hidclass.sys: Break the report descriptor into multiple lines.
[wine.git] / dlls / dsound / mixer.c
blob85ab14a33074e843e04f112bd68f434d83dc8893
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
7 * Copyright 2007 Maarten Lankhorst
8 * Copyright 2011 Owen Rudge for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <math.h> /* Insomnia - pow() function */
29 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "mmsystem.h"
34 #include "wingdi.h"
35 #include "mmreg.h"
36 #include "winternl.h"
37 #include "wine/debug.h"
38 #include "dsound.h"
39 #include "ks.h"
40 #include "ksmedia.h"
41 #include "dsound_private.h"
42 #include "fir.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
46 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
48 double temp;
49 TRACE("(%p)\n",volpan);
51 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
52 /* the AmpFactors are expressed in 16.16 fixed point */
54 /* FIXME: use calculated vol and pan ampfactors */
55 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
56 volpan->dwTotalAmpFactor[0] = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
57 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
58 volpan->dwTotalAmpFactor[1] = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
60 TRACE("left = %x, right = %x\n", volpan->dwTotalAmpFactor[0], volpan->dwTotalAmpFactor[1]);
63 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
65 double left,right;
66 TRACE("(%p)\n",volpan);
68 TRACE("left=%x, right=%x\n",volpan->dwTotalAmpFactor[0],volpan->dwTotalAmpFactor[1]);
69 if (volpan->dwTotalAmpFactor[0]==0)
70 left=-10000;
71 else
72 left=600 * log(((double)volpan->dwTotalAmpFactor[0]) / 0xffff) / log(2);
73 if (volpan->dwTotalAmpFactor[1]==0)
74 right=-10000;
75 else
76 right=600 * log(((double)volpan->dwTotalAmpFactor[1]) / 0xffff) / log(2);
77 if (left<right)
78 volpan->lVolume=right;
79 else
80 volpan->lVolume=left;
81 if (volpan->lVolume < -10000)
82 volpan->lVolume=-10000;
83 volpan->lPan=right-left;
84 if (volpan->lPan < -10000)
85 volpan->lPan=-10000;
87 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
90 /**
91 * Recalculate the size for temporary buffer, and new writelead
92 * Should be called when one of the following things occur:
93 * - Primary buffer format is changed
94 * - This buffer format (frequency) is changed
96 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
98 DWORD ichannels = dsb->pwfx->nChannels;
99 DWORD ochannels = dsb->device->pwfx->nChannels;
100 WAVEFORMATEXTENSIBLE *pwfxe;
101 BOOL ieee = FALSE;
103 TRACE("(%p)\n",dsb);
105 pwfxe = (WAVEFORMATEXTENSIBLE *) dsb->pwfx;
106 dsb->freqAdjustNum = dsb->freq;
107 dsb->freqAdjustDen = dsb->device->pwfx->nSamplesPerSec;
109 if ((pwfxe->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) || ((pwfxe->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE)
110 && (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT))))
111 ieee = TRUE;
114 * Recalculate FIR step and gain.
116 * firstep says how many points of the FIR exist per one
117 * sample in the secondary buffer. firgain specifies what
118 * to multiply the FIR output by in order to attenuate it correctly.
120 if (dsb->freqAdjustNum / dsb->freqAdjustDen > 0) {
122 * Yes, round it a bit to make sure that the
123 * linear interpolation factor never changes.
125 dsb->firstep = fir_step * dsb->freqAdjustDen / dsb->freqAdjustNum;
126 } else {
127 dsb->firstep = fir_step;
129 dsb->firgain = (float)dsb->firstep / fir_step;
131 /* calculate the 10ms write lead */
132 dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
134 dsb->freqAccNum = 0;
136 dsb->get_aux = ieee ? getbpp[4] : getbpp[dsb->pwfx->wBitsPerSample/8 - 1];
137 dsb->put_aux = putieee32;
139 dsb->get = dsb->get_aux;
140 dsb->put = dsb->put_aux;
142 if (ichannels == ochannels)
144 dsb->mix_channels = ichannels;
145 if (ichannels > 32) {
146 FIXME("Copying %u channels is unsupported, limiting to first 32\n", ichannels);
147 dsb->mix_channels = 32;
150 else if (ichannels == 1)
152 dsb->mix_channels = 1;
154 if (ochannels == 2)
155 dsb->put = put_mono2stereo;
156 else if (ochannels == 4)
157 dsb->put = put_mono2quad;
158 else if (ochannels == 6)
159 dsb->put = put_mono2surround51;
161 else if (ochannels == 1)
163 dsb->mix_channels = 1;
164 dsb->get = get_mono;
166 else if (ichannels == 2 && ochannels == 4)
168 dsb->mix_channels = 2;
169 dsb->put = put_stereo2quad;
171 else if (ichannels == 2 && ochannels == 6)
173 dsb->mix_channels = 2;
174 dsb->put = put_stereo2surround51;
176 else
178 if (ichannels > 2)
179 FIXME("Conversion from %u to %u channels is not implemented, falling back to stereo\n", ichannels, ochannels);
180 dsb->mix_channels = 2;
185 * Check for application callback requests for when the play position
186 * reaches certain points.
188 * The offsets that will be triggered will be those between the recorded
189 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
190 * beyond that position.
192 void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len)
194 int first, left, right, check;
196 if(dsb->nrofnotifies == 0)
197 return;
199 if(dsb->state == STATE_STOPPED){
200 TRACE("Stopped...\n");
201 /* DSBPN_OFFSETSTOP notifies are always at the start of the sorted array */
202 for(left = 0; left < dsb->nrofnotifies; ++left){
203 if(dsb->notifies[left].dwOffset != DSBPN_OFFSETSTOP)
204 break;
206 TRACE("Signalling %p\n", dsb->notifies[left].hEventNotify);
207 SetEvent(dsb->notifies[left].hEventNotify);
209 return;
212 for(first = 0; first < dsb->nrofnotifies && dsb->notifies[first].dwOffset == DSBPN_OFFSETSTOP; ++first)
215 if(first == dsb->nrofnotifies)
216 return;
218 check = left = first;
219 right = dsb->nrofnotifies - 1;
221 /* find leftmost notify that is greater than playpos */
222 while(left != right){
223 check = left + (right - left) / 2;
224 if(dsb->notifies[check].dwOffset < playpos)
225 left = check + 1;
226 else if(dsb->notifies[check].dwOffset > playpos)
227 right = check;
228 else{
229 left = check;
230 break;
234 TRACE("Not stopped: first notify: %u (%u), left notify: %u (%u), range: [%u,%u)\n",
235 first, dsb->notifies[first].dwOffset,
236 left, dsb->notifies[left].dwOffset,
237 playpos, (playpos + len) % dsb->buflen);
239 /* send notifications in range */
240 if(dsb->notifies[left].dwOffset >= playpos){
241 for(check = left; check < dsb->nrofnotifies; ++check){
242 if(dsb->notifies[check].dwOffset >= playpos + len)
243 break;
245 TRACE("Signalling %p (%u)\n", dsb->notifies[check].hEventNotify, dsb->notifies[check].dwOffset);
246 SetEvent(dsb->notifies[check].hEventNotify);
250 if(playpos + len > dsb->buflen){
251 for(check = first; check < left; ++check){
252 if(dsb->notifies[check].dwOffset >= (playpos + len) % dsb->buflen)
253 break;
255 TRACE("Signalling %p (%u)\n", dsb->notifies[check].hEventNotify, dsb->notifies[check].dwOffset);
256 SetEvent(dsb->notifies[check].hEventNotify);
261 static inline float get_current_sample(const IDirectSoundBufferImpl *dsb,
262 DWORD mixpos, DWORD channel)
264 if (mixpos >= dsb->buflen && !(dsb->playflags & DSBPLAY_LOOPING))
265 return 0.0f;
266 return dsb->get(dsb, mixpos % dsb->buflen, channel);
269 static UINT cp_fields_noresample(IDirectSoundBufferImpl *dsb, UINT count)
271 UINT istride = dsb->pwfx->nBlockAlign;
272 UINT ostride = dsb->device->pwfx->nChannels * sizeof(float);
273 DWORD channel, i;
274 for (i = 0; i < count; i++)
275 for (channel = 0; channel < dsb->mix_channels; channel++)
276 dsb->put(dsb, i * ostride, channel, get_current_sample(dsb,
277 dsb->sec_mixpos + i * istride, channel));
278 return count;
281 static UINT cp_fields_resample(IDirectSoundBufferImpl *dsb, UINT count, LONG64 *freqAccNum)
283 UINT i, channel;
284 UINT istride = dsb->pwfx->nBlockAlign;
285 UINT ostride = dsb->device->pwfx->nChannels * sizeof(float);
287 LONG64 freqAcc_start = *freqAccNum;
288 LONG64 freqAcc_end = freqAcc_start + count * dsb->freqAdjustNum;
289 UINT dsbfirstep = dsb->firstep;
290 UINT channels = dsb->mix_channels;
291 UINT max_ipos = (freqAcc_start + count * dsb->freqAdjustNum) / dsb->freqAdjustDen;
293 UINT fir_cachesize = (fir_len + dsbfirstep - 2) / dsbfirstep;
294 UINT required_input = max_ipos + fir_cachesize;
296 float* intermediate = HeapAlloc(GetProcessHeap(), 0,
297 sizeof(float) * required_input * channels);
299 float* fir_copy = HeapAlloc(GetProcessHeap(), 0,
300 sizeof(float) * fir_cachesize);
302 /* Important: this buffer MUST be non-interleaved
303 * if you want -msse3 to have any effect.
304 * This is good for CPU cache effects, too.
306 float* itmp = intermediate;
307 for (channel = 0; channel < channels; channel++)
308 for (i = 0; i < required_input; i++)
309 *(itmp++) = get_current_sample(dsb,
310 dsb->sec_mixpos + i * istride, channel);
312 for(i = 0; i < count; ++i) {
313 UINT int_fir_steps = (freqAcc_start + i * dsb->freqAdjustNum) * dsbfirstep / dsb->freqAdjustDen;
314 float total_fir_steps = (freqAcc_start + i * dsb->freqAdjustNum) * dsbfirstep / (float)dsb->freqAdjustDen;
315 UINT ipos = int_fir_steps / dsbfirstep;
317 UINT idx = (ipos + 1) * dsbfirstep - int_fir_steps - 1;
318 float rem = int_fir_steps + 1.0 - total_fir_steps;
320 int fir_used = 0;
321 while (idx < fir_len - 1) {
322 fir_copy[fir_used++] = fir[idx] * (1.0 - rem) + fir[idx + 1] * rem;
323 idx += dsb->firstep;
326 assert(fir_used <= fir_cachesize);
327 assert(ipos + fir_used <= required_input);
329 for (channel = 0; channel < dsb->mix_channels; channel++) {
330 int j;
331 float sum = 0.0;
332 float* cache = &intermediate[channel * required_input + ipos];
333 for (j = 0; j < fir_used; j++)
334 sum += fir_copy[j] * cache[j];
335 dsb->put(dsb, i * ostride, channel, sum * dsb->firgain);
339 *freqAccNum = freqAcc_end % dsb->freqAdjustDen;
341 HeapFree(GetProcessHeap(), 0, fir_copy);
342 HeapFree(GetProcessHeap(), 0, intermediate);
344 return max_ipos;
347 static void cp_fields(IDirectSoundBufferImpl *dsb, UINT count, LONG64 *freqAccNum)
349 DWORD ipos, adv;
351 if (dsb->freqAdjustNum == dsb->freqAdjustDen)
352 adv = cp_fields_noresample(dsb, count); /* *freqAccNum is unmodified */
353 else
354 adv = cp_fields_resample(dsb, count, freqAccNum);
356 ipos = dsb->sec_mixpos + adv * dsb->pwfx->nBlockAlign;
357 if (ipos >= dsb->buflen) {
358 if (dsb->playflags & DSBPLAY_LOOPING)
359 ipos %= dsb->buflen;
360 else {
361 ipos = 0;
362 dsb->state = STATE_STOPPED;
366 dsb->sec_mixpos = ipos;
370 * Calculate the distance between two buffer offsets, taking wraparound
371 * into account.
373 static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2)
375 /* If these asserts fail, the problem is not here, but in the underlying code */
376 assert(ptr1 < buflen);
377 assert(ptr2 < buflen);
378 if (ptr1 >= ptr2) {
379 return ptr1 - ptr2;
380 } else {
381 return buflen + ptr1 - ptr2;
385 * Mix at most the given amount of data into the allocated temporary buffer
386 * of the given secondary buffer, starting from the dsb's first currently
387 * unsampled frame (writepos), translating frequency (pitch), stereo/mono
388 * and bits-per-sample so that it is ideal for the primary buffer.
389 * Doesn't perform any mixing - this is a straight copy/convert operation.
391 * dsb = the secondary buffer
392 * writepos = Starting position of changed buffer
393 * len = number of bytes to resample from writepos
395 * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
397 static void DSOUND_MixToTemporary(IDirectSoundBufferImpl *dsb, DWORD frames)
399 UINT size_bytes = frames * sizeof(float) * dsb->device->pwfx->nChannels;
400 HRESULT hr;
401 int i;
403 if (dsb->device->tmp_buffer_len < size_bytes || !dsb->device->tmp_buffer)
405 dsb->device->tmp_buffer_len = size_bytes;
406 if (dsb->device->tmp_buffer)
407 dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, size_bytes);
408 else
409 dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, size_bytes);
412 cp_fields(dsb, frames, &dsb->freqAccNum);
414 if (size_bytes > 0) {
415 for (i = 0; i < dsb->num_filters; i++) {
416 if (dsb->filters[i].inplace) {
417 hr = IMediaObjectInPlace_Process(dsb->filters[i].inplace, size_bytes, (BYTE*)dsb->device->tmp_buffer, 0, DMO_INPLACE_NORMAL);
419 if (FAILED(hr))
420 WARN("IMediaObjectInPlace_Process failed for filter %u\n", i);
421 } else
422 WARN("filter %u has no inplace object - unsupported\n", i);
427 static void DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT frames)
429 INT i;
430 float vols[DS_MAX_CHANNELS];
431 UINT channels = dsb->device->pwfx->nChannels, chan;
433 TRACE("(%p,%d)\n",dsb,frames);
434 TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalAmpFactor[0],
435 dsb->volpan.dwTotalAmpFactor[1]);
437 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
438 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
439 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
440 return; /* Nothing to do */
442 if (channels > DS_MAX_CHANNELS)
444 FIXME("There is no support for %u channels\n", channels);
445 return;
448 for (i = 0; i < channels; ++i)
449 vols[i] = dsb->volpan.dwTotalAmpFactor[i] / ((float)0xFFFF);
451 for(i = 0; i < frames; ++i){
452 for(chan = 0; chan < channels; ++chan){
453 dsb->device->tmp_buffer[i * channels + chan] *= vols[chan];
459 * Mix (at most) the given number of bytes into the given position of the
460 * device buffer, from the secondary buffer "dsb" (starting at the current
461 * mix position for that buffer).
463 * Returns the number of bytes actually mixed into the device buffer. This
464 * will match fraglen unless the end of the secondary buffer is reached
465 * (and it is not looping).
467 * dsb = the secondary buffer to mix from
468 * writepos = position (offset) in device buffer to write at
469 * fraglen = number of bytes to mix
471 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
473 INT len = fraglen;
474 float *ibuf;
475 DWORD oldpos;
476 UINT frames = fraglen / dsb->device->pwfx->nBlockAlign;
478 TRACE("sec_mixpos=%d/%d\n", dsb->sec_mixpos, dsb->buflen);
479 TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen);
481 if (len % dsb->device->pwfx->nBlockAlign) {
482 INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
483 ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
484 len -= len % nBlockAlign; /* data alignment */
487 /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
488 oldpos = dsb->sec_mixpos;
490 DSOUND_MixToTemporary(dsb, frames);
491 ibuf = dsb->device->tmp_buffer;
493 /* Apply volume if needed */
494 DSOUND_MixerVol(dsb, frames);
496 mixieee32(ibuf, dsb->device->mix_buffer, frames * dsb->device->pwfx->nChannels);
498 /* check for notification positions */
499 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
500 dsb->state != STATE_STARTING) {
501 INT ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos);
502 DSOUND_CheckEvent(dsb, oldpos, ilen);
505 return len;
509 * Mix some frames from the given secondary buffer "dsb" into the device
510 * primary buffer.
512 * dsb = the secondary buffer
513 * playpos = the current play position in the device buffer (primary buffer)
514 * writepos = the current safe-to-write position in the device buffer
515 * mixlen = the maximum number of bytes in the primary buffer to mix, from the
516 * current writepos.
518 * Returns: the number of bytes beyond the writepos that were mixed.
520 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen)
522 DWORD primary_done = 0;
524 TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen);
525 TRACE("writepos=%d, mixlen=%d\n", writepos, mixlen);
526 TRACE("looping=%d, leadin=%d\n", dsb->playflags, dsb->leadin);
528 /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
529 /* FIXME: Is this needed? */
530 if (dsb->leadin && dsb->state == STATE_STARTING) {
531 if (mixlen > 2 * dsb->device->fraglen) {
532 primary_done = mixlen - 2 * dsb->device->fraglen;
533 mixlen = 2 * dsb->device->fraglen;
534 writepos += primary_done;
535 dsb->sec_mixpos += (primary_done / dsb->device->pwfx->nBlockAlign) *
536 dsb->pwfx->nBlockAlign * dsb->freqAdjustNum / dsb->freqAdjustDen;
540 dsb->leadin = FALSE;
542 TRACE("mixlen (primary) = %i\n", mixlen);
544 /* First try to mix to the end of the buffer if possible
545 * Theoretically it would allow for better optimization
547 primary_done += DSOUND_MixInBuffer(dsb, writepos, mixlen);
549 TRACE("total mixed data=%d\n", primary_done);
551 /* Report back the total prebuffered amount for this buffer */
552 return primary_done;
556 * For a DirectSoundDevice, go through all the currently playing buffers and
557 * mix them in to the device buffer.
559 * writepos = the current safe-to-write position in the primary buffer
560 * mixlen = the maximum amount to mix into the primary buffer
561 * (beyond the current writepos)
562 * recover = true if the sound device may have been reset and the write
563 * position in the device buffer changed
564 * all_stopped = reports back if all buffers have stopped
566 * Returns: the length beyond the writepos that was mixed to.
569 static void DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped)
571 INT i;
572 IDirectSoundBufferImpl *dsb;
574 /* unless we find a running buffer, all have stopped */
575 *all_stopped = TRUE;
577 TRACE("(%d,%d,%d)\n", writepos, mixlen, recover);
578 for (i = 0; i < device->nrofbuffers; i++) {
579 dsb = device->buffers[i];
581 TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state);
583 if (dsb->buflen && dsb->state) {
584 TRACE("Checking %p, mixlen=%d\n", dsb, mixlen);
585 RtlAcquireResourceShared(&dsb->lock, TRUE);
586 /* if buffer is stopping it is stopped now */
587 if (dsb->state == STATE_STOPPING) {
588 dsb->state = STATE_STOPPED;
589 DSOUND_CheckEvent(dsb, 0, 0);
590 } else if (dsb->state != STATE_STOPPED) {
592 /* if the buffer was starting, it must be playing now */
593 if (dsb->state == STATE_STARTING)
594 dsb->state = STATE_PLAYING;
596 /* mix next buffer into the main buffer */
597 DSOUND_MixOne(dsb, writepos, mixlen);
599 *all_stopped = FALSE;
601 RtlReleaseResource(&dsb->lock);
607 * Add buffers to the emulated wave device system.
609 * device = The current dsound playback device
610 * force = If TRUE, the function will buffer up as many frags as possible,
611 * even though and will ignore the actual state of the primary buffer.
613 * Returns: None
616 static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
618 DWORD prebuf_frames, prebuf_bytes, read_offs_bytes;
619 BYTE *buffer;
620 HRESULT hr;
622 TRACE("(%p)\n", device);
624 read_offs_bytes = (device->playing_offs_bytes + device->in_mmdev_bytes) % device->buflen;
626 TRACE("read_offs_bytes = %u, playing_offs_bytes = %u, in_mmdev_bytes: %u, prebuf = %u\n",
627 read_offs_bytes, device->playing_offs_bytes, device->in_mmdev_bytes, device->prebuf);
629 if (!force)
631 if(device->mixpos < device->playing_offs_bytes)
632 prebuf_bytes = device->mixpos + device->buflen - device->playing_offs_bytes;
633 else
634 prebuf_bytes = device->mixpos - device->playing_offs_bytes;
636 else
637 /* buffer the maximum amount of frags */
638 prebuf_bytes = device->prebuf * device->fraglen;
640 /* limit to the queue we have left */
641 if(device->in_mmdev_bytes + prebuf_bytes > device->prebuf * device->fraglen)
642 prebuf_bytes = device->prebuf * device->fraglen - device->in_mmdev_bytes;
644 TRACE("prebuf_bytes = %u\n", prebuf_bytes);
646 if(!prebuf_bytes)
647 return;
649 if(prebuf_bytes + read_offs_bytes > device->buflen){
650 DWORD chunk_bytes = device->buflen - read_offs_bytes;
651 prebuf_frames = chunk_bytes / device->pwfx->nBlockAlign;
652 prebuf_bytes -= chunk_bytes;
653 }else{
654 prebuf_frames = prebuf_bytes / device->pwfx->nBlockAlign;
655 prebuf_bytes = 0;
658 hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer);
659 if(FAILED(hr)){
660 WARN("GetBuffer failed: %08x\n", hr);
661 return;
664 memcpy(buffer, device->buffer + read_offs_bytes,
665 prebuf_frames * device->pwfx->nBlockAlign);
667 hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0);
668 if(FAILED(hr)){
669 WARN("ReleaseBuffer failed: %08x\n", hr);
670 return;
673 device->in_mmdev_bytes += prebuf_frames * device->pwfx->nBlockAlign;
675 /* check if anything wrapped */
676 if(prebuf_bytes > 0){
677 prebuf_frames = prebuf_bytes / device->pwfx->nBlockAlign;
679 hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer);
680 if(FAILED(hr)){
681 WARN("GetBuffer failed: %08x\n", hr);
682 return;
685 memcpy(buffer, device->buffer, prebuf_frames * device->pwfx->nBlockAlign);
687 hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0);
688 if(FAILED(hr)){
689 WARN("ReleaseBuffer failed: %08x\n", hr);
690 return;
692 device->in_mmdev_bytes += prebuf_frames * device->pwfx->nBlockAlign;
695 TRACE("in_mmdev_bytes now = %i\n", device->in_mmdev_bytes);
699 * Perform mixing for a Direct Sound device. That is, go through all the
700 * secondary buffers (the sound bites currently playing) and mix them in
701 * to the primary buffer (the device buffer).
703 * The mixing procedure goes:
705 * secondary->buffer (secondary format)
706 * =[Resample]=> device->tmp_buffer (float format)
707 * =[Volume]=> device->tmp_buffer (float format)
708 * =[Mix]=> device->mix_buffer (float format)
709 * =[Reformat]=> device->buffer (device format)
711 static void DSOUND_PerformMix(DirectSoundDevice *device)
713 UINT32 pad, to_mix_frags, to_mix_bytes;
714 HRESULT hr;
716 TRACE("(%p)\n", device);
718 /* **** */
719 EnterCriticalSection(&device->mixlock);
721 hr = IAudioClient_GetCurrentPadding(device->client, &pad);
722 if(FAILED(hr)){
723 WARN("GetCurrentPadding failed: %08x\n", hr);
724 LeaveCriticalSection(&device->mixlock);
725 return;
728 to_mix_frags = device->prebuf - (pad * device->pwfx->nBlockAlign + device->fraglen - 1) / device->fraglen;
730 to_mix_bytes = to_mix_frags * device->fraglen;
732 if(device->in_mmdev_bytes > 0){
733 DWORD delta_bytes = min(to_mix_bytes, device->in_mmdev_bytes);
734 device->in_mmdev_bytes -= delta_bytes;
735 device->playing_offs_bytes += delta_bytes;
736 device->playing_offs_bytes %= device->buflen;
739 if (device->priolevel != DSSCL_WRITEPRIMARY) {
740 BOOL recover = FALSE, all_stopped = FALSE;
741 DWORD playpos, writepos, writelead, maxq, prebuff_max, prebuff_left, size1, size2;
742 LPVOID buf1, buf2;
743 int nfiller;
745 /* the sound of silence */
746 nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
748 /* get the position in the primary buffer */
749 if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
750 LeaveCriticalSection(&(device->mixlock));
751 return;
754 TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
755 playpos,writepos,device->playpos,device->mixpos,device->buflen);
756 assert(device->playpos < device->buflen);
758 /* calc maximum prebuff */
759 prebuff_max = (device->prebuf * device->fraglen);
761 /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
762 prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
763 writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);
765 /* check for underrun. underrun occurs when the write position passes the mix position
766 * also wipe out just-played sound data */
767 if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
768 if (device->state == STATE_STOPPING || device->state == STATE_PLAYING)
769 WARN("Probable buffer underrun\n");
770 else TRACE("Buffer starting or buffer underrun\n");
772 /* recover mixing for all buffers */
773 recover = TRUE;
775 /* reset mix position to write position */
776 device->mixpos = writepos;
778 ZeroMemory(device->buffer, device->buflen);
779 } else if (playpos < device->playpos) {
780 buf1 = device->buffer + device->playpos;
781 buf2 = device->buffer;
782 size1 = device->buflen - device->playpos;
783 size2 = playpos;
784 FillMemory(buf1, size1, nfiller);
785 if (playpos && (!buf2 || !size2))
786 FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
787 FillMemory(buf2, size2, nfiller);
788 } else {
789 buf1 = device->buffer + device->playpos;
790 buf2 = NULL;
791 size1 = playpos - device->playpos;
792 size2 = 0;
793 FillMemory(buf1, size1, nfiller);
795 device->playpos = playpos;
797 /* find the maximum we can prebuffer from current write position */
798 maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;
800 TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
801 prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);
803 ZeroMemory(device->mix_buffer, device->mix_buffer_len);
805 /* do the mixing */
806 DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);
808 if (maxq + writepos > device->buflen)
810 DWORD todo = device->buflen - writepos;
811 DWORD offs_float = (todo / device->pwfx->nBlockAlign) * device->pwfx->nChannels;
812 device->normfunction(device->mix_buffer, device->buffer + writepos, todo);
813 device->normfunction(device->mix_buffer + offs_float, device->buffer, maxq - todo);
815 else
816 device->normfunction(device->mix_buffer, device->buffer + writepos, maxq);
818 /* update the mix position, taking wrap-around into account */
819 device->mixpos = writepos + maxq;
820 device->mixpos %= device->buflen;
822 /* update prebuff left */
823 prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
825 /* check if have a whole fragment */
826 if (prebuff_left >= device->fraglen){
828 /* update the wave queue */
829 DSOUND_WaveQueue(device, FALSE);
831 /* buffers are full. start playing if applicable */
832 if(device->state == STATE_STARTING){
833 TRACE("started primary buffer\n");
834 if(DSOUND_PrimaryPlay(device) != DS_OK){
835 WARN("DSOUND_PrimaryPlay failed\n");
837 else{
838 /* we are playing now */
839 device->state = STATE_PLAYING;
843 /* buffers are full. start stopping if applicable */
844 if(device->state == STATE_STOPPED){
845 TRACE("restarting primary buffer\n");
846 if(DSOUND_PrimaryPlay(device) != DS_OK){
847 WARN("DSOUND_PrimaryPlay failed\n");
849 else{
850 /* start stopping again. as soon as there is no more data, it will stop */
851 device->state = STATE_STOPPING;
856 /* if device was stopping, its for sure stopped when all buffers have stopped */
857 else if (all_stopped && (device->state == STATE_STOPPING)) {
858 TRACE("All buffers have stopped. Stopping primary buffer\n");
859 device->state = STATE_STOPPED;
861 /* stop the primary buffer now */
862 DSOUND_PrimaryStop(device);
865 } else if (device->state != STATE_STOPPED) {
867 DSOUND_WaveQueue(device, TRUE);
869 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
870 if (device->state == STATE_STARTING) {
871 if (DSOUND_PrimaryPlay(device) != DS_OK)
872 WARN("DSOUND_PrimaryPlay failed\n");
873 else
874 device->state = STATE_PLAYING;
876 else if (device->state == STATE_STOPPING) {
877 if (DSOUND_PrimaryStop(device) != DS_OK)
878 WARN("DSOUND_PrimaryStop failed\n");
879 else
880 device->state = STATE_STOPPED;
884 LeaveCriticalSection(&(device->mixlock));
885 /* **** */
888 DWORD CALLBACK DSOUND_mixthread(void *p)
890 DirectSoundDevice *dev = p;
891 TRACE("(%p)\n", dev);
893 while (dev->ref) {
894 DWORD ret;
897 * Some audio drivers are retarded and won't fire after being
898 * stopped, add a timeout to handle this.
900 ret = WaitForSingleObject(dev->sleepev, dev->sleeptime);
901 if (ret == WAIT_FAILED)
902 WARN("wait returned error %u %08x!\n", GetLastError(), GetLastError());
903 else if (ret != WAIT_OBJECT_0)
904 WARN("wait returned %08x!\n", ret);
905 if (!dev->ref)
906 break;
908 RtlAcquireResourceShared(&(dev->buffer_list_lock), TRUE);
909 DSOUND_PerformMix(dev);
910 RtlReleaseResource(&(dev->buffer_list_lock));
912 SetEvent(dev->thread_finished);
913 return 0;