2 * state block implementation
4 * Copyright 2002 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
9 * Copyright 2019,2020,2022 Zebediah Figura for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 static const DWORD pixel_states_render
[] =
33 WINED3D_RS_ALPHABLENDENABLE
,
36 WINED3D_RS_ALPHATESTENABLE
,
37 WINED3D_RS_ANTIALIASEDLINEENABLE
,
38 WINED3D_RS_BLENDFACTOR
,
40 WINED3D_RS_BLENDOPALPHA
,
41 WINED3D_RS_BACK_STENCILFAIL
,
42 WINED3D_RS_BACK_STENCILPASS
,
43 WINED3D_RS_BACK_STENCILZFAIL
,
44 WINED3D_RS_COLORWRITEENABLE
,
45 WINED3D_RS_COLORWRITEENABLE1
,
46 WINED3D_RS_COLORWRITEENABLE2
,
47 WINED3D_RS_COLORWRITEENABLE3
,
50 WINED3D_RS_DESTBLENDALPHA
,
51 WINED3D_RS_DITHERENABLE
,
53 WINED3D_RS_FOGDENSITY
,
57 WINED3D_RS_SCISSORTESTENABLE
,
58 WINED3D_RS_SEPARATEALPHABLENDENABLE
,
60 WINED3D_RS_SLOPESCALEDEPTHBIAS
,
62 WINED3D_RS_SRCBLENDALPHA
,
63 WINED3D_RS_SRGBWRITEENABLE
,
64 WINED3D_RS_STENCILENABLE
,
65 WINED3D_RS_STENCILFAIL
,
66 WINED3D_RS_STENCILFUNC
,
67 WINED3D_RS_STENCILMASK
,
68 WINED3D_RS_STENCILPASS
,
69 WINED3D_RS_STENCILREF
,
70 WINED3D_RS_STENCILWRITEMASK
,
71 WINED3D_RS_STENCILZFAIL
,
72 WINED3D_RS_TEXTUREFACTOR
,
73 WINED3D_RS_TWOSIDEDSTENCILMODE
,
92 WINED3D_RS_ZWRITEENABLE
,
95 static const DWORD pixel_states_texture
[] =
97 WINED3D_TSS_ALPHA_ARG0
,
98 WINED3D_TSS_ALPHA_ARG1
,
99 WINED3D_TSS_ALPHA_ARG2
,
100 WINED3D_TSS_ALPHA_OP
,
101 WINED3D_TSS_BUMPENV_LOFFSET
,
102 WINED3D_TSS_BUMPENV_LSCALE
,
103 WINED3D_TSS_BUMPENV_MAT00
,
104 WINED3D_TSS_BUMPENV_MAT01
,
105 WINED3D_TSS_BUMPENV_MAT10
,
106 WINED3D_TSS_BUMPENV_MAT11
,
107 WINED3D_TSS_COLOR_ARG0
,
108 WINED3D_TSS_COLOR_ARG1
,
109 WINED3D_TSS_COLOR_ARG2
,
110 WINED3D_TSS_COLOR_OP
,
111 WINED3D_TSS_RESULT_ARG
,
112 WINED3D_TSS_TEXCOORD_INDEX
,
113 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
116 static const DWORD pixel_states_sampler
[] =
118 WINED3D_SAMP_ADDRESS_U
,
119 WINED3D_SAMP_ADDRESS_V
,
120 WINED3D_SAMP_ADDRESS_W
,
121 WINED3D_SAMP_BORDER_COLOR
,
122 WINED3D_SAMP_MAG_FILTER
,
123 WINED3D_SAMP_MIN_FILTER
,
124 WINED3D_SAMP_MIP_FILTER
,
125 WINED3D_SAMP_MIPMAP_LOD_BIAS
,
126 WINED3D_SAMP_MAX_MIP_LEVEL
,
127 WINED3D_SAMP_MAX_ANISOTROPY
,
128 WINED3D_SAMP_SRGB_TEXTURE
,
129 WINED3D_SAMP_ELEMENT_INDEX
,
132 static const DWORD vertex_states_render
[] =
134 WINED3D_RS_ADAPTIVETESS_W
,
135 WINED3D_RS_ADAPTIVETESS_X
,
136 WINED3D_RS_ADAPTIVETESS_Y
,
137 WINED3D_RS_ADAPTIVETESS_Z
,
139 WINED3D_RS_AMBIENTMATERIALSOURCE
,
141 WINED3D_RS_CLIPPLANEENABLE
,
142 WINED3D_RS_COLORVERTEX
,
144 WINED3D_RS_DIFFUSEMATERIALSOURCE
,
145 WINED3D_RS_EMISSIVEMATERIALSOURCE
,
146 WINED3D_RS_ENABLEADAPTIVETESSELLATION
,
148 WINED3D_RS_FOGDENSITY
,
149 WINED3D_RS_FOGENABLE
,
152 WINED3D_RS_FOGTABLEMODE
,
153 WINED3D_RS_FOGVERTEXMODE
,
154 WINED3D_RS_INDEXEDVERTEXBLENDENABLE
,
156 WINED3D_RS_LOCALVIEWER
,
157 WINED3D_RS_MAXTESSELLATIONLEVEL
,
158 WINED3D_RS_MINTESSELLATIONLEVEL
,
159 WINED3D_RS_MULTISAMPLEANTIALIAS
,
160 WINED3D_RS_MULTISAMPLEMASK
,
161 WINED3D_RS_NORMALDEGREE
,
162 WINED3D_RS_NORMALIZENORMALS
,
163 WINED3D_RS_PATCHEDGESTYLE
,
164 WINED3D_RS_POINTSCALE_A
,
165 WINED3D_RS_POINTSCALE_B
,
166 WINED3D_RS_POINTSCALE_C
,
167 WINED3D_RS_POINTSCALEENABLE
,
168 WINED3D_RS_POINTSIZE
,
169 WINED3D_RS_POINTSIZE_MAX
,
170 WINED3D_RS_POINTSIZE_MIN
,
171 WINED3D_RS_POINTSPRITEENABLE
,
172 WINED3D_RS_POSITIONDEGREE
,
173 WINED3D_RS_RANGEFOGENABLE
,
174 WINED3D_RS_SHADEMODE
,
175 WINED3D_RS_SPECULARENABLE
,
176 WINED3D_RS_SPECULARMATERIALSOURCE
,
177 WINED3D_RS_TWEENFACTOR
,
178 WINED3D_RS_VERTEXBLEND
,
181 static const DWORD vertex_states_texture
[] =
183 WINED3D_TSS_TEXCOORD_INDEX
,
184 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
187 static const DWORD vertex_states_sampler
[] =
189 WINED3D_SAMP_DMAP_OFFSET
,
192 static inline void stateblock_set_all_bits(uint32_t *map
, UINT map_size
)
194 DWORD mask
= (1u << (map_size
& 0x1f)) - 1;
195 memset(map
, 0xff, (map_size
>> 5) * sizeof(*map
));
196 if (mask
) map
[map_size
>> 5] = mask
;
199 /* Set all members of a stateblock savedstate to the given value */
200 static void stateblock_savedstates_set_all(struct wined3d_saved_states
*states
, DWORD vs_consts
, DWORD ps_consts
)
205 states
->material
= 1;
206 states
->viewport
= 1;
207 states
->vertexDecl
= 1;
208 states
->pixelShader
= 1;
209 states
->vertexShader
= 1;
210 states
->scissorRect
= 1;
211 states
->alpha_to_coverage
= 1;
213 states
->transforms
= 1;
215 states
->streamSource
= 0xffff;
216 states
->streamFreq
= 0xffff;
217 states
->textures
= 0xfffff;
218 stateblock_set_all_bits(states
->transform
, WINED3D_HIGHEST_TRANSFORM_STATE
+ 1);
219 stateblock_set_all_bits(states
->renderState
, WINEHIGHEST_RENDER_STATE
+ 1);
220 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = 0x3ffff;
221 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = 0x3ffe;
222 states
->clipplane
= wined3d_mask_from_size(WINED3D_MAX_CLIP_DISTANCES
);
223 states
->pixelShaderConstantsB
= 0xffff;
224 states
->pixelShaderConstantsI
= 0xffff;
225 states
->vertexShaderConstantsB
= 0xffff;
226 states
->vertexShaderConstantsI
= 0xffff;
228 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
229 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
232 static void stateblock_savedstates_set_pixel(struct wined3d_saved_states
*states
, const DWORD num_constants
)
234 DWORD texture_mask
= 0;
235 WORD sampler_mask
= 0;
238 states
->pixelShader
= 1;
240 for (i
= 0; i
< ARRAY_SIZE(pixel_states_render
); ++i
)
242 DWORD rs
= pixel_states_render
[i
];
243 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
246 for (i
= 0; i
< ARRAY_SIZE(pixel_states_texture
); ++i
)
247 texture_mask
|= 1u << pixel_states_texture
[i
];
248 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
249 for (i
= 0; i
< ARRAY_SIZE(pixel_states_sampler
); ++i
)
250 sampler_mask
|= 1u << pixel_states_sampler
[i
];
251 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
252 states
->pixelShaderConstantsB
= 0xffff;
253 states
->pixelShaderConstantsI
= 0xffff;
255 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
258 static void stateblock_savedstates_set_vertex(struct wined3d_saved_states
*states
, const DWORD num_constants
)
260 DWORD texture_mask
= 0;
261 WORD sampler_mask
= 0;
264 states
->vertexDecl
= 1;
265 states
->vertexShader
= 1;
266 states
->alpha_to_coverage
= 1;
269 for (i
= 0; i
< ARRAY_SIZE(vertex_states_render
); ++i
)
271 DWORD rs
= vertex_states_render
[i
];
272 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
275 for (i
= 0; i
< ARRAY_SIZE(vertex_states_texture
); ++i
)
276 texture_mask
|= 1u << vertex_states_texture
[i
];
277 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
278 for (i
= 0; i
< ARRAY_SIZE(vertex_states_sampler
); ++i
)
279 sampler_mask
|= 1u << vertex_states_sampler
[i
];
280 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
281 states
->vertexShaderConstantsB
= 0xffff;
282 states
->vertexShaderConstantsI
= 0xffff;
284 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
287 void CDECL
wined3d_stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
)
291 for (i
= 0; i
<= WINEHIGHEST_RENDER_STATE
>> 5; ++i
)
293 DWORD map
= stateblock
->changed
.renderState
[i
];
294 for (j
= 0; map
; map
>>= 1, ++j
)
296 if (!(map
& 1)) continue;
298 stateblock
->contained_render_states
[stateblock
->num_contained_render_states
] = (i
<< 5) | j
;
299 ++stateblock
->num_contained_render_states
;
303 for (i
= 0; i
<= WINED3D_HIGHEST_TRANSFORM_STATE
>> 5; ++i
)
305 DWORD map
= stateblock
->changed
.transform
[i
];
306 for (j
= 0; map
; map
>>= 1, ++j
)
308 if (!(map
& 1)) continue;
310 stateblock
->contained_transform_states
[stateblock
->num_contained_transform_states
] = (i
<< 5) | j
;
311 ++stateblock
->num_contained_transform_states
;
315 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
317 DWORD map
= stateblock
->changed
.textureState
[i
];
319 for(j
= 0; map
; map
>>= 1, ++j
)
321 if (!(map
& 1)) continue;
323 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].stage
= i
;
324 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].state
= j
;
325 ++stateblock
->num_contained_tss_states
;
329 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
331 DWORD map
= stateblock
->changed
.samplerState
[i
];
333 for (j
= 0; map
; map
>>= 1, ++j
)
335 if (!(map
& 1)) continue;
337 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].stage
= i
;
338 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].state
= j
;
339 ++stateblock
->num_contained_sampler_states
;
344 static void stateblock_init_lights(struct wined3d_stateblock
*stateblock
, const struct rb_tree
*src_tree
)
346 struct rb_tree
*dst_tree
= &stateblock
->stateblock_state
.light_state
->lights_tree
;
347 struct wined3d_light_info
*src_light
;
349 RB_FOR_EACH_ENTRY(src_light
, src_tree
, struct wined3d_light_info
, entry
)
351 struct wined3d_light_info
*dst_light
= heap_alloc(sizeof(*dst_light
));
353 *dst_light
= *src_light
;
354 rb_put(dst_tree
, (void *)(ULONG_PTR
)dst_light
->OriginalIndex
, &dst_light
->entry
);
355 dst_light
->changed
= true;
356 list_add_tail(&stateblock
->changed
.changed_lights
, &dst_light
->changed_entry
);
360 ULONG CDECL
wined3d_stateblock_incref(struct wined3d_stateblock
*stateblock
)
362 unsigned int refcount
= InterlockedIncrement(&stateblock
->ref
);
364 TRACE("%p increasing refcount to %u.\n", stateblock
, refcount
);
369 void state_unbind_resources(struct wined3d_state
*state
)
371 struct wined3d_unordered_access_view
*uav
;
372 struct wined3d_shader_resource_view
*srv
;
373 struct wined3d_vertex_declaration
*decl
;
374 struct wined3d_blend_state
*blend_state
;
375 struct wined3d_rendertarget_view
*rtv
;
376 struct wined3d_sampler
*sampler
;
377 struct wined3d_texture
*texture
;
378 struct wined3d_buffer
*buffer
;
379 struct wined3d_shader
*shader
;
382 if ((decl
= state
->vertex_declaration
))
384 state
->vertex_declaration
= NULL
;
385 wined3d_vertex_declaration_decref(decl
);
388 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
390 if ((texture
= state
->textures
[i
]))
392 state
->textures
[i
] = NULL
;
393 wined3d_texture_decref(texture
);
397 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
399 if ((buffer
= state
->stream_output
[i
].buffer
))
401 state
->stream_output
[i
].buffer
= NULL
;
402 wined3d_buffer_decref(buffer
);
406 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
408 if ((buffer
= state
->streams
[i
].buffer
))
410 state
->streams
[i
].buffer
= NULL
;
411 wined3d_buffer_decref(buffer
);
415 if ((buffer
= state
->index_buffer
))
417 state
->index_buffer
= NULL
;
418 wined3d_buffer_decref(buffer
);
421 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
423 if ((shader
= state
->shader
[i
]))
425 state
->shader
[i
] = NULL
;
426 wined3d_shader_decref(shader
);
429 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
431 if ((buffer
= state
->cb
[i
][j
].buffer
))
433 state
->cb
[i
][j
].buffer
= NULL
;
434 wined3d_buffer_decref(buffer
);
438 for (j
= 0; j
< MAX_SAMPLER_OBJECTS
; ++j
)
440 if ((sampler
= state
->sampler
[i
][j
]))
442 state
->sampler
[i
][j
] = NULL
;
443 wined3d_sampler_decref(sampler
);
447 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
449 if ((srv
= state
->shader_resource_view
[i
][j
]))
451 state
->shader_resource_view
[i
][j
] = NULL
;
452 wined3d_srv_bind_count_dec(srv
);
453 wined3d_shader_resource_view_decref(srv
);
458 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
460 for (j
= 0; j
< MAX_UNORDERED_ACCESS_VIEWS
; ++j
)
462 if ((uav
= state
->unordered_access_view
[i
][j
]))
464 state
->unordered_access_view
[i
][j
] = NULL
;
465 wined3d_unordered_access_view_decref(uav
);
470 if ((blend_state
= state
->blend_state
))
472 state
->blend_state
= NULL
;
473 wined3d_blend_state_decref(blend_state
);
476 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
478 if ((rtv
= state
->fb
.render_targets
[i
]))
480 state
->fb
.render_targets
[i
] = NULL
;
481 wined3d_rendertarget_view_decref(rtv
);
485 if ((rtv
= state
->fb
.depth_stencil
))
487 state
->fb
.depth_stencil
= NULL
;
488 wined3d_rendertarget_view_decref(rtv
);
492 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
)
494 struct wined3d_light_info
*light
, *cursor
;
495 struct wined3d_vertex_declaration
*decl
;
496 struct wined3d_texture
*texture
;
497 struct wined3d_buffer
*buffer
;
498 struct wined3d_shader
*shader
;
501 if ((decl
= state
->vertex_declaration
))
503 state
->vertex_declaration
= NULL
;
504 wined3d_vertex_declaration_decref(decl
);
507 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
509 if ((buffer
= state
->streams
[i
].buffer
))
511 state
->streams
[i
].buffer
= NULL
;
512 wined3d_buffer_decref(buffer
);
516 if ((buffer
= state
->index_buffer
))
518 state
->index_buffer
= NULL
;
519 wined3d_buffer_decref(buffer
);
522 if ((shader
= state
->vs
))
525 wined3d_shader_decref(shader
);
528 if ((shader
= state
->ps
))
531 wined3d_shader_decref(shader
);
534 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
536 if ((texture
= state
->textures
[i
]))
538 state
->textures
[i
] = NULL
;
539 wined3d_texture_decref(texture
);
543 RB_FOR_EACH_ENTRY_DESTRUCTOR(light
, cursor
, &state
->light_state
->lights_tree
, struct wined3d_light_info
, entry
)
546 list_remove(&light
->changed_entry
);
547 rb_remove(&state
->light_state
->lights_tree
, &light
->entry
);
552 void state_cleanup(struct wined3d_state
*state
)
554 struct wined3d_light_info
*light
, *cursor
;
557 if (!(state
->flags
& WINED3D_STATE_NO_REF
))
558 state_unbind_resources(state
);
560 for (i
= 0; i
< WINED3D_MAX_ACTIVE_LIGHTS
; ++i
)
562 state
->light_state
.lights
[i
] = NULL
;
565 RB_FOR_EACH_ENTRY_DESTRUCTOR(light
, cursor
, &state
->light_state
.lights_tree
, struct wined3d_light_info
, entry
)
568 list_remove(&light
->changed_entry
);
569 rb_remove(&state
->light_state
.lights_tree
, &light
->entry
);
574 ULONG CDECL
wined3d_stateblock_decref(struct wined3d_stateblock
*stateblock
)
576 unsigned int refcount
= InterlockedDecrement(&stateblock
->ref
);
578 TRACE("%p decreasing refcount to %u\n", stateblock
, refcount
);
582 wined3d_mutex_lock();
583 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
584 heap_free(stateblock
);
585 wined3d_mutex_unlock();
591 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
, unsigned int idx
)
593 struct rb_entry
*entry
;
595 if (!(entry
= rb_get(&state
->lights_tree
, (void *)(ULONG_PTR
)idx
)))
598 return RB_ENTRY_VALUE(entry
, struct wined3d_light_info
, entry
);
601 static void set_light_changed(struct wined3d_stateblock
*stateblock
, struct wined3d_light_info
*light_info
)
603 if (!light_info
->changed
)
605 list_add_tail(&stateblock
->changed
.changed_lights
, &light_info
->changed_entry
);
606 light_info
->changed
= true;
608 stateblock
->changed
.lights
= 1;
611 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
612 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
)
614 struct wined3d_light_info
*object
;
616 if (!(object
= wined3d_light_state_get_light(state
, light_idx
)))
618 TRACE("Adding new light.\n");
619 if (!(object
= heap_alloc_zero(sizeof(*object
))))
621 ERR("Failed to allocate light info.\n");
622 return E_OUTOFMEMORY
;
625 object
->glIndex
= -1;
626 object
->OriginalIndex
= light_idx
;
627 rb_put(&state
->lights_tree
, (void *)(ULONG_PTR
)light_idx
, &object
->entry
);
630 object
->OriginalParms
= *params
;
632 *light_info
= object
;
636 bool wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
637 struct wined3d_light_info
*light_info
, BOOL enable
)
639 unsigned int light_count
, i
;
641 if (!(light_info
->enabled
= enable
))
643 if (light_info
->glIndex
== -1)
645 TRACE("Light already disabled, nothing to do.\n");
649 state
->lights
[light_info
->glIndex
] = NULL
;
650 light_info
->glIndex
= -1;
654 if (light_info
->glIndex
!= -1)
656 TRACE("Light already enabled, nothing to do.\n");
660 /* Find a free light. */
661 light_count
= d3d_info
->limits
.active_light_count
;
662 for (i
= 0; i
< light_count
; ++i
)
664 if (state
->lights
[i
])
667 state
->lights
[i
] = light_info
;
668 light_info
->glIndex
= i
;
672 /* Our tests show that Windows returns D3D_OK in this situation, even with
673 * D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE devices.
674 * This is consistent among ddraw, d3d8 and d3d9. GetLightEnable returns
675 * TRUE * as well for those lights.
677 * TODO: Test how this affects rendering. */
678 WARN("Too many concurrently active lights.\n");
682 static void wined3d_state_record_lights(struct wined3d_light_state
*dst_state
,
683 const struct wined3d_light_state
*src_state
)
685 const struct wined3d_light_info
*src
;
686 struct wined3d_light_info
*dst
;
688 /* Lights... For a recorded state block, we just had a chain of actions
689 * to perform, so we need to walk that chain and update any actions which
691 RB_FOR_EACH_ENTRY(dst
, &dst_state
->lights_tree
, struct wined3d_light_info
, entry
)
693 if ((src
= wined3d_light_state_get_light(src_state
, dst
->OriginalIndex
)))
695 dst
->OriginalParms
= src
->OriginalParms
;
697 if (src
->glIndex
== -1 && dst
->glIndex
!= -1)
699 /* Light disabled. */
700 dst_state
->lights
[dst
->glIndex
] = NULL
;
702 else if (src
->glIndex
!= -1 && dst
->glIndex
== -1)
705 dst_state
->lights
[src
->glIndex
] = dst
;
707 dst
->glIndex
= src
->glIndex
;
711 /* This can happen if the light was originally created as a
712 * default light for SetLightEnable() while recording. */
713 WARN("Light %u in dst_state %p does not exist in src_state %p.\n",
714 dst
->OriginalIndex
, dst_state
, src_state
);
716 dst
->OriginalParms
= WINED3D_default_light
;
717 if (dst
->glIndex
!= -1)
719 dst_state
->lights
[dst
->glIndex
] = NULL
;
726 void CDECL
wined3d_stateblock_capture(struct wined3d_stateblock
*stateblock
,
727 const struct wined3d_stateblock
*device_state
)
729 const struct wined3d_stateblock_state
*state
= &device_state
->stateblock_state
;
730 struct wined3d_range range
;
731 unsigned int i
, start
;
734 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
736 if (stateblock
->changed
.vertexShader
&& stateblock
->stateblock_state
.vs
!= state
->vs
)
738 TRACE("Updating vertex shader from %p to %p.\n", stateblock
->stateblock_state
.vs
, state
->vs
);
741 wined3d_shader_incref(state
->vs
);
742 if (stateblock
->stateblock_state
.vs
)
743 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
744 stateblock
->stateblock_state
.vs
= state
->vs
;
747 for (start
= 0; ; start
= range
.offset
+ range
.size
)
749 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
752 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[range
.offset
], &state
->vs_consts_f
[range
.offset
],
753 sizeof(*state
->vs_consts_f
) * range
.size
);
755 map
= stateblock
->changed
.vertexShaderConstantsI
;
756 for (start
= 0; ; start
= range
.offset
+ range
.size
)
758 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
761 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[range
.offset
], &state
->vs_consts_i
[range
.offset
],
762 sizeof(*state
->vs_consts_i
) * range
.size
);
764 map
= stateblock
->changed
.vertexShaderConstantsB
;
765 for (start
= 0; ; start
= range
.offset
+ range
.size
)
767 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
770 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[range
.offset
], &state
->vs_consts_b
[range
.offset
],
771 sizeof(*state
->vs_consts_b
) * range
.size
);
774 for (start
= 0; ; start
= range
.offset
+ range
.size
)
776 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
779 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[range
.offset
], &state
->ps_consts_f
[range
.offset
],
780 sizeof(*state
->ps_consts_f
) * range
.size
);
782 map
= stateblock
->changed
.pixelShaderConstantsI
;
783 for (start
= 0; ; start
= range
.offset
+ range
.size
)
785 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
788 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[range
.offset
], &state
->ps_consts_i
[range
.offset
],
789 sizeof(*state
->ps_consts_i
) * range
.size
);
791 map
= stateblock
->changed
.pixelShaderConstantsB
;
792 for (start
= 0; ; start
= range
.offset
+ range
.size
)
794 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
797 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[range
.offset
], &state
->ps_consts_b
[range
.offset
],
798 sizeof(*state
->ps_consts_b
) * range
.size
);
801 if (stateblock
->changed
.transforms
)
803 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
805 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
807 TRACE("Updating transform %#x.\n", transform
);
809 stateblock
->stateblock_state
.transforms
[transform
] = state
->transforms
[transform
];
813 if (stateblock
->changed
.indices
814 && ((stateblock
->stateblock_state
.index_buffer
!= state
->index_buffer
)
815 || (stateblock
->stateblock_state
.base_vertex_index
!= state
->base_vertex_index
)
816 || (stateblock
->stateblock_state
.index_format
!= state
->index_format
)))
818 TRACE("Updating index buffer to %p, base vertex index to %d.\n",
819 state
->index_buffer
, state
->base_vertex_index
);
821 if (state
->index_buffer
)
822 wined3d_buffer_incref(state
->index_buffer
);
823 if (stateblock
->stateblock_state
.index_buffer
)
824 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
825 stateblock
->stateblock_state
.index_buffer
= state
->index_buffer
;
826 stateblock
->stateblock_state
.base_vertex_index
= state
->base_vertex_index
;
827 stateblock
->stateblock_state
.index_format
= state
->index_format
;
830 if (stateblock
->changed
.vertexDecl
&& stateblock
->stateblock_state
.vertex_declaration
!= state
->vertex_declaration
)
832 TRACE("Updating vertex declaration from %p to %p.\n",
833 stateblock
->stateblock_state
.vertex_declaration
, state
->vertex_declaration
);
835 if (state
->vertex_declaration
)
836 wined3d_vertex_declaration_incref(state
->vertex_declaration
);
837 if (stateblock
->stateblock_state
.vertex_declaration
)
838 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
839 stateblock
->stateblock_state
.vertex_declaration
= state
->vertex_declaration
;
842 if (stateblock
->changed
.material
843 && memcmp(&state
->material
, &stateblock
->stateblock_state
.material
,
844 sizeof(stateblock
->stateblock_state
.material
)))
846 TRACE("Updating material.\n");
848 stateblock
->stateblock_state
.material
= state
->material
;
851 if (stateblock
->changed
.viewport
852 && memcmp(&state
->viewport
, &stateblock
->stateblock_state
.viewport
, sizeof(state
->viewport
)))
854 TRACE("Updating viewport.\n");
856 stateblock
->stateblock_state
.viewport
= state
->viewport
;
859 if (stateblock
->changed
.scissorRect
860 && memcmp(&state
->scissor_rect
, &stateblock
->stateblock_state
.scissor_rect
, sizeof(state
->scissor_rect
)))
862 TRACE("Updating scissor rect.\n");
864 stateblock
->stateblock_state
.scissor_rect
= state
->scissor_rect
;
867 map
= stateblock
->changed
.streamSource
;
870 i
= wined3d_bit_scan(&map
);
872 if (stateblock
->stateblock_state
.streams
[i
].stride
!= state
->streams
[i
].stride
873 || stateblock
->stateblock_state
.streams
[i
].offset
!= state
->streams
[i
].offset
874 || stateblock
->stateblock_state
.streams
[i
].buffer
!= state
->streams
[i
].buffer
)
876 TRACE("stateblock %p, stream source %u, buffer %p, stride %u, offset %u.\n",
877 stateblock
, i
, state
->streams
[i
].buffer
, state
->streams
[i
].stride
,
878 state
->streams
[i
].offset
);
880 stateblock
->stateblock_state
.streams
[i
].stride
= state
->streams
[i
].stride
;
881 if (stateblock
->changed
.store_stream_offset
)
882 stateblock
->stateblock_state
.streams
[i
].offset
= state
->streams
[i
].offset
;
884 if (state
->streams
[i
].buffer
)
885 wined3d_buffer_incref(state
->streams
[i
].buffer
);
886 if (stateblock
->stateblock_state
.streams
[i
].buffer
)
887 wined3d_buffer_decref(stateblock
->stateblock_state
.streams
[i
].buffer
);
888 stateblock
->stateblock_state
.streams
[i
].buffer
= state
->streams
[i
].buffer
;
892 map
= stateblock
->changed
.streamFreq
;
895 i
= wined3d_bit_scan(&map
);
897 if (stateblock
->stateblock_state
.streams
[i
].frequency
!= state
->streams
[i
].frequency
898 || stateblock
->stateblock_state
.streams
[i
].flags
!= state
->streams
[i
].flags
)
900 TRACE("Updating stream frequency %u to %u flags to %#x.\n",
901 i
, state
->streams
[i
].frequency
, state
->streams
[i
].flags
);
903 stateblock
->stateblock_state
.streams
[i
].frequency
= state
->streams
[i
].frequency
;
904 stateblock
->stateblock_state
.streams
[i
].flags
= state
->streams
[i
].flags
;
908 map
= stateblock
->changed
.clipplane
;
911 i
= wined3d_bit_scan(&map
);
913 if (memcmp(&stateblock
->stateblock_state
.clip_planes
[i
], &state
->clip_planes
[i
], sizeof(state
->clip_planes
[i
])))
915 TRACE("Updating clipplane %u.\n", i
);
916 stateblock
->stateblock_state
.clip_planes
[i
] = state
->clip_planes
[i
];
921 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
923 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
925 TRACE("Updating render state %#x to %u.\n", rs
, state
->rs
[rs
]);
927 stateblock
->stateblock_state
.rs
[rs
] = state
->rs
[rs
];
931 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
933 unsigned int stage
= stateblock
->contained_tss_states
[i
].stage
;
934 unsigned int texture_state
= stateblock
->contained_tss_states
[i
].state
;
936 TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage
, texture_state
,
937 state
->texture_states
[stage
][texture_state
],
938 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
]);
940 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
] = state
->texture_states
[stage
][texture_state
];
944 map
= stateblock
->changed
.textures
;
947 i
= wined3d_bit_scan(&map
);
949 TRACE("Updating texture %u to %p (was %p).\n",
950 i
, state
->textures
[i
], stateblock
->stateblock_state
.textures
[i
]);
952 if (state
->textures
[i
])
953 wined3d_texture_incref(state
->textures
[i
]);
954 if (stateblock
->stateblock_state
.textures
[i
])
955 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[i
]);
956 stateblock
->stateblock_state
.textures
[i
] = state
->textures
[i
];
959 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
961 unsigned int stage
= stateblock
->contained_sampler_states
[i
].stage
;
962 unsigned int sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
964 TRACE("Updating sampler state %u, %u to %#x (was %#x).\n", stage
, sampler_state
,
965 state
->sampler_states
[stage
][sampler_state
],
966 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
]);
968 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
] = state
->sampler_states
[stage
][sampler_state
];
971 if (stateblock
->changed
.pixelShader
&& stateblock
->stateblock_state
.ps
!= state
->ps
)
974 wined3d_shader_incref(state
->ps
);
975 if (stateblock
->stateblock_state
.ps
)
976 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
977 stateblock
->stateblock_state
.ps
= state
->ps
;
980 if (stateblock
->changed
.lights
)
981 wined3d_state_record_lights(stateblock
->stateblock_state
.light_state
, state
->light_state
);
983 if (stateblock
->changed
.alpha_to_coverage
)
984 stateblock
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
986 TRACE("Capture done.\n");
989 void CDECL
wined3d_stateblock_apply(const struct wined3d_stateblock
*stateblock
,
990 struct wined3d_stateblock
*device_state
)
992 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
993 struct wined3d_range range
;
994 unsigned int i
, start
;
997 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
999 if (stateblock
->changed
.vertexShader
)
1000 wined3d_stateblock_set_vertex_shader(device_state
, state
->vs
);
1001 if (stateblock
->changed
.pixelShader
)
1002 wined3d_stateblock_set_pixel_shader(device_state
, state
->ps
);
1004 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1006 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
1008 wined3d_stateblock_set_vs_consts_f(device_state
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
1010 map
= stateblock
->changed
.vertexShaderConstantsI
;
1011 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1013 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1015 wined3d_stateblock_set_vs_consts_i(device_state
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
1017 map
= stateblock
->changed
.vertexShaderConstantsB
;
1018 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1020 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1022 wined3d_stateblock_set_vs_consts_b(device_state
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
1025 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1027 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
1029 wined3d_stateblock_set_ps_consts_f(device_state
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
1031 map
= stateblock
->changed
.pixelShaderConstantsI
;
1032 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1034 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1036 wined3d_stateblock_set_ps_consts_i(device_state
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
1038 map
= stateblock
->changed
.pixelShaderConstantsB
;
1039 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1041 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1043 wined3d_stateblock_set_ps_consts_b(device_state
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
1046 if (stateblock
->changed
.transforms
)
1048 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
1050 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
1052 wined3d_stateblock_set_transform(device_state
, transform
, &state
->transforms
[transform
]);
1056 if (stateblock
->changed
.lights
)
1058 const struct wined3d_light_info
*light
;
1060 LIST_FOR_EACH_ENTRY(light
, &stateblock
->changed
.changed_lights
, struct wined3d_light_info
, changed_entry
)
1062 wined3d_stateblock_set_light(device_state
, light
->OriginalIndex
, &light
->OriginalParms
);
1063 wined3d_stateblock_set_light_enable(device_state
, light
->OriginalIndex
, light
->glIndex
!= -1);
1067 if (stateblock
->changed
.alpha_to_coverage
)
1069 device_state
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
1070 device_state
->changed
.alpha_to_coverage
= 1;
1073 /* Render states. */
1074 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
1076 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
1078 wined3d_stateblock_set_render_state(device_state
, rs
, state
->rs
[rs
]);
1081 /* Texture states. */
1082 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
1084 DWORD stage
= stateblock
->contained_tss_states
[i
].stage
;
1085 DWORD texture_state
= stateblock
->contained_tss_states
[i
].state
;
1087 wined3d_stateblock_set_texture_stage_state(device_state
, stage
, texture_state
,
1088 state
->texture_states
[stage
][texture_state
]);
1091 /* Sampler states. */
1092 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
1094 DWORD stage
= stateblock
->contained_sampler_states
[i
].stage
;
1095 DWORD sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
1097 wined3d_stateblock_set_sampler_state(device_state
, stage
, sampler_state
,
1098 state
->sampler_states
[stage
][sampler_state
]);
1101 if (stateblock
->changed
.indices
)
1103 wined3d_stateblock_set_index_buffer(device_state
, state
->index_buffer
, state
->index_format
);
1104 wined3d_stateblock_set_base_vertex_index(device_state
, state
->base_vertex_index
);
1107 if (stateblock
->changed
.vertexDecl
&& state
->vertex_declaration
)
1108 wined3d_stateblock_set_vertex_declaration(device_state
, state
->vertex_declaration
);
1110 if (stateblock
->changed
.material
)
1111 wined3d_stateblock_set_material(device_state
, &state
->material
);
1113 if (stateblock
->changed
.viewport
)
1114 wined3d_stateblock_set_viewport(device_state
, &state
->viewport
);
1116 if (stateblock
->changed
.scissorRect
)
1117 wined3d_stateblock_set_scissor_rect(device_state
, &state
->scissor_rect
);
1119 map
= stateblock
->changed
.streamSource
;
1122 i
= wined3d_bit_scan(&map
);
1123 wined3d_stateblock_set_stream_source(device_state
, i
, state
->streams
[i
].buffer
,
1124 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
1127 map
= stateblock
->changed
.streamFreq
;
1130 i
= wined3d_bit_scan(&map
);
1131 wined3d_stateblock_set_stream_source_freq(device_state
, i
,
1132 state
->streams
[i
].frequency
| state
->streams
[i
].flags
);
1135 map
= stateblock
->changed
.textures
;
1138 i
= wined3d_bit_scan(&map
);
1139 wined3d_stateblock_set_texture(device_state
, i
, state
->textures
[i
]);
1142 map
= stateblock
->changed
.clipplane
;
1145 i
= wined3d_bit_scan(&map
);
1146 wined3d_stateblock_set_clip_plane(device_state
, i
, &state
->clip_planes
[i
]);
1149 TRACE("Applied stateblock %p.\n", stateblock
);
1152 void CDECL
wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1154 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1157 wined3d_shader_incref(shader
);
1158 if (stateblock
->stateblock_state
.vs
)
1159 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
1160 stateblock
->stateblock_state
.vs
= shader
;
1161 stateblock
->changed
.vertexShader
= TRUE
;
1164 static void wined3d_bitmap_set_bits(uint32_t *bitmap
, unsigned int start
, unsigned int count
)
1166 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
1167 const unsigned int shift
= start
% word_bit_count
;
1168 uint32_t mask
, last_mask
;
1169 unsigned int mask_size
;
1171 bitmap
+= start
/ word_bit_count
;
1172 mask
= ~0u << shift
;
1173 mask_size
= word_bit_count
- shift
;
1174 last_mask
= (1u << (start
+ count
) % word_bit_count
) - 1;
1175 if (mask_size
<= count
)
1182 if (count
>= word_bit_count
)
1184 memset(bitmap
, 0xffu
, count
/ word_bit_count
* sizeof(*bitmap
));
1185 bitmap
+= count
/ word_bit_count
;
1186 count
= count
% word_bit_count
;
1189 *bitmap
|= mask
& last_mask
;
1192 HRESULT CDECL
wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock
*stateblock
,
1193 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1195 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1197 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1198 stateblock
, start_idx
, count
, constants
);
1200 if (!constants
|| !wined3d_bound_range(start_idx
, count
, d3d_info
->limits
.vs_uniform_count
))
1201 return WINED3DERR_INVALIDCALL
;
1203 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1204 wined3d_bitmap_set_bits(stateblock
->changed
.vs_consts_f
, start_idx
, count
);
1208 HRESULT CDECL
wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock
*stateblock
,
1209 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1213 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1214 stateblock
, start_idx
, count
, constants
);
1216 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1217 return WINED3DERR_INVALIDCALL
;
1219 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1220 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1222 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1223 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1224 stateblock
->changed
.vertexShaderConstantsI
|= (1u << i
);
1228 HRESULT CDECL
wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock
*stateblock
,
1229 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1233 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1234 stateblock
, start_idx
, count
, constants
);
1236 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1237 return WINED3DERR_INVALIDCALL
;
1239 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1240 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1242 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1243 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1244 stateblock
->changed
.vertexShaderConstantsB
|= (1u << i
);
1248 HRESULT CDECL
wined3d_stateblock_get_vs_consts_f(struct wined3d_stateblock
*stateblock
,
1249 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
1251 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1253 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", stateblock
, start_idx
, count
, constants
);
1255 if (!constants
|| !wined3d_bound_range(start_idx
, count
, d3d_info
->limits
.vs_uniform_count
))
1256 return WINED3DERR_INVALIDCALL
;
1258 memcpy(constants
, &stateblock
->stateblock_state
.vs_consts_f
[start_idx
], count
* sizeof(*constants
));
1262 HRESULT CDECL
wined3d_stateblock_get_vs_consts_i(struct wined3d_stateblock
*stateblock
,
1263 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
1265 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", stateblock
, start_idx
, count
, constants
);
1267 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1268 return WINED3DERR_INVALIDCALL
;
1270 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1271 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1273 memcpy(constants
, &stateblock
->stateblock_state
.vs_consts_i
[start_idx
], count
* sizeof(*constants
));
1277 HRESULT CDECL
wined3d_stateblock_get_vs_consts_b(struct wined3d_stateblock
*stateblock
,
1278 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
1280 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", stateblock
, start_idx
, count
, constants
);
1282 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1283 return WINED3DERR_INVALIDCALL
;
1285 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1286 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1288 memcpy(constants
, &stateblock
->stateblock_state
.vs_consts_b
[start_idx
], count
* sizeof(*constants
));
1292 void CDECL
wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1294 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1297 wined3d_shader_incref(shader
);
1298 if (stateblock
->stateblock_state
.ps
)
1299 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
1300 stateblock
->stateblock_state
.ps
= shader
;
1301 stateblock
->changed
.pixelShader
= TRUE
;
1304 HRESULT CDECL
wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock
*stateblock
,
1305 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1307 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1309 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1310 stateblock
, start_idx
, count
, constants
);
1312 if (!constants
|| !wined3d_bound_range(start_idx
, count
, d3d_info
->limits
.ps_uniform_count
))
1313 return WINED3DERR_INVALIDCALL
;
1315 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1316 wined3d_bitmap_set_bits(stateblock
->changed
.ps_consts_f
, start_idx
, count
);
1320 HRESULT CDECL
wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock
*stateblock
,
1321 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1325 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1326 stateblock
, start_idx
, count
, constants
);
1328 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1329 return WINED3DERR_INVALIDCALL
;
1331 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1332 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1334 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1335 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1336 stateblock
->changed
.pixelShaderConstantsI
|= (1u << i
);
1340 HRESULT CDECL
wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock
*stateblock
,
1341 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1345 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1346 stateblock
, start_idx
, count
, constants
);
1348 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1349 return WINED3DERR_INVALIDCALL
;
1351 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1352 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1354 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1355 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1356 stateblock
->changed
.pixelShaderConstantsB
|= (1u << i
);
1360 HRESULT CDECL
wined3d_stateblock_get_ps_consts_f(struct wined3d_stateblock
*stateblock
,
1361 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
1363 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", stateblock
, start_idx
, count
, constants
);
1365 if (!constants
|| !wined3d_bound_range(start_idx
, count
, WINED3D_MAX_PS_CONSTS_F
))
1366 return WINED3DERR_INVALIDCALL
;
1368 memcpy(constants
, &stateblock
->stateblock_state
.ps_consts_f
[start_idx
], count
* sizeof(*constants
));
1372 HRESULT CDECL
wined3d_stateblock_get_ps_consts_i(struct wined3d_stateblock
*stateblock
,
1373 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
1375 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", stateblock
, start_idx
, count
, constants
);
1377 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1378 return WINED3DERR_INVALIDCALL
;
1380 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1381 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1383 memcpy(constants
, &stateblock
->stateblock_state
.ps_consts_i
[start_idx
], count
* sizeof(*constants
));
1387 HRESULT CDECL
wined3d_stateblock_get_ps_consts_b(struct wined3d_stateblock
*stateblock
,
1388 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
1390 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", stateblock
, start_idx
, count
, constants
);
1392 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1393 return WINED3DERR_INVALIDCALL
;
1395 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1396 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1398 memcpy(constants
, &stateblock
->stateblock_state
.ps_consts_b
[start_idx
], count
* sizeof(*constants
));
1402 void CDECL
wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock
*stateblock
,
1403 struct wined3d_vertex_declaration
*declaration
)
1405 TRACE("stateblock %p, declaration %p.\n", stateblock
, declaration
);
1408 wined3d_vertex_declaration_incref(declaration
);
1409 if (stateblock
->stateblock_state
.vertex_declaration
)
1410 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
1411 stateblock
->stateblock_state
.vertex_declaration
= declaration
;
1412 stateblock
->changed
.vertexDecl
= TRUE
;
1415 void CDECL
wined3d_stateblock_set_render_state(struct wined3d_stateblock
*stateblock
,
1416 enum wined3d_render_state state
, unsigned int value
)
1418 TRACE("stateblock %p, state %s (%#x), value %#x.\n", stateblock
, debug_d3drenderstate(state
), state
, value
);
1420 if (state
> WINEHIGHEST_RENDER_STATE
)
1422 WARN("Unhandled render state %#x.\n", state
);
1426 stateblock
->stateblock_state
.rs
[state
] = value
;
1427 stateblock
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
1429 if (state
== WINED3D_RS_POINTSIZE
1430 && (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
|| value
== WINED3D_ALPHA_TO_COVERAGE_DISABLE
))
1432 stateblock
->changed
.alpha_to_coverage
= 1;
1433 stateblock
->stateblock_state
.alpha_to_coverage
= (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
);
1437 void CDECL
wined3d_stateblock_set_sampler_state(struct wined3d_stateblock
*stateblock
,
1438 UINT sampler_idx
, enum wined3d_sampler_state state
, unsigned int value
)
1440 TRACE("stateblock %p, sampler_idx %u, state %s, value %#x.\n",
1441 stateblock
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1443 if (sampler_idx
>= ARRAY_SIZE(stateblock
->stateblock_state
.sampler_states
))
1445 WARN("Invalid sampler %u.\n", sampler_idx
);
1449 stateblock
->stateblock_state
.sampler_states
[sampler_idx
][state
] = value
;
1450 stateblock
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
1453 void CDECL
wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock
*stateblock
,
1454 UINT stage
, enum wined3d_texture_stage_state state
, unsigned int value
)
1456 TRACE("stateblock %p, stage %u, state %s, value %#x.\n",
1457 stateblock
, stage
, debug_d3dtexturestate(state
), value
);
1459 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
1461 WARN("Invalid state %#x passed.\n", state
);
1465 if (stage
>= WINED3D_MAX_TEXTURES
)
1467 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
1468 stage
, WINED3D_MAX_TEXTURES
- 1);
1472 stateblock
->stateblock_state
.texture_states
[stage
][state
] = value
;
1473 stateblock
->changed
.textureState
[stage
] |= 1u << state
;
1476 void CDECL
wined3d_stateblock_set_texture(struct wined3d_stateblock
*stateblock
,
1477 UINT stage
, struct wined3d_texture
*texture
)
1479 TRACE("stateblock %p, stage %u, texture %p.\n", stateblock
, stage
, texture
);
1481 if (stage
>= ARRAY_SIZE(stateblock
->stateblock_state
.textures
))
1483 WARN("Ignoring invalid stage %u.\n", stage
);
1488 wined3d_texture_incref(texture
);
1489 if (stateblock
->stateblock_state
.textures
[stage
])
1490 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[stage
]);
1491 stateblock
->stateblock_state
.textures
[stage
] = texture
;
1492 stateblock
->changed
.textures
|= 1u << stage
;
1495 void CDECL
wined3d_stateblock_set_transform(struct wined3d_stateblock
*stateblock
,
1496 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1498 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1499 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1500 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1501 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1502 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1504 stateblock
->stateblock_state
.transforms
[d3dts
] = *matrix
;
1505 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1506 stateblock
->changed
.transforms
= 1;
1509 void CDECL
wined3d_stateblock_multiply_transform(struct wined3d_stateblock
*stateblock
,
1510 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1512 struct wined3d_matrix
*mat
= &stateblock
->stateblock_state
.transforms
[d3dts
];
1514 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1515 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1516 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1517 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1518 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1520 multiply_matrix(mat
, mat
, matrix
);
1521 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1522 stateblock
->changed
.transforms
= 1;
1525 HRESULT CDECL
wined3d_stateblock_set_clip_plane(struct wined3d_stateblock
*stateblock
,
1526 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1528 TRACE("stateblock %p, plane_idx %u, plane %p.\n", stateblock
, plane_idx
, plane
);
1530 if (plane_idx
>= stateblock
->device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1532 TRACE("Application has requested clipplane this device doesn't support.\n");
1533 return WINED3DERR_INVALIDCALL
;
1536 stateblock
->stateblock_state
.clip_planes
[plane_idx
] = *plane
;
1537 stateblock
->changed
.clipplane
|= 1u << plane_idx
;
1541 void CDECL
wined3d_stateblock_set_material(struct wined3d_stateblock
*stateblock
,
1542 const struct wined3d_material
*material
)
1544 TRACE("stateblock %p, material %p.\n", stateblock
, material
);
1546 stateblock
->stateblock_state
.material
= *material
;
1547 stateblock
->changed
.material
= TRUE
;
1550 void CDECL
wined3d_stateblock_set_viewport(struct wined3d_stateblock
*stateblock
,
1551 const struct wined3d_viewport
*viewport
)
1553 TRACE("stateblock %p, viewport %p.\n", stateblock
, viewport
);
1555 stateblock
->stateblock_state
.viewport
= *viewport
;
1556 stateblock
->changed
.viewport
= TRUE
;
1559 void CDECL
wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock
*stateblock
, const RECT
*rect
)
1561 TRACE("stateblock %p, rect %s.\n", stateblock
, wine_dbgstr_rect(rect
));
1563 stateblock
->stateblock_state
.scissor_rect
= *rect
;
1564 stateblock
->changed
.scissorRect
= TRUE
;
1567 void CDECL
wined3d_stateblock_set_index_buffer(struct wined3d_stateblock
*stateblock
,
1568 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
)
1570 TRACE("stateblock %p, buffer %p, format %s.\n", stateblock
, buffer
, debug_d3dformat(format_id
));
1573 wined3d_buffer_incref(buffer
);
1574 if (stateblock
->stateblock_state
.index_buffer
)
1575 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
1576 stateblock
->stateblock_state
.index_buffer
= buffer
;
1577 stateblock
->stateblock_state
.index_format
= format_id
;
1578 stateblock
->changed
.indices
= TRUE
;
1581 void CDECL
wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock
*stateblock
, INT base_index
)
1583 TRACE("stateblock %p, base_index %d.\n", stateblock
, base_index
);
1585 stateblock
->stateblock_state
.base_vertex_index
= base_index
;
1588 HRESULT CDECL
wined3d_stateblock_set_stream_source(struct wined3d_stateblock
*stateblock
,
1589 UINT stream_idx
, struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1591 struct wined3d_stream_state
*stream
;
1593 TRACE("stateblock %p, stream_idx %u, buffer %p, stride %u.\n",
1594 stateblock
, stream_idx
, buffer
, stride
);
1596 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1598 WARN("Stream index %u out of range.\n", stream_idx
);
1599 return WINED3DERR_INVALIDCALL
;
1602 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1605 wined3d_buffer_incref(buffer
);
1607 wined3d_buffer_decref(stream
->buffer
);
1608 stream
->buffer
= buffer
;
1609 stream
->stride
= stride
;
1610 stream
->offset
= offset
;
1611 stateblock
->changed
.streamSource
|= 1u << stream_idx
;
1615 HRESULT CDECL
wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock
*stateblock
,
1616 UINT stream_idx
, UINT divider
)
1618 struct wined3d_stream_state
*stream
;
1620 TRACE("stateblock %p, stream_idx %u, divider %#x.\n", stateblock
, stream_idx
, divider
);
1622 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1624 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1625 return WINED3DERR_INVALIDCALL
;
1627 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1629 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1630 return WINED3DERR_INVALIDCALL
;
1634 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1635 return WINED3DERR_INVALIDCALL
;
1638 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1639 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1640 stream
->frequency
= divider
& 0x7fffff;
1641 stateblock
->changed
.streamFreq
|= 1u << stream_idx
;
1645 HRESULT CDECL
wined3d_stateblock_set_light(struct wined3d_stateblock
*stateblock
,
1646 UINT light_idx
, const struct wined3d_light
*light
)
1648 struct wined3d_light_info
*object
= NULL
;
1651 TRACE("stateblock %p, light_idx %u, light %p.\n", stateblock
, light_idx
, light
);
1653 /* Check the parameter range. Need for speed most wanted sets junk lights
1654 * which confuse the GL driver. */
1656 return WINED3DERR_INVALIDCALL
;
1658 switch (light
->type
)
1660 case WINED3D_LIGHT_POINT
:
1661 case WINED3D_LIGHT_SPOT
:
1662 case WINED3D_LIGHT_GLSPOT
:
1663 /* Incorrect attenuation values can cause the gl driver to crash.
1664 * Happens with Need for speed most wanted. */
1665 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1667 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1668 return WINED3DERR_INVALIDCALL
;
1672 case WINED3D_LIGHT_DIRECTIONAL
:
1673 case WINED3D_LIGHT_PARALLELPOINT
:
1674 /* Ignores attenuation */
1678 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL.\n");
1679 return WINED3DERR_INVALIDCALL
;
1682 if (SUCCEEDED(hr
= wined3d_light_state_set_light(stateblock
->stateblock_state
.light_state
, light_idx
, light
, &object
)))
1683 set_light_changed(stateblock
, object
);
1687 HRESULT CDECL
wined3d_stateblock_set_light_enable(struct wined3d_stateblock
*stateblock
, UINT light_idx
, BOOL enable
)
1689 struct wined3d_light_state
*light_state
= stateblock
->stateblock_state
.light_state
;
1690 struct wined3d_light_info
*light_info
;
1693 TRACE("stateblock %p, light_idx %u, enable %#x.\n", stateblock
, light_idx
, enable
);
1695 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1697 if (FAILED(hr
= wined3d_light_state_set_light(light_state
, light_idx
, &WINED3D_default_light
, &light_info
)))
1699 set_light_changed(stateblock
, light_info
);
1702 if (wined3d_light_state_enable_light(light_state
, &stateblock
->device
->adapter
->d3d_info
, light_info
, enable
))
1703 set_light_changed(stateblock
, light_info
);
1708 const struct wined3d_stateblock_state
* CDECL
wined3d_stateblock_get_state(const struct wined3d_stateblock
*stateblock
)
1710 return &stateblock
->stateblock_state
;
1713 HRESULT CDECL
wined3d_stateblock_get_light(const struct wined3d_stateblock
*stateblock
,
1714 UINT light_idx
, struct wined3d_light
*light
, BOOL
*enabled
)
1716 struct wined3d_light_info
*light_info
;
1718 if (!(light_info
= wined3d_light_state_get_light(&stateblock
->light_state
, light_idx
)))
1720 TRACE("Light %u is not defined.\n", light_idx
);
1721 return WINED3DERR_INVALIDCALL
;
1723 *light
= light_info
->OriginalParms
;
1724 *enabled
= light_info
->enabled
? 128 : 0;
1728 static void init_default_render_states(unsigned int rs
[WINEHIGHEST_RENDER_STATE
+ 1], const struct wined3d_d3d_info
*d3d_info
)
1732 struct wined3d_line_pattern lp
;
1741 rs
[WINED3D_RS_ZENABLE
] = WINED3D_ZB_TRUE
;
1742 rs
[WINED3D_RS_FILLMODE
] = WINED3D_FILL_SOLID
;
1743 rs
[WINED3D_RS_SHADEMODE
] = WINED3D_SHADE_GOURAUD
;
1744 lp
.lp
.repeat_factor
= 0;
1745 lp
.lp
.line_pattern
= 0;
1746 rs
[WINED3D_RS_LINEPATTERN
] = lp
.d
;
1747 rs
[WINED3D_RS_ZWRITEENABLE
] = TRUE
;
1748 rs
[WINED3D_RS_ALPHATESTENABLE
] = FALSE
;
1749 rs
[WINED3D_RS_LASTPIXEL
] = TRUE
;
1750 rs
[WINED3D_RS_SRCBLEND
] = WINED3D_BLEND_ONE
;
1751 rs
[WINED3D_RS_DESTBLEND
] = WINED3D_BLEND_ZERO
;
1752 rs
[WINED3D_RS_CULLMODE
] = WINED3D_CULL_BACK
;
1753 rs
[WINED3D_RS_ZFUNC
] = WINED3D_CMP_LESSEQUAL
;
1754 rs
[WINED3D_RS_ALPHAFUNC
] = WINED3D_CMP_ALWAYS
;
1755 rs
[WINED3D_RS_ALPHAREF
] = 0;
1756 rs
[WINED3D_RS_DITHERENABLE
] = FALSE
;
1757 rs
[WINED3D_RS_ALPHABLENDENABLE
] = FALSE
;
1758 rs
[WINED3D_RS_FOGENABLE
] = FALSE
;
1759 rs
[WINED3D_RS_SPECULARENABLE
] = FALSE
;
1760 rs
[WINED3D_RS_ZVISIBLE
] = 0;
1761 rs
[WINED3D_RS_FOGCOLOR
] = 0;
1762 rs
[WINED3D_RS_FOGTABLEMODE
] = WINED3D_FOG_NONE
;
1764 rs
[WINED3D_RS_FOGSTART
] = tmpfloat
.d
;
1766 rs
[WINED3D_RS_FOGEND
] = tmpfloat
.d
;
1768 rs
[WINED3D_RS_FOGDENSITY
] = tmpfloat
.d
;
1769 rs
[WINED3D_RS_RANGEFOGENABLE
] = FALSE
;
1770 rs
[WINED3D_RS_STENCILENABLE
] = FALSE
;
1771 rs
[WINED3D_RS_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1772 rs
[WINED3D_RS_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1773 rs
[WINED3D_RS_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1774 rs
[WINED3D_RS_STENCILREF
] = 0;
1775 rs
[WINED3D_RS_STENCILMASK
] = 0xffffffff;
1776 rs
[WINED3D_RS_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1777 rs
[WINED3D_RS_STENCILWRITEMASK
] = 0xffffffff;
1778 rs
[WINED3D_RS_TEXTUREFACTOR
] = 0xffffffff;
1779 rs
[WINED3D_RS_WRAP0
] = 0;
1780 rs
[WINED3D_RS_WRAP1
] = 0;
1781 rs
[WINED3D_RS_WRAP2
] = 0;
1782 rs
[WINED3D_RS_WRAP3
] = 0;
1783 rs
[WINED3D_RS_WRAP4
] = 0;
1784 rs
[WINED3D_RS_WRAP5
] = 0;
1785 rs
[WINED3D_RS_WRAP6
] = 0;
1786 rs
[WINED3D_RS_WRAP7
] = 0;
1787 rs
[WINED3D_RS_CLIPPING
] = TRUE
;
1788 rs
[WINED3D_RS_LIGHTING
] = TRUE
;
1789 rs
[WINED3D_RS_AMBIENT
] = 0;
1790 rs
[WINED3D_RS_FOGVERTEXMODE
] = WINED3D_FOG_NONE
;
1791 rs
[WINED3D_RS_COLORVERTEX
] = TRUE
;
1792 rs
[WINED3D_RS_LOCALVIEWER
] = TRUE
;
1793 rs
[WINED3D_RS_NORMALIZENORMALS
] = FALSE
;
1794 rs
[WINED3D_RS_DIFFUSEMATERIALSOURCE
] = WINED3D_MCS_COLOR1
;
1795 rs
[WINED3D_RS_SPECULARMATERIALSOURCE
] = WINED3D_MCS_COLOR2
;
1796 rs
[WINED3D_RS_AMBIENTMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1797 rs
[WINED3D_RS_EMISSIVEMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1798 rs
[WINED3D_RS_VERTEXBLEND
] = WINED3D_VBF_DISABLE
;
1799 rs
[WINED3D_RS_CLIPPLANEENABLE
] = 0;
1800 rs
[WINED3D_RS_SOFTWAREVERTEXPROCESSING
] = FALSE
;
1802 rs
[WINED3D_RS_POINTSIZE
] = tmpfloat
.d
;
1804 rs
[WINED3D_RS_POINTSIZE_MIN
] = tmpfloat
.d
;
1805 rs
[WINED3D_RS_POINTSPRITEENABLE
] = FALSE
;
1806 rs
[WINED3D_RS_POINTSCALEENABLE
] = FALSE
;
1808 rs
[WINED3D_RS_POINTSCALE_A
] = tmpfloat
.d
;
1810 rs
[WINED3D_RS_POINTSCALE_B
] = tmpfloat
.d
;
1812 rs
[WINED3D_RS_POINTSCALE_C
] = tmpfloat
.d
;
1813 rs
[WINED3D_RS_MULTISAMPLEANTIALIAS
] = TRUE
;
1814 rs
[WINED3D_RS_MULTISAMPLEMASK
] = 0xffffffff;
1815 rs
[WINED3D_RS_PATCHEDGESTYLE
] = WINED3D_PATCH_EDGE_DISCRETE
;
1817 rs
[WINED3D_RS_PATCHSEGMENTS
] = tmpfloat
.d
;
1818 rs
[WINED3D_RS_DEBUGMONITORTOKEN
] = 0xbaadcafe;
1819 tmpfloat
.f
= d3d_info
->limits
.pointsize_max
;
1820 rs
[WINED3D_RS_POINTSIZE_MAX
] = tmpfloat
.d
;
1821 rs
[WINED3D_RS_INDEXEDVERTEXBLENDENABLE
] = FALSE
;
1822 rs
[WINED3D_RS_COLORWRITEENABLE
] = 0x0000000f;
1824 rs
[WINED3D_RS_TWEENFACTOR
] = tmpfloat
.d
;
1825 rs
[WINED3D_RS_BLENDOP
] = WINED3D_BLEND_OP_ADD
;
1826 rs
[WINED3D_RS_POSITIONDEGREE
] = WINED3D_DEGREE_CUBIC
;
1827 rs
[WINED3D_RS_NORMALDEGREE
] = WINED3D_DEGREE_LINEAR
;
1828 /* states new in d3d9 */
1829 rs
[WINED3D_RS_SCISSORTESTENABLE
] = FALSE
;
1830 rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
] = 0;
1832 rs
[WINED3D_RS_MINTESSELLATIONLEVEL
] = tmpfloat
.d
;
1833 rs
[WINED3D_RS_MAXTESSELLATIONLEVEL
] = tmpfloat
.d
;
1834 rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
] = FALSE
;
1836 rs
[WINED3D_RS_ADAPTIVETESS_X
] = tmpfloat
.d
;
1837 rs
[WINED3D_RS_ADAPTIVETESS_Y
] = tmpfloat
.d
;
1839 rs
[WINED3D_RS_ADAPTIVETESS_Z
] = tmpfloat
.d
;
1841 rs
[WINED3D_RS_ADAPTIVETESS_W
] = tmpfloat
.d
;
1842 rs
[WINED3D_RS_ENABLEADAPTIVETESSELLATION
] = FALSE
;
1843 rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
] = FALSE
;
1844 rs
[WINED3D_RS_BACK_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1845 rs
[WINED3D_RS_BACK_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1846 rs
[WINED3D_RS_BACK_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1847 rs
[WINED3D_RS_BACK_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1848 rs
[WINED3D_RS_COLORWRITEENABLE1
] = 0x0000000f;
1849 rs
[WINED3D_RS_COLORWRITEENABLE2
] = 0x0000000f;
1850 rs
[WINED3D_RS_COLORWRITEENABLE3
] = 0x0000000f;
1851 rs
[WINED3D_RS_BLENDFACTOR
] = 0xffffffff;
1852 rs
[WINED3D_RS_SRGBWRITEENABLE
] = 0;
1853 rs
[WINED3D_RS_DEPTHBIAS
] = 0;
1854 rs
[WINED3D_RS_WRAP8
] = 0;
1855 rs
[WINED3D_RS_WRAP9
] = 0;
1856 rs
[WINED3D_RS_WRAP10
] = 0;
1857 rs
[WINED3D_RS_WRAP11
] = 0;
1858 rs
[WINED3D_RS_WRAP12
] = 0;
1859 rs
[WINED3D_RS_WRAP13
] = 0;
1860 rs
[WINED3D_RS_WRAP14
] = 0;
1861 rs
[WINED3D_RS_WRAP15
] = 0;
1862 rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
] = FALSE
;
1863 rs
[WINED3D_RS_SRCBLENDALPHA
] = WINED3D_BLEND_ONE
;
1864 rs
[WINED3D_RS_DESTBLENDALPHA
] = WINED3D_BLEND_ZERO
;
1865 rs
[WINED3D_RS_BLENDOPALPHA
] = WINED3D_BLEND_OP_ADD
;
1868 static void init_default_texture_state(unsigned int i
, uint32_t stage
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1])
1870 stage
[WINED3D_TSS_COLOR_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_MODULATE
;
1871 stage
[WINED3D_TSS_COLOR_ARG1
] = WINED3DTA_TEXTURE
;
1872 stage
[WINED3D_TSS_COLOR_ARG2
] = WINED3DTA_CURRENT
;
1873 stage
[WINED3D_TSS_ALPHA_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_SELECT_ARG1
;
1874 stage
[WINED3D_TSS_ALPHA_ARG1
] = WINED3DTA_TEXTURE
;
1875 stage
[WINED3D_TSS_ALPHA_ARG2
] = WINED3DTA_CURRENT
;
1876 stage
[WINED3D_TSS_BUMPENV_MAT00
] = 0;
1877 stage
[WINED3D_TSS_BUMPENV_MAT01
] = 0;
1878 stage
[WINED3D_TSS_BUMPENV_MAT10
] = 0;
1879 stage
[WINED3D_TSS_BUMPENV_MAT11
] = 0;
1880 stage
[WINED3D_TSS_TEXCOORD_INDEX
] = i
;
1881 stage
[WINED3D_TSS_BUMPENV_LSCALE
] = 0;
1882 stage
[WINED3D_TSS_BUMPENV_LOFFSET
] = 0;
1883 stage
[WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
] = WINED3D_TTFF_DISABLE
;
1884 stage
[WINED3D_TSS_COLOR_ARG0
] = WINED3DTA_CURRENT
;
1885 stage
[WINED3D_TSS_ALPHA_ARG0
] = WINED3DTA_CURRENT
;
1886 stage
[WINED3D_TSS_RESULT_ARG
] = WINED3DTA_CURRENT
;
1889 static void init_default_sampler_states(uint32_t states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1])
1893 for (i
= 0 ; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1895 TRACE("Setting up default samplers states for sampler %u.\n", i
);
1896 states
[i
][WINED3D_SAMP_ADDRESS_U
] = WINED3D_TADDRESS_WRAP
;
1897 states
[i
][WINED3D_SAMP_ADDRESS_V
] = WINED3D_TADDRESS_WRAP
;
1898 states
[i
][WINED3D_SAMP_ADDRESS_W
] = WINED3D_TADDRESS_WRAP
;
1899 states
[i
][WINED3D_SAMP_BORDER_COLOR
] = 0;
1900 states
[i
][WINED3D_SAMP_MAG_FILTER
] = WINED3D_TEXF_POINT
;
1901 states
[i
][WINED3D_SAMP_MIN_FILTER
] = WINED3D_TEXF_POINT
;
1902 states
[i
][WINED3D_SAMP_MIP_FILTER
] = WINED3D_TEXF_NONE
;
1903 states
[i
][WINED3D_SAMP_MIPMAP_LOD_BIAS
] = 0;
1904 states
[i
][WINED3D_SAMP_MAX_MIP_LEVEL
] = 0;
1905 states
[i
][WINED3D_SAMP_MAX_ANISOTROPY
] = 1;
1906 states
[i
][WINED3D_SAMP_SRGB_TEXTURE
] = 0;
1907 /* TODO: Indicates which element of a multielement texture to use. */
1908 states
[i
][WINED3D_SAMP_ELEMENT_INDEX
] = 0;
1909 /* TODO: Vertex offset in the presampled displacement map. */
1910 states
[i
][WINED3D_SAMP_DMAP_OFFSET
] = 0;
1914 static void state_init_default(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
)
1916 struct wined3d_matrix identity
;
1919 TRACE("state %p, d3d_info %p.\n", state
, d3d_info
);
1921 get_identity_matrix(&identity
);
1922 state
->primitive_type
= WINED3D_PT_UNDEFINED
;
1923 state
->patch_vertex_count
= 0;
1925 /* Set some of the defaults for lights, transforms etc */
1926 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
1927 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
1928 for (i
= 0; i
< 256; ++i
)
1930 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
1933 init_default_render_states(state
->render_states
, d3d_info
);
1935 /* Texture Stage States - Put directly into state block, we will call function below */
1936 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1938 TRACE("Setting up default texture states for texture Stage %u.\n", i
);
1939 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
1940 init_default_texture_state(i
, state
->texture_states
[i
]);
1943 init_default_sampler_states(state
->sampler_states
);
1945 state
->blend_factor
.r
= 1.0f
;
1946 state
->blend_factor
.g
= 1.0f
;
1947 state
->blend_factor
.b
= 1.0f
;
1948 state
->blend_factor
.a
= 1.0f
;
1950 state
->sample_mask
= 0xffffffff;
1952 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1953 state
->streams
[i
].frequency
= 1;
1955 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1957 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
1958 state
->cb
[i
][j
].size
= WINED3D_MAX_CONSTANT_BUFFER_SIZE
* 16;
1962 static int lights_compare(const void *key
, const struct rb_entry
*entry
)
1964 const struct wined3d_light_info
*light
= RB_ENTRY_VALUE(entry
, struct wined3d_light_info
, entry
);
1965 unsigned int original_index
= (ULONG_PTR
)key
;
1967 return wined3d_uint32_compare(light
->OriginalIndex
, original_index
);
1970 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
1971 uint32_t flags
, enum wined3d_feature_level feature_level
)
1973 state
->feature_level
= feature_level
;
1974 state
->flags
= flags
;
1976 rb_init(&state
->light_state
.lights_tree
, lights_compare
);
1978 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
1979 state_init_default(state
, d3d_info
);
1982 static bool wined3d_select_feature_level(const struct wined3d_adapter
*adapter
,
1983 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
1984 enum wined3d_feature_level
*selected_level
)
1986 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
1989 for (i
= 0; i
< level_count
; ++i
)
1991 if (levels
[i
] && d3d_info
->feature_level
>= levels
[i
])
1993 *selected_level
= levels
[i
];
1998 FIXME_(winediag
)("None of the requested D3D feature levels is supported on this GPU "
1999 "with the current shader backend.\n");
2003 HRESULT CDECL
wined3d_state_create(struct wined3d_device
*device
,
2004 const enum wined3d_feature_level
*levels
, unsigned int level_count
, struct wined3d_state
**state
)
2006 enum wined3d_feature_level feature_level
;
2007 struct wined3d_state
*object
;
2009 TRACE("device %p, levels %p, level_count %u, state %p.\n", device
, levels
, level_count
, state
);
2011 if (!wined3d_select_feature_level(device
->adapter
, levels
, level_count
, &feature_level
))
2014 TRACE("Selected feature level %s.\n", wined3d_debug_feature_level(feature_level
));
2016 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2017 return E_OUTOFMEMORY
;
2018 state_init(object
, &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
, feature_level
);
2024 enum wined3d_feature_level CDECL
wined3d_state_get_feature_level(const struct wined3d_state
*state
)
2026 TRACE("state %p.\n", state
);
2028 return state
->feature_level
;
2031 void CDECL
wined3d_state_destroy(struct wined3d_state
*state
)
2033 TRACE("state %p.\n", state
);
2035 state_cleanup(state
);
2039 static void stateblock_state_init_default(struct wined3d_stateblock_state
*state
,
2040 const struct wined3d_d3d_info
*d3d_info
)
2042 struct wined3d_matrix identity
;
2045 get_identity_matrix(&identity
);
2047 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
2048 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
2049 for (i
= 0; i
< 256; ++i
)
2051 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
2054 init_default_render_states(state
->rs
, d3d_info
);
2056 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
2058 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
2059 init_default_texture_state(i
, state
->texture_states
[i
]);
2062 init_default_sampler_states(state
->sampler_states
);
2064 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
2065 state
->streams
[i
].frequency
= 1;
2068 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
2069 const struct wined3d_device
*device
, uint32_t flags
)
2071 rb_init(&state
->light_state
->lights_tree
, lights_compare
);
2073 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
2074 stateblock_state_init_default(state
, &device
->adapter
->d3d_info
);
2078 static HRESULT
stateblock_init(struct wined3d_stateblock
*stateblock
, const struct wined3d_stateblock
*device_state
,
2079 struct wined3d_device
*device
, enum wined3d_stateblock_type type
)
2081 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2083 stateblock
->ref
= 1;
2084 stateblock
->device
= device
;
2085 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
2086 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, device
,
2087 type
== WINED3D_SBT_PRIMARY
? WINED3D_STATE_INIT_DEFAULT
: 0);
2089 stateblock
->changed
.store_stream_offset
= 1;
2090 list_init(&stateblock
->changed
.changed_lights
);
2092 if (type
== WINED3D_SBT_RECORDED
|| type
== WINED3D_SBT_PRIMARY
)
2095 TRACE("Updating changed flags appropriate for type %#x.\n", type
);
2099 case WINED3D_SBT_ALL
:
2100 stateblock_init_lights(stateblock
, &device_state
->stateblock_state
.light_state
->lights_tree
);
2101 stateblock_savedstates_set_all(&stateblock
->changed
,
2102 d3d_info
->limits
.vs_uniform_count
, d3d_info
->limits
.ps_uniform_count
);
2105 case WINED3D_SBT_PIXEL_STATE
:
2106 stateblock_savedstates_set_pixel(&stateblock
->changed
,
2107 d3d_info
->limits
.ps_uniform_count
);
2110 case WINED3D_SBT_VERTEX_STATE
:
2111 stateblock_init_lights(stateblock
, &device_state
->stateblock_state
.light_state
->lights_tree
);
2112 stateblock_savedstates_set_vertex(&stateblock
->changed
,
2113 d3d_info
->limits
.vs_uniform_count
);
2117 FIXME("Unrecognized state block type %#x.\n", type
);
2121 wined3d_stateblock_init_contained_states(stateblock
);
2122 wined3d_stateblock_capture(stateblock
, device_state
);
2124 /* According to the tests, stream offset is not updated in the captured state if
2125 * the state was captured on state block creation. This is not the case for
2126 * state blocks initialized with BeginStateBlock / EndStateBlock, multiple
2127 * captures get stream offsets updated. */
2128 stateblock
->changed
.store_stream_offset
= 0;
2133 HRESULT CDECL
wined3d_stateblock_create(struct wined3d_device
*device
, const struct wined3d_stateblock
*device_state
,
2134 enum wined3d_stateblock_type type
, struct wined3d_stateblock
**stateblock
)
2136 struct wined3d_stateblock
*object
;
2139 TRACE("device %p, device_state %p, type %#x, stateblock %p.\n",
2140 device
, device_state
, type
, stateblock
);
2142 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2143 return E_OUTOFMEMORY
;
2145 hr
= stateblock_init(object
, device_state
, device
, type
);
2148 WARN("Failed to initialize stateblock, hr %#lx.\n", hr
);
2153 TRACE("Created stateblock %p.\n", object
);
2154 *stateblock
= object
;
2159 void CDECL
wined3d_stateblock_reset(struct wined3d_stateblock
*stateblock
)
2161 TRACE("stateblock %p.\n", stateblock
);
2163 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
2164 memset(&stateblock
->stateblock_state
, 0, sizeof(stateblock
->stateblock_state
));
2165 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
2166 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, stateblock
->device
, WINED3D_STATE_INIT_DEFAULT
);
2169 static void wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, int base_index
)
2171 TRACE("device %p, base_index %d.\n", device
, base_index
);
2173 device
->cs
->c
.state
->base_vertex_index
= base_index
;
2176 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2177 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2181 TRACE("device %p, start_idx %u, count %u, constants %p.\n", device
, start_idx
, count
, constants
);
2185 for (i
= 0; i
< count
; ++i
)
2186 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2189 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2192 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2193 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2197 TRACE("device %p, start_idx %u, count %u, constants %p.\n", device
, start_idx
, count
, constants
);
2201 for (i
= 0; i
< count
; ++i
)
2202 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2205 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2208 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2209 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2213 TRACE("device %p, start_idx %u, count %u, constants %p.\n", device
, start_idx
, count
, constants
);
2217 for (i
= 0; i
< count
; ++i
)
2218 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2221 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2224 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2225 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2229 TRACE("device %p, start_idx %u, count %u, constants %p.\n", device
, start_idx
, count
, constants
);
2233 for (i
= 0; i
< count
; ++i
)
2234 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2237 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2240 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2241 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2245 TRACE("device %p, start_idx %u, count %u, constants %p.\n", device
, start_idx
, count
, constants
);
2249 for (i
= 0; i
< count
; ++i
)
2250 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2253 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2256 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2257 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2261 TRACE("device %p, start_idx %u, count %u, constants %p.\n", device
, start_idx
, count
, constants
);
2265 for (i
= 0; i
< count
; ++i
)
2266 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2269 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2272 /* Note lights are real special cases. Although the device caps state only
2273 * e.g. 8 are supported, you can reference any indexes you want as long as
2274 * that number max are enabled at any one point in time. Therefore since the
2275 * indices can be anything, we need a hashmap of them. However, this causes
2276 * stateblock problems. When capturing the state block, I duplicate the
2277 * hashmap, but when recording, just build a chain pretty much of commands to
2279 static void wined3d_device_context_set_light(struct wined3d_device_context
*context
,
2280 unsigned int light_idx
, const struct wined3d_light
*light
)
2282 struct wined3d_light_info
*object
= NULL
;
2285 if (FAILED(wined3d_light_state_set_light(&context
->state
->light_state
, light_idx
, light
, &object
)))
2288 /* Initialize the object. */
2289 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
2290 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
2291 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
2292 light_idx
, light
->type
, debug_color(&light
->diffuse
),
2293 debug_color(&light
->specular
), debug_color(&light
->ambient
),
2294 light
->position
.x
, light
->position
.y
, light
->position
.z
,
2295 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
2296 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
2298 switch (light
->type
)
2300 case WINED3D_LIGHT_POINT
:
2302 object
->position
.x
= light
->position
.x
;
2303 object
->position
.y
= light
->position
.y
;
2304 object
->position
.z
= light
->position
.z
;
2305 object
->position
.w
= 1.0f
;
2306 object
->cutoff
= 180.0f
;
2310 case WINED3D_LIGHT_DIRECTIONAL
:
2312 object
->direction
.x
= -light
->direction
.x
;
2313 object
->direction
.y
= -light
->direction
.y
;
2314 object
->direction
.z
= -light
->direction
.z
;
2315 object
->direction
.w
= 0.0f
;
2316 object
->exponent
= 0.0f
;
2317 object
->cutoff
= 180.0f
;
2320 case WINED3D_LIGHT_SPOT
:
2322 object
->position
.x
= light
->position
.x
;
2323 object
->position
.y
= light
->position
.y
;
2324 object
->position
.z
= light
->position
.z
;
2325 object
->position
.w
= 1.0f
;
2328 object
->direction
.x
= light
->direction
.x
;
2329 object
->direction
.y
= light
->direction
.y
;
2330 object
->direction
.z
= light
->direction
.z
;
2331 object
->direction
.w
= 0.0f
;
2333 /* opengl-ish and d3d-ish spot lights use too different models
2334 * for the light "intensity" as a function of the angle towards
2335 * the main light direction, so we only can approximate very
2336 * roughly. However, spot lights are rather rarely used in games
2337 * (if ever used at all). Furthermore if still used, probably
2338 * nobody pays attention to such details. */
2339 if (!light
->falloff
)
2341 /* Falloff = 0 is easy, because d3d's and opengl's spot light
2342 * equations have the falloff resp. exponent parameter as an
2343 * exponent, so the spot light lighting will always be 1.0 for
2344 * both of them, and we don't have to care for the rest of the
2345 * rather complex calculation. */
2346 object
->exponent
= 0.0f
;
2350 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
2353 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
2356 if (object
->exponent
> 128.0f
)
2357 object
->exponent
= 128.0f
;
2359 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
2363 case WINED3D_LIGHT_PARALLELPOINT
:
2364 object
->position
.x
= light
->position
.x
;
2365 object
->position
.y
= light
->position
.y
;
2366 object
->position
.z
= light
->position
.z
;
2367 object
->position
.w
= 1.0f
;
2371 FIXME("Unrecognized light type %#x.\n", light
->type
);
2374 wined3d_device_context_emit_set_light(context
, object
);
2377 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, unsigned int light_idx
, bool enable
)
2379 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
2380 struct wined3d_light_info
*light_info
;
2382 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
2384 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
2385 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
2387 TRACE("Light enabled requested but light not defined, so defining one!\n");
2388 wined3d_device_context_set_light(&device
->cs
->c
, light_idx
, &WINED3D_default_light
);
2390 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
2392 ERR("Adding default lights has failed dismally.\n");
2397 if (wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
))
2398 wined3d_device_context_emit_set_light_enable(&device
->cs
->c
, light_idx
, enable
);
2401 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
2402 unsigned int plane_idx
, const struct wined3d_vec4
*plane
)
2404 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
2406 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
2408 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
2410 TRACE("Application has requested clipplane this device doesn't support.\n");
2411 return WINED3DERR_INVALIDCALL
;
2414 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
2416 TRACE("Application is setting old values over, nothing to do.\n");
2420 clip_planes
[plane_idx
] = *plane
;
2422 wined3d_device_context_emit_set_clip_plane(&device
->cs
->c
, plane_idx
, plane
);
2427 static void resolve_depth_buffer(struct wined3d_device
*device
)
2429 const struct wined3d_state
*state
= device
->cs
->c
.state
;
2430 struct wined3d_rendertarget_view
*src_view
;
2431 struct wined3d_resource
*dst_resource
;
2432 struct wined3d_texture
*dst_texture
;
2434 if (!(dst_texture
= state
->textures
[0]))
2436 dst_resource
= &dst_texture
->resource
;
2437 if (!dst_resource
->format
->depth_size
)
2439 if (!(src_view
= state
->fb
.depth_stencil
))
2442 wined3d_device_context_resolve_sub_resource(&device
->cs
->c
, dst_resource
, 0,
2443 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
2446 static void wined3d_device_set_render_state(struct wined3d_device
*device
,
2447 enum wined3d_render_state state
, unsigned int value
)
2449 if (state
> WINEHIGHEST_RENDER_STATE
)
2451 WARN("Unhandled render state %#x.\n", state
);
2455 if (value
== device
->cs
->c
.state
->render_states
[state
])
2457 TRACE("Application is setting the old value over, nothing to do.\n");
2461 device
->cs
->c
.state
->render_states
[state
] = value
;
2462 wined3d_device_context_emit_set_render_state(&device
->cs
->c
, state
, value
);
2465 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
2467 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
2468 resolve_depth_buffer(device
);
2472 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
2473 unsigned int stage
, enum wined3d_texture_stage_state state
, uint32_t value
)
2475 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2477 TRACE("device %p, stage %u, state %s, value %#x.\n",
2478 device
, stage
, debug_d3dtexturestate(state
), value
);
2480 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
2482 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
2483 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
2487 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
2489 TRACE("Application is setting the old value over, nothing to do.\n");
2493 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
2495 wined3d_device_context_emit_set_texture_state(&device
->cs
->c
, stage
, state
, value
);
2498 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2499 unsigned int sampler_idx
, enum wined3d_sampler_state state
, unsigned int value
)
2501 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
2502 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
2504 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
2506 TRACE("Application is setting the old value over, nothing to do.\n");
2510 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
2511 wined3d_device_context_emit_set_sampler_state(&device
->cs
->c
, sampler_idx
, state
, value
);
2514 static void wined3d_device_set_texture(struct wined3d_device
*device
,
2515 unsigned int stage
, struct wined3d_texture
*texture
)
2517 struct wined3d_state
*state
= device
->cs
->c
.state
;
2518 struct wined3d_texture
*prev
;
2520 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
2522 if (stage
>= ARRAY_SIZE(state
->textures
))
2524 WARN("Ignoring invalid stage %u.\n", stage
);
2528 prev
= state
->textures
[stage
];
2529 TRACE("Previous texture %p.\n", prev
);
2531 if (texture
== prev
)
2533 TRACE("App is setting the same texture again, nothing to do.\n");
2537 TRACE("Setting new texture to %p.\n", texture
);
2538 state
->textures
[stage
] = texture
;
2541 wined3d_texture_incref(texture
);
2542 wined3d_device_context_emit_set_texture(&device
->cs
->c
, stage
, texture
);
2544 wined3d_texture_decref(prev
);
2549 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
2551 TRACE("device %p, material %p.\n", device
, material
);
2553 device
->cs
->c
.state
->material
= *material
;
2554 wined3d_device_context_emit_set_material(&device
->cs
->c
, material
);
2557 static void wined3d_device_set_transform(struct wined3d_device
*device
,
2558 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
2560 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
2561 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
2562 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
2563 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
2564 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
2566 /* If the new matrix is the same as the current one,
2567 * we cut off any further processing. this seems to be a reasonable
2568 * optimization because as was noticed, some apps (warcraft3 for example)
2569 * tend towards setting the same matrix repeatedly for some reason.
2571 * From here on we assume that the new matrix is different, wherever it matters. */
2572 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
2574 TRACE("The application is setting the same matrix over again.\n");
2578 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
2579 wined3d_device_context_emit_set_transform(&device
->cs
->c
, state
, matrix
);
2582 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
2583 struct wined3d_stateblock
*stateblock
)
2585 bool set_blend_state
= false, set_depth_stencil_state
= false, set_rasterizer_state
= false;
2586 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
2587 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
2588 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
2589 struct wined3d_device_context
*context
= &device
->cs
->c
;
2590 unsigned int i
, j
, start
, idx
;
2591 bool set_depth_bounds
= false;
2592 struct wined3d_range range
;
2595 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
2597 if (changed
->vertexShader
)
2598 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_VERTEX
, state
->vs
);
2599 if (changed
->pixelShader
)
2600 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_PIXEL
, state
->ps
);
2602 for (start
= 0; ; start
= range
.offset
+ range
.size
)
2604 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
2607 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
2610 map
= changed
->vertexShaderConstantsI
;
2611 for (start
= 0; ; start
= range
.offset
+ range
.size
)
2613 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
2616 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
2619 map
= changed
->vertexShaderConstantsB
;
2620 for (start
= 0; ; start
= range
.offset
+ range
.size
)
2622 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
2625 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
2628 for (start
= 0; ; start
= range
.offset
+ range
.size
)
2630 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
2633 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
2636 map
= changed
->pixelShaderConstantsI
;
2637 for (start
= 0; ; start
= range
.offset
+ range
.size
)
2639 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
2642 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
2645 map
= changed
->pixelShaderConstantsB
;
2646 for (start
= 0; ; start
= range
.offset
+ range
.size
)
2648 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
2651 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
2654 if (changed
->lights
)
2656 struct wined3d_light_info
*light
, *cursor
;
2658 LIST_FOR_EACH_ENTRY_SAFE(light
, cursor
, &changed
->changed_lights
, struct wined3d_light_info
, changed_entry
)
2660 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
2661 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
2662 list_remove(&light
->changed_entry
);
2663 light
->changed
= false;
2667 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
2669 map
= changed
->renderState
[i
];
2672 j
= wined3d_bit_scan(&map
);
2673 idx
= i
* word_bit_count
+ j
;
2677 case WINED3D_RS_BLENDFACTOR
:
2678 case WINED3D_RS_MULTISAMPLEMASK
:
2679 case WINED3D_RS_ALPHABLENDENABLE
:
2680 case WINED3D_RS_SRCBLEND
:
2681 case WINED3D_RS_DESTBLEND
:
2682 case WINED3D_RS_BLENDOP
:
2683 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
2684 case WINED3D_RS_SRCBLENDALPHA
:
2685 case WINED3D_RS_DESTBLENDALPHA
:
2686 case WINED3D_RS_BLENDOPALPHA
:
2687 case WINED3D_RS_COLORWRITEENABLE
:
2688 case WINED3D_RS_COLORWRITEENABLE1
:
2689 case WINED3D_RS_COLORWRITEENABLE2
:
2690 case WINED3D_RS_COLORWRITEENABLE3
:
2691 set_blend_state
= true;
2694 case WINED3D_RS_BACK_STENCILFAIL
:
2695 case WINED3D_RS_BACK_STENCILFUNC
:
2696 case WINED3D_RS_BACK_STENCILPASS
:
2697 case WINED3D_RS_BACK_STENCILZFAIL
:
2698 case WINED3D_RS_STENCILENABLE
:
2699 case WINED3D_RS_STENCILFAIL
:
2700 case WINED3D_RS_STENCILFUNC
:
2701 case WINED3D_RS_STENCILREF
:
2702 case WINED3D_RS_STENCILMASK
:
2703 case WINED3D_RS_STENCILPASS
:
2704 case WINED3D_RS_STENCILWRITEMASK
:
2705 case WINED3D_RS_STENCILZFAIL
:
2706 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
2707 case WINED3D_RS_ZENABLE
:
2708 case WINED3D_RS_ZFUNC
:
2709 case WINED3D_RS_ZWRITEENABLE
:
2710 set_depth_stencil_state
= true;
2713 case WINED3D_RS_FILLMODE
:
2714 case WINED3D_RS_CULLMODE
:
2715 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
2716 case WINED3D_RS_DEPTHBIAS
:
2717 case WINED3D_RS_SCISSORTESTENABLE
:
2718 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
2719 set_rasterizer_state
= true;
2722 case WINED3D_RS_ADAPTIVETESS_X
:
2723 case WINED3D_RS_ADAPTIVETESS_Z
:
2724 case WINED3D_RS_ADAPTIVETESS_W
:
2725 set_depth_bounds
= true;
2728 case WINED3D_RS_ADAPTIVETESS_Y
:
2731 case WINED3D_RS_ANTIALIAS
:
2732 if (state
->rs
[WINED3D_RS_ANTIALIAS
])
2733 FIXME("Antialias not supported yet.\n");
2736 case WINED3D_RS_TEXTUREPERSPECTIVE
:
2739 case WINED3D_RS_WRAPU
:
2740 if (state
->rs
[WINED3D_RS_WRAPU
])
2741 FIXME("Render state WINED3D_RS_WRAPU not implemented yet.\n");
2744 case WINED3D_RS_WRAPV
:
2745 if (state
->rs
[WINED3D_RS_WRAPV
])
2746 FIXME("Render state WINED3D_RS_WRAPV not implemented yet.\n");
2749 case WINED3D_RS_MONOENABLE
:
2750 if (state
->rs
[WINED3D_RS_MONOENABLE
])
2751 FIXME("Render state WINED3D_RS_MONOENABLE not implemented yet.\n");
2754 case WINED3D_RS_ROP2
:
2755 if (state
->rs
[WINED3D_RS_ROP2
])
2756 FIXME("Render state WINED3D_RS_ROP2 not implemented yet.\n");
2759 case WINED3D_RS_PLANEMASK
:
2760 if (state
->rs
[WINED3D_RS_PLANEMASK
])
2761 FIXME("Render state WINED3D_RS_PLANEMASK not implemented yet.\n");
2764 case WINED3D_RS_LASTPIXEL
:
2765 if (!state
->rs
[WINED3D_RS_LASTPIXEL
])
2770 FIXME("Last Pixel Drawing Disabled, not handled yet.\n");
2776 case WINED3D_RS_ZVISIBLE
:
2777 if (state
->rs
[WINED3D_RS_ZVISIBLE
])
2778 FIXME("WINED3D_RS_ZVISIBLE not implemented.\n");
2781 case WINED3D_RS_SUBPIXEL
:
2782 if (state
->rs
[WINED3D_RS_SUBPIXEL
])
2783 FIXME("Render state WINED3D_RS_SUBPIXEL not implemented yet.\n");
2786 case WINED3D_RS_SUBPIXELX
:
2787 if (state
->rs
[WINED3D_RS_SUBPIXELX
])
2788 FIXME("Render state WINED3D_RS_SUBPIXELX not implemented yet.\n");
2791 case WINED3D_RS_STIPPLEDALPHA
:
2792 if (state
->rs
[WINED3D_RS_STIPPLEDALPHA
])
2793 FIXME("Stippled Alpha not supported yet.\n");
2796 case WINED3D_RS_STIPPLEENABLE
:
2797 if (state
->rs
[WINED3D_RS_STIPPLEENABLE
])
2798 FIXME("Render state WINED3D_RS_STIPPLEENABLE not implemented yet.\n");
2801 case WINED3D_RS_MIPMAPLODBIAS
:
2802 if (state
->rs
[WINED3D_RS_MIPMAPLODBIAS
])
2803 FIXME("Render state WINED3D_RS_MIPMAPLODBIAS not implemented yet.\n");
2806 case WINED3D_RS_ANISOTROPY
:
2807 if (state
->rs
[WINED3D_RS_ANISOTROPY
])
2808 FIXME("Render state WINED3D_RS_ANISOTROPY not implemented yet.\n");
2811 case WINED3D_RS_FLUSHBATCH
:
2812 if (state
->rs
[WINED3D_RS_FLUSHBATCH
])
2813 FIXME("Render state WINED3D_RS_FLUSHBATCH not implemented yet.\n");
2816 case WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
:
2817 if (state
->rs
[WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
])
2818 FIXME("Render state WINED3D_RS_TRANSLUCENTSORTINDEPENDENT not implemented yet.\n");
2821 case WINED3D_RS_WRAP0
:
2822 case WINED3D_RS_WRAP1
:
2823 case WINED3D_RS_WRAP2
:
2824 case WINED3D_RS_WRAP3
:
2825 case WINED3D_RS_WRAP4
:
2826 case WINED3D_RS_WRAP5
:
2827 case WINED3D_RS_WRAP6
:
2828 case WINED3D_RS_WRAP7
:
2829 case WINED3D_RS_WRAP8
:
2830 case WINED3D_RS_WRAP9
:
2831 case WINED3D_RS_WRAP10
:
2832 case WINED3D_RS_WRAP11
:
2833 case WINED3D_RS_WRAP12
:
2834 case WINED3D_RS_WRAP13
:
2835 case WINED3D_RS_WRAP14
:
2836 case WINED3D_RS_WRAP15
:
2838 static unsigned int once
;
2840 if ((state
->rs
[idx
]) && !once
++)
2841 FIXME("(WINED3D_RS_WRAP0) Texture wrapping not yet supported.\n");
2845 case WINED3D_RS_EXTENTS
:
2846 if (state
->rs
[WINED3D_RS_EXTENTS
])
2847 FIXME("Render state WINED3D_RS_EXTENTS not implemented yet.\n");
2850 case WINED3D_RS_COLORKEYBLENDENABLE
:
2851 if (state
->rs
[WINED3D_RS_COLORKEYBLENDENABLE
])
2852 FIXME("Render state WINED3D_RS_COLORKEYBLENDENABLE not implemented yet.\n");
2855 case WINED3D_RS_SOFTWAREVERTEXPROCESSING
:
2857 static unsigned int once
;
2859 if ((state
->rs
[WINED3D_RS_SOFTWAREVERTEXPROCESSING
]) && !once
++)
2860 FIXME("Software vertex processing not implemented.\n");
2864 case WINED3D_RS_PATCHEDGESTYLE
:
2865 if (state
->rs
[WINED3D_RS_PATCHEDGESTYLE
] != WINED3D_PATCH_EDGE_DISCRETE
)
2866 FIXME("WINED3D_RS_PATCHEDGESTYLE %#x not yet implemented.\n",
2867 state
->rs
[WINED3D_RS_PATCHEDGESTYLE
]);
2870 case WINED3D_RS_PATCHSEGMENTS
:
2879 if (state
->rs
[WINED3D_RS_PATCHSEGMENTS
] != tmpvalue
.d
)
2881 static bool displayed
= false;
2883 tmpvalue
.d
= state
->rs
[WINED3D_RS_PATCHSEGMENTS
];
2885 FIXME("(WINED3D_RS_PATCHSEGMENTS,%f) not yet implemented.\n", tmpvalue
.f
);
2892 case WINED3D_RS_DEBUGMONITORTOKEN
:
2893 WARN("token: %#x.\n", state
->rs
[WINED3D_RS_DEBUGMONITORTOKEN
]);
2896 case WINED3D_RS_INDEXEDVERTEXBLENDENABLE
:
2899 case WINED3D_RS_TWEENFACTOR
:
2902 case WINED3D_RS_POSITIONDEGREE
:
2903 if (state
->rs
[WINED3D_RS_POSITIONDEGREE
] != WINED3D_DEGREE_CUBIC
)
2904 FIXME("WINED3D_RS_POSITIONDEGREE %#x not yet implemented.\n",
2905 state
->rs
[WINED3D_RS_POSITIONDEGREE
]);
2908 case WINED3D_RS_NORMALDEGREE
:
2909 if (state
->rs
[WINED3D_RS_NORMALDEGREE
] != WINED3D_DEGREE_LINEAR
)
2910 FIXME("WINED3D_RS_NORMALDEGREE %#x not yet implemented.\n",
2911 state
->rs
[WINED3D_RS_NORMALDEGREE
]);
2914 case WINED3D_RS_MINTESSELLATIONLEVEL
:
2917 case WINED3D_RS_MAXTESSELLATIONLEVEL
:
2920 case WINED3D_RS_ENABLEADAPTIVETESSELLATION
:
2921 if (state
->rs
[WINED3D_RS_ENABLEADAPTIVETESSELLATION
])
2922 FIXME("WINED3D_RS_ENABLEADAPTIVETESSELLATION %#x not yet implemented.\n",
2923 state
->rs
[WINED3D_RS_ENABLEADAPTIVETESSELLATION
]);
2927 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
2933 if (set_rasterizer_state
)
2935 struct wined3d_rasterizer_state
*rasterizer_state
;
2936 struct wined3d_rasterizer_state_desc desc
;
2937 struct wine_rb_entry
*entry
;
2944 memset(&desc
, 0, sizeof(desc
));
2945 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
2946 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
2947 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
2948 desc
.depth_bias
= bias
.f
;
2949 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
2950 desc
.scale_bias
= bias
.f
;
2951 desc
.depth_clip
= TRUE
;
2952 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
2953 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
2955 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
2957 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
2958 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
2960 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
2961 &wined3d_null_parent_ops
, &rasterizer_state
)))
2963 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
2964 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
2966 ERR("Failed to insert rasterizer state.\n");
2967 wined3d_rasterizer_state_decref(rasterizer_state
);
2972 if (set_blend_state
|| changed
->alpha_to_coverage
2973 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
2975 struct wined3d_blend_state
*blend_state
;
2976 struct wined3d_blend_state_desc desc
;
2977 struct wine_rb_entry
*entry
;
2978 struct wined3d_color colour
;
2979 unsigned int sample_mask
;
2981 memset(&desc
, 0, sizeof(desc
));
2982 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
2983 desc
.independent
= FALSE
;
2984 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
2985 desc
.alpha_to_coverage
= TRUE
;
2986 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
2987 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
2988 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
2989 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
2990 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
2992 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
2993 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
2994 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
2998 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
2999 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
3000 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
3002 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
3003 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
3004 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
3005 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
3006 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
3007 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
3008 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
3010 desc
.independent
= TRUE
;
3011 for (i
= 1; i
< 4; ++i
)
3013 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
3014 desc
.rt
[i
].src
= desc
.rt
[0].src
;
3015 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
3016 desc
.rt
[i
].op
= desc
.rt
[0].op
;
3017 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
3018 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
3019 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
3023 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
3024 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
3026 wined3d_device_context_get_blend_state(context
, &colour
, &sample_mask
);
3028 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
3030 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
3031 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3032 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3034 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
3035 &wined3d_null_parent_ops
, &blend_state
)))
3037 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3038 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3039 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
3041 ERR("Failed to insert blend state.\n");
3042 wined3d_blend_state_decref(blend_state
);
3047 if (set_depth_stencil_state
)
3049 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3050 struct wined3d_depth_stencil_state_desc desc
;
3051 struct wine_rb_entry
*entry
;
3052 unsigned int stencil_ref
;
3054 memset(&desc
, 0, sizeof(desc
));
3055 switch (state
->rs
[WINED3D_RS_ZENABLE
])
3057 case WINED3D_ZB_FALSE
:
3061 case WINED3D_ZB_USEW
:
3062 FIXME("W buffer is not well handled.\n");
3063 case WINED3D_ZB_TRUE
:
3068 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
3070 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
3071 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
3072 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
3073 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
3074 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
3075 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
3076 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
3077 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
3078 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
3080 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
3082 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
3083 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
3084 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
3085 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
3089 desc
.back
= desc
.front
;
3092 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
3093 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
3095 wined3d_device_context_get_depth_stencil_state(context
, &stencil_ref
);
3097 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
3099 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
3100 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3102 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
3103 &wined3d_null_parent_ops
, &depth_stencil_state
)))
3105 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3106 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
3108 ERR("Failed to insert depth/stencil state.\n");
3109 wined3d_depth_stencil_state_decref(depth_stencil_state
);
3114 if (set_depth_bounds
)
3116 wined3d_device_context_set_depth_bounds(context
,
3117 state
->rs
[WINED3D_RS_ADAPTIVETESS_X
] == WINED3DFMT_NVDB
,
3118 int_to_float(state
->rs
[WINED3D_RS_ADAPTIVETESS_Z
]),
3119 int_to_float(state
->rs
[WINED3D_RS_ADAPTIVETESS_W
]));
3122 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
3124 map
= changed
->textureState
[i
];
3127 j
= wined3d_bit_scan(&map
);
3128 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
3132 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
3134 map
= changed
->samplerState
[i
];
3137 j
= wined3d_bit_scan(&map
);
3138 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
3142 if (changed
->transforms
)
3144 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
3146 map
= changed
->transform
[i
];
3149 j
= wined3d_bit_scan(&map
);
3150 idx
= i
* word_bit_count
+ j
;
3151 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
3156 if (changed
->indices
)
3157 wined3d_device_context_set_index_buffer(context
, state
->index_buffer
, state
->index_format
, 0);
3158 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
3159 if (changed
->vertexDecl
)
3160 wined3d_device_context_set_vertex_declaration(context
, state
->vertex_declaration
);
3161 if (changed
->material
)
3162 wined3d_device_set_material(device
, &state
->material
);
3163 if (changed
->viewport
)
3164 wined3d_device_context_set_viewports(context
, 1, &state
->viewport
);
3165 if (changed
->scissorRect
)
3166 wined3d_device_context_set_scissor_rects(context
, 1, &state
->scissor_rect
);
3168 map
= changed
->streamSource
| changed
->streamFreq
;
3171 i
= wined3d_bit_scan(&map
);
3172 wined3d_device_context_set_stream_sources(context
, i
, 1, &state
->streams
[i
]);
3175 map
= changed
->textures
;
3178 i
= wined3d_bit_scan(&map
);
3179 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
3182 map
= changed
->clipplane
;
3185 i
= wined3d_bit_scan(&map
);
3186 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
3189 assert(list_empty(&stateblock
->changed
.changed_lights
));
3190 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
3191 list_init(&stateblock
->changed
.changed_lights
);
3193 TRACE("Applied stateblock %p.\n", stateblock
);