2 * Copyright 2016 Andrey Gusev
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 import
"d3dcommon.idl";
27 pointer_default(unique)
29 interface ID3DX11DataLoader
32 HRESULT Decompress
([out] void **data
, [in] SIZE_T
*bytes
);
39 pointer_default(unique)
41 interface ID3DX11DataProcessor
43 HRESULT Process
([in] void *data
, [in] SIZE_T bytes
);
44 HRESULT CreateDeviceObject
([out] void **data_object
);
51 pointer_default(unique),
52 uuid(c93fecfa
-6967-478a
-abbc
-402d90621fcb
)
54 interface ID3DX11ThreadPump
: IUnknown
56 HRESULT AddWorkItem
([in] ID3DX11DataLoader
*loader
, [in] ID3DX11DataProcessor
*processor
,
57 [in] HRESULT *hresult, [out] void **device_object
);
58 UINT GetWorkItemCount
();
60 HRESULT WaitForAllItems
();
61 HRESULT ProcessDeviceWorkItems
([in] UINT count
);
63 HRESULT PurgeAllItems
();
64 HRESULT GetQueueStatus
([in] UINT
*io_queue
, [in] UINT
*process_queue
, [in] UINT
*device_queue
);