain_desc;
569 struct wined3d_display_mode mode;
570 HRESULT hr;
572 TRACE("ddraw %p.\n", ddraw);
574 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
576 ERR("Failed to get display mode.\n");
577 return hr;
580 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
581 swapchain_desc.output = ddraw->wined3d_output;
582 swapchain_desc.backbuffer_width = mode.width;
583 swapchain_desc.backbuffer_height = mode.height;
584 swapchain_desc.backbuffer_format = mode.format_id;
585 swapchain_desc.backbuffer_bind_flags = 0;
586 swapchain_desc.backbuffer_count = 1;
587 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
588 swapchain_desc.device_window = window;
589 swapchain_desc.windowed = !(cooplevel & DDSCL_FULLSCREEN);
590 swapchain_desc.flags = WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH | WINED3D_SWAPCHAIN_IMPLICIT;
592 if ((cooplevel & DDSCL_NOWINDOWCHANGES) || window != GetForegroundWindow())
593 swapchain_desc.flags |= WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES;
595 if (ddraw->flags & DDRAW_NO3D)
596 return wined3d_swapchain_create(ddraw->wined3d_device, &swapchain_desc,
597 &ddraw->state_parent, NULL, &ddraw_null_wined3d_parent_ops, wined3d_swapchain);
599 if (!window || window == GetDesktopWindow())
601 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
602 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
603 NULL, NULL, NULL, NULL);
604 if (!window)
606 ERR("Failed to create window, last error %#lx.\n", GetLastError());
607 return E_FAIL;
610 ShowWindow(window, SW_HIDE); /* Just to be sure */
611 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
613 swapchain_desc.device_window = window;
615 else
617 TRACE("Using existing window %p for Direct3D rendering.\n", window);
619 ddraw->d3d_window = window;
621 /* Set this NOW, otherwise creating the depth stencil surface will cause a
622 * recursive loop until ram or emulated video memory is full. */
623 ddraw->flags |= DDRAW_D3D_INITIALIZED;
624 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, &swapchain_desc,
625 &ddraw->state_parent, NULL, &ddraw_null_wined3d_parent_ops, wined3d_swapchain)))
627 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
628 DestroyWindow(window);
629 ddraw->d3d_window = NULL;
630 return hr;
633 ddraw->declArraySize = 2;
634 if (!(ddraw->decls = heap_alloc_zero(ddraw->declArraySize * sizeof(*ddraw->decls))))
636 ERR("Error allocating an array for the converted vertex decls.\n");
637 ddraw->declArraySize = 0;
638 wined3d_swapchain_decref(*wined3d_swapchain);
639 DestroyWindow(window);
640 ddraw->d3d_window = NULL;
641 return E_OUTOFMEMORY;
644 TRACE("Successfully initialized 3D.\n");
646 return DD_OK;
649 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, DWORD cooplevel)
651 HRESULT hr;
653 if (ddraw->wined3d_swapchain)
655 ERR("Swapchain already created.\n");
656 return E_FAIL;
659 if (FAILED(hr = ddraw_attach_d3d_device(ddraw, window, cooplevel, &ddraw->wined3d_swapchain)))
661 ERR("Failed to create swapchain, hr %#lx.\n", hr);
662 return hr;
664 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
666 ddraw_set_swapchain_window(ddraw, window);
668 if (ddraw->primary && ddraw->primary->palette)
669 wined3d_swapchain_set_palette(ddraw->wined3d_swapchain, ddraw->primary->palette->wined3d_palette);
671 return DD_OK;
674 /*****************************************************************************
675 * IDirectDraw7::RestoreDisplayMode
677 * Restores the display mode to what it was at creation time. Basically.
679 * Returns
680 * DD_OK on success
681 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
683 *****************************************************************************/
684 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
686 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
687 struct wined3d_display_mode mode;
688 RECT clip_rect;
689 HRESULT hr;
691 TRACE("iface %p.\n", iface);
693 wined3d_mutex_lock();
695 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
697 wined3d_mutex_unlock();
698 return DD_OK;
701 if (exclusive_ddraw && exclusive_ddraw != ddraw)
703 wined3d_mutex_unlock();
704 return DDERR_NOEXCLUSIVEMODE;
707 if (SUCCEEDED(hr = wined3d_restore_display_modes(ddraw->wined3d)))
709 ddraw->flags &= ~DDRAW_RESTORE_MODE;
710 if (ddraw->cooperative_level & DDSCL_EXCLUSIVE &&
711 SUCCEEDED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
713 SetRect(&clip_rect, 0, 0, mode.width, mode.height);
714 ClipCursor(&clip_rect);
718 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
720 wined3d_mutex_unlock();
722 return hr;
725 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
727 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
729 TRACE("iface %p.\n", iface);
731 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
734 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
736 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
738 TRACE("iface %p.\n", iface);
740 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
743 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
745 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
747 TRACE("iface %p.\n", iface);
749 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
752 /*****************************************************************************
753 * IDirectDraw7::SetCooperativeLevel
755 * Sets the cooperative level for the DirectDraw object, and the window
756 * assigned to it. The cooperative level determines the general behavior
757 * of the DirectDraw application
759 * Warning: This is quite tricky, as it's not really documented which
760 * cooperative levels can be combined with each other. If a game fails
761 * after this function, try to check the cooperative levels passed on
762 * Windows, and if it returns something different.
764 * If you think that this function caused the failure because it writes a
765 * fixme, be sure to run again with a +ddraw trace.
767 * What is known about cooperative levels (See the ddraw modes test):
768 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
769 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
770 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
771 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
772 * DDSCL_EXCLUSIVE can be activated.
773 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
774 * DDSCL_CREATEDEVICEWINDOW.
776 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
777 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
778 * DDSCL_SETFOCUSWINDOW (partially),
779 * DDSCL_MULTITHREADED (work in progress)
780 * DDSCL_FPUPRESERVE (see device.c)
782 * Unsure about this: DDSCL_FPUSETUP
784 * These don't seem very important for wine:
785 * DDSCL_ALLOWREBOOT, DDSCL_ALLOWMODEX
787 * Returns:
788 * DD_OK if the cooperative level was set successfully
789 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
790 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
791 * (Probably others too, have to investigate)
793 *****************************************************************************/
794 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
795 DWORD cooplevel, BOOL restore_mode_on_normal)
797 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
798 struct wined3d_stateblock *stateblock;
799 BOOL restore_state = FALSE;
800 RECT clip_rect;
801 HRESULT hr;
803 TRACE("ddraw %p, window %p, flags %#lx, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
804 restore_mode_on_normal);
805 DDRAW_dump_cooperativelevel(cooplevel);
807 wined3d_mutex_lock();
809 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
811 WARN("Recursive call, returning DD_OK.\n");
812 hr = DD_OK;
813 goto done;
815 ddraw->flags |= DDRAW_SCL_RECURSIVE;
817 /* Tests suggest that we need one of them: */
818 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
819 DDSCL_NORMAL |
820 DDSCL_EXCLUSIVE )))
822 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
823 hr = DDERR_INVALIDPARAMS;
824 goto done;
827 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
829 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
830 hr = DDERR_INVALIDPARAMS;
831 goto done;
834 /* Handle those levels first which set various hwnds */
835 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
837 /* This isn't compatible with a lot of flags */
838 if (cooplevel & (DDSCL_MULTITHREADED
839 | DDSCL_FPUSETUP
840 | DDSCL_FPUPRESERVE
841 | DDSCL_ALLOWREBOOT
842 | DDSCL_ALLOWMODEX
843 | DDSCL_SETDEVICEWINDOW
844 | DDSCL_NORMAL
845 | DDSCL_EXCLUSIVE
846 | DDSCL_FULLSCREEN))
848 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
849 hr = DDERR_INVALIDPARAMS;
850 goto done;
853 hr = ddraw_set_focus_window(ddraw, window);
854 goto done;
857 if (cooplevel & DDSCL_EXCLUSIVE)
859 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
861 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
862 hr = DDERR_INVALIDPARAMS;
863 goto done;
866 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
868 HWND device_window;
870 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
872 WARN("No focus window set.\n");
873 hr = DDERR_NOFOCUSWINDOW;
874 goto done;
877 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
878 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
879 NULL, NULL, NULL, NULL);
880 if (!device_window)
882 ERR("Failed to create window, last error %#lx.\n", GetLastError());
883 hr = E_FAIL;
884 goto done;
887 ShowWindow(device_window, SW_SHOW);
888 TRACE("Created a device window %p.\n", device_window);
890 /* Native apparently leaks the created device window if setting the
891 * focus window below fails. */
892 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
893 ddraw->devicewindow = device_window;
895 if (cooplevel & DDSCL_SETFOCUSWINDOW)
897 if (!window)
899 hr = DDERR_NOHWND;
900 goto done;
903 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
904 goto done;
907 window = device_window;
910 else
912 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
913 DestroyWindow(ddraw->devicewindow);
914 ddraw->devicewindow = NULL;
915 ddraw->focuswindow = NULL;
918 if ((cooplevel & DDSCL_EXCLUSIVE) && exclusive_window != window)
920 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
921 exclusive_window = window;
924 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
925 wined3d_device_set_multithreaded(ddraw->wined3d_device);
927 if (ddraw->wined3d_swapchain)
929 if (!(ddraw->flags & DDRAW_NO3D))
931 restore_state = TRUE;
933 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device,
934 ddraw->state, WINED3D_SBT_ALL, &stateblock)))
936 ERR("Failed to create stateblock, hr %#lx.\n", hr);
937 goto done;
940 rtv = wined3d_device_context_get_rendertarget_view(ddraw->immediate_context, 0);
941 /* Rendering to the wined3d frontbuffer. */
942 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
943 rtv = NULL;
944 else if (rtv)
945 wined3d_rendertarget_view_incref(rtv);
947 if ((dsv = wined3d_device_context_get_depth_stencil_view(ddraw->immediate_context)))
948 wined3d_rendertarget_view_incref(dsv);
951 ddraw_destroy_swapchain(ddraw);
954 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, cooplevel)))
955 ERR("Failed to create swapchain, hr %#lx.\n", hr);
957 if (restore_state)
959 if (dsv)
961 wined3d_device_context_set_depth_stencil_view(ddraw->immediate_context, dsv);
962 wined3d_rendertarget_view_decref(dsv);
965 if (rtv)
967 wined3d_device_context_set_rendertarget_views(ddraw->immediate_context, 0, 1, &rtv, FALSE);
968 wined3d_rendertarget_view_decref(rtv);
971 wined3d_stateblock_apply(stateblock, ddraw->state);
972 wined3d_stateblock_decref(stateblock);
975 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
977 /* When going from exclusive mode to normal, ddraw removes the
978 topmost bit unless the DDSCL_NOWINDOWCHANGES flag is set in
979 this call that sets it to normal, not in the old coop level. */
980 if (!(cooplevel & DDSCL_NOWINDOWCHANGES))
981 SetWindowPos(window, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
983 if (restore_mode_on_normal && FAILED(ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface)))
984 ERR("RestoreDisplayMode failed\n");
985 ClipCursor(NULL);
988 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
989 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
990 wined3d_device_release_focus_window(ddraw->wined3d_device);
992 if ((cooplevel & DDSCL_EXCLUSIVE)
993 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
995 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
996 if (FAILED(hr))
998 ERR("Failed to acquire focus window, hr %#lx.\n", hr);
999 goto done;
1003 if (cooplevel & DDSCL_EXCLUSIVE)
1005 SetRect(&clip_rect, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
1006 ClipCursor(&clip_rect);
1009 /* Unhandled flags */
1010 if (cooplevel & DDSCL_ALLOWREBOOT)
1011 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
1012 if (cooplevel & DDSCL_ALLOWMODEX)
1013 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
1014 if (cooplevel & DDSCL_FPUSETUP)
1015 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
1017 if (cooplevel & DDSCL_EXCLUSIVE)
1018 exclusive_ddraw = ddraw;
1019 else if (exclusive_ddraw == ddraw)
1020 exclusive_ddraw = NULL;
1022 /* Store the cooperative_level */
1023 ddraw->cooperative_level = cooplevel;
1024 ddraw->dest_window = window;
1026 TRACE("SetCooperativeLevel returning DD_OK\n");
1027 hr = DD_OK;
1028 done:
1029 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
1030 wined3d_mutex_unlock();
1032 return hr;
1035 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1037 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1039 TRACE("iface %p, window %p, flags %#lx.\n", iface, window, flags);
1041 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1044 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1046 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1048 TRACE("iface %p, window %p, flags %#lx.\n", iface, window, flags);
1050 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1053 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1055 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1057 TRACE("iface %p, window %p, flags %#lx.\n", iface, window, flags);
1059 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1062 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1064 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1065 HRESULT hr;
1067 TRACE("iface %p, window %p, flags %#lx.\n", iface, window, flags);
1069 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1070 if (SUCCEEDED(hr))
1071 ddraw->flags |= DDRAW_SCL_DDRAW1;
1072 return hr;
1075 /*****************************************************************************
1076 * IDirectDraw7::SetDisplayMode
1078 * Sets the display screen resolution, color depth and refresh frequency
1079 * when in fullscreen mode (in theory).
1080 * Possible return values listed in the SDK suggest that this method fails
1081 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1082 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1083 * It seems to be valid to pass 0 for With and Height, this has to be tested
1084 * It could mean that the current video mode should be left as-is. (But why
1085 * call it then?)
1087 * Params:
1088 * Height, Width: Screen dimension
1089 * BPP: Color depth in Bits per pixel
1090 * Refreshrate: Screen refresh rate
1091 * Flags: Other stuff
1093 * Returns
1094 * DD_OK on success
1096 *****************************************************************************/
1097 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1098 DWORD bpp, DWORD refresh_rate, DWORD flags)
1100 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1101 struct wined3d_display_mode mode;
1102 enum wined3d_format_id format;
1103 RECT clip_rect;
1104 HRESULT hr;
1106 TRACE("iface %p, width %lu, height %lu, bpp %lu, refresh_rate %lu, flags %#lx.\n",
1107 iface, width, height, bpp, refresh_rate, flags);
1109 if (force_refresh_rate != 0)
1111 TRACE("ForceRefreshRate overriding passed-in refresh rate (%lu Hz) to %lu Hz\n",
1112 refresh_rate, force_refresh_rate);
1113 refresh_rate = force_refresh_rate;
1116 wined3d_mutex_lock();
1118 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1120 wined3d_mutex_unlock();
1121 return DDERR_NOEXCLUSIVEMODE;
1124 if (!width || !height)
1126 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1127 wined3d_mutex_unlock();
1128 return DD_OK;
1131 switch (bpp)
1133 case 8: format = WINED3DFMT_P8_UINT; break;
1134 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1135 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1136 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1137 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1138 default: format = WINED3DFMT_UNKNOWN; break;
1141 mode.width = width;
1142 mode.height = height;
1143 mode.refresh_rate = refresh_rate;
1144 mode.format_id = format;
1145 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1147 /* TODO: The possible return values from msdn suggest that the screen mode
1148 * can't be changed if a surface is locked or some drawing is in progress. */
1149 if (SUCCEEDED(hr = wined3d_output_set_display_mode(ddraw->wined3d_output, &mode)))
1151 if (ddraw->primary)
1153 DDSURFACEDESC2 *surface_desc = &ddraw->primary->surface_desc;
1155 if (FAILED(hr = wined3d_swapchain_resize_buffers(ddraw->wined3d_swapchain, 0,
1156 surface_desc->dwWidth, surface_desc->dwHeight, mode.format_id, WINED3D_MULTISAMPLE_NONE, 0)))
1157 ERR("Failed to resize buffers, hr %#lx.\n", hr);
1158 else
1159 ddrawformat_from_wined3dformat(&ddraw->primary->surface_desc.u4.ddpfPixelFormat, mode.format_id);
1161 ddraw->flags |= DDRAW_RESTORE_MODE;
1163 if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
1165 SetRect(&clip_rect, 0, 0, width, height);
1166 ClipCursor(&clip_rect);
1170 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
1172 wined3d_mutex_unlock();
1174 return hr_ddraw_from_wined3d(hr);
1177 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1178 DWORD bpp, DWORD refresh_rate, DWORD flags)
1180 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1182 TRACE("iface %p, width %lu, height %lu, bpp %lu, refresh_rate %lu, flags %#lx.\n",
1183 iface, width, height, bpp, refresh_rate, flags);
1185 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1188 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1189 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1191 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1193 TRACE("iface %p, width %lu, height %lu, bpp %lu, refresh_rate %lu, flags %#lx.\n",
1194 iface, width, height, bpp, refresh_rate, flags);
1196 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1199 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1201 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1203 TRACE("iface %p, width %lu, height %lu, bpp %lu.\n", iface, width, height, bpp);
1205 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1208 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1210 memset(caps1, 0, sizeof(*caps1));
1211 caps1->dwSize = sizeof(*caps1);
1212 caps1->dwFlags = D3DDD_COLORMODEL
1213 | D3DDD_DEVCAPS
1214 | D3DDD_TRANSFORMCAPS
1215 | D3DDD_BCLIPPING
1216 | D3DDD_LIGHTINGCAPS
1217 | D3DDD_LINECAPS
1218 | D3DDD_TRICAPS
1219 | D3DDD_DEVICERENDERBITDEPTH
1220 | D3DDD_DEVICEZBUFFERBITDEPTH
1221 | D3DDD_MAXBUFFERSIZE
1222 | D3DDD_MAXVERTEXCOUNT;
1223 caps1->dcmColorModel = D3DCOLOR_RGB;
1224 caps1->dwDevCaps = caps7->dwDevCaps;
1225 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1226 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1227 caps1->bClipping = TRUE;
1228 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1229 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1230 | D3DLIGHTCAPS_PARALLELPOINT
1231 | D3DLIGHTCAPS_POINT
1232 | D3DLIGHTCAPS_SPOT;
1233 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1234 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1235 caps1->dpcLineCaps = caps7->dpcLineCaps;
1236 caps1->dpcTriCaps = caps7->dpcTriCaps;
1237 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1238 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1239 caps1->dwMaxBufferSize = 0;
1240 caps1->dwMaxVertexCount = 65536;
1241 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1242 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1243 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1244 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1245 caps1->dwMinStippleWidth = 1;
1246 caps1->dwMinStippleHeight = 1;
1247 caps1->dwMaxStippleWidth = 32;
1248 caps1->dwMaxStippleHeight = 32;
1249 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1250 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1251 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1252 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1253 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1254 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1255 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1256 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1257 caps1->dwStencilCaps = caps7->dwStencilCaps;
1258 caps1->dwFVFCaps = caps7->dwFVFCaps;
1259 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1260 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1261 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1264 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1266 struct wined3d_caps wined3d_caps;
1267 HRESULT hr;
1269 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1271 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1273 wined3d_mutex_lock();
1274 hr = wined3d_get_device_caps(ddraw->wined3d_adapter, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1275 wined3d_mutex_unlock();
1276 if (FAILED(hr))
1278 WARN("Failed to get device caps, hr %#lx.\n", hr);
1279 return hr;
1282 caps->dwDevCaps = wined3d_caps.DevCaps;
1283 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1284 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1285 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1286 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1287 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1288 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1289 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1290 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1291 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1292 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1294 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1295 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1297 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1298 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1299 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1300 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1302 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1303 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1304 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1305 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1307 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1308 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1310 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1311 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1313 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1314 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1316 /* Remove all non-d3d7 caps */
1317 caps->dwDevCaps &= (
1318 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1319 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1320 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1321 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1322 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1323 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1324 D3DDEVCAPS_HWRASTERIZATION);
1326 caps->dwStencilCaps &= (
1327 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1328 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1329 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1331 /* FVF caps ?*/
1333 caps->dwTextureOpCaps &= (
1334 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1335 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1336 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1337 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1338 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1339 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1340 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1341 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1343 caps->dwVertexProcessingCaps &= (
1344 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1345 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1347 caps->dpcLineCaps.dwMiscCaps &= (
1348 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1349 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1350 D3DPMISCCAPS_CULLCCW);
1352 caps->dpcLineCaps.dwRasterCaps &= (
1353 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1354 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1355 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1356 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1357 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS |
1358 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1359 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1360 D3DPRASTERCAPS_ZFOG | WINED3DPRASTERCAPS_DEPTHBIAS);
1361 if (caps->dpcLineCaps.dwRasterCaps & WINED3DPRASTERCAPS_DEPTHBIAS)
1362 caps->dpcLineCaps.dwRasterCaps = (caps->dpcLineCaps.dwRasterCaps | D3DPRASTERCAPS_ZBIAS)
1363 & ~WINED3DPRASTERCAPS_DEPTHBIAS;
1364 if (wined3d_caps.LineCaps & WINED3DLINECAPS_ANTIALIAS)
1365 caps->dpcLineCaps.dwRasterCaps |= D3DPRASTERCAPS_ANTIALIASEDGES;
1367 caps->dpcLineCaps.dwZCmpCaps &= (
1368 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1369 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1370 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1372 caps->dpcLineCaps.dwSrcBlendCaps &= (
1373 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1374 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1375 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1376 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1377 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1379 caps->dpcLineCaps.dwDestBlendCaps &= (
1380 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1381 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1382 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1383 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1384 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1386 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1387 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1388 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1389 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1391 caps->dpcLineCaps.dwShadeCaps &= (
1392 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1393 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1394 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1395 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1396 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1397 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1398 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1400 caps->dpcLineCaps.dwTextureCaps &= (
1401 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1402 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1403 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1404 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1406 caps->dpcLineCaps.dwTextureFilterCaps &= (
1407 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1408 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1409 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1410 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1411 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1412 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1414 caps->dpcLineCaps.dwTextureAddressCaps &= (
1415 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1416 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1418 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1420 /* DirectX7 always has the np2 flag set, no matter what the card
1421 * supports. Some old games (Rollcage) check the caps incorrectly.
1422 * If wined3d supports nonpow2 textures it also has np2 conditional
1423 * support. */
1424 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1427 /* Fill the missing members, and do some fixup */
1428 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1429 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1430 | D3DPTBLENDCAPS_MODULATEMASK
1431 | D3DPTBLENDCAPS_COPY
1432 | D3DPTBLENDCAPS_DECAL
1433 | D3DPTBLENDCAPS_DECALALPHA
1434 | D3DPTBLENDCAPS_DECALMASK
1435 | D3DPTBLENDCAPS_MODULATE
1436 | D3DPTBLENDCAPS_MODULATEALPHA;
1437 caps->dpcLineCaps.dwStippleWidth = 32;
1438 caps->dpcLineCaps.dwStippleHeight = 32;
1439 /* Use the same for the TriCaps */
1440 caps->dpcTriCaps = caps->dpcLineCaps;
1442 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1443 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1444 caps->dwMinTextureWidth = 1;
1445 caps->dwMinTextureHeight = 1;
1447 /* Convert DWORDs safely to WORDs */
1448 caps->wMaxTextureBlendStages = min(wined3d_caps.MaxTextureBlendStages, 0xffff);
1449 caps->wMaxSimultaneousTextures = min(wined3d_caps.MaxSimultaneousTextures, 0xffff);
1450 caps->wMaxUserClipPlanes = min(wined3d_caps.MaxUserClipPlanes, D3DMAXUSERCLIPPLANES);
1451 caps->wMaxVertexBlendMatrices = min(wined3d_caps.MaxVertexBlendMatrices, 0xffff);
1453 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1455 caps->dwReserved1 = 0;
1456 caps->dwReserved2 = 0;
1457 caps->dwReserved3 = 0;
1458 caps->dwReserved4 = 0;
1460 return DD_OK;
1463 /*****************************************************************************
1464 * IDirectDraw7::GetCaps
1466 * Returns the drives capabilities
1468 * Used for version 1, 2, 4 and 7
1470 * Params:
1471 * DriverCaps: Structure to write the Hardware accelerated caps to
1472 * HelCaps: Structure to write the emulation caps to
1474 * Returns
1475 * This implementation returns DD_OK only
1477 *****************************************************************************/
1478 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1480 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1481 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
1482 struct wined3d_caps winecaps;
1483 DDCAPS caps;
1484 HRESULT hr;
1486 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1488 /* One structure must be != NULL */
1489 if (!DriverCaps && !HELCaps)
1491 WARN("Invalid parameters.\n");
1492 return DDERR_INVALIDPARAMS;
1495 memset(&caps, 0, sizeof(caps));
1496 memset(&winecaps, 0, sizeof(winecaps));
1497 caps.dwSize = sizeof(caps);
1499 wined3d_mutex_lock();
1500 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1501 if (FAILED(hr))
1503 WARN("Failed to get device caps, %#lx.\n", hr);
1504 wined3d_mutex_unlock();
1505 return hr;
1508 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1509 if (FAILED(hr))
1511 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1512 wined3d_mutex_unlock();
1513 return hr;
1516 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1517 wined3d_mutex_unlock();
1518 if (FAILED(hr))
1520 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1521 return hr;
1524 caps.dwCaps = winecaps.ddraw_caps.caps;
1525 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1526 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1527 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1528 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1529 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1530 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1531 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1532 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1533 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1534 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1535 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1536 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1537 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1538 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1540 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1541 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1543 caps.ddsOldCaps.dwCaps = caps.ddsCaps.dwCaps;
1545 if(DriverCaps)
1547 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1548 if (TRACE_ON(ddraw))
1550 TRACE("Driver Caps :\n");
1551 DDRAW_dump_DDCAPS(DriverCaps);
1555 if(HELCaps)
1557 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1558 if (TRACE_ON(ddraw))
1560 TRACE("HEL Caps :\n");
1561 DDRAW_dump_DDCAPS(HELCaps);
1565 return DD_OK;
1568 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1570 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1572 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1574 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1577 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1579 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1581 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1583 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1586 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1588 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1590 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1592 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1595 /*****************************************************************************
1596 * IDirectDraw7::Compact
1598 * No idea what it does, MSDN says it's not implemented.
1600 * Returns
1601 * DD_OK, but this is unchecked
1603 *****************************************************************************/
1604 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1606 TRACE("iface %p.\n", iface);
1608 return DD_OK;
1611 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1613 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1615 TRACE("iface %p.\n", iface);
1617 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1620 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1622 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1624 TRACE("iface %p.\n", iface);
1626 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1629 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1631 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1633 TRACE("iface %p.\n", iface);
1635 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1638 /*****************************************************************************
1639 * IDirectDraw7::GetDisplayMode
1641 * Returns information about the current display mode
1643 * Exists in versions 1, 2, 4 and 7
1645 * Params:
1646 * DDSD: Address of a surface description structure to write the info to
1648 * Returns
1649 * DD_OK
1651 *****************************************************************************/
1652 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1654 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1655 struct wined3d_display_mode mode;
1656 HRESULT hr;
1658 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1660 /* This seems sane */
1661 if (!DDSD || (DDSD->dwSize != sizeof(DDSURFACEDESC) && DDSD->dwSize != sizeof(DDSURFACEDESC2)))
1662 return DDERR_INVALIDPARAMS;
1664 wined3d_mutex_lock();
1666 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
1668 ERR("Failed to get display mode, hr %#lx.\n", hr);
1669 wined3d_mutex_unlock();
1670 return hr;
1673 memset(DDSD, 0, DDSD->dwSize);
1674 DDSD->dwSize = sizeof(*DDSD);
1675 DDSD->dwFlags = DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1676 DDSD->dwWidth = mode.width;
1677 DDSD->dwHeight = mode.height;
1678 DDSD->u2.dwRefreshRate = mode.refresh_rate;
1679 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1680 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1681 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1683 if(TRACE_ON(ddraw))
1685 TRACE("Returning surface desc :\n");
1686 DDRAW_dump_surface_desc(DDSD);
1689 wined3d_mutex_unlock();
1691 return DD_OK;
1694 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1696 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1698 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1700 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1703 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1705 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1706 HRESULT hr;
1708 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1710 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1711 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1712 return hr;
1715 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1717 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1718 HRESULT hr;
1720 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1722 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1723 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1724 return hr;
1727 /*****************************************************************************
1728 * IDirectDraw7::GetFourCCCodes
1730 * Returns an array of supported FourCC codes.
1732 * Exists in versions 1, 2, 4 and 7
1734 * Params:
1735 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1736 * of enumerated codes
1737 * Codes: Pointer to an array of DWORDs where the supported codes are written
1738 * to
1740 * Returns
1741 * Always returns DD_OK, as it's a stub for now
1743 *****************************************************************************/
1744 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1746 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1747 static const enum wined3d_format_id formats[] =
1749 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1750 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1751 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1753 struct wined3d_display_mode mode;
1754 DWORD count = 0, i, outsize;
1755 HRESULT hr;
1757 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1759 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
1761 ERR("Failed to get display mode, hr %#lx.\n", hr);
1762 return hr;
1765 outsize = NumCodes && Codes ? *NumCodes : 0;
1767 for (i = 0; i < ARRAY_SIZE(formats); ++i)
1769 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, ddraw->wined3d_adapter, WINED3D_DEVICE_TYPE_HAL,
1770 mode.format_id, 0, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
1772 if (count < outsize)
1773 Codes[count] = formats[i];
1774 ++count;
1777 if(NumCodes) {
1778 TRACE("Returning %lu FourCC codes\n", count);
1779 *NumCodes = count;
1782 return DD_OK;
1785 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1787 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1789 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1791 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1794 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1796 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1798 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1800 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1803 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1805 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1807 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1809 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1812 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1814 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1815 struct wined3d_display_mode mode;
1816 HRESULT hr;
1818 TRACE("iface %p, frequency %p.\n", iface, frequency);
1820 wined3d_mutex_lock();
1821 hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL);
1822 wined3d_mutex_unlock();
1823 if (FAILED(hr))
1825 WARN("Failed to get display mode, hr %#lx.\n", hr);
1826 return hr;
1829 *frequency = mode.refresh_rate;
1831 return DD_OK;
1834 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1836 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1838 TRACE("iface %p, frequency %p.\n", iface, frequency);
1840 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1843 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1845 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1847 TRACE("iface %p, frequency %p.\n", iface, frequency);
1849 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1852 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1854 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1856 TRACE("iface %p, frequency %p.\n", iface, frequency);
1858 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1861 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1863 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1864 struct wined3d_raster_status raster_status;
1865 HRESULT hr;
1867 TRACE("iface %p, status %p.\n", iface, status);
1869 if(!status)
1870 return DDERR_INVALIDPARAMS;
1872 wined3d_mutex_lock();
1873 hr = wined3d_output_get_raster_status(ddraw->wined3d_output, &raster_status);
1874 wined3d_mutex_unlock();
1875 if (FAILED(hr))
1877 WARN("Failed to get raster status, hr %#lx.\n", hr);
1878 return hr;
1881 *status = raster_status.in_vblank;
1883 return DD_OK;
1886 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1888 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1890 TRACE("iface %p, status %p.\n", iface, status);
1892 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1895 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1897 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1899 TRACE("iface %p, status %p.\n", iface, status);
1901 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1904 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1906 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1908 TRACE("iface %p, status %p.\n", iface, status);
1910 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1913 /*****************************************************************************
1914 * IDirectDraw7::GetAvailableVidMem
1916 * Returns the total and free video memory
1918 * Params:
1919 * caps: Specifies the memory type asked for
1920 * total: Pointer to a DWORD to be filled with the total memory
1921 * free: Pointer to a DWORD to be filled with the free memory
1923 * Returns
1924 * DD_OK on success
1925 * DDERR_INVALIDPARAMS if free and total are NULL
1927 *****************************************************************************/
1928 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *caps, DWORD *total,
1929 DWORD *free)
1931 unsigned int framebuffer_size, total_vidmem, free_vidmem;
1932 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1933 struct wined3d_display_mode mode;
1934 HRESULT hr = DD_OK;
1936 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1938 if (!total && !free)
1939 return DDERR_INVALIDPARAMS;
1941 if (TRACE_ON(ddraw))
1943 TRACE("Asked for memory with description: ");
1944 DDRAW_dump_DDSCAPS2(caps);
1946 wined3d_mutex_lock();
1948 /* Todo: System memory vs local video memory vs non-local video memory
1949 * The MSDN also mentions differences between texture memory and other
1950 * resources, but that's not important
1953 /* Some applications (e.g. 3DMark 2000) assume that the reported amount of
1954 * video memory doesn't include the memory used by the default framebuffer.
1956 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
1958 WARN("Failed to get display mode, hr %#lx.\n", hr);
1959 wined3d_mutex_unlock();
1960 return hr;
1962 framebuffer_size = wined3d_calculate_format_pitch(ddraw->wined3d_adapter,
1963 mode.format_id, mode.width);
1964 framebuffer_size *= mode.height;
1966 if (free)
1968 free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1969 *free = framebuffer_size > free_vidmem ? 0 : free_vidmem - framebuffer_size;
1970 TRACE("Free video memory %#lx.\n", *free);
1973 if (total)
1975 struct wined3d_adapter_identifier desc = {0};
1977 hr = wined3d_adapter_get_identifier(ddraw->wined3d_adapter, 0, &desc);
1978 total_vidmem = min(UINT_MAX, desc.video_memory);
1979 *total = framebuffer_size > total_vidmem ? 0 : total_vidmem - framebuffer_size;
1980 TRACE("Total video memory %#lx.\n", *total);
1983 wined3d_mutex_unlock();
1985 return hr;
1988 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1989 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1991 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1993 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1995 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1998 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1999 DDSCAPS *caps, DWORD *total, DWORD *free)
2001 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2002 DDSCAPS2 caps2;
2004 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
2006 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
2007 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
2010 /*****************************************************************************
2011 * IDirectDraw7::Initialize
2013 * Initializes a DirectDraw interface.
2015 * Params:
2016 * GUID: Interface identifier. Well, don't know what this is really good
2017 * for
2019 * Returns
2020 * Returns DD_OK on the first call,
2021 * DDERR_ALREADYINITIALIZED on repeated calls
2023 *****************************************************************************/
2024 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
2026 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2028 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2030 if (ddraw->flags & DDRAW_INITIALIZED)
2031 return DDERR_ALREADYINITIALIZED;
2033 /* FIXME: To properly take the GUID into account we should call
2034 * ddraw_init() here instead of in DDRAW_Create(). */
2035 if (guid)
2036 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
2038 ddraw->flags |= DDRAW_INITIALIZED;
2039 return DD_OK;
2042 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
2044 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2046 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2048 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2051 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
2053 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2055 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2057 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2060 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2062 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2064 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2066 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2069 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2071 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2073 return DDERR_ALREADYINITIALIZED;
2076 /*****************************************************************************
2077 * IDirectDraw7::FlipToGDISurface
2079 * "Makes the surface that the GDI writes to the primary surface"
2080 * Looks like some windows specific thing we don't have to care about.
2081 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2082 * show error boxes ;)
2083 * Well, just return DD_OK.
2085 * Returns:
2086 * Always returns DD_OK
2088 *****************************************************************************/
2089 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2091 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2092 IDirectDrawSurface7 *gdi_surface;
2093 struct ddraw_surface *gdi_impl;
2094 HRESULT hr;
2096 TRACE("iface %p.\n", iface);
2098 wined3d_mutex_lock();
2100 if (FAILED(hr = IDirectDraw7_GetGDISurface(iface, &gdi_surface)))
2102 WARN("Failed to retrieve GDI surface, hr %#lx.\n", hr);
2103 wined3d_mutex_unlock();
2104 return hr;
2107 gdi_impl = impl_from_IDirectDrawSurface7(gdi_surface);
2108 if (gdi_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
2109 hr = DD_OK;
2110 else
2111 hr = IDirectDrawSurface7_Flip(&ddraw->primary->IDirectDrawSurface7_iface, gdi_surface, DDFLIP_WAIT);
2112 IDirectDrawSurface7_Release(gdi_surface);
2114 wined3d_mutex_unlock();
2116 return hr;
2119 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2121 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2123 TRACE("iface %p.\n", iface);
2125 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2128 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2130 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2132 TRACE("iface %p.\n", iface);
2134 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2137 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2139 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2141 TRACE("iface %p.\n", iface);
2143 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2146 /*****************************************************************************
2147 * IDirectDraw7::WaitForVerticalBlank
2149 * This method allows applications to get in sync with the vertical blank
2150 * interval.
2151 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2152 * redraw the screen, most likely because of this stub
2154 * Parameters:
2155 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2156 * or DDWAITVB_BLOCKEND
2157 * h: Not used, according to MSDN
2159 * Returns:
2160 * Always returns DD_OK
2162 *****************************************************************************/
2163 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2165 static BOOL hide;
2167 TRACE("iface %p, flags %#lx, event %p.\n", iface, Flags, event);
2169 /* This function is called often, so print the fixme only once */
2170 if(!hide)
2172 FIXME("iface %p, flags %#lx, event %p stub!\n", iface, Flags, event);
2173 hide = TRUE;
2176 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2177 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2178 return DDERR_UNSUPPORTED; /* unchecked */
2180 return DD_OK;
2183 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2185 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2187 TRACE("iface %p, flags %#lx, event %p.\n", iface, flags, event);
2189 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2192 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2194 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2196 TRACE("iface %p, flags %#lx, event %p.\n", iface, flags, event);
2198 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2201 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2203 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2205 TRACE("iface %p, flags %#lx, event %p.\n", iface, flags, event);
2207 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2210 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2212 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2213 struct wined3d_raster_status raster_status;
2214 HRESULT hr;
2216 TRACE("iface %p, line %p.\n", iface, Scanline);
2218 wined3d_mutex_lock();
2219 hr = wined3d_output_get_raster_status(ddraw->wined3d_output, &raster_status);
2220 wined3d_mutex_unlock();
2221 if (FAILED(hr))
2223 WARN("Failed to get raster status, hr %#lx.\n", hr);
2224 return hr;
2227 *Scanline = raster_status.scan_line;
2229 if (raster_status.in_vblank)
2230 return DDERR_VERTICALBLANKINPROGRESS;
2232 return DD_OK;
2235 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2237 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2239 TRACE("iface %p, line %p.\n", iface, line);
2241 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2244 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2246 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2248 TRACE("iface %p, line %p.\n", iface, line);
2250 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2253 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2255 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2257 TRACE("iface %p, line %p.\n", iface, line);
2259 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2262 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2264 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2266 TRACE("iface %p.\n", iface);
2268 return ddraw->device_state == DDRAW_DEVICE_STATE_LOST ? DDERR_NOEXCLUSIVEMODE : DD_OK;
2271 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2273 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2275 TRACE("iface %p.\n", iface);
2277 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2280 /*****************************************************************************
2281 * IDirectDraw7::GetGDISurface
2283 * Returns the surface that GDI is treating as the primary surface.
2284 * For Wine this is the front buffer
2286 * Params:
2287 * GDISurface: Address to write the surface pointer to
2289 * Returns:
2290 * DD_OK if the surface was found
2291 * DDERR_NOTFOUND if the GDI surface wasn't found
2293 *****************************************************************************/
2294 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **surface)
2296 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2297 struct ddraw_surface *ddraw_surface;
2299 TRACE("iface %p, surface %p.\n", iface, surface);
2301 wined3d_mutex_lock();
2303 if (!ddraw->gdi_surface || !(ddraw_surface = wined3d_texture_get_sub_resource_parent(ddraw->gdi_surface, 0)))
2305 WARN("GDI surface not available.\n");
2306 *surface = NULL;
2307 wined3d_mutex_unlock();
2308 return DDERR_NOTFOUND;
2310 *surface = &ddraw_surface->IDirectDrawSurface7_iface;
2311 IDirectDrawSurface7_AddRef(*surface);
2313 wined3d_mutex_unlock();
2315 return DD_OK;
2318 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2320 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2321 struct ddraw_surface *surface_impl;
2322 IDirectDrawSurface7 *surface7;
2323 HRESULT hr;
2325 TRACE("iface %p, surface %p.\n", iface, surface);
2327 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2328 if (FAILED(hr))
2330 *surface = NULL;
2331 return hr;
2333 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2334 *surface = &surface_impl->IDirectDrawSurface4_iface;
2335 IDirectDrawSurface4_AddRef(*surface);
2336 IDirectDrawSurface7_Release(surface7);
2338 return hr;
2341 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2343 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2344 struct ddraw_surface *surface_impl;
2345 IDirectDrawSurface7 *surface7;
2346 HRESULT hr;
2348 TRACE("iface %p, surface %p.\n", iface, surface);
2350 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2351 if (FAILED(hr))
2353 *surface = NULL;
2354 return hr;
2356 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2357 *surface = &surface_impl->IDirectDrawSurface_iface;
2358 IDirectDrawSurface_AddRef(*surface);
2359 IDirectDrawSurface7_Release(surface7);
2361 return hr;
2364 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2366 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2367 struct ddraw_surface *surface_impl;
2368 IDirectDrawSurface7 *surface7;
2369 HRESULT hr;
2371 TRACE("iface %p, surface %p.\n", iface, surface);
2373 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2374 if (FAILED(hr))
2376 *surface = NULL;
2377 return hr;
2379 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2380 *surface = &surface_impl->IDirectDrawSurface_iface;
2381 IDirectDrawSurface_AddRef(*surface);
2382 IDirectDrawSurface7_Release(surface7);
2384 return hr;
2387 struct displaymodescallback_context
2389 LPDDENUMMODESCALLBACK func;
2390 void *context;
2393 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2395 struct displaymodescallback_context *cbcontext = context;
2396 DDSURFACEDESC desc;
2398 DDSD2_to_DDSD(surface_desc, &desc);
2399 return cbcontext->func(&desc, cbcontext->context);
2402 /*****************************************************************************
2403 * IDirectDraw7::EnumDisplayModes
2405 * Enumerates the supported Display modes. The modes can be filtered with
2406 * the DDSD parameter.
2408 * Params:
2409 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2410 * versions (3 and older?) this is reserved and must be 0.
2411 * DDSD: Surface description to filter the modes
2412 * Context: Pointer passed back to the callback function
2413 * cb: Application-provided callback function
2415 * Returns:
2416 * DD_OK on success
2417 * DDERR_INVALIDPARAMS if the callback wasn't set
2419 *****************************************************************************/
2420 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2421 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2423 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2424 struct wined3d_display_mode *enum_modes = NULL;
2425 struct wined3d_display_mode mode;
2426 unsigned int modenum, fmt;
2427 DDSURFACEDESC2 callback_sd;
2428 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2429 DDPIXELFORMAT pixelformat;
2431 static const enum wined3d_format_id checkFormatList[] =
2433 WINED3DFMT_B8G8R8X8_UNORM,
2434 WINED3DFMT_B5G6R5_UNORM,
2435 WINED3DFMT_P8_UINT,
2438 TRACE("iface %p, flags %#lx, surface_desc %p, context %p, callback %p.\n",
2439 iface, Flags, DDSD, Context, cb);
2441 if (!cb)
2442 return DDERR_INVALIDPARAMS;
2444 if (!(enum_modes = heap_alloc(enum_mode_array_size * sizeof(*enum_modes))))
2445 return DDERR_OUTOFMEMORY;
2447 wined3d_mutex_lock();
2449 pixelformat.dwSize = sizeof(pixelformat);
2450 for(fmt = 0; fmt < ARRAY_SIZE(checkFormatList); fmt++)
2452 modenum = 0;
2453 while (wined3d_output_get_mode(ddraw->wined3d_output, checkFormatList[fmt],
2454 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode, false) == WINED3D_OK)
2456 BOOL found = FALSE;
2457 unsigned i;
2459 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2460 if (DDSD)
2462 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2463 continue;
2464 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2465 continue;
2466 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2467 continue;
2468 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2469 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2470 continue;
2473 /* DX docs state EnumDisplayMode should return only unique modes */
2474 for (i = 0; i < enum_mode_count; i++)
2476 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2477 && enum_modes[i].format_id == mode.format_id
2478 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2480 found = TRUE;
2481 break;
2484 if(found) continue;
2486 memset(&callback_sd, 0, sizeof(callback_sd));
2487 callback_sd.dwSize = sizeof(callback_sd);
2488 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2490 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2491 if (Flags & DDEDM_REFRESHRATES)
2492 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2494 callback_sd.dwWidth = mode.width;
2495 callback_sd.dwHeight = mode.height;
2497 callback_sd.u4.ddpfPixelFormat=pixelformat;
2499 /* Calc pitch and DWORD align like MSDN says */
2500 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2501 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2503 TRACE("Enumerating %lux%lux%lu @%lu\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2504 callback_sd.u2.dwRefreshRate);
2506 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2508 TRACE("Application asked to terminate the enumeration\n");
2509 heap_free(enum_modes);
2510 wined3d_mutex_unlock();
2511 return DD_OK;
2514 if (enum_mode_count == enum_mode_array_size)
2516 struct wined3d_display_mode *new_enum_modes;
2518 enum_mode_array_size *= 2;
2519 if (!(new_enum_modes = heap_realloc(enum_modes, enum_mode_array_size * sizeof(*new_enum_modes))))
2521 heap_free(enum_modes);
2522 wined3d_mutex_unlock();
2523 return DDERR_OUTOFMEMORY;
2526 enum_modes = new_enum_modes;
2528 enum_modes[enum_mode_count++] = mode;
2532 TRACE("End of enumeration\n");
2533 heap_free(enum_modes);
2534 wined3d_mutex_unlock();
2536 return DD_OK;
2539 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2540 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2542 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2544 TRACE("iface %p, flags %#lx, surface_desc %p, context %p, callback %p.\n",
2545 iface, flags, surface_desc, context, callback);
2547 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2550 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2551 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2553 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2554 struct displaymodescallback_context cbcontext;
2555 DDSURFACEDESC2 surface_desc2;
2557 TRACE("iface %p, flags %#lx, surface_desc %p, context %p, callback %p.\n",
2558 iface, flags, surface_desc, context, callback);
2560 cbcontext.func = callback;
2561 cbcontext.context = context;
2563 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2564 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2565 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2568 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2569 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2571 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2572 struct displaymodescallback_context cbcontext;
2573 DDSURFACEDESC2 surface_desc2;
2575 TRACE("iface %p, flags %#lx, surface_desc %p, context %p, callback %p.\n",
2576 iface, flags, surface_desc, context, callback);
2578 cbcontext.func = callback;
2579 cbcontext.context = context;
2581 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2582 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2583 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2586 /*****************************************************************************
2587 * IDirectDraw7::EvaluateMode
2589 * Used with IDirectDraw7::StartModeTest to test video modes.
2590 * EvaluateMode is used to pass or fail a mode, and continue with the next
2591 * mode
2593 * Params:
2594 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2595 * Timeout: Returns the amount of seconds left before the mode would have
2596 * been failed automatically
2598 * Returns:
2599 * This implementation always DD_OK, because it's a stub
2601 *****************************************************************************/
2602 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2604 FIXME("iface %p, flags %#lx, timeout %p stub!\n", iface, Flags, Timeout);
2606 /* When implementing this, implement it in WineD3D */
2608 return DD_OK;
2611 /*****************************************************************************
2612 * IDirectDraw7::GetDeviceIdentifier
2614 * Returns the device identifier, which gives information about the driver
2615 * Our device identifier is defined at the beginning of this file.
2617 * Params:
2618 * DDDI: Address for the returned structure
2619 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2621 * Returns:
2622 * On success it returns DD_OK
2623 * DDERR_INVALIDPARAMS if DDDI is NULL
2625 *****************************************************************************/
2626 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2627 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2629 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2630 struct wined3d_adapter_identifier adapter_id;
2631 HRESULT hr = S_OK;
2633 TRACE("iface %p, device_identifier %p, flags %#lx.\n", iface, DDDI, Flags);
2635 if (!DDDI)
2636 return DDERR_INVALIDPARAMS;
2638 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2640 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2641 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2642 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2643 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2644 * bytes too long. So only copy the relevant part of the structure
2647 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2648 return DD_OK;
2651 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2652 adapter_id.driver = DDDI->szDriver;
2653 adapter_id.driver_size = sizeof(DDDI->szDriver);
2654 adapter_id.description = DDDI->szDescription;
2655 adapter_id.description_size = sizeof(DDDI->szDescription);
2656 wined3d_mutex_lock();
2657 hr = wined3d_adapter_get_identifier(ddraw->wined3d_adapter, WINED3DENUM_WHQL_LEVEL, &adapter_id);
2658 wined3d_mutex_unlock();
2659 if (FAILED(hr)) return hr;
2661 DDDI->liDriverVersion = adapter_id.driver_version;
2662 DDDI->dwVendorId = adapter_id.vendor_id;
2663 DDDI->dwDeviceId = adapter_id.device_id;
2664 DDDI->dwSubSysId = adapter_id.subsystem_id;
2665 DDDI->dwRevision = adapter_id.revision;
2666 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2667 DDDI->dwWHQLLevel = adapter_id.whql_level;
2668 return DD_OK;
2671 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2672 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2674 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2675 DDDEVICEIDENTIFIER2 identifier2;
2676 HRESULT hr;
2678 TRACE("iface %p, identifier %p, flags %#lx.\n", iface, identifier, flags);
2680 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2681 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2683 return hr;
2686 /*****************************************************************************
2687 * IDirectDraw7::GetSurfaceFromDC
2689 * Returns the Surface for a GDI device context handle.
2690 * Is this related to IDirectDrawSurface::GetDC ???
2692 * Params:
2693 * hdc: hdc to return the surface for
2694 * Surface: Address to write the surface pointer to
2696 * Returns:
2697 * Always returns DD_OK because it's a stub
2699 *****************************************************************************/
2700 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface,
2701 HDC dc, IDirectDrawSurface7 **surface)
2703 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2704 struct ddraw_surface *surface_impl;
2706 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2708 if (!surface)
2709 return E_INVALIDARG;
2711 if (!dc)
2712 goto done;
2714 wined3d_mutex_lock();
2715 LIST_FOR_EACH_ENTRY(surface_impl, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
2717 if (surface_impl->dc != dc)
2718 continue;
2720 TRACE("Found surface %p for dc %p.\n", surface_impl, dc);
2721 *surface = &surface_impl->IDirectDrawSurface7_iface;
2722 IDirectDrawSurface7_AddRef(*surface);
2723 wined3d_mutex_unlock();
2724 return DD_OK;
2726 wined3d_mutex_unlock();
2728 done:
2729 TRACE("No surface found for dc %p.\n", dc);
2730 *surface = NULL;
2731 return DDERR_NOTFOUND;
2734 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2735 IDirectDrawSurface4 **surface)
2737 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2738 struct ddraw_surface *surface_impl;
2739 IDirectDrawSurface7 *surface7;
2740 HRESULT hr;
2742 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2744 if (!surface) return E_INVALIDARG;
2746 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2747 if (FAILED(hr))
2749 *surface = NULL;
2750 return hr;
2752 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2753 /* Tests say this is true */
2754 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2755 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2756 IDirectDrawSurface7_Release(surface7);
2758 return hr;
2761 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2763 IDirectDrawSurface_Restore(surface);
2764 IDirectDrawSurface_Release(surface);
2766 return DDENUMRET_OK;
2769 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2771 TRACE("iface %p.\n", iface);
2773 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2774 NULL, NULL, restore_callback);
2777 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2779 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2781 TRACE("iface %p.\n", iface);
2783 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2786 /*****************************************************************************
2787 * IDirectDraw7::StartModeTest
2789 * Tests the specified video modes to update the system registry with
2790 * refresh rate information. StartModeTest starts the mode test,
2791 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2792 * isn't called within 15 seconds, the mode is failed automatically
2794 * As refresh rates are handled by the X server, I don't think this
2795 * Method is important
2797 * Params:
2798 * Modes: An array of mode specifications
2799 * NumModes: The number of modes in Modes
2800 * Flags: Some flags...
2802 * Returns:
2803 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2804 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2805 * otherwise DD_OK
2807 *****************************************************************************/
2808 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2810 FIXME("iface %p, modes %p, mode_count %lu, flags %#lx partial stub!\n",
2811 iface, Modes, NumModes, Flags);
2813 /* This looks sane */
2814 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2816 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2817 * As it is not, DDERR_TESTFINISHED is returned
2818 * (hopefully that's correct
2820 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2821 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2824 return DD_OK;
2827 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2828 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2830 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2831 struct ddraw_surface *impl;
2832 HRESULT hr;
2834 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2835 iface, surface_desc, surface, outer_unknown);
2837 wined3d_mutex_lock();
2839 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2841 WARN("Cooperative level not set.\n");
2842 wined3d_mutex_unlock();
2843 return DDERR_NOCOOPERATIVELEVELSET;
2846 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2848 WARN("Application supplied invalid surface descriptor\n");
2849 wined3d_mutex_unlock();
2850 return DDERR_INVALIDPARAMS;
2853 __TRY
2855 *surface = NULL;
2857 __EXCEPT_PAGE_FAULT
2859 WARN("Surface pointer %p is invalid.\n", surface);
2860 wined3d_mutex_unlock();
2861 return DDERR_INVALIDPARAMS;
2863 __ENDTRY;
2865 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2867 if (TRACE_ON(ddraw))
2869 TRACE(" (%p) Requesting surface desc :\n", iface);
2870 DDRAW_dump_surface_desc(surface_desc);
2873 WARN("Application tried to create an explicit front or back buffer\n");
2874 wined3d_mutex_unlock();
2875 return DDERR_INVALIDCAPS;
2878 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2879 wined3d_mutex_unlock();
2880 if (FAILED(hr))
2881 return hr;
2883 *surface = &impl->IDirectDrawSurface7_iface;
2884 IDirectDraw7_AddRef(iface);
2885 impl->ifaceToRelease = (IUnknown *)iface;
2887 return hr;
2890 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2891 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2893 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2894 struct ddraw_surface *impl;
2895 HRESULT hr;
2897 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2898 iface, surface_desc, surface, outer_unknown);
2900 wined3d_mutex_lock();
2902 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2904 WARN("Cooperative level not set.\n");
2905 wined3d_mutex_unlock();
2906 return DDERR_NOCOOPERATIVELEVELSET;
2909 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2911 WARN("Application supplied invalid surface descriptor\n");
2912 wined3d_mutex_unlock();
2913 return DDERR_INVALIDPARAMS;
2916 __TRY
2918 *surface = NULL;
2920 __EXCEPT_PAGE_FAULT
2922 WARN("Surface pointer %p is invalid.\n", surface);
2923 wined3d_mutex_unlock();
2924 return DDERR_INVALIDPARAMS;
2926 __ENDTRY;
2928 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2930 if (TRACE_ON(ddraw))
2932 TRACE(" (%p) Requesting surface desc :\n", iface);
2933 DDRAW_dump_surface_desc(surface_desc);
2936 WARN("Application tried to create an explicit front or back buffer\n");
2937 wined3d_mutex_unlock();
2938 return DDERR_INVALIDCAPS;
2941 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2942 wined3d_mutex_unlock();
2943 if (FAILED(hr))
2944 return hr;
2946 *surface = &impl->IDirectDrawSurface4_iface;
2947 IDirectDraw4_AddRef(iface);
2948 impl->ifaceToRelease = (IUnknown *)iface;
2950 return hr;
2953 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2954 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2956 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2957 struct ddraw_surface *impl;
2958 HRESULT hr;
2959 DDSURFACEDESC2 surface_desc2;
2961 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2962 iface, surface_desc, surface, outer_unknown);
2964 wined3d_mutex_lock();
2966 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2968 WARN("Cooperative level not set.\n");
2969 wined3d_mutex_unlock();
2970 return DDERR_NOCOOPERATIVELEVELSET;
2973 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2975 WARN("Application supplied invalid surface descriptor\n");
2976 wined3d_mutex_unlock();
2977 return DDERR_INVALIDPARAMS;
2980 __TRY
2982 *surface = NULL;
2984 __EXCEPT_PAGE_FAULT
2986 WARN("Surface pointer %p is invalid.\n", surface);
2987 wined3d_mutex_unlock();
2988 return DDERR_INVALIDPARAMS;
2990 __ENDTRY;
2992 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2993 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2995 if (TRACE_ON(ddraw))
2997 TRACE(" (%p) Requesting surface desc :\n", iface);
2998 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
3001 WARN("Application tried to create an explicit front or back buffer\n");
3002 wined3d_mutex_unlock();
3003 return DDERR_INVALIDCAPS;
3006 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3007 wined3d_mutex_unlock();
3008 if (FAILED(hr))
3009 return hr;
3011 *surface = &impl->IDirectDrawSurface_iface;
3012 impl->ifaceToRelease = NULL;
3014 return hr;
3017 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3018 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3020 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3021 struct ddraw_surface *impl;
3022 HRESULT hr;
3023 DDSURFACEDESC2 surface_desc2;
3025 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3026 iface, surface_desc, surface, outer_unknown);
3028 wined3d_mutex_lock();
3030 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3032 WARN("Cooperative level not set.\n");
3033 wined3d_mutex_unlock();
3034 return DDERR_NOCOOPERATIVELEVELSET;
3037 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3039 WARN("Application supplied invalid surface descriptor\n");
3040 wined3d_mutex_unlock();
3041 return DDERR_INVALIDPARAMS;
3044 __TRY
3046 *surface = NULL;
3048 __EXCEPT_PAGE_FAULT
3050 WARN("Surface pointer %p is invalid.\n", surface);
3051 wined3d_mutex_unlock();
3052 return DDERR_INVALIDPARAMS;
3054 __ENDTRY;
3056 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
3057 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
3058 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
3059 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
3061 WARN("Application tried to create an explicit front or back buffer.\n");
3062 wined3d_mutex_unlock();
3063 return DDERR_INVALIDCAPS;
3066 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3067 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3068 wined3d_mutex_unlock();
3069 if (FAILED(hr))
3070 return hr;
3072 *surface = &impl->IDirectDrawSurface_iface;
3073 impl->ifaceToRelease = NULL;
3075 return hr;
3078 static BOOL
3079 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3080 const DDPIXELFORMAT *provided)
3082 /* Some flags must be present in both or neither for a match. */
3083 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3084 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3085 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3087 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3088 return FALSE;
3090 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3091 return FALSE;
3093 if (requested->dwFlags & DDPF_FOURCC)
3094 if (requested->dwFourCC != provided->dwFourCC)
3095 return FALSE;
3097 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3098 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3099 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3100 return FALSE;
3102 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3103 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3104 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3105 return FALSE;
3107 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3108 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3109 return FALSE;
3111 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3112 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3113 |DDPF_BUMPDUDV))
3114 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3115 return FALSE;
3117 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3118 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3119 return FALSE;
3121 return TRUE;
3124 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3126 struct compare_info
3128 DWORD flag;
3129 ptrdiff_t offset;
3130 size_t size;
3133 #define CMP(FLAG, FIELD) \
3134 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3135 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3137 static const struct compare_info compare[] =
3139 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3140 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
3141 CMP(CAPS, ddsCaps),
3142 CMP(CKDESTBLT, ddckCKDestBlt),
3143 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3144 CMP(CKSRCBLT, ddckCKSrcBlt),
3145 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3146 CMP(HEIGHT, dwHeight),
3147 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3148 CMP(LPSURFACE, lpSurface),
3149 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3150 CMP(PITCH, u1 /* lPitch */),
3151 /* PIXELFORMAT: manual */
3152 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3153 CMP(TEXTURESTAGE, dwTextureStage),
3154 CMP(WIDTH, dwWidth),
3155 /* ZBUFFERBITDEPTH: "obsolete" */
3158 #undef CMP
3160 unsigned int i;
3162 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3163 return FALSE;
3165 for (i=0; i < ARRAY_SIZE(compare); i++)
3167 if (requested->dwFlags & compare[i].flag
3168 && memcmp((const char *)provided + compare[i].offset,
3169 (const char *)requested + compare[i].offset,
3170 compare[i].size) != 0)
3171 return FALSE;
3174 if (requested->dwFlags & DDSD_PIXELFORMAT)
3176 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3177 &provided->u4.ddpfPixelFormat))
3178 return FALSE;
3181 return TRUE;
3184 struct surfacescallback2_context
3186 LPDDENUMSURFACESCALLBACK2 func;
3187 void *context;
3190 struct surfacescallback_context
3192 LPDDENUMSURFACESCALLBACK func;
3193 void *context;
3196 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3197 DDSURFACEDESC2 *surface_desc, void *context)
3199 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3200 struct surfacescallback2_context *cbcontext = context;
3202 if (!surface)
3203 return cbcontext->func(NULL, surface_desc, cbcontext->context);
3205 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3206 IDirectDrawSurface7_Release(surface);
3208 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3209 surface_desc, cbcontext->context);
3212 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3213 DDSURFACEDESC2 *surface_desc, void *context)
3215 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3216 struct surfacescallback_context *cbcontext = context;
3218 if (!surface)
3219 return cbcontext->func(NULL, (DDSURFACEDESC *)surface_desc, cbcontext->context);
3221 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3222 IDirectDrawSurface7_Release(surface);
3224 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3225 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3228 struct enum_surface_mode_params
3230 IDirectDraw7 *ddraw;
3231 const DDSURFACEDESC2 *desc;
3232 LPDDENUMSURFACESCALLBACK7 callback;
3233 void *context;
3236 static HRESULT CALLBACK enum_surface_mode_callback(DDSURFACEDESC2 *surface_desc, void *context)
3238 const struct enum_surface_mode_params *params = context;
3239 DDSURFACEDESC2 desc = *params->desc;
3240 IDirectDrawSurface7 *surface;
3242 desc.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH | DDSD_PIXELFORMAT;
3243 desc.dwWidth = surface_desc->dwWidth;
3244 desc.dwHeight = surface_desc->dwHeight;
3245 desc.u1.lPitch = surface_desc->u1.lPitch;
3246 desc.u4.ddpfPixelFormat = surface_desc->u4.ddpfPixelFormat;
3248 if (SUCCEEDED(ddraw7_CreateSurface(params->ddraw, &desc, &surface, NULL)))
3250 IDirectDrawSurface7_Release(surface);
3251 return params->callback(NULL, &desc, params->context);
3253 return DDENUMRET_OK;
3256 /*****************************************************************************
3257 * IDirectDraw7::EnumSurfaces
3259 * Loops through all surfaces attached to this device and calls the
3260 * application callback. This can't be relayed to WineD3DDevice,
3261 * because some WineD3DSurfaces' parents are IParent objects
3263 * Params:
3264 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3265 * DDSD: Description to filter for
3266 * Context: Application-provided pointer, it's passed unmodified to the
3267 * Callback function
3268 * Callback: Address to call for each surface
3270 * Returns:
3271 * DDERR_INVALIDPARAMS if the callback is NULL
3272 * DD_OK on success
3274 *****************************************************************************/
3275 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD flags,
3276 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK7 callback)
3278 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3279 HRESULT hr = DD_OK;
3281 TRACE("iface %p, flags %#lx, surface_desc %p, context %p, callback %p.\n",
3282 iface, flags, surface_desc, context, callback);
3284 if (!callback)
3285 return DDERR_INVALIDPARAMS;
3287 if (flags & DDENUMSURFACES_CANBECREATED)
3289 IDirectDrawSurface7 *surface;
3291 if ((flags & (DDENUMSURFACES_ALL | DDENUMSURFACES_MATCH | DDENUMSURFACES_NOMATCH)) != DDENUMSURFACES_MATCH)
3292 return DDERR_INVALIDPARAMS;
3294 wined3d_mutex_lock();
3296 if (surface_desc->dwFlags & (DDSD_WIDTH | DDSD_HEIGHT))
3298 if (SUCCEEDED(ddraw7_CreateSurface(iface, surface_desc, &surface, NULL)))
3300 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3301 callback(NULL, &surface_impl->surface_desc, context);
3302 IDirectDrawSurface7_Release(surface);
3305 else
3307 DDSURFACEDESC2 desc =
3309 .dwSize = sizeof(desc),
3310 .dwFlags = DDSD_PIXELFORMAT,
3311 .u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT),
3313 struct enum_surface_mode_params params =
3315 .ddraw = iface,
3316 .desc = surface_desc,
3317 .callback = callback,
3318 .context = context,
3320 struct wined3d_display_mode mode;
3322 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
3324 ERR("Failed to get display mode, hr %#lx.\n", hr);
3325 wined3d_mutex_unlock();
3326 return hr_ddraw_from_wined3d(hr);
3329 ddrawformat_from_wined3dformat(&desc.u4.ddpfPixelFormat, mode.format_id);
3330 hr = ddraw7_EnumDisplayModes(iface, 0, &desc, &params, enum_surface_mode_callback);
3333 wined3d_mutex_unlock();
3335 else if (flags & DDENUMSURFACES_DOESEXIST)
3337 struct ddraw_surface *surface, *cursor;
3338 BOOL nomatch = !!(flags & DDENUMSURFACES_NOMATCH);
3340 wined3d_mutex_lock();
3342 /* Use the safe enumeration, as the callback may destroy surfaces. */
3343 LIST_FOR_EACH_ENTRY_SAFE(surface, cursor, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
3345 if (!surface->iface_count)
3347 WARN("Not enumerating surface %p because it doesn't have any references.\n", surface);
3348 continue;
3351 if ((flags & DDENUMSURFACES_ALL)
3352 || nomatch != ddraw_match_surface_desc(surface_desc, &surface->surface_desc))
3354 DDSURFACEDESC2 desc = surface->surface_desc;
3356 TRACE("Enumerating surface %p.\n", surface);
3357 IDirectDrawSurface7_AddRef(&surface->IDirectDrawSurface7_iface);
3358 if (callback(&surface->IDirectDrawSurface7_iface, &desc, context) != DDENUMRET_OK)
3359 break;
3363 wined3d_mutex_unlock();
3365 else
3367 return DDERR_INVALIDPARAMS;
3370 return hr;
3373 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3374 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3376 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3377 struct surfacescallback2_context cbcontext;
3379 TRACE("iface %p, flags %#lx, surface_desc %p, context %p, callback %p.\n",
3380 iface, flags, surface_desc, context, callback);
3382 cbcontext.func = callback;
3383 cbcontext.context = context;
3385 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3386 &cbcontext, EnumSurfacesCallback2Thunk);
3389 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3390 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3392 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3393 struct surfacescallback_context cbcontext;
3394 DDSURFACEDESC2 surface_desc2;
3396 TRACE("iface %p, flags %#lx, surface_desc %p, context %p, callback %p.\n",
3397 iface, flags, surface_desc, context, callback);
3399 cbcontext.func = callback;
3400 cbcontext.context = context;
3402 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3403 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3404 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3407 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3408 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3410 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3411 struct surfacescallback_context cbcontext;
3412 DDSURFACEDESC2 surface_desc2;
3414 TRACE("iface %p, flags %#lx, surface_desc %p, context %p, callback %p.\n",
3415 iface, flags, surface_desc, context, callback);
3417 cbcontext.func = callback;
3418 cbcontext.context = context;
3420 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3421 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3422 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3425 /*****************************************************************************
3426 * DirectDrawCreateClipper (DDRAW.@)
3428 * Creates a new IDirectDrawClipper object.
3430 * Params:
3431 * Clipper: Address to write the interface pointer to
3432 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3433 * NULL
3435 * Returns:
3436 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3437 * E_OUTOFMEMORY if allocating the object failed
3439 *****************************************************************************/
3440 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3442 struct ddraw_clipper *object;
3443 HRESULT hr;
3445 TRACE("flags %#lx, clipper %p, outer_unknown %p.\n",
3446 flags, clipper, outer_unknown);
3448 if (outer_unknown)
3449 return CLASS_E_NOAGGREGATION;
3451 wined3d_mutex_lock();
3453 if (!(object = heap_alloc_zero(sizeof(*object))))
3455 wined3d_mutex_unlock();
3456 return E_OUTOFMEMORY;
3459 hr = ddraw_clipper_init(object);
3460 if (FAILED(hr))
3462 WARN("Failed to initialize clipper, hr %#lx.\n", hr);
3463 heap_free(object);
3464 wined3d_mutex_unlock();
3465 return hr;
3468 TRACE("Created clipper %p.\n", object);
3469 *clipper = &object->IDirectDrawClipper_iface;
3470 wined3d_mutex_unlock();
3472 return DD_OK;
3475 /*****************************************************************************
3476 * IDirectDraw7::CreateClipper
3478 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3480 *****************************************************************************/
3481 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3482 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3484 TRACE("iface %p, flags %#lx, clipper %p, outer_unknown %p.\n",
3485 iface, Flags, Clipper, UnkOuter);
3487 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3490 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3491 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3493 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3495 TRACE("iface %p, flags %#lx, clipper %p, outer_unknown %p.\n",
3496 iface, flags, clipper, outer_unknown);
3498 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3501 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3502 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3504 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3506 TRACE("iface %p, flags %#lx, clipper %p, outer_unknown %p.\n",
3507 iface, flags, clipper, outer_unknown);
3509 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3512 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3513 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3515 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3517 TRACE("iface %p, flags %#lx, clipper %p, outer_unknown %p.\n",
3518 iface, flags, clipper, outer_unknown);
3520 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3523 /*****************************************************************************
3524 * IDirectDraw7::CreatePalette
3526 * Creates a new IDirectDrawPalette object
3528 * Params:
3529 * Flags: The flags for the new clipper
3530 * ColorTable: Color table to assign to the new clipper
3531 * Palette: Address to write the interface pointer to
3532 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3533 * NULL
3535 * Returns:
3536 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3537 * E_OUTOFMEMORY if allocating the object failed
3539 *****************************************************************************/
3540 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3541 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3543 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3544 struct ddraw_palette *object;
3545 HRESULT hr;
3547 TRACE("iface %p, flags %#lx, color_table %p, palette %p, outer_unknown %p.\n",
3548 iface, Flags, ColorTable, Palette, pUnkOuter);
3550 if (pUnkOuter)
3551 return CLASS_E_NOAGGREGATION;
3553 wined3d_mutex_lock();
3555 /* The refcount test shows that a cooplevel is required for this */
3556 if (!ddraw->cooperative_level)
3558 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3559 wined3d_mutex_unlock();
3560 return DDERR_NOCOOPERATIVELEVELSET;
3563 if (!(object = heap_alloc(sizeof(*object))))
3565 ERR("Out of memory when allocating memory for a palette implementation\n");
3566 wined3d_mutex_unlock();
3567 return E_OUTOFMEMORY;
3570 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3571 if (FAILED(hr))
3573 WARN("Failed to initialize palette, hr %#lx.\n", hr);
3574 heap_free(object);
3575 wined3d_mutex_unlock();
3576 return hr;
3579 TRACE("Created palette %p.\n", object);
3580 *Palette = &object->IDirectDrawPalette_iface;
3581 wined3d_mutex_unlock();
3583 return DD_OK;
3586 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3587 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3589 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3590 HRESULT hr;
3592 TRACE("iface %p, flags %#lx, entries %p, palette %p, outer_unknown %p.\n",
3593 iface, flags, entries, palette, outer_unknown);
3595 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3596 if (SUCCEEDED(hr) && *palette)
3598 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3599 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3600 IDirectDraw4_AddRef(iface);
3601 impl->ifaceToRelease = (IUnknown *)iface;
3603 return hr;
3606 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3607 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3609 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3610 HRESULT hr;
3612 TRACE("iface %p, flags %#lx, entries %p, palette %p, outer_unknown %p.\n",
3613 iface, flags, entries, palette, outer_unknown);
3615 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3616 if (SUCCEEDED(hr) && *palette)
3618 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3619 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3620 impl->ifaceToRelease = NULL;
3623 return hr;
3626 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3627 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3629 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3630 HRESULT hr;
3632 TRACE("iface %p, flags %#lx, entries %p, palette %p, outer_unknown %p.\n",
3633 iface, flags, entries, palette, outer_unknown);
3635 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3636 if (SUCCEEDED(hr) && *palette)
3638 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3639 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3640 impl->ifaceToRelease = NULL;
3643 return hr;
3646 /*****************************************************************************
3647 * IDirectDraw7::DuplicateSurface
3649 * Duplicates a surface. The surface memory points to the same memory as
3650 * the original surface, and it's released when the last surface referencing
3651 * it is released. I guess that's beyond Wine's surface management right now
3652 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3653 * test application to implement this)
3655 * Params:
3656 * Src: Address of the source surface
3657 * Dest: Address to write the new surface pointer to
3659 * Returns:
3660 * See IDirectDraw7::CreateSurface
3662 *****************************************************************************/
3663 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3664 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3666 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3668 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3670 /* For now, simply create a new, independent surface */
3671 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3674 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3675 IDirectDrawSurface4 **dst)
3677 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3678 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3679 struct ddraw_surface *dst_impl;
3680 IDirectDrawSurface7 *dst7;
3681 HRESULT hr;
3683 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3685 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3686 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3687 if (FAILED(hr))
3689 *dst = NULL;
3690 return hr;
3692 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3693 *dst = &dst_impl->IDirectDrawSurface4_iface;
3694 IDirectDrawSurface4_AddRef(*dst);
3695 IDirectDrawSurface7_Release(dst7);
3697 return hr;
3700 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3701 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3703 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3704 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3705 struct ddraw_surface *dst_impl;
3706 IDirectDrawSurface7 *dst7;
3707 HRESULT hr;
3709 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3711 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3712 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3713 if (FAILED(hr))
3714 return hr;
3715 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3716 *dst = &dst_impl->IDirectDrawSurface_iface;
3717 IDirectDrawSurface_AddRef(*dst);
3718 IDirectDrawSurface7_Release(dst7);
3720 return hr;
3723 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3724 IDirectDrawSurface **dst)
3726 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3727 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3728 struct ddraw_surface *dst_impl;
3729 IDirectDrawSurface7 *dst7;
3730 HRESULT hr;
3732 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3734 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3735 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3736 if (FAILED(hr))
3737 return hr;
3738 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3739 *dst = &dst_impl->IDirectDrawSurface_iface;
3740 IDirectDrawSurface_AddRef(*dst);
3741 IDirectDrawSurface7_Release(dst7);
3743 return hr;
3746 /*****************************************************************************
3747 * IDirect3D7::EnumDevices
3749 * The EnumDevices method for IDirect3D7. It enumerates all supported
3750 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3752 * Params:
3753 * callback: Function to call for each enumerated device
3754 * context: Pointer to pass back to the app
3756 * Returns:
3757 * D3D_OK, or the return value of the GetCaps call
3759 *****************************************************************************/
3760 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3762 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3763 D3DDEVICEDESC7 device_desc7;
3764 DWORD dev_caps;
3765 HRESULT hr;
3766 size_t i;
3768 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3770 if (!callback)
3771 return DDERR_INVALIDPARAMS;
3773 wined3d_mutex_lock();
3775 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3777 wined3d_mutex_unlock();
3778 return hr;
3780 dev_caps = device_desc7.dwDevCaps;
3782 for (i = 0; i < ARRAY_SIZE(device_list7); i++)
3784 HRESULT ret;
3786 device_desc7.deviceGUID = *device_list7[i].device_guid;
3787 device_desc7.dwDevCaps = dev_caps & ~device_list7[i].unsupported_caps;
3788 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3789 if (ret != DDENUMRET_OK)
3791 TRACE("Application cancelled the enumeration.\n");
3792 wined3d_mutex_unlock();
3793 return D3D_OK;
3797 TRACE("End of enumeration.\n");
3799 wined3d_mutex_unlock();
3801 return D3D_OK;
3804 /*****************************************************************************
3805 * IDirect3D3::EnumDevices
3807 * Enumerates all supported Direct3DDevice interfaces. This is the
3808 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3810 * Versions 1, 2 and 3
3812 * Params:
3813 * callback: Application-provided routine to call for each enumerated device
3814 * Context: Pointer to pass to the callback
3816 * Returns:
3817 * D3D_OK on success,
3818 * The result of IDirect3DImpl_GetCaps if it failed
3820 *****************************************************************************/
3821 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3823 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3825 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3826 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3827 D3DDEVICEDESC7 device_desc7;
3828 HRESULT hr;
3830 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3831 * name string. Let's put the string in a sufficiently sized array in
3832 * writable memory. */
3833 char device_name[50];
3834 strcpy(device_name,"Direct3D HEL");
3836 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3838 if (!callback)
3839 return DDERR_INVALIDPARAMS;
3841 wined3d_mutex_lock();
3843 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3845 wined3d_mutex_unlock();
3846 return hr;
3848 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3850 /* Do I have to enumerate the reference id? Note from old d3d7:
3851 * "It seems that enumerating the reference IID on Direct3D 1 games
3852 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3854 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3855 * EnumReference which enables / disables enumerating the reference
3856 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3857 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3858 * demo directory suggest this.
3860 * Some games(GTA 2) seem to use the second enumerated device, so I have
3861 * to enumerate at least 2 devices. So enumerate the reference device to
3862 * have 2 devices.
3864 * Other games (Rollcage) tell emulation and hal device apart by certain
3865 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3866 * limitation flag), and it refuses all devices that have the perspective
3867 * flag set. This way it refuses the emulation device, and HAL devices
3868 * never have POW2 unset in d3d7 on windows. */
3869 if (ddraw->d3dversion != 1)
3871 static CHAR reference_description[] = "RGB Direct3D emulation";
3873 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3874 hal_desc = device_desc1;
3875 hel_desc = device_desc1;
3876 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3877 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3878 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3879 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3880 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3881 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3882 hal_desc.dcmColorModel = 0;
3883 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3884 hal_desc.dwFlags = 0;
3885 /* RGB, REF, RAMP and MMX devices don't report hardware transform and lighting capability */
3886 hal_desc.dwDevCaps &= ~(D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWRASTERIZATION);
3887 hel_desc.dwDevCaps &= ~(D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWRASTERIZATION);
3889 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3890 device_name, &hal_desc, &hel_desc, context);
3891 if (hr != D3DENUMRET_OK)
3893 TRACE("Application cancelled the enumeration.\n");
3894 wined3d_mutex_unlock();
3895 return D3D_OK;
3899 strcpy(device_name,"Direct3D HAL");
3901 TRACE("Enumerating HAL Direct3D device.\n");
3902 hal_desc = device_desc1;
3903 hel_desc = device_desc1;
3905 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3906 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3907 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3908 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3909 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3910 /* HAL devices have a HEL dcmColorModel of 0 */
3911 hel_desc.dcmColorModel = 0;
3912 /* HAL devices report hardware transform and lighting capability, but not in hel */
3913 hel_desc.dwDevCaps &= ~(D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX);
3915 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3916 device_name, &hal_desc, &hel_desc, context);
3917 if (hr != D3DENUMRET_OK)
3919 TRACE("Application cancelled the enumeration.\n");
3920 wined3d_mutex_unlock();
3921 return D3D_OK;
3924 TRACE("End of enumeration.\n");
3926 wined3d_mutex_unlock();
3928 return D3D_OK;
3931 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3933 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3935 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3937 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3940 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3942 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3944 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3946 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3949 /*****************************************************************************
3950 * IDirect3D3::CreateLight
3952 * Creates an IDirect3DLight interface. This interface is used in
3953 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3954 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3955 * uses the IDirect3DDevice7 interface with D3D7 lights.
3957 * Versions 1, 2 and 3
3959 * Params:
3960 * light: Address to store the new interface pointer
3961 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3962 * Must be NULL
3964 * Returns:
3965 * D3D_OK on success
3966 * DDERR_OUTOFMEMORY if memory allocation failed
3967 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3969 *****************************************************************************/
3970 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3971 IUnknown *outer_unknown)
3973 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3974 struct d3d_light *object;
3976 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3978 if (outer_unknown)
3979 return CLASS_E_NOAGGREGATION;
3981 if (!(object = heap_alloc_zero(sizeof(*object))))
3983 ERR("Failed to allocate light memory.\n");
3984 return DDERR_OUTOFMEMORY;
3987 d3d_light_init(object, ddraw);
3989 TRACE("Created light %p.\n", object);
3990 *light = &object->IDirect3DLight_iface;
3992 return D3D_OK;
3995 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3997 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3999 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4001 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4004 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4006 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4008 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4010 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4013 /*****************************************************************************
4014 * IDirect3D3::CreateMaterial
4016 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4017 * and older versions. The IDirect3DMaterial implementation wraps its
4018 * functionality to IDirect3DDevice7::SetMaterial and friends.
4020 * Versions 1, 2 and 3
4022 * Params:
4023 * material: Address to store the new interface's pointer to
4024 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4025 * Must be NULL
4027 * Returns:
4028 * D3D_OK on success
4029 * DDERR_OUTOFMEMORY if memory allocation failed
4030 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4032 *****************************************************************************/
4033 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4034 IUnknown *outer_unknown)
4036 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4037 struct d3d_material *object;
4039 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4041 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4043 object = d3d_material_create(ddraw);
4044 if (!object)
4046 ERR("Failed to allocate material memory.\n");
4047 return DDERR_OUTOFMEMORY;
4050 TRACE("Created material %p.\n", object);
4051 *material = &object->IDirect3DMaterial3_iface;
4053 return D3D_OK;
4056 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4057 IUnknown *outer_unknown)
4059 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4060 struct d3d_material *object;
4062 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4064 object = d3d_material_create(ddraw);
4065 if (!object)
4067 ERR("Failed to allocate material memory.\n");
4068 return DDERR_OUTOFMEMORY;
4071 TRACE("Created material %p.\n", object);
4072 *material = &object->IDirect3DMaterial2_iface;
4074 return D3D_OK;
4077 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4078 IUnknown *outer_unknown)
4080 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4081 struct d3d_material *object;
4083 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4085 object = d3d_material_create(ddraw);
4086 if (!object)
4088 ERR("Failed to allocate material memory.\n");
4089 return DDERR_OUTOFMEMORY;
4092 TRACE("Created material %p.\n", object);
4093 *material = &object->IDirect3DMaterial_iface;
4095 return D3D_OK;
4098 /*****************************************************************************
4099 * IDirect3D3::CreateViewport
4101 * Creates an IDirect3DViewport interface. This interface is used
4102 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4103 * it has been replaced by a viewport structure and
4104 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4105 * uses the IDirect3DDevice7 methods for its functionality
4107 * Params:
4108 * Viewport: Address to store the new interface pointer
4109 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4110 * Must be NULL
4112 * Returns:
4113 * D3D_OK on success
4114 * DDERR_OUTOFMEMORY if memory allocation failed
4115 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4117 *****************************************************************************/
4118 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4119 IUnknown *outer_unknown)
4121 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4122 struct d3d_viewport *object;
4124 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4126 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4128 if (!(object = heap_alloc_zero(sizeof(*object))))
4130 ERR("Failed to allocate viewport memory.\n");
4131 return DDERR_OUTOFMEMORY;
4134 d3d_viewport_init(object, ddraw);
4136 TRACE("Created viewport %p.\n", object);
4137 *viewport = &object->IDirect3DViewport3_iface;
4139 return D3D_OK;
4142 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4144 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4146 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4148 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4149 outer_unknown);
4152 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4154 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4156 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4158 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4159 outer_unknown);
4162 static HRESULT ddraw_find_device(struct ddraw *ddraw, const D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr,
4163 unsigned int guid_count, const GUID * const *guids, DWORD device_desc_size)
4165 struct ddraw_find_device_result_v1
4167 DWORD size;
4168 GUID guid;
4169 D3DDEVICEDESC_V1 hw_desc;
4170 D3DDEVICEDESC_V1 sw_desc;
4171 } *fdr1;
4172 struct ddraw_find_device_result_v2
4174 DWORD size;
4175 GUID guid;
4176 D3DDEVICEDESC_V2 hw_desc;
4177 D3DDEVICEDESC_V2 sw_desc;
4178 } *fdr2;
4179 D3DDEVICEDESC7 desc7;
4180 D3DDEVICEDESC desc1;
4181 unsigned int i;
4182 HRESULT hr;
4184 TRACE("ddraw %p, fds %p, fdr %p, guid_count %u, guids %p, device_desc_size %lu.\n",
4185 ddraw, fds, fdr, guid_count, guids, device_desc_size);
4187 if (!fds || !fdr)
4188 return DDERR_INVALIDPARAMS;
4190 if (fds->dwSize != sizeof(*fds))
4192 WARN("Got invalid search structure size %lu.\n", fds->dwSize);
4193 return DDERR_INVALIDPARAMS;
4196 if (fdr->dwSize != sizeof(*fdr) && fdr->dwSize != sizeof(*fdr2) && fdr->dwSize != sizeof(*fdr1))
4198 WARN("Got invalid result structure size %lu.\n", fdr->dwSize);
4199 return DDERR_INVALIDPARAMS;
4202 if (fds->dwFlags & D3DFDS_COLORMODEL)
4203 WARN("Ignoring colour model %#lx.\n", fds->dcmColorModel);
4205 if (fds->dwFlags & D3DFDS_GUID)
4207 BOOL found = FALSE;
4209 TRACE("Trying to match GUID %s.\n", debugstr_guid(&fds->guid));
4211 if ((ddraw->flags & DDRAW_NO3D) && IsEqualGUID(&fds->guid, &IID_IDirect3DHALDevice))
4213 WARN("HAL device not available without 3D support.\n");
4214 return DDERR_NOTFOUND;
4217 for (i = 0; i < guid_count; ++i)
4219 if (IsEqualGUID(guids[i], &fds->guid))
4221 found = TRUE;
4222 break;
4226 if (!found)
4228 WARN("Failed to match GUID %s.\n", debugstr_guid(&fds->guid));
4229 return DDERR_NOTFOUND;
4233 /* Get the caps */
4234 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4235 return hr;
4237 /* Now return our own GUID */
4238 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4239 fdr->guid = IID_D3DDEVICE_WineD3D;
4241 /* Note that "device_desc_size" doesn't necessarily have any relation to
4242 * the actual structure size. However, this matches the behaviour of
4243 * Windows since at least Windows 2000. */
4244 if (fdr->dwSize == sizeof(*fdr1))
4246 fdr1 = (struct ddraw_find_device_result_v1 *)fdr;
4247 memcpy(&fdr1->hw_desc, &desc1, sizeof(fdr1->hw_desc));
4248 fdr1->hw_desc.dwSize = device_desc_size;
4249 memcpy(&fdr1->sw_desc, &desc1, sizeof(fdr1->sw_desc));
4250 fdr1->sw_desc.dwSize = device_desc_size;
4252 else if (fdr->dwSize == sizeof(*fdr2))
4254 fdr2 = (struct ddraw_find_device_result_v2 *)fdr;
4255 memcpy(&fdr2->hw_desc, &desc1, sizeof(fdr2->hw_desc));
4256 fdr2->hw_desc.dwSize = device_desc_size;
4257 memcpy(&fdr2->sw_desc, &desc1, sizeof(fdr2->sw_desc));
4258 fdr2->sw_desc.dwSize = device_desc_size;
4260 else
4262 fdr->ddHwDesc = desc1;
4263 fdr->ddHwDesc.dwSize = device_desc_size;
4264 fdr->ddSwDesc = desc1;
4265 fdr->ddSwDesc.dwSize = device_desc_size;
4268 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4270 return D3D_OK;
4273 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4275 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4276 static const GUID * const guids[] =
4278 &IID_D3DDEVICE_WineD3D,
4279 &IID_IDirect3DHALDevice,
4280 &IID_IDirect3DRGBDevice,
4283 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4285 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V3));
4288 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4290 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4291 static const GUID * const guids[] =
4293 &IID_D3DDEVICE_WineD3D,
4294 &IID_IDirect3DHALDevice,
4295 &IID_IDirect3DMMXDevice,
4296 &IID_IDirect3DRGBDevice,
4297 &IID_IDirect3DRampDevice,
4300 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4302 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V2));
4305 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4307 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4308 static const GUID * const guids[] =
4310 &IID_D3DDEVICE_WineD3D,
4311 &IID_IDirect3DHALDevice,
4312 &IID_IDirect3DRGBDevice,
4313 &IID_IDirect3DRampDevice,
4316 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4318 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V1));
4321 /*****************************************************************************
4322 * IDirect3D7::CreateDevice
4324 * Creates an IDirect3DDevice7 interface.
4326 * Versions 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4327 * DirectDraw surfaces and are created with
4328 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4329 * create the device object and QueryInterfaces for IDirect3DDevice
4331 * Params:
4332 * refiid: IID of the device to create
4333 * Surface: Initial rendertarget
4334 * Device: Address to return the interface pointer
4336 * Returns:
4337 * D3D_OK on success
4338 * DDERR_OUTOFMEMORY if memory allocation failed
4339 * DDERR_INVALIDPARAMS if a device exists already
4341 *****************************************************************************/
4342 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4343 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4345 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4346 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4347 struct d3d_device *object;
4348 HRESULT hr;
4350 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4352 wined3d_mutex_lock();
4353 if (SUCCEEDED(hr = d3d_device_create(ddraw, riid, target, (IUnknown *)surface, 7, &object, NULL)))
4355 *device = &object->IDirect3DDevice7_iface;
4357 else
4359 WARN("Failed to create device, hr %#lx.\n", hr);
4360 *device = NULL;
4362 wined3d_mutex_unlock();
4364 return hr;
4367 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4368 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4370 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4371 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4372 struct d3d_device *device_impl;
4373 HRESULT hr;
4375 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4376 iface, debugstr_guid(riid), surface, device, outer_unknown);
4378 if (outer_unknown)
4379 return CLASS_E_NOAGGREGATION;
4381 wined3d_mutex_lock();
4382 if (SUCCEEDED(hr = d3d_device_create(ddraw, riid, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4384 *device = &device_impl->IDirect3DDevice3_iface;
4386 else
4388 WARN("Failed to create device, hr %#lx.\n", hr);
4389 *device = NULL;
4391 wined3d_mutex_unlock();
4393 return hr;
4396 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4397 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4399 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4400 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4401 struct d3d_device *device_impl;
4402 HRESULT hr;
4404 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4405 iface, debugstr_guid(riid), surface, device);
4407 wined3d_mutex_lock();
4408 if (SUCCEEDED(hr = d3d_device_create(ddraw, riid, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4410 *device = &device_impl->IDirect3DDevice2_iface;
4412 else
4414 WARN("Failed to create device, hr %#lx.\n", hr);
4415 *device = NULL;
4417 wined3d_mutex_unlock();
4419 return hr;
4422 /*****************************************************************************
4423 * IDirect3D7::CreateVertexBuffer
4425 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4426 * interface.
4428 * Versions 3 and 7
4430 * Params:
4431 * desc: Requested Vertex buffer properties
4432 * vertex_buffer: Address to return the interface pointer at
4433 * flags: Some flags, should be 0
4435 * Returns
4436 * D3D_OK on success
4437 * DDERR_OUTOFMEMORY if memory allocation failed
4438 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4440 *****************************************************************************/
4441 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4442 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4444 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4445 struct d3d_vertex_buffer *object;
4446 HRESULT hr;
4448 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#lx.\n",
4449 iface, desc, vertex_buffer, flags);
4451 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4453 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4454 if (hr == D3D_OK)
4456 TRACE("Created vertex buffer %p.\n", object);
4457 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4459 else
4460 WARN("Failed to create vertex buffer, hr %#lx.\n", hr);
4462 return hr;
4465 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4466 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4468 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4469 struct d3d_vertex_buffer *object;
4470 HRESULT hr;
4472 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#lx, outer_unknown %p.\n",
4473 iface, desc, vertex_buffer, flags, outer_unknown);
4475 if (outer_unknown)
4476 return CLASS_E_NOAGGREGATION;
4477 if (!vertex_buffer || !desc)
4478 return DDERR_INVALIDPARAMS;
4480 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4481 if (hr == D3D_OK)
4483 TRACE("Created vertex buffer %p.\n", object);
4484 *vertex_buffer = (IDirect3DVertexBuffer *)&object->IDirect3DVertexBuffer7_iface;
4486 else
4487 WARN("Failed to create vertex buffer, hr %#lx.\n", hr);
4489 return hr;
4492 /*****************************************************************************
4493 * IDirect3D7::EnumZBufferFormats
4495 * Enumerates all supported Z buffer pixel formats
4497 * Versions 3 and 7
4499 * Params:
4500 * device_iid:
4501 * callback: callback to call for each pixel format
4502 * context: Pointer to pass back to the callback
4504 * Returns:
4505 * D3D_OK on success
4506 * DDERR_INVALIDPARAMS if callback is NULL
4508 *****************************************************************************/
4509 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4510 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4512 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4513 struct wined3d_display_mode mode;
4514 enum wined3d_device_type type;
4515 unsigned int i;
4516 HRESULT hr;
4518 /* Order matters. Specifically, BattleZone II (full version) expects the
4519 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4520 static const enum wined3d_format_id formats[] =
4522 WINED3DFMT_S1_UINT_D15_UNORM,
4523 WINED3DFMT_D16_UNORM,
4524 WINED3DFMT_X8D24_UNORM,
4525 WINED3DFMT_S4X4_UINT_D24_UNORM,
4526 WINED3DFMT_D24_UNORM_S8_UINT,
4527 WINED3DFMT_D32_UNORM,
4530 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4531 iface, debugstr_guid(device_iid), callback, context);
4533 if (!callback) return DDERR_INVALIDPARAMS;
4535 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4536 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4537 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4539 TRACE("Asked for HAL device.\n");
4540 type = WINED3D_DEVICE_TYPE_HAL;
4542 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4543 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4545 TRACE("Asked for SW device.\n");
4546 type = WINED3D_DEVICE_TYPE_SW;
4548 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4550 TRACE("Asked for REF device.\n");
4551 type = WINED3D_DEVICE_TYPE_REF;
4553 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4555 TRACE("Asked for NULLREF device.\n");
4556 type = WINED3D_DEVICE_TYPE_NULLREF;
4558 else
4560 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4561 type = WINED3D_DEVICE_TYPE_HAL;
4564 wined3d_mutex_lock();
4565 /* We need an adapter format from somewhere to please wined3d and WGL.
4566 * Use the current display mode. So far all cards offer the same depth
4567 * stencil format for all modes, but if some do not and applications do
4568 * not like that we'll have to find some workaround, like iterating over
4569 * all imaginable formats and collecting all the depth stencil formats we
4570 * can get. */
4571 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
4573 ERR("Failed to get display mode, hr %#lx.\n", hr);
4574 wined3d_mutex_unlock();
4575 return hr;
4578 for (i = 0; i < ARRAY_SIZE(formats); ++i)
4580 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, ddraw->wined3d_adapter, type,
4581 mode.format_id, 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
4583 DDPIXELFORMAT pformat;
4585 memset(&pformat, 0, sizeof(pformat));
4586 pformat.dwSize = sizeof(pformat);
4587 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4589 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4590 hr = callback(&pformat, context);
4591 if (hr != DDENUMRET_OK)
4593 TRACE("Format enumeration cancelled by application.\n");
4594 wined3d_mutex_unlock();
4595 return D3D_OK;
4600 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4601 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4602 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4603 * newer enumerate both versions, so we do the same(bug 22434) */
4604 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, ddraw->wined3d_adapter, type, mode.format_id,
4605 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
4607 DDPIXELFORMAT x8d24 =
4609 sizeof(x8d24), DDPF_ZBUFFER, 0,
4610 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4612 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4613 callback(&x8d24, context);
4616 TRACE("End of enumeration.\n");
4618 wined3d_mutex_unlock();
4620 return D3D_OK;
4623 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4624 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4626 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4628 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4629 iface, debugstr_guid(device_iid), callback, context);
4631 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4634 /*****************************************************************************
4635 * IDirect3D7::EvictManagedTextures
4637 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4638 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4640 * Versions 3 and 7
4642 * Returns:
4643 * D3D_OK, because it's a stub
4645 *****************************************************************************/
4646 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4648 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4650 TRACE("iface %p!\n", iface);
4652 wined3d_mutex_lock();
4653 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4654 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4655 wined3d_mutex_unlock();
4657 return D3D_OK;
4660 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4662 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4664 TRACE("iface %p.\n", iface);
4666 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4669 /*****************************************************************************
4670 * IDirectDraw7 VTable
4671 *****************************************************************************/
4672 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4674 /* IUnknown */
4675 ddraw7_QueryInterface,
4676 ddraw7_AddRef,
4677 ddraw7_Release,
4678 /* IDirectDraw */
4679 ddraw7_Compact,
4680 ddraw7_CreateClipper,
4681 ddraw7_CreatePalette,
4682 ddraw7_CreateSurface,
4683 ddraw7_DuplicateSurface,
4684 ddraw7_EnumDisplayModes,
4685 ddraw7_EnumSurfaces,
4686 ddraw7_FlipToGDISurface,
4687 ddraw7_GetCaps,
4688 ddraw7_GetDisplayMode,
4689 ddraw7_GetFourCCCodes,
4690 ddraw7_GetGDISurface,
4691 ddraw7_GetMonitorFrequency,
4692 ddraw7_GetScanLine,
4693 ddraw7_GetVerticalBlankStatus,
4694 ddraw7_Initialize,
4695 ddraw7_RestoreDisplayMode,
4696 ddraw7_SetCooperativeLevel,
4697 ddraw7_SetDisplayMode,
4698 ddraw7_WaitForVerticalBlank,
4699 /* IDirectDraw2 */
4700 ddraw7_GetAvailableVidMem,
4701 /* IDirectDraw3 */
4702 ddraw7_GetSurfaceFromDC,
4703 /* IDirectDraw4 */
4704 ddraw7_RestoreAllSurfaces,
4705 ddraw7_TestCooperativeLevel,
4706 ddraw7_GetDeviceIdentifier,
4707 /* IDirectDraw7 */
4708 ddraw7_StartModeTest,
4709 ddraw7_EvaluateMode
4712 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4714 /* IUnknown */
4715 ddraw4_QueryInterface,
4716 ddraw4_AddRef,
4717 ddraw4_Release,
4718 /* IDirectDraw */
4719 ddraw4_Compact,
4720 ddraw4_CreateClipper,
4721 ddraw4_CreatePalette,
4722 ddraw4_CreateSurface,
4723 ddraw4_DuplicateSurface,
4724 ddraw4_EnumDisplayModes,
4725 ddraw4_EnumSurfaces,
4726 ddraw4_FlipToGDISurface,
4727 ddraw4_GetCaps,
4728 ddraw4_GetDisplayMode,
4729 ddraw4_GetFourCCCodes,
4730 ddraw4_GetGDISurface,
4731 ddraw4_GetMonitorFrequency,
4732 ddraw4_GetScanLine,
4733 ddraw4_GetVerticalBlankStatus,
4734 ddraw4_Initialize,
4735 ddraw4_RestoreDisplayMode,
4736 ddraw4_SetCooperativeLevel,
4737 ddraw4_SetDisplayMode,
4738 ddraw4_WaitForVerticalBlank,
4739 /* IDirectDraw2 */
4740 ddraw4_GetAvailableVidMem,
4741 /* IDirectDraw3 */
4742 ddraw4_GetSurfaceFromDC,
4743 /* IDirectDraw4 */
4744 ddraw4_RestoreAllSurfaces,
4745 ddraw4_TestCooperativeLevel,
4746 ddraw4_GetDeviceIdentifier,
4749 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4751 /* IUnknown */
4752 ddraw2_QueryInterface,
4753 ddraw2_AddRef,
4754 ddraw2_Release,
4755 /* IDirectDraw */
4756 ddraw2_Compact,
4757 ddraw2_CreateClipper,
4758 ddraw2_CreatePalette,
4759 ddraw2_CreateSurface,
4760 ddraw2_DuplicateSurface,
4761 ddraw2_EnumDisplayModes,
4762 ddraw2_EnumSurfaces,
4763 ddraw2_FlipToGDISurface,
4764 ddraw2_GetCaps,
4765 ddraw2_GetDisplayMode,
4766 ddraw2_GetFourCCCodes,
4767 ddraw2_GetGDISurface,
4768 ddraw2_GetMonitorFrequency,
4769 ddraw2_GetScanLine,
4770 ddraw2_GetVerticalBlankStatus,
4771 ddraw2_Initialize,
4772 ddraw2_RestoreDisplayMode,
4773 ddraw2_SetCooperativeLevel,
4774 ddraw2_SetDisplayMode,
4775 ddraw2_WaitForVerticalBlank,
4776 /* IDirectDraw2 */
4777 ddraw2_GetAvailableVidMem,
4780 /* Bad Mojo Redux expects this vtbl to be writable. */
4781 static struct IDirectDrawVtbl ddraw1_vtbl =
4783 /* IUnknown */
4784 ddraw1_QueryInterface,
4785 ddraw1_AddRef,
4786 ddraw1_Release,
4787 /* IDirectDraw */
4788 ddraw1_Compact,
4789 ddraw1_CreateClipper,
4790 ddraw1_CreatePalette,
4791 ddraw1_CreateSurface,
4792 ddraw1_DuplicateSurface,
4793 ddraw1_EnumDisplayModes,
4794 ddraw1_EnumSurfaces,
4795 ddraw1_FlipToGDISurface,
4796 ddraw1_GetCaps,
4797 ddraw1_GetDisplayMode,
4798 ddraw1_GetFourCCCodes,
4799 ddraw1_GetGDISurface,
4800 ddraw1_GetMonitorFrequency,
4801 ddraw1_GetScanLine,
4802 ddraw1_GetVerticalBlankStatus,
4803 ddraw1_Initialize,
4804 ddraw1_RestoreDisplayMode,
4805 ddraw1_SetCooperativeLevel,
4806 ddraw1_SetDisplayMode,
4807 ddraw1_WaitForVerticalBlank,
4810 static const struct IDirect3D7Vtbl d3d7_vtbl =
4812 /* IUnknown methods */
4813 d3d7_QueryInterface,
4814 d3d7_AddRef,
4815 d3d7_Release,
4816 /* IDirect3D7 methods */
4817 d3d7_EnumDevices,
4818 d3d7_CreateDevice,
4819 d3d7_CreateVertexBuffer,
4820 d3d7_EnumZBufferFormats,
4821 d3d7_EvictManagedTextures
4824 static const struct IDirect3D3Vtbl d3d3_vtbl =
4826 /* IUnknown methods */
4827 d3d3_QueryInterface,
4828 d3d3_AddRef,
4829 d3d3_Release,
4830 /* IDirect3D3 methods */
4831 d3d3_EnumDevices,
4832 d3d3_CreateLight,
4833 d3d3_CreateMaterial,
4834 d3d3_CreateViewport,
4835 d3d3_FindDevice,
4836 d3d3_CreateDevice,
4837 d3d3_CreateVertexBuffer,
4838 d3d3_EnumZBufferFormats,
4839 d3d3_EvictManagedTextures
4842 static const struct IDirect3D2Vtbl d3d2_vtbl =
4844 /* IUnknown methods */
4845 d3d2_QueryInterface,
4846 d3d2_AddRef,
4847 d3d2_Release,
4848 /* IDirect3D2 methods */
4849 d3d2_EnumDevices,
4850 d3d2_CreateLight,
4851 d3d2_CreateMaterial,
4852 d3d2_CreateViewport,
4853 d3d2_FindDevice,
4854 d3d2_CreateDevice
4857 static const struct IDirect3DVtbl d3d1_vtbl =
4859 /* IUnknown methods */
4860 d3d1_QueryInterface,
4861 d3d1_AddRef,
4862 d3d1_Release,
4863 /* IDirect3D methods */
4864 d3d1_Initialize,
4865 d3d1_EnumDevices,
4866 d3d1_CreateLight,
4867 d3d1_CreateMaterial,
4868 d3d1_CreateViewport,
4869 d3d1_FindDevice
4872 /*****************************************************************************
4873 * ddraw_find_decl
4875 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4876 * if none was found.
4878 * This function is in ddraw.c and the DDraw object space because D3D7
4879 * vertex buffers are created using the IDirect3D interface to the ddraw
4880 * object, so they can be valid across D3D devices(theoretically. The ddraw
4881 * object also owns the wined3d device
4883 * Parameters:
4884 * This: Device
4885 * fvf: Fvf to find the decl for
4887 * Returns:
4888 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4890 *****************************************************************************/
4891 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4893 struct wined3d_vertex_declaration *pDecl = NULL;
4894 HRESULT hr;
4895 int p, low, high; /* deliberately signed */
4896 struct FvfToDecl *convertedDecls = This->decls;
4898 TRACE("Searching for declaration for fvf %08lx... ", fvf);
4900 low = 0;
4901 high = This->numConvertedDecls - 1;
4902 while(low <= high) {
4903 p = (low + high) >> 1;
4904 TRACE("%d ", p);
4905 if(convertedDecls[p].fvf == fvf) {
4906 TRACE("found %p\n", convertedDecls[p].decl);
4907 return convertedDecls[p].decl;
4908 } else if(convertedDecls[p].fvf < fvf) {
4909 low = p + 1;
4910 } else {
4911 high = p - 1;
4914 TRACE("not found. Creating and inserting at position %d.\n", low);
4916 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4917 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4918 if (hr != S_OK) return NULL;
4920 if (This->declArraySize == This->numConvertedDecls)
4922 unsigned int grow = max(This->declArraySize / 2, 8);
4924 if (!(convertedDecls = heap_realloc(convertedDecls,
4925 (This->numConvertedDecls + grow) * sizeof(*convertedDecls))))
4927 wined3d_vertex_declaration_decref(pDecl);
4928 return NULL;
4930 This->decls = convertedDecls;
4931 This->declArraySize += grow;
4934 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4935 convertedDecls[low].decl = pDecl;
4936 convertedDecls[low].fvf = fvf;
4937 This->numConvertedDecls++;
4939 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4940 return pDecl;
4943 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4945 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4948 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4949 struct wined3d_device *device)
4951 TRACE("device_parent %p, device %p.\n", device_parent, device);
4954 /* This is run from device_process_message() in wined3d, we can't take the
4955 * wined3d mutex. */
4956 /* FIXME: We only get mode change notifications in exclusive mode, but we
4957 * should mark surfaces as lost on mode changes in DDSCL_NORMAL mode as well. */
4958 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4960 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4961 struct wined3d_output_desc output_desc;
4962 RECT *r;
4964 TRACE("device_parent %p.\n", device_parent);
4966 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4968 TRACE("Nothing to resize.\n");
4969 return;
4972 if (FAILED(wined3d_output_get_desc(ddraw->wined3d_output, &output_desc)))
4974 ERR("Failed to get output description.\n");
4975 return;
4978 r = &output_desc.desktop_rect;
4979 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4981 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4982 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4983 ERR("Failed to resize window.\n");
4985 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
4988 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4990 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4992 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4994 if (!activate)
4996 ddraw->device_state = DDRAW_DEVICE_STATE_LOST;
4997 exclusive_window = NULL;
4999 else
5001 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_LOST);
5005 void ddraw_update_lost_surfaces(struct ddraw *ddraw)
5007 struct ddraw_surface *surface;
5009 /* Railroad Tycoon 2 tries to restore surfaces from within a
5010 * WM_QUERYNEWPALETTE message handler and expects it to succeed. We
5011 * haven't received the WM_ACTIVATEAPP message by that point, so the
5012 * device state is still DDRAW_DEVICE_STATE_LOST, even though we are in
5013 * the foreground. */
5014 if (ddraw->device_state == DDRAW_DEVICE_STATE_LOST)
5016 HWND window = ddraw->focuswindow ? ddraw->focuswindow : ddraw->dest_window;
5018 if (window && GetForegroundWindow() == window)
5019 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
5022 if (ddraw->device_state != DDRAW_DEVICE_STATE_NOT_RESTORED)
5023 return;
5025 LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
5027 surface->is_lost = ddraw_surface_can_be_lost(surface);
5029 ddraw->device_state = DDRAW_DEVICE_STATE_OK;
5032 static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
5033 enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
5034 void **parent, const struct wined3d_parent_ops **parent_ops)
5036 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
5037 device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
5039 *parent = NULL;
5040 *parent_ops = &ddraw_null_wined3d_parent_ops;
5042 return DD_OK;
5045 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5047 device_parent_wined3d_device_created,
5048 device_parent_mode_changed,
5049 device_parent_activate,
5050 device_parent_texture_sub_resource_created,
5053 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
5055 struct wined3d_caps caps;
5056 HRESULT hr;
5058 static const enum wined3d_feature_level feature_levels[] =
5060 WINED3D_FEATURE_LEVEL_7,
5061 WINED3D_FEATURE_LEVEL_6,
5062 WINED3D_FEATURE_LEVEL_5,
5065 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5066 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5067 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5068 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5069 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5070 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5071 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5072 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5073 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5074 ddraw->state_parent.ops = &ddraw_swapchain_state_parent_ops;
5075 ddraw->numIfaces = 1;
5076 ddraw->ref7 = 1;
5078 flags |= DDRAW_WINED3D_FLAGS;
5079 if (!(ddraw->wined3d = wined3d_create(flags)))
5081 flags |= WINED3D_NO3D;
5082 if (!(ddraw->wined3d = wined3d_create(flags)))
5084 WARN("Failed to create a wined3d object.\n");
5085 return E_FAIL;
5089 if (!(ddraw->wined3d_adapter = wined3d_get_adapter(ddraw->wined3d, WINED3DADAPTER_DEFAULT)))
5091 WARN("Failed to get the default wined3d adapter.\n");
5092 wined3d_decref(ddraw->wined3d);
5093 return E_FAIL;
5096 if (!(ddraw->wined3d_output = wined3d_adapter_get_output(ddraw->wined3d_adapter, 0)))
5098 WARN("Failed to get the default wined3d output.\n");
5099 wined3d_decref(ddraw->wined3d);
5100 return E_FAIL;
5103 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d_adapter, device_type, &caps)))
5105 ERR("Failed to get device caps, hr %#lx.\n", hr);
5106 wined3d_decref(ddraw->wined3d);
5107 return E_FAIL;
5110 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
5112 WARN("Created a wined3d object without 3D support.\n");
5113 ddraw->flags |= DDRAW_NO3D;
5116 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, ddraw->wined3d_adapter, device_type,
5117 NULL, 0, DDRAW_STRIDE_ALIGNMENT, feature_levels, ARRAY_SIZE(feature_levels),
5118 &ddraw->device_parent, &ddraw->wined3d_device)))
5120 WARN("Failed to create a wined3d device, hr %#lx.\n", hr);
5121 wined3d_decref(ddraw->wined3d);
5122 return hr;
5124 ddraw->immediate_context = wined3d_device_get_immediate_context(ddraw->wined3d_device);
5126 list_init(&ddraw->surface_list);
5128 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, NULL, WINED3D_SBT_PRIMARY, &ddraw->state)))
5130 ERR("Failed to create the primary stateblock, hr %#lx.\n", hr);
5131 wined3d_device_decref(ddraw->wined3d_device);
5132 wined3d_decref(ddraw->wined3d);
5133 return hr;
5135 ddraw->stateblock_state = wined3d_stateblock_get_state(ddraw->state);
5137 return DD_OK;