winex11: Allocate image data from the process heap where possible.
[wine.git] / dlls / wined3d / surface_base.c
blobbace47616e93aff00b5fdc750037fec9bb5ce362
1 /*
2 * IWineD3DSurface Implementation of management(non-rendering) functions
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2002-2005 Jason Edmeades
7 * Copyright 2002-2003 Raphael Junqueira
8 * Copyright 2004 Christian Costa
9 * Copyright 2005 Oliver Stieber
10 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
11 * Copyright 2007 Henri Verbeet
12 * Copyright 2006-2007 Roderick Colenbrander
14 * This library is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU Lesser General Public
16 * License as published by the Free Software Foundation; either
17 * version 2.1 of the License, or (at your option) any later version.
19 * This library is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
22 * Lesser General Public License for more details.
24 * You should have received a copy of the GNU Lesser General Public
25 * License along with this library; if not, write to the Free Software
26 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wined3d_private.h"
33 #include <assert.h>
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
37 /* See also float_16_to_32() in wined3d_private.h */
38 static inline unsigned short float_32_to_16(const float *in)
40 int exp = 0;
41 float tmp = fabs(*in);
42 unsigned int mantissa;
43 unsigned short ret;
45 /* Deal with special numbers */
46 if(*in == 0.0) return 0x0000;
47 if(isnan(*in)) return 0x7C01;
48 if(isinf(*in)) return (*in < 0.0 ? 0xFC00 : 0x7c00);
50 if(tmp < pow(2, 10)) {
53 tmp = tmp * 2.0;
54 exp--;
55 }while(tmp < pow(2, 10));
56 } else if(tmp >= pow(2, 11)) {
59 tmp /= 2.0;
60 exp++;
61 }while(tmp >= pow(2, 11));
64 mantissa = (unsigned int) tmp;
65 if(tmp - mantissa >= 0.5) mantissa++; /* round to nearest, away from zero */
67 exp += 10; /* Normalize the mantissa */
68 exp += 15; /* Exponent is encoded with excess 15 */
70 if(exp > 30) { /* too big */
71 ret = 0x7c00; /* INF */
72 } else if(exp <= 0) {
73 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
74 while(exp <= 0) {
75 mantissa = mantissa >> 1;
76 exp++;
78 ret = mantissa & 0x3ff;
79 } else {
80 ret = (exp << 10) | (mantissa & 0x3ff);
83 ret |= ((*in < 0.0 ? 1 : 0) << 15); /* Add the sign */
84 return ret;
88 /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
90 /* *******************************************
91 IWineD3DSurface IUnknown parts follow
92 ******************************************* */
93 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
95 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
96 /* Warn ,but be nice about things */
97 TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
99 if (IsEqualGUID(riid, &IID_IUnknown)
100 || IsEqualGUID(riid, &IID_IWineD3DBase)
101 || IsEqualGUID(riid, &IID_IWineD3DResource)
102 || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
103 IUnknown_AddRef((IUnknown*)iface);
104 *ppobj = This;
105 return S_OK;
107 *ppobj = NULL;
108 return E_NOINTERFACE;
111 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
112 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
113 ULONG ref = InterlockedIncrement(&This->resource.ref);
114 TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
115 return ref;
118 /* ****************************************************
119 IWineD3DSurface IWineD3DResource parts follow
120 **************************************************** */
121 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
122 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
125 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
126 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
129 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
130 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
133 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
134 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
137 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
138 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
141 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
142 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
145 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
146 TRACE("(%p) : calling resourceimpl_GetType\n", iface);
147 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
150 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
151 TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
152 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
155 /* ******************************************************
156 IWineD3DSurface IWineD3DSurface parts follow
157 ****************************************************** */
159 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) {
160 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
161 IWineD3DBase *container = 0;
163 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
165 if (!ppContainer) {
166 ERR("Called without a valid ppContainer.\n");
169 /** From MSDN:
170 * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget,
171 * or CreateDepthStencilSurface, the surface is considered stand alone. In this case,
172 * GetContainer will return the Direct3D device used to create the surface.
174 if (This->container) {
175 container = This->container;
176 } else {
177 container = (IWineD3DBase *)This->resource.wineD3DDevice;
180 TRACE("Relaying to QueryInterface\n");
181 return IUnknown_QueryInterface(container, riid, ppContainer);
184 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) {
185 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
187 TRACE("(%p) : copying into %p\n", This, pDesc);
188 if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format;
189 if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType;
190 if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage;
191 if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool;
192 if(pDesc->Size != NULL) *(pDesc->Size) = This->resource.size; /* dx8 only */
193 if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
194 if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
195 if(pDesc->Width != NULL) *(pDesc->Width) = This->currentDesc.Width;
196 if(pDesc->Height != NULL) *(pDesc->Height) = This->currentDesc.Height;
197 return WINED3D_OK;
200 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) {
201 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
202 TRACE("(%p)->(%x)\n", This, Flags);
204 switch (Flags)
206 case WINEDDGBS_CANBLT:
207 case WINEDDGBS_ISBLTDONE:
208 return WINED3D_OK;
210 default:
211 return WINED3DERR_INVALIDCALL;
215 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
216 /* XXX: DDERR_INVALIDSURFACETYPE */
218 TRACE("(%p)->(%08x)\n",iface,Flags);
219 switch (Flags) {
220 case WINEDDGFS_CANFLIP:
221 case WINEDDGFS_ISFLIPDONE:
222 return WINED3D_OK;
224 default:
225 return WINED3DERR_INVALIDCALL;
229 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
230 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
231 TRACE("(%p)\n", This);
233 /* D3D8 and 9 loose full devices, ddraw only surfaces */
234 return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
237 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
238 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
239 TRACE("(%p)\n", This);
241 /* So far we don't lose anything :) */
242 This->Flags &= ~SFLAG_LOST;
243 return WINED3D_OK;
246 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
247 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
248 IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
249 TRACE("(%p)->(%p)\n", This, Pal);
251 if(This->palette == PalImpl) {
252 TRACE("Nop palette change\n");
253 return WINED3D_OK;
256 if(This->palette != NULL)
257 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
258 This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
260 This->palette = PalImpl;
262 if(PalImpl != NULL) {
263 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
264 (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
267 return IWineD3DSurface_RealizePalette(iface);
269 else return WINED3D_OK;
272 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey) {
273 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
274 TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
276 if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
277 FIXME(" colorkey value not supported (%08x) !\n", Flags);
278 return WINED3DERR_INVALIDCALL;
281 /* Dirtify the surface, but only if a key was changed */
282 if(CKey) {
283 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
284 case WINEDDCKEY_DESTBLT:
285 This->DestBltCKey = *CKey;
286 This->CKeyFlags |= WINEDDSD_CKDESTBLT;
287 break;
289 case WINEDDCKEY_DESTOVERLAY:
290 This->DestOverlayCKey = *CKey;
291 This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
292 break;
294 case WINEDDCKEY_SRCOVERLAY:
295 This->SrcOverlayCKey = *CKey;
296 This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
297 break;
299 case WINEDDCKEY_SRCBLT:
300 This->SrcBltCKey = *CKey;
301 This->CKeyFlags |= WINEDDSD_CKSRCBLT;
302 break;
305 else {
306 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
307 case WINEDDCKEY_DESTBLT:
308 This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
309 break;
311 case WINEDDCKEY_DESTOVERLAY:
312 This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
313 break;
315 case WINEDDCKEY_SRCOVERLAY:
316 This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
317 break;
319 case WINEDDCKEY_SRCBLT:
320 This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
321 break;
325 return WINED3D_OK;
328 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
329 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
330 TRACE("(%p)->(%p)\n", This, Pal);
332 *Pal = (IWineD3DPalette *) This->palette;
333 return WINED3D_OK;
336 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
337 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
338 DWORD ret;
339 TRACE("(%p)\n", This);
341 /* DXTn formats don't have exact pitches as they are to the new row of blocks,
342 where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
343 ie pitch = (width/4) * bytes per block */
344 if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
345 ret = ((This->currentDesc.Width + 3) >> 2) << 3;
346 else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
347 This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
348 ret = ((This->currentDesc.Width + 3) >> 2) << 4;
349 else {
350 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
351 ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
352 ret = (ret + alignment - 1) & ~(alignment - 1);
354 TRACE("(%p) Returning %d\n", This, ret);
355 return ret;
358 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
359 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
360 LONG w, h;
362 TRACE("(%p)->(%d,%d) Stub!\n", This, X, Y);
364 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
366 TRACE("(%p): Not an overlay surface\n", This);
367 return WINEDDERR_NOTAOVERLAYSURFACE;
370 w = This->overlay_destrect.right - This->overlay_destrect.left;
371 h = This->overlay_destrect.bottom - This->overlay_destrect.top;
372 This->overlay_destrect.left = X;
373 This->overlay_destrect.top = Y;
374 This->overlay_destrect.right = X + w;
375 This->overlay_destrect.bottom = Y + h;
377 IWineD3DSurface_DrawOverlay(iface);
379 return WINED3D_OK;
382 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
383 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
384 HRESULT hr;
386 TRACE("(%p)->(%p,%p)\n", This, X, Y);
388 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
390 TRACE("(%p): Not an overlay surface\n", This);
391 return WINEDDERR_NOTAOVERLAYSURFACE;
393 if(This->overlay_dest == NULL) {
394 *X = 0; *Y = 0;
395 hr = WINEDDERR_OVERLAYNOTVISIBLE;
396 } else {
397 *X = This->overlay_destrect.left;
398 *Y = This->overlay_destrect.top;
399 hr = WINED3D_OK;
402 TRACE("Returning 0x%08x, position %d, %d\n", hr, *X, *Y);
403 return hr;
406 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
407 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
408 IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
410 FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
412 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
414 TRACE("(%p): Not an overlay surface\n", This);
415 return WINEDDERR_NOTAOVERLAYSURFACE;
418 return WINED3D_OK;
421 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX) {
422 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
423 IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
424 TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
426 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
428 WARN("(%p): Not an overlay surface\n", This);
429 return WINEDDERR_NOTAOVERLAYSURFACE;
430 } else if(!DstSurface) {
431 WARN("(%p): Dest surface is NULL\n", This);
432 return WINED3DERR_INVALIDCALL;
435 if(SrcRect) {
436 This->overlay_srcrect = *SrcRect;
437 } else {
438 This->overlay_srcrect.left = 0;
439 This->overlay_srcrect.top = 0;
440 This->overlay_srcrect.right = This->currentDesc.Width;
441 This->overlay_srcrect.bottom = This->currentDesc.Height;
444 if(DstRect) {
445 This->overlay_destrect = *DstRect;
446 } else {
447 This->overlay_destrect.left = 0;
448 This->overlay_destrect.top = 0;
449 This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0;
450 This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0;
453 if(This->overlay_dest && (This->overlay_dest != Dst || Flags & WINEDDOVER_HIDE)) {
454 list_remove(&This->overlay_entry);
457 if(Flags & WINEDDOVER_SHOW) {
458 if(This->overlay_dest != Dst) {
459 This->overlay_dest = Dst;
460 list_add_tail(&Dst->overlays, &This->overlay_entry);
462 } else if(Flags & WINEDDOVER_HIDE) {
463 /* tests show that the rectangles are erased on hide */
464 This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0;
465 This->overlay_srcrect.right = 0; This->overlay_srcrect.bottom = 0;
466 This->overlay_destrect.left = 0; This->overlay_destrect.top = 0;
467 This->overlay_destrect.right = 0; This->overlay_destrect.bottom = 0;
468 This->overlay_dest = NULL;
471 IWineD3DSurface_DrawOverlay(iface);
473 return WINED3D_OK;
476 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper)
478 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
479 TRACE("(%p)->(%p)\n", This, clipper);
481 This->clipper = clipper;
482 return WINED3D_OK;
485 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper)
487 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
488 TRACE("(%p)->(%p)\n", This, clipper);
490 *clipper = This->clipper;
491 if(*clipper) {
492 IWineD3DClipper_AddRef(*clipper);
494 return WINED3D_OK;
497 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
498 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
500 TRACE("This %p, container %p\n", This, container);
502 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
504 TRACE("Setting container to %p from %p\n", container, This->container);
505 This->container = container;
507 return WINED3D_OK;
510 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
511 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
512 const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL);
514 if (This->resource.format != WINED3DFMT_UNKNOWN) {
515 FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
516 return WINED3DERR_INVALIDCALL;
519 TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
520 if (format == WINED3DFMT_UNKNOWN) {
521 This->resource.size = 0;
522 } else if (format == WINED3DFMT_DXT1) {
523 /* DXT1 is half byte per pixel */
524 This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)) >> 1;
526 } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
527 format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) {
528 This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4));
529 } else {
530 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
531 This->resource.size = ((This->pow2Width * formatEntry->bpp) + alignment - 1) & ~(alignment - 1);
532 This->resource.size *= This->pow2Height;
535 if (format != WINED3DFMT_UNKNOWN) {
536 This->bytesPerPixel = formatEntry->bpp;
537 } else {
538 This->bytesPerPixel = 0;
541 This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
543 This->resource.format = format;
545 TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel);
547 return WINED3D_OK;
550 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
551 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
552 int extraline = 0;
553 SYSTEM_INFO sysInfo;
554 BITMAPINFO* b_info;
555 HDC ddc;
556 DWORD *masks;
557 const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
558 UINT usage;
560 switch (This->bytesPerPixel) {
561 case 2:
562 case 4:
563 /* Allocate extra space to store the RGB bit masks. */
564 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
565 break;
567 case 3:
568 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
569 break;
571 default:
572 /* Allocate extra space for a palette. */
573 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
574 sizeof(BITMAPINFOHEADER)
575 + sizeof(RGBQUAD)
576 * (1 << (This->bytesPerPixel * 8)));
577 break;
580 if (!b_info)
581 return E_OUTOFMEMORY;
583 /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
584 * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
585 * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
586 * add an extra line to the dib section
588 GetSystemInfo(&sysInfo);
589 if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
590 extraline = 1;
591 TRACE("Adding an extra line to the dib section\n");
594 b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
595 /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
596 b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / This->bytesPerPixel;
597 b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
598 b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
599 b_info->bmiHeader.biPlanes = 1;
600 b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8;
602 b_info->bmiHeader.biXPelsPerMeter = 0;
603 b_info->bmiHeader.biYPelsPerMeter = 0;
604 b_info->bmiHeader.biClrUsed = 0;
605 b_info->bmiHeader.biClrImportant = 0;
607 /* Get the bit masks */
608 masks = (DWORD *)b_info->bmiColors;
609 switch (This->resource.format) {
610 case WINED3DFMT_R8G8B8:
611 usage = DIB_RGB_COLORS;
612 b_info->bmiHeader.biCompression = BI_RGB;
613 break;
615 case WINED3DFMT_X1R5G5B5:
616 case WINED3DFMT_A1R5G5B5:
617 case WINED3DFMT_A4R4G4B4:
618 case WINED3DFMT_X4R4G4B4:
619 case WINED3DFMT_R3G3B2:
620 case WINED3DFMT_A8R3G3B2:
621 case WINED3DFMT_A2B10G10R10:
622 case WINED3DFMT_A8B8G8R8:
623 case WINED3DFMT_X8B8G8R8:
624 case WINED3DFMT_A2R10G10B10:
625 case WINED3DFMT_R5G6B5:
626 case WINED3DFMT_A16B16G16R16:
627 usage = 0;
628 b_info->bmiHeader.biCompression = BI_BITFIELDS;
629 masks[0] = formatEntry->redMask;
630 masks[1] = formatEntry->greenMask;
631 masks[2] = formatEntry->blueMask;
632 break;
634 default:
635 /* Don't know palette */
636 b_info->bmiHeader.biCompression = BI_RGB;
637 usage = 0;
638 break;
641 ddc = GetDC(0);
642 if (ddc == 0) {
643 HeapFree(GetProcessHeap(), 0, b_info);
644 return HRESULT_FROM_WIN32(GetLastError());
647 TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
648 This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
649 ReleaseDC(0, ddc);
651 if (!This->dib.DIBsection) {
652 ERR("CreateDIBSection failed!\n");
653 HeapFree(GetProcessHeap(), 0, b_info);
654 return HRESULT_FROM_WIN32(GetLastError());
657 TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
658 /* copy the existing surface to the dib section */
659 if(This->resource.allocatedMemory) {
660 memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->currentDesc.Height * IWineD3DSurface_GetPitch(iface));
661 } else {
662 /* This is to make LockRect read the gl Texture although memory is allocated */
663 This->Flags &= ~SFLAG_INSYSMEM;
665 This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
667 HeapFree(GetProcessHeap(), 0, b_info);
669 /* Now allocate a HDC */
670 This->hDC = CreateCompatibleDC(0);
671 This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
672 TRACE("using wined3d palette %p\n", This->palette);
673 SelectPalette(This->hDC,
674 This->palette ? This->palette->hpal : 0,
675 FALSE);
677 This->Flags |= SFLAG_DIBSECTION;
679 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
680 This->resource.heapMemory = NULL;
682 return WINED3D_OK;
685 void convert_r32f_r16f(BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) {
686 unsigned int x, y;
687 float *src_f;
688 unsigned short *dst_s;
690 TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out);
691 for(y = 0; y < h; y++) {
692 src_f = (float *) (src + y * pitch_in);
693 dst_s = (unsigned short *) (dst + y * pitch_out);
694 for(x = 0; x < w; x++) {
695 dst_s[x] = float_32_to_16(src_f + x);
700 struct d3dfmt_convertor_desc {
701 WINED3DFORMAT from, to;
702 void (*convert)(BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
705 struct d3dfmt_convertor_desc convertors[] = {
706 {WINED3DFMT_R32F, WINED3DFMT_R16F, convert_r32f_r16f},
709 static inline struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to) {
710 unsigned int i;
711 for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) {
712 if(convertors[i].from == from && convertors[i].to == to) {
713 return &convertors[i];
716 return NULL;
719 /*****************************************************************************
720 * surface_convert_format
722 * Creates a duplicate of a surface in a different format. Is used by Blt to
723 * blit between surfaces with different formats
725 * Parameters
726 * source: Source surface
727 * fmt: Requested destination format
729 *****************************************************************************/
730 IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) {
731 IWineD3DSurface *ret = NULL;
732 struct d3dfmt_convertor_desc *conv;
733 WINED3DLOCKED_RECT lock_src, lock_dst;
734 HRESULT hr;
736 conv = find_convertor(source->resource.format, to_fmt);
737 if(!conv) {
738 FIXME("Cannot find a conversion function from format %s to %s\n",
739 debug_d3dformat(source->resource.format), debug_d3dformat(to_fmt));
740 return NULL;
743 IWineD3DDevice_CreateSurface((IWineD3DDevice *) source->resource.wineD3DDevice,
744 source->currentDesc.Width,
745 source->currentDesc.Height,
746 to_fmt,
747 TRUE, /* lockable */
748 TRUE, /* discard */
749 0, /* level */
750 &ret,
751 WINED3DRTYPE_SURFACE,
752 0, /* usage */
753 WINED3DPOOL_SCRATCH,
754 WINED3DMULTISAMPLE_NONE, /* TODO: Multisampled conversion */
755 0, /* MultiSampleQuality */
756 NULL, /* SharedHandle */
757 IWineD3DSurface_GetImplType((IWineD3DSurface *) source),
758 NULL); /* parent */
759 if(!ret) {
760 ERR("Failed to create a destination surface for conversion\n");
761 return NULL;
764 memset(&lock_src, 0, sizeof(lock_src));
765 memset(&lock_dst, 0, sizeof(lock_dst));
767 hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY);
768 if(FAILED(hr)) {
769 ERR("Failed to lock the source surface\n");
770 IWineD3DSurface_Release(ret);
771 return NULL;
773 hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
774 if(FAILED(hr)) {
775 ERR("Failed to lock the dest surface\n");
776 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
777 IWineD3DSurface_Release(ret);
778 return NULL;
781 conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
782 source->currentDesc.Width, source->currentDesc.Height);
784 IWineD3DSurface_UnlockRect(ret);
785 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
787 return (IWineD3DSurfaceImpl *) ret;
790 /*****************************************************************************
791 * _Blt_ColorFill
793 * Helper function that fills a memory area with a specific color
795 * Params:
796 * buf: memory address to start filling at
797 * width, height: Dimensions of the area to fill
798 * bpp: Bit depth of the surface
799 * lPitch: pitch of the surface
800 * color: Color to fill with
802 *****************************************************************************/
803 static HRESULT
804 _Blt_ColorFill(BYTE *buf,
805 int width, int height,
806 int bpp, LONG lPitch,
807 DWORD color)
809 int x, y;
810 LPBYTE first;
812 /* Do first row */
814 #define COLORFILL_ROW(type) \
816 type *d = (type *) buf; \
817 for (x = 0; x < width; x++) \
818 d[x] = (type) color; \
819 break; \
821 switch(bpp)
823 case 1: COLORFILL_ROW(BYTE)
824 case 2: COLORFILL_ROW(WORD)
825 case 3:
827 BYTE *d = buf;
828 for (x = 0; x < width; x++,d+=3)
830 d[0] = (color ) & 0xFF;
831 d[1] = (color>> 8) & 0xFF;
832 d[2] = (color>>16) & 0xFF;
834 break;
836 case 4: COLORFILL_ROW(DWORD)
837 default:
838 FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
839 return WINED3DERR_NOTAVAILABLE;
842 #undef COLORFILL_ROW
844 /* Now copy first row */
845 first = buf;
846 for (y = 1; y < height; y++)
848 buf += lPitch;
849 memcpy(buf, first, width * bpp);
851 return WINED3D_OK;
854 /*****************************************************************************
855 * IWineD3DSurface::Blt, SW emulation version
857 * Performs blits to a surface, eigher from a source of source-less blts
858 * This is the main functionality of DirectDraw
860 * Params:
861 * DestRect: Destination rectangle to write to
862 * SrcSurface: Source surface, can be NULL
863 * SrcRect: Source rectangle
864 *****************************************************************************/
865 HRESULT WINAPI
866 IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface,
867 RECT *DestRect,
868 IWineD3DSurface *SrcSurface,
869 RECT *SrcRect,
870 DWORD Flags,
871 WINEDDBLTFX *DDBltFx,
872 WINED3DTEXTUREFILTERTYPE Filter)
874 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
875 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
876 RECT xdst,xsrc;
877 HRESULT ret = WINED3D_OK;
878 WINED3DLOCKED_RECT dlock, slock;
879 WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN;
880 int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
881 int x, y;
882 const StaticPixelFormatDesc *sEntry, *dEntry;
883 LPBYTE dbuf, sbuf;
884 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
886 if (TRACE_ON(d3d_surface))
888 if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
889 DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
890 if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
891 SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
892 #if 0
893 TRACE("\tflags: ");
894 DDRAW_dump_DDBLT(Flags);
895 if (Flags & WINEDDBLT_DDFX)
897 TRACE("\tblitfx: ");
898 DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
900 #endif
903 if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
905 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
906 return WINEDDERR_SURFACEBUSY;
909 if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
910 /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
911 FIXME("Filters not supported in software blit\n");
914 /* First check for the validity of source / destination rectangles. This was
915 * verified using a test application + by MSDN.
917 if ((Src != NULL) && (SrcRect != NULL) &&
918 ((SrcRect->bottom > Src->currentDesc.Height)||(SrcRect->bottom < 0) ||
919 (SrcRect->top > Src->currentDesc.Height)||(SrcRect->top < 0) ||
920 (SrcRect->left > Src->currentDesc.Width) ||(SrcRect->left < 0) ||
921 (SrcRect->right > Src->currentDesc.Width) ||(SrcRect->right < 0) ||
922 (SrcRect->right < SrcRect->left) ||(SrcRect->bottom < SrcRect->top)))
924 WARN("Application gave us bad source rectangle for Blt.\n");
925 return WINEDDERR_INVALIDRECT;
927 /* For the Destination rect, it can be out of bounds on the condition that a clipper
928 * is set for the given surface.
930 if ((/*This->clipper == NULL*/ TRUE) && (DestRect) &&
931 ((DestRect->bottom > This->currentDesc.Height)||(DestRect->bottom < 0) ||
932 (DestRect->top > This->currentDesc.Height)||(DestRect->top < 0) ||
933 (DestRect->left > This->currentDesc.Width) ||(DestRect->left < 0) ||
934 (DestRect->right > This->currentDesc.Width) ||(DestRect->right < 0) ||
935 (DestRect->right < DestRect->left) ||(DestRect->bottom < DestRect->top)))
937 WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
938 return WINEDDERR_INVALIDRECT;
941 /* Now handle negative values in the rectangles. Warning: only supported for now
942 in the 'simple' cases (ie not in any stretching / rotation cases).
944 First, the case where nothing is to be done.
946 if ((DestRect && ((DestRect->bottom <= 0) || (DestRect->right <= 0) ||
947 (DestRect->top >= (int) This->currentDesc.Height) ||
948 (DestRect->left >= (int) This->currentDesc.Width))) ||
949 ((Src != NULL) && (SrcRect != NULL) &&
950 ((SrcRect->bottom <= 0) || (SrcRect->right <= 0) ||
951 (SrcRect->top >= (int) Src->currentDesc.Height) ||
952 (SrcRect->left >= (int) Src->currentDesc.Width)) ))
954 TRACE("Nothing to be done !\n");
955 return WINED3D_OK;
958 if (DestRect)
960 xdst = *DestRect;
962 else
964 xdst.top = 0;
965 xdst.bottom = This->currentDesc.Height;
966 xdst.left = 0;
967 xdst.right = This->currentDesc.Width;
970 if (SrcRect)
972 xsrc = *SrcRect;
974 else
976 if (Src)
978 xsrc.top = 0;
979 xsrc.bottom = Src->currentDesc.Height;
980 xsrc.left = 0;
981 xsrc.right = Src->currentDesc.Width;
983 else
985 memset(&xsrc,0,sizeof(xsrc));
989 /* The easy case : the source-less blits.... */
990 if (Src == NULL && DestRect)
992 RECT full_rect;
993 RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */
995 full_rect.left = 0;
996 full_rect.top = 0;
997 full_rect.right = This->currentDesc.Width;
998 full_rect.bottom = This->currentDesc.Height;
999 IntersectRect(&temp_rect, &full_rect, DestRect);
1000 xdst = temp_rect;
1002 else if (DestRect)
1004 /* Only handle clipping on the destination rectangle */
1005 int clip_horiz = (DestRect->left < 0) || (DestRect->right > (int) This->currentDesc.Width );
1006 int clip_vert = (DestRect->top < 0) || (DestRect->bottom > (int) This->currentDesc.Height);
1007 if (clip_vert || clip_horiz)
1009 /* Now check if this is a special case or not... */
1010 if ((((DestRect->bottom - DestRect->top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
1011 (((DestRect->right - DestRect->left) != (xsrc.right - xsrc.left)) && clip_horiz) ||
1012 (Flags & WINEDDBLT_DDFX))
1014 WARN("Out of screen rectangle in special case. Not handled right now.\n");
1015 return WINED3D_OK;
1018 if (clip_horiz)
1020 if (DestRect->left < 0) { xsrc.left -= DestRect->left; xdst.left = 0; }
1021 if (DestRect->right > This->currentDesc.Width)
1023 xsrc.right -= (DestRect->right - (int) This->currentDesc.Width);
1024 xdst.right = (int) This->currentDesc.Width;
1027 if (clip_vert)
1029 if (DestRect->top < 0)
1031 xsrc.top -= DestRect->top;
1032 xdst.top = 0;
1034 if (DestRect->bottom > This->currentDesc.Height)
1036 xsrc.bottom -= (DestRect->bottom - (int) This->currentDesc.Height);
1037 xdst.bottom = (int) This->currentDesc.Height;
1040 /* And check if after clipping something is still to be done... */
1041 if ((xdst.bottom <= 0) || (xdst.right <= 0) ||
1042 (xdst.top >= (int) This->currentDesc.Height) ||
1043 (xdst.left >= (int) This->currentDesc.Width) ||
1044 (xsrc.bottom <= 0) || (xsrc.right <= 0) ||
1045 (xsrc.top >= (int) Src->currentDesc.Height) ||
1046 (xsrc.left >= (int) Src->currentDesc.Width))
1048 TRACE("Nothing to be done after clipping !\n");
1049 return WINED3D_OK;
1054 if (Src == This)
1056 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1057 dfmt = This->resource.format;
1058 slock = dlock;
1059 sfmt = dfmt;
1060 sEntry = getFormatDescEntry(sfmt, NULL, NULL);
1061 dEntry = sEntry;
1063 else
1065 dfmt = This->resource.format;
1066 dEntry = getFormatDescEntry(dfmt, NULL, NULL);
1067 if (Src)
1069 if(This->resource.format != Src->resource.format) {
1070 Src = surface_convert_format(Src, dfmt);
1071 if(!Src) {
1072 /* The conv function writes a FIXME */
1073 WARN("Cannot convert source surface format to dest format\n");
1074 goto release;
1077 IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY);
1078 sfmt = Src->resource.format;
1080 sEntry = getFormatDescEntry(sfmt, NULL, NULL);
1081 if (DestRect)
1082 IWineD3DSurface_LockRect(iface, &dlock, &xdst, 0);
1083 else
1084 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1087 if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
1089 if (sEntry->isFourcc && dEntry->isFourcc)
1091 if (!DestRect || Src == This)
1093 memcpy(dlock.pBits, slock.pBits, This->resource.size);
1094 goto release;
1098 bpp = This->bytesPerPixel;
1099 srcheight = xsrc.bottom - xsrc.top;
1100 srcwidth = xsrc.right - xsrc.left;
1101 dstheight = xdst.bottom - xdst.top;
1102 dstwidth = xdst.right - xdst.left;
1103 width = (xdst.right - xdst.left) * bpp;
1105 assert(width <= dlock.Pitch);
1107 if (DestRect && Src != This)
1108 dbuf = (BYTE*)dlock.pBits;
1109 else
1110 dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
1112 if (Flags & WINEDDBLT_WAIT)
1114 Flags &= ~WINEDDBLT_WAIT;
1116 if (Flags & WINEDDBLT_ASYNC)
1118 static BOOL displayed = FALSE;
1119 if (!displayed)
1120 FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
1121 displayed = TRUE;
1122 Flags &= ~WINEDDBLT_ASYNC;
1124 if (Flags & WINEDDBLT_DONOTWAIT)
1126 /* WINEDDBLT_DONOTWAIT appeared in DX7 */
1127 static BOOL displayed = FALSE;
1128 if (!displayed)
1129 FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
1130 displayed = TRUE;
1131 Flags &= ~WINEDDBLT_DONOTWAIT;
1134 /* First, all the 'source-less' blits */
1135 if (Flags & WINEDDBLT_COLORFILL)
1137 ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
1138 dlock.Pitch, DDBltFx->u5.dwFillColor);
1139 Flags &= ~WINEDDBLT_COLORFILL;
1142 if (Flags & WINEDDBLT_DEPTHFILL)
1144 FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
1146 if (Flags & WINEDDBLT_ROP)
1148 /* Catch some degenerate cases here */
1149 switch(DDBltFx->dwROP)
1151 case BLACKNESS:
1152 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
1153 break;
1154 case 0xAA0029: /* No-op */
1155 break;
1156 case WHITENESS:
1157 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
1158 break;
1159 case SRCCOPY: /* well, we do that below ? */
1160 break;
1161 default:
1162 FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
1163 goto error;
1165 Flags &= ~WINEDDBLT_ROP;
1167 if (Flags & WINEDDBLT_DDROPS)
1169 FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
1171 /* Now the 'with source' blits */
1172 if (Src)
1174 LPBYTE sbase;
1175 int sx, xinc, sy, yinc;
1177 if (!dstwidth || !dstheight) /* hmm... stupid program ? */
1178 goto release;
1179 sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
1180 xinc = (srcwidth << 16) / dstwidth;
1181 yinc = (srcheight << 16) / dstheight;
1183 if (!Flags)
1185 /* No effects, we can cheat here */
1186 if (dstwidth == srcwidth)
1188 if (dstheight == srcheight)
1190 /* No stretching in either direction. This needs to be as
1191 * fast as possible */
1192 sbuf = sbase;
1194 /* check for overlapping surfaces */
1195 if (Src != This || xdst.top < xsrc.top ||
1196 xdst.right <= xsrc.left || xsrc.right <= xdst.left)
1198 /* no overlap, or dst above src, so copy from top downwards */
1199 for (y = 0; y < dstheight; y++)
1201 memcpy(dbuf, sbuf, width);
1202 sbuf += slock.Pitch;
1203 dbuf += dlock.Pitch;
1206 else if (xdst.top > xsrc.top) /* copy from bottom upwards */
1208 sbuf += (slock.Pitch*dstheight);
1209 dbuf += (dlock.Pitch*dstheight);
1210 for (y = 0; y < dstheight; y++)
1212 sbuf -= slock.Pitch;
1213 dbuf -= dlock.Pitch;
1214 memcpy(dbuf, sbuf, width);
1217 else /* src and dst overlapping on the same line, use memmove */
1219 for (y = 0; y < dstheight; y++)
1221 memmove(dbuf, sbuf, width);
1222 sbuf += slock.Pitch;
1223 dbuf += dlock.Pitch;
1226 } else {
1227 /* Stretching in Y direction only */
1228 for (y = sy = 0; y < dstheight; y++, sy += yinc) {
1229 sbuf = sbase + (sy >> 16) * slock.Pitch;
1230 memcpy(dbuf, sbuf, width);
1231 dbuf += dlock.Pitch;
1235 else
1237 /* Stretching in X direction */
1238 int last_sy = -1;
1239 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1241 sbuf = sbase + (sy >> 16) * slock.Pitch;
1243 if ((sy >> 16) == (last_sy >> 16))
1245 /* this sourcerow is the same as last sourcerow -
1246 * copy already stretched row
1248 memcpy(dbuf, dbuf - dlock.Pitch, width);
1250 else
1252 #define STRETCH_ROW(type) { \
1253 type *s = (type *) sbuf, *d = (type *) dbuf; \
1254 for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
1255 d[x] = s[sx >> 16]; \
1256 break; }
1258 switch(bpp)
1260 case 1: STRETCH_ROW(BYTE)
1261 case 2: STRETCH_ROW(WORD)
1262 case 4: STRETCH_ROW(DWORD)
1263 case 3:
1265 LPBYTE s,d = dbuf;
1266 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1268 DWORD pixel;
1270 s = sbuf+3*(sx>>16);
1271 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1272 d[0] = (pixel )&0xff;
1273 d[1] = (pixel>> 8)&0xff;
1274 d[2] = (pixel>>16)&0xff;
1275 d+=3;
1277 break;
1279 default:
1280 FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
1281 ret = WINED3DERR_NOTAVAILABLE;
1282 goto error;
1284 #undef STRETCH_ROW
1286 dbuf += dlock.Pitch;
1287 last_sy = sy;
1291 else
1293 LONG dstyinc = dlock.Pitch, dstxinc = bpp;
1294 DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
1295 DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
1296 if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
1298 /* The color keying flags are checked for correctness in ddraw */
1299 if (Flags & WINEDDBLT_KEYSRC)
1301 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1302 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1304 else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
1306 keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
1307 keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
1310 if (Flags & WINEDDBLT_KEYDEST)
1312 /* Destination color keys are taken from the source surface ! */
1313 destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
1314 destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
1316 else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
1318 destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
1319 destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
1322 if(bpp == 1)
1324 keymask = 0xff;
1326 else
1328 keymask = sEntry->redMask |
1329 sEntry->greenMask |
1330 sEntry->blueMask;
1332 Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
1335 if (Flags & WINEDDBLT_DDFX)
1337 LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
1338 LONG tmpxy;
1339 dTopLeft = dbuf;
1340 dTopRight = dbuf+((dstwidth-1)*bpp);
1341 dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
1342 dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
1344 if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
1346 /* I don't think we need to do anything about this flag */
1347 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
1349 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
1351 tmp = dTopRight;
1352 dTopRight = dTopLeft;
1353 dTopLeft = tmp;
1354 tmp = dBottomRight;
1355 dBottomRight = dBottomLeft;
1356 dBottomLeft = tmp;
1357 dstxinc = dstxinc *-1;
1359 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
1361 tmp = dTopLeft;
1362 dTopLeft = dBottomLeft;
1363 dBottomLeft = tmp;
1364 tmp = dTopRight;
1365 dTopRight = dBottomRight;
1366 dBottomRight = tmp;
1367 dstyinc = dstyinc *-1;
1369 if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
1371 /* I don't think we need to do anything about this flag */
1372 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
1374 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
1376 tmp = dBottomRight;
1377 dBottomRight = dTopLeft;
1378 dTopLeft = tmp;
1379 tmp = dBottomLeft;
1380 dBottomLeft = dTopRight;
1381 dTopRight = tmp;
1382 dstxinc = dstxinc * -1;
1383 dstyinc = dstyinc * -1;
1385 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
1387 tmp = dTopLeft;
1388 dTopLeft = dBottomLeft;
1389 dBottomLeft = dBottomRight;
1390 dBottomRight = dTopRight;
1391 dTopRight = tmp;
1392 tmpxy = dstxinc;
1393 dstxinc = dstyinc;
1394 dstyinc = tmpxy;
1395 dstxinc = dstxinc * -1;
1397 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
1399 tmp = dTopLeft;
1400 dTopLeft = dTopRight;
1401 dTopRight = dBottomRight;
1402 dBottomRight = dBottomLeft;
1403 dBottomLeft = tmp;
1404 tmpxy = dstxinc;
1405 dstxinc = dstyinc;
1406 dstyinc = tmpxy;
1407 dstyinc = dstyinc * -1;
1409 if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
1411 /* I don't think we need to do anything about this flag */
1412 WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
1414 dbuf = dTopLeft;
1415 Flags &= ~(WINEDDBLT_DDFX);
1418 #define COPY_COLORKEY_FX(type) { \
1419 type *s, *d = (type *) dbuf, *dx, tmp; \
1420 for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
1421 s = (type*)(sbase + (sy >> 16) * slock.Pitch); \
1422 dx = d; \
1423 for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
1424 tmp = s[sx >> 16]; \
1425 if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
1426 ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
1427 dx[0] = tmp; \
1429 dx = (type*)(((LPBYTE)dx)+dstxinc); \
1431 d = (type*)(((LPBYTE)d)+dstyinc); \
1433 break; }
1435 switch (bpp) {
1436 case 1: COPY_COLORKEY_FX(BYTE)
1437 case 2: COPY_COLORKEY_FX(WORD)
1438 case 4: COPY_COLORKEY_FX(DWORD)
1439 case 3:
1441 LPBYTE s,d = dbuf, dx;
1442 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1444 sbuf = sbase + (sy >> 16) * slock.Pitch;
1445 dx = d;
1446 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1448 DWORD pixel, dpixel = 0;
1449 s = sbuf+3*(sx>>16);
1450 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1451 dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
1452 if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
1453 ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
1455 dx[0] = (pixel )&0xff;
1456 dx[1] = (pixel>> 8)&0xff;
1457 dx[2] = (pixel>>16)&0xff;
1459 dx+= dstxinc;
1461 d += dstyinc;
1463 break;
1465 default:
1466 FIXME("%s color-keyed blit not implemented for bpp %d!\n",
1467 (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
1468 ret = WINED3DERR_NOTAVAILABLE;
1469 goto error;
1470 #undef COPY_COLORKEY_FX
1475 error:
1476 if (Flags && FIXME_ON(d3d_surface))
1478 FIXME("\tUnsupported flags: %08x\n", Flags);
1481 release:
1482 IWineD3DSurface_UnlockRect(iface);
1483 if (Src && Src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *) Src);
1484 /* Release the converted surface if any */
1485 if (Src && SrcSurface != (IWineD3DSurface *) Src) IWineD3DSurface_Release((IWineD3DSurface *) Src);
1486 return ret;
1489 /*****************************************************************************
1490 * IWineD3DSurface::BltFast, SW emulation version
1492 * This is the software implementation of BltFast, as used by GDI surfaces
1493 * and as a fallback for OpenGL surfaces. This code is taken from the old
1494 * DirectDraw code, and was originally written by TransGaming.
1496 * Params:
1497 * dstx:
1498 * dsty:
1499 * Source: Source surface to copy from
1500 * rsrc: Source rectangle
1501 * trans: Some Flags
1503 * Returns:
1504 * WINED3D_OK on success
1506 *****************************************************************************/
1507 HRESULT WINAPI
1508 IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
1509 DWORD dstx,
1510 DWORD dsty,
1511 IWineD3DSurface *Source,
1512 RECT *rsrc,
1513 DWORD trans)
1515 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
1516 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
1518 int bpp, w, h, x, y;
1519 WINED3DLOCKED_RECT dlock,slock;
1520 HRESULT ret = WINED3D_OK;
1521 RECT rsrc2;
1522 RECT lock_src, lock_dst, lock_union;
1523 BYTE *sbuf, *dbuf;
1524 const StaticPixelFormatDesc *sEntry, *dEntry;
1526 if (TRACE_ON(d3d_surface))
1528 TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
1530 if (rsrc)
1532 TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
1533 rsrc->right,rsrc->bottom);
1535 else
1537 TRACE(" srcrect: NULL\n");
1541 if ((This->Flags & SFLAG_LOCKED) ||
1542 ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
1544 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
1545 return WINEDDERR_SURFACEBUSY;
1548 if (!rsrc)
1550 WARN("rsrc is NULL!\n");
1551 rsrc = &rsrc2;
1552 rsrc->left = 0;
1553 rsrc->top = 0;
1554 rsrc->right = Src->currentDesc.Width;
1555 rsrc->bottom = Src->currentDesc.Height;
1558 /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
1559 if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
1560 (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) ||
1561 (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) ||
1562 (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) ||
1563 (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
1565 WARN("Application gave us bad source rectangle for BltFast.\n");
1566 return WINEDDERR_INVALIDRECT;
1569 h = rsrc->bottom - rsrc->top;
1570 if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
1571 if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
1572 if (h <= 0) return WINEDDERR_INVALIDRECT;
1574 w = rsrc->right - rsrc->left;
1575 if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
1576 if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
1577 if (w <= 0) return WINEDDERR_INVALIDRECT;
1579 /* Now compute the locking rectangle... */
1580 lock_src.left = rsrc->left;
1581 lock_src.top = rsrc->top;
1582 lock_src.right = lock_src.left + w;
1583 lock_src.bottom = lock_src.top + h;
1585 lock_dst.left = dstx;
1586 lock_dst.top = dsty;
1587 lock_dst.right = dstx + w;
1588 lock_dst.bottom = dsty + h;
1590 bpp = This->bytesPerPixel;
1592 /* We need to lock the surfaces, or we won't get refreshes when done. */
1593 if (Src == This)
1595 int pitch;
1597 UnionRect(&lock_union, &lock_src, &lock_dst);
1599 /* Lock the union of the two rectangles */
1600 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
1601 if(ret != WINED3D_OK) goto error;
1603 pitch = dlock.Pitch;
1604 slock.Pitch = dlock.Pitch;
1606 /* Since slock was originally copied from this surface's description, we can just reuse it */
1607 assert(This->resource.allocatedMemory != NULL);
1608 sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
1609 dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
1610 sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
1611 dEntry = sEntry;
1613 else
1615 ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
1616 if(ret != WINED3D_OK) goto error;
1617 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
1618 if(ret != WINED3D_OK) goto error;
1620 sbuf = slock.pBits;
1621 dbuf = dlock.pBits;
1622 TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
1624 sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
1625 dEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
1628 /* Handle first the FOURCC surfaces... */
1629 if (sEntry->isFourcc && dEntry->isFourcc)
1631 TRACE("Fourcc -> Fourcc copy\n");
1632 if (trans)
1633 FIXME("trans arg not supported when a FOURCC surface is involved\n");
1634 if (dstx || dsty)
1635 FIXME("offset for destination surface is not supported\n");
1636 if (Src->resource.format != This->resource.format)
1638 FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
1639 ret = WINED3DERR_WRONGTEXTUREFORMAT;
1640 goto error;
1642 /* FIXME: Watch out that the size is correct for FOURCC surfaces */
1643 memcpy(dbuf, sbuf, This->resource.size);
1644 goto error;
1646 if (sEntry->isFourcc && !dEntry->isFourcc)
1648 /* TODO: Use the libtxc_dxtn.so shared library to do
1649 * software decompression
1651 ERR("DXTC decompression not supported by now\n");
1652 goto error;
1655 if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
1657 DWORD keylow, keyhigh;
1658 TRACE("Color keyed copy\n");
1659 if (trans & WINEDDBLTFAST_SRCCOLORKEY)
1661 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1662 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1664 else
1666 /* I'm not sure if this is correct */
1667 FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
1668 keylow = This->DestBltCKey.dwColorSpaceLowValue;
1669 keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
1672 #define COPYBOX_COLORKEY(type) { \
1673 type *d, *s, tmp; \
1674 s = (type *) sbuf; \
1675 d = (type *) dbuf; \
1676 for (y = 0; y < h; y++) { \
1677 for (x = 0; x < w; x++) { \
1678 tmp = s[x]; \
1679 if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
1681 s = (type *)((BYTE *)s + slock.Pitch); \
1682 d = (type *)((BYTE *)d + dlock.Pitch); \
1684 break; \
1687 switch (bpp) {
1688 case 1: COPYBOX_COLORKEY(BYTE)
1689 case 2: COPYBOX_COLORKEY(WORD)
1690 case 4: COPYBOX_COLORKEY(DWORD)
1691 case 3:
1693 BYTE *d, *s;
1694 DWORD tmp;
1695 s = sbuf;
1696 d = dbuf;
1697 for (y = 0; y < h; y++)
1699 for (x = 0; x < w * 3; x += 3)
1701 tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
1702 if (tmp < keylow || tmp > keyhigh)
1704 d[x + 0] = s[x + 0];
1705 d[x + 1] = s[x + 1];
1706 d[x + 2] = s[x + 2];
1709 s += slock.Pitch;
1710 d += dlock.Pitch;
1712 break;
1714 default:
1715 FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
1716 ret = WINED3DERR_NOTAVAILABLE;
1717 goto error;
1719 #undef COPYBOX_COLORKEY
1720 TRACE("Copy Done\n");
1722 else
1724 int width = w * bpp;
1725 INT sbufpitch, dbufpitch;
1727 TRACE("NO color key copy\n");
1728 /* Handle overlapping surfaces */
1729 if (sbuf < dbuf)
1731 sbuf += (h - 1) * slock.Pitch;
1732 dbuf += (h - 1) * dlock.Pitch;
1733 sbufpitch = -slock.Pitch;
1734 dbufpitch = -dlock.Pitch;
1736 else
1738 sbufpitch = slock.Pitch;
1739 dbufpitch = dlock.Pitch;
1741 for (y = 0; y < h; y++)
1743 /* This is pretty easy, a line for line memcpy */
1744 memmove(dbuf, sbuf, width);
1745 sbuf += sbufpitch;
1746 dbuf += dbufpitch;
1748 TRACE("Copy done\n");
1751 error:
1752 if (Src == This)
1754 IWineD3DSurface_UnlockRect(iface);
1756 else
1758 IWineD3DSurface_UnlockRect(iface);
1759 IWineD3DSurface_UnlockRect(Source);
1762 return ret;
1765 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
1767 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1769 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
1770 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
1772 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
1774 if (NULL == pRect)
1776 pLockedRect->pBits = This->resource.allocatedMemory;
1777 This->lockedRect.left = 0;
1778 This->lockedRect.top = 0;
1779 This->lockedRect.right = This->currentDesc.Width;
1780 This->lockedRect.bottom = This->currentDesc.Height;
1782 TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
1783 &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
1784 This->lockedRect.right, This->lockedRect.bottom);
1786 else
1788 TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
1789 pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
1791 /* DXTn textures are based on compressed blocks of 4x4 pixels, each
1792 * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has
1793 * slightly different meaning compared to regular textures. For DXTn
1794 * textures Pitch is the size of a row of blocks, 4 high and "width"
1795 * long. The x offset is calculated differently as well, since moving 4
1796 * pixels to the right actually moves an entire 4x4 block to right, ie
1797 * 16 bytes (8 in case of DXT1). */
1798 if (This->resource.format == WINED3DFMT_DXT1)
1800 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2);
1802 else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
1803 This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5)
1805 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4);
1807 else
1809 pLockedRect->pBits = This->resource.allocatedMemory +
1810 (pLockedRect->Pitch * pRect->top) +
1811 (pRect->left * This->bytesPerPixel);
1813 This->lockedRect.left = pRect->left;
1814 This->lockedRect.top = pRect->top;
1815 This->lockedRect.right = pRect->right;
1816 This->lockedRect.bottom = pRect->bottom;
1819 /* No dirtifying is needed for this surface implementation */
1820 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
1822 return WINED3D_OK;
1825 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface) {
1826 ERR("Should not be called on base texture\n");
1827 return;