winex11: Allocate image data from the process heap where possible.
[wine.git] / dlls / wined3d / swapchain_gdi.c
blobd76b9b5e3fa10e2dfcaa8391cd863875da4b5304
1 /*
2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
7 *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 *This library is free software; you can redistribute it and/or
10 *modify it under the terms of the GNU Lesser General Public
11 *License as published by the Free Software Foundation; either
12 *version 2.1 of the License, or (at your option) any later version.
14 *This library is distributed in the hope that it will be useful,
15 *but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 *Lesser General Public License for more details.
19 *You should have received a copy of the GNU Lesser General Public
20 *License along with this library; if not, write to the Free Software
21 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(fps);
30 static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderback) {
31 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
32 WINED3DDISPLAYMODE mode;
34 TRACE("Destroying swapchain %p\n", iface);
36 IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
38 /* release the ref to the front and back buffer parents */
39 if(This->frontBuffer) {
40 IWineD3DSurface_SetContainer(This->frontBuffer, 0);
41 if(D3DCB_DestroyRenderback(This->frontBuffer) > 0) {
42 FIXME("(%p) Something's still holding the front buffer\n",This);
46 if(This->backBuffer) {
47 int i;
48 for(i = 0; i < This->presentParms.BackBufferCount; i++) {
49 IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
50 if(D3DCB_DestroyRenderback(This->backBuffer[i]) > 0) {
51 FIXME("(%p) Something's still holding the back buffer\n",This);
54 HeapFree(GetProcessHeap(), 0, This->backBuffer);
57 /* Restore the screen resolution if we rendered in fullscreen
58 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
59 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
60 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
62 if(This->presentParms.Windowed == FALSE) {
63 mode.Width = This->orig_width;
64 mode.Height = This->orig_height;
65 mode.RefreshRate = 0;
66 mode.Format = This->orig_fmt;
67 IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
70 HeapFree(GetProcessHeap(), 0, This);
73 /*****************************************************************************
74 * x11_copy_to_screen
76 * Helper function that blts the front buffer contents to the target window
78 * Params:
79 * This: Surface to copy from
80 * rc: Rectangle to copy
82 *****************************************************************************/
83 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, LPRECT rc) {
84 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
86 if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
87 POINT offset = {0,0};
88 HWND hDisplayWnd;
89 HDC hDisplayDC;
90 HDC hSurfaceDC = 0;
91 RECT drawrect;
92 TRACE("(%p)->(%p): Copying to screen\n", front, rc);
94 hSurfaceDC = front->hDC;
96 hDisplayWnd = This->win_handle;
97 hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
98 if(rc) {
99 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
100 rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
103 /* Front buffer coordinates are screen coordinates. Map them to the destination
104 * window if not fullscreened
106 if(This->presentParms.Windowed) {
107 ClientToScreen(hDisplayWnd, &offset);
109 #if 0
110 /* FIXME: This doesn't work... if users really want to run
111 * X in 8bpp, then we need to call directly into display.drv
112 * (or Wine's equivalent), and force a private colormap
113 * without default entries. */
114 if (front->palette) {
115 SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
116 RealizePalette(hDisplayDC); /* sends messages => deadlocks */
118 #endif
119 drawrect.left = 0;
120 drawrect.right = front->currentDesc.Width;
121 drawrect.top = 0;
122 drawrect.bottom = front->currentDesc.Height;
124 #if 0
125 /* TODO: Support clippers */
126 if (front->clipper)
128 RECT xrc;
129 HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
130 if (hwnd && GetClientRect(hwnd,&xrc))
132 OffsetRect(&xrc,offset.x,offset.y);
133 IntersectRect(&drawrect,&drawrect,&xrc);
136 #endif
137 if (rc) {
138 IntersectRect(&drawrect,&drawrect,rc);
140 else {
141 /* Only use this if the caller did not pass a rectangle, since
142 * due to double locking this could be the wrong one ...
144 if (front->lockedRect.left != front->lockedRect.right) {
145 IntersectRect(&drawrect,&drawrect,&front->lockedRect);
149 BitBlt(hDisplayDC,
150 drawrect.left-offset.x, drawrect.top-offset.y,
151 drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
152 hSurfaceDC,
153 drawrect.left, drawrect.top,
154 SRCCOPY);
155 ReleaseDC(hDisplayWnd, hDisplayDC);
159 static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
160 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
162 This->win_handle = window;
163 return WINED3D_OK;
166 static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
167 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
168 IWineD3DSurfaceImpl *front, *back;
170 if(!This->backBuffer) {
171 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
172 return WINED3DERR_INVALIDCALL;
174 front = (IWineD3DSurfaceImpl *) This->frontBuffer;
175 back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
177 /* Flip the DC */
179 HDC tmp;
180 tmp = front->hDC;
181 front->hDC = back->hDC;
182 back->hDC = tmp;
185 /* Flip the DIBsection */
187 HBITMAP tmp;
188 tmp = front->dib.DIBsection;
189 front->dib.DIBsection = back->dib.DIBsection;
190 back->dib.DIBsection = tmp;
193 /* Flip the surface data */
195 void* tmp;
197 tmp = front->dib.bitmap_data;
198 front->dib.bitmap_data = back->dib.bitmap_data;
199 back->dib.bitmap_data = tmp;
201 tmp = front->resource.allocatedMemory;
202 front->resource.allocatedMemory = back->resource.allocatedMemory;
203 back->resource.allocatedMemory = tmp;
205 if(front->resource.heapMemory) {
206 ERR("GDI Surface %p has heap memory allocated\n", front);
208 if(back->resource.heapMemory) {
209 ERR("GDI Surface %p has heap memory allocated\n", back);
213 /* client_memory should not be different, but just in case */
215 BOOL tmp;
216 tmp = front->dib.client_memory;
217 front->dib.client_memory = back->dib.client_memory;
218 back->dib.client_memory = tmp;
221 /* FPS support */
222 if (TRACE_ON(fps))
224 static long prev_time, frames;
226 DWORD time = GetTickCount();
227 frames++;
228 /* every 1.5 seconds */
229 if (time - prev_time > 1500) {
230 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
231 prev_time = time;
232 frames = 0;
236 x11_copy_to_screen(This, NULL);
238 return WINED3D_OK;
241 /* FIXME: This should not be needed, the base version is OK */
242 HRESULT WINAPI IWineGDIBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
243 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
244 IWineD3DDeviceImpl *device = This->wineD3DDevice;
246 pMode->Width = device->ddraw_width;
247 pMode->Height = device->ddraw_height;
248 pMode->Format = device->ddraw_format;
249 pMode->RefreshRate = 0;
250 return WINED3D_OK;
253 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
255 /* IUnknown */
256 IWineD3DBaseSwapChainImpl_QueryInterface,
257 IWineD3DBaseSwapChainImpl_AddRef,
258 IWineD3DBaseSwapChainImpl_Release,
259 /* IWineD3DSwapChain */
260 IWineD3DBaseSwapChainImpl_GetParent,
261 IWineGDISwapChainImpl_Destroy,
262 IWineD3DBaseSwapChainImpl_GetDevice,
263 IWineGDISwapChainImpl_Present,
264 IWineGDISwapChainImpl_SetDestWindowOverride,
265 IWineD3DBaseSwapChainImpl_GetFrontBufferData,
266 IWineD3DBaseSwapChainImpl_GetBackBuffer,
267 IWineD3DBaseSwapChainImpl_GetRasterStatus,
268 IWineD3DBaseSwapChainImpl_GetDisplayMode,
269 IWineD3DBaseSwapChainImpl_GetPresentParameters,
270 IWineD3DBaseSwapChainImpl_SetGammaRamp,
271 IWineD3DBaseSwapChainImpl_GetGammaRamp