2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
7 *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 *This library is free software; you can redistribute it and/or
10 *modify it under the terms of the GNU Lesser General Public
11 *License as published by the Free Software Foundation; either
12 *version 2.1 of the License, or (at your option) any later version.
14 *This library is distributed in the hope that it will be useful,
15 *but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 *Lesser General Public License for more details.
19 *You should have received a copy of the GNU Lesser General Public
20 *License along with this library; if not, write to the Free Software
21 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(fps
);
30 static void WINAPI
IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain
*iface
, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderback
) {
31 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
32 WINED3DDISPLAYMODE mode
;
34 TRACE("Destroying swapchain %p\n", iface
);
36 IWineD3DSwapChain_SetGammaRamp(iface
, 0, &This
->orig_gamma
);
38 /* release the ref to the front and back buffer parents */
39 if(This
->frontBuffer
) {
40 IWineD3DSurface_SetContainer(This
->frontBuffer
, 0);
41 if(D3DCB_DestroyRenderback(This
->frontBuffer
) > 0) {
42 FIXME("(%p) Something's still holding the front buffer\n",This
);
46 if(This
->backBuffer
) {
48 for(i
= 0; i
< This
->presentParms
.BackBufferCount
; i
++) {
49 IWineD3DSurface_SetContainer(This
->backBuffer
[i
], 0);
50 if(D3DCB_DestroyRenderback(This
->backBuffer
[i
]) > 0) {
51 FIXME("(%p) Something's still holding the back buffer\n",This
);
54 HeapFree(GetProcessHeap(), 0, This
->backBuffer
);
57 /* Restore the screen resolution if we rendered in fullscreen
58 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
59 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
60 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
62 if(This
->presentParms
.Windowed
== FALSE
) {
63 mode
.Width
= This
->orig_width
;
64 mode
.Height
= This
->orig_height
;
66 mode
.Format
= This
->orig_fmt
;
67 IWineD3DDevice_SetDisplayMode((IWineD3DDevice
*) This
->wineD3DDevice
, 0, &mode
);
70 HeapFree(GetProcessHeap(), 0, This
);
73 /*****************************************************************************
76 * Helper function that blts the front buffer contents to the target window
79 * This: Surface to copy from
80 * rc: Rectangle to copy
82 *****************************************************************************/
83 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, LPRECT rc
) {
84 IWineD3DSurfaceImpl
*front
= (IWineD3DSurfaceImpl
*) This
->frontBuffer
;
86 if(front
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
) {
92 TRACE("(%p)->(%p): Copying to screen\n", front
, rc
);
94 hSurfaceDC
= front
->hDC
;
96 hDisplayWnd
= This
->win_handle
;
97 hDisplayDC
= GetDCEx(hDisplayWnd
, 0, DCX_CLIPSIBLINGS
|DCX_CACHE
);
99 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
100 rc
->left
, rc
->top
, rc
->right
, rc
->bottom
, offset
.x
, offset
.y
);
103 /* Front buffer coordinates are screen coordinates. Map them to the destination
104 * window if not fullscreened
106 if(This
->presentParms
.Windowed
) {
107 ClientToScreen(hDisplayWnd
, &offset
);
110 /* FIXME: This doesn't work... if users really want to run
111 * X in 8bpp, then we need to call directly into display.drv
112 * (or Wine's equivalent), and force a private colormap
113 * without default entries. */
114 if (front
->palette
) {
115 SelectPalette(hDisplayDC
, front
->palette
->hpal
, FALSE
);
116 RealizePalette(hDisplayDC
); /* sends messages => deadlocks */
120 drawrect
.right
= front
->currentDesc
.Width
;
122 drawrect
.bottom
= front
->currentDesc
.Height
;
125 /* TODO: Support clippers */
129 HWND hwnd
= ((IWineD3DClipperImpl
*) front
->clipper
)->hWnd
;
130 if (hwnd
&& GetClientRect(hwnd
,&xrc
))
132 OffsetRect(&xrc
,offset
.x
,offset
.y
);
133 IntersectRect(&drawrect
,&drawrect
,&xrc
);
138 IntersectRect(&drawrect
,&drawrect
,rc
);
141 /* Only use this if the caller did not pass a rectangle, since
142 * due to double locking this could be the wrong one ...
144 if (front
->lockedRect
.left
!= front
->lockedRect
.right
) {
145 IntersectRect(&drawrect
,&drawrect
,&front
->lockedRect
);
150 drawrect
.left
-offset
.x
, drawrect
.top
-offset
.y
,
151 drawrect
.right
-drawrect
.left
, drawrect
.bottom
-drawrect
.top
,
153 drawrect
.left
, drawrect
.top
,
155 ReleaseDC(hDisplayWnd
, hDisplayDC
);
159 static HRESULT WINAPI
IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain
*iface
, HWND window
) {
160 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
162 This
->win_handle
= window
;
166 static HRESULT WINAPI
IWineGDISwapChainImpl_Present(IWineD3DSwapChain
*iface
, CONST RECT
*pSourceRect
, CONST RECT
*pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
*pDirtyRegion
, DWORD dwFlags
) {
167 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*) iface
;
168 IWineD3DSurfaceImpl
*front
, *back
;
170 if(!This
->backBuffer
) {
171 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
172 return WINED3DERR_INVALIDCALL
;
174 front
= (IWineD3DSurfaceImpl
*) This
->frontBuffer
;
175 back
= (IWineD3DSurfaceImpl
*) This
->backBuffer
[0];
181 front
->hDC
= back
->hDC
;
185 /* Flip the DIBsection */
188 tmp
= front
->dib
.DIBsection
;
189 front
->dib
.DIBsection
= back
->dib
.DIBsection
;
190 back
->dib
.DIBsection
= tmp
;
193 /* Flip the surface data */
197 tmp
= front
->dib
.bitmap_data
;
198 front
->dib
.bitmap_data
= back
->dib
.bitmap_data
;
199 back
->dib
.bitmap_data
= tmp
;
201 tmp
= front
->resource
.allocatedMemory
;
202 front
->resource
.allocatedMemory
= back
->resource
.allocatedMemory
;
203 back
->resource
.allocatedMemory
= tmp
;
205 if(front
->resource
.heapMemory
) {
206 ERR("GDI Surface %p has heap memory allocated\n", front
);
208 if(back
->resource
.heapMemory
) {
209 ERR("GDI Surface %p has heap memory allocated\n", back
);
213 /* client_memory should not be different, but just in case */
216 tmp
= front
->dib
.client_memory
;
217 front
->dib
.client_memory
= back
->dib
.client_memory
;
218 back
->dib
.client_memory
= tmp
;
224 static long prev_time
, frames
;
226 DWORD time
= GetTickCount();
228 /* every 1.5 seconds */
229 if (time
- prev_time
> 1500) {
230 TRACE_(fps
)("@ approx %.2ffps\n", 1000.0*frames
/(time
- prev_time
));
236 x11_copy_to_screen(This
, NULL
);
241 /* FIXME: This should not be needed, the base version is OK */
242 HRESULT WINAPI
IWineGDIBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
) {
243 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
244 IWineD3DDeviceImpl
*device
= This
->wineD3DDevice
;
246 pMode
->Width
= device
->ddraw_width
;
247 pMode
->Height
= device
->ddraw_height
;
248 pMode
->Format
= device
->ddraw_format
;
249 pMode
->RefreshRate
= 0;
253 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
=
256 IWineD3DBaseSwapChainImpl_QueryInterface
,
257 IWineD3DBaseSwapChainImpl_AddRef
,
258 IWineD3DBaseSwapChainImpl_Release
,
259 /* IWineD3DSwapChain */
260 IWineD3DBaseSwapChainImpl_GetParent
,
261 IWineGDISwapChainImpl_Destroy
,
262 IWineD3DBaseSwapChainImpl_GetDevice
,
263 IWineGDISwapChainImpl_Present
,
264 IWineGDISwapChainImpl_SetDestWindowOverride
,
265 IWineD3DBaseSwapChainImpl_GetFrontBufferData
,
266 IWineD3DBaseSwapChainImpl_GetBackBuffer
,
267 IWineD3DBaseSwapChainImpl_GetRasterStatus
,
268 IWineD3DBaseSwapChainImpl_GetDisplayMode
,
269 IWineD3DBaseSwapChainImpl_GetPresentParameters
,
270 IWineD3DBaseSwapChainImpl_SetGammaRamp
,
271 IWineD3DBaseSwapChainImpl_GetGammaRamp