winex11: Allocate image data from the process heap where possible.
[wine.git] / dlls / wined3d / Makefile.in
blobdd0984ef6f77df951d8ba48e9b32f73d7ec85876
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = wined3d
7 IMPORTS = uuid user32 gdi32 advapi32 kernel32
9 C_SRCS = \
10 arb_program_shader.c \
11 ati_fragment_shader.c \
12 baseshader.c \
13 basetexture.c \
14 clipper.c \
15 context.c \
16 cubetexture.c \
17 device.c \
18 directx.c \
19 drawprim.c \
20 glsl_shader.c \
21 indexbuffer.c \
22 nvidia_texture_shader.c \
23 palette.c \
24 pixelshader.c \
25 query.c \
26 resource.c \
27 state.c \
28 stateblock.c \
29 surface_base.c \
30 surface.c \
31 surface_gdi.c \
32 swapchain.c \
33 swapchain_gdi.c \
34 swapchain_base.c \
35 texture.c \
36 utils.c \
37 vertexbuffer.c \
38 vertexdeclaration.c \
39 vertexshader.c \
40 volume.c \
41 volumetexture.c \
42 wined3d_main.c
44 @MAKE_DLL_RULES@
46 @DEPENDENCIES@ # everything below this line is overwritten by make depend