kernelbase: Use nameless unions/structs for loader data.
[wine.git] / dlls / d3dcompiler_39 / Makefile.in
blob94ec5aae839a389fa2c1ecc390a60277595bc0c5
1 MODULE = d3dcompiler_39.dll
2 IMPORTS = wined3d
3 EXTRADEFS = -DD3D_COMPILER_VERSION=39
4 PARENTSRC = ../d3dcompiler_43
5 EXTRAINCL = $(VKD3D_PE_CFLAGS)
7 EXTRADLLFLAGS = -Wb,--prefer-native
9 C_SRCS = \
10 asmparser.c \
11 blob.c \
12 bytecodewriter.c \
13 compiler.c \
14 reflection.c \
15 utils.c
17 LEX_SRCS = \
18 asmshader.l
20 BISON_SRCS = \
21 asmshader.y
23 RC_SRCS = version.rc