dplayx: Remove DECLSPEC_HIDDEN usage.
[wine.git] / dlls / dxgi / dxgi_main.c
blob5dd85a1b37438b210a16caf2953e4abedb131474
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define DXGI_INIT_GUID
21 #include "dxgi_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
25 struct dxgi_main
27 HMODULE d3d10core;
28 struct dxgi_device_layer *device_layers;
29 UINT layer_count;
31 static struct dxgi_main dxgi_main;
33 static void dxgi_main_cleanup(void)
35 heap_free(dxgi_main.device_layers);
36 FreeLibrary(dxgi_main.d3d10core);
39 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
41 switch (reason)
43 case DLL_PROCESS_ATTACH:
44 DisableThreadLibraryCalls(inst);
45 break;
47 case DLL_PROCESS_DETACH:
48 if (!reserved)
49 dxgi_main_cleanup();
50 break;
53 return TRUE;
56 HRESULT WINAPI CreateDXGIFactory2(UINT flags, REFIID iid, void **factory)
58 TRACE("flags %#x, iid %s, factory %p.\n", flags, debugstr_guid(iid), factory);
60 if (flags)
61 FIXME("Ignoring flags %#x.\n", flags);
63 return dxgi_factory_create(iid, factory, TRUE);
66 HRESULT WINAPI CreateDXGIFactory1(REFIID iid, void **factory)
68 TRACE("iid %s, factory %p.\n", debugstr_guid(iid), factory);
70 return dxgi_factory_create(iid, factory, TRUE);
73 HRESULT WINAPI CreateDXGIFactory(REFIID iid, void **factory)
75 TRACE("iid %s, factory %p.\n", debugstr_guid(iid), factory);
77 return dxgi_factory_create(iid, factory, FALSE);
80 static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
82 UINT i;
84 wined3d_mutex_lock();
86 for (i = 0; i < dxgi_main.layer_count; ++i)
88 if (dxgi_main.device_layers[i].id == id)
90 *layer = dxgi_main.device_layers[i];
91 wined3d_mutex_unlock();
92 return TRUE;
96 wined3d_mutex_unlock();
97 return FALSE;
100 static HRESULT register_d3d10core_layers(HMODULE d3d10core)
102 wined3d_mutex_lock();
104 if (!dxgi_main.d3d10core)
106 HRESULT hr;
107 HRESULT (WINAPI *d3d11core_register_layers)(void);
108 HMODULE mod;
109 BOOL ret;
111 if (!(ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (const char *)d3d10core, &mod)))
113 wined3d_mutex_unlock();
114 return E_FAIL;
117 d3d11core_register_layers = (void *)GetProcAddress(mod, "D3D11CoreRegisterLayers");
118 hr = d3d11core_register_layers();
119 if (FAILED(hr))
121 ERR("Failed to register d3d11 layers, returning %#lx.\n", hr);
122 FreeLibrary(mod);
123 wined3d_mutex_unlock();
124 return hr;
127 dxgi_main.d3d10core = mod;
130 wined3d_mutex_unlock();
132 return S_OK;
135 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
136 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device)
138 struct layer_get_size_args get_size_args;
139 struct dxgi_device_layer d3d10_layer;
140 struct dxgi_device *dxgi_device;
141 UINT device_size;
142 DWORD count;
143 HRESULT hr;
145 TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, feature_levels %p, level_count %u, device %p.\n",
146 d3d10core, factory, adapter, flags, feature_levels, level_count, device);
148 if (flags)
149 FIXME("Ignoring flags %#x.\n", flags);
151 if (TRACE_ON(dxgi))
152 dump_feature_levels(feature_levels, level_count);
154 hr = register_d3d10core_layers(d3d10core);
155 if (FAILED(hr))
157 ERR("Failed to register d3d10core layers, returning %#lx.\n", hr);
158 return hr;
161 if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
163 ERR("Failed to get D3D10 device layer.\n");
164 return E_FAIL;
167 count = 0;
168 hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
169 if (FAILED(hr))
171 WARN("Failed to initialize D3D10 device layer.\n");
172 return E_FAIL;
175 get_size_args.unknown0 = 0;
176 get_size_args.unknown1 = 0;
177 get_size_args.unknown2 = NULL;
178 get_size_args.unknown3 = NULL;
179 get_size_args.adapter = adapter;
180 get_size_args.interface_major = 10;
181 get_size_args.interface_minor = 1;
182 get_size_args.version_build = 4;
183 get_size_args.version_revision = 6000;
185 device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
186 device_size += sizeof(*dxgi_device);
188 if (!(dxgi_device = heap_alloc_zero(device_size)))
190 ERR("Failed to allocate device memory.\n");
191 return E_OUTOFMEMORY;
194 hr = dxgi_device_init(dxgi_device, &d3d10_layer, factory, adapter, feature_levels, level_count);
195 if (FAILED(hr))
197 WARN("Failed to initialize device, hr %#lx.\n", hr);
198 heap_free(dxgi_device);
199 *device = NULL;
200 return hr;
203 TRACE("Created device %p.\n", dxgi_device);
204 *device = &dxgi_device->IWineDXGIDevice_iface;
206 return S_OK;
209 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
211 UINT i;
212 struct dxgi_device_layer *new_layers;
214 TRACE("layers %p, layer_count %u\n", layers, layer_count);
216 wined3d_mutex_lock();
218 if (!dxgi_main.layer_count)
219 new_layers = heap_alloc(layer_count * sizeof(*new_layers));
220 else
221 new_layers = heap_realloc(dxgi_main.device_layers,
222 (dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
224 if (!new_layers)
226 wined3d_mutex_unlock();
227 ERR("Failed to allocate layer memory\n");
228 return E_OUTOFMEMORY;
231 for (i = 0; i < layer_count; ++i)
233 const struct dxgi_device_layer *layer = &layers[i];
235 TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
236 i, layer->id, layer->init, layer->get_size, layer->create);
238 new_layers[dxgi_main.layer_count + i] = *layer;
241 dxgi_main.device_layers = new_layers;
242 dxgi_main.layer_count += layer_count;
244 wined3d_mutex_unlock();
246 return S_OK;
249 HRESULT WINAPI DXGIGetDebugInterface1(UINT flags, REFIID iid, void **debug)
251 TRACE("flags %#x, iid %s, debug %p.\n", flags, debugstr_guid(iid), debug);
253 WARN("Returning DXGI_ERROR_SDK_COMPONENT_MISSING.\n");
254 return DXGI_ERROR_SDK_COMPONENT_MISSING;