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winex11: Allocate image data from the process heap where possible.
[wine.git]
/
dlls
/
wined3d
/
Makefile.in
blob
dd0984ef6f77df951d8ba48e9b32f73d7ec85876
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
wined3d.dll
6
IMPORTLIB
=
wined3d
7
IMPORTS
=
uuid user32 gdi32 advapi32 kernel32
8
9
C_SRCS
=
\
10
arb_program_shader.c \
11
ati_fragment_shader.c \
12
baseshader.c \
13
basetexture.c \
14
clipper.c \
15
context.c \
16
cubetexture.c \
17
device.c \
18
directx.c \
19
drawprim.c \
20
glsl_shader.c \
21
indexbuffer.c \
22
nvidia_texture_shader.c \
23
palette.c \
24
pixelshader.c \
25
query.c \
26
resource.c \
27
state.c \
28
stateblock.c \
29
surface_base.c \
30
surface.c \
31
surface_gdi.c \
32
swapchain.c \
33
swapchain_gdi.c \
34
swapchain_base.c \
35
texture.c \
36
utils.c \
37
vertexbuffer.c \
38
vertexdeclaration.c \
39
vertexshader.c \
40
volume.c \
41
volumetexture.c \
42
wined3d_main.c
43
44
@MAKE_DLL_RULES@
45
46
@DEPENDENCIES@
# everything below this line is overwritten by make depend