5 #include "d3dtypes.h" /* must precede d3dcaps.h */
8 /*****************************************************************************
9 * Predeclare the interfaces
11 DEFINE_GUID(IID_IDirect3D
, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
12 DEFINE_GUID(IID_IDirect3D2
, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
13 DEFINE_GUID(IID_IDirect3D3
, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
14 DEFINE_GUID(IID_IDirect3D7
, 0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
16 DEFINE_GUID(IID_IDirect3DRampDevice
, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
17 DEFINE_GUID(IID_IDirect3DRGBDevice
, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
18 DEFINE_GUID(IID_IDirect3DHALDevice
, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
19 DEFINE_GUID(IID_IDirect3DMMXDevice
, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
20 DEFINE_GUID(IID_IDirect3DRefDevice
, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29);
21 DEFINE_GUID(IID_IDirect3DTnLHalDevice
, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
23 DEFINE_GUID(IID_IDirect3DDevice
, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
24 DEFINE_GUID(IID_IDirect3DDevice2
, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
25 DEFINE_GUID(IID_IDirect3DDevice3
, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
26 DEFINE_GUID(IID_IDirect3DDevice7
, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
28 DEFINE_GUID(IID_IDirect3DTexture
, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
29 DEFINE_GUID(IID_IDirect3DTexture2
, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
31 DEFINE_GUID(IID_IDirect3DLight
, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
33 DEFINE_GUID(IID_IDirect3DMaterial
, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
34 DEFINE_GUID(IID_IDirect3DMaterial2
, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
35 DEFINE_GUID(IID_IDirect3DMaterial3
, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
37 DEFINE_GUID(IID_IDirect3DExecuteBuffer
, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
39 DEFINE_GUID(IID_IDirect3DViewport
, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
40 DEFINE_GUID(IID_IDirect3DViewport2
, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
41 DEFINE_GUID(IID_IDirect3DViewport3
, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
43 DEFINE_GUID(IID_IDirect3DVertexBuffer
, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
44 DEFINE_GUID(IID_IDirect3DVertexBuffer7
, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
47 typedef struct IDirect3D IDirect3D
,*LPDIRECT3D
;
48 typedef struct IDirect3D2 IDirect3D2
,*LPDIRECT3D2
;
49 typedef struct IDirect3D3 IDirect3D3
,*LPDIRECT3D3
;
50 typedef struct IDirect3D7 IDirect3D7
,*LPDIRECT3D7
;
52 typedef struct IDirect3DLight IDirect3DLight
,*LPDIRECT3DLIGHT
;
54 typedef struct IDirect3DDevice IDirect3DDevice
, *LPDIRECT3DDEVICE
;
55 typedef struct IDirect3DDevice2 IDirect3DDevice2
, *LPDIRECT3DDEVICE2
;
56 typedef struct IDirect3DDevice3 IDirect3DDevice3
, *LPDIRECT3DDEVICE3
;
57 typedef struct IDirect3DDevice7 IDirect3DDevice7
, *LPDIRECT3DDEVICE7
;
59 typedef struct IDirect3DViewport IDirect3DViewport
, *LPDIRECT3DVIEWPORT
;
60 typedef struct IDirect3DViewport2 IDirect3DViewport2
, *LPDIRECT3DVIEWPORT2
;
61 typedef struct IDirect3DViewport3 IDirect3DViewport3
, *LPDIRECT3DVIEWPORT3
;
63 typedef struct IDirect3DMaterial IDirect3DMaterial
, *LPDIRECT3DMATERIAL
;
64 typedef struct IDirect3DMaterial2 IDirect3DMaterial2
, *LPDIRECT3DMATERIAL2
;
65 typedef struct IDirect3DMaterial3 IDirect3DMaterial3
, *LPDIRECT3DMATERIAL3
;
67 typedef struct IDirect3DTexture IDirect3DTexture
, *LPDIRECT3DTEXTURE
;
68 typedef struct IDirect3DTexture2 IDirect3DTexture2
, *LPDIRECT3DTEXTURE2
;
70 typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer
, *LPDIRECT3DEXECUTEBUFFER
;
72 typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer
, *LPDIRECT3DVERTEXBUFFER
;
73 typedef struct IDirect3DVertexBuffer7 IDirect3DVertexBuffer7
, *LPDIRECT3DVERTEXBUFFER7
;
75 /* ********************************************************************
77 ******************************************************************** */
79 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
80 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
81 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
82 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
83 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
84 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
85 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
86 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
87 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
88 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
89 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
90 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
91 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
92 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
93 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
94 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
95 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
96 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
97 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
98 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
99 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
100 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
101 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
102 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
103 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
104 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
105 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
106 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
107 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
108 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
109 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
110 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
111 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
112 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
113 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
114 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
115 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
116 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
117 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
118 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
119 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
120 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
121 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
122 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
123 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
124 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
125 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
126 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
127 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
128 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
129 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
130 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
131 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
132 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
133 #define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
134 #define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
135 #define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
136 #define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
137 #define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
138 #define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
139 #define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
141 #define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
142 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
143 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
144 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
145 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
146 #define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
147 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
148 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
149 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
150 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
151 #define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
152 #define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
153 #define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
154 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
156 #define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
157 #define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
158 #define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
160 /* ********************************************************************
162 ******************************************************************** */
163 #define D3DNEXT_NEXT 0x01l
164 #define D3DNEXT_HEAD 0x02l
165 #define D3DNEXT_TAIL 0x04l
167 /* ********************************************************************
169 ******************************************************************** */
170 typedef DWORD D3DVIEWPORTHANDLE
, *LPD3DVIEWPORTHANDLE
;
173 /*****************************************************************************
174 * IDirect3D interface
176 #define ICOM_INTERFACE IDirect3D
177 #define IDirect3D_METHODS \
178 ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
179 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
180 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
181 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
182 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
183 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
184 #define IDirect3D_IMETHODS \
187 ICOM_DEFINE(IDirect3D
,IUnknown
)
188 #undef ICOM_INTERFACE
190 /*** IUnknown methods ***/
191 #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
192 #define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
193 #define IDirect3D_Release(p) ICOM_CALL (Release,p)
194 /*** IDirect3D methods ***/
195 #define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
196 #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
197 #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
198 #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
199 #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
200 #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
203 /*****************************************************************************
204 * IDirect3D2 interface
206 #define ICOM_INTERFACE IDirect3D2
207 #define IDirect3D2_METHODS \
208 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
209 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
210 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
211 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
212 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
213 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
214 #define IDirect3D2_IMETHODS \
217 ICOM_DEFINE(IDirect3D2
,IUnknown
)
218 #undef ICOM_INTERFACE
220 /*** IUnknown methods ***/
221 #define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
222 #define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
223 #define IDirect3D2_Release(p) ICOM_CALL (Release,p)
224 /*** IDirect3D2 methods ***/
225 #define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
226 #define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
227 #define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
228 #define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
229 #define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
230 #define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
233 /*****************************************************************************
234 * IDirect3D3 interface
236 #define ICOM_INTERFACE IDirect3D3
237 #define IDirect3D3_METHODS \
238 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
239 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
240 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL3*,lplpDirect3DMaterial3, IUnknown*,pUnkOuter) \
241 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT3*,lplpD3DViewport3, IUnknown*,pUnkOuter) \
242 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
243 ICOM_METHOD4(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE4,lpDDS, LPDIRECT3DDEVICE3*,lplpD3DDevice3,LPUNKNOWN,lpUnk) \
244 ICOM_METHOD4(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER*,lplpD3DVertBuf,DWORD,dwFlags,LPUNKNOWN,lpUnk) \
245 ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
246 ICOM_METHOD (HRESULT,EvictManagedTextures)
247 #define IDirect3D3_IMETHODS \
250 ICOM_DEFINE(IDirect3D3
,IUnknown
)
251 #undef ICOM_INTERFACE
253 /*** IUnknown methods ***/
254 #define IDirect3D3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
255 #define IDirect3D3_AddRef(p) ICOM_CALL (AddRef,p)
256 #define IDirect3D3_Release(p) ICOM_CALL (Release,p)
257 /*** IDirect3D3 methods ***/
258 #define IDirect3D3_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
259 #define IDirect3D3_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
260 #define IDirect3D3_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
261 #define IDirect3D3_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
262 #define IDirect3D3_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
263 #define IDirect3D3_CreateDevice(p,a,b,c,d) ICOM_CALL4(CreateDevice,p,a,b,c,d)
264 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) ICOM_CALL4(CreateVertexBuffer,p,a,b,c,d)
265 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
266 #define IDirect3D3_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p)
268 /*****************************************************************************
269 * IDirect3D7 interface
271 #define ICOM_INTERFACE IDirect3D7
272 #define IDirect3D7_METHODS \
273 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK7,lpEnumDevicesCallback, LPVOID,lpUserArg) \
274 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE7,lpDDS, LPDIRECT3DDEVICE7*,lplpD3DDevice) \
275 ICOM_METHOD3(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER7*,lplpD3DVertBuf,DWORD,dwFlags) \
276 ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
277 ICOM_METHOD (HRESULT,EvictManagedTextures)
278 #define IDirect3D7_IMETHODS \
281 ICOM_DEFINE(IDirect3D7
,IUnknown
)
282 #undef ICOM_INTERFACE
284 /*** IUnknown methods ***/
285 #define IDirect3D7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
286 #define IDirect3D7_AddRef(p) ICOM_CALL (AddRef,p)
287 #define IDirect3D7_Release(p) ICOM_CALL (Release,p)
288 /*** IDirect3D3 methods ***/
289 #define IDirect3D7_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
290 #define IDirect3D7_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
291 #define IDirect3D7_CreateVertexBuffer(p,a,b,c) ICOM_CALL4(CreateVertexBuffer,p,a,b,c)
292 #define IDirect3D7_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
293 #define IDirect3D7_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p)
296 /*****************************************************************************
297 * IDirect3DLight interface
299 #define ICOM_INTERFACE IDirect3DLight
300 #define IDirect3DLight_METHODS \
301 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
302 ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
303 ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
304 #define IDirect3DLight_IMETHODS \
306 IDirect3DLight_METHODS
307 ICOM_DEFINE(IDirect3DLight
,IUnknown
)
308 #undef ICOM_INTERFACE
310 /*** IUnknown methods ***/
311 #define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
312 #define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
313 #define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
314 /*** IDirect3DLight methods ***/
315 #define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
316 #define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
317 #define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
320 /*****************************************************************************
321 * IDirect3DMaterial interface
323 #define ICOM_INTERFACE IDirect3DMaterial
324 #define IDirect3DMaterial_METHODS \
325 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
326 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
327 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
328 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DMATERIALHANDLE,lpHandle) \
329 ICOM_METHOD (HRESULT,Reserve) \
330 ICOM_METHOD (HRESULT,Unreserve)
331 #define IDirect3DMaterial_IMETHODS \
333 IDirect3DMaterial_METHODS
334 ICOM_DEFINE(IDirect3DMaterial
,IUnknown
)
335 #undef ICOM_INTERFACE
337 /*** IUnknown methods ***/
338 #define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
339 #define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
340 #define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
341 /*** IDirect3DMaterial methods ***/
342 #define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
343 #define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
344 #define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
345 #define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
346 #define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
347 #define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
350 /*****************************************************************************
351 * IDirect3DMaterial2 interface
353 #define ICOM_INTERFACE IDirect3DMaterial2
354 #define IDirect3DMaterial2_METHODS \
355 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
356 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
357 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
358 #define IDirect3DMaterial2_IMETHODS \
360 IDirect3DMaterial2_METHODS
361 ICOM_DEFINE(IDirect3DMaterial2
,IUnknown
)
362 #undef ICOM_INTERFACE
364 /*** IUnknown methods ***/
365 #define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
366 #define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
367 #define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
368 /*** IDirect3DMaterial2 methods ***/
369 #define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
370 #define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
371 #define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
374 /*****************************************************************************
375 * IDirect3DMaterial3 interface
377 #define ICOM_INTERFACE IDirect3DMaterial3
378 #define IDirect3DMaterial3_METHODS \
379 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
380 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
381 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE3,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
382 #define IDirect3DMaterial3_IMETHODS \
384 IDirect3DMaterial3_METHODS
385 ICOM_DEFINE(IDirect3DMaterial3
,IUnknown
)
386 #undef ICOM_INTERFACE
388 /*** IUnknown methods ***/
389 #define IDirect3DMaterial3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
390 #define IDirect3DMaterial3_AddRef(p) ICOM_CALL (AddRef,p)
391 #define IDirect3DMaterial3_Release(p) ICOM_CALL (Release,p)
392 /*** IDirect3DMaterial3 methods ***/
393 #define IDirect3DMaterial3_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
394 #define IDirect3DMaterial3_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
395 #define IDirect3DMaterial3_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
398 /*****************************************************************************
399 * IDirect3DTexture interface
401 #define ICOM_INTERFACE IDirect3DTexture
402 #define IDirect3DTexture_METHODS \
403 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,) \
404 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE,) \
405 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
406 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
407 ICOM_METHOD (HRESULT,Unload)
408 #define IDirect3DTexture_IMETHODS \
410 IDirect3DTexture_METHODS
411 ICOM_DEFINE(IDirect3DTexture
,IUnknown
)
412 #undef ICOM_INTERFACE
414 /*** IUnknown methods ***/
415 #define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
416 #define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
417 #define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
418 /*** IDirect3DTexture methods ***/
419 #define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
420 #define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
421 #define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
422 #define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
423 #define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
426 /*****************************************************************************
427 * IDirect3DTexture2 interface
429 #define ICOM_INTERFACE IDirect3DTexture2
430 #define IDirect3DTexture2_METHODS \
431 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
432 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
433 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
434 #define IDirect3DTexture2_IMETHODS \
436 IDirect3DTexture2_METHODS
437 ICOM_DEFINE(IDirect3DTexture2
,IUnknown
)
438 #undef ICOM_INTERFACE
440 /*** IUnknown methods ***/
441 #define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
442 #define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
443 #define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
444 /*** IDirect3DTexture2 methods ***/
445 #define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
446 #define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
447 #define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
450 /*****************************************************************************
451 * IDirect3DViewport interface
453 #define ICOM_INTERFACE IDirect3DViewport
454 #define IDirect3DViewport_METHODS \
455 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
456 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
457 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
458 ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
459 ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
460 ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
461 ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,, LPBOOL,) \
462 ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
463 ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
464 ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
465 ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
466 ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
467 ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
468 #define IDirect3DViewport_IMETHODS \
470 IDirect3DViewport_METHODS
471 ICOM_DEFINE(IDirect3DViewport
,IUnknown
)
472 #undef ICOM_INTERFACE
474 /*** IUnknown methods ***/
475 #define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
476 #define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
477 #define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
478 /*** IDirect3DViewport methods ***/
479 #define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
480 #define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
481 #define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
482 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
483 #define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
484 #define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
485 #define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
486 #define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
487 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
488 #define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
489 #define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
490 #define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
491 #define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
494 /*****************************************************************************
495 * IDirect3DViewport2 interface
497 #define ICOM_INTERFACE IDirect3DViewport2
498 #define IDirect3DViewport2_METHODS \
499 ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
500 ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
501 #define IDirect3DViewport2_IMETHODS \
502 IDirect3DViewport_IMETHODS \
503 IDirect3DViewport2_METHODS
504 ICOM_DEFINE(IDirect3DViewport2
,IDirect3DViewport
)
505 #undef ICOM_INTERFACE
507 /*** IUnknown methods ***/
508 #define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
509 #define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
510 #define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
511 /*** IDirect3Viewport methods ***/
512 #define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
513 #define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
514 #define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
515 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
516 #define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
517 #define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
518 #define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
519 #define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
520 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
521 #define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
522 #define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
523 #define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
524 #define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
525 /*** IDirect3DViewport2 methods ***/
526 #define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
527 #define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
529 /*****************************************************************************
530 * IDirect3DViewport3 interface
532 #define ICOM_INTERFACE IDirect3DViewport3
533 #define IDirect3DViewport3_METHODS \
534 ICOM_METHOD1(HRESULT,SetBackgroundDepth2,LPDIRECTDRAWSURFACE4,lpDDS) \
535 ICOM_METHOD2(HRESULT,GetBackgroundDepth2,LPDIRECTDRAWSURFACE4*,lplpDDS,LPBOOL,lpValid) \
536 ICOM_METHOD6(HRESULT,Clear2,DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,DWORD,dwColor,D3DVALUE,dvZ,DWORD,dwStencil)
537 #define IDirect3DViewport3_IMETHODS \
538 IDirect3DViewport2_IMETHODS \
539 IDirect3DViewport3_METHODS
540 ICOM_DEFINE(IDirect3DViewport3
,IDirect3DViewport2
)
541 #undef ICOM_INTERFACE
543 /*** IUnknown methods ***/
544 #define IDirect3DViewport3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
545 #define IDirect3DViewport3_AddRef(p) ICOM_CALL (AddRef,p)
546 #define IDirect3DViewport3_Release(p) ICOM_CALL (Release,p)
547 /*** IDirect3Viewport methods ***/
548 #define IDirect3DViewport3_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
549 #define IDirect3DViewport3_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
550 #define IDirect3DViewport3_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
551 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
552 #define IDirect3DViewport3_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
553 #define IDirect3DViewport3_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
554 #define IDirect3DViewport3_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
555 #define IDirect3DViewport3_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
556 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
557 #define IDirect3DViewport3_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
558 #define IDirect3DViewport3_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
559 #define IDirect3DViewport3_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
560 #define IDirect3DViewport3_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
561 /*** IDirect3DViewport2 methods ***/
562 #define IDirect3DViewport3_GetViewport3(p,a) ICOM_CALL1(GetViewport2,p,a)
563 #define IDirect3DViewport3_SetViewport3(p,a) ICOM_CALL1(SetViewport2,p,a)
564 /*** IDirect3DViewport3 methods ***/
565 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) ICOM_CALL1(SetBackgroundDepth2,p,a)
566 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) ICOM_CALL2(GetBackgroundDepth2,p,a,b)
567 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) ICOM_CALL7(Clear2,p,a,b,c,d,e,f)
571 /*****************************************************************************
572 * IDirect3DExecuteBuffer interface
574 #define ICOM_INTERFACE IDirect3DExecuteBuffer
575 #define IDirect3DExecuteBuffer_METHODS \
576 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
577 ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
578 ICOM_METHOD (HRESULT,Unlock) \
579 ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
580 ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
581 ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
582 ICOM_METHOD1(HRESULT,Optimize, DWORD,)
583 #define IDirect3DExecuteBuffer_IMETHODS \
585 IDirect3DExecuteBuffer_METHODS
586 ICOM_DEFINE(IDirect3DExecuteBuffer
,IUnknown
)
587 #undef ICOM_INTERFACE
589 /*** IUnknown methods ***/
590 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
591 #define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
592 #define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
593 /*** IDirect3DExecuteBuffer methods ***/
594 #define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
595 #define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
596 #define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
597 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
598 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
599 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
600 #define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
603 /*****************************************************************************
604 * IDirect3DDevice interface
606 #define ICOM_INTERFACE IDirect3DDevice
607 #define IDirect3DDevice_METHODS \
608 ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
609 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
610 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
611 ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
612 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
613 ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
614 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
615 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
616 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
617 ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
618 ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
619 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
620 ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
621 ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
622 ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
623 ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
624 ICOM_METHOD (HRESULT,BeginScene) \
625 ICOM_METHOD (HRESULT,EndScene) \
626 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
627 #define IDirect3DDevice_IMETHODS \
629 IDirect3DDevice_METHODS
630 ICOM_DEFINE(IDirect3DDevice
,IUnknown
)
631 #undef ICOM_INTERFACE
633 /*** IUnknown methods ***/
634 #define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
635 #define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
636 #define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
637 /*** IDirect3DDevice methods ***/
638 #define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
639 #define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
640 #define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
641 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
642 #define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
643 #define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
644 #define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
645 #define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
646 #define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
647 #define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
648 #define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
649 #define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
650 #define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
651 #define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
652 #define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
653 #define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
654 #define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
655 #define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
656 #define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
659 /*****************************************************************************
660 * IDirect3DDevice2 interface
662 #define ICOM_INTERFACE IDirect3DDevice2
663 #define IDirect3DDevice2_METHODS \
664 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
665 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
666 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
667 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
668 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
669 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
670 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
671 ICOM_METHOD (HRESULT,BeginScene) \
672 ICOM_METHOD (HRESULT,EndScene) \
673 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
674 /*** DrawPrimitive API ***/ \
675 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
676 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
677 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
678 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
679 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,, D3DVERTEXTYPE,, DWORD,) \
680 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
681 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
682 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
683 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
684 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
685 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
686 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
687 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
688 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
689 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
690 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
691 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
692 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
693 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
694 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
695 #define IDirect3DDevice2_IMETHODS \
697 IDirect3DDevice2_METHODS
698 ICOM_DEFINE(IDirect3DDevice2
,IUnknown
)
699 #undef ICOM_INTERFACE
701 /*** IUnknown methods ***/
702 #define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
703 #define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
704 #define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
705 /*** IDirect3DDevice2 methods ***/
706 #define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
707 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
708 #define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
709 #define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
710 #define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
711 #define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
712 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
713 #define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
714 #define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
715 #define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
716 #define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
717 #define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
718 #define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
719 #define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
720 #define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
721 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
722 #define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
723 #define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
724 #define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
725 #define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
726 #define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
727 #define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
728 #define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
729 #define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
730 #define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
731 #define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
732 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
733 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
734 #define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
735 #define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
737 /*****************************************************************************
738 * IDirect3DDevice3 interface
740 #define ICOM_INTERFACE IDirect3DDevice3
741 #define IDirect3DDevice3_METHODS \
742 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
743 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
744 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
745 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
746 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3, DWORD,dwFlags) \
747 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
748 ICOM_METHOD (HRESULT,BeginScene) \
749 ICOM_METHOD (HRESULT,EndScene) \
750 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D3*,lplpDirect3D3) \
751 /*** DrawPrimitive API ***/ \
752 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
753 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3) \
754 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
755 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
756 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexTypeDesc, DWORD,dwFlags) \
757 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
758 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
759 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
760 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
761 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
762 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
763 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
764 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
765 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
766 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
767 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
768 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
769 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
770 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
771 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
772 ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
773 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
774 ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
775 ICOM_METHOD5(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
776 ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
777 ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2*,lplpTexture2) \
778 ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2,lpTexture2) \
779 ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
780 ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
781 ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses)
782 #define IDirect3DDevice3_IMETHODS \
784 IDirect3DDevice3_METHODS
785 ICOM_DEFINE(IDirect3DDevice3
,IUnknown
)
786 #undef ICOM_INTERFACE
788 /*** IUnknown methods ***/
789 #define IDirect3DDevice3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
790 #define IDirect3DDevice3_AddRef(p) ICOM_CALL (AddRef,p)
791 #define IDirect3DDevice3_Release(p) ICOM_CALL (Release,p)
792 /*** IDirect3DDevice3 methods ***/
793 #define IDirect3DDevice3_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
794 #define IDirect3DDevice3_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
795 #define IDirect3DDevice3_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
796 #define IDirect3DDevice3_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
797 #define IDirect3DDevice3_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
798 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
799 #define IDirect3DDevice3_BeginScene(p) ICOM_CALL (BeginScene,p)
800 #define IDirect3DDevice3_EndScene(p) ICOM_CALL (EndScene,p)
801 #define IDirect3DDevice3_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
802 #define IDirect3DDevice3_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
803 #define IDirect3DDevice3_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
804 #define IDirect3DDevice3_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
805 #define IDirect3DDevice3_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
806 #define IDirect3DDevice3_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
807 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
808 #define IDirect3DDevice3_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
809 #define IDirect3DDevice3_Index(p,a) ICOM_CALL1(Index,p,a)
810 #define IDirect3DDevice3_End(p,a) ICOM_CALL1(End,p,a)
811 #define IDirect3DDevice3_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
812 #define IDirect3DDevice3_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
813 #define IDirect3DDevice3_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
814 #define IDirect3DDevice3_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
815 #define IDirect3DDevice3_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
816 #define IDirect3DDevice3_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
817 #define IDirect3DDevice3_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
818 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
819 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
820 #define IDirect3DDevice3_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
821 #define IDirect3DDevice3_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
822 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
823 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
824 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
825 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitiveVB,p,a,b,c,d,e)
826 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
827 #define IDirect3DDevice3_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
828 #define IDirect3DDevice3_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
829 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
830 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
831 #define IDirect3DDevice3_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
833 /*****************************************************************************
834 * IDirect3DDevice7 interface
836 #define ICOM_INTERFACE IDirect3DDevice7
837 #define IDirect3DDevice7_METHODS \
838 ICOM_METHOD1(HRESULT,GetCaps, LPD3DDEVICEDESC7,lpD3DHELDevDesc) \
839 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
840 ICOM_METHOD (HRESULT,BeginScene) \
841 ICOM_METHOD (HRESULT,EndScene) \
842 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D7*,lplpDirect3D3) \
843 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE7,lpNewRenderTarget,DWORD,dwFlags) \
844 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE7*,lplpRenderTarget) \
845 ICOM_METHOD6(HRESULT,Clear, DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,D3DCOLOR,dwColor,D3DVALUE,dvZ,DWORD,dwStencil) \
846 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
847 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
848 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT7,lpData) \
849 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,,LPD3DMATRIX,) \
850 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT7,lpData) \
851 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL7,lpMat) \
852 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL7,lpMat) \
853 ICOM_METHOD2(HRESULT,SetLight, DWORD,dwLightIndex,LPD3DLIGHT7,lpLight) \
854 ICOM_METHOD2(HRESULT,GetLight, DWORD,dwLightIndex,LPD3DLIGHT7,lpLight) \
855 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
856 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
857 ICOM_METHOD (HRESULT,BeginStateBlock) \
858 ICOM_METHOD1(HRESULT,EndStateBlock, LPDWORD,) \
859 ICOM_METHOD1(HRESULT,PreLoad, LPDIRECTDRAWSURFACE7,) \
860 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
861 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
862 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
863 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
864 ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
865 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
866 ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
867 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,,DWORD,,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
868 ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
869 ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7*,lpTexture) \
870 ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7,lpTexture) \
871 ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
872 ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
873 ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses) \
874 ICOM_METHOD1(HRESULT,ApplyStateBlock, DWORD,) \
875 ICOM_METHOD1(HRESULT,CaptureStateBlock, DWORD,) \
876 ICOM_METHOD1(HRESULT,DeleteStateBlock, DWORD,) \
877 ICOM_METHOD2(HRESULT,CreateStateBlock, D3DSTATEBLOCKTYPE,,LPDWORD,) \
878 ICOM_METHOD5(HRESULT,Load, LPDIRECTDRAWSURFACE7,,LPPOINT,,LPDIRECTDRAWSURFACE7,,LPRECT,,DWORD,) \
879 ICOM_METHOD2(HRESULT,LightEnable, DWORD,dwLightIndex,BOOL,bEnable) \
880 ICOM_METHOD2(HRESULT,GetLightEnable, DWORD,,BOOL*,) \
881 ICOM_METHOD2(HRESULT,SetClipPlane, DWORD,,D3DVALUE*,) \
882 ICOM_METHOD2(HRESULT,GetClipPlane, DWORD,,D3DVALUE*,) \
883 ICOM_METHOD3(HRESULT,GetInfo, DWORD,,LPVOID,,DWORD, )
884 #define IDirect3DDevice7_IMETHODS \
886 IDirect3DDevice7_METHODS
887 ICOM_DEFINE(IDirect3DDevice7
,IUnknown
)
888 #undef ICOM_INTERFACE
890 #define IDirect3DDevice7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
891 #define IDirect3DDevice7_AddRef(p) ICOM_CALL (AddRef,p)
892 #define IDirect3DDevice7_Release(p) ICOM_CALL (Release,p)
893 #define IDirect3DDevice7_GetCaps(p,a) ICOM_CALL1(GetCaps,p,a)
894 #define IDirect3DDevice7_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
895 #define IDirect3DDevice7_BeginScene(p) ICOM_CALL (BeginScene,p)
896 #define IDirect3DDevice7_EndScene(p) ICOM_CALL (EndScene,p)
897 #define IDirect3DDevice7_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
898 #define IDirect3DDevice7_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
899 #define IDirect3DDevice7_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
900 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) ICOM_CALL6(Clear,p,a,b,c,d,e,f)
901 #define IDirect3DDevice7_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
902 #define IDirect3DDevice7_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
903 #define IDirect3DDevice7_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
904 #define IDirect3DDevice7_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
905 #define IDirect3DDevice7_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
906 #define IDirect3DDevice7_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
907 #define IDirect3DDevice7_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
908 #define IDirect3DDevice7_SetLight(p,a,b) ICOM_CALL2(SetLight,p,a,b)
909 #define IDirect3DDevice7_GetLight(p,a,b) ICOM_CALL2(GetLight,p,a,b)
910 #define IDirect3DDevice7_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
911 #define IDirect3DDevice7_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
912 #define IDirect3DDevice7_BeginStateBlock(p) ICOM_CALL (BeginStateBlock,p)
913 #define IDirect3DDevice7_EndStateBlock(p,a) ICOM_CALL1(EndStateBlock,p,a)
914 #define IDirect3DDevice7_PreLoad(p,a) ICOM_CALL1(PreLoad,p,a)
915 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
916 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
917 #define IDirect3DDevice7_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
918 #define IDirect3DDevice7_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
919 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
920 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
921 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
922 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveVB,p,a,b,c,d,e,f,g)
923 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
924 #define IDirect3DDevice7_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
925 #define IDirect3DDevice7_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
926 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
927 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
928 #define IDirect3DDevice7_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
929 #define IDirect3DDevice7_ApplyStateBlock(p,a) ICOM_CALL1(ApplyStateBlock,p,a)
930 #define IDirect3DDevice7_CaptureStateBlock(p,a) ICOM_CALL1(CaptureStateBlock,p,a)
931 #define IDirect3DDevice7_DeleteStateBlock(p,a) ICOM_CALL1(DeleteStateBlock,p,a)
932 #define IDirect3DDevice7_CreateStateBlock(p,a,b) ICOM_CALL2(CreateStateBlock,p,a,b)
933 #define IDirect3DDevice7_Load(p,a,b,c,d,e) ICOM_CALL5(Load,p,a,b,c,d,e)
934 #define IDirect3DDevice7_LightEnable(p,a,b) ICOM_CALL2(LightEnable,p,a,b)
935 #define IDirect3DDevice7_GetLightEnable(p,a,b) ICOM_CALL2(GetLightEnable,p,a,b)
936 #define IDirect3DDevice7_SetClipPlane(p,a,b) ICOM_CALL2(SetClipPlane,p,a,b)
937 #define IDirect3DDevice7_GetClipPlane(p,a,b) ICOM_CALL2(GetClipPlane,p,a,b)
938 #define IDirect3DDevice7_GetInfo(p,a,b,c) ICOM_CALL3(GetInfo,p,a,b,c)
942 /*****************************************************************************
943 * IDirect3DVertexBuffer interface
945 #define ICOM_INTERFACE IDirect3DVertexBuffer
946 #define IDirect3DVertexBuffer_METHODS \
947 ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
948 ICOM_METHOD (HRESULT,Unlock) \
949 ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE3,lpD3DDevice,DWORD,dwFlags) \
950 ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
951 ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE3, lpD3DDevice,DWORD,dwFlags)
952 #define IDirect3DVertexBuffer_IMETHODS \
954 IDirect3DVertexBuffer_METHODS
955 ICOM_DEFINE(IDirect3DVertexBuffer
,IUnknown
)
956 #undef ICOM_INTERFACE
958 /*** IUnknown methods ***/
959 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
960 #define IDirect3DVertexBuffer_AddRef(p) ICOM_CALL (AddRef,p)
961 #define IDirect3DVertexBuffer_Release(p) ICOM_CALL (Release,p)
962 /*** IDirect3DVertexBuffer methods ***/
963 #define IDirect3DVertexBuffer_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
964 #define IDirect3DVertexBuffer_Unlock(p) ICOM_CALL (Unlock,p)
965 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
966 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
967 #define IDirect3DVertexBuffer_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
969 /*****************************************************************************
970 * IDirect3DVertexBuffer7 interface
972 #define ICOM_INTERFACE IDirect3DVertexBuffer7
973 #define IDirect3DVertexBuffer7_METHODS \
974 ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
975 ICOM_METHOD (HRESULT,Unlock) \
976 ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER7,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE7,lpD3DDevice,DWORD,dwFlags) \
977 ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
978 ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE7, lpD3DDevice,DWORD,dwFlags) \
979 ICOM_METHOD7(HRESULT,ProcessVerticesStrided, DWORD,,DWORD,,DWORD,,LPD3DDRAWPRIMITIVESTRIDEDDATA,,DWORD,,LPDIRECT3DDEVICE7,,DWORD,)
980 #define IDirect3DVertexBuffer7_IMETHODS \
982 IDirect3DVertexBuffer7_METHODS
983 ICOM_DEFINE(IDirect3DVertexBuffer7
,IUnknown
)
984 #undef ICOM_INTERFACE
986 /*** IUnknown methods ***/
987 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
988 #define IDirect3DVertexBuffer7_AddRef(p) ICOM_CALL (AddRef,p)
989 #define IDirect3DVertexBuffer7_Release(p) ICOM_CALL (Release,p)
991 /*** IDirect3DVertexBuffer7 methods ***/
992 #define IDirect3DVertexBuffer7_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
993 #define IDirect3DVertexBuffer7_Unlock(p) ICOM_CALL (Unlock,p)
994 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
995 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
996 #define IDirect3DVertexBuffer7_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
997 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVerticesStrided,p,a,b,c,d,e,f,g)
1000 #endif /* __WINE_D3D_H */